Re: [Flightgear-devel] blue angel

2002-06-18 Thread Cameron Moore

* [EMAIL PROTECTED] (Jon S Berndt) [2002.06.18 09:31]:
 On Tue, 18 Jun 2002 09:07:04 -0500 (CDT)
  Curtis L. Olson [EMAIL PROTECTED] wrote:
 Melchior FRANZ writes:
 Wow, what a beautiful model. Shiny blue steel, perfectly 
 animated.
 Many thanks!
 
 I'd be interested to know what is being talked about. 
 Screen shot?

Me too, but I think they are probably talking about the YASim A-4.
Somebody* made changes to it yesterday, and it's the only aircraft in FG
that the Blue Angels used to fly.

(*) Any chance we can get the fgfs-base cvs server to tell us who
commits changes?
-- 
Cameron Moore
/ Beauty is skin deep, but ugly goes right to the bone. If  \
\ that's the case, I pity the person who's only skin and bones. /

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Re: [Flightgear-devel] blue angel

2002-06-18 Thread Andy Ross

Curtis L. Olson wrote:
 I have a lot of problems flying it well from the mouse.  It doesn't
 seem to respond well to elevator input ... you get an initial bump
 and then pitch oscillations ... I don't know if that's realistic or
 not.  I'm sure Andy can provide a suitable explanation for why it does
 this from a physics perspective, but I don't think the real airplane
 behaves like this in real life.

I'm not sure I understand.  A given stick position corresponds very
closely to a given angle of attack.  If you change the stick position,
the aircraft will seek to the new AoA.  If you change the stick
position very rapidly, it will seek rapidly, overshoot, and oscillate.

This is pretty normal behavior for all aircraft; but some baby
(mostly military) consumer simulators aren't like this -- they map
stick position to pitch *rate*, which is unphysical.  Well, not quite
unphysical: rather, coming up with a control system that did this
would require gyros and fancy computers.  The A-4 doesn't have those
-- stick positions in traditional aircraft act like trim settings,
they select for AoA.

The differences from other YASim aircraft are that the A-4, as
modelled, has a lot of elevator authority.  So if you just yank the
stick back, you'll end up in a nasty pitch oscillation with the nose
tipping up well past 20 degrees.  Just don't do that.  Be gentle, and
the aircraft won't oscillate.  The added elevator authority is needed
to effect high AoA combat maneuvers, but you can't use it all at once.
Yanking on the stick in a 172 works just fine -- you're only
transiting through a 5-10 degrees of pitch.  Yanking the stick back on
the A-4 tries to rotate the aircraft by 20-30 degrees, and is much
less forgiving.

I rather like this property, honestly.  I've never tried to fly it
with the mouse, but I could easily believe it would be difficult.  But
flown correctly, the aircraft moves smoothly and does nice things.
You just can't yank it around the sky like a 172 -- I'm fairly
confident that this is true of the real aircraft, too.

Here's a really quick overview of my flight ops procedures in the
current A-4, for those who want to try it.  These are culled from
tidbits I've found on the web, in books and on my own experience with
YASim. They certainly shouldn't be taken as official Navy
procedures. :)

Takeoff:

+ No flaps. Full throttle.
+ At 145-160 knots*, apply about 1/2 elevator and raise the nose to
  15-20 degrees.  The aircraft will lift off.
+ Gear up.
+ Do not try to climb yet.  Accelerate to ~300 knots** with no more than
  5 degrees of climb, and then pull the nose up to 20 degrees or so.
  Trying to climb while slow requires high AoA's and bleeds energy
  rapidly.


[* Depending on gross weight.  I have a trial version at home that
   models the external stores, absolutely refuses to leave the ground
   sustainably at less than 210 knots when fully loaded, and handles
   like a royal pig.  Dunno if this is correct or not, but it makes
   physical sense and is awfully fun to fly.  You can map joystick
   buttons to drop the bombs and actually feel them release.]

[** Military jets don't usually follow FAA speed regulations.  They
   aren't built to fly that slow.]

Landing:

+ Fly over the field at ~350 knots and ~1000ft AGL.
+ Chop throttle.  Roll into a level, 2G turn to the downwind leg,
  decelerating to ~200 knots or so.  This is called the brake,
  because the aircraft will only decelerate quickly at high AoAs.
  Trying to line up for an approach at 350 knots and fly it like a
  civilian plane is a recipe for an overshoot.
+ Drop gear.  Add full flaps gradually as the aircraft decelerates to
  13.5 degrees AoA.  The Navy doesn't fly approaches to speed, they
  track AoA.  Add throttle to keep the aircraft level at 600-1000
  ft. AGL.  Try to get the aircraft trimmed at 10-12 degrees or so, to
  avoid having to push on the stick during final.
+ Turn onto final in one 180 degree turn, and land.  Be *very* careful
  with the throttle.  The aircraft decelerates quickly as you reduce
  thrust, and you can rapidly find yourself falling out of the sky at
  110 kias.  If you see speed dropping past 130 knots, jam the
  throttle to full.

I find that at 20% fuel, the aircraft needs about 40-50% throttle to
sustain 130 knots at 13.5 degrees.  But speed management on the
approach is really hard.  It's really easy to get trapped in a
throttle oscillation between too fast (pushing on the nose to keep the
aircraft from balooning) and too slow (yikes! help! eject!).  It may
be that the flap drag is overmodelled.  Another possibiliy is that the
engines are spooling too slowly.  I know that real skyhawks usually
fly the approach with speed brakes out, so that the throttle is at a
higher setting and can spool faster to maximum thrust.  YASim doesn't
have speedbrakes yet (although adding them would be really simple if
someone wants them).

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior 

Re: [Flightgear-devel] blue angel

2002-06-18 Thread David Megginson

Andy Ross writes:

  I'm not sure I understand.  A given stick position corresponds very
  closely to a given angle of attack.  If you change the stick
  position, the aircraft will seek to the new AoA.  If you change
  the stick position very rapidly, it will seek rapidly, overshoot,
  and oscillate.

For anyone who'd like further reading on phugoid oscillations, see

  http://www.monmouth.com/~jsd/how/htm/aoastab.html#toc106

In a C172, these usually show up (at least for me) as a very gentle
up-and-down drift, like the bow of a boat over light swells -- still
very annoying if you're trying to hold altitude or airspeed and don't
get on top of them fast.  For a fast jet trainer, I can easily imagine
that things are more dramatic.

  Yanking on the stick in a 172 works just fine -- you're only
  transiting through a 5-10 degrees of pitch.  Yanking the stick back
  on the A-4 tries to rotate the aircraft by 20-30 degrees, and is
  much less forgiving.

That might be overstating the case.  Smooth inputs are necessary on a
C172 as well, especially if you're trying to stay within small
tolerances (i.e. +-5kt airspeed or +-50ft altitude).


All the best,


David

-- 
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Re: [Flightgear-devel] blue angel

2002-06-18 Thread Alex Perry

 Andy Ross writes:
   I'm not sure I understand.  A given stick position corresponds very
   closely to a given angle of attack.

Nope, only for a given airspeed.  The balance between tailplane and main
wing, for a given elevator position, is speed dependent.  Thus phugoids.

   If you change the stick
   position, the aircraft will seek to the new AoA.  If you change
   the stick position very rapidly, it will seek rapidly, overshoot,
   and oscillate.

That statement is only true if rapidly means faster than 5 minutes.
Basically, any elevator or trim change will cause a phugoid on any
conventional aircraft.  You need active pilot participation, an autopilot
or considerable patience (waiting for the decay) to avoid it.

 For anyone who'd like further reading on phugoid oscillations, see
   http://www.monmouth.com/~jsd/how/htm/aoastab.html#toc106

Yup.


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Re: [Flightgear-devel] blue angel

2002-06-18 Thread Andy Ross

David Megginson wrote:
 For anyone who'd like further reading on phugoid oscillations, see

Alex Perry wrote:
 Nope, only for a given airspeed.  The balance between tailplane and
 main wing, for a given elevator position, is speed dependent.  Thus
 phugoids.

I think I should clarify.  First off, this is not the phugoid
oscillation -- that is a very long-period oscillation that has to do
with the coupling between speed and lift.  The aircraft speeds up,
which causes more lift, which pitches the velocity vector up, which
causes the aircraft to lose speed due to climbing up hill, which
causes a loss of lift and a pitch down.  That's the phugoid, it
happens with periods in the tens of seconds (sometimes minutes) and is
not what I meant at all.

What I mean is the short term, 1-2 second oscillations about the trim
AoA causes by an instantaneous change of control configuration.
There's no deep magic to this one, it's just the weathervane
behavior you get from any statically stable object.  If you change the
control configuration, you change the AoA for which the aircraft is
trimmed.  Since the aircraft is not actually pointed in that
direction, it feels a torque to put it there.  The torque is not
completely damped, so you get an oscillation.  With the 172, the
magnitude of the oscillation caused by a full back-stick at takeoff
speed is small, and damps out quickly as the aircraft lifts off.
Doing the same thing to the A-4 causes a wild, scary pitch-up well
past the stall, and the aircraft plops ungracefully back down on the
ground (well, or crashes violently).  But the effect is the same in
both cases.

Alex is absolutely right that the *value* of the AoA change is speed
dependent (for a trivial example: wiggling the elevator on a stopped
aircraft at the top of a hammerhead stall obviously doesn't change the
AoA at all), but that wasn't my point.  Curt was complaining that
yanking the stick back caused a pop to a state where the aircraft
was oscillating about the new AoA.  In this circumstance, there isn't
time for the speed to change appreciably; it might as well be
constant.  The stick change changes the trimmed AoA, and the aircraft
seeks very rapidly to that new AoA.  Thus, it looks like there was a
pop between two states.  But it's real, physical behavior.

David Megginson wrote:
 That might be overstating the case.  Smooth inputs are necessary on
 a C172 as well, especially if you're trying to stay within small
 tolerances (i.e. +-5kt airspeed or +-50ft altitude).

True enough; graceful control input is always important.  But yanking
the stick back during takeoff on the little Skyhawk isn't likely to
kill you the way it can on the big one. :)

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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Re: [Flightgear-devel] blue angel

2002-06-18 Thread David Megginson

Andy Ross writes:

  David Megginson wrote:
   That might be overstating the case.  Smooth inputs are necessary on
   a C172 as well, especially if you're trying to stay within small
   tolerances (i.e. +-5kt airspeed or +-50ft altitude).
  
  True enough; graceful control input is always important.  But yanking
  the stick back during takeoff on the little Skyhawk isn't likely to
  kill you the way it can on the big one. :)

Probably not, but it could trash the plane pretty easily when you
stall and nose down from 50 ft above the runway.

For the record, I just tried the A4 with the mouse.  It handles fine,
but is *extremely* sensitive to control input, as one would expect.
During the takeoff roll, I gently eased the mouse back just until the
nose wheel started to move a bit off the ground, then held it still
and waited for the plane to start climbing on its own; once it was in
the air, I needed to push the mouse back forward a bit to keep the
climb from getting too steep.  In both cases, the amount of mouse
movement would be best measured in millimeters.

Note that some fighter aircraft, like (I think) the F-4, are
inherently unstable, and if they're modelled correctly we won't be
able to fly them at all by direct controls: we'll need to work though
a fairly sophisticated FCS.


All the best,


David

-- 
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Re: [Flightgear-devel] blue angel

2002-06-18 Thread Jon S Berndt

On Tue, 18 Jun 2002 17:04:04 -0400
  David Megginson [EMAIL PROTECTED] wrote:

Note that some fighter aircraft, like (I think) the F-4, are
inherently unstable, and if they're modelled correctly we won't be
able to fly them at all by direct controls: we'll need to work though
a fairly sophisticated FCS.

Fighters, by nature, are generally less stable (= more 
nimble) than GA aircraft which are more stable (= less 
nimble). The F-4, IIRC is dynamically stable. The only 
aircraft which I am personally aware of that is neutrally 
stable (longitudinally, at least) is the F-16, which is of 
course controlled by a sophisticated FCS (there are 
undoubtedly others). Typically, the closer the CG is to 
the aerodynamic center, the quicker and easier you can 
yank the plane around (and possibly break your neck). It 
wouldn't surprise me that the A-4 is so maneuverable. It 
would be nice to get input from a real A-4 driver or find 
some old aero test data for short and long period 
oscillatory characteristics. We have yet to find a good 
way to validate our aero models for the various FDMs.

Jon

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Re: [Flightgear-devel] blue angel

2002-06-18 Thread Andy Ross

David Megginson wrote:
 Note that some fighter aircraft, like (I think) the F-4, are
 inherently unstable, and if they're modelled correctly we won't be
 able to fly them at all by direct controls: we'll need to work though
 a fairly sophisticated FCS.

The F-4 is stable.  It's actually much older than you think -- it
started life as the McDonell F4H before the 1962 unification of
aircraft identifications.  The idea of using statically unstable
aircraft wasn't practical until the advent of cheap computers in the
late 70's.  I believe the F-16 was the first operational unstable
aircraft (it was certainly the first in US service, anyway).

This feature gets hyped up more than it should, IMHO.  The advantages
to having an unstable aircraft are that you can hold it at a much
higher peak AoA.  Stable aircraft tend to run out of elevator
authority somewhere around the stall.  If you want to hold a higher
AoA, you need a bigger elevator, which adds weight and drag and is
generally a pain for the designer to deal with.  If you have a
computer that can wiggle the elevator for you, you can move the wings
forward (ahead of the c.g.) to the point where only a comparatively
tiny elevator is needed.  Basically, it's a weight/drag optimization,
nothing more.

And the FCS doesn't have to be too terribly complicated.  To first
approximation, you would just simulate stability by computing a
target AoA from the stick position, trim, and airspeed and using
elevator deflections to seek to that.  I strongly suspect this is how
the F-16A works, although I know it has a bunch of modes for safety
and usability reasons.  There really wasn't too much computer
available in the mid 1970's to do much else.

[Random aside: I was recently reading a description of the E-3 Sentry
 from the 1970's when it was introduced.  They described the on-board
 IBM computer in glowing terms: 760 KHz (yes, kilohertz) cycle times,
 with 111 kwords of core memory.  Wrist watches toast that this these
 days.  The F-16 was from about the same generation, and I'd be really
 shocked if its computer was bigger than this one.  There's only so
 much software complexity you can fit in something like that.]

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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Re: [Flightgear-devel] blue angel

2002-06-18 Thread Rick Ansell

On Tue, 18 Jun 2002 17:04:04 -0400, David Megginson
[EMAIL PROTECTED] wrote:

snip

Note that some fighter aircraft, like (I think) the F-4, are
inherently unstable, and if they're modelled correctly we won't be
able to fly them at all by direct controls: we'll need to work though
a fairly sophisticated FCS.

Not, AFAIK, the F4 - F16 and many later aircraft.

The FCS on the F16 keeps you within 'safe' limits, giving
'carefree' handling in rapid combat maneuvers. It does _not_
however give _careless_ handling - a number of aircraft were
lost when a 'gap in the coverage' was found.

90 deg of bank at low level and letting the nose drop towards
the ground is not good in any aircraft.

Aircraft with this sort of FCS can be spotted by the continuous
movement of control surfaces during the taxi - the FCS is trying
to 'fly the bumps out of the concrete'.

Military aircraft can be handful at times, for example in the
Lightning (UK Jet) the turn onto finals was done in the
pre-stall buffet in order to keep landing speeds within limits.
Traits like this gave it its nickname 'Frightening'.

Rick
-- 

David Farrent and Dougie O'Hara on the Cold War 
role of the ROC: 'What a world of sorrow is hidden 
in those few words - [Post attack] crew changes 
would have been based on crew availability.'

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Re: [Flightgear-devel] blue angel

2002-06-18 Thread C. Hotchkiss



Jon S Berndt wrote:

 ... Typically, the closer the CG is to
 the aerodynamic center, the quicker and easier you can
 yank the plane around (and possibly break your neck). It
 wouldn't surprise me that the A-4 is so maneuverable. It
 would be nice to get input from a real A-4 driver or find
 some old aero test data

Nimble. Hmm. Wasn't the F16 so responsive that it became the first fighter
to put its pilot to sleep if he yanked to hard on the controls. I recall a
video made during research after an unexpected crash. The g force load up
is supposedly so much faster than the F4 that experienced F4 pilots in the
F16 pulled right past the tunnel vision point to blackout before realizing
what was happening. Anyone else remember this with details?

Also, A means attack, not fighter. The A4 was Douglas' hot rod nuke
bomber. Its primary design goal was delivering a largish H-bomb using an
interesting attack sequence. Alternately it had hard points for fuel
tanks, bombs and missiles for conventional ground attack. Dog fighting was
contemplated, but more in terms of self defense as it was strictly
sub-sonic.

Regards,

Charlie H.

--
C makes it easy to shoot yourself in the foot;
C++ makes it harder, but when you do, it blows
away your whole leg. - Bjarne Stroustrup



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Re: [Flightgear-devel] blue angel

2002-06-18 Thread Jon S Berndt

On Tue, 18 Jun 2002 14:37:16 -0700
  Andy Ross [EMAIL PROTECTED] wrote:
The advantages to having an unstable aircraft are that you can hold it 
at a much higher peak AoA.

IIRC, the F-16 is neutrally stable throughout much of its 
flight envelope. The main advantage for having a neutrally 
stable or unstable fighter aircraft is agility, quickness 
in manueverability.

And the FCS doesn't have to be too terribly complicated. To first
approximation, you would just simulate stability by computing a
target AoA from the stick position, trim, and airspeed and using
elevator deflections to seek to that.  I strongly suspect 
this is how the F-16A works, although I know it has a bunch of 
modes for safety and usability reasons.  There really wasn't too much 
computer available in the mid 1970's to do much else.

It's quite a nice piece of work, the F-16 DFlCS for Block 
40 and subs. It includes little things like gun 
compensation. There are structural filters, scheduled 
filters, etc. It's not unsophisticated.

Jon

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Re: [Flightgear-devel] blue angel

2002-06-18 Thread Andy Ross

Jon S. Berndt wrote:
 IIRC, the F-16 is neutrally stable throughout much of its flight
 envelope. The main advantage for having a neutrally stable or unstable
 fighter aircraft is agility, quickness in manueverability.

It's a chicken an the egg problem.  Any aircraft can have quickness in
maneuverability with large enough control surfaces.  But you can't
make the control surfaces too large and still intercept nuclear
bombers at Mach 2.  So the fighter aircraft of the late 1960's
ditched pitch control in exchange for speed.  With the advent of
computers, it turned out that designers could play tricks to get the
maneuverability back by reducing the stability of the main wing.

Thus, at some level this allows designers to put back elevator
authority that they had to remove to get the drag performance they
wanted.  The idea of having agile aircraft able to pitch to very high
AoA's has never required a stability augmentation system.  Many WWII
fighters were extraordinarily nimble in pitch.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
 - Sting (misquoted)


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Re: [Flightgear-devel] blue angel

2002-06-18 Thread David Megginson

C. Hotchkiss writes:

  Nimble. Hmm. Wasn't the F16 so responsive that it became the first
  fighter to put its pilot to sleep if he yanked to hard on the
  controls.

People can pass out at as little as 6Gs, can't they?  It takes 4Gs to
start a loop in an aerobatic plane, so it shouldn't be that hard; I'd
imagine that even a Spitfire could manage 6Gs in some maneuvers.


All the best,


David

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Re: [Flightgear-devel] blue angel

2002-06-18 Thread Rick Ansell

On Tue, 18 Jun 2002 16:37:27 -0500, Jon S Berndt
[EMAIL PROTECTED] wrote:

On Tue, 18 Jun 2002 17:04:04 -0400
  David Megginson [EMAIL PROTECTED] wrote:

Note that some fighter aircraft, like (I think) the F-4, are
inherently unstable, and if they're modelled correctly we won't be
able to fly them at all by direct controls: we'll need to work though
a fairly sophisticated FCS.

Fighters, by nature, are generally less stable (= more 
nimble) than GA aircraft which are more stable (= less 
nimble). The F-4, IIRC is dynamically stable. The only 
aircraft which I am personally aware of that is neutrally 
stable (longitudinally, at least) is the F-16, which is of 
course controlled by a sophisticated FCS (there are 
undoubtedly others). Typically, the closer the CG is to 
the aerodynamic center, the quicker and easier you can 
yank the plane around (and possibly break your neck). It 
wouldn't surprise me that the A-4 is so maneuverable. It 
would be nice to get input from a real A-4 driver or find 
some old aero test data for short and long period 
oscillatory characteristics. We have yet to find a good 
way to validate our aero models for the various FDMs.

Practically every modern fighter is unstable. The absolute
classic is the F117 which is a horrible shape aerodynamically
and seems to have had several fatal crashes before they finally
sorted the FCS - one of its nicks was 'The Wobblin Goblin'.

Other Unstable production aircraft include:

F-22 ATF
Eurofighter Typhoon
JAS-39 Grippen
Su-27 Flanker  Family
FA-18 Hornet  Super Hornet
F-35 JSF
(http://www.aoe.vt.edu/aoe/faculty/Mason_f/JSFHosder.pdf has
some aero data)
B-2 Spirit

Rick
-- 

David Farrent and Dougie O'Hara on the Cold War 
role of the ROC: 'What a world of sorrow is hidden 
in those few words - [Post attack] crew changes 
would have been based on crew availability.'

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Re: [Flightgear-devel] blue angel

2002-06-18 Thread Andy Ross

Charlie Hotchkiss wrote:
 Nimble. Hmm. Wasn't the F16 so responsive that it became the first
 fighter to put its pilot to sleep if he yanked to hard on the
 controls.

Certainly not the first.  GLOC has been an known issue from the very
early days of aviation.  There was an experimental fighter design in
the 40's (someone help me out here with the name...) that had the
pilot lying on his stomach to increase the allowable G loads.  A pilot
in a normal seat without a G suit can lose conciousness in as few as
10 seconds at 7G (I'm making those numbers up, but they're in the
ballpark).  You can do this in a Cessna 172 in a dive, if the wings
stay on the plane.

But certainly the F-16, owing to the neutral stability, was capable of
pulling this hard through a much larger portion of its flight
envelope.  Most aircraft don't have the elevator authority to do this
except at very high speeds (and at the AoA's you need to pull for
those G's, you don't stay at those speeds very long).

 Also, A means attack, not fighter. The A4 was Douglas' hot rod nuke
 bomber.  Its primary design goal was delivering a largish H-bomb using
 an interesting attack sequence.

The original design actually was for a fighter.  But the Navy had
already bought into the supersonic world with the F8U Crusader
project, and didn't want a subsonic jet (despite the fact that the A-4
could fly rings around any production fighter at the time).  So they
told Douglas to submit it for the carrier based nuclear attack role
that you mention.  Actual deployed A-4's, though, ended up being used
primarily for vanilla ground interdiction roles in Vietnam.

Later, they got picked up by the Marines for ground based light attack
and close air support.  The Blue Angles flew it for ~15 years, until
they replaced it with the Hornet.  The Air Force bought a bunch for
use as aggressor training aircraft, and the 2-seat A-4J still serves
in a few squadrons as an advanced jet and carrier qualification
trainer (although these are all being replaced by T-45 Goshawks, I
believe).  Very few A-4's every served in the nuclear deterent role,
as it happens.

 Alternately it had hard points for fuel tanks, bombs and missiles
 for conventional ground attack. Dog fighting was contemplated, but
 more in terms of self defense as it was strictly sub-sonic.

Actually, by virtue of the Air Force employment as agressor planes,
the Skyhawk probably has as much dogfighting experience as any other
in-service aircraft in the world.

It's one of those designs that Just Worked for pretty much everything
it was used for, which is why I like it so much.  It's a good, simple,
unambitious aircraft.  If it were a programming language, it would be
C to the F-16's C++. :)

Andy

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Re: [Flightgear-devel] blue angel

2002-06-18 Thread Rick Ansell

On Tue, 18 Jun 2002 18:53:41 -0400, David Megginson
[EMAIL PROTECTED] wrote:

C. Hotchkiss writes:

  Nimble. Hmm. Wasn't the F16 so responsive that it became the first
  fighter to put its pilot to sleep if he yanked to hard on the
  controls.

People can pass out at as little as 6Gs, can't they?  It takes 4Gs to
start a loop in an aerobatic plane, so it shouldn't be that hard; I'd
imagine that even a Spitfire could manage 6Gs in some maneuvers.

There are two issues here, blackout through pulling to many Gs
(or redout though -ve Gs). IIRC pilots can remain conscious at
c. 6G continuous.

From memory G-Induced Loss of Consciousness (GLOC) is the 'new'
problem - this is caused by the rapid onset of G. Blackout is
progressive and therefore gives a warning. GLOC is sudden and
occurs 4 to 6 seconds after the manoeuvre. Its insidious as
short periods of rapidly applied G don't trigger it - but rapid
onset G, with the G sustained for c.5 sec or more will cause it
Proper straining procedures by the aircrew can avoid it.

http://www.vnh.org/FSManual/02/02SustainedAcceleration.html

Rick
-- 

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role of the ROC: 'What a world of sorrow is hidden 
in those few words - [Post attack] crew changes 
would have been based on crew availability.'

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Re: [Flightgear-devel] blue angel

2002-06-18 Thread Tony Peden

On Tue, 2002-06-18 at 15:53, Andy Ross wrote:
 Jon S. Berndt wrote:
  IIRC, the F-16 is neutrally stable throughout much of its flight
  envelope. The main advantage for having a neutrally stable or unstable
  fighter aircraft is agility, quickness in manueverability.
 
 It's a chicken an the egg problem.  Any aircraft can have quickness in
 maneuverability with large enough control surfaces.  But you can't
 make the control surfaces too large and still intercept nuclear
 bombers at Mach 2.  So the fighter aircraft of the late 1960's
 ditched pitch control in exchange for speed.  With the advent of
 computers, it turned out that designers could play tricks to get the
 maneuverability back by reducing the stability of the main wing.

I think the big deal with the F-16 was not that it was neutrally
stable, that had been done before.  The big deal was that it's FCS
was all electric and fly-by-wire.  Something I'm still not so
sure is a good idea ... there's something comforting about a flight
control system that can work with just muscle and aerodynamics.


 
 Thus, at some level this allows designers to put back elevator
 authority that they had to remove to get the drag performance they
 wanted.  The idea of having agile aircraft able to pitch to very high
 AoA's has never required a stability augmentation system.  Many WWII
 fighters were extraordinarily nimble in pitch.
 
 Andy
 
 -- 
 Andrew J. RossNextBus Information Systems
 Senior Software Engineer  Emeryville, CA
 [EMAIL PROTECTED]  http://www.nextbus.com
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  - Sting (misquoted)
 
 
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Re: [Flightgear-devel] blue angel

2002-06-18 Thread Andy Ross

Rick Ansell wrote:
 From memory G-Induced Loss of Consciousness (GLOC) is the 'new'
 problem - this is caused by the rapid onset of G. Blackout is
 progressive and therefore gives a warning. GLOC is sudden and occurs 4
 to 6 seconds after the manoeuvre. Its insidious as short periods of
 rapidly applied G don't trigger it - but rapid onset G, with the G
 sustained for c.5 sec or more will cause it Proper straining
 procedures by the aircrew can avoid it.

From my reading of the link (which is great, btw, many thanks), these
are actually the exactly same effect.  The distinction based on rapid
onset has to do with the eyeball. :)

Apparently, the inner pressure of the eye (the thing that goes nuts
when you have glaucoma) causes the retina to lose blood flow at a
slightly lower G load than the brain.  So, if you are increasing the G
load slowly, you can pull until your eyesight starts failing, and then
let up.  This was the technique used in the old days, before the
Falcons, Hornets and Sukhois arrived that could snap into a 9G turn
from 1G within a second or two.

The problem is that the tissue (both retina and brain, which are both
just nerve bundles) contains enough oxygen to function for about 5
seconds without oxygen.  So if the G load is not increasing slowly,
you could pull past the eye limit and into the GLOC arena at
essentially the same time.  Now, your brain is failing at exactly the
same time as your eyesight, and you don't have a chance to notice
anything before you lose it.  Game over.

But the effect isn't any different -- it's just that the old trick for
noticing the GLOC before it happens doesn't work as well with modern
aircraft.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
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Re: [Flightgear-devel] blue angel

2002-06-18 Thread Rick Ansell

On Tue, 18 Jun 2002 16:36:54 -0700, Andy Ross [EMAIL PROTECTED]
wrote:

Rick Ansell wrote:
 From memory G-Induced Loss of Consciousness (GLOC) is the 'new'
 problem - this is caused by the rapid onset of G. Blackout is
 progressive and therefore gives a warning. GLOC is sudden and occurs 4
 to 6 seconds after the manoeuvre. Its insidious as short periods of
 rapidly applied G don't trigger it - but rapid onset G, with the G
 sustained for c.5 sec or more will cause it Proper straining
 procedures by the aircrew can avoid it.

From my reading of the link (which is great, btw, many thanks), these
are actually the exactly same effect.  The distinction based on rapid
onset has to do with the eyeball. :)

snip

But the effect isn't any different -- it's just that the old trick for
noticing the GLOC before it happens doesn't work as well with modern
aircraft.

This is my reading to, but the two are usual treated/described
as separate and 'GLOC' was certainly heralded as a new hazard in
the 80's. (Back when I religiously read Flight International
from cover to cover each week!)

Now who's going to write this lot into the visuals and control
interface? :)

(Says he, no substantive contribution yet) 

Rick
-- 

David Farrent and Dougie O'Hara on the Cold War 
role of the ROC: 'What a world of sorrow is hidden 
in those few words - [Post attack] crew changes 
would have been based on crew availability.'

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Re: [Flightgear-devel] blue angel

2002-06-18 Thread Andy Ross

Robert Detmers wrote:
 Actually the F-4 is unstable, but only marginally.  It just means that
 the plane would eventually diverge if the pilot did nothing to stop
 it.

Not in pitch, certainly?  An aircraft that is unstable in pitch, if
you pulled the stick a little bit and got the nose going up just a
teeny bit, would *continue* diverging from zero AoA all the way up
into a tumbling spin.  Once in the spin, it wouldn't be humanly
recoverable to a forward-pointing state (at wacky AoA's the controls
don't do what you expect them to).  If you got the nose rotating
quickly and then looked down at your engine gauge for a second, you'd
lose it completely.

Maybe you mean that it was unstable in roll?  That's true of many
aircraft, including GA ones.  This means that given time, the plane
will roll over into a tight turn on its own.  The negative dihedral on
the F-4's tail would cause this kind of effect, for example.  This is
a relatively benign effect, since a simple autopilot can correct it
when the pilot isn't paying attention (and in a dogfight, you're
hardly worried about a minor roll divergence).

The instability that this discussion focuses on is pitch instability.
Roll stability isn't very important for combat aircraft.  And
conversely, many aircraft that are non-stable in pitch are quite
stable in yaw (there's no great advantage to having high yaw agility).

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
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RE: [Flightgear-devel] blue angel

2002-06-18 Thread Jon Berndt

 It's a chicken an the egg problem.  Any aircraft can have quickness in
 maneuverability with large enough control surfaces.  But you can't
 make the control surfaces too large and still intercept nuclear
 bombers at Mach 2.

True .. though not so much Chicken and Egg as balanced design tradeoffs.

 Thus, at some level this allows designers to put back elevator
 authority that they had to remove to get the drag performance they
 wanted.  The idea of having agile aircraft able to pitch to very high
 AoA's has never required a stability augmentation system.  Many WWII
 fighters were extraordinarily nimble in pitch.

Hmm. I'm thinking of high alpha as something over 20 degrees. Even 50 or
60 degrees. Of course, this does not require a SAS, or a DFlCS. All you
have to do is cut the engine and yank back on the stick :-) In any case,
agility is being able to roll quicker than your opponent, or pitch up
quicker. High alpha is not so much the goal as change in direction is. One
interesting high alpha film clip I saw recently was the (Sukhoi?) forward
swept wing demonstrator. The thing could almost hover in midair. The high
alpha maneuvers were amazing. I was discussing it with a former F-18
driver and we agreed that it would be an easy target during those kinds of
maneuvers. Not very useful for combat at the low speeds demonstrated given
the current engagement practices...

The point I was making in the paragraph I wrote (above) was that it was
the neutral stability that gives you the agility in today's fighter
aircraft (given the design trade-offs) but it requires computer control.

Here's a small portion of the technical doc I wrote some years ago for
inclusion into the F-16 DFlCS simulation model for Link:

A flight control system of sorts has been present on all aircraft since
the earliest attempts to fly were made. It is a human. The pilot commands
a turn, for instance, by applying force to the stick. If the turn is not
quick enough the pilot increases the turn rate. The pilot has received
feedback information from the aircraft instruments, and has compensated
for the slower than desired turn rate by commanding additional turn rate
by applying additional force to the stick. Modern flight control systems
use the same technique: comparing the pilot's command to actual aircraft
dynamics, and driving the control surfaces to produce zero error between
these two quantities Recently [note: this was written ca. 1990], fighters
such as the F-16 have been produced which wander between neutral stability
and instability. These aircraft are extremely agile. They require a highly
capable, fail-safe flight control computer to keep from tumbling out of
control. In such a system the pilot inputs a command through the stick,
the flight control computer processes that command, and the computer then
sends an electrical signal to an actuator at the control surfaces to
implement the command. This is called fly-by-wire. The responsibilities of
the modern flight control system are wide ranging. During straight and
level flight, for instance, the F-16 flight control computer keeps the
aircraft straight and level by taking the air data information supplied to
it by the Air Data Converter (ADC) and aircraft dynamics data from rate
gyros and feeding it back into the flight control loop. During this
straight and level flight - assuming no pilot inputs are present - the
aircraft basically flies itself, sending commands to the aerodynamic
control surfaces based on air data and rates. Because the aircraft is
statically unstable, and is traveling through a random and imperfect
atmosphere, the control surfaces are in motion constantly. Another
responsibility of the FLCS is to process pilot commands, and to drive the
surfaces accordingly. When the pilot pulls back on the stick with a force
of X pounds, for instance, he/she is commanding a pull up of Y g's [note:
the F-16 FLCS pitch channel is a normal acceleration command type]. The
flight control system takes the command, limits it if necessary, compares
it to the actual current g force, and drives the tail surface until the
actual and commanded values are equal.

Jon



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Re: [Flightgear-devel] blue angel

2002-06-18 Thread Andy Ross

Rick Ansell wrote:
 This is my reading to, but the two are usual treated/described as
 separate and 'GLOC' was certainly heralded as a new hazard in the
 80's. (Back when I religiously read Flight International from cover to
 cover each week!)

I hadn't realized this was a new(ish) term.  I've been abusing it all
these years to mean generic blackout, apparently.  Learn something new
every day...

 Now who's going to write this lot into the visuals and control
 interface? :)

Actually, it wouldn't be too terribly hard.  Write some filter code
that reads /accelerations/z-g or whatnot and sets /pilot/gloc-norm
between 0 (no effect) and 1 (out) based on the 5 second rule and a few
recovery heuristics.

Then the controls stuff can filter down joystick axis effectiveness
based on that number, and refuse to accept any input when it's at 1.0.
Easy enough.

Add an alpha-blended tunnel over the screen -- just a black quad
with low alpha in the center and blend it based on the gloc property
to simulate the impending blackout.  This burns a lot of fill rate, so
maybe we should make it configurable for low-end systems.  Then again,
low FPS during blackout might be a feature!.

For extra credit, record a pilot grunting or huffing sound and
play it at high G's.  One of the sims I've played did this.  It was
cool. :)

Andy

-- 
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Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
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RE: [Flightgear-devel] blue angel

2002-06-18 Thread Jon Berndt

 For extra credit, record a pilot grunting or huffing sound and
 play it at high G's.

guffaw


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Re: [Flightgear-devel] blue angel

2002-06-18 Thread David Megginson

Andy Ross writes:

  Actually, it wouldn't be too terribly hard.  Write some filter code
  that reads /accelerations/z-g or whatnot and sets /pilot/gloc-norm
  between 0 (no effect) and 1 (out) based on the 5 second rule and a few
  recovery heuristics.

It's been a while, but I think that Battle of Britain already models
this -- if you pull too many G's, things go blurry and red.

  For extra credit, record a pilot grunting or huffing sound and
  play it at high G's.  One of the sims I've played did this.  It was
  cool. :)

Yes, I think that was BoB.


All the best,


David

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Re: [Flightgear-devel] blue angel

2002-06-18 Thread Robert Deters

- Original Message -
From: Andy Ross [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, June 18, 2002 7:05 PM
Subject: Re: [Flightgear-devel] blue angel


 Robert Deters wrote:
  Actually the F-4 is unstable, but only marginally.  It just means that
  the plane would eventually diverge if the pilot did nothing to stop
  it.

 Not in pitch, certainly?  An aircraft that is unstable in pitch, if
 you pulled the stick a little bit and got the nose going up just a
 teeny bit, would *continue* diverging from zero AoA all the way up
 into a tumbling spin.  Once in the spin, it wouldn't be humanly
 recoverable to a forward-pointing state (at wacky AoA's the controls
 don't do what you expect them to).  If you got the nose rotating
 quickly and then looked down at your engine gauge for a second, you'd
 lose it completely.

Yes in pitch.  Besides, I think you are confusing static stability and
dynamic stability.  The F4 is statically stable, but dynamically unstable.
Just because the aircraft is unstable, doesn't mean that it is
uncontrollable.  Give the F4 a pitch input and it will oscillate and
diverge, if the pilot does nothing to stop it.  It is not that unstable, so
the pilot can easily control it.  The longitudinal characteristics of the F4
has what is generally called Tuck.  It is when the roots of the phugoid
mode (from the longitudinal transfer functions of the aircraft) become real
and one goes unstable.

 Maybe you mean that it was unstable in roll?  That's true of many
 aircraft, including GA ones.  This means that given time, the plane
 will roll over into a tight turn on its own.  The negative dihedral on
 the F-4's tail would cause this kind of effect, for example.  This is
 a relatively benign effect, since a simple autopilot can correct it
 when the pilot isn't paying attention (and in a dogfight, you're
 hardly worried about a minor roll divergence).

I think you mean the spiral mode is unstable.  It is sort of a roll-yaw
coupled effect (not to be confused with dutch roll).  You can sort of think
of the instability in the pitch the same way as the spiral (qualitatively
not quantitatively of course).  Just because the aircraft has spiral
instability doesn't mean it can't be flown.

 The instability that this discussion focuses on is pitch instability.
 Roll stability isn't very important for combat aircraft.  And
 conversely, many aircraft that are non-stable in pitch are quite
 stable in yaw (there's no great advantage to having high yaw agility).

Actually roll stability is important and is a requirement for military
certification.

Rob Deters
Department of Aeronautical and Astronautical Engineering
University of Illinois at Urbana-Champaign


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RE: [Flightgear-devel] blue angel

2002-06-18 Thread Jon Berndt

Robert Deters wrote:
 Actually the F-4 is unstable, but only marginally.  It just means that
 the plane would eventually diverge if the pilot did nothing to stop
 it.

Rob:

I think most people, when thinking of stability think:

If I made an exact paper airplane of the aircraft in question and threw
it, would it fly straight - like the quintessential dart paper
airplane - or would it go head over heels?

I think I have a feel for it (and I really should *know* it) but because I
am lazy and tired at the moment and because I have a hunch you'd do
justice to the topic, for the benefit of the us all, would you
differentiate and explain the difference between static and dynamic
stability?

Jon



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Re: [Flightgear-devel] blue angel

2002-06-18 Thread Andy Ross

Robert Deters wrote:
 Andy Ross wrote:
  Robert Deters wrote:
   Actually the F-4 is unstable, but only marginally.

  Not in pitch, certainly?

 Yes in pitch.  Besides, I think you are confusing static stability
 and dynamic stability.

Er, normally one interprets an unqualified use of stable as
referring to static stability.  The rest of the conversation has been
about stability augmentation systems (which have to do only with
static stability -- phugoid damping can be done with an autopilot).  I
even went out of my way (two paragraphs worth!)  to point out that I
wasn't talking about the phugoid when we got into this.  Apologies if
I didn't get that across; and apologies for trying to explain to you
stuff that you already knew. :)

For those who are wondering what the difference is: static stability
refers to weathervane behavior.  If you point the aircraft forward
(for whatever definition of forward you are using) in an airstream and
then perturb it a little bit, does the aircraft feel a torque that
tries to return it to the forward direction?

Dynamic stability is a different beast.  I described the phugoid
earlier --- this is the pitch up, slow down, pitch down, speed up,
rinse, repeat process.  It turns out that, because of an interaction
(a coupling in the strict sense) between the period of this
oscillation and the regular weathervane static oscillation, some
aircraft are unstable in the phugoid.  Each time they pitch up, the
pitch up a bit farther, and then lose more energy and pitch down
farther, and the process diverges over a period of minutes.

One way to imagine it is that the aircraft always lags the gravity
effect.  It has to wait a bit at the top of the curve to point
downward again, so it loses a bit more energy than it should and
slows down farther than it should.  When it gets back to the bottom
of the curve, it's going faster, *and* it takes a bit longer to pitch
back up to the right value.  As you decrease the rate at which it
changes its pitch to match its velocity (i.e. as you decrease the
static stability) you eventually reach a point where the phugoid
oscillation is no longer damped, or is actually augmented.

So, the aircraft always tries to point toward its velocity vector, so
it meets the criteria for being statically stable.  But if you leave
it alone, it's velocity doesn't approach any single asymptotic value.
So it's not stable, either.  This kind of effect is called dynamic
instability.  In principle, there are other kinds of dynamic
instabilities.  In practice, this is the only one people mean when
they say an aircraft is dynamically unstable.

As Rob points out, it's usually treated in textbooks as a set of
differential equations in variables like: height, Vx, Vy and pitch
angle.  That is: the time derivative of Vy is gravity plus thrust
times the sin of pitch angle, etc...  It turns out that after a
series of variable substitutions that make my eyes cross*, you can
characterize the solution as a polynomial.  The difference between a
convergent and divergent solution turns out to be equivalent to the
existence of real or complex roots to the polynomial.  But the effect
is qualitatively understandable without the math.

Andy

-- 
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