RE: [Flightgear-devel] Collision Detection and Network
I don't know if that could help you, but all you want to do (streaming, collision detection...) already exists in open source projects, you just have to integrate them into FG (which is still however a great deal of work). If you think it is interesting, I can supply you with links to these projects. -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] la part de Florian Schießl Envoyé : mardi 7 décembre 2004 17:08 À : [EMAIL PROTECTED] Objet : [Flightgear-devel] Collision Detection and Network Hi ! If u rememember me, I`m the guy who wants to use Flight Gear for his Master thesis and the virtual flying fitness machine. :) I need for my thesis a working and powerful network system in flight gear. This may go so far that you can transfer a video and audio stream with it. So you could see and talk with the persons u play online. I also need a function that shows somekind of arrow on the HUD that shows in the direction of another player. And I need a working collision system. And if I still have time a force feedback system. Im willing to implement these things into flightgear and thought to myself, that I could contribute to the project by adding them later to the general cvs. Is this ok for you developers ? If you have tips about where and how to implement these things, I`m open to suggestions. Cu, Floh ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Collision Detection and Network
Hi. It was my plan to use third parties open source solutions. If you know good projects feel free to send me the links. thx :) Cu, Floh RENNUIT Antoine 203220 Thésard wrote: I don't know if that could help you, but all you want to do (streaming, collision detection...) already exists in open source projects, you just have to integrate them into FG (which is still however a great deal of work). If you think it is interesting, I can supply you with links to these projects. I need for my thesis a working and powerful network system in flight gear. This may go so far that you can transfer a video and audio stream with it. So you could see and talk with the persons u play online. I also need a function that shows somekind of arrow on the HUD that shows in the direction of another player. And I need a working collision system. And if I still have time a force feedback system. Im willing to implement these things into flightgear and thought to myself, that I could contribute to the project by adding them later to the general cvs. Is this ok for you developers ? If you have tips about where and how to implement these things, I`m open to suggestions. Cu, Floh ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] Collision Detection and Network
I use the lower layers of VRPN to distribute all the data related to virtual reality applications, and for compressed video (streaming works well). VRPN higher layers are dedicated to make a distributed abstraction layer over virtual reality devices such as mocap, or force feedback devices. Maybe it will work for the device you intend to drive... VRPN : http://www.cs.unc.edu/Research/vrpn/ As for collision, I think most popular free collision detection engines can be found at the UNC. I don't know what you intend to do with your collision detection... Maybe you should try V-collide engine. Careful with collision detection, it can really lower your computer's performances if you put too many, and too complicated meshes into the collision engine. COLLISION : http://www.cs.unc.edu/~geom/collide/index.shtml Antoine. -Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] la part de Florian Schießl Envoyé : mardi 7 décembre 2004 17:55 À : FlightGear developers discussions Objet : Re: [Flightgear-devel] Collision Detection and Network Hi. It was my plan to use third parties open source solutions. If you know good projects feel free to send me the links. thx :) Cu, Floh RENNUIT Antoine 203220 Thésard wrote: I don't know if that could help you, but all you want to do (streaming, collision detection...) already exists in open source projects, you just have to integrate them into FG (which is still however a great deal of work). If you think it is interesting, I can supply you with links to these projects. I need for my thesis a working and powerful network system in flight gear. This may go so far that you can transfer a video and audio stream with it. So you could see and talk with the persons u play online. I also need a function that shows somekind of arrow on the HUD that shows in the direction of another player. And I need a working collision system. And if I still have time a force feedback system. Im willing to implement these things into flightgear and thought to myself, that I could contribute to the project by adding them later to the general cvs. Is this ok for you developers ? If you have tips about where and how to implement these things, I`m open to suggestions. Cu, Floh ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d