Re: [Flightgear-devel] GIS data; Was: B-29 And Flightgear
Hi Brian, Brian Penix wrote: Second, besides the B-29 stuff I do Geographic Information Systems (GIS) for a living and have loads of data where that is concerned. Who is the point of contact for bettering the various layers in the scenery? Yes, please ;-) I'm the maintainer of this repository: http://wiki.osgeo.org/index.php/Geodata_Repository#PostGIS_serving_vector_data that grew out of the idea to put the landcover data into a unified form before Scenery is built from it. What dou you have to offer, does the license meet the needs of a GPLed software project ? Cheerio, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Book
--- Curtis Olson wrote: More on this later, but here's a quick link: http://www.bomots.de/flightgear/index.htm Bomots has just published a FlightGear book in the German language. The title is FlightGear kompakt, ISBN: 3-939316-12-1. I have a copy in front of me and it it looks really nice. (I say looks because I don't exactly read German very well.) It's very current and includes a lot of pictures of the various available FlightGear aircraft. It looks like it is very well put together. From the extract Heiko linked to on the -user list is quite impressive. In particular the labeled diagrams of the default panel instruments are very clear. Pity they didn't switch anti-aliasing on the for the screenshots and chose an aircraft with gear sunk into the ground! I have previously investigated using some web-based print-on-demand publisher to get a properly bound version of The FlightGear Manual. With the latest revisions, The Manual is improving rapidly, and getting much bigger so printing it out on a laser-printer is no-longer efficient. If there was enough interest, such a book might provide another little useful revenue stream to cover some of the server running costs. From what I recall, the cost of printing the manual through lulu.com was something in the region of $20, though I don't recall if that was in BW or colour. -Stuart ___ All New Yahoo! Mail Tired of unwanted email come-ons? Let our SpamGuard protect you. http://uk.docs.yahoo.com/nowyoucan.html - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] objects with transparent textures
There are objects with transparent textures - part of visual model or 3d instruments. If two or more such objects overlaps, there is wrong appearance. Objects behind transparent texture may disappear or lost transparency. Some models from CVS has this effect (artefacts with windows, propeller disk etc). I can't find documentation about it. I found, that appearance of transparent objects depend from sequense this objects in ac file. But there is no methods for control of object sequence in 3d editors (like ac3d). There is simple issue - swap objects in ac file by text editor. Ac3d have simple and well documented format of file. Order of transparent object in ac file must be from rear to front. For example, if object A stay behind object B, then object A must be placed in ac file before object B. I don't know, if wrong appearance of transparent object present in OSG world, but PLIB version is. -- Wbr, Yurik - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Book
tangyong wrote: Can anybody translate the book to English?I think there are more people c= an read English than German language. If you're looking for a manual in English language, please visit our documentation pages and enjoy The FlightGear Manual, updated yesterday, in PDF or HTML: http://www.de.flightgear.org/docs.html Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Book
Am Donnerstag 25 Januar 2007 02:26 schrieb tangyong: Can anybody translate the book to English?I think there are more people can read English than German language. I could but I don't have the book. From what I've read in the sample chapter there are lots of slips and even errors in it. Looks like somebody learned the prog on its own and had better asked a question or two before writing the book. Also the guy does not really know about aviation... :-( My opinion is to set a link on the FG webpage to the book (after all its a printed Flightgear book) but to put a cautious note aside that it is not THE official FG book. Thomas -- PhD Student, Dept. Animal Physiology, HU Berlin Tel +49 30 2093 6498, Fax +49 30 2093 6375 - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Book
* Stuart Buchanan -- Thursday 25 January 2007: I have previously investigated using some web-based print-on-demand publisher to get a properly bound version of The FlightGear Manual. [...] If there was enough interest, such a book might provide another little useful revenue stream to cover some of the server running costs. Yes. And let's call it the unofficial handbook. The official one is the funny one with the archaic screenshots (2D panel, legacy GUI style with text not fitting in buttons, etc.). :-} I have to add, though, that I'm happy about the fact that there are people writing books about fgfs *at all*. m. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Book
