Re: [Flightgear-devel] Re: Report on my Scenery Investigation

2002-06-07 Thread David Megginson

John Wojnaroski writes:

  If you want to try a test run let me know and I'll set it up. Need to make
  some changes to my LAN and move the
  server machine from behind the firewall.

Thanks.  I'd be worried about swamping your line if, say, 50 users all
tried to download the scenery.  We should see if we can find someone
with a fatter pipe.


All the best,


David

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Re: [Flightgear-devel] Re: Report on my Scenery Investigation

2002-06-05 Thread David Megginson

Erik Hofman writes:

  Hmm, It would be nice if you could put your generated scenery somewhere 
  so people could spot thr difference (and maybe make a vote afterwards). 
  It sounds kind of cool ...
  :-)

I have volume restrictions at my ISP and a lot of traffic to my site,
so I cannot afford to put anything large there for download.  If there
are any volunteers, I'd be happy to send copies of my scenery for them
to host.


All the best,


David

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RE: [Flightgear-devel] Re: Report on my Scenery Investigation

2002-06-05 Thread Kaiser Georg



Which volume do we speek of?

georg


 -Original Message-
 From: David Megginson [mailto:[EMAIL PROTECTED]]
 Sent: Mittwoch, 05. Juni 2002 21:19
 To: [EMAIL PROTECTED]
 Subject: Re: [Flightgear-devel] Re: Report on my Scenery Investigation
 
 
 Erik Hofman writes:
 
   Hmm, It would be nice if you could put your generated 
 scenery somewhere 
   so people could spot thr difference (and maybe make a vote 
 afterwards). 
   It sounds kind of cool ...
   :-)
 
 I have volume restrictions at my ISP and a lot of traffic to my site,
 so I cannot afford to put anything large there for download.  If there
 are any volunteers, I'd be happy to send copies of my scenery for them
 to host.
 
 
 All the best,
 
 
 David
 
 -- 
 David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
 
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Re: [Flightgear-devel] Re: Report on my Scenery Investigation

2002-06-05 Thread Cameron Moore

* [EMAIL PROTECTED] (David Megginson) [2002.06.05 14:21]:
 Erik Hofman writes:
 
   Hmm, It would be nice if you could put your generated scenery somewhere 
   so people could spot thr difference (and maybe make a vote afterwards). 
   It sounds kind of cool ...
   :-)
 
 I have volume restrictions at my ISP and a lot of traffic to my site,
 so I cannot afford to put anything large there for download.  If there
 are any volunteers, I'd be happy to send copies of my scenery for them
 to host.

How large is the scenery generated by your recent tutorial?
-- 
Cameron Moore
[ So what's the speed of dark? ]

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RE: [Flightgear-devel] Re: Report on my Scenery Investigation

2002-06-05 Thread David Megginson

Kaiser Georg writes:

  Which volume do we speek of?

Gigabytes/month transfered.


All the best,


David

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Re: [Flightgear-devel] Re: Report on my Scenery Investigation

2002-06-05 Thread John Wojnaroski

Hi David

 I have volume restrictions at my ISP and a lot of traffic to my site,
 so I cannot afford to put anything large there for download.  If there
 are any volunteers, I'd be happy to send copies of my scenery for them
 to host.

A couple of weeks ago I set up an ftp server for Curt to download a zipped
version of the base package. I could do
the same for your files. Since then I've put the machine back behind the
firewall.

set up a user account for you to upload the files and an ftp server for
those who want to download. It might be a little
slow; the DSL line is 768/256. Depending on the traffic I could set it up
for continuous service.

If you want to try a test run let me know and I'll set it up. Need to make
some changes to my LAN and move the
server machine from behind the firewall.

Regards
John W.




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Re: [Flightgear-devel] Re: Report on my Scenery Investigation

2002-05-30 Thread Erik Hofman

David Megginson wrote:

 I'd be happy to supply my own, but I make different tradeoffs than
 Curt -- I add roads, rivers, railroads, and small towns, villages, and
 lakes, but I build with with a minimum angle of 0 so there are
 occasional artifacts in hilly terrain; I also use vmap0 for almost
 everything, including coastlines and land-use.

Hmm, It would be nice if you could put your generated scenery somewhere 
so people could spot thr difference (and maybe make a vote afterwards). 
It sounds kind of cool ...
:-)

Erik





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re: [Flightgear-devel] Re: Report on my Scenery Investigation

2002-05-29 Thread David Megginson

Melchior FRANZ writes:

  These were AFAIK introduced together with the experimental runway
  lighting and are related to the skirts around airports, that should
  make the nasty.  tiny white artifacts invisible. As it is now, it
  makes them more visible, but just a little bit! And beware! You can
  break your neck if fall into one of these holes!  :-) BTW: They
  must somehow be generated automatically, since I even see them at
  LOLW, and I'm quite sure that nobody cares for LOLW.

The problem is that the new airport objects (with lighting) don't
always fit exactly into the old holes.  When I build new scenery from
scratch, I don't see any holes around the airports.


All the best,


David

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re: [Flightgear-devel] Re: Report on my Scenery Investigation

2002-05-29 Thread David Megginson

Melchior FRANZ writes:

  * David Megginson -- Wednesday 29 May 2002 20:18:
   The problem is that the new airport objects (with lighting) don't
   always fit exactly into the old holes.  When I build new scenery from
   scratch, I don't see any holes around the airports.
  
  But if it's just a matter of rebuilding the scenery for the new
  airport objects, then I wonder why the scenery in the base package
  doesn't support these already?  Isn't this a kind of reference
  scenery? Or is the new airport objects-handling still
  experimental and liable to changes, so that it isn't worth to
  bother now.  The white holes around airports are not really a cool
  feature to be announced for the next fgfs release.  ;-)

I don't think that Curt has had a chance to rebuild it yet.  

I'd be happy to supply my own, but I make different tradeoffs than
Curt -- I add roads, rivers, railroads, and small towns, villages, and
lakes, but I build with with a minimum angle of 0 so there are
occasional artifacts in hilly terrain; I also use vmap0 for almost
everything, including coastlines and land-use.


All the best,


David

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RE: [Flightgear-devel] Re: Report on my Scenery Investigation

2002-05-29 Thread Kaiser Georg



-Original Message-
From: Melchior FRANZ [mailto:[EMAIL PROTECTED]]
Sent: Mittwoch, 29. Mai 2002 20:00
To: [EMAIL PROTECTED]
Subject: [Flightgear-devel] Re: Report on my Scenery Investigation


* [EMAIL PROTECTED] -- Wednesday 29 May 2002 19:42:
 Do you mean rectangular holes in the ground at various joints in
 the scenery, like around airports?  I still get this problem (CygWin,
 non-photo scenery) which appeared a few weeks ago.

These were AFAIK introduced together with the experimental runway lighting
and are related to the skirts around airports, that should make the nasty.
tiny white artifacts invisible. As it is now, it makes them more visible, but
just a little bit! And beware! You can break your neck if fall into one of
these holes!   :-)
BTW: They must somehow be generated automatically, since I even see them
at LOLW, and I'm quite sure that nobody cares for LOLW.


That's not right! I do care about 'Flugplatz Wels' like all other 
austrian airports; but as far as FGFS is concerned I think you're right ... :-)

georg



m.

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