Re: [Flightgear-devel] New aircraft - have fun!
I tried the same approach as everyone else: get as close to the original as possible. What makes a model of a kids toy different from a model of a A380, a Cub, a 747 or a PA28? But to keep it safe, I will send a description and a link to my model and to flightgear to Lego and ask for permission to use it. I don't think this should be an issue, since this is noncommercial and nonprofit. I will post my request and the answer (if I get one) here. Any objections, Curt? Greetings, Torsten Am Montag 09 Januar 2006 06:34 schrieb George Patterson: On Sun, 2006-01-08 at 23:21 +0100, Christian Mayer wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Torsten Dreyer schrieb: Hi everybody, i made a new aircraft and placed it here: http://www.t3r.de/fg/ogel/ It's name is ogeL. ogeL? LOL! (I hope that the official ynapmoc ogeL doesn't have a plane that looks very similar - not even for olpuD, as that might cause trouble even with a revered name) CU, Christian The studs are probably just different enough to avoid that issue. The real ogeL blocks are solid rather than cylindrical and uses less polys. There are quite a few different generic plastic block companies so I don't see it as an issue. But your opinion may vary, but in the end it is up to Curt as to whether it becomes official or not. Regards George --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Herzlichen Gruß Torsten Dreyer --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37alloc_id865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New aircraft - have fun!
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Torsten Dreyer schrieb: I tried the same approach as everyone else: get as close to the original as possible. What makes a model of a kids toy different from a model of a A380, a Cub, a 747 or a PA28? But to keep it safe, I will send a description and a link to my model and to flightgear to Lego and ask for permission to use it. I don't think this should be an issue, since this is noncommercial and nonprofit. I will post my request and the answer (if I get one) here. If we have the official permission everything is ok. (And if Lego has some brains they will give you the permission) The difference to real planes might be how they are protected by trade mark law (? - Markenrecht in Germany). There are different categories - and the shape of the original plane will be definitely protected in the Toy area. And when we use it, some lawyers might argue that we are also in the toy area (or even worse, Lego offers some cimputer programs / games, so they might even have a trade mark in that area as well). But - I'm not a lawyer. The real answer can only give you a lawyer. Just asked my girlfriend as she's studying law: she sees this case problematic as well. BTW: at least in Germany it makes a difference if it used geschäftsmäßig or not. As someone might ask money for distributing it (at least the big distributions are!), it falls under the geschäftsmäßig category - and Markenrecht applies. The studs are probably just different enough to avoid that issue. The real ogeL blocks are solid rather than cylindrical and uses less polys. But Duplo (the little child brand from the Lego company) has these type of studs, IIRC. CU, Christian -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.0 (MingW32) iD8DBQFDwiSJlhWtxOxWNFcRAv/VAKCHQ3k+NuL20Ssd7fzjYTwsqtIMegCgk/h2 NLz/vCKPA4fl9A27B1eXBfY= =BI6H -END PGP SIGNATURE- --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37alloc_id865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Flightgear-devel]I give up!!!
dene maxwell wrote: Thanks Erik, I don't want to seem ungrateful. I tried Georg's suggestion of AVSIM and it worked(so far). No problem, it's your call. Erik --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Patch for XML-based tutorial system
Buchanan, Stuart a écrit : Hi All, Based on the discussions started by Paul and Cyprien, I had a go at writing an XML-based tutorial system in Nasal. It is still fairly rough, but is available as a patch here: http://www.nanjika.co.uk/flightgear/tutorial.tar.gz. The patch consists of: - a simple take-off tutorial for the C172p, as an XML file. The XML defines a number of tutorials, each of which consists of - an initialization state - a number of steps, each of which has - text displayed when the step begins - exit criteria to move to the next step - error criteria, displaying warning messages. - a tutorial library (tutorial.nas) that runs the tutorial. - a new Tutorial dialog, accessed from the Help menu, that dynamically works out the tutorials that are available. The most obvious omissions currently are: - The dialog box isn't great. It would be great if a description for each tutorial was displayed when the tutorial was selected. - Currently the end of the tutorial displays a message with the number of errors. This should probably be a dialog. - You cannot set properties outside of the initialization. This is almost trivial to add, and would be great for engine-out tutorials. - No audio instructions, though I think I now know how to add them to Nasal and therefore to the tutorial system. - I'd like to be able to run Nasal scripts defined within the tutorial XML file. Let me know what you think. Paul, Cyprien: Apologies if I've stepped on your toes by putting this together. If either of you would like to take the patch onwards, I'm happy to leave you to it. Regards, -Stuart Hi Stuart ! No problems if you've get my idea, I'm just happy you've used it :) i will try your patch as soon as possible and tell you what i'm thinking about. Thank you for your work ! Regards, Cyprien --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37alloc_id865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] rosey Comanche
Dave Perry wrote: Where is the path to the texture specified? The path to pa24-250.ac is in pa24-250.xml in Aircraft/pa24-250/Models. Both pa24-250.ac and the texture file are in that directory also. That should be enough (unless you specify the directory explicitly in the XML files. I don't see a path for the texture of the .ac file in other examples like the pa28-161. I actually used the texture file in Models to tweak the textures in ac3d and then saved the .ac file to Models. One thing to check (and double check) is that the textures really are 256x256 (and not 255x256 as has happened to me more than once). Erik --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Random ATC chatter
Curtis L. Olson wrote: I have random ATC chatter working here. It's kind of cheesy, but also kind of cool and it's a popular item in some of the other desktop sims. I am awaiting confirmation that the set of audio files I have here can be contributed to the project. Works with bulky wav files at the moment, but works ... If we agree on using the standalone ALUT library of OpenAL 1.1 we can use uLaw compression on 8-bit mono files with 8kHz sample frequency. Erik --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flight lesson scripters / ATC chatter
--- Curtis L. Olson wrote: I have just added some functionality to FlightGear to play one-off wav files. These files do not need to be preloaded, they can be named and played on the fly at any time. snip 3. From a nasal script (not yet tested) Great stuff, and perfect timing :) I was trying to get something similar to work at the weekend, but failed I don't think I proeprly understood the difference between a string and a const char *. I'll test the Nasal side of things and add it to the tutorial script over the next couple of days. I wonder if my wife would like to be a flight instructor voice - her accent is a lot clearer than my broad Scots... Many thanks Curt. -Stuart ___ To help you stay safe and secure online, we've developed the all new Yahoo! Security Centre. http://uk.security.yahoo.com --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Version 9.9 improvements
On Fri, 2006-01-06 at 19:53, Drew wrote: Also, what are the major differences between the scenery of 0.9.8 and 0.9.9? Will the 0.9.9 scenery work with version 0.9.8 of FlightGear? I asked this same question before Christmas and got no answer. So I tried it to see what happened. It works just fine. Curt is working on some proper 0.9.9 scenery, but evidently 0.9.8 is still compatible. Steve --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New aircraft - have fun!
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ralf Gerlich schrieb: Hi, Christian Mayer schrieb: BTW: at least in Germany it makes a difference if it used geschäftsmäßig or not. As someone might ask money for distributing it (at least the big distributions are!), it falls under the geschäftsmäßig category - and Markenrecht applies. IANAL, as well, but I think geschäftsmäßig does not necessarily have to do with charging money for something. AFAIK it's about whether you do something regularly. So even distributing it on a private webpage might be considered geschäftsmäßig. However, I'm not sure on that part. Might be - then it would apply even more (although the word apply probably doesn't have an comparative degree). CU, Christian -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.0 (MingW32) iD8DBQFDwjIJlhWtxOxWNFcRAsq4AKCIF6ngbWRAdBE+8IPqN5XViRRpZwCdFOxE ytxDER7NXkdo4qj14tbncFY= =cjtJ -END PGP SIGNATURE- --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37alloc_id865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New aircraft - have fun!
Hi, Christian Mayer schrieb: IANAL, as well, but I think geschäftsmäßig does not necessarily have to do with charging money for something. AFAIK it's about whether you do something regularly. So even distributing it on a private webpage might be considered geschäftsmäßig. However, I'm not sure on that part. Might be - then it would apply even more (although the word apply probably doesn't have an comparative degree). However, all of this is probably not more than dangerous half knowledge. Only a lawyer will be able to tell you the actual risks - as there is no such thing as a sure thing in law (Vor Gericht und auf hoher See ist man in Gottes Hand - At court and on the high sea you're in God's hands) Regards, Ralf --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37alloc_id865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] World Custom Scenery Project launched
Hi all, Today the World Custom Scenery Project was launched on http://www.custom-scenery.org/. It aims at providing a central hub for custom terrain creators for the FlightGear flight simulator, providing documentation, tools, tips and tricks for creating custom scenery and a central terrain database for the standard scenery builds. We intend to offer space to database contributors for describing their scenery project and their area. This can include screenshot and picture galleries or descriptions of interesting routes and places to fly. As the structure of the database and the associated procedures for submitting to the database are not yet established, we also offer this project space to scenery customisers already working on their scenery and intending to submit to the database as soon as it is in production status. Note that, in order to be able to submit your data to the database later on, you need to use suitable digitising methods. Due to technical reasons we will not be able to accept modifications based on the current version of FlightGear Scenery Designer (v0.3.x) or in the form of binary scenery files (.btg). However, as it seems, Frederic Bouvier is already working towards an interfacing possibility for fgsd. Best Regards, Ralf Gerlich custom-scenery.org Team --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New aircraft - have fun!
On Mon, 9 Jan 2006 09:10:10 +0100, Torsten wrote in message [EMAIL PROTECTED]: I tried the same approach as everyone else: get as close to the original as possible. What makes a model of a kids toy different from a model of a A380, a Cub, a 747 or a PA28? But to keep it safe, I will send a description and a link to my model and to flightgear to Lego and ask for permission to use it. I don't think this should be an issue, since this is noncommercial and nonprofit. I will post my request and the answer (if I get one) here. ..hang on a sec: Did you make ogeL, or did Lego? Extend this a bit, and ask whether we can legally model the A380, the Wright Flyer etc. ..the test is, who made it. Inspiration can legally come from anywhere, even from Microsoft. ;o) We're wise to document all the details, however. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Voice ATC
Hi all, Maybe I am out of the subject. Was somebody intersted in taking the development of the voice ATC. If no I will be very happy to help and to take it and to start to dig/read/document/propose solutions/develop about the voice ATC subject. P.S . Before the list changed its location I was receiving diggest list...no after the location of the list was changed I receive all the posts one by one and I have my mail box full all the time with 100 flightgear posts which is harder and harder for me to follow :-). How can I switch back to digest mode? Regards, Virgil --- Arnt Karlsen [EMAIL PROTECTED] wrote: On Mon, 9 Jan 2006 09:10:10 +0100, Torsten wrote in message [EMAIL PROTECTED]: I tried the same approach as everyone else: get as close to the original as possible. What makes a model of a kids toy different from a model of a A380, a Cub, a 747 or a PA28? But to keep it safe, I will send a description and a link to my model and to flightgear to Lego and ask for permission to use it. I don't think this should be an issue, since this is noncommercial and nonprofit. I will post my request and the answer (if I get one) here. ..hang on a sec: Did you make ogeL, or did Lego? Extend this a bit, and ask whether we can legally model the A380, the Wright Flyer etc. ..the test is, who made it. Inspiration can legally come from anywhere, even from Microsoft. ;o) We're wise to document all the details, however. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel __ Yahoo! DSL Something to write home about. Just $16.99/mo. or less. dsl.yahoo.com --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Status of the hangar
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 What's the status of the hangar at http://www.flightgear.org/Downloads/aircraft/ Does it show all planes in CVS or only released versions? Why do all have the version v20051121? CU, Christian -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.0 (MingW32) iD8DBQFDwn31lhWtxOxWNFcRAjyeAKC32LvT3oag0N8ncy/X6PGfcwI5CACgipgs 4vtSkZ3u7vyMjoU2vQcVl0I= =4oi1 -END PGP SIGNATURE- --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Status of the hangar
Christian Mayer wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 What's the status of the hangar at http://www.flightgear.org/Downloads/aircraft/ Does it show all planes in CVS or only released versions? Why do all have the version v20051121? I believe they are all as of the v0.9.9 release. Aircraft that don't have an author-assigned version number just get a data stamp version number. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Voice ATC
Maybe I am out of the subject. Was somebody intersted in taking the development of the voice ATC. If no I will be very happy to help and to take it and to start to dig/read/document/propose solutions/develop about the voice ATC subject. By voice ATC, do you mean computer-generated or human ATC? I'd love to see human ATC (like VATSIM) becoming reality one day, so I can ditch FS2004 and X-Plane and fly online with fgfs. Has there been any progress on that so far? If there's interest, I can tell you what I like and what I dislike about the way it's done in VATSIM, though I probably haven't got the time to help with the actual coding. P.S . Before the list changed its location I was receiving diggest list...no after the location of the list was changed I receive all the posts one by one and I have my mail box full all the time with 100 flightgear posts which is harder and harder for me to follow :-). How can I switch back to digest mode? Click on the URL at the bottom of the post, you can reset your list options from there. Andras --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Voice ATC
Major A wrote: I'd love to see human ATC (like VATSIM) becoming reality one day, so I can ditch FS2004 and X-Plane and fly online with fgfs. Has there been any progress on that so far? If there's interest, I can tell you what I like and what I dislike about the way it's done in VATSIM, though I probably haven't got the time to help with the actual coding. I'd be very happy to hear your opinion on VATSIM, as I've ben trying to push the idea of human voic ATC within FlightGear. I _do_ have some ideas how voice ATC could/should be realized but my ideas didn't fall on prolific soil, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Texture compression experiments in plib
Hello Jon, Jon Stockill wrote: http://flightgear.stockill.org.uk/testing/BaseSceneryWithTiger.tgz Thanks for posting the link. Can you share your experience with us how to size the hardware in order to run this scenery ? I know TIGER is _very_ detailed and, analogous to Ralf's scenery, certain levels of detail will have to be dropped for the average user. Is it still possible to run the full detail with hardware I can buy in my favourite PeeCee shop ? Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Texture compression experiments in plib
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 AJ MacLeod schrieb: I was hoping that it might enable me to run Jon's new KSFO scenery with Tiger data, but no improvement there at all. Either Jon has to reduce the ploy count markedly, or I have to upgrade my video card! Same here, unfortunately :-( I'd go for the latter option. Eventually... I think we have to take special care about those that can't upgrade their graphics hardware - notebook users. Even new ones are currently sold with 64 MB of VRAM. HiRes textures/models are great. But perhaps a low res version can/should be added also (IIRC we are doing that for the terrain already). This becomes even more important for multiplayer/AI as more planes are visible and thus their textures are in memory. It is even more a pity as during normal flight all other planes are far enough away that their textures are hardly visible anyway. If we could offer an additional low res version (only one texture of 256x256 pixels could be enough I reckon) for each plane, much can be gained and only a minimum of (cheap) disk space lost. This could keep a bit older hardware running for a long time. CU, Christian -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.0 (MingW32) iD8DBQFDwpxylhWtxOxWNFcRAk1EAJ0aM8GtOJzvHDXKkEHx+buxQ/qWNgCglQdL orNSc8oWWbBLeqCM09+ORT0= =1s+t -END PGP SIGNATURE- --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New aircraft - have fun!
..hang on a sec: Did you make ogeL, or did Lego? Extend this a bit, and ask whether we can legally model the A380, the Wright Flyer etc. ..the test is, who made it. Inspiration can legally come from anywhere, even from Microsoft. ;o) We're wise to document all the details, however. Oh - that one is clear: I did all the 3d modeling starting with a blank page using a real Lego toy on my desk to check the dimensions. My girlfriend created the logo on vertical tail. But this way or that way - if Lego does not want us to use my model we won't. The best way is to ask. And I will do right that and let you know the result. Until then: enjoy it, it's fun! Torsten --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] World Custom Scenery Project launched
On Monday 09 January 2006 12:25, Ralf Gerlich wrote: Note that, in order to be able to submit your data to the database later on, you need to use suitable digitising methods. Due to technical reasons we will not be able to accept modifications based on the current version of FlightGear Scenery Designer (v0.3.x) or in the form of binary scenery files (.btg). However, as it seems, Frederic Bouvier is already working towards an interfacing possibility for fgsd. Sounds great! Obviously a FlightGear oriented app for editing the geospatial data would be ideal but how about writing a QGIS plugin to work with QGIS and GRASS? I'm not sure which would be more work to achieve but I recently discovered the GRASS plugin for QGIS which allows you to edit and digitize GRASS data inside the nice and friendly QGIS GUI. Here's a flash demo showing what it looks like and how it works. http://qgis.org/flash/flashwrapper.php?filename=grass_plugin1.swf Paul --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] World Custom Scenery Project launched
Hi, Paul Surgeon schrieb: Sounds great! Obviously a FlightGear oriented app for editing the geospatial data would be ideal but how about writing a QGIS plugin to work with QGIS and GRASS? I had that idea, too, as we're having more and more problems with the v.digit module of GRASS - it's just a bit hard to find out where you already digitised and where you still need to. I'm currently restarting my efforts for a GRASS-PostGIS-TerraGear-tutorial, now trying to stand on the shoulders of giants instead of their feet (i.e., linking to other, better tutorials for some basic parts instead of writing it all myself). We don't have practical QGIS-GRASS-experience except for some preliminary experiments, however, but I think that the combination is definitely more powerful than QGIS or GRASS alone and the additional power is actually usable for scenery customisation. However, neither of QGIS or GRASS allows you to see which object type was assigned to which shape or line while digitising, so that sometimes railroads become highways or forests become lakes. I happened to spot some of these things on my flights through our scenery and we're trying to correct it where we see it, but this is definitely a general problem. Best regards, Ralf --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] ATC background chatter in CVS
I just committed a set of atc background chatter wav files to the base package in data/ATC/Chatter/UK These are from around Heathrow. I've set things up so it's relatively easy to drop additional sets from different areas in sibling directories. So everything to hear background chatter in FlightGear is now committed to cvs. After you update cvs from simgear/flightgear/flightgear-base and recompile, just run flightgear and select ATC Chatter from the File - Sound Configuration dialog box. Some of the files are louder/more understandable than others ... but it's background chatter and useless ear candy so you are better off not trying to understand and pay attention to what is really being said anyway. But it's fun useless ear candy. :-) Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] World Custom Scenery Project launched
Hi ! Great ! I hope a long life to your site :) Cyprien --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Texture compression experiments in plib
Jon Stockill wrote: It doesn't seem to be displaying it that's the problem - it's getting terragear to build it. Once you reach a certain polygon density things start to break down, there's obviously a lot more polygons, but the road polys just don't seem to show up, and there's a big increase in the number of polygons that seem to have problems with their texture coordinates. The resulting scenery was still just about usable on a GeForce2 MX 400. As an idea of the processing involved, as I'm sure you're aware by default the terragear tile builder has a cpu limit of 120s set - you're not going to get anything at all built with those limits using this amount of data - it takes anything between 45 minutes and 75 minutes on a 1GHz Athlon with 768MB of RAM. Jon, I'd be interested in working with the Tiger data as well. Did you create any code to parse/chop the data? If I had a chance to work through the process I might be able to track down some of these problems/issues. Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] rosey Comanche
Eric Hofman wrote: One thing to check (and double check) is that the textures really are 256x256 (and not 255x256 as has happened to me more than once). Thanks to both Curt and Eric; that was it! I found it just before I read Eric's note. I had scaled to 1024x1024 in gimp and never checked the exported RGB file. I opened the RGB in kcolor and the file was 1041x1035 pix. I scaled the image in kcolor and now in fgfs, the Comanche is textured. What is left to doto make this a Beta: 1. Clean up the interior (need to flip some normals or change vertx orders I think). 2. Change the pannel to have the same instrument arangement as the original N7764P. This includes changing the airspeed redline, yellow, green, white archs, changing the placards to the Comanche placards, making a new pannel RPG with the proper instrument locations. 3. Add animated gear switch and emergency gear extension lever. 4. Add animated Comanche-like yokes. Questions: 1. This is a very usable nice-flying AC now. Should I wait until I get the above done to submit it to CVS? 2. How do I submit it to CVS? 3. As I used David Megginson's pa28-161 files as a starting point, in the process, I fixed 2 things that make that AC better; 1st, the VOR2 was not working (just a copy of VOR1), and 2nd, the ADF card was synched to the HI. I changed it to match the property property/instrumentation/adf/rotation-deg[0]/property which I believe is correct for both AC. Do I submit these changes to Instruments-3d or do I move the changes back to the pa24-250 directory so as not to change David's work? Thanks again for all the help. This has been a lot of fun ... and a learning experience. Dave P. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Texture compression experiments in plib
Altough s3tc is quite widespread, since we are using 2^n sided textures, it should be trivial to add support to down-size sides by 2^n if the user wishes so, at the expense of longer loading time. We could also provide a way to convert the actual files. Models could also be LODed during loading time, but that's more complicated. Just a few ideas.. Cheers Christian Mayer wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 AJ MacLeod schrieb: I was hoping that it might enable me to run Jon's new KSFO scenery with Tiger data, but no improvement there at all. Either Jon has to reduce the ploy count markedly, or I have to upgrade my video card! Same here, unfortunately :-( I'd go for the latter option. Eventually... I think we have to take special care about those that can't upgrade their graphics hardware - notebook users. Even new ones are currently sold with 64 MB of VRAM. HiRes textures/models are great. But perhaps a low res version can/should be added also (IIRC we are doing that for the terrain already). This becomes even more important for multiplayer/AI as more planes are visible and thus their textures are in memory. It is even more a pity as during normal flight all other planes are far enough away that their textures are hardly visible anyway. If we could offer an additional low res version (only one texture of 256x256 pixels could be enough I reckon) for each plane, much can be gained and only a minimum of (cheap) disk space lost. This could keep a bit older hardware running for a long time. CU, Christian -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.0 (MingW32) iD8DBQFDwpxylhWtxOxWNFcRAk1EAJ0aM8GtOJzvHDXKkEHx+buxQ/qWNgCglQdL orNSc8oWWbBLeqCM09+ORT0= =1s+t -END PGP SIGNATURE- --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Voice ATC
I'm not sure whether TCP is a good idea. After all TCP tries retransmitting packets over and over even on a temporary line problem. Voice packets are not that important. If transmissions are lost, it's not a problem for voice and might even add to the realism. ;-) True -- I was (wrongly) under the impression that IAX2 uses TCP only, that's why I suggested this. Since IAX2 works very well in my experience, I think it'll form a good basis for voice ATC. The only disadvantage it has compared to SIP is that it hasn't been declared a standard, but other than that, it's better in every respect. Andras --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] VFR scenery
How difficult would it be to allow FG to use VFR scenery ? I.E. Allow the use of x-plane vfr cd's or data from this site http://www.visualflight.net/ Regards, Justin Smithies --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] World Custom Scenery Project launched
Paul Surgeon wrote: I'm not sure which would be more work to achieve but I recently discovered the GRASS plugin for QGIS which allows you to edit and digitize GRASS data inside the nice and friendly QGIS GUI. To my knowledge QGIS functions as a nice GUI to GRASS, the data handling is still done in GRASS. QGIS itself has a native interface to PostGIS which works better every release and that allows you to render PostGIS-stored data but you won't be able to use it for editing. Yesterday I had a try with uDig which actually allows you to load data from a PostGIS DB and, manually move polygon nodes around like you did in CorelDraw and write the result back to the DB. The 1.1M2 beta still has some bugs but it looks very promising. Unfortunately it has a big drawback in that you have to load yet another copy of the Eclipse environment and another Java runtime if you don't build from source. I like Eclipse and I heavily dislike Java at all so I'm indetermined if we really can recomment this to the user, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Texture compression experiments in plib
On Monday 09 January 2006 22:11, Christian Mayer wrote: Tiago Gusmão schrieb: Altough s3tc is quite widespread, since we are using 2^n sided textures, it should be trivial to add support to down-size sides by 2^n if the user wishes so, at the expense of longer loading time. We could also provide a way to convert the actual files. Models could also be LODed during loading time, but that's more complicated. Just a few ideas.. Yes, that's probably the best idea. And PLIB supports rescaling already IIRC (but does it only when it's too big to be accepted by the OpenGL driver). CU, Christian Well there is still lots of merit in using texture compression. It also allows us to stuff a lot more textures (or higher resolution ones) into VRAM even on higher end cards. Sticking over 300MB of textures into 128MB of VRAM is quite feasilble and would be really handy if there are lots of MP aircraft flying around with 30MB of aircraft skin textures or if we ever get around to adding some photo scenery to selected areas. Instead of downsizing and throwing away huge amounts of resolution we can make better use of VRAM instead. All that downsizing textures is going to do for us is turn our nice crisp textures into blurries. Paul --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37alloc_id865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ATC background chatter in CVS
It might be fun to include some of the old classic ATC conversations: http://www.avweb.com/cgi-bin/texis/scripts/avweb-search/search.html?query=shortpublication=avflashcategory=shortfinal http://www.businessballs.com/airtrafficcontrollersfunnyquotes.htm It would be good fun to have an AI C150 circling near the location of FGFS and say Unknown airport with Cessna 150 circling overhead ... Identify yourself! on UNICOM! :) Andras --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] VFR scenery
Christian Mayer wrote: The town screenshots look great. (If you don't know, FGFS is also improving at that area in a very fast pace: http://fgfsdb.stockill.org/ tells me that we've got over 14 objects with over 200 models all over the world already) You could try to model a few buildings and add them to the FGFSDB. If anyone has any objects which they've modelled for X-Plane, and you're happy to release them under the GPL for inclusion in flightgear then there's a plugin available for Blender which will import X-Plane objects (and even aircraft) allowing you to export them as AC3D files for use in flightgear. Jon --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nasal question
On January 9, 2006 04:19 pm, Curtis L. Olson wrote: In nasal, I would like to check if a string ends in '.wav'. Is there an easy way to do this? Thanks, Curt. You can try this: substr(foo, size(foo) - 5) == .wav Ampere --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37alloc_id865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Texture compression experiments in plib
Technically, the extensions can be queried in run-time (and there are a few more that can be included easily). I don't see any reason why would anyone with compatible HW want to disable this, but who knows? Perhaps some purist dislikes that s3tc is lossy ;) The other problem is that this is plib, i'm not sure this is simply going to be accepted into the tree after being coded properly. And to make it an option, i think we also need to modify it to get the option passed to plib. Cheers, Tiago Christian Mayer wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Paul Surgeon schrieb: Well there is still lots of merit in using texture compression. It also allows us to stuff a lot more textures (or higher resolution ones) into VRAM even on higher end cards. Definitely. I'm for texture compression (switchable, of course). But on older / lower end hardware that might not be enough. So we need both. CU, Christian -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.0 (MingW32) iD8DBQFDwuaelhWtxOxWNFcRAn80AJ9Rkxz0XI66DQeO2Lg/a656/6GyTACgjCGM 2r/7vZTtMQd0KNSW/dHVWUY= =nXsO -END PGP SIGNATURE- --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New aircraft - have fun!
On Mon, 9 Jan 2006 18:36:08 +0100, Torsten wrote in message [EMAIL PROTECTED]: ..hang on a sec: Did you make ogeL, or did Lego? Extend this a bit, and ask whether we can legally model the A380, the Wright Flyer etc. ..the test is, who made it. Inspiration can legally come from anywhere, even from Microsoft. ;o) We're wise to document all the details, however. Oh - that one is clear: I did all the 3d modeling starting with a blank page using a real Lego toy on my desk to check the dimensions. My girlfriend created the logo on vertical tail. ..ok, this means you and your gf owns ogeL, not Lego, so Lego has no say in this matter, assuming your gf's logo is distinctly different from Lego's logo, such as a parody. If she has tried to _re_-create Lego's logo accurately, then ofcourse Lego has the final word on the usage of _their_ own logo on your model. But this way or that way - if Lego does not want us to use my model we won't. The best way is to ask. ..for the logo, agreed assuming it is Lego's, otherwise and for the model, disagreed. Informing them however, and with a measured dose of pee down their back inviting them to ignore you, gives you legal teeth, should they throw law sharks our way in 5 years, as I did inform you and you guys okayed it!. And, I'm _quite_ sure they will prefer your girlfriend's logo to, Uh-oh!, my sarcastic-logo-under-the-terms-of-the-GPL. ;o) And I will do right that and let you know the result. Until then: enjoy it, it's fun! ..agreed. ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New aircraft - have fun!
I thought ogeL had something to do with OpenGL at first, so I think it would stand against allegations of trademark dilution :) Besides, Lego owns the rights to the concept of linking the building blocks used in the model, not the model itself, much less a computer rendition of that model. The model itself represents a wholly independent creation. Now, if Lego had created and put the instructions for that same model in their packaging, then it might be shakier. Arnt Karlsen wrote: On Mon, 9 Jan 2006 18:36:08 +0100, Torsten wrote in message [EMAIL PROTECTED]: ..hang on a sec: Did you make ogeL, or did Lego? Extend this a bit, and ask whether we can legally model the A380, the Wright Flyer etc. ..the test is, who made it. Inspiration can legally come from anywhere, even from Microsoft. ;o) We're wise to document all the details, however. Oh - that one is clear: I did all the 3d modeling starting with a blank page using a real Lego toy on my desk to check the dimensions. My girlfriend created the logo on vertical tail. ..ok, this means you and your gf owns ogeL, not Lego, so Lego has no say in this matter, assuming your gf's logo is distinctly different from Lego's logo, such as a parody. If she has tried to _re_-create Lego's logo accurately, then ofcourse Lego has the final word on the usage of _their_ own logo on your model. But this way or that way - if Lego does not want us to use my model we won't. The best way is to ask. ..for the logo, agreed assuming it is Lego's, otherwise and for the model, disagreed. Informing them however, and with a measured dose of pee down their back inviting them to ignore you, gives you legal teeth, should they throw law sharks our way in 5 years, as I did inform you and you guys okayed it!. And, I'm _quite_ sure they will prefer your girlfriend's logo to, Uh-oh!, my sarcastic-logo-under-the-terms-of-the-GPL. ;o) And I will do right that and let you know the result. Until then: enjoy it, it's fun! ..agreed. ;o) -- A scientist claims in court that the reason he ran a red light is that, due to his speed, the color was blueshifted till it appeared green. Needless to say, the charges of running the red light were dropped and he lost his license for speeding excessively. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Will my updates be used/useful?
dene maxwell wrote: Having read the posts concerning the World Scenery Databse and other associated posts, I am concerned that I won't be able to share the changes I have made to the scenery tiles around my local (NZWN) with others. This is sad but in fact it's the case. One of the major goals of the centralized database effort is just to avoid further disappointments of the sort you feel now. If you look into the mailing list archives of FlightGear(-devel) and FGSD, then you'll find tracks of this process in there. Frederic himself has started the 'official' part of the discussion by noticing that he'd work towards using primitives. In other words: Your disappointment was predictable BUT: You still can share your current scenery files with others and people will be able to use them as long as they fit into the auto-generated, 'official' scenery. Once the auto-generated scenery is built using different, more precise elevation data you might get into trouble because the boundaries won't fit any more. This is where our effort comes in: Once people start submitting their changes in a 'portable' way, they will happily find their contribution being incorporated in every next scenery build - and I kindly hope you will follow this path together with us. It seems most of the mechanisms to provide changes in a format that can be submitted to the World Scenery Database (WSD) are based around *nix systems and programs. Will I ( as a win32 users) be able to submit in a useful/usable form, my updates, that I have used Fred's FGSD to produce? The database itself is running on a Unix system, but, hey, we tried to make sure to be as much open as possible: The client libraries to the database are available on almost every platform, the programming interface is well-documented (see http://www.custom-scenery.org/Submissions.261.0.html). Frederic usually makes sure that FGSD runs on Windows, there is QGIS on Windows which makes a nice viewer, there is uDIG which runs on Windows as well (as it's written with Java/Eclipse), GRASS is available on Windows (although this might be a tricky part ). As already being said, the updates you've been making with the old version (up to 3.x of FGSD) will never make it into the database but I expect future versions of FGSD to be able to export a format that us suitable. Frederic won't be able to finish the task overnight but as far as I can tell he's on the 'right' (TM) track :-) Hi Frederic, do you feel ok. !? ;-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel