Re: [Flightgear-devel] Code/Model Optimization
On Wednesday 04 January 2006 12:34, Ben Clark wrote: I'd be pretty sure that massive texture files is the problem as there is hardly any drop in frame rate in small, undetailed aircraft (Cessna series, Eurocopter, etc). I'm not sure that any of the aforementioned are causing the stepped behaviour with MP. Certainly, a/c using big textures cause meltdown on MP for people with older graphics cards (like me). But as several people have noticed and mentioned on the IRC channel, even ordinary AI aircraft move in a slightly stepped fashion, identical to MP aircraft, which move this way seemingly independently of the rate of data transfer. Does this happen with barebones, low-poly, low-texture, no-cockpit AI models too? I suspect they're not any smoother - I'll maybe get time to test that later on. Only problem with removing pieces from an aircraft model when it's further away is the zoom function - it's not going to look good viewing a model with bits missing - unless of course the pieces become visible again on zooming. That's a good point... personally I think hiding parts with LOD is a good way to go, but parts hidden should be almost entirely internal ones which aren't going to be seen anyway. I know on my model there are significantly more vertices and more texturing in the cockpit than on the whole of the external model. That might be more a comment on the poor quality of the external model, I don't know :-) I was also wondering if there is a unified set of XML files for each aircraft. I snoop around and some have millions of properties defined while some have very few. I'm not sure what this bit is asking... Every aircraft has a -set file which specifies things like the FDM config and the main 3d model XML files to be used and some other bits and pieces. Beyond that, we have almost complete freedom to structure the aircraft model as we like, with a tree of XML files managing various bits of the 3d model, and nowadays usually a nasal script or two. Despite having followed the fgfs project for many years now, having started to build a model myself I have been amazed at the flexibility that is there... Cheers, AJ --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Lessons in FlightGear
Hello, I've read the thread of Paul Surgeon Tying scenario specific code to aircraft and i think it could be good to do something like this : It's hard for me to explain what i'm thinking about with my poor english, so i've made a example and draw a GUI : http://j2rpg.photos.free.fr/scenario/start.png Each lesson is divided into stages (Take Off, Climbing Out, First Corner... etc) and each stage have a flag (White = stage is not finished, Green = successfull, Yellow = Small mistake, Orange = Medium mistake, Red = Retry) Instructions are displayed only for the current stage (in my example, the current stage is First Corner...). An XML file for Lesson 1 could be : ?xml version=1.0? !-- Lesson 1 binding definitions. -- StageList stage n=0 nameTakeOff/name instructionsGo at 60 knots and Take Off/instructions EndOfStageAltimeter=100/EndOfStage !-- Here we have the value to test if it's the end of the stage-- MaxTime45/MaxTime evaluation cap10/cap !--red flag if the cap change more than 10°, Orange from 7° to 10°, yellow from 4° to 7° and green under 4°, for example-- knots60/knots !-- don't know yet how to test an acceleration -- /evaluation /stage stage n=1 nameClimbing Out/name ... /stage stage n=2 nameFirst Corner/name instructionsTake the cap 010/instructions ... /stage ... /StageList I don't know how to do everything but what you think about this idea ??? Cyprien --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37alloc_id865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Code/Model Optimization
On the XML front, badly worded. I was wondering this because another thread was talking about a uniform set of XML documents for multiplayer with a list of changes to be made for multiplayer play (e.g lower res textures, lower polygon models etc) - this would at hopefully allow multiplayer play to work better while allowing model devs to decide what features they want cut from their aircraft. I do think though it would be very sensible to completely ditch rendering of MP plane cockpits, as it's unlikely other players will then them, not have need for 3D switches, etc ;) On 04/01/06, AJ MacLeod [EMAIL PROTECTED] wrote: On Wednesday 04 January 2006 12:34, Ben Clark wrote: I'd be pretty sure that massive texture files is the problem as there is hardly any drop in frame rate in small, undetailed aircraft (Cessna series, Eurocopter, etc).I'm not sure that any of the aforementioned are causing the steppedbehaviour with MP.Certainly, a/c using big textures cause meltdown on MPfor people with older graphics cards (like me). But as several people have noticed and mentioned on the IRC channel, evenordinary AI aircraft move in a slightly stepped fashion, identical to MPaircraft, which move this way seemingly independently of the rate of data transfer.Does this happen with