Re: [Flightgear-devel] New aircraft - have fun!

2006-01-09 Thread Torsten Dreyer
I tried the same approach as everyone else: get as close to the original as 
possible. 
What makes a model of a kids toy different from a model of a A380, a Cub, a 
747 or a PA28? 
But to keep it safe, I will send a description and a link to my model and to 
flightgear to Lego and ask for permission to use it. I don't think this 
should be an issue, since this is noncommercial and nonprofit.
I will post my request and the answer (if I get one) here.

Any objections, Curt?

Greetings, Torsten

Am Montag 09 Januar 2006 06:34 schrieb George Patterson:
 On Sun, 2006-01-08 at 23:21 +0100, Christian Mayer wrote:
  -BEGIN PGP SIGNED MESSAGE-
  Hash: SHA1
 
  Torsten Dreyer schrieb:
   Hi everybody,
  
   i made a new aircraft and placed it here:
  
   http://www.t3r.de/fg/ogel/
  
   It's name is ogeL.
  
   ogeL?
 
  LOL!
 
  (I hope that the official ynapmoc ogeL doesn't have a plane that looks
  very similar - not even for olpuD, as that might cause trouble even with
  a revered name)
 
  CU,
  Christian

 The studs are probably just different enough to avoid that issue. The
 real ogeL blocks are solid rather than cylindrical and uses less polys.
 There are quite a few different generic plastic block companies so I
 don't see it as an issue. But your opinion may vary, but in the end it
 is up to Curt as to whether it becomes official or not.


 Regards

 George




 ---
 This SF.net email is sponsored by: Splunk Inc. Do you grep through log
 files for problems?  Stop!  Download the new AJAX search engine that makes
 searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
 http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

-- 

Herzlichen Gruß

Torsten Dreyer


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_idv37alloc_id865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] New aircraft - have fun!

2006-01-09 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Torsten Dreyer schrieb:
 I tried the same approach as everyone else: get as close to the original as 
 possible. 
 What makes a model of a kids toy different from a model of a A380, a Cub, a 
 747 or a PA28? 
 But to keep it safe, I will send a description and a link to my model and to 
 flightgear to Lego and ask for permission to use it. I don't think this 
 should be an issue, since this is noncommercial and nonprofit.
 I will post my request and the answer (if I get one) here.

If we have the official permission everything is ok. (And if Lego has
some brains they will give you the permission)

The difference to real planes might be how they are protected by trade
mark law (? - Markenrecht in Germany). There are different categories -
and the shape of the original plane will be definitely protected in
the Toy area. And when we use it, some lawyers might argue that we are
also in the toy area (or even worse, Lego offers some cimputer programs
/ games, so they might even have a trade mark in that area as well).

But - I'm not a lawyer. The real answer can only give you a lawyer.

Just asked my girlfriend as she's studying law: she sees this case
problematic as well.

BTW: at least in Germany it makes a difference if it used
geschäftsmäßig or not. As someone might ask money for distributing it
(at least the big distributions are!), it falls under the
geschäftsmäßig category - and Markenrecht applies.

The studs are probably just different enough to avoid that issue. The
real ogeL blocks are solid rather than cylindrical and uses less polys.

But Duplo (the little child brand from the Lego company) has these type
of studs, IIRC.

CU,
Christian
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.0 (MingW32)

iD8DBQFDwiSJlhWtxOxWNFcRAv/VAKCHQ3k+NuL20Ssd7fzjYTwsqtIMegCgk/h2
NLz/vCKPA4fl9A27B1eXBfY=
=BI6H
-END PGP SIGNATURE-


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_idv37alloc_id865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] [Flightgear-devel]I give up!!!

2006-01-09 Thread Erik Hofman

dene maxwell wrote:

Thanks Erik,
I don't want to seem ungrateful. I tried Georg's suggestion of AVSIM and 
it worked(so far).


No problem, it's your call.

Erik


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Patch for XML-based tutorial system

2006-01-09 Thread Cyprien

Buchanan, Stuart a écrit :


Hi All,

Based on the discussions started by Paul and Cyprien, I had a go at
writing an XML-based tutorial system in Nasal. 


It is still fairly rough, but is available as a patch here:
http://www.nanjika.co.uk/flightgear/tutorial.tar.gz.

The patch consists of:
- a simple take-off tutorial for the C172p, as an XML file. The XML
defines a number of tutorials, each of which consists of
 - an initialization state
 - a number of steps, each of which has 
   - text displayed when the step begins

   - exit criteria to move to the next step
   - error criteria, displaying warning messages.
- a tutorial library (tutorial.nas) that runs the tutorial.
- a new Tutorial dialog, accessed from the Help menu, that dynamically
works out the tutorials that are available.

The most obvious omissions currently are:
- The dialog box isn't great. It would be great if a description for each
tutorial was displayed when the tutorial was selected.
- Currently the end of the tutorial displays a message with the number of
errors. This should probably be a dialog.
- You cannot set properties outside of the initialization. This is almost
trivial to add, and would be great for engine-out tutorials.
- No audio instructions, though I think I now know how to add them to
Nasal and therefore to the tutorial system.
- I'd like to be able to run Nasal scripts defined within the tutorial XML
file.

Let me know what you think.

Paul, Cyprien: Apologies if I've stepped on your toes by putting this
together. If either of you would like to take the patch onwards, I'm happy
to leave you to it.

Regards,

-Stuart
 


Hi Stuart !
No problems if you've get my idea, I'm just happy you've used it :) i 
will try your patch as soon as possible and tell you what i'm thinking 
about.

Thank you for your work !
Regards,
Cyprien


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_idv37alloc_id865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] rosey Comanche

2006-01-09 Thread Erik Hofman

Dave Perry wrote:

Where is the path to the texture specified?  The path to pa24-250.ac is 
in pa24-250.xml in Aircraft/pa24-250/Models.  Both pa24-250.ac and the 
texture file are in that directory also.


That should be enough (unless you specify the directory explicitly in 
the XML files.


I don't see a path for the texture of the .ac file in other examples 
like the pa28-161.  I actually used the texture file in Models to tweak 
the textures in ac3d and then saved the .ac file to Models.


One thing to check (and double check) is that the textures really are 
256x256 (and not 255x256 as has happened to me more than once).


Erik


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Random ATC chatter

2006-01-09 Thread Erik Hofman

Curtis L. Olson wrote:
I  have random ATC chatter working here.  It's kind of cheesy, but also 
kind of cool and it's a popular item in some of the other desktop sims.  
I am awaiting confirmation that the set of audio files I have here can 
be contributed to the project.  Works with bulky wav files at the 
moment, but works ...


If we agree on using the standalone ALUT library of OpenAL 1.1 we can 
use uLaw compression on 8-bit mono files with 8kHz sample frequency.


Erik


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Flight lesson scripters / ATC chatter

2006-01-09 Thread Buchanan, Stuart

--- Curtis L. Olson wrote:
 I have just added some functionality to FlightGear to play one-off wav 
 files.  These files do not need to be preloaded, they can be named and 
 played on the fly at any time.
snip
 3. From a nasal script (not yet tested)

Great stuff, and perfect timing :)

I was trying to get something similar to work at the weekend, but failed I
don't think I proeprly understood the difference between a string and a
const char *. 

I'll test the Nasal side of things and add it to the tutorial script over
the next couple of days. 

I wonder if my wife would like to be a flight instructor voice - her
accent is a lot clearer than my broad Scots...

Many thanks Curt.

-Stuart




___ 
To help you stay safe and secure online, we've developed the all new Yahoo! 
Security Centre. http://uk.security.yahoo.com


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Version 9.9 improvements

2006-01-09 Thread Steve Hosgood
On Fri, 2006-01-06 at 19:53, Drew wrote:
 Also, what are the major differences between the scenery of 0.9.8 and
 0.9.9?  Will the 0.9.9 scenery work with version 0.9.8 of FlightGear?
  

I asked this same question before Christmas and got no answer. So I
tried it to see what happened.

It works just fine. Curt is working on some proper 0.9.9 scenery, but
evidently 0.9.8 is still compatible.

Steve




---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] New aircraft - have fun!

2006-01-09 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Ralf Gerlich schrieb:
 Hi,
 
 Christian Mayer schrieb:
 
 BTW: at least in Germany it makes a difference if it used
 geschäftsmäßig or not. As someone might ask money for distributing it
 (at least the big distributions are!), it falls under the
 geschäftsmäßig category - and Markenrecht applies.
 
 
 IANAL, as well, but I think geschäftsmäßig does not necessarily have
 to do with charging money for something. AFAIK it's about whether you do
 something regularly. So even distributing it on a private webpage might
 be considered geschäftsmäßig. However, I'm not sure on that part.

Might be - then it would apply even more (although the word apply
probably doesn't have an comparative degree).

CU,
Christian



-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.0 (MingW32)

iD8DBQFDwjIJlhWtxOxWNFcRAsq4AKCIF6ngbWRAdBE+8IPqN5XViRRpZwCdFOxE
ytxDER7NXkdo4qj14tbncFY=
=cjtJ
-END PGP SIGNATURE-


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_idv37alloc_id865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] New aircraft - have fun!

2006-01-09 Thread Ralf Gerlich

Hi,

Christian Mayer schrieb:

IANAL, as well, but I think geschäftsmäßig does not necessarily have
to do with charging money for something. AFAIK it's about whether you do
something regularly. So even distributing it on a private webpage might
be considered geschäftsmäßig. However, I'm not sure on that part.



Might be - then it would apply even more (although the word apply
probably doesn't have an comparative degree).


However, all of this is probably not more than dangerous half knowledge. 
Only a lawyer will be able to tell you the actual risks - as there is no 
such thing as a sure thing in law (Vor Gericht und auf hoher See ist 
man in Gottes Hand - At court and on the high sea you're in God's hands)


Regards,
Ralf


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_idv37alloc_id865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] World Custom Scenery Project launched

2006-01-09 Thread Ralf Gerlich

Hi all,

Today the World Custom Scenery Project was launched on 
http://www.custom-scenery.org/. It aims at providing a central hub for 
custom terrain creators for the FlightGear flight simulator, providing 
documentation, tools, tips and tricks for creating custom scenery and a 
central terrain database for the standard scenery builds.


We intend to offer space to database contributors for describing their 
scenery project and their area. This can include screenshot and picture 
galleries or descriptions of interesting routes and places to fly.


As the structure of the database and the associated procedures for 
submitting to the database are not yet established, we also offer this 
project space to scenery customisers already working on their scenery 
and intending to submit to the database as soon as it is in production 
status.


Note that, in order to be able to submit your data to the database later 
on, you need to use suitable digitising methods. Due to technical 
reasons we will not be able to accept modifications based on the current 
version of FlightGear Scenery Designer (v0.3.x) or in the form of binary 
scenery files (.btg). However, as  it seems, Frederic Bouvier is already 
working towards an interfacing possibility for fgsd.


Best Regards,
Ralf Gerlich
custom-scenery.org Team


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] New aircraft - have fun!

2006-01-09 Thread Arnt Karlsen
On Mon, 9 Jan 2006 09:10:10 +0100, Torsten wrote in message 
[EMAIL PROTECTED]:

 I tried the same approach as everyone else: get as close to the
 original as  possible. 
 What makes a model of a kids toy different from a model of a A380, a
 Cub, a  747 or a PA28? 
 But to keep it safe, I will send a description and a link to my model
 and to  flightgear to Lego and ask for permission to use it. I don't
 think this  should be an issue, since this is noncommercial and
 nonprofit. I will post my request and the answer (if I get one) here.

..hang on a sec: Did you make ogeL, or did Lego?  Extend this a bit, and
ask whether we can legally model the A380, the Wright Flyer etc.

..the test is, who made it.  Inspiration can legally come from 
anywhere, even from Microsoft.  ;o)  
We're wise to document all the details, however.


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.




---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Voice ATC

2006-01-09 Thread Trasca Virgil

   Hi all,
 
 Maybe I am out of the subject. Was somebody
intersted in taking the development of the voice ATC.
If no I will be very happy to help and to take it and
to start to dig/read/document/propose
solutions/develop about the voice ATC subject.

P.S . Before the list changed its location I was
receiving diggest list...no after the location of the
list was changed I receive all the posts one by one
and I have my mail box full all the time with 100
flightgear posts which is harder and harder for me to
follow :-). How can I switch back to digest mode?

Regards,
Virgil


 


--- Arnt Karlsen [EMAIL PROTECTED] wrote:

 On Mon, 9 Jan 2006 09:10:10 +0100, Torsten wrote in
 message 
 [EMAIL PROTECTED]:
 
  I tried the same approach as everyone else: get as
 close to the
  original as  possible. 
  What makes a model of a kids toy different from a
 model of a A380, a
  Cub, a  747 or a PA28? 
  But to keep it safe, I will send a description and
 a link to my model
  and to  flightgear to Lego and ask for permission
 to use it. I don't
  think this  should be an issue, since this is
 noncommercial and
  nonprofit. I will post my request and the answer
 (if I get one) here.
 
 ..hang on a sec: Did you make ogeL, or did Lego? 
 Extend this a bit, and
 ask whether we can legally model the A380, the
 Wright Flyer etc.
 
 ..the test is, who made it.  Inspiration can legally
 come from 
 anywhere, even from Microsoft.  ;o)  
 We're wise to document all the details, however.
 
 
 -- 
 ..med vennlig hilsen = with Kind Regards from
 Arnt... ;o)
 ...with a number of polar bear hunters in his
 ancestry...
   Scenarios always come in sets of three: 
   best case, worst case, and just in case.
 
 
 
 

---
 This SF.net email is sponsored by: Splunk Inc. Do
 you grep through log files
 for problems?  Stop!  Download the new AJAX search
 engine that makes
 searching your log files as easy as surfing the 
 web.  DOWNLOAD SPLUNK!

http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net

https://lists.sourceforge.net/lists/listinfo/flightgear-devel
 




__ 
Yahoo! DSL – Something to write home about. 
Just $16.99/mo. or less. 
dsl.yahoo.com 



---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Status of the hangar

2006-01-09 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

What's the status of the hangar at

   http://www.flightgear.org/Downloads/aircraft/

Does it show all planes in CVS or only released versions? Why do all
have the version v20051121?

CU,
Christian
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.0 (MingW32)

iD8DBQFDwn31lhWtxOxWNFcRAjyeAKC32LvT3oag0N8ncy/X6PGfcwI5CACgipgs
4vtSkZ3u7vyMjoU2vQcVl0I=
=4oi1
-END PGP SIGNATURE-


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Status of the hangar

2006-01-09 Thread Curtis L. Olson

Christian Mayer wrote:


-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

What's the status of the hangar at

  http://www.flightgear.org/Downloads/aircraft/

Does it show all planes in CVS or only released versions? Why do all
have the version v20051121?

 



I believe they are all as of the v0.9.9 release.  Aircraft that don't 
have an author-assigned version number just get a data stamp version 
number. 


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d



---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Voice ATC

2006-01-09 Thread Major A

  Maybe I am out of the subject. Was somebody
 intersted in taking the development of the voice ATC.
 If no I will be very happy to help and to take it and
 to start to dig/read/document/propose
 solutions/develop about the voice ATC subject.

By voice ATC, do you mean computer-generated or human ATC?

I'd love to see human ATC (like VATSIM) becoming reality one day, so I
can ditch FS2004 and X-Plane and fly online with fgfs. Has there been
any progress on that so far? If there's interest, I can tell you what
I like and what I dislike about the way it's done in VATSIM, though I
probably haven't got the time to help with the actual coding.

 P.S . Before the list changed its location I was
 receiving diggest list...no after the location of the
 list was changed I receive all the posts one by one
 and I have my mail box full all the time with 100
 flightgear posts which is harder and harder for me to
 follow :-). How can I switch back to digest mode?

Click on the URL at the bottom of the post, you can reset your list
options from there.

  Andras


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Voice ATC

2006-01-09 Thread Martin Spott
Major A wrote:

 I'd love to see human ATC (like VATSIM) becoming reality one day, so I
 can ditch FS2004 and X-Plane and fly online with fgfs. Has there been
 any progress on that so far? If there's interest, I can tell you what
 I like and what I dislike about the way it's done in VATSIM, though I
 probably haven't got the time to help with the actual coding.

I'd be very happy to hear your opinion on VATSIM, as I've ben trying to
push the idea of human voic ATC within FlightGear. I _do_ have some
ideas how voice ATC could/should be realized but my ideas didn't fall
on prolific soil,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Martin Spott
Hello Jon,

Jon Stockill wrote:

 http://flightgear.stockill.org.uk/testing/BaseSceneryWithTiger.tgz

Thanks for posting the link.
Can you share your experience with us how to size the hardware in order
to run this scenery ? I know TIGER is _very_ detailed and, analogous to
Ralf's scenery, certain levels of detail will have to be dropped for
the average user. Is it still possible to run the full detail with
hardware I can buy in my favourite PeeCee shop ?

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

AJ MacLeod schrieb:
I was hoping that it might enable me to run Jon's new KSFO scenery with
Tiger data, but no improvement there at all. Either Jon has to reduce the
ploy count markedly, or I have to upgrade my video card!
 
 Same here, unfortunately :-(  I'd go for the latter option.  Eventually...

I think we have to take special care about those that can't upgrade
their graphics hardware - notebook users. Even new ones are currently
sold with 64 MB of VRAM.

HiRes textures/models are great. But perhaps a low res version
can/should be added also (IIRC we are doing that for the terrain already).
This becomes even more important for multiplayer/AI as more planes are
visible and thus their textures are in memory. It is even more a pity as
during normal flight all other planes are far enough away that their
textures are hardly visible anyway.

If we could offer an additional low res version (only one texture of
256x256 pixels could be enough I reckon) for each plane, much can be
gained and only a minimum of (cheap) disk space lost. This could keep a
bit older hardware running for a long time.

CU,
Christian

-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.0 (MingW32)

iD8DBQFDwpxylhWtxOxWNFcRAk1EAJ0aM8GtOJzvHDXKkEHx+buxQ/qWNgCglQdL
orNSc8oWWbBLeqCM09+ORT0=
=1s+t
-END PGP SIGNATURE-


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] New aircraft - have fun!

2006-01-09 Thread Torsten Dreyer

 ..hang on a sec: Did you make ogeL, or did Lego?  Extend this a bit, and
 ask whether we can legally model the A380, the Wright Flyer etc.

 ..the test is, who made it.  Inspiration can legally come from
 anywhere, even from Microsoft.  ;o)
 We're wise to document all the details, however.
Oh - that one is clear: 
I did all the 3d modeling starting with a blank page using a real Lego toy on 
my desk to check the dimensions. My girlfriend created the logo on vertical 
tail.
But this way or that way - if Lego does not want us to use my model we won't. 
The best way is to ask. And I will do right that and let you know the result.

Until then: enjoy it, it's fun!

Torsten


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] World Custom Scenery Project launched

2006-01-09 Thread Paul Surgeon
On Monday 09 January 2006 12:25, Ralf Gerlich wrote:
 Note that, in order to be able to submit your data to the database later
 on, you need to use suitable digitising methods. Due to technical
 reasons we will not be able to accept modifications based on the current
 version of FlightGear Scenery Designer (v0.3.x) or in the form of binary
 scenery files (.btg). However, as  it seems, Frederic Bouvier is already
 working towards an interfacing possibility for fgsd.

Sounds great!

Obviously a FlightGear oriented app for editing the geospatial data would be 
ideal but how about writing a QGIS plugin to work with QGIS and GRASS?

I'm not sure which would be more work to achieve but I recently discovered the 
GRASS plugin for QGIS which allows you to edit and digitize GRASS data inside 
the nice and friendly QGIS GUI.
Here's a flash demo showing what it looks like and how it works.
http://qgis.org/flash/flashwrapper.php?filename=grass_plugin1.swf

Paul


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] World Custom Scenery Project launched

2006-01-09 Thread Ralf Gerlich

Hi,

Paul Surgeon schrieb:

Sounds great!

Obviously a FlightGear oriented app for editing the geospatial data would be 
ideal but how about writing a QGIS plugin to work with QGIS and GRASS?


I had that idea, too, as we're having more and more problems with the 
v.digit module of GRASS - it's just a bit hard to find out where you 
already digitised and where you still need to.


I'm currently restarting my efforts for a 
GRASS-PostGIS-TerraGear-tutorial, now trying to stand on the shoulders 
of giants instead of their feet (i.e., linking to other, better 
tutorials for some basic parts instead of writing it all myself).


We don't have practical QGIS-GRASS-experience except for some 
preliminary experiments, however, but I think that the combination is 
definitely more powerful than QGIS or GRASS alone and the additional 
power is actually usable for scenery customisation.


However, neither of QGIS or GRASS allows you to see which object type 
was assigned to which shape or line while digitising, so that sometimes 
railroads become highways or forests become lakes. I happened to spot 
some of these things on my flights through our scenery and we're trying 
to correct it where we see it, but this is definitely a general problem.


Best regards,
Ralf


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] ATC background chatter in CVS

2006-01-09 Thread Curtis L. Olson
I just committed a set of atc background chatter wav files to the base 
package in data/ATC/Chatter/UK


These are from around Heathrow.  I've set things up so it's relatively 
easy to drop additional sets from different areas in sibling directories.


So everything to hear background chatter in FlightGear is now committed 
to cvs.


After you update cvs from simgear/flightgear/flightgear-base and 
recompile, just run flightgear and select ATC Chatter from the File - 
Sound Configuration dialog box.  Some of the files are louder/more 
understandable than others ... but it's background chatter and useless 
ear candy so you are better off not trying to understand and pay 
attention to what is really being said anyway.


But it's fun useless ear candy. :-)

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d



---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] World Custom Scenery Project launched

2006-01-09 Thread Cyprien

Hi !
Great !
I hope a long life to your site :)
Cyprien


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Curtis L. Olson

Jon Stockill wrote:

It doesn't seem to be displaying it that's the problem - it's getting 
terragear to build it. Once you reach a certain polygon density things 
start to break down, there's obviously a lot more polygons, but the 
road polys just don't seem to show up, and there's a big increase in 
the number of polygons that seem to have problems with their texture 
coordinates. The resulting scenery was still just about usable on a 
GeForce2 MX 400.


As an idea of the processing involved, as I'm sure you're aware by 
default the terragear tile builder has a cpu limit of 120s set - 
you're not going to get anything at all built with those limits using 
this amount of data - it takes anything between 45 minutes and 75 
minutes on a 1GHz Athlon with 768MB of RAM.




Jon,

I'd be interested in working with the Tiger data as well.  Did you 
create any code to parse/chop the data?


If I had a chance to work through the process I might be able to track 
down some of these problems/issues.


Regards,

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d



---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] rosey Comanche

2006-01-09 Thread Dave Perry

Eric Hofman wrote:

One thing to check (and double check) is that the textures really are 
256x256 (and not 255x256 as has happened to me more than once).


Thanks to both Curt and Eric; that was it!  I found it just before I 
read Eric's note.  I had scaled to 1024x1024 in gimp and never checked 
the exported RGB file.  I opened the RGB in kcolor and the file was 
1041x1035 pix.  I scaled the image in kcolor and now in fgfs, the 
Comanche is textured.


What is left to doto make this a Beta:
1.  Clean up the interior (need to flip some normals or change vertx 
orders I think).
2.  Change the pannel to have the same instrument arangement as the 
original N7764P.  This includes changing the airspeed redline, yellow, 
green, white archs, changing the placards to the Comanche placards, 
making a new pannel RPG with the proper instrument locations.

3. Add animated gear switch and emergency gear extension lever.
4. Add animated Comanche-like yokes.

Questions:
1. This is a very usable nice-flying AC now.  Should I wait until I get 
the above done to submit it to CVS?

2. How do I submit it to CVS?
3.  As I used David Megginson's pa28-161 files as a starting point, in 
the process, I fixed 2 things that make that AC better; 1st, the VOR2 
was not working (just a copy of VOR1), and 2nd, the ADF card was synched 
to the HI.  I changed it to match the property

property/instrumentation/adf/rotation-deg[0]/property
which I believe is correct for both AC.  Do I submit these changes to 
Instruments-3d or do I move the changes back to the pa24-250 directory 
so as not to change David's work?


Thanks again for all the help.  This has been a lot of fun ... and a 
learning experience.

Dave P.


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Tiago Gusmão

Altough s3tc is quite widespread, since we are using 2^n sided textures,
it should be trivial to add support to down-size sides by 2^n if the 
user wishes so, at the expense of longer loading time. We could also 
provide a way to convert the actual files.

Models could also be LODed during loading time, but that's more complicated.
Just a few ideas..

Cheers


Christian Mayer wrote:

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

AJ MacLeod schrieb:


I was hoping that it might enable me to run Jon's new KSFO scenery with
Tiger data, but no improvement there at all. Either Jon has to reduce the
ploy count markedly, or I have to upgrade my video card!


Same here, unfortunately :-(  I'd go for the latter option.  Eventually...



I think we have to take special care about those that can't upgrade
their graphics hardware - notebook users. Even new ones are currently
sold with 64 MB of VRAM.

HiRes textures/models are great. But perhaps a low res version
can/should be added also (IIRC we are doing that for the terrain already).
This becomes even more important for multiplayer/AI as more planes are
visible and thus their textures are in memory. It is even more a pity as
during normal flight all other planes are far enough away that their
textures are hardly visible anyway.

If we could offer an additional low res version (only one texture of
256x256 pixels could be enough I reckon) for each plane, much can be
gained and only a minimum of (cheap) disk space lost. This could keep a
bit older hardware running for a long time.

CU,
Christian

-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.0 (MingW32)

iD8DBQFDwpxylhWtxOxWNFcRAk1EAJ0aM8GtOJzvHDXKkEHx+buxQ/qWNgCglQdL
orNSc8oWWbBLeqCM09+ORT0=
=1s+t
-END PGP SIGNATURE-


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel






---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Voice ATC

2006-01-09 Thread Major A

 I'm not sure whether TCP is a good idea. After all TCP tries 
 retransmitting packets over and over even on a temporary line problem. 
 Voice packets are not that important. If transmissions are lost, it's 
 not a problem for voice and might even add to the realism. ;-)

True -- I was (wrongly) under the impression that IAX2 uses TCP only,
that's why I suggested this. Since IAX2 works very well in my
experience, I think it'll form a good basis for voice ATC. The only
disadvantage it has compared to SIP is that it hasn't been declared a
standard, but other than that, it's better in every respect.

  Andras


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] VFR scenery

2006-01-09 Thread Justin Smithies
How difficult would it be to allow FG to use VFR scenery ? 

I.E. Allow the use of x-plane vfr cd's or data from this site 
http://www.visualflight.net/

Regards,
Justin Smithies


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] World Custom Scenery Project launched

2006-01-09 Thread Martin Spott
Paul Surgeon wrote:

 I'm not sure which would be more work to achieve but I recently discovered 
 the 
 GRASS plugin for QGIS which allows you to edit and digitize GRASS data inside 
 the nice and friendly QGIS GUI.

To my knowledge QGIS functions as a nice GUI to GRASS, the data
handling is still done in GRASS. QGIS itself has a native interface to
PostGIS which works better every release and that allows you to render
PostGIS-stored data but you won't be able to use it for editing.

Yesterday I had a try with uDig which actually allows you to load data
from a PostGIS DB and, manually move polygon nodes around like you did
in CorelDraw and write the result back to the DB. The 1.1M2 beta still
has some bugs but it looks very promising.
Unfortunately it has a big drawback in that you have to load yet
another copy of the Eclipse environment and another Java runtime if you
don't build from source. I like Eclipse and I heavily dislike Java at
all so I'm indetermined if we really can recomment this to the user,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Paul Surgeon
On Monday 09 January 2006 22:11, Christian Mayer wrote:
 Tiago Gusmão schrieb:
  Altough s3tc is quite widespread, since we are using 2^n sided textures,
  it should be trivial to add support to down-size sides by 2^n if the
  user wishes so, at the expense of longer loading time. We could also
  provide a way to convert the actual files.
  Models could also be LODed during loading time, but that's more
  complicated.
  Just a few ideas..

 Yes, that's probably the best idea. And PLIB supports rescaling already
 IIRC (but does it only when it's too big to be accepted by the OpenGL
 driver).

 CU,
 Christian


Well there is still lots of merit in using texture compression. It also allows 
us to stuff a lot more textures (or higher resolution ones) into VRAM even on 
higher end cards.

Sticking over 300MB of textures into 128MB of VRAM is quite feasilble and 
would be really handy if there are lots of MP aircraft flying around with 
30MB of aircraft skin textures or if we ever get around to adding some photo 
scenery to selected areas.

Instead of downsizing and throwing away huge amounts of resolution we can make 
better use of VRAM instead. All that downsizing textures is going to do for 
us is turn our nice crisp textures into blurries.

Paul


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_idv37alloc_id865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] ATC background chatter in CVS

2006-01-09 Thread Major A


 It might be fun to include some of the old classic ATC
 conversations:
 
 http://www.avweb.com/cgi-bin/texis/scripts/avweb-search/search.html?query=shortpublication=avflashcategory=shortfinal
 http://www.businessballs.com/airtrafficcontrollersfunnyquotes.htm

It would be good fun to have an AI C150 circling near the location of
FGFS and say Unknown airport with Cessna 150 circling overhead
... Identify yourself! on UNICOM!

:)

  Andras


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] VFR scenery

2006-01-09 Thread Jon Stockill

Christian Mayer wrote:


The town screenshots look great. (If you don't know, FGFS is also
improving at that area in a very fast pace: http://fgfsdb.stockill.org/
tells me that we've got over 14 objects with over 200 models all
over the world already)

You could try to model a few buildings and add them to the FGFSDB.


If anyone has any objects which they've modelled for X-Plane, and you're 
happy to release them under the GPL for inclusion in flightgear then 
there's a plugin available for Blender which will import X-Plane objects 
(and even aircraft) allowing you to export them as AC3D files for use in 
flightgear.


Jon


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Nasal question

2006-01-09 Thread Ampere K. Hardraade
On January 9, 2006 04:19 pm, Curtis L. Olson wrote:
 In nasal, I would like to check if a string ends in '.wav'.  Is there an
 easy way to do this?

 Thanks,

 Curt.

You can try this:

substr(foo, size(foo) - 5) == .wav

Ampere


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_idv37alloc_id865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Tiago Gusmão
Technically, the extensions can be queried in run-time (and there are a 
few more that can be included easily).
I don't see any reason why would anyone with compatible HW want to 
disable this, but who knows? Perhaps some purist dislikes that s3tc is 
lossy ;)


The other problem is that this is plib, i'm not sure this is simply 
going to be accepted into the tree after being coded properly.
And to make it an option, i think we also need to modify it to get the 
option passed to plib.


Cheers,
Tiago


Christian Mayer wrote:

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Paul Surgeon schrieb:

Well there is still lots of merit in using texture compression. It also allows 
us to stuff a lot more textures (or higher resolution ones) into VRAM even on 
higher end cards.



Definitely. I'm for texture compression (switchable, of course). But on
older / lower end hardware that might not be enough. So we need both.

CU,
Christian

-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.0 (MingW32)

iD8DBQFDwuaelhWtxOxWNFcRAn80AJ9Rkxz0XI66DQeO2Lg/a656/6GyTACgjCGM
2r/7vZTtMQd0KNSW/dHVWUY=
=nXsO
-END PGP SIGNATURE-


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel






---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] New aircraft - have fun!

2006-01-09 Thread Arnt Karlsen
On Mon, 9 Jan 2006 18:36:08 +0100, Torsten wrote in message 
[EMAIL PROTECTED]:

 
  ..hang on a sec: Did you make ogeL, or did Lego?  Extend this a bit,
  and ask whether we can legally model the A380, the Wright Flyer etc.
 
  ..the test is, who made it.  Inspiration can legally come from
  anywhere, even from Microsoft.  ;o)
  We're wise to document all the details, however.
 Oh - that one is clear: 
 I did all the 3d modeling starting with a blank page using a real Lego
 toy on  my desk to check the dimensions. My girlfriend created the
 logo on vertical  tail.

..ok, this means you and your gf owns ogeL, not Lego, so Lego has no
say in this matter, assuming your gf's logo is distinctly different from
Lego's logo, such as a parody.  If she has tried to _re_-create Lego's
logo accurately, then ofcourse Lego has the final word on the usage
of _their_ own logo on your model.

 But this way or that way - if Lego does not want us to use my model we
 won't.  The best way is to ask.

..for the logo, agreed assuming it is Lego's, otherwise and for the
model, disagreed.  Informing them however, and with a measured 
dose of pee down their back inviting them to ignore you, gives you 
legal teeth, should they throw law sharks our way in 5 years, as I 
did inform you and you guys okayed it!.  
And, I'm _quite_ sure they will prefer your girlfriend's logo to, 
Uh-oh!, my sarcastic-logo-under-the-terms-of-the-GPL.  ;o)

 And I will do right that and let you know the result.
 
 Until then: enjoy it, it's fun!

..agreed.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.




---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] New aircraft - have fun!

2006-01-09 Thread fenejd
I thought ogeL had something to do with OpenGL at first, so I think it 
would stand against allegations of trademark dilution :)
Besides, Lego owns the rights to the concept of linking the building 
blocks used in the model, not the model itself, much less a computer 
rendition of that model.
The model itself represents a wholly independent creation.  Now, if Lego 
had created and put the instructions for that same model in their 
packaging, then it might be shakier.

Arnt Karlsen wrote:

On Mon, 9 Jan 2006 18:36:08 +0100, Torsten wrote in message 
[EMAIL PROTECTED]:

  

..hang on a sec: Did you make ogeL, or did Lego?  Extend this a bit,
and ask whether we can legally model the A380, the Wright Flyer etc.

..the test is, who made it.  Inspiration can legally come from
anywhere, even from Microsoft.  ;o)
We're wise to document all the details, however.
  

Oh - that one is clear: 
I did all the 3d modeling starting with a blank page using a real Lego
toy on  my desk to check the dimensions. My girlfriend created the
logo on vertical  tail.



..ok, this means you and your gf owns ogeL, not Lego, so Lego has no
say in this matter, assuming your gf's logo is distinctly different from
Lego's logo, such as a parody.  If she has tried to _re_-create Lego's
logo accurately, then ofcourse Lego has the final word on the usage
of _their_ own logo on your model.

  

But this way or that way - if Lego does not want us to use my model we
won't.  The best way is to ask.



..for the logo, agreed assuming it is Lego's, otherwise and for the
model, disagreed.  Informing them however, and with a measured 
dose of pee down their back inviting them to ignore you, gives you 
legal teeth, should they throw law sharks our way in 5 years, as I 
did inform you and you guys okayed it!.  
And, I'm _quite_ sure they will prefer your girlfriend's logo to, 
Uh-oh!, my sarcastic-logo-under-the-terms-of-the-GPL.  ;o)

  

And I will do right that and let you know the result.

Until then: enjoy it, it's fun!



..agreed.  ;o)

  


-- 
A scientist claims in court that the reason he ran a red light is that, due to
his speed, the color was blueshifted till it appeared green.  Needless to say,
the charges of running the red light were dropped and he lost his license for
speeding excessively.


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-09 Thread Martin Spott
dene maxwell wrote:

 Having read the posts concerning the World Scenery Databse and other 
 associated posts, I am concerned that I won't be able to share the changes I 
 have made to the scenery tiles around my local (NZWN) with others.

This is sad but in fact it's the case. One of the major goals of the
centralized database effort is just to avoid further disappointments of
the sort you feel now. If you look into the mailing list archives of
FlightGear(-devel) and FGSD, then you'll find tracks of this process in
there. Frederic himself has started the 'official' part of the
discussion by noticing that he'd work towards using primitives. In
other words: Your disappointment was predictable 

BUT: You still can share your current scenery files with others and
people will be able to use them as long as they fit into the
auto-generated, 'official' scenery. Once the auto-generated scenery is
built using different, more precise elevation data you might get into
trouble because the boundaries won't fit any more.
This is where our effort comes in: Once people start submitting their
changes in a 'portable' way, they will happily find their contribution
being incorporated in every next scenery build - and I kindly hope you
will follow this path together with us.

 It seems most of the mechanisms to provide changes in a format that can be 
 submitted to the World Scenery Database (WSD) are based around *nix systems 
 and programs. Will I ( as a win32 users) be able to submit in a 
 useful/usable form, my updates, that I have used Fred's FGSD to produce?

The database itself is running on a Unix system, but, hey, we tried to
make sure to be as much open as possible:
The client libraries to the database are available on almost every
platform, the programming interface is well-documented (see
http://www.custom-scenery.org/Submissions.261.0.html). Frederic usually
makes sure that FGSD runs on Windows, there is QGIS on Windows which
makes a nice viewer, there is uDIG which runs on Windows as well (as
it's written with Java/Eclipse), GRASS is available on Windows (although
this might be a tricky part ).

As already being said, the updates you've been making with the old
version (up to 3.x of FGSD) will never make it into the database but
I expect future versions of FGSD to be able to export a format that us
suitable. Frederic won't be able to finish the task overnight but as
far as I can tell he's on the 'right' (TM) track  :-)

Hi Frederic, do you feel ok. !?  ;-)

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


---
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel