RE: [Flightgear-devel] Question re: bug reporting/tracking/etc.

2004-06-09 Thread Vivian Meazza


Lee Elliott
 
 On Tuesday 08 June 2004 23:01, Vivian Meazza wrote:
  Andy Ross wrote
 
   Chris Metzler wrote:
Sometimes I run into issues with FlightGear -- fgfs, data, 
scenery, whatever -- that I'm reluctant to report because I'm 
concerned that the developers already know about them;
  
   Indeed, that's a good idea.  We've been known to kill and eat 
   reporters of known bugs. :)
  
   As for using a bugzilla or whatnot, I'm neutral.  I find that I 
   always end up fixing the bugs that people whine about the most 
   anyway.  Bug tracking systems tend to fill up quickly with 
   not-quite-bugs that no one wants to look at.
 
  Speaking of which, is there any progress on the Merlin propeller 
  gearing issue?
 
  Regards
 
  Vivian
 
 
 I was having similar problems with the Comper Swift geared 
 prop and at one 
 point I was getting the right power and rpm but at the wrong 
 mixture and fuel 
 flow rates - both seemed out by approx the same ratio as the 
 prop gearing.
 
 I haven't looked at it for while but I'll try it in the next 
 few days or so 
 and see what the situation is with it now.
 

Ta. The Spitfire model is nearing completion, and I need to fly it to test
the sounds etc., so I would be grateful if we could sort this one.

Vivian 



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Re: [Flightgear-devel] Question re: bug reporting/tracking/etc.

2004-06-09 Thread Lee Elliott
On Wednesday 09 June 2004 17:03, Vivian Meazza wrote:
 Lee Elliott

  On Tuesday 08 June 2004 23:01, Vivian Meazza wrote:
   Andy Ross wrote
  
Chris Metzler wrote:
 Sometimes I run into issues with FlightGear -- fgfs, data,
 scenery, whatever -- that I'm reluctant to report because I'm
 concerned that the developers already know about them;
   
Indeed, that's a good idea.  We've been known to kill and eat
reporters of known bugs. :)
   
As for using a bugzilla or whatnot, I'm neutral.  I find that I
always end up fixing the bugs that people whine about the most
anyway.  Bug tracking systems tend to fill up quickly with
not-quite-bugs that no one wants to look at.
  
   Speaking of which, is there any progress on the Merlin propeller
   gearing issue?
  
   Regards
  
   Vivian
 
  I was having similar problems with the Comper Swift geared
  prop and at one
  point I was getting the right power and rpm but at the wrong
  mixture and fuel
  flow rates - both seemed out by approx the same ratio as the
  prop gearing.
 
  I haven't looked at it for while but I'll try it in the next
  few days or so
  and see what the situation is with it now.

 Ta. The Spitfire model is nearing completion, and I need to fly it to test
 the sounds etc., so I would be grateful if we could sort this one.

 Vivian

I did some ground running tests on the Comper Swift today, after updating the 
YASim config to use the new piston-engine sub-element of propeller, and tried 
different combinations of engine and propeller rpms.

The gearing on the Comper Swift was 0.47 and the max engine rpm was 3300 rpm 
so I tried ungeared settings with the with both the prop and engine rpm set 
to 3300, and then 1551, and got the following results:-

rpm_Max rpm_Max PT__Fuel Flow
33003306267_9.68
15511553264_9.68

This seemed ok and the a/c performed about right too.

However, when I introduced gearing at 0.47, so that the engine was rated at 
3300 rpm and the prop at 1551 rpm I got the following numbers:-

Max rpm_Max PT__Fuel Flow
2205117_6.45

A quick bit of math with the numbers produced

for PT:
117/267 = 0.43 - this is close'ish to the gear ratio.
117/264 = 0.44 - even closer.

for eng rpm:
2205/3306 = 0.666
2205/1553 = 1.419

for fuel flow:
6.45/9.68 = 0.666

The way that the geared rpm slotted between the eng and prop rpms seemed 
curious too:-

(3300+1551)*0.47 = 2282
(3300+1551)*0.43 = 2085
(3300+1551)*0.44 = 2134

just out of curiosity

(3300+1551)*0.4545 = 2204

Allowing for the fact that YASim will be generating a different solution for 
each combination, so I'd expect some variation in the results, some of the 
numbers seem as though they might be significant, but as to what exactly they 
signify...

LeeE

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Re: [Flightgear-devel] Question re: bug reporting/tracking/etc.

2004-06-09 Thread Chris Metzler
On Tue, 08 Jun 2004 12:00:50 -0500
Jon S Berndt [EMAIL PROTECTED] wrote:

 I think a bug/feature request facility such as the one on the 
 SourceForge site is invaluable.

I've certainly found the Debian and GNOME BTSes invaluable.  A ton
of times I've run into issues with stuff on Debian, immediately
checked the BTS and found that it relates to a bug that someone
else has already reported.  Sometimes, workarounds are present in
the discussion about that bug (and thus available in a place most
likely to be encountered by others experiencing the same problem),
which is handy for when the fix is not yet available in the
official package.  The GNOME bugzilla appears to also be used to
keep track of who's working on fixing something; and if they had
to put the problem down because of other commitments or whatever,
there's a record of what they learned and how far they got.

OTOH, it takes a fair amount of effort to maintain such a BTS.
FG is a much smaller project, and thus would require less effort,
to be sure; but for the same reason, it'd have (it has) a lot
fewer bugs to keep track of, and so there's less of a compelling
need.  And while I think it'd be handy to have, I have no idea
whatsoever whether the overhead is larger than the benefit.  And
of course, it'd only be useful if people committed to using it.


 If you ever find an issue with JSBSim 
 in FlightGear, please do report it. You can find the link to the 
 reporting facilities for JSBSim at www.jsbsim.org.

Well, some problems one might run into are clearly not FDM related.
But given my current state of ignorance, I can imagine running into
problems for which I would have no idea whether they're related to
the guts of fgfs or whether they're related to the FDM used.
Hopefully that will change with time.

-c

-- 
Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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Re: [Flightgear-devel] Question re: bug reporting/tracking/etc.

2004-06-09 Thread Chris Metzler
On Tue, 08 Jun 2004 10:04:54 -0700
Andy Ross [EMAIL PROTECTED] wrote:
 Chris Metzler wrote:
 Sometimes I run into issues with FlightGear -- fgfs, data, scenery,
 whatever -- that I'm reluctant to report because I'm concerned that
 the developers already know about them;
 
 Indeed, that's a good idea.  We've been known to kill and eat
 reporters of known bugs. :)

Heh.  Well, actually, everyone I've talked to here and on #flightgear
has been very very friendly.  It's not so much fear of anyone's wrath
as just wanting to be kind.  I've personally been in other situations
where I was responsible for something that became broken, and after
being told for the fourth or fifth time that something was broken,
I was longing for a door sign that said Yes, I know it's broken; tell
me it's broken again and you'll be replaced with a very small shell
script.


 As for using a bugzilla or whatnot, I'm neutral.  I find that I always
 end up fixing the bugs that people whine about the most anyway.  Bug
 tracking systems tend to fill up quickly with not-quite-bugs that no
 one wants to look at.

Fair enough.  Most of my experience with BTSes has been regarding bugs
I've filed, or bugs that other people have filed that relate to some
problem I'm having, or whatever.  The developers' perspectives are
necessarily different.

-c

-- 
Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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Re: [Flightgear-devel] Question re: bug reporting/tracking/etc.

2004-06-08 Thread Jon S Berndt
On Tue, 8 Jun 2004 12:44:33 -0400
 Chris Metzler [EMAIL PROTECTED] wrote:
When the project was hosted at SF, there was a bug tracking system
there.  Was it used?  Would having a working BTS be a good thing,
I think a bug/feature request facility such as the one on the 
SourceForge site is invaluable. If you ever find an issue with JSBSim 
in FlightGear, please do report it. You can find the link to the 
reporting facilities for JSBSim at www.jsbsim.org.

Jon
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Re: [Flightgear-devel] Question re: bug reporting/tracking/etc.

2004-06-08 Thread Andy Ross
Chris Metzler wrote:
 Sometimes I run into issues with FlightGear -- fgfs, data, scenery,
 whatever -- that I'm reluctant to report because I'm concerned that
 the developers already know about them;

Indeed, that's a good idea.  We've been known to kill and eat
reporters of known bugs. :)

As for using a bugzilla or whatnot, I'm neutral.  I find that I always
end up fixing the bugs that people whine about the most anyway.  Bug
tracking systems tend to fill up quickly with not-quite-bugs that no
one wants to look at.

Andy

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RE: [Flightgear-devel] Question re: bug reporting/tracking/etc.

2004-06-08 Thread Vivian Meazza


Andy Ross wrote
 
 Chris Metzler wrote:
  Sometimes I run into issues with FlightGear -- fgfs, data, scenery, 
  whatever -- that I'm reluctant to report because I'm concerned that 
  the developers already know about them;
 
 Indeed, that's a good idea.  We've been known to kill and eat 
 reporters of known bugs. :)
 
 As for using a bugzilla or whatnot, I'm neutral.  I find that 
 I always end up fixing the bugs that people whine about the 
 most anyway.  Bug tracking systems tend to fill up quickly 
 with not-quite-bugs that no one wants to look at.
 

Speaking of which, is there any progress on the Merlin propeller gearing
issue?

Regards

Vivian



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Re: [Flightgear-devel] Question re: bug reporting/tracking/etc.

2004-06-08 Thread Lee Elliott
On Tuesday 08 June 2004 23:01, Vivian Meazza wrote:
 Andy Ross wrote

  Chris Metzler wrote:
   Sometimes I run into issues with FlightGear -- fgfs, data, scenery,
   whatever -- that I'm reluctant to report because I'm concerned that
   the developers already know about them;
 
  Indeed, that's a good idea.  We've been known to kill and eat
  reporters of known bugs. :)
 
  As for using a bugzilla or whatnot, I'm neutral.  I find that
  I always end up fixing the bugs that people whine about the
  most anyway.  Bug tracking systems tend to fill up quickly
  with not-quite-bugs that no one wants to look at.

 Speaking of which, is there any progress on the Merlin propeller gearing
 issue?

 Regards

 Vivian


I was having similar problems with the Comper Swift geared prop and at one 
point I was getting the right power and rpm but at the wrong mixture and fuel 
flow rates - both seemed out by approx the same ratio as the prop gearing.

I haven't looked at it for while but I'll try it in the next few days or so 
and see what the situation is with it now.

LeeE

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