RE: [Flightgear-devel] Collision Detection and Network

2004-12-07 Thread RENNUIT Antoine 203220 Thésard
I don't know if that could help you, but all you want to do (streaming,
collision detection...) already exists in open source projects, you just
have to integrate them into FG (which is still however a great deal of
work). If you think it is interesting, I can supply you with links to these
projects.


-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] la part de Florian
Schießl
Envoyé : mardi 7 décembre 2004 17:08
À : [EMAIL PROTECTED]
Objet : [Flightgear-devel] Collision Detection and Network


Hi !

If u rememember me, I`m the guy who wants to use Flight Gear for his 
Master thesis and the virtual flying fitness machine. :)

I need for my thesis a working and powerful network system in flight 
gear. This may go so far that you can transfer a video and audio stream 
with it. So you could see and talk with the persons u play online.
I also need a function that shows somekind of arrow on the HUD that 
shows in the direction of another player.


And I need a working collision system. And if I still have time a force 
feedback system.

Im willing to implement these things into flightgear and thought to 
myself, that I could contribute to the project by adding them later to 
the general cvs.


Is this ok for you developers ? If you have tips about where and how to 
implement these things, I`m open to suggestions.

Cu, Floh




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Re: [Flightgear-devel] Collision Detection and Network

2004-12-07 Thread Florian Schießl
Hi.
It was my plan to use third parties open source solutions. If you know 
good projects feel free to send me the links. thx :)

Cu, Floh
RENNUIT Antoine 203220 Thésard wrote:
I don't know if that could help you, but all you want to do (streaming,
collision detection...) already exists in open source projects, you just
have to integrate them into FG (which is still however a great deal of
work). If you think it is interesting, I can supply you with links to these
projects.


I need for my thesis a working and powerful network system in flight 
gear. This may go so far that you can transfer a video and audio stream 
with it. So you could see and talk with the persons u play online.
I also need a function that shows somekind of arrow on the HUD that 
shows in the direction of another player.

And I need a working collision system. And if I still have time a force 
feedback system.

Im willing to implement these things into flightgear and thought to 
myself, that I could contribute to the project by adding them later to 
the general cvs.

Is this ok for you developers ? If you have tips about where and how to 
implement these things, I`m open to suggestions.

Cu, Floh



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RE: [Flightgear-devel] Collision Detection and Network

2004-12-07 Thread RENNUIT Antoine 203220 Thésard
I use the lower layers of VRPN to distribute all the data related to
virtual reality applications, and for compressed video (streaming works
well). VRPN higher layers are dedicated to make a distributed abstraction
layer over virtual reality devices such as mocap, or force feedback devices.
Maybe it will work for the device you intend to drive...
VRPN :
http://www.cs.unc.edu/Research/vrpn/
As for collision, I think most popular free collision detection
engines can be found at the UNC. I don't know what you intend to do with
your collision detection... Maybe you should try V-collide engine.
Careful with collision detection, it can really lower your
computer's performances if you put too many, and too complicated meshes into
the collision engine. 
COLLISION :
http://www.cs.unc.edu/~geom/collide/index.shtml

Antoine.


-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] la part de Florian
Schießl
Envoyé : mardi 7 décembre 2004 17:55
À : FlightGear developers discussions
Objet : Re: [Flightgear-devel] Collision Detection and Network


Hi.

It was my plan to use third parties open source solutions. If you know 
good projects feel free to send me the links. thx :)

Cu, Floh


RENNUIT Antoine 203220 Thésard wrote:
 I don't know if that could help you, but all you want to do (streaming,
 collision detection...) already exists in open source projects, you just
 have to integrate them into FG (which is still however a great deal of
 work). If you think it is interesting, I can supply you with links to
these
 projects.
 
 

 I need for my thesis a working and powerful network system in flight 
 gear. This may go so far that you can transfer a video and audio stream 
 with it. So you could see and talk with the persons u play online.
 I also need a function that shows somekind of arrow on the HUD that 
 shows in the direction of another player.
 
 
 And I need a working collision system. And if I still have time a force 
 feedback system.
 
 Im willing to implement these things into flightgear and thought to 
 myself, that I could contribute to the project by adding them later to 
 the general cvs.
 
 
 Is this ok for you developers ? If you have tips about where and how to 
 implement these things, I`m open to suggestions.
 
 Cu, Floh
 
 
 
 
 


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