Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread [EMAIL PROTECTED]
Am Donnerstag, 24. Juli 2003 10:19 schrieb Jon Stockill:
 Heads down guys - we just got another mention on slashdot :-)

 http://games.slashdot.org/article.pl?sid=03/07/23/1837201

In the article i read the following:
In fact, flight characteristics are calculated in real time from aircraft 
design data, not static tables like MS Flight Simulator.

What way does Flightgear use?
Static tables or real time calculations or something other?



MfG,
 Oliver C.


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Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Erik Hofman
[EMAIL PROTECTED] wrote:
Am Donnerstag, 24. Juli 2003 10:19 schrieb Jon Stockill:

Heads down guys - we just got another mention on slashdot :-)

http://games.slashdot.org/article.pl?sid=03/07/23/1837201


In the article i read the following:
In fact, flight characteristics are calculated in real time from aircraft 
design data, not static tables like MS Flight Simulator.

What way does Flightgear use?
Static tables or real time calculations or something other?
Both:

YASim:   runtime aircraft characteristics
JSBSim/UIUC: static tables
Erik

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Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Matevz Jekovec
Erik Hofman wrote:

[EMAIL PROTECTED] wrote:

Am Donnerstag, 24. Juli 2003 10:19 schrieb Jon Stockill:

Heads down guys - we just got another mention on slashdot :-)

http://games.slashdot.org/article.pl?sid=03/07/23/1837201


In the article i read the following:
In fact, flight characteristics are calculated in real time from 
aircraft design data, not static tables like MS Flight Simulator.

What way does Flightgear use?
Static tables or real time calculations or something other?


Both:

YASim: runtime aircraft characteristics
JSBSim/UIUC: static tables
Erik 
I know Falcon 4.0 is pretty poor when talking about phisics. It uses 
only primitive static tables, but these are very worked on though. 
FlightGear is way much better on this one!



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Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Curtis L. Olson
[EMAIL PROTECTED] writes:
 In the article i read the following:
 In fact, flight characteristics are calculated in real time from aircraft 
 design data, not static tables like MS Flight Simulator.
 
 What way does Flightgear use?
 Static tables or real time calculations or something other?

X-Plane's approach is interesting and novel, but far from perfect.
You could think of it like a virtual, real-time wind tunnel.  However,
because of the computational complexity of flight, x-plane can only
impliment an extremely crude and rudimentary wind tunnel.  It has to
fill in scads of approximations and assumptions to get everything to
work.  That said, it is still an interesting and useful approach for
some situations and you can use it to build flight models that behave
reasonably well for most type of aircraft.

I don't mean to sound negative here, most of the time you only hear
the hype, blade element theory, etc. etc. so I wanted to also
present the other side as well.

The downside to this approach is that in order to get your design to
behave like the real thing, you have to go in and tweak a lot of non
obvious parameters in non-obvious ways and deal with a lot of
non-obvious interactions and side effects.  Building an aircraft in
X-plane that hits the real world numbers exactly is a little bit like
voodoo.  But if you are building some brand new design in your garage
and want to know how it will fly (and don't have access to a real wind
tunnel or super computer cluster) X-Plane will probably make a better
guess at it than anything else available to an average person.

It's like anything else ... x-plane has a particular approach to the
problem of modeling flight.  It shines in some areas, but has it's
share of problems too.  But like any approach, you can usually find
ways to get around the weak spots to get something useful done.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Erik Hofman
Matevz Jekovec wrote:
Erik Hofman wrote:

YASim: runtime aircraft characteristics
JSBSim/UIUC: static tables
Erik 


I know Falcon 4.0 is pretty poor when talking about phisics. It uses 
only primitive static tables, but these are very worked on though. 
FlightGear is way much better on this one!
We don't even use the complete list of tables available for the F-16 at 
this time (and haven't got the flight computer included at all) ...

Erik





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Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Michael Selig
At 7/24/03, Oliver C. wrote:
Am Donnerstag, 24. Juli 2003 10:19 schrieb Jon Stockill:
 Heads down guys - we just got another mention on slashdot :-)

 http://games.slashdot.org/article.pl?sid=03/07/23/1837201
In the article i read the following:
In fact, flight characteristics are calculated in real time from aircraft
design data, not static tables like MS Flight Simulator.
This statement in the context of the full article suggests that static 
tables (table lookup data) are the determining factor insofar as realism 
goes.  I wish things were that black and white.

The Devil is in the Details.

Regards,
Michael


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Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Matt Fienberg


David Megginson wrote:

 [EMAIL PROTECTED] writes:

   What way does Flightgear use?
   Static tables or real time calculations or something other?

 Both, sort-of.  Unlike X-Plane, FlightGear does not limit you to a
 single type of physics engine.  JSBSim works with static coefficients,
 and YASim works with geometry.

I happened to come across the following article, and kept thinking about
its application to flightgear.  I wonder if this is the foundation beneath
YASim?

http://www.aa.washington.edu/faculty/eberhardt/lift.htm

-Matt


 All the best,

 David

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Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Curtis L. Olson
Matt Fienberg writes:
 
 
 David Megginson wrote:
 
  [EMAIL PROTECTED] writes:
 
What way does Flightgear use?
Static tables or real time calculations or something other?
 
  Both, sort-of.  Unlike X-Plane, FlightGear does not limit you to a
  single type of physics engine.  JSBSim works with static coefficients,
  and YASim works with geometry.
 
 I happened to come across the following article, and kept thinking about
 its application to flightgear.  I wonder if this is the foundation beneath
 YASim?
 
 http://www.aa.washington.edu/faculty/eberhardt/lift.htm

YASim airplanes start flying really crappy if you try to go inverted.
If you don't believe me, just try taking the 747 on 100' AGL inverted
pass over SFO. :-)

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread David Megginson
Curtis L. Olson writes:

  YASim airplanes start flying really crappy if you try to go inverted.
  If you don't believe me, just try taking the 747 on 100' AGL inverted
  pass over SFO. :-)

Curt's joking, of course, but it's worth noting that any aircraft with
positive dihedral is going to be brutally unstable in the roll axis
when inverted -- that's why aerobatic planes don't tend to have
dihedral.


All the best,


David

-- 
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Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Jim Wilson
Michael Selig [EMAIL PROTECTED] said:

 At 7/24/03, Oliver C. wrote:
 Am Donnerstag, 24. Juli 2003 10:19 schrieb Jon Stockill:
   Heads down guys - we just got another mention on slashdot :-)
  
   http://games.slashdot.org/article.pl?sid=03/07/23/1837201
 
 In the article i read the following:
 In fact, flight characteristics are calculated in real time from aircraft
 design data, not static tables like MS Flight Simulator.
 
 This statement in the context of the full article suggests that static 
 tables (table lookup data) are the determining factor insofar as realism 
 goes.  I wish things were that black and white.
 
 The Devil is in the Details.

Reading the article it seemed that the author was just quoting Austin who
talked about why his method was better, and other people that said how
accurate X-Plane was, without actually knowing much about the topic he was
writing on (typical popsci).  So what you are saying isn't suprising.

Best,

Jim

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Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Tony Peden
On Thu, 2003-07-24 at 10:14, Michael Selig wrote:
 At 7/24/03, Oliver C. wrote:
 Am Donnerstag, 24. Juli 2003 10:19 schrieb Jon Stockill:
   Heads down guys - we just got another mention on slashdot :-)
  
   http://games.slashdot.org/article.pl?sid=03/07/23/1837201
 
 In the article i read the following:
 In fact, flight characteristics are calculated in real time from aircraft
 design data, not static tables like MS Flight Simulator.
 
 This statement in the context of the full article suggests that static 
 tables (table lookup data) are the determining factor insofar as realism 
 goes.  I wish things were that black and white.
 
 The Devil is in the Details.

Yes, indeed.  

 
 Regards,
 Michael
 
 
 
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Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said:

 
 YASim airplanes start flying really crappy if you try to go inverted.
 If you don't believe me, just try taking the 747 on 100' AGL inverted
 pass over SFO. :-)
 

You can lose your ticket for that!  Actually that isn't really true.  The A4
will fly all day long upside down.  Some planes don't fly inverted well
anyway, and I would guess the 747 is one of them.  IIRC the tail incidence is
different than the wing on some aircraft (like the P-51) and that causes a
loss of lift when inverted.  The camber would be an issue as well, I would think.

Best,

Jim

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Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said:

 Curtis L. Olson writes:
 
   YASim airplanes start flying really crappy if you try to go inverted.
   If you don't believe me, just try taking the 747 on 100' AGL inverted
   pass over SFO. :-)
 
 Curt's joking, of course, but it's worth noting that any aircraft with
 positive dihedral is going to be brutally unstable in the roll axis
 when inverted -- that's why aerobatic planes don't tend to have
 dihedral.

Ah yes.  No dihedral on the A-4, either.

Best,

Jim

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Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Lee Elliott
On Friday 25 July 2003 01:19, Jim Wilson wrote:
 David Megginson [EMAIL PROTECTED] said:
 
  Curtis L. Olson writes:
  
YASim airplanes start flying really crappy if you try to go 
inverted.
If you don't believe me, just try taking the 747 on 100' AGL 
inverted
pass over SFO. :-)
  
  Curt's joking, of course, but it's worth noting that any aircraft with
  positive dihedral is going to be brutally unstable in the roll axis
  when inverted -- that's why aerobatic planes don't tend to have
  dihedral.
 
 Ah yes.  No dihedral on the A-4, either.
 
 Best,
 
 Jim

So the b-52, with anhedral, should fly better upside down?

:)

LeeE


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Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread David Megginson
Lee Elliott writes:

  So the b-52, with anhedral, should fly better upside down?

So it would seem.  I'd hate to see an engine flame out, though, and
the flight crew end up having to make an approach and landing with
only seven engines.


All the best,


David

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Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Tony Peden
On Thu, 2003-07-24 at 18:31, David Megginson wrote:
 Lee Elliott writes:
 
   So the b-52, with anhedral, should fly better upside down?
 
 So it would seem.  I'd hate to see an engine flame out, though, and
 the flight crew end up having to make an approach and landing with
 only seven engines.

Landing in a twin with one engine out is not terribly challenging, so
I'd expect that on 7/8 it's not a big deal at all.

 
 
 All the best,
 
 
 David
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