[Flightgear-devel] Some Strangeness
Hi All Being new to Flightgear under Linux I have noticed a problem. If I run with the sim the full size of the screen regardless of the screen resolution I have the hotspot points about 1 inch/25mm below were the yellow hotspot squares would indicate the hotspot to be. If I run with a screen resolution of say 1280x1024 and the flightgear geometry set to say 1024x768 then the hotspots are right were the yellows squares indicate they should be.I.E no problem.So if I run FG at the same resolution as the screen resolution then the hotspots are 25mm low if I run with the FG resolution less than the screen then the hotspots are correct. Also if I run FG with enable full screen the sim operates as a slideshow Also if I run the sim with a resolution smaller than the screen resolution and then select the FG window to fullscreen the sim stops to a slideshow. Has anyone else experienced this problem. I tried this on both the 737 and 777 with the same results. I am running FG 9.10 from the FG 9.10 Debian package. Is this a bug or am I doing something wrong. Cheers Innis - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OT: D-EENE
Georg Vollnhals wrote: Martin Spott schrieb: I can't believe it, there actually is a photo on the net that shows the aircraft that I did most of my trainig on. It also features my intructor on the co-seat :-) http://www.flugzeugbilder.de/show.php?id=249541 [...] nice - but now we want to get a photo with *you* on the pilot's seat :-) Getting one with me in the pilot's seat is difficult, but I hope this one is sufficient to serve as a proof ;-) http://foxtrot.mgras.net/bitmap/FGFS/DEEQA-EDNY.jpg Thanks to Ingrid Scholl for handing the photo to me, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Update: Sun
Hi Melchior, that's OK. The code has to fit to the existing codebase and so I'll tidy it up a bit. I just didn't look at those details. No problem. CU Mark Melchior FRANZ wrote: * Mark -- Thursday 20 July 2006 20:31: After it is in cvs I'd be happy for some feedback and suggestions for improvement. Here's some already, mostly formal problems. (I'm the pedant here.) The important aspects seem to be OK. fgGetNode(/environment)); ... in a constructor. Although the existence of the /environment is pretty much guaranteed, we still make sure that the node gets created: fgGetNode(/environment, true)); -- consistency: +SGPath ihalopath = path , ohalopath=path; Now, what is it? spaces around '=' (good) or not? Space in front of comma operator? +i_halo_color[0] = 1- (1.1* red_scat_f); +o_halo_color[0] = 1- (1.4* red_scat_f); Operators sticking on numbers at several places. Either spaces around operators (good IMHO) or not. Or is they kind of unary operators? :-} -- indentation: +ohalo-setCallback( SSG_CALLBACK_PREDRAW, sgSunHaloPreDraw ); +ohalo-setCallback( SSG_CALLBACK_POSTDRAW, sgSunHaloPostDraw ); + + sun_transform-addKid( ohalo ); + sun_transform-addKid( ihalo ); What about aligning those correctly? -- + if ( env_node ){ + env_node-setDoubleValue(atmosphere/altitude-troposphere-top,r_tropo - r_earth); + env_node-setDoubleValue(atmosphere/altitude-half-to-sun, alt_half); + } Umm ... what about indenting that correctly? Yes, I know, the existing code isn't consistent either. But that's no reason to make the situation worse. m. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Update: Sun
Hi Vassilii, it is indeed an debugging artifact. At least the using namespace std is. The rest was existing code. I'll see what I can change. As for the vector math, I didn't change any of that and this is all from the original implementation. And I don't really want to fuzz with that. Mark Vassilii Khachaturov wrote: http://www.akermann.org/fgfs/simgear-sun.tar.gz The chunk @@ -109,6 +109,7 @@ void SGSky::build( double h_radius_m, do // 180 degrees = darkest midnight bool SGSky::repaint( const SGSkyColor sc ) { + using namespace std; if ( effective_visibility 1000.0 ) { enable(); dome-repaint( sc.sky_color, sc.fog_color, sc.sun_angle, seems a debugging artifact to me. In oursun.cxx the constants (such as sqrt_m_log01) should probably be declared as const. Per-coordinate vector calculations there could be made to use the sg facilities of plib, but AFAIU it wouldn't change much except for shorten the code a tiny bit. It's pretty readable as it is anyhow, and fits in very nicely. Also, a patch to Thanks is due along with the commit, to mention yourself :) Thank you very much!!! Vassilii - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Cygwin CVS compile error
Hi, In a Windows XP machine, running cygwin, latest CVS for simgear and flightgear I am getting the SAME or SIMILAR error when linking FlightGear ... well actually when linking fgjs.exe, under cygwin ... namely - Making all in Input make[2]: Entering directory `/home/GeoffMcLane/FlightGear-0.9-cvs/source/src/Input' g++ -DPKGLIBDIR=\/fg-cvs/share/FlightGear\ -g -O2 -D_REENTRANT -L/fg-cvs/lib -L/usr/local/lib -o fgjs.exe fgjs .o jsinput.o jssuper.o -lplibjs -lwinmm -lplibul -lsgprops -lsgmisc -lsgio -lsgdebug -lsgstructure -lsgxml -lz /fg-cvs/lib/libplibul.a(ulClock.o): In function `_ZNK7ulClock10getRawTimeEv': /home/GeoffMcLane/plib-1.8.4/src/util/ulClock.cxx:79: undefined reference to [EMAIL PROTECTED]' collect2: ld returned 1 exit status make[2]: *** [fgjs.exe] Error 1 make[2]: Leaving directory `/home/GeoffMcLane/FlightGear-0.9-cvs/source/src/Input' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/home/GeoffMcLane/FlightGear-0.9-cvs/source/src' make: *** [all-recursive] Error 1 ERROR in make Have read what Georg and Fred wrote ... and having found that libwinmm.a is in /lib/w32api and in /usr/lib/w32api from - $ find / -name *winmm* /lib/w32api/libwinmm.a /usr/lib/w32api/libwinmm.a I altered -lwinmm to -llibwinmm in the 'configure' file, and did ./configure -prefix=xxx, and make again but this time got the error - Making all in Input make[2]: Entering directory `/home/GeoffMcLane/FlightGear-0.9-cvs/source/src/Input' g++ -DPKGLIBDIR=\/fg-cvs/share/FlightGear\ -g -O2 -D_REENTRANT -L/fg-cvs/lib -L/usr/local/lib -o fgjs.exe fgjs .o jsinput.o jssuper.o -lplibjs -llibwinmm -lplibul -lsgprops -lsgmisc -lsgio -lsgdebug -lsgstructure -lsgxml -lz /usr/lib/gcc/i686-pc-cygwin/3.4.4/../../../../i686-pc-cygwin/bin/ld: cannot find -llibwinmm collect2: ld returned 1 exit status make[2]: *** [fgjs.exe] Error 1 make[2]: Leaving directory `/home/GeoffMcLane/FlightGear-0.9-cvs/source/src/Input' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/home/GeoffMcLane/FlightGear-0.9-cvs/source/src' make: *** [all-recursive] Error 1 ERROR in make I altered the same line in configure.ac from -lwinmm to -llibwinmm and set the environment - $ export LDFLAGS=-L/lib/w32api $ export CPPFLAGS=-DNOMINMAX then did $ ./autogen.sh $ ./configure -prefix=/fg=cvs $ make BUT I STILL GET THE ERROR 'CAN NOT FIND'! on linking fgjs.exe - Making all in Input make[2]: Entering directory `/home/GeoffMcLane/FlightGear-0.9-cvs/source/src/Input' g++ -DPKGLIBDIR=\/fg-cvs/share/FlightGear\ -g -O2 -D_REENTRANT -L/lib/w32api -L/fg-cvs/lib -L/usr/local/lib -o fgjs.exe fgjs.o jsinput.o jssuper.o -lplibjs -llibwinmm -lplibul -lsgprops -lsgmisc -lsgio -lsgdebug -lsgstructu re -lsgxml -lz /usr/lib/gcc/i686-pc-cygwin/3.4.4/../../../../i686-pc-cygwin/bin/ld: cannot find -llibwinmm collect2: ld returned 1 exit status make[2]: *** [fgjs.exe] Error 1 make[2]: Leaving directory `/home/GeoffMcLane/FlightGear-0.9-cvs/source/src/Input' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/home/GeoffMcLane/FlightGear-0.9-cvs/source/src' make: *** [all-recursive] Error 1 Note, now there is a -L/lib/w32api and -llibwinmm in the g++ command line ... version is ... $ g++ --version g++ (GCC) 3.4.4 (cygming special) (gdc 0.12, using dmd 0.125) The 'configure' and 'configure.ac' of cvs simgear and tar ball of plib-1.8.4, BOTH also use -lwinmm, but I do not get an error compiling plib or simgear ... but would not expect one since these are just static libraries, just for flightgear, well fgjs.exe ... Commenting OUT the following lines in /src/input/makefile.am, I got the rest of FG to compile ... that is killing the fgjs.exe make, and js_demo as well, although it may not be a problem ... I am 'great' at 'hacking' ;=)) #bin_PROGRAMS = js_demo fgjs #js_demo_SOURCES = js_demo.cxx #js_demo_LDADD = -lplibjs $(base_LIBS) $(joystick_LIBS) -lplibul #fgjs_SOURCES = fgjs.cxx jsinput.cxx jsinput.h jssuper.cxx jssuper.h #fgjs_LDADD = -lplibjs $(base_LIBS) $(joystick_LIBS) -lplibul \ #-lsgprops -lsgmisc -lsgio -lsgdebug -lsgstructure -lsgxml -lz But still a problem with missing -llibwinmm ... So putting this back as -lwinmm in 'configure', and clearing the environment - ie close cygwin windows, then re-open it again - then doing just - $ export CPPFLAGS=-DNOMINMAX $ ./configure -prefix=/fg-cvs $ make AND fgfs.exe LINKED - Making all in Main make[2]: Entering directory `/home/GeoffMcLane/FlightGear-0.9-cvs/source/src/Main' g++ -DPKGLIBDIR=\/fg-cvs/share/FlightGear\ -g -O2 -D_REENTRANT -L/fg-cvs/lib -L/usr/local/lib -o fgfs.exe boot strap.o ../../src/Main/libMain.a ../../src/Aircraft/libAircraft.a ... etc, etc, etc ... ../../src/Environment/libEnvironment.a -lsgroute -lsgsky -lsgsound -lsgephem -lsgmaterial -lsgtgdb -lsgmodel -lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket -lsgprops -lsgdebug -lsgmagvar -lsgmisc -lsgnasal -lsgxml -lsgsound -lsgserial -lsgstructure -lsgenvironment -lsgthreads
Re: [Flightgear-devel] Update: Sun
After doing some cleanup the patches are ready for review and (hopefully) committing to cvs again. The new versions are here: http://www.akermann.org/fgfs/halos.tgz http://www.akermann.org/fgfs/flightgear-sun-2006072201.tgz http://www.akermann.org/fgfs/simgear-sun-2006072201.tgz I tried to do some changes on the halo-texture but there was no difference, so I'll leave the old one in the package for now. The code was cleaned and polished and I must admit it wasn't very consistent. Since there are many people involved in this project it's necessary to keep to certain conventions.-) I didn't touch the vector calculations as Vassilii suggested though. OK, still awaiting comments and suggestions, Mark BTW: Is it better to have one big file with all diffs concatenated or to provide a file for every file changed? Melchior FRANZ wrote: * Mark -- Thursday 20 July 2006 20:31: After it is in cvs I'd be happy for some feedback and suggestions for improvement. Here's some already, mostly formal problems. (I'm the pedant here.) The important aspects seem to be OK. fgGetNode(/environment)); ... in a constructor. Although the existence of the /environment is pretty much guaranteed, we still make sure that the node gets created: fgGetNode(/environment, true)); -- consistency: +SGPath ihalopath = path , ohalopath=path; Now, what is it? spaces around '=' (good) or not? Space in front of comma operator? +i_halo_color[0] = 1- (1.1* red_scat_f); +o_halo_color[0] = 1- (1.4* red_scat_f); Operators sticking on numbers at several places. Either spaces around operators (good IMHO) or not. Or is they kind of unary operators? :-} -- indentation: +ohalo-setCallback( SSG_CALLBACK_PREDRAW, sgSunHaloPreDraw ); +ohalo-setCallback( SSG_CALLBACK_POSTDRAW, sgSunHaloPostDraw ); + + sun_transform-addKid( ohalo ); + sun_transform-addKid( ihalo ); What about aligning those correctly? -- + if ( env_node ){ + env_node-setDoubleValue(atmosphere/altitude-troposphere-top,r_tropo - r_earth); + env_node-setDoubleValue(atmosphere/altitude-half-to-sun, alt_half); + } Umm ... what about indenting that correctly? Yes, I know, the existing code isn't consistent either. But that's no reason to make the situation worse. m. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OT: D-EENE
Getting one with me in the pilot's seat is difficult, but I hope this one is sufficient to serve as a proof ;-) http://foxtrot.mgras.net/bitmap/FGFS/DEEQA-EDNY.jpg Thanks to Ingrid Scholl for handing the photo to me, Martin. Hi Martin, thank you for the picture, now I have an idea how you are looking - and I like that! :-) Regards Georg - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Cygwin CVS compile error
Geoff Air schrieb: Hi, In a Windows XP machine, running cygwin, latest CVS for simgear and flightgear I am getting the SAME or SIMILAR error when linking FlightGear ... well actually when linking fgjs.exe, under cygwin ... namely - Hi Geoff, thank you for all this feedback, but after trying a *lot* of hours to get this error solved I now get another strange one. I actually have no more time as I tried for days reinstalling, changing and recompiling, therefore I now stay with the last working versions I have. Hopefully Fred and Matthias will give us new precompiled versions on ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32 (down at the moment) from time to time! Regards Georg HeliFlyer EDDW - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-16_06:30:33 (mfranz) /var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.cxx - complain about attempts to attach a listener to a tied node - do *not* complain about a listener writing to its own node, but don't enter recursion either =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-16_06:48:22 (mfranz) /var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.cxx ... but then again: it's only a rumor that listeners on tied properties don't work. And like most rumors, it's untrue. So just output a debug message. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-17_12:58:53 (ehofman) /var/cvs/FlightGear-0.9/source/configure.ac /var/cvs/FlightGear-0.9/source/src/Cockpit/cockpit.cxx /var/cvs/FlightGear-0.9/source/src/Cockpit/hud_ladr.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD_ladder.cxx /var/cvs/FlightGear-0.9/source/src/Main/fg_init.cxx Use one standard define for enableing of the Special Purpose FDM code. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-17_13:14:31 (mfranz) /var/cvs/FlightGear-0.9/source/src/Systems/pitot.cxx /var/cvs/FlightGear-0.9/source/src/Systems/pitot.hxx only consider positive airspeed in longitudinal axis =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-17_15:22:45 (ehofman) /var/cvs/FlightGear-0.9/source/configure.ac Somehow this test stopped working on my PC. At least the new solution should work for ages. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-18_16:35:11 (curt) /var/cvs/FlightGear-0.9/source/src/Instrumentation/navradio.cxx - Code cleanups. - Fix a warning about class member initialization order. - Clear up a problem with the default autopilot behavior on the back side of an ILS in preparation for adding a real back course approach mode. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-19_14:46:53 (andy) /var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.cxx /var/cvs/FlightGear-0.9/source/src/Scripting/NasalSys.hxx Rework the naModLock()/naModUnlock() semantics to be more maintainable. The rules are simple (extension functions are called *with* the lock, which must be dropped before calling naCall(), which grabs it) but the tracking of when the lock was held was getting a little confused. Keep a nasal call depth count in the subsystem to figure out whether we are making a sub-call and thus hold the lock. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-19_22:43:07 (curt) /var/cvs/FlightGear-0.9/source/src/Main/main.cxx Always check for if glPointParameterIsSupported, even if we haven't asked for point light distance attenuation, because we may want to toggle this on via the rendering options gui. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-19_22:47:39 (curt) /var/cvs/FlightGear-0.9/source/src/Main/renderer.cxx Add a configuration property to turn on/off the use of point sprites. Generally you want point sprites for performance reasons when enhanced runway lighting (and smooth points) are activated. Most hardware doesn't accelerate the rendering of standard smooth points, so without point sprites you will kill your night time performance if you turn on enhanced runway lighting. Note that enhanced runway lighting breaks our clever scheme to make the runway lighting brightness vary with the relative view angle. This means with enhanced lighting on, all lights are equally bright no matter what direction you view them from. So perpendicular runways are just as bright as runways you are directly lined up with (when enhanced runway lighthing is activated.) You can revert to the original lighting scheme by turning off enhance runway lights, turning off distance-attenuation, and turning off point-sprites in the rendering options menu. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-21_10:48:57 (curt) /var/cvs/FlightGear-0.9/source/src/Main/renderer.cxx Small tweaks to point lighting configuration to better control the appearance of approach rabbits. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-21_14:37:04 (curt) /var/cvs/FlightGear-0.9/source/src/Instrumentation/navradio.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/navradio.hxx Add support for a back-course mode. Nothing changes visualy, but this reverses the autopilot helpers so that the FD/AP can properly fly a BC appr. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-22_03:00:56 (mfranz) /var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD.hxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD_instrument.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/HUD_misc.cxx /var/cvs/FlightGear-0.9/source/src/Instrumentation/HUD/Makefile.am add MIL-STD-1787B Aiming
[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-16_15:51:55 (mfranz) /var/cvs/FlightGear-0.9/data/Aircraft/bo105/Instruments/tach/tach.xml allow 140% for rotor and turbine RPM =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-20_09:30:03 (curt) /var/cvs/FlightGear-0.9/data/gui/dialogs/rendering.xml Add an option to toggle point sprites on/off for runway lighting. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-20_09:31:25 (curt) /var/cvs/FlightGear-0.9/data/preferences.xml Default to turning point sprites on for runway lighting. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-20_12:52:55 (mfranz) /var/cvs/FlightGear-0.9/data/Nasal/gui.nas fix indentation =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-21_13:21:34 (mfranz) /var/cvs/FlightGear-0.9/data/Docs/README.hud first fragment of a README for the new HUD ... to be continued =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-21_18:31:30 (curt) /var/cvs/FlightGear-0.9/data/Aircraft/Citation-Bravo/Citation-autopilot-curt.xml More autopilot tweaks and tuning. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-21_18:32:15 (curt) /var/cvs/FlightGear-0.9/data/Aircraft/Citation-Bravo/Nasal/kfc-200-curt.nas Added approach and back course modes. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-22_03:00:59 (mfranz) /var/cvs/FlightGear-0.9/data/Docs/README.hud add MIL-STD-1787B Aiming Reticle (stadiametric; TODO: standby) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-22_16:02:49 (mfranz) /var/cvs/FlightGear-0.9/data/Docs/README.hud diameter is now an input channel (and thus changeable at runtime) 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel