Re: [Flightgear-devel] Moving to 0.9.8 kills model rotations

2005-02-02 Thread Erik Hofman
Vance Souders wrote:
Ive been working on an aircraft model under 0.9.5 and after moving it 
over to 0.9.8 the models rotating parts fail to move.  This includes 
all of the gauges, although the parts of gauges animated with 
textranslate still function properly.  Im building Flightgear against 
plib 1.8.4 and the latest release of simgear. Any idea what might be 
causing this?
There has been quite some effort between 0.9.5 and 0.9.8 to increase 
flexibility for creating aircraft specifics. My best bet is that the 
property names have changed, or did move to another location.

For an example you might want to check the default c172p model end 
reference what properties are used there.

Erik
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RE: [Flightgear-devel] Moving to 0.9.8 kills model rotations

2005-02-02 Thread Vance Souders
That's what I thought at first as well, but the same property is used for
the altimeter's digits and needle; the digits move but the needle does not.
I traced the execution and the appropriate rotations are being created in
simgear and the rotation update function is getting called.

I'll double check the property names just to be sure.

Thanks,
Vance 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Hofman
Sent: Wednesday, February 02, 2005 4:01 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Moving to 0.9.8 kills model rotations

Vance Souders wrote:
 I've been working on an aircraft model under 0.9.5 and after moving it 
 over to 0.9.8 the model's rotating parts fail to move.  This includes 
 all of the gauges, although the parts of gauges animated with 
 textranslate still function properly.  I'm building Flightgear against 
 plib 1.8.4 and the latest release of simgear. Any idea what might be 
 causing this?

There has been quite some effort between 0.9.5 and 0.9.8 to increase 
flexibility for creating aircraft specifics. My best bet is that the 
property names have changed, or did move to another location.

For an example you might want to check the default c172p model end 
reference what properties are used there.

Erik

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Re: [Flightgear-devel] Moving to 0.9.8 kills model rotations

2005-02-02 Thread Dave Martin
On Wednesday 02 Feb 2005 18:35, Vance Souders wrote:
 I've been working on an aircraft model under 0.9.5 and after moving it over
 to 0.9.8 the model's rotating parts fail to move.  This includes all of the
 gauges, although the parts of gauges animated with textranslate still
 function properly.  I'm building Flightgear against plib 1.8.4 and the
 latest release of simgear. Any idea what might be causing this?



 -Vance

Are they 3d instruments?

If so do the 'faces' (which you want to rotate) have more than 1 surface?

I got stuck trying to animate single-faced polys; it just doesn't work.

Simplest test is just to subdivide one face.

Dave Martin.

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Re: [Flightgear-devel] Moving to 0.9.8 kills model rotations

2005-02-02 Thread Innis Cunningham
Hi Guys
: Dave Martin writes
On Wednesday 02 Feb 2005 18:35, Vance Souders wrote:
 I've been working on an aircraft model under 0.9.5 and after moving it 
over
 to 0.9.8 the model's rotating parts fail to move.  This includes all of 
the
 gauges, although the parts of gauges animated with textranslate still
 function properly.  I'm building Flightgear against plib 1.8.4 and the
 latest release of simgear. Any idea what might be causing this?



 -Vance

Are they 3d instruments?
If so do the 'faces' (which you want to rotate) have more than 1 surface?
I got stuck trying to animate single-faced polys; it just doesn't work.
Simplest test is just to subdivide one face.
Yes this is true Dave but that also applied 9.5 so I would not think that 
was the
problem.
I have a eicas/ecam instrument that I am working on which was started on 9.5
and is now in 9.8 and it works fine.But that is running on the windows 
binaries.
The only two things I can think of is.
1)Check the names of the properties you are animating against have not 
changed
2)Check the object names have not got altered some how and the animations 
can't
find them.But this usually leads to the sim crashing.
After that I am all out of ideas.

Oh btw thanks Dave for the heads up on the Nvidia install very helpfull.
Dave Martin.
Cheers
Innis

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