barebones, low-poly, low-texture, no-cockpitAI models too?I suspect they're not any smoother - I'll maybe get time totest that later on. Only problem with removing pieces from an aircraft model when it's further away is the zoom function - it's not going to look good viewing a model with bits missing - unless of course the pieces become visible again on zooming.That's a good point... personally I think hiding parts with LOD is a good way to go, but parts hidden should be almost entirely internal ones which aren'tgoing to be seen anyway.I know on my model there are significantly morevertices and more texturing in the cockpit than on the whole of the external model.That might be more a comment on the poor quality of the externalmodel, I don't know :-) I was also wondering if there is a unified set of XML files for each aircraft. I snoop around and some have millions of properties defined while some have very few.I'm not sure what this bit is asking... Every aircraft has a -set file whichspecifies things like the FDM config and the main 3d model XML files to beused and some other bits and pieces.Beyond that, we have almost complete freedom to structure the aircraft model as we like, with a tree of XML filesmanaging various bits of the 3d model, and nowadays usually a nasal script ortwo.Despite having followed the fgfs project for many years now, having started to build a model myself I have been amazed at the flexibility that is there...Cheers,AJ---This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems?Stop!Download the new AJAX search engine that makessearching your log files as easy as surfing theweb.DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click___Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel-- a href="" href="http://www.spreadfirefox.com/?q=affiliatesamp;id=35216amp;t=1"> http://www.spreadfirefox.com/?q=affiliatesamp;id=35216amp;t=1Get Firefox!/a
Re: [Flightgear-devel] Model this?
Gerard ROBIN wrote: How could you dare, to suggest to anybody a model development, when you concluded that model development is not contribution to FG ? (cf your Message 18-dec 2005 user-mailing list). Which made me to withdraw any model offers and proposals ( Crusader F-8E and Corsair F4U) to FG community. Did you modify your policy, or is it only because that is coming only from you ? Hi Gerard, Happy New Year to you. You are a very talented modeler, you do excellent work, and could make some nice contributions to this project if you chose to. But if you are just here to troll or be negative or start an argument I am too busy to participate. Best regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Model adding/download/rating system
On Wednesday 04 January 2006 16:31, Ben Clark wrote: What if we had a central location for all flightgear models with the following features: We already have a central location for fg models on the aircraft download page (and CVS of course) Login System Upload and manage aircraft Hmm. I'd be wary of that one myself... I think the current system (a/c authors send updates to one of the devs with CVS commit access) appears to work fairly well, although I haven't quite got to the stage of sending mine in yet so I reserve the right to change that opinion :-) Aircraft inflight pictures It would be nice to be able to display screenshots that you think are nice... the wiki could be used for that too? The other side to that is the policing required - I can see that being ripe for abuse if it was wide open to all :-( Version number, changelog and features Features would likely be a useful addition to the a/c page - maybe a subpage for each aircraft to save the main page getting too cluttered? Comment and rating This is something I'd be very wary of. It takes a lot of work to model an aircraft, and a massive amount of work to do it nicely. Nobody can appreciate that properly until they try it for themselves, and I can see this feature actually having a negative effect. If people complain or unhelpfully criticise a model that someone has dedicated a large number of hours to and which after all costs nothing, the author I can imagine might well be discouraged and even feel disinclined to carry on working on it. If someone wants to improve on any model that currently exists, the opportunity is there for them to get off their backsides and do it themselves - as several people have, I know, submitting their improvements to the aircraft author, or one of the mailing lists. On the other hand, if you try an aircraft model and love it, you are free to email the author or the mailing lists to enthuse about it and display your appreciation. So I'd be wary of a ratings system... also because different things matter to different people; some prioritise eye-candy and others FDM fidelity. In conclusion... Some good suggestions (features page, user-submitted screenshots etc) but I really don't like the idea of the ratings system. If someone hates my model I'd rather they kept it to themselves or fixed it :-) Cheers, AJ --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Model this?
Hi all, Will you have courage to give this plain to model to a totally new/unexperienced FlightGear mailinglist member. My only FlightGear experience is that I am reading the posts from this list for some timeand I also good skilled in C/C++. So what do you think? Cheers, Virgil --- Curtis L. Olson [EMAIL PROTECTED] wrote: Ben Clark wrote: Interesting aircraft, looks like a bus to fly though :P I do think it'd be a nice addition to flightgear :) I think they are nicknaming it Air Force Fun. :-) It's designed to be the ultimate surf exploration aircraft. Possibly carrying ocean going jet skis from it's hard points, internal racks for surf boards, chase cameras, huge beach party sound system, super models, etc. etc. I've been told that the only piece missing from this puzzle is bikini clad super models actually piloting the plane. The person mentioning this difficiency to me indicated that it was fortunate he was an instructor. :-) Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel __ Yahoo! DSL Something to write home about. Just $16.99/mo. or less. dsl.yahoo.com --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Model adding/download/rating system
Sounds good :) I'm going to work on a few prototypes before i begin fully fletched development so i'll have to get back to you. Thanks for the help :)On 04/01/06, Martin Spott [EMAIL PROTECTED] wrote: Ben Clark wrote: Login System Upload and manage aircraft Aircraft inflight pictures Version number, changelog and features Comment and ratingH'd happy to host the database for such a project, but I'd like to see at least a sketch of a concept before such a project is launched.Cheers,Martin.-- Unix _IS_ user friendly - it's just selective about who its friends are !-- ---This SF.net email is sponsored by: Splunk Inc. Do you grep through log filesfor problems?Stop!Download the new AJAX search engine that makes searching your log files as easy as surfing theweb.DOWNLOAD SPLUNK!http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click___ Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.nethttps://lists.sourceforge.net/lists/listinfo/flightgear-devel -- a href="" href="http://www.spreadfirefox.com/?q=affiliatesamp;id=35216amp;t=1">http://www.spreadfirefox.com/?q=affiliatesamp;id=35216amp;t=1 Get Firefox!/a
Re: [Flightgear-devel] Multiplayer voice comunication
Andrea Vezzali wrote: Hi All! Some time ago on the mailing list I read something about multiplayer's voice comunication, does anyone is working on that? No, the solutions that people proposed in the past had been blessed with disregard by most FlightGear developers. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Exceptions
Was the exception handling issue referenced below ever addressed? Thanks, Vance - I've seen a couple of Failed to open file messages w/o a file, and decided to hunt for that one. It looks like this is only thrown from within simgear, but always with a path. Closer examination reveals that easyxml.cxx throws it, and uses the same pattern as JSB and I had recently agreed to be problematic --- dynamically creating things on the stack and throwing them! Either I managed to persuade JSB in a wrong C++ fact (I'm not 100% sure about it), or each and every throw throughout simgear and flightgear must be reviewed and such usages rewritten. One might argue that this is smth that only aids in error recovery in already screwed up situations, but some exceptions might be thrown to indicate non-globally-fatal situations --- i.e., without looking at every such place we can't be sure. Bad news --- I've verified, and indeed this is a wrong way to throw a tmp object out of a stack frame. It's fine as long as the catch handler is in the same function. If all that the catch handler does is catch smth by reference and never access the instance, it is fine, but 1) the throw is still unsafe 2) in this case, all that the exception object is used for is just signal the type of exception by its C++ type, and thus it makes more sense to have one static object of that class for this very purpose, to save the ctor/dtor hassle. Bottom line: sg/fg contains a lot of unsafe and unportable code (i.e., some compilers will have it crash earlier than the others), and a patch is needed. I'll try to work on this in this coming weekend, time permitting. It's a lot of code to verify -- find . -name '*.[ch]*' | xargs cat | grep -c throw gave me 66 on sg and 43 on fg. It's a pity no exceptions like these had been thrown during the valgrind runs some folks were running. Vassilii
RE: [Flightgear-devel] Multiplayer voice comunication
Martin Spott Andrea Vezzali wrote: Hi All! Some time ago on the mailing list I read something about multiplayer's voice comunication, does anyone is working on that? No, the solutions that people proposed in the past had been blessed with disregard by most FlightGear developers. Not by me, Martin. We're currently tearing our hair out trying to get a good MP solution. If we come up with something presentable, we can then turn our attention to your scheme. Vivian --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37alloc_id865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer voice comunication
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Andrea Vezzali schrieb: Hi All! Some time ago on the mailing list I read something about multiplayer's voice comunication, does anyone is working on that? If yes what is the state of development? I'm asking that because I found this GPL project http://linux-wildo.sourceforge.net/ that maybe interesting for FG... A voice communication tool that works together with multi player would be great. It needs to fullfill at least a few requirements though: - - cross platform (i.e. run everywhere FG does) - - minimum use of resources - - be stable and easy to setup or include in FG (that includes installing and firewall/NAT penetration) - - it should be actively supported At least the first two seem to be covered. Nice to have would be: - - FGFS should be able to controll the voice link. Like adding statics based on the distance to the communication partner, etc. pp. - - seamless integration in FG Only having a very brief look linux-wildo it seems to have potential. But it looks like is has only one developer - that might become a problem if he decides to spend his time differently. CU, Christian -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.0 (MingW32) iD8DBQFDvF1+lhWtxOxWNFcRAuM8AJwPYp/hi8FsTH0K885s07BklSo1+gCgpkL3 bqrvqlLP20prrJ+IzmDvhxw= =W6aL -END PGP SIGNATURE- --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Exceptions
Vance Souders wrote: Was the exception handling issue referenced below ever addressed? IIRC this was discussed and the code was correct. But Vassilii did some improvements regardless. Nine --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer voice comunication
This would certainly be useful for people wanting to train up in air traffic control. If multiplayer environments become crowded voice communications would be a perfect way to avoid collision. Maybe it would be a good idea to implement some ATC controls in FG (tracking radar with height, etc), either in FG itself or by the pigeond.net map system. It'd sure be an exciting and fairly original feature for Flightgear :DOn 04/01/06, Christian Mayer [EMAIL PROTECTED] wrote: -BEGIN PGP SIGNED MESSAGE-Hash: SHA1Andrea Vezzali schrieb: Hi All! Some time ago on the mailing list I read something about multiplayer's voice comunication, does anyone is working on that? If yes what is the state of development? I'm asking that because I found this GPL project http://linux-wildo.sourceforge.net/ that maybe interesting for FG... A voice communication tool that works together with multi player wouldbe great.It needs to fullfill at least a few requirements though:- - cross platform (i.e. run everywhere FG does)- - minimum use of resources - - be stable and easy to setup or include in FG (that includes installingand firewall/NAT penetration)- - it should be actively supportedAt least the first two seem to be covered.Nice to have would be: - - FGFS should be able to controll the voice link. Like adding staticsbased on the distance to the communication partner, etc. pp.- - seamless integration in FGOnly having a very brief look linux-wildo it seems to have potential. But it looks like is has only one developer - that might become aproblem if he decides to spend his time differently.CU,Christian-BEGIN PGP SIGNATURE-Version: GnuPG v1.4.0 (MingW32) iD8DBQFDvF1+lhWtxOxWNFcRAuM8AJwPYp/hi8FsTH0K885s07BklSo1+gCgpkL3bqrvqlLP20prrJ+IzmDvhxw==W6aL-END PGP SIGNATUREThis SF.net email is sponsored by: Splunk Inc. Do you grep through log filesfor problems?Stop!Download the new AJAX search engine that makessearching your log files as easy as surfing theweb.DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click___Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel-- a href="" href="http://www.spreadfirefox.com/?q=affiliatesamp;id=35216amp;t=1"> http://www.spreadfirefox.com/?q=affiliatesamp;id=35216amp;t=1Get Firefox!/a
Re: [Flightgear-devel] Model this?
On Wednesday 04 Jan 2006 16:59, Gerard ROBIN wrote: Le mercredi 04 janvier 2006 à 10:06 -0600, Curtis L. Olson a écrit : If any of you airplane designers are bored with your current projects, here's an idea for you: http://www.billabongclipper.com I've done some work with the chief pilot of this airplane and was inside it before it got painted up and flown to Hawaii. I could probably get lots of technical data on it and first hand pilot reports. http://www.flightgear.org/~curt/Photos/KMHV/Link/img_2715.ht ml http://www.flightgear.org/~curt/Photos/KMHV/Link/img_2719.ht ml http://www.flightgear.org/~curt/Photos/KMHV/Link/img_2743.ht ml Best regards, Curt. Hello Curt, How could you dare, to suggest to anybody a model development, when you concluded that model development is not contribution to FG ? (cf your Message 18-dec 2005 user-mailing list). Which made me to withdraw any model offers and proposals ( Crusader F-8E and Corsair F4U) to FG community. Did you modify your policy, or is it only because that is coming only from you ? Cheers. I can only find one message from Curt to the user-list on 18-Dec-2005. It appears to be a reply to your complaint that no one had rushed to fix a problem you had reported and I cannot find anything in it to suggest that he concluded that model development is not a contribution to FG. What I understood him to be saying is that it is the people who contribute to FG that influence the directions it takes. For example, it was the result of 3d modellers making carrier capable aircraft that FG now has carrier capabilities. If that's not influencing FG development, I don't know what is. LeeE --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37alloc_id865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Model adding/download/rating system
On January 4, 2006 12:26 pm, Martin Spott wrote: Karsten Krispin wrote: But it would be great to have such a database and acutally also the object db (but that's another story) on one site. - Users doesn't have to crawl on hundreds of sites to find some nice aircrafts but looking on fg-site and get happy. I'd say this is already the case _now_, but this: [...] Additionally, you don't have to keep track of the latest version of one aircraft, the author himself can update his aircraft on his own. really makes sense. Cheers, Martin. Agreed! Ampere --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Model this?
On January 4, 2006 09:31 pm, Curtis L. Olson wrote: The other small point that I would make is that this individual did contribute an aircraft to FG, but later asked to have it removed from CVS in protest that certain bugs weren't getting addressed to his satisfaction. In fact, he continually ramped up his negative rhetoric, culminated by yanking his model out of CVS and *un* contributing it, then unsubscribed from our lists ... I'm not sure exactly what set him off originally, but certainly things were not happening to his satisfaction -- and that is how he chose to deal with it. People are free to contribute to FlightGear whatever they like, and this person could recontribute his model if he ever wanted to, and we would all welcome it I'm sure, but that's a choice he's going to have to make for himself. If someone wants something from me, just ask, and I'll do the best I can within my human limitations to help. But if you ramp up the negativity until it gets down right nasty -- I don't play that game and I'm definitely not motivated by that approach. My view is that I'll keep trucking here -- making my share of mistakes -- but doing the best I possibly can. And this other individual can do what ever he wants, and we'll all keep moving on with life. I wish him all the best whatever he wants to do with his time and energy, no hard feelings from my end. Curt. This question has been rolling in my mind for a while: how can a person uncontribute something from an opensource project? If I understand this correctly, anyone is free to do anything with works that are GPL'ed, as long as the said person doesn't violate the GPL. Doesn't this imply that you are free to ignore his request to have his works removed from the CVS? If his works aren't GPL'ed to begin with, I don't think we would want to see them in the CVS at all. Ampere --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37alloc_id865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Model this?
From: Ampere K. Hardraade [EMAIL PROTECTED] On January 4, 2006 09:31 pm, Curtis L. Olson wrote: Snip If someone wants something from me, just ask, and I'll do the best I can within my human limitations to help.  But if you ramp up the negativity until it gets down right nasty -- I don't play that game and I'm definitely not motivated by that approach. My view is that I'll keep trucking here -- making my share of mistakes -- but doing the best I possibly can.  And this other individual can do what ever he wants, and we'll all keep moving on with life.  I wish  him all the best whatever he wants to do with his time and energy, no hard feelings from my end. Curt. This question has been rolling in my mind for a while: how can a person uncontribute something from an opensource project? If I understand this correctly, anyone is free to do anything with works that are GPL'ed, as long as the said person doesn't violate the GPL. Doesn't this imply that you are free to ignore his request to have his works removed from the CVS? If his works aren't GPL'ed to begin with, I don't think we would want to see them in the CVS at all. Ampere Just a suggestion, why don't you start up 2 new mailing lists; [Flightgear-Feedback-Positive] and [Flightgear-Feedback-Negative] then we could subscribe to which ever suits ..(our personality).G I am totally in awe of what has been achieved given FG is GPL'ddevelopers, modellers etc all will get a big pat on the back if I ever meet them in person...(hmmm an international FG conference...do-able? g ) My views might be niave but wasn't GPL called niave when it was first proposed? Cheers, please keep up the good work, it is very much appreciated. Dene _ Find the coolest online games @ http://xtramsn.co.nz/gaming --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel