Re: [Flightgear-devel] Use of old maps

2006-04-13 Thread Ralf Gerlich

Hi,

Jon Stockill schrieb:

Lee Elliott wrote:
There have been rumours that the OS introduced deliberate errors in 
their maps so that they could be used to identify 'copiers' but quite 
apart from the fact that this would prove nothing (because it doesn't 
preclude someone else doing exactly the same thing or simply making a 
coincidental mistake) the OS also insists quite strongly that is has 
never, and will never introduce data error.



Think again:

http://wiki.openstreetmap.org/index.php/Copyright_Easter_Eggs


That's the interesting part of that German rouling: The court explicitly 
considered the fact that the plaintiff included such easter eggs in its 
maps and dismissed it as irrelevant. However, as it seems the legal 
situation is clearly different in the UK, as the court ruling mentioned 
in your link shows.


In any case, regarding street and landuse data we're probably best off 
using aerials and vectorising off them.



However, have a look at http://publicgeodata.org/Home



Definitely worth your support.


No doubt about it.

Cheers,
Ralf


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Re: [Flightgear-devel] Use of old maps

2006-04-13 Thread Ralf Gerlich

Hi again,

Ralf Gerlich schrieb:

Jon Stockill schrieb:

Think again:

http://wiki.openstreetmap.org/index.php/Copyright_Easter_Eggs



That's the interesting part of that German rouling: The court explicitly 
considered the fact that the plaintiff included such easter eggs in its 
maps and dismissed it as irrelevant. However, as it seems the legal 
situation is clearly different in the UK, as the court ruling mentioned 
in your link shows.


Or put differently: Even though the plaintiff was able to prove the 
origin of the defendant's map by the easter eggs, that bought them 
nothing, as the base data is not copyright protected and the easter eggs 
won't count as mental creation to make it protected.


Again: IANAL, and this is my interpretation of the ruling.

Cheers,
Ralf


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Re: [Flightgear-devel] Use of old maps

2006-04-13 Thread Thomas Förster
 ...
 Or put differently: Even though the plaintiff was able to prove the
 origin of the defendant's map by the easter eggs, that bought them
 nothing, as the base data is not copyright protected and the easter eggs
 won't count as mental creation to make it protected.

 Again: IANAL, and this is my interpretation of the ruling.

I've also thought about this over and over, since I've prepared VERY detailed 
(from German TK25) tiles for (as of now :-() personal use.

Copyright is only one issue though. At least with the german maps there are 
also terms of use, which explicitly disallow even the scanning of the maps 
and of course digitization. I'm not sure what violation of these rules means 
in terms of the legal situation. It would be interesting though whether this 
also is legally restricted to the case of 1:1 reproductions.

On the other hand I've also seen the argument that the map as a whole (i.e. 
the collection of all TK25) is the original work. Reproducing a single TK25 
therefore is just a citation as covered in copyright law. This probably rests 
on thin ice though.

Just to be sure: I'm also not a lawyer and this is my personal interpretation 
of the situation.

Thomas


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RE: [Flightgear-devel] Updated F4E

2006-04-13 Thread Vivian Meazza
Ron Jensen


 http://www.jentronics.com/fgfs/ 
 
 Here is another update to the F4E, same place as it always is
 http://www.jentronics.com/fgfs/F4E.tgz 
 
 Today's update has some cosmetic fixes to the 3D model, it now rotates
 around its axises correctly.  (Thanks Dave)  It also has afterburner
 flames (again, thanks Dave).  There were some changes deep in the FDM as
 well.
 
 I added EGT gauges for the 3D cockpit, and started to model the radar
 display.  The dash looks a bit bare until I replace the gun camera and
 HUD glass.
 
 Carlos Zaragoza Koblischek did a nice texture for the model as well.
 
 Here's a snapshot http://www.jentronics.com/fgfs/f4-paint01.jpg  and the
 texture is here http://www.jentronics.com/fgfs/F4E_base.tgz 

Seeing this reminded me that we still need to sort out the TACAN problem. I
feel uneasy about using hacked frequency/TACAN channel assignments. It seems
to me that we should correct the underlying data in nav.dat.gz by

A. correcting the TACAN frequency where this is in error.

B. adding new VORTAC entries where appropriate.


Vivian



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Re: [Flightgear-devel] European Scenery Textures

2006-04-13 Thread Chris Metzler
On Wed, 12 Apr 2006 21:09:55 -0400
Rob Oates wrote:

 Hmm, I haven't noticed any problems with hgtchop as of yet...at least no
 messages while converting the srtm's to *.arr.gz. file format.
 
 I compiled my version of terragear using
 
 Simgear 0.3.9 and Terragear CVS
 
 however, I still havve a ways before I get to building the completed
 scenery...

I compiled mine using CVS everything.  I hope *that* isn't an issue.

hgtchop didn't freak out for me; it was more of a subtle clue that
there were problems that manifested themselves later at the end of
the chain.  When you run hgtchop on the data and produce the *.arr.gz
files, hgtchop prints status info on each tile to the screen.  Does
that all look OK?  Mine looked just fine, *except* when it printed
the lat/lon of the tile where it was working, there were non-Latin-1
characters (non alphanumeric symbols) in there, which occasionally
caused beeping (ctrl-g, the keyboard bell) when it tried to print
them on the screen.  Otherwise it looked perfectly fine.  But that
was the first sign that something was up.

I'm starting to wonder now if it's not a porting issue -- I'm on an
AMD64 machine in 64-bit mode.  Most 32-bit code is good to go as-is
-- just need a recompile.  That was the case for plib/SimGear/FG,
for instance.  But very occasionally that's not true (cf. a 64-bit
version of OpenOffice).

-c


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Re: [Flightgear-devel] request for new screen shots

2006-04-13 Thread Jim Wilson
 From: Ampere K. Hardraade
 
 On Wednesday 12 April 2006 00:38, Curtis L. Olson wrote:
  I am interested in getting a few more high quality screen shots for the
  v0.9.10 release.
 
  Thanks,
 
  Curt.
 
 Who needs screenshots where there are movies?! :P
 
 http://pigeond.net/photos/flightgear/videos/
 

Those are fun, but perhaps even nicer would be an all cockpit view video of a 
properly executed IFR approach and landing in one of the more complete and 
properly equipped GA models like the 
Cessna 172P.  Of course it should include a pilot model, with animated hands 
adjusting the throttle and tuning the radio, etc. :-)

Best,

Jim


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Kelco Industries
PO Box 160
Milbridge, ME 04658
207-546-7989




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Re: [Flightgear-devel] European Scenery Textures

2006-04-13 Thread Ralf Gerlich

Hi,

Chris Metzler schrieb:

hgtchop didn't freak out for me; it was more of a subtle clue that
there were problems that manifested themselves later at the end of
the chain.  When you run hgtchop on the data and produce the *.arr.gz
files, hgtchop prints status info on each tile to the screen.  Does
that all look OK?  Mine looked just fine, *except* when it printed
the lat/lon of the tile where it was working, there were non-Latin-1
characters (non alphanumeric symbols) in there, which occasionally
caused beeping (ctrl-g, the keyboard bell) when it tried to print
them on the screen.  Otherwise it looked perfectly fine.  But that
was the first sign that something was up.


I have read your mails on terragear-devel but until now nothing of that 
seemed familiar. Until now. I think the non-latin-characters stem from 
the fact that HGT.write_area - which is called from hgtchop - writes the 
bucket to cout. SGBucket stores x and y as char. The operator declared 
in simgear/bucket/newbucket.hxx simply prints that as char. Try the 
attached patch on SimGear.


If anything else doesn't work, I suspect that it doesn't have anything 
to do with this.


Cheers,
Ralf
Index: simgear/bucket/newbucket.hxx
===
RCS file: /var/cvs/SimGear-0.3/source/simgear/bucket/newbucket.hxx,v
retrieving revision 1.9
diff -u -r1.9 newbucket.hxx
--- simgear/bucket/newbucket.hxx	8 Mar 2006 18:16:08 -	1.9
+++ simgear/bucket/newbucket.hxx	13 Apr 2006 13:25:11 -
@@ -316,7 +316,7 @@
 inline ostream
 operator ( ostream out, const SGBucket b )
 {
-return out  b.lon  :  b.x  ,   b.lat  :  b.y;
+return out  b.lon  :  (int)b.x  ,   b.lat  :  (int)b.y;
 }
 
 


[Flightgear-devel] FlightGear 0.9.10 for Solaris

2006-04-13 Thread ken mays
Hello,

I pretty much have FlightGear 0.9.10 ported to Solaris
yet seem to have noticed two things: 

1. FIONBIO is not defined.
2. Issues with src/Scenery/tilemgr.hxx (tilemgr.cpp)
and the defined scope of 'queue' which affects
'fgfs_init.o' compilation. This eventually affects the
compile of fgfs.

Otherwise the other binaries compile fine so it seems
like a small issue.

I am using Solaris 8 and GCC 3.4.5. FlightGear 0.9.9
compiles and works fine on Solaris so it seems like
the use of queue (or the defined scope of it) is
causing minor compile issues.

Here are my test builds from the Blastwave.org
repository for review:

http://www.blastwave.org/testing/flightgear-0.9.10-SunOS5.8-i386-CSW.pkg.gz
http://www.blastwave.org/testing/flightgear-0.9.10-SunOS5.8-sparc-CSW.pkg.gz

Anyone willing to help with the port?!?

Thanks,

Ken Mays
Blastwave.org FlightGear for Solaris maintainer

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[Flightgear-devel] Re: FlightGear 0.9.10 for Solaris

2006-04-13 Thread Melchior FRANZ
* ken mays -- Thursday 13 April 2006 15:30:
 1. FIONBIO is not defined.
 2. Issues with src/Scenery/tilemgr.hxx (tilemgr.cpp)
 and the defined scope of 'queue' which affects
 'fgfs_init.o' compilation.

So, where are the compiler/linker error messages? scope of queue
doesn't really tell me anything. At least my gcc has never complained
about anything like that.

m.


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[Flightgear-devel] tower.cxx

2006-04-13 Thread Melchior FRANZ
Can we *please* finally fix the notorious crashes in tower.cxx?
This is hunting us since *several* *years*, and it's really
getting ridiculous and annoying.

Is it intentional that aircraft entries (TowerPlaneRec) for one
and the same aircraft are at the same time in two or three of
the lists?

I noticed that it's quite normal for aircraft to be in appList
*AND* vacatedList *AND* trafficList. Or more suspiciously: in
rwyList *AND* vacatedList. My assumption is that it sometimes
happens that one of the doubled/tripled entries is moved to
a list where there's already an entry for the same aircraft.
Then RemovePlane removes only one instance of an aircraft per
lists, which makes the other entry/entries point to invalid
memory.

Are the aircraft not managed cleanly, so that they can end up
in several states? Is RemovePlane just going through all lists
because the code doesn't bother to keep track of the ac state?

m.


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[Flightgear-devel] Multiplayer views

2006-04-13 Thread Frank Olaf Sem-Jacobsen

Hi,

I have finally had the time to try to start messing around with 
flightgear source code, and I thought it would be neat to be able to 
look at the different multiplayer aircrafts when playing online.  Since 
it doesn't seem to support looking at any other aircrafts than your own, 
I have started messing around in viewmgr and viewer to add that 
functionality.  I am now able to look at a multiplayer aircraft, but I'm 
having trouble doing this dynamically from nasal.  My first obstacle is 
how do I create a property node to hold the currently selected 
multiplayer aircraft?


I have tried just reading it with getprop and doing something sensible 
if it is unset, but I am unable to determine if it is unset in the first 
place. 

The next challenge is to get the preconfigured views to work with any 
selected multiplayer aircraft as well as your own aircraft, and possibly 
even other AI aircraft.  The problem is that the views are hardcoded 
in preferences.xml, so I must do some serious thinking on how to achieve 
this, perhaps do all the views in Nasal?


I don't know if anybody else is interested in this, or if it goes 
against some kind of guidelines, but it seems a good a place as any to 
start playing around in my spare time :)  As I am not a very 
accomplished pilot myself, this will enable me to tag along on other 
people's flights as a stowaway passenger ;)


Btw, is there any nasal documentation available somewhere?

--
Frank Olaf Sem-Jacobsen



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[Flightgear-devel] b1900d fixes

2006-04-13 Thread Jean-Yves Lefort
Hi, I'm attaching two small fixes for the b1900d:

- Unbreak night lighting of the GPWS buttons
- Fix the author tag (spelling, and remove the line break
  since the property browser does not like it)

PS: Syd: now the instruments lighting stays on even when I switch off
the battery, both generators, the avionics switch and the engines. Is
this intended?

-- 
Jean-Yves Lefort

[EMAIL PROTECTED]
http://lefort.be.eu.org/
Index: Aircraft/b1900d/b1900d-set.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/b1900d/b1900d-set.xml,v
retrieving revision 1.11
diff -u -r1.11 b1900d-set.xml
--- Aircraft/b1900d/b1900d-set.xml  11 Apr 2006 21:11:12 -  1.11
+++ Aircraft/b1900d/b1900d-set.xml  13 Apr 2006 17:03:02 -
@@ -19,9 +19,7 @@
 descriptionBeechcraft B1900D  (YASim) w 3d panel/description
   statusdevelopement/status
 
-  authorSyd Adams (3d model/FDM)
-  - Jean-Yves Lefort (MKVIII gpws)
-   /author
+  authorSyd Adams (3d model/FDM) - Jean-Yves Lefort (MK VIII EGPWS)/author
 
   flight-modelyasim/flight-model
   aerob1900d/aero
@@ -37,7 +35,7 @@
 red alias=/sim/model/b1900d/material/instruments/emission/red/
 green alias=/sim/model/b1900d/material/instruments/emission/green/
 blue alias=/sim/model/b1900d/material/instruments/emission/blue/
-factor alias=/sim/model/b1900d/material/instruments/factor/
+factor alias=/controls/lighting/instruments-norm/
   /emission
 /assemblies
   /mk-viii


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Re: [Flightgear-devel] Multiplayer views

2006-04-13 Thread Josh Babcock
Frank Olaf Sem-Jacobsen wrote:
s as a stowaway passenger ;)
 
 Btw, is there any nasal documentation available somewhere?
 

www.plausible.org/nasal


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Re: [Flightgear-devel] Multiplayer views

2006-04-13 Thread Jim Wilson
 From: Frank Olaf Sem-Jacobsen
 
 I have finally had the time to try to start messing around with 
 flightgear source code, and I thought it would be neat to be able to 
 look at the different multiplayer aircrafts when playing online.  Since 
 it doesn't seem to support looking at any other aircrafts than your own, 
 I have started messing around in viewmgr and viewer to add that 
 functionality.  I am now able to look at a multiplayer aircraft, but I'm 
 having trouble doing this dynamically from nasal.  My first obstacle is 
 how do I create a property node to hold the currently selected 
 multiplayer aircraft?
 

It sounds like what you are doing might be more complicated than necessary.  
How about adding a viewer instance onto the stack of viewers for each MP 
aircraft (as the MP aircraft are instantiated)?  Essentially I would suggest 
that you use the existing viewer class as a building block rather than making 
it more complex.  You could always add multiple views for each MP aircraft if 
you want, and you can do things like add a property to the viewer class that 
identifies MP related viewer objects in order for your script to be able to 
cycle through just those.   In any case the only information you would need for 
this approach would be the current view property that already exists.   
Adding new viewers on the fly might be something that needs to be added to the 
viewmgr for this approach.

If this doesn't sound like what you are looking for, then perhaps you would 
want to do something like create a class that is part of the MP system that 
essentially keeps track of the location data for all the MP aircraft and ties 
the currently watcheed MP aircraft's location to a common property tree 
location.   This class's only job would be to keep track of which is the 
currently watched MP aircraft,  and then for each cycle, copy the location data 
for that aircraft to that common property location for which a view (or 
collection of views) is defined.  I've been saying class but I'm sure you 
could implement the whole thing in a nasal script.  Either way, this approach 
should work fine without any modification to the viewer or viewmgr classes.  
Adding this (as I described here) as extended functionality to the viewer or 
viewmgr class is probably not a good design option.

Best,

Jim


-- 
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Kelco Industries
PO Box 160
Milbridge, ME 04658
207-546-7989




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Re: [Flightgear-devel] Use of old maps

2006-04-13 Thread David Luff
Steve Hosgood writes:

 
 My only comment is just that 1937 maps will certainly be before the 
 National Grid was adopted, and will be based on the old triangulation 
 done between the late 1700's to mid 1800's. I don't know the details, 
 but it wasn't metric (possibly surveyed in survey chains or thousands 
 of yards or royal Babylonian cubits).
 
 The first OS maps based on the new triangulation (which was metric), 
 and with the now-familiar National Grid didn't appear to the public 
 until after WWII.
 
 Whether or not you can get an old survey map to line up with a new 
 survey map (or even with reality!) is not obvious. I'm not even sure if 
 the mapping projection of the pre WWII maps is the same as today's (i.e 
 Transverse Mercator based on the Airy 1830 spheroid). It certainly 
 isn't WGS84 which IIRC is what FG's terrain is based on.
 

Hmm, I've got a feeling that the 36 in OSGB36 might refer to 1936, in which 
case you are probably right - post-war maps should be OK - I've got no problem 
converting to and from WGS84 == OSGB36.  It seems that 1 maps from the 7th 
series in the mid fifties to early sixties are fairly widely available - I 
guess that these are probably the best to go for at the moment.  I will look 
out for one to a hilly area to try as a proof-of-concept.

Regarding the rest of the thread - yes, the OS jealously guards copyright in 
the UK.  Other agencies are just as bad - it was very difficult to find online 
tide tables for dates in the future last time I looked.  I've heard the opinion 
given from a source that I respect that the OS regards vector data from non-OS 
aerial imagery that has been ortho-rectified using OS data to contain residual 
OS copyright.  However, the 50 year expiry of Crown Copyright on published 
works (it's a lot longer on unpublished government material) is clearly stated 
on the OS website, so ultimately all their mapping is free to use - we just 
have to wait a while.  Now that's the sort of development that I like the sound 
of ;-)  I think that elevation and waterbody outlines from the 50s should be 
just fine though, and a major improvement on the current situation.

Cheers - Dave


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