Re: [Flightgear-devel] Terrain is offsetted (on LTBA Istanbul)

2006-11-02 Thread Martin Spott
Curtis Olson wrote:
 On 11/1/06, Sava? Yatmaz [EMAIL PROTECTED] wrote:

  I'm at LTBA RWY 36 R.I can see myself right on mpmap.But in FG,
  airport(LTBA)
  is not in the right place.It's a bit offsetted to south.ILS approach
  lights
  hovers on sea etc.I think the terrain is not in the right place.Becausei'm
  on the beginning of rwy both in FG and mpmap.

 Our coastline, river, road, land use, land cover database is not as accurate
 as we would wish it to be. :-(

To be precise: We _do_ have an accurate 'standalone' shoreline, but the
available landcover data comes from a different source and doesn't
match this shoreline. The process to get these issues ruled out is
tedious but I think we're on track.

Cheers,
Martin.
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Re: [Flightgear-devel] terrain surface types...

2006-11-02 Thread Martin Spott
syd  sandy wrote:

 [...] ... it would look a bit silly on land , and 
 although it IS a seaplane , some (pilots) apparently take off from 
 runways ;) . And  I am adding retractable gear  , [...]

You know, some people do it the other way round. Just a reminder, I
guess this strip has already been mentioned elsewhere:

  http://foxtrot.mgras.net/bitmap/Wasserlandung_mit_Salto.mpeg

Martin.
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Re: [Flightgear-devel] Small Bug in COM1 (Cessna C-172)?

2006-11-02 Thread Torsten Dreyer
There seems to be a float/rounding issue somewhere in the property system. I 
noticed this too, when modeling the Seneca. I did some debugging and found 
that some values - probably 911.00 is one of these - are converted to a float 
of 910.9 so the display shows 910.99. Same with 700 
(shows 699.99) 710 (shows 709.99) etc.

You can work around this issue by entering 911.001. But I think this is a bug 
that should be fixed. I try to look into this again in the next week.

Torsten

Am Donnerstag, 2. November 2006 11:16 schrieb Holger Wirtz:
 Hi,

 I don't know if this really an error and if this is known...

 When I use the menu for setting the radio frequncies and write 911.00
 in the standby field I get on the display in the cockpit 910.99. In the
 properties the right frequency (911.00) is submitted. Only in the
 cockpit there is the wrong one.

 Ok - I know that 911.00 Mhz is not an official frequency...

 Regards, Holger

-- 

Herzlichen Gruß

Torsten Dreyer

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Re: [Flightgear-devel] Small Bug in COM1 (Cessna C-172)?

2006-11-02 Thread Holger Wirtz
Torsten,

On Thu, Nov 02, 2006 at 11:49:24AM +0100, Torsten Dreyer wrote:
 There seems to be a float/rounding issue somewhere in the property system. I 
 noticed this too, when modeling the Seneca. I did some debugging and found 
 that some values - probably 911.00 is one of these - are converted to a float 
 of 910.9 so the display shows 910.99. Same with 700 
 (shows 699.99) 710 (shows 709.99) etc.
 
 You can work around this issue by entering 911.001. But I think this is a bug 
 that should be fixed. I try to look into this again in the next week.

Great! It seems only to be a bug in the visualisation inside the COM1
(perhaps also in the NAVs?). The values in the property tree are the
right ones.

Holger

 
 Torsten
 
 Am Donnerstag, 2. November 2006 11:16 schrieb Holger Wirtz:
  Hi,
 
  I don't know if this really an error and if this is known...
 
  When I use the menu for setting the radio frequncies and write 911.00
  in the standby field I get on the display in the cockpit 910.99. In the
  properties the right frequency (911.00) is submitted. Only in the
  cockpit there is the wrong one.
 
  Ok - I know that 911.00 Mhz is not an official frequency...
 
  Regards, Holger
 
 -- 
 
 Herzlichen Gruß
 
 Torsten Dreyer
 
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[Flightgear-devel] new model

2006-11-02 Thread Yurik V. Nikiforoff

I make new model of aircraft for FlightGear. How I can distribute it? Should I 
use CVS? Whats a manual I need read about it?

-- 
Wbr, Yurik

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[Flightgear-devel] Confused header inclusion on IRIX with OSG present

2006-11-02 Thread Martin Spott
Hi,
I'm trying to build FG with OSG on IRIX in order to show it on the
FSWeekend this weekend, but I stumble over some strange effect.

To me it appears that some OSG header files get referenced where they
are of no use - but honestly: I don't know. I think I feel some
repeating schema in this issue, In most of the cases the respective OSG
headers get included via:

  simgear/math/SGVec3.hxx

I put the compiler error log here - I noticed that Frederic replied
when I first mentioned this problem on the list but unfortunately I
didn't have the skills to turn his recommendation into something
useful:

  http://www.mgras.net/~martin/MisleadInclude.txt

Does anybody have sort of a 'recipe' for how to fix this ?

Thanks,
Martin.
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Re: [Flightgear-devel] OSG question ...

2006-11-02 Thread Martin Spott
syd wrote:

 This is just a question to satisfy my curiosity , but what was the
 reason for choosing OpenSceneGraph over OpenSG ?

I guess OSG simply has a much wider community. To me OpenSG seems to
focus on academical use (I might be wrong),

Martin.
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Re: [Flightgear-devel] Confused header inclusion on IRIX with OSG present

2006-11-02 Thread Curtis Olson
It's been a *long* time since I've wrangled with the irix compiler, but one idea would be to remove the APIENTRY keyword from one of those lines in the header file and then see if the error for that line disappears. 
If it does, then you know that APIENTRY is expanding to something wrong, or something your compiler doesn't like and you can work your way backwards and see what is defining APIENTRY.Curt.
On 11/2/06, Martin Spott [EMAIL PROTECTED] wrote:
Hi,I'm trying to build FG with OSG on IRIX in order to show it on theFSWeekend this weekend, but I stumble over some strange effect.To me it appears that some OSG header files get referenced where they
are of no use - but honestly: I don't know. I think I feel somerepeating schema in this issue, In most of the cases the respective OSGheaders get included via:simgear/math/SGVec3.hxxI put the compiler error log here - I noticed that Frederic replied
when I first mentioned this problem on the list but unfortunately Ididn't have the skills to turn his recommendation into somethinguseful:http://www.mgras.net/~martin/MisleadInclude.txt
Does anybody have sort of a 'recipe' for how to fix this ?Thanks,Martin.-- Unix _IS_ user friendly - it's just selective about who its friends are !--
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Re: [Flightgear-devel] Small Bug in COM1 (Cessna C-172)?

2006-11-02 Thread Steve Hosgood
Torsten Dreyer wrote:

There seems to be a float/rounding issue somewhere in the property system. I 
noticed this too, when modeling the Seneca. I did some debugging and found 
that some values - probably 911.00 is one of these - are converted to a float 
of 910.9 so the display shows 910.99. Same with 700 
(shows 699.99) 710 (shows 709.99) etc.

  

Hmm - that's interesting. If the value had been stored as a float (or 
double) and printed with (say) %6.2f it should have been rounded off 
correctly. I suspect therefore that the radio display code has converted 
this value to an integer in 10Hz steps and failed to do its own rounding.

So it's doing something like intfreq = (int)real_kHz * 100; or 
intfreq = (int)(real_kHz * 100.0);

If real_kHz had been 910.99 as suggested, this would give 91099 as 
intfreq and yield the reported effect.

What *should* have been done would be more like intfreq = 
(int)(real_kHz + 0.005) * 100;

You can work around this issue by entering 911.001. But I think this is a bug 
that should be fixed. I try to look into this again in the next week.

Torsten
  


Hopefully, there's a clue or two above! I'd look for it myself, but 
don't have a set of sources on this machine.
Steve.


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Re: [Flightgear-devel] terrain surface types...

2006-11-02 Thread Steve Hosgood
Martin Spott wrote:

You know, some people do it the other way round. Just a reminder, I
guess this strip has already been mentioned elsewhere:

  http://foxtrot.mgras.net/bitmap/Wasserlandung_mit_Salto.mpeg

   Martin.
  

That looks like a really expensive mistake!

Just for interest - I know nothing much about seaplanes. What did the 
pilot do wrong?

I'm guessing that the wheels should have been retracted really high (or 
inside the floats) and out of the way. Is that it?
Steve

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[Flightgear-devel] [Fwd: flightgear site]

2006-11-02 Thread Darko Tasovac
It seems the flightgear site was under attack. I noticed that a few
minutes ago. Website was normal 30min ago...I hope they didnt delete all
content.

http://drug-pionir.ueuo.com/Screenshot.png


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Re: [Flightgear-devel] Confused header inclusion on IRIX with OSG present

2006-11-02 Thread Mathias Fröhlich

Hi Martin,

On Thursday 02 November 2006 13:23, Martin Spott wrote:
 Does anybody have sort of a 'recipe' for how to fix this ?
Try with current cvs?

   Greetings

Mathias


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Re: [Flightgear-devel] [Fwd: flightgear site]

2006-11-02 Thread Darko Tasovac
Sorry,

This link works

http://tdarko.googlepages.com/Screenshot.png


Darko Tasovac wrote:
 It seems the flightgear site was under attack. I noticed that a few
 minutes ago. Website was normal 30min ago...I hope they didnt delete all
 content.

 http://drug-pionir.ueuo.com/Screenshot.png


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Re: [Flightgear-devel] [Fwd: flightgear site]

2006-11-02 Thread bass pumped
seems fine now.  I guess it recovered.


On 11/2/06, Darko Tasovac [EMAIL PROTECTED] wrote:
 Sorry,

 This link works

 http://tdarko.googlepages.com/Screenshot.png


 Darko Tasovac wrote:
  It seems the flightgear site was under attack. I noticed that a few
  minutes ago. Website was normal 30min ago...I hope they didnt delete all
  content.
 
  http://drug-pionir.ueuo.com/Screenshot.png
 
 
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Re: [Flightgear-devel] [Fwd: flightgear site]

2006-11-02 Thread Roberto Inzerillo

 seems fine now.  I guess it recovered.


It doesn't look good to me here.
Cleared cache and requested a fresh page with the browser but EGYPT is still 
there :-(


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Re: [Flightgear-devel] [Fwd: flightgear site]

2006-11-02 Thread Curtis Olson
Nice, looks like my web hosting provider got himself hacked. I'll point the dns to my backup server, Mr. Donkey. :-)Curt.On 11/2/06, bass pumped
 [EMAIL PROTECTED] wrote:seems fine now.I guess it recovered.
On 11/2/06, Darko Tasovac [EMAIL PROTECTED] wrote: Sorry, This link works http://tdarko.googlepages.com/Screenshot.png
 Darko Tasovac wrote:  It seems the flightgear site was under attack. I noticed that a few  minutes ago. Website was normal 30min ago...I hope they didnt delete all  content.
   http://drug-pionir.ueuo.com/Screenshot.png-
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Re: [Flightgear-devel] [Fwd: flightgear site]

2006-11-02 Thread Darko Tasovac
Me too

Roberto Inzerillo wrote:
 seems fine now.  I guess it recovered.
 


 It doesn't look good to me here.
 Cleared cache and requested a fresh page with the browser but EGYPT is still 
 there :-(


   


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Re: [Flightgear-devel] [Fwd: flightgear site]

2006-11-02 Thread Curtis Olson
Hmmm, as long as they will let me add my google ads to their hack page, then there's no hurry to fix the site.[joking of course]:-)I've updated the dns for www.flightgear.org
 to point to my backup server. Those of you who have seen the hacked site probably will still have the old dns entry cached for some time, but you can still get to the correct page using 
http://flightgear.org.If you want to see the hacked page for as long as my hosting service takes to fix it, then take a look at http://hacked.flightgear.org
Curt.On 11/2/06, Darko Tasovac [EMAIL PROTECTED] wrote:
Me tooRoberto Inzerillo wrote: seems fine now.I guess it recovered. It doesn't look good to me here. Cleared cache and requested a fresh page with the browser but EGYPT is still there :-(
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Re: [Flightgear-devel] Small Bug in COM1 (Cessna C-172)?

2006-11-02 Thread Steve Hosgood
Steve Hosgood wrote:

So it's doing something like intfreq = (int)real_kHz * 100; or 
intfreq = (int)(real_kHz * 100.0);

  

Let's just catch my own bug before everyone else does :-)
It's the second of those options of course.

Steve

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Re: [Flightgear-devel] new model

2006-11-02 Thread AJ MacLeod
On Thursday 02 November 2006 12:03, Yurik V. Nikiforoff wrote:
 I make new model of aircraft for FlightGear. How I can distribute it?
 Should I use CVS? Whats a manual I need read about it?

Hi Yurik,

The usual way is to post a message here with a link to a tar.gz of your model, 
if possible.  Someone with appropriate CVS commit access can then add it to 
CVS for you.

If for any reason finding web space to hold the file temporarily is a problem, 
just let us know...

Cheers,

AJ

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[Flightgear-devel] Fwd: hack attack

2006-11-02 Thread Curtis Olson
-- Forwarded message --From: support @ frozenwebhostDate: Nov 2, 2006 8:43 AMSubject: Re: hack attackCurt,We are aware of the issue, it appears to be a server wide exploit,
please refer to this thread for updates:http://support.frozenwebhost.com/forum/index.php?showtopic=16Thank You.
Frozenwebhost.com Support-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] Confused header inclusion on IRIX with OSG

2006-11-02 Thread Martin Spott
Curtis Olson wrote:

 It's been a *long* time since I've wrangled with the irix compiler, but one
 idea would be to remove the APIENTRY keyword from one of those lines in the
 header file and then see if the error for that line disappears.
 
 If it does, then you know that APIENTRY is expanding to something wrong, or
 something your compiler doesn't like and you can work your way backwards and
 see what is defining APIENTRY.

This approach looks interesting - and indeed it shows some progress.
While digging around I notices something that's strange to me (again).
In:

  FlightGear/src/Cockpit/hud.hxx

lines 760 and 761 (extern void fgUpdateHUD( osg::State* [...]) look
somehow redundant to me, but this might be something special about C++.
Do you consider this notation as usual ?

Cheers,
Martin.
-- 
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Re: [Flightgear-devel] Confused header inclusion on IRIX with OSG

2006-11-02 Thread Martin Spott
Mathias Fr?hlich wrote:

 On Thursday 02 November 2006 13:23, Martin Spott wrote:
  Does anybody have sort of a 'recipe' for how to fix this ?
 Try with current cvs?

Sorry, no difference,
Martin.
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Re: [Flightgear-devel] Confused header inclusion on IRIX with OSG present

2006-11-02 Thread Frederic Bouvier
Selon Martin Spott :

 Hi,
 I'm trying to build FG with OSG on IRIX in order to show it on the
 FSWeekend this weekend, but I stumble over some strange effect.

 To me it appears that some OSG header files get referenced where they
 are of no use - but honestly: I don't know. I think I feel some
 repeating schema in this issue, In most of the cases the respective OSG
 headers get included via:

   simgear/math/SGVec3.hxx

 I put the compiler error log here - I noticed that Frederic replied
 when I first mentioned this problem on the list but unfortunately I
 didn't have the skills to turn his recommendation into something
 useful:

   http://www.mgras.net/~martin/MisleadInclude.txt

 Does anybody have sort of a 'recipe' for how to fix this ?

add -DAPIENTRY to your c++ command line

-Fred

--
Frédéric Bouvier
http://frfoto.free.fr  Photo gallery - album photo
http://www.fotolia.fr/p/2278/partner/2278  Other photo gallery
http://fgsd.sourceforge.net/   FlightGear Scenery Designer

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Re: [Flightgear-devel] Confused header inclusion on IRIX with OSG

2006-11-02 Thread Martin Spott
Frederic Bouvier wrote:

  Does anybody have sort of a 'recipe' for how to fix this ?
 
 add -DAPIENTRY to your c++ command line

Hi Frederic, thanks for showing up again   unfortunately this
doesn't make the slightest difference,

Martin.
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[Flightgear-devel] placing 3d objects

2006-11-02 Thread Ioan Suciu
Which way is the correct way of placing 3d objects to FG scenery?Placing the object by hand with real coordiantes? or using the UFO to place them related to other object that are by default in FG? like a road or a lake

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Re: [Flightgear-devel] placing 3d objects

2006-11-02 Thread Martin Spott
Hi,

Ioan Suciu wrote:

 Which way is the correct way of placing 3d objects to FG scenery?

It depends   ;-)

 Placing the object by hand with real coordiantes? or using the UFO to place
 them related to other object that are by default in FG? like a road or a
 lake

Don't count on the roads, in many cases they're inaccurate. Lakes are
supposed to be slightly better. We prefer to have 'correct' object
locations, even if the don't match the _current_ scenery because one
day we're supposed to have better Scenery Landcover data and it would
be a pity if the object locations didn't match any more.

I guess you know this page:

  http://fgfsdb.stockill.org/contribute.php

Cheers,
Martin.
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Re: [Flightgear-devel] placing 3d objects

2006-11-02 Thread Ioan Suciu
Don't count on the roads, in many cases they're inaccurate. Lakes aresupposed to be slightly better. We prefer to have 'correct' object
locations, even if the don't match the _current_ scenery because oneday we're supposed to have better Scenery Landcover data and it wouldbe a pity if the object locations didn't match any more.I guess you know this page:
http://fgfsdb.stockill.org/contribute.phpYes, i know it and i will contribute, but for now i'm just learning my way around.
IS
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Re: [Flightgear-devel] Confused header inclusion on IRIX with OSG

2006-11-02 Thread Vassilii Khachaturov
Martin, did you try the -E switch to see what exactly the code expands to
after the preprocessing? sometimes it helps to find the clue.
gcc -E file.c  file.i
V


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Re: [Flightgear-devel] Confused header inclusion on IRIX with OSG

2006-11-02 Thread Martin Spott
Vassilii Khachaturov wrote:
 Martin, did you try the -E switch to see what exactly the code expands to
 after the preprocessing? sometimes it helps to find the clue.
 gcc -E file.c  file.i

To be honest: No, I didn't, but I should have done   I will try
that as well and see, if I find a clue.

Thanks,
Martin.
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[Flightgear-devel] CVS - OSG

2006-11-02 Thread Vivian Meazza
Hi,

SG-CVS fails to build under MSVC8 atm. It fails in SGQuat.hxx. copysign is
not recognised. Replacing

  sin05ang = copysign(sqrt(sin05ang), sig);
 with 
sin05ang = _copysign(sqrt(sin05ang), sig);
 ^
seems to do the trick

Vivian


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Re: [Flightgear-devel] OpenSceneGraph

2006-11-02 Thread Martin Spott
Vassilii Khachaturov wrote:

 Also, where does one take the files missing for the examples (e.g., the
 cow.osg, or the lz.osg mentioned in the runexamples.bat)?

Here for example:

  http://www.openscenegraph.org/osgwiki/pmwiki.php/Downloads/SampleDataset

Martin.
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Re: [Flightgear-devel] terrain surface types...

2006-11-02 Thread Martin Spott
Steve Hosgood wrote:
 Martin Spott wrote:

 You know, some people do it the other way round. Just a reminder, I
 guess this strip has already been mentioned elsewhere:
 
   http://foxtrot.mgras.net/bitmap/Wasserlandung_mit_Salto.mpeg

 Just for interest - I know nothing much about seaplanes. What did the 
 pilot do wrong?
 
 I'm guessing that the wheels should have been retracted really high (or 
 inside the floats) and out of the way. Is that it?

Correct, the drag of these small wheels is enormous when they get into
water at this speed,

Martin.
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Re: [Flightgear-devel] terrain surface types...

2006-11-02 Thread Stuart Buchanan

--- Martin Spott wrote:
 Steve Hosgood wrote:
  Martin Spott wrote:
 
  You know, some people do it the other way round. Just a reminder, I
  guess this strip has already been mentioned elsewhere:
  
http://foxtrot.mgras.net/bitmap/Wasserlandung_mit_Salto.mpeg
 
  Just for interest - I know nothing much about seaplanes. What did the 
  pilot do wrong?
  
  I'm guessing that the wheels should have been retracted really high
 (or 
  inside the floats) and out of the way. Is that it?
 
 Correct, the drag of these small wheels is enormous when they get into
 water at this speed,
 
   Martin.

I'd always read how very bad it is to do a gear-down landing on water and
the likelihood of flipping over the nose, but to see a video of it is
something else...

Ironically, a wheels-up landing on land in an amphibian (or on straight
floats) is much less of an issue. 

Apparently when some Canadians take their float-planes out for the winter
they just land on grass by the side of a runway on their floats. Take-off
involved putting the plane on a truck and driving down the runway until
rotation speed is reached - there's a video of it somewhere...

-Stuart

Send instant messages to your online friends http://uk.messenger.yahoo.com 

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[Flightgear-devel] OSG - Bugs

2006-11-02 Thread Vivian Meazza
Hi,

Just a quick report on some tests with FG-OSG compiled under MSVC8 using
Olaf's project files etc. that I've carried out on the models for which I am
responsible:
 
   Hurricane/Spitfire/Seafire won't start. The starter spins
continuously, but the engine won't fire.
   A4F crashes FG, without any error message that I have found so far.
   Hunter and Seahawk have lost their exhausts (of course). 
   The Engage Launch-bar command (L) is broken.
   The Mixture control (M/m) seems to be broken. 
 The frame rate is well down - approximately 40-50% in like-for-like
circumstances.
 The scenery is significantly darker than with plib with the same
settings 
   
It would be fair to say that under osg pretty much everything is broken. And
finally the someone nicked the sun it disappears from time to time - reset
gets it back. Lot's of work there, but there are no indications of where the
problems might lie, I'm afraid.

Vivian 


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[Flightgear-devel] water landing

2006-11-02 Thread syd
Martin Spott wrote:

You know, some people do it the other way round. Just a reminder, I
guess this strip has already been mentioned elsewhere:

  http://foxtrot.mgras.net/bitmap/Wasserlandung_mit_Salto.mpeg

   Martin.
  
  
That looks like a really expensive mistake!

Just for interest - I know nothing much about seaplanes. What did the 
pilot do wrong?

I'm guessing that the wheels should have been retracted really high (or 
inside the floats) and out of the way. Is that it?
Steve

Now THAT had to be embarrasing! Actually while researching floats
with retractable wheels for the DHC-2 , I ran across a couple
accident reports of the DHC-2 doing the same thing: landing on water
with wheels extended and doing the nose dive. Unfortunately the pilots
weren't as lucky as this guy.
Syd   

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[Flightgear-devel] FG compile problem: error: 'osg' has not been declared

2006-11-02 Thread Dave Perry
George Patterson posted this same error Nov. 1, but I did not see any
response or suggestion as to what was wrong.  I updated plib, simgear
and fgfs source from cvs last Monday and downloaded the osg flightgear
tar and followed the README.txt directions. Compiled plib, then the
three packages in the tar and then simgear all OK.. But the fgfs compile
produced the following error:

Making all in Airports
make[2]: Entering directory
`/usr/local/FlightGear-0.9/source/src/Airports'
if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
-I/usr/local/include  -I/opt/OSG/include -D_REENTRANT -MT
groundnetwork.o -MD -MP -MF .deps/groundnetwork.Tpo -c -o
groundnetwork.o groundnetwork.cxx; \
then mv -f .deps/groundnetwork.Tpo .deps/groundnetwork.Po; else rm
-f .deps/groundnetwork.Tpo; exit 1; fi
../../src/AIModel/AIBase.hxx:121: error: ‘osg’ has not been declared
../../src/AIModel/AIBase.hxx:121: error: expected ‘;’ before ‘’ token
../../src/AIModel/AIBase.hxx:176: error: ‘osg’ has not been declared
../../src/AIModel/AIBase.hxx:176: error: expected ‘;’ before ‘*’ token
make[2]: *** [groundnetwork.o] Error 1
make[2]: Leaving directory
`/usr/local/FlightGear-0.9/source/src/Airports'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/usr/local/FlightGear-0.9/source/src'
make: *** [all-recursive] Error 1

Did I miss a fix?
-- 
Dave Perry [EMAIL PROTECTED]


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Re: [Flightgear-devel] real life: a flight from EDHL to EBBR and back

2006-11-02 Thread leee
On Thursday 02 November 2006 12:20, Torsten Dreyer wrote:
[snip...]

that was a good read Torsten, thanks for posting it.

LeeE

...or something


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