[Flightgear-devel] INCOMPATIBLE CFG FILE

2006-06-18 Thread [EMAIL PROTECTED]
hi @ all!

i have a problem with the Concorde aircraft (and other aircrafts i
downloaded) from flightgear.org. when i start flightgear in terminal
flightgear aborts after loading subsystems and ends with the message
below:

YOU HAVE AN INCOMPATIBLE CFG FILE FOR THIS AIRCRAFT. RESULTS WILL BE
UNPREDICTABLE !!
Current version needed is: 1.65
You have version:

i found a work-arround because i had to edit the first line in the
concorde.xml file to FDM_CONFIG NAME=Aerospatiale/BAC Concorde
VERSION=1.65. after i do that a new error occured:

opening file: /usr/share/games/FlightGear/Navaids/carrier_nav.dat
/usr/share/games/FlightGear/Navaids/TACAN_freq.dat
num gear units = 0
This is a very bad thing because with 0 gear units, the ground trimming
routine (coming up later in the code) will core dump.
Halting the sim now, and hoping a solution will present itself soon!

i hope anybody can help me with this error when i start flightgear,
thanks for doing that!





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Re: [Flightgear-devel] Memory leak

2006-06-18 Thread Vivian Meazza
Lee Elliott wrote

 
 On Saturday 17 June 2006 20:18, Vivian Meazza wrote:
  Lee
 
   On Saturday 17 June 2006 07:34, Melchior FRANZ wrote:
* Lee Elliott -- Saturday 17 June 2006 05:02:
 Is anyone else seeing a memory leak in current cvs?
   
I would be surprised if we had no leaks at all. But in a
short test with $ fgfs --aircraft=ufo --airport=kufo  ...
i didn't see anything like you observed. The memory
consumption was quite stable after a few minutes. (This
was with ATC turned off.)
   
m.
  
   Tried fgfs --aircraft=ufo --airport=kufo and had no
   problems. Went back to the a/c I was testing and just let it
   sit there while doing nothing but reduce the sound volume -
   no problem.
  
   I then closed the canopy (nasal), which resulted in a slight
   increase of fgfs vm utilisation but after waiting for a
   minute or two it was stable.  I then revealed the 2D panel
   and that's when the vm utilisation for fgfs started to ramp
   up (I ssh'd in from another m/c and ran top to watch this).
  
   I switched back to the ufo and when I revealed the 2D panel
   (C-172 default) fgfs vm utilisation seemed to start ramping,
   although a lot more slowly than the a/c I was testing, so it
   looks as though it may be something to do with the 2D panel,
   which is a bit strange.
  
   As I said, the rate seems quite a bit lower with the ufo - I
   had to wait about a minute or so before it was apparent that
   fgfs's vm utilisation was ramping and it was only grabbing
   an extra mb every 30 seconds or so.
  
   Do you see this?
 
  I just left the KC135 running airborne - it chewed up VM and
  finally froze. 2D panel as well. I'm not clear if this is the
  same phenomenon that you are seeing, or if the 2D panel is
  significant.
 
  Vivian
 
 Sounds very much like it - I first noticed under the same
 conditions.
 
 I'll try cvs with Melchior's latest update, but a bit later - I'm
 of to a birthday now.
 

I have now completed a bit more testing using the Seahawk using cvs-head of
this am on Windows XP. With the 3D panel there is no memory leak. When I
switch to the 2d panel on the fly, the memory leak starts. When I switch
back to 3d, the leak stops.

This can be repeated at will. 

Vivian



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Re: [Flightgear-devel] INCOMPATIBLE CFG FILE

2006-06-18 Thread Jon S. Berndt
You need to update your base package. The entire configuration file that you
have for the Concorde, engines, etc. do not work anymore. The format for
JSBSim aircraft has changed. The current FlightGear executable and source
code expects the new format.

Jon
Jon S. Berndt
Development Coordinator
JSBSim Project
www.JSBSim.org

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of
 [EMAIL PROTECTED]
 Sent: Sunday, June 18, 2006 7:52 AM
 To: flightgear-devel@lists.sourceforge.net
 Subject: [Flightgear-devel] INCOMPATIBLE CFG FILE


 hi @ all!

 i have a problem with the Concorde aircraft (and other aircrafts i
 downloaded) from flightgear.org. when i start flightgear in terminal
 flightgear aborts after loading subsystems and ends with the message
 below:

 YOU HAVE AN INCOMPATIBLE CFG FILE FOR THIS AIRCRAFT. RESULTS WILL BE
 UNPREDICTABLE !!
 Current version needed is: 1.65
 You have version:

 i found a work-arround because i had to edit the first line in the
 concorde.xml file to FDM_CONFIG NAME=Aerospatiale/BAC Concorde
 VERSION=1.65. after i do that a new error occured:

 opening file: /usr/share/games/FlightGear/Navaids/carrier_nav.dat
 /usr/share/games/FlightGear/Navaids/TACAN_freq.dat
 num gear units = 0
 This is a very bad thing because with 0 gear units, the ground trimming
 routine (coming up later in the code) will core dump.
 Halting the sim now, and hoping a solution will present itself soon!

 i hope anybody can help me with this error when i start flightgear,
 thanks for doing that!





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[Flightgear-devel] pthreads: FlightGear runtime segfault under Cygwin

2006-06-18 Thread Jon S. Berndt
I've run into an error message seeming to fault pthreads for a flightgear
segfault:

  (gdb) run
  Starting program: /usr/local/bin/fgfs.exe

  Program received signal SIGSEGV, Segmentation fault.
  0x610ae938 in pthread_key_create () from /usr/bin/cygwin1.dll

Is there a way to turn off pthreads? What do pthreads buy me under Cygwin?

Jon



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Re: [Flightgear-devel] Joystick and DEAD-BAND

2006-06-18 Thread Gonzalo Aguilar Delgado
Yep, you are right!

I configured it with fgfj and it puts it behind, I don't know why. The
config is working properly now.

Someone should update fgfj...

Thank you so much...


 On Saturday 17 June 2006 08:18 am, Gonzalo Aguilar Delgado wrote:
  Hi there!
 
  I'm trying to configure my joysticks to use it with FGFS. I'm having
  trouble with the dead-zone setting that seems to do nothing.
 
  My joy is not very new and has a big dead zone (-0.1,0.1) and I'm trying
  to set sead-band to 1.0 or even greater values. But it did not work.
 
  How can I solve this? Because it's terrible to see how controls move
  from time to time a lot!
 
  Thank  you.
 I had the same problem when setting up my joystick
 
 taken from README.joystick.html that ended up working for me:
 You may recall from the section about raw axis value modifiers that 
 dead-band 
 is implemented outside the command manager. This means that if you want to 
 apply a dead-band, the tag *must* precede the binding tag.
 
 
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Re: [Flightgear-devel] Joystick and DEAD-BAND

2006-06-18 Thread Gonzalo Aguilar Delgado
David, 
you are right. A good joystick is what I need... I now that
Thrustmaster does bests but I have not much time to play with FGFS.

And about the parameters you said. I have to test it because as you
finals are now complicated because dead-band...

Thank you so much for your help.



 On 17 Jun 2006, Gonzalo Aguilar Delgado wrote:
  My joy is not very new and has a big dead zone (-0.1,0.1)
  and I'm trying to set sead-band to 1.0 or even greater
  values. But it did not work.
  
  How can I solve this? Because it's terrible to see how
  controls move from time to time a lot!
 
 Lots of joysticks have a dead zone so large that it makes
 them unusable. I got my private license on an aircraft
 that had a stick, not a yoke, and I know how a responsive
 stick should feel. You can't control your aircraft on final
 with crosswind and turbulence with a big dead zone --
 little stick movements don't do anything, and bigger
 movements can jerk the plane right into the ground.
 
 When I bought my last joystick, I tested several demo
 joysticks in a computer store by taking a laptop into the
 store running a modified version of fgjs. I recompiled fgjs
 to display the axis positions with an extra digit of
 precision. I attached each demo joystick and tested
 each axis of movement. Regardless of price, most
 joysticks had a huge dead zone in all three axes. Only
 one model (Thrustmaster Top Gun Fox 2 Pro USB)
 showed an acceptably smooth and continuous movement
 through the center. I'm very happy with it.
 
 There's an alternative to adjusting the dead band. You
 might try setting a very non-linear filter on the position
 in the joystick's .xml file. For example, you can try a
 combination of parameters such as:
 
power type=double2.5/power
offset type=double+0.0/offset
factor type=double+1.0/factor
tolerance type=double0.0/tolerance
 
 This will let you slap the stick around the center dead
 zone to make small corrections, while still allowing
 the controls to reach full travel. That much non-linearity
 is not realistic, however.
 
 
 
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[Flightgear-devel] tacan

2006-06-18 Thread Josh Babcock
What property can I increment to change the channel on the TACAN? I have
a knob on a TACAN instrument that is supposed to either inc/dec the
channel, or the x/y selector, depending on the position of another
switch. I could do this by introducing another property and some nasal
to translate between it and the three existing numeric properties, but
this seems like a bit of a kludge.

Josh


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