Melchior FRANZ wrote: Yes. And let's call it the unofficial handbook. The official one is the funny one with the archaic screenshots (2D panel, legacy GUI style with text not fitting in buttons, etc.). :-} Well, you certainly know that, aside from fixing it yourself, giving a detailed bug report is the best start for improvement ;-) We're open for suggestions which pictures to place at the different places and personally I'd be happy if you could provide us some shots to replace the old ones. We don't claim The Manual to be perfect, yet we make it as accurate as our time permits. In fact, writing a book consumes a lot more time than simply dropping a few lines in the Wiki here and there. Some people still need to be made aware of this fact, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Book
Melchior FRANZ wrote: Umm, but how is it the official FlightGear-user handbook. In which way is it official? Authorized in any way? Or is it just TFM (The FlightGear Manual) translated? Just marketing speak?! Yes probably ... Yup, indeed this is just marketing speak, no official blessing at all. The publisher approached me approx. two years ago in order to make we write this book (apparently I declined to do so) but apparently forgot to let anyone proof-read the book before it got into print The book indeed contains some small glitches, but to my impression these are not too serious not to recomment this book. I'd say it is a really good start for Joe Average into using FlightGear and it'll keep him busy exploring new features for a while. By comparing its level to that of the popular Data Becker books - do they still exist ? - then I'd certainly consider this FlightGear book as superior, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Book
* Martin Spott -- Thursday 25 January 2007: Melchior FRANZ wrote: Yes. And let's call it the unofficial handbook. The official one is the funny one with the archaic screenshots (2D panel, legacy GUI style with text not fitting in buttons, etc.). :-} Well, you certainly know that, aside from fixing it yourself, giving a detailed bug report is the best start for improvement ;-) We're open for suggestions [...] I mocked the official handbook -- you know, the German one. Not the unofficial one. But if I hit a nerve here, and the unofficial TFM has the same problems, then be my guest. As long as the legacy GUI style is the default, the text not fitting in buttons is a feature, so the images are just fair. In a sad way. ;-) m. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Book
Melchior FRANZ wrote: * Martin Spott -- Thursday 25 January 2007: Melchior FRANZ wrote: Yes. And let's call it the unofficial handbook. The official one is the funny one with the archaic screenshots (2D panel, legacy GUI style with text not fitting in buttons, etc.). :-} Well, you certainly know that, aside from fixing it yourself, giving a detailed bug report is the best start for improvement ;-) We're open for suggestions [...] I mocked the official handbook -- you know, the German one. Not the unofficial one. But if I hit a nerve here, and the unofficial TFM has the same problems, then be my guest. As far as I'm concerned you didn't hit any nerve - but you leave me confused. There is The Manual that comes with the Software, formerly known as Getting Started Guide - which I would call the 'official' manual. Then there is this German book by Rene Gäbler, which is named to be an official user handbook and which I'd call 'unofficial'. Is there a third one ? We're aware that The Manual contains several screenshots that are no more up to date and we _do_ realize the need to replace them. That's why I was inviting you to provide some new ones if you like, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Book
Stuart Buchanan wrote: From what I recall, the cost of printing the manual through lulu.com was something in the region of $20, though I don't recall if that was in BW or colour. Using a carefully picked set of images in The Manual would allow these to look pretty decent in BW as well. Yet this is a really tricky part and requires certain post-processing of the shots Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] objects with transparent textures
On Thursday 25 January 2007 10:21, Yurik V. Nikiforoff wrote: There are objects with transparent textures - part of visual model or 3d instruments. If two or more such objects overlaps, there is wrong appearance. I found, that appearance of transparent objects depend from sequense this objects in ac file. But there is no methods for control of object sequence in 3d editors (like ac3d). Actually, there are, (in AC3D, and ISTR in blender too) though they might not be very obvious in AC3D at least... I know someone else had to point them out to me. In AC3D, from the tools menu select heirarchy view. You are shown a view of the complete tree of objects and groups; if you right click on any object or group you can select move to head or move to tail and change the object ordering that way. There was also a simple ordering animation which could be done in the FG XML file using a none animation type, but simply listing the objects in object-name tags in the desired order. I'm not sure whether that still works with OSG or not (I've never used it myself anyway AFAIK). It's mentioned in the model-howto.html If you would like yet another way, Melchior has a python script called ac3d-scan which I think would also do what you want http://members.aon.at/mfranz/ac3d-scan HTH, AJ - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] objects with transparent textures
В сообщении от 25 Январь 2007 19:44 AJ MacLeod написал(a): There was also a simple ordering animation which could be done in the FG XML file using a none animation type, but simply listing the objects in object-name tags in the desired order. I'm not sure whether that still works with OSG or not (I've never used it myself anyway AFAIK). It's mentioned in the model-howto.html oops... I don't known about it. I read handbook from FG distribution and here: http://www.flightgear.org/Docs/fgfs-model-howto.html, but not found nothing about ordering objects and transparency problem... -- Wbr, Yurik - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] objects with transparent textures
On Thursday 25 January 2007 14:07, Yurik V. Nikiforoff wrote: I read handbook from FG distribution and here: http://www.flightgear.org/Docs/fgfs-model-howto.html, but not found nothing about ordering objects and transparency problem... Yes, I can see why... that page seems quite out of date compared to the one with the same name in your data/Docs directory; you might want to have a look at it instead. Cheers, AJ - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and questions
I'm personally hoping a shuttlecraft will replace the ufo. Light and maneuverable, excellent for flying close to the ground, up mountain canyons. But you probably guessed that already. ;) Perhaps the Klingon Bird of Prey is small enough to fly near the ground. If it doesn't have too many vertices and faces. That's what's taken me over a year to get working with the runabout. I'd still like to know what that limitation actually is. Actually, it wouldn't be hard to implement a cloaking device. Just make every object an animation, and turn it off... Kind of defeats the purpose of having the model though, unless you're in a multi-player environment. Glad you like them, Enjoy! Stewart -- Dene wrote: Nice models - I am looking forward to a klingon vessel! With or without cloaking device? Wouldn't a Klingon warbird be a nice alternative to the UFO? Dene NZWN - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] about evil buildings (OSG PLIB)
I'm having several problems with the OSG branch. Actually, it's still unusable for me. Some problems are only transient and rather cosmetic, though still horrible for me and my bo105 (broken material animation, no volumetric shadows), but others are quite substantial. I don't mention this here to complain about OSG. Mathias does a great job, and that although he's mostly on his own, with not much help. Why I mention it is, because this is also seems to be a problem under PLIB, albeit much less so: It turned out that when I'm looking towards San Francisco City from KSFO, the frame rate drops dramatically in OSG. From around 24 to only 6. Now I've investigated what the cause is. I used this command line. $ fgfs --aircraft=ufo --lon=0.51 --lat=0.51 --altitude=300 \ --prop:input/joysticks/js=0 \ --prop:cursor=Scenery/Objects/w130n30/w123n37/emb-1-fb.xml The /input/joysticks/js=0 is a way to avoid any js input. The --lon/--lat are to minimize other influences. 0/0 has the problem that a yellow/blue glider sits there (WTF?!), and 0.5/0.5 sits in a white rift. If I place one or more of these buildings into the ocean, I get this drop in framerate: FPS Number OSG PLIB ` 0 97 89 1 74 85 2 62 82 3 54 78 4 47 76 5 43 73 6 39 71 7 35 69 Note how only four of these buildings drop my framerate in the OSG branch to 50%! Scary! The building seems to cause z-buffer-fighting. There are some textured faces positioned rather close to each other, but apart from that the model looks rather unspectacular, with no transparencies (material or texture). m. PS: Linux 2.6.19.2, nVidia FX5500/256MB. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] B-29 And Flightgear
On Thursday 25 January 2007 03:57, Brian Penix wrote: Now on to the real reason for this post. I have access to loads of data for the B-29 Super Fortress mostly dealing with the electrical components used and the meters for control panels. I have been crawling all over the wiki (and will continue to do so even though I hate wikis) for how to make these meters for the B-29 (especially for the currently non-functional Engineer's station) look more authentic. The first point of contact with things like this should be the original model author (or this list if you can't find their details). The b29 is Josh Babcock's work so you would be best getting in touch with him directly if you can (his email address is in the README file)... but he may be busy at the moment, I'm still waiting to hear back from him myself (hint hint Josh :-) The problem is that I don't really write code very well but I can do the correct meter artwork based on documented sources. (I already have one such meter artwork done but don't know what to do with it). You need to use a 3d modelling package (I like AC3D, but Blender is free, open source and extremely powerful if you get along with it) to create / modify or manipulate the instrument that the face belongs to (i.e. to make sure it has the correct shape /number of hands etc) You then need to create an XML file to control the animation of it (if it's to be a working gauge). That instrument-specific XML file then needs to be included by the main model XML file. It sounds awfully complicated and long-winded, but once you understand what's going it really isn't. By far the best way to get to grips with this stuff is to look at existing instruments and see how they're done - in the b29, check the Instruments/jrb-wbd-clock.xml file for example, which controls the clock. You can open the jrb-wbd-clock.ac in Blender or AC3D and check it over... you should probably start with an existing instrument like this and modify it to suit your needs. Anyway, I'm sure that even just the gauge faces (artwork) would be very welcome, even if you never managed to figure out the rest (which I'm sure anyone can do, given a bit of effort). Cheers, AJ - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear and IVAO
No problem to me regarding GPL... I'll wait for your contact. Thanks. On 1/25/07, Pep Ribal [EMAIL PROTECTED] wrote: Thanks for the interest, Thiago. Of course all help is welcome, and I'm sure I can learn from your Linux experience. However I must stick to the guidelines of the IVAO staff, as there are chances that they host the project (not confirmed yet). But there should be no problem. The only condition from my part is that it should be free softare (GPL license). Cheers. Pep. Thiago Drechsel escribió: Hi Pep. I've been working with Linux for a long time, but I'm new with FG stuff. I can't be your mentor, but I'd like to help you developing this interface. I think this is an excelent learning oportunity. Can I join your team? Thanks. Thiago Drechsel On 1/25/07, Pep Ribal [EMAIL PROTECTED] wrote: Hi all, I'll explain what brings me here: I'm a member of the IVAO network (http://www.ivao.aero), which provides a background for flight simmers and virtual controllers. Perhaps many of you already know about what I'm going to explain. Virtual pilots connect to the network either as virtual ATC or virtual pilot. In this last case (pilot), the user needs in the first place, a flight simulation software (Micro$oft Flight $imulator, X-Plane, Fly!,...). In the second place, a connection software that links the simulator to the IVAO network. Usually this client software is displayed as a kinda FMS-like gauge. The IVAO pilot client for M$ FS is called Ivap. A notorious existing client for other simulators is Squawkbox. In the third place, an account in the IVAO network, which is 100% free of charge (IVAO is a free network). Thus, you can use your favourite simulator in an environment with hundreds of other pilots and controllers who are using either other flight simulators (and so other pilot clients) or ATC clients. So far, most of the people who fly online in IVAO is unfortunately using M$ FS. Some of them use X-Plane, Fly! or other simulators. So far there's no possibility to fly in IVAO with a free software simulator like Flightgear, because there's no client software for them. And that's what I intend to fix. I've had a few conversations with the software development team of IVAO and it's very likely that they'll offer me their help and support for the development of a pilot client flor Flightgear. This way, FG users will be able to fly online with thousands of pilots who actually fly other simulators. It's a few months since I moved to the Linux environment. I'm a software developer but I've always developed under (sorry! :( ) the M$ environment. What I'm asking to you is some help regarding communication between Flightgear and the client, which will have to produce an information flow between the simulator and the server, regarding weather, planes position, and so on. An optionally (as this will be my first Linux project) I'll be more than happy if someone offered to be my mentor in these my first steps in the path of the light side of the force. However I'll try not to be a burden: I have been studying a lot these last months and I learn fast. Thanks all! Pep Ribal. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV -- ___ Flightgear-devel mailing list [EMAIL PROTECTED]://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and
[Flightgear-devel] Flightgear and IVAO
Hi all, I'll explain what brings me here: I'm a member of the IVAO network (http://www.ivao.aero), which provides a background for flight simmers and virtual controllers. Perhaps many of you already know about what I'm going to explain. Virtual pilots connect to the network either as virtual ATC or virtual pilot. In this last case (pilot), the user needs in the first place, a flight simulation software (Micro$oft Flight $imulator, X-Plane, Fly!,...). In the second place, a connection software that links the simulator to the IVAO network. Usually this client software is displayed as a kinda FMS-like gauge. The IVAO pilot client for M$ FS is called Ivap. A notorious existing client for other simulators is Squawkbox. In the third place, an account in the IVAO network, which is 100% free of charge (IVAO is a free network). Thus, you can use your favourite simulator in an environment with hundreds of other pilots and controllers who are using either other flight simulators (and so other pilot clients) or ATC clients. So far, most of the people who fly online in IVAO is unfortunately using M$ FS. Some of them use X-Plane, Fly! or other simulators. So far there's no possibility to fly in IVAO with a free software simulator like Flightgear, because there's no client software for them. And that's what I intend to fix. I've had a few conversations with the software development team of IVAO and it's very likely that they'll offer me their help and support for the development of a pilot client flor Flightgear. This way, FG users will be able to fly online with thousands of pilots who actually fly other simulators. It's a few months since I moved to the Linux environment. I'm a software developer but I've always developed under (sorry! :( ) the M$ environment. What I'm asking to you is some help regarding communication between Flightgear and the client, which will have to produce an information flow between the simulator and the server, regarding weather, planes position, and so on. An optionally (as this will be my first Linux project) I'll be more than happy if someone offered to be my mentor in these my first steps in the path of the light side of the force. However I'll try not to be a burden: I have been studying a lot these last months and I learn fast. Thanks all! Pep Ribal. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear and IVAO
Pep Ribal wrote: What I'm asking to you is some help regarding communication between Flightgear and the client, which will have to produce an information flow between the simulator and the server, regarding weather, planes position, and so on. Hi Pep, Over the past few years we've tried to work with the VATSIM folks to develop a similar interface, but the GPL license an their proprietary stuff kept getting in the way. Perhaps with IVAO it might be different At any rate, I've been with FG for several years now and would welcome such an interface. (see the 747 project page on the FG website). Curt and I have taken the sim to several shows -- a real-time, live interface to other players/controllers would have been a show stopper. I'll be glad to help and try to be your mentor, especially in the communications area; so if you have any questions, need some code snippets, fire away with your questions. Regards John W. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear and IVAO
Hi Pep. I've been working with Linux for a long time, but I'm new with FG stuff. I can't be your mentor, but I'd like to help you developing this interface. I think this is an excelent learning oportunity. Can I join your team? Thanks. Thiago Drechsel On 1/25/07, Pep Ribal [EMAIL PROTECTED] wrote: Hi all, I'll explain what brings me here: I'm a member of the IVAO network (http://www.ivao.aero), which provides a background for flight simmers and virtual controllers. Perhaps many of you already know about what I'm going to explain. Virtual pilots connect to the network either as virtual ATC or virtual pilot. In this last case (pilot), the user needs in the first place, a flight simulation software (Micro$oft Flight $imulator, X-Plane, Fly!,...). In the second place, a connection software that links the simulator to the IVAO network. Usually this client software is displayed as a kinda FMS-like gauge. The IVAO pilot client for M$ FS is called Ivap. A notorious existing client for other simulators is Squawkbox. In the third place, an account in the IVAO network, which is 100% free of charge (IVAO is a free network). Thus, you can use your favourite simulator in an environment with hundreds of other pilots and controllers who are using either other flight simulators (and so other pilot clients) or ATC clients. So far, most of the people who fly online in IVAO is unfortunately using M$ FS. Some of them use X-Plane, Fly! or other simulators. So far there's no possibility to fly in IVAO with a free software simulator like Flightgear, because there's no client software for them. And that's what I intend to fix. I've had a few conversations with the software development team of IVAO and it's very likely that they'll offer me their help and support for the development of a pilot client flor Flightgear. This way, FG users will be able to fly online with thousands of pilots who actually fly other simulators. It's a few months since I moved to the Linux environment. I'm a software developer but I've always developed under (sorry! :( ) the M$ environment. What I'm asking to you is some help regarding communication between Flightgear and the client, which will have to produce an information flow between the simulator and the server, regarding weather, planes position, and so on. An optionally (as this will be my first Linux project) I'll be more than happy if someone offered to be my mentor in these my first steps in the path of the light side of the force. However I'll try not to be a burden: I have been studying a lot these last months and I learn fast. Thanks all! Pep Ribal. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear and IVAO
Thanks for the interest, Thiago. Of course all help is welcome, and I'm sure I can learn from your Linux experience. However I must stick to the guidelines of the IVAO staff, as there are chances that they host the project (not confirmed yet). But there should be no problem. The only condition from my part is that it should be free softare (GPL license). Cheers. Pep. Thiago Drechsel escribi: Hi Pep. I've been working with Linux for a long time, but I'm new with FG stuff. I can't be your "mentor", but I'd like to help you developing this interface. I think this is an excelent learning oportunity. Can I join your team? Thanks. Thiago Drechsel On 1/25/07, Pep Ribal [EMAIL PROTECTED] wrote: Hi all, I'll explain what brings me here: I'm a member of the IVAO network (http://www.ivao.aero), which provides a background for flight simmers and virtual controllers. Perhaps many of you already know about what I'm going to explain. Virtual pilots connect to the network either as virtual ATC or virtual pilot. In this last case (pilot), the user needs in the first place, a flight simulation software (Micro$oft Flight $imulator, X-Plane, Fly!,...). In the second place, a connection software that links the simulator to the IVAO network. Usually this client software is displayed as a kinda FMS-like gauge. The IVAO pilot client for M$ FS is called Ivap. A notorious existing client for other simulators is Squawkbox. In the third place, an account in the IVAO network, which is 100% free of charge (IVAO is a free network). Thus, you can use your favourite simulator in an environment with hundreds of other pilots and controllers who are using either other flight simulators (and so other pilot clients) or ATC clients. So far, most of the people who fly online in IVAO is unfortunately using M$ FS. Some of them use X-Plane, Fly! or other simulators. So far there's no possibility to fly in IVAO with a free software simulator like Flightgear, because there's no client software for them. And that's what I intend to fix. I've had a few conversations with the software development team of IVAO and it's very likely that they'll offer me their help and support for the development of a pilot client flor Flightgear. This way, FG users will be able to fly online with thousands of pilots who actually fly other simulators. It's a few months since I moved to the Linux environment. I'm a software developer but I've always developed under (sorry! :( ) the M$ environment. What I'm asking to you is some help regarding communication between Flightgear and the client, which will have to produce an information flow between the simulator and the server, regarding weather, planes position, and so on. An optionally (as this will be my first Linux project) I'll be more than happy if someone offered to be my "mentor" in these my first steps in the path of the light side of the force. However I'll try not to be a burden: I have been studying a lot these last months and I learn fast. Thanks all! Pep Ribal. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear and IVAO
Thanks a lot John, be sure I'll start shooting questions really soon. ;) I didn't know about the proprietary protocol of VATSIM being such a problem. Fortunately I've talked to the IVAO dev team, and despite their protocol is private as well, they keep their old protocol which they can make available to me. They have no plans to remove this functionality from the servers, so we really can develop a free software tool that uses this protocol. Thanks once more. Pep. (by the way, I found your 747 project really impressive!! congrats!) John Wojnaroski escribi: Pep Ribal wrote: What I'm asking to you is some help regarding communication between Flightgear and the client, which will have to produce an information flow between the simulator and the server, regarding weather, planes position, and so on. Hi Pep, Over the past few years we've tried to work with the VATSIM folks to develop a similar interface, but the GPL license an their proprietary stuff kept getting in the way. Perhaps with IVAO it might be different At any rate, I've been with FG for several years now and would welcome such an interface. (see the 747 project page on the FG website). Curt and I have taken the sim to several shows -- a real-time, live interface to other players/controllers would have been a show stopper. I'll be glad to help and try to be your mentor, especially in the communications area; so if you have any questions, need some code snippets, fire away with your questions. Regards John W. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear and IVAO
Am Donnerstag 25 Januar 2007 21:09 schrieb Pep Ribal: lots of HTML please post no HTML mails to this list Thanks, Thomas -- PhD Student, Dept. Animal Physiology, HU Berlin Tel +49 30 2093 6498, Fax +49 30 2093 6375 - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear and IVAO
Greetings, X-Ivap is the client from x-plane, and since 0.17, it's GPL, might be a good start ... http://xivap.linuxpunk.org/index.php/Main_Page Pep Ribal a écrit : Thanks a lot John, be sure I'll start shooting questions really soon. ;) I didn't know about the proprietary protocol of VATSIM being such a problem. Fortunately I've talked to the IVAO dev team, and despite their protocol is private as well, they keep their old protocol which they can make available to me. They have no plans to remove this functionality from the servers, so we really can develop a free software tool that uses this protocol. Thanks once more. Pep. (by the way, I found your 747 project really impressive!! congrats!) John Wojnaroski escribió: Pep Ribal wrote: What I'm asking to you is some help regarding communication between Flightgear and the client, which will have to produce an information flow between the simulator and the server, regarding weather, planes position, and so on. Hi Pep, Over the past few years we've tried to work with the VATSIM folks to develop a similar interface, but the GPL license an their proprietary stuff kept getting in the way. Perhaps with IVAO it might be different At any rate, I've been with FG for several years now and would welcome such an interface. (see the 747 project page on the FG website). Curt and I have taken the sim to several shows -- a real-time, live interface to other players/controllers would have been a show stopper. I'll be glad to help and try to be your mentor, especially in the communications area; so if you have any questions, need some code snippets, fire away with your questions. Regards John W. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Bertrand CHERRIER [EMAIL PROTECTED] Linux chebe 2.6.17-10-generic #2 SMP Fri Oct 13 18:45:35 UTC 2006 i686 GNU/Linux - Aucun arbre n'a été coupé pour envoyer ce message. Néanmoins, un grand nombre d'électrons a été terriblement agité. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] segfaults in SGShaderAnimation::~SGShaderAnimation(), Patch
Hi all, I am not sure, but maybe we have the cause for the segfaults/failed assert (big thanks at Joacim for finding the point). The _effectTexture is loaded by ssgTexture* ssgLoaderOptions::createTexture. If the texture is already loaded, a pointer to this texture is returned. But SGShaderAnimation::~SGShaderAnimation() does not check, if the texture is used by another object, it just deletes it without checking the refcount of the texture or deleting it from the list, createTexture is using. If then a multiplayer connects with an aircraft using the same texture, createTexture returns the pointer to this already deleted texture and flightgear crahses. The enclosed patch removes the deltete _effectTexture form the destructor. (Didn't find out, how to reduce the refcount and delete it, if refcount is zero and remove it from the list createTexture is using). I think we should commit this to plib and head. Maik Joacim Persson schrieb am 24.01.2007 18:05: On Fri, 5 Jan 2007, Maik Justus wrote: Hello, sometimes I get a segfault in function SGShaderAnimation::~SGShaderAnimation(), file simgear/scene/model/shadanim.cxx. I never get a SIGSEGV from there, but rather a SIGABORT due to a failed assert. (This with plib, nota bene) And from the gang-debugging session we had last night on IRC+MP we now know how to replicate it. (although I'm not sure if there was a consesus on exactly how, but something like this: at least two models using the chrome shader, one leaves mp and then fgfs crashes for any miserable one watching them leave. Other's said it was provoked by a join-leave-rejoin cycle) I looked through my gdb logs frm last night again now and found this interesting little piece of forensic evidence: # $30 = {SGAnimation = {ssgBase = {_vptr.ssgBase = 0x861cd08, refc = 0, unique = 169256, type = 1, spare = 0, name = 0x0, user_data = 0x0}, static current_object = 0x0, static sim_time_sec = 370.013874, _branch = 0xe84da10, animation_type = 0}, _condition = 0x0, _condition_value = true, _shader_type = 3, _param_1 = 1, _param_color = {9.52882956e-44, 9.38869971e-44, 9.52882956e-44, 8.82818033e-44}, _depth_test = true, _factor = 1, _factor_prop = {_ptr = 0x0}, _speed = 1, _speed_prop = {_ptr = 0x0}, _effectTexture = 0xe822df8, _textureData = 0xe860b98 \216\211\214\210\203\207\203~\201{wzxtvwtvwtuwtuxuvyvwywwzwx~}{\200\200~\201\202\1 77\202\203\177\202\203\177\211\204\206\201\177|\205\205\204\206\206\206\206\206\206\206\206\206\223\224\222\23 0\231\226\232\234\231\234\236\232\235\237\233\235\237\233\236\237\234\236| \234\236| \234\236| \234\236| \234\ 236| \234\236| \234\236\237\234\235\237\233\235\237\233\234\236\232\232\234\231\230\231\226\223\224\222\206\20 6\206\206\206\206\206\206\206\205\205\204\201\177|\211\204\206\202\203\177\202\203\177\201\202\177\200\200~~}{ zwxywwyvwxuvwtuwtuwtvxtv{wz\203~\201\210\204\207\203~\201{w..., _texWidth = 64, _texHeight = 64, _envColor = { 0.853901267, 0.865621746, 0.934002459, 1}} (gdb) print * this._effectTexture $31 = {ssgBase = {_vptr.ssgBase = 0x862d428, refc = 1, unique = 169252, type = 17, spare = 0, name = 0x0, user_data = 0x0}, filename = 0x0, own_handle = 0, handle = 0, wrapu = 0, wrapv = 0, mipmap = 0, has_alpha = false} ### Note the refc's are different for the parent and child. Something like this perhaps? if (_effectTexture-getRef()==UNUSED) delete _effectTexture; #define UNUSED 0 // ?? - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Index: shadanim.cxx === RCS file: /var/cvs/SimGear-0.3/source/simgear/scene/model/shadanim.cxx,v retrieving revision 1.7 diff -u -p -r1.7 shadanim.cxx --- shadanim.cxx1 Jul 2006 20:06:05 - 1.7 +++ shadanim.cxx25 Jan 2007 21:33:24 - @@ -618,7 +618,7 @@ void SGShaderAnimation::init() SGShaderAnimation::~SGShaderAnimation() { delete _condition; -delete _effectTexture; +//delete _effectTexture; delete _textureData; } - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash
Re: [Flightgear-devel] segfaults in SGShaderAnimation::~SGShaderAnimation(), Patch
Hi, the same thing with _condition. It's systematically done wrong. _textureData could be done correctly :-) Maik Maik Justus schrieb am 25.01.2007 22:58: Hi all, I am not sure, but maybe we have the cause for the segfaults/failed assert (big thanks at Joacim for finding the point). The _effectTexture is loaded by ssgTexture* ssgLoaderOptions::createTexture. If the texture is already loaded, a pointer to this texture is returned. But SGShaderAnimation::~SGShaderAnimation() does not check, if the texture is used by another object, it just deletes it without checking the refcount of the texture or deleting it from the list, createTexture is using. If then a multiplayer connects with an aircraft using the same texture, createTexture returns the pointer to this already deleted texture and flightgear crahses. The enclosed patch removes the deltete _effectTexture form the destructor. (Didn't find out, how to reduce the refcount and delete it, if refcount is zero and remove it from the list createTexture is using). I think we should commit this to plib and head. Maik Index: shadanim.cxx === RCS file: /var/cvs/SimGear-0.3/source/simgear/scene/model/shadanim.cxx,v retrieving revision 1.7 diff -u -p -r1.7 shadanim.cxx --- shadanim.cxx 1 Jul 2006 20:06:05 - 1.7 +++ shadanim.cxx 25 Jan 2007 21:33:24 - @@ -618,7 +618,7 @@ void SGShaderAnimation::init() SGShaderAnimation::~SGShaderAnimation() { delete _condition; -delete _effectTexture; +//delete _effectTexture; delete _textureData; } - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and questions
On Thursday 25 January 2007 02:46, Dene wrote: With or without cloaking device? Oooh... I wonder what sort of methods could pull that off. :) Wouldn't a Klingon warbird be a nice alternative to the UFO? I would assume so. :) Ampere - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] announcing star trek runabout shuttle and questions
On 1/25/07, Ampere K. Hardraade wrote: Actually, it wouldn't be hard to implement a cloaking device. Just make every object an animation, and turn it off... Ah, but on the shows, the ships don't disappear suddenly; they fade out with that characteristic cloaking noise. :) Kind of defeats the purpose of having the model though, unless you're in a multi-player environment. Actually, I'm not sure it will work across the network. Which means you might not be able to see yourself, but others can see your perfectly. Sounds strikingly similar to that unfortunate incident I had last summer with the cloaking body suit I bought off of ebay. :-( Curt. -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel