Re: [Flightgear-devel] development process

2007-07-17 Thread Tim Moore
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John Denker wrote:
 On 07/16/2007 01:10 PM, Stuart Buchanan made a number of excellent points:
 
 A far better approach is to look at how we can make our processes
 more efficient so that the management (of which you are the CEO)  can
 make better use of their time. I think what is required is more
 delegation.

...
 
 Let me add a couple of minor points:
 
...
  -- Right now the development process is not broken, and is
   nowhere near chaos, but everyone agrees there is room for
   improvement.
  -- The recent trend has been in the wrong direction, which
   makes it especially timely to examine the issues.
 
 2) As a specific constructive suggestion, it seems to me that
 upgrading from CVS to git would make things go smoother.  This
 project outgrew CVS a long time ago.  Git is available for 
...
 But in a context where a volunteer manager is dealing with
 volunteer developers, none of whom can devote 40-80 hours a week to the
 project, delegation becomes much harder.  Actually, you can't even really
 call it delegation. 
 
 Sure you can.  This is not a new issue.  There are tons of all-volunteer
 open software projects.  There are also boy scouts, girl scouts, garden
 clubs, bowling leagues, sewing clubs, and even  flying clubs, all 
 with officers who volunteer their time.  Statistics show that such 
 organizations are a significant part of the economy (if you measure 
 things properly).

I agree with the observations and suggestions that John made. I also
agree that the development process isn't really broken, but there is
frustration with the slow pace of releases. FlightGear is not a huge
project, but it is pretty big and faces some interesting challenges.
Because realism is the stated goal, the problem domain often requires
specific knowledge of aeronautical engineering and physics, not to
mention flying experience, as well as coding skills. It's not too common
to find these traits in one person. Also, the data assets of
FlightGear are huge and have many contributors who don't consider
themselves developers, even though more and more development work is
happening in the data tree due to the powerful scripting support FG has.
Then there is the scenery, apparently off in its own mysterious world...

Curt, if there was a company willing to pay you or one of its own
employees to be the FG manager, I suspect that you'd already be able
to identify it. The key here, as John suggested, is not to delegate your
responsibilities to one person but to a group of people. Many free
software projects do well with a core of developers that manages a
wider circle of developers who make contributions in specific areas of
the project. The core sets the direction (as much as that is possible)
of the project and decides technical and non-technical issues. Projects
use many methods to reach a consensus, ranging from straight-up voting
to reliance on a benevolent dictator to resolve disputes.

If someone contributes patches that no one in the core or wider circle
of developers feels competent to review, then it's not too much to ask
for references to the subject matter so that everyone can become better
educated. Perhaps the contributor is a good candidate to become a
developer for some section of the code base.

Some projects with which I've been involved use a system of time-boxed
releases. For example, every 2 months a branch is made from the main
source tree and becomes a release, ready or not. Automatic testing helps
with this strategy -- of course it helps in general. One could write
automatic tests for FlightGear using the scripting and scenario support.

Given your load and frustrations, Curt, I urge you to think about a core
 who can share what you do. I bet you already have in mind the
membership of that group.

Tim
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Re: [Flightgear-devel] 787 Seg fault

2007-07-17 Thread Innis Cunningham
Hi Josh


JOSHUA WILSON Writes

Innis Cunningham Writes
  Hi Josh

  Downloaded the zip file as you said no difference.But after some trouble
  shooting I find
  if I use any one or all the following instruments, EICAS,NDB,STBY  ALT 
,in
  combination
  with or alone I get the seg fault.
  If I use the Eicas or Ndb alone I dont get a seg fault but when the sim 
has
  finished
  loading I just have the blue and yellow glider.The Stby Alt always gives 
a
  seg fault.
  I thought it maybe a memory problem on my computer but running sys 
monitor
  during sim loading shows only 60% memory usage.
  So I can get the aircraft to load correctly as long as I dont include 
the
  above instruments.
  Hope this makes some sense.
  My computer specs amd2000 512Meg memory 5200Nividia graphics using CVS 
on
  Ubuntu
  7.04
 
  Cheers
  Innis
Those three instruments are the ones that used png images.  I modified the 
ac files so they use the rgb images instead of the png ones.  Hopefully, 
the changes have solved the seg fault problem.

Are you saying you have just changed them or are they supposed to be changed 
in
the zip I downloaded this morning because a quick look at the Eicas.ac would 
indicate
it is still using the png texture.

Cheers
Innis


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Re: [Flightgear-devel] Joysticks on Windows

2007-07-17 Thread Mike Schuh
On Mon, 16 Jul 2007, Hans Fugal wrote:

The joystick I had with me is a Saitek Aviator (USB HID).

Is this the AV8R model?  My Linux system identifies it as Saitek AV8R
Joystick when it scans attached USB devices.

FlightGear doesn't have a file for this yet, but I have written my own
(which I am nearly ready to submit), and I put it in the appropriate place
in the data directory (Input/Joysticks/Saitek/Aviator.xml). This file
works fine in Linux and OS X.

I also created one (on Linux) - shall we combine our efforts.?

I put my version in Input/Joysticks/Saitek/AV8R.xml

I then installed the Saitek drivers for the joystick from their
website, and tried again with the same results.

On Red Hat Linux (Fedora Core 6), it Just Worked...  :)

Is this an oddity of Vista?

I don't know.  I don't have Vista; sorry.

--
Mike Schuh - Seattle, Washington USA
http://www.farmdale.com

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Re: [Flightgear-devel] Joystick conf help

2007-07-17 Thread Jon Stockill
Csaba Halász wrote:
 On 7/15/07, Thiago Drechsel [EMAIL PROTECTED] wrote:
 Hi all.

 I'm having some problems with my new joystick.

 When I connect and test it with js_demo program, I can see that even with
 all axis and trims centered, js_demo tells me they are not. The output is
 below:
 ...
 The question is: Is there a way to compensate this offset in my joystick
 conf file?
 Or better: How can I fix this problem?
 
 Have you tried jscal?

It looks like the same analog-usb joystick convertor I've got - it 
*will* need calibrating. Once done you should find it's pretty reliable.

-- 
Jon Stockill
[EMAIL PROTECTED]

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[Flightgear-devel] Gas turbine engines modeling

2007-07-17 Thread Ulrik Hjort
Hi,
On the goal/wish list gas turbine engine modeling is mentioned. Anyone who know 
the status on this project ? I'm interested in this topic but will not jump 
into it before I know what the status is. Anyone already started on it ?

/Ulrik

   
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Re: [Flightgear-devel] development process

2007-07-17 Thread Mike Schuh
On Tue, 17 Jul 2007, Tim Moore wrote:

Some projects with which I've been involved use a system of time-boxed
releases. For example, every 2 months a branch is made from the main
source tree and becomes a release, ready or not. Automatic testing helps
with this strategy -- of course it helps in general. One could write
automatic tests for FlightGear using the scripting and scenario support.

I might be able to help with automating the testing process.  Can anyone
point me in a good direction to get started?  What tests exist, what tests
are needed?

Thanks.

--
Mike Schuh - Seattle, Washington USA
http://www.farmdale.com

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Re: [Flightgear-devel] Custom Scenery for EAA Oshkosh

2007-07-17 Thread Ralf Gerlich
Hi!

Bohnert Paul wrote:
 Thanks for rebuilding the Oshkosh tile.

This is not only a rebuild, the data is completely different (and more
accurate) than what we have in the standard scenery.

It also is not only the Oshkosh tile, but it includes 48 tiles around
Oshkosh, some of which are not completely covered by new data, though.

 Also rebuild on the same tile, Appleton, KATW, and Fond du Lac, KFLD.

Should be included already.

I will try to include the railroads and rivers from TIGER as well.

Cheers,
Ralf


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Re: [Flightgear-devel] Joystick conf help

2007-07-17 Thread Thiago Drechsel

You're right Jon.
The same analog-usb joystick converter

After calibrated, it's working just fine!
Thanks

On 7/17/07, Jon Stockill [EMAIL PROTECTED] wrote:


Csaba Halász wrote:
 On 7/15/07, Thiago Drechsel [EMAIL PROTECTED] wrote:
 Hi all.

 I'm having some problems with my new joystick.

 When I connect and test it with js_demo program, I can see that even
with
 all axis and trims centered, js_demo tells me they are not. The output
is
 below:
 ...
 The question is: Is there a way to compensate this offset in my
joystick
 conf file?
 Or better: How can I fix this problem?

 Have you tried jscal?

It looks like the same analog-usb joystick convertor I've got - it
*will* need calibrating. Once done you should find it's pretty reliable.

--
Jon Stockill
[EMAIL PROTECTED]

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[Flightgear-devel] Air refueling JSBSim code versus Nasal code

2007-07-17 Thread gh.robin


Hello,

I notice a huge conflict, about Air Refueling.

With Aircraft which use JSBSim FDM, we had first, in the past  (at least from 
FG 0.9.8 and earlyer)  the advantage to use the AAR JSBsim code, before 
anything else it was developed. It was a great progress.

Now if we want to have a customized aar code with nasal, or only to use the 
existing aar.nas recently developed and situated in Aircraft/Geberic 
directory, we cannot. 
In order to be free to use that JSBSim feature only is we want, will it be 
possible to include a JSBSim specific property , for instance
fcs/refueling  false or  true   which  authorize  or not that automatic 
feature

Thanks

Regards



-- 
Gérard


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Re: [Flightgear-devel] Joysticks on Windows

2007-07-17 Thread Hans Fugal
On 7/17/07, Mike Schuh [EMAIL PROTECTED] wrote:
 On Mon, 16 Jul 2007, Hans Fugal wrote:

 The joystick I had with me is a Saitek Aviator (USB HID).

 Is this the AV8R model?  My Linux system identifies it as Saitek AV8R
 Joystick when it scans attached USB devices.

 FlightGear doesn't have a file for this yet, but I have written my own
 (which I am nearly ready to submit), and I put it in the appropriate place
 in the data directory (Input/Joysticks/Saitek/Aviator.xml). This file
 works fine in Linux and OS X.

 I also created one (on Linux) - shall we combine our efforts.?

 I put my version in Input/Joysticks/Saitek/AV8R.xml

Yes that's the one. Combining our efforts would be good. I called it
Aviator.xml in the same place, but the filename is pretty much
irrelevant.


 I then installed the Saitek drivers for the joystick from their
 website, and tried again with the same results.

 On Red Hat Linux (Fedora Core 6), it Just Worked...  :)

As in Ubuntu, OS X, and even Vista (worked the same before and after).
The Saitek drivers I think are mostly for specialized stuff like
programming the joystick with that mode button and so forth.

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Re: [Flightgear-devel] 787 Seg fault

2007-07-17 Thread JOSHUA WILSON
   Photo E-mail   Play 
slideshowhttp://photos.msn.com/Viewing/Album.aspx?PST=8nK2AN1B!1LEiKSdooxx9s!gyQjyzqUNlaBy0RzcY92Vr8ekWBKX0VaH*M!JREkgQqvO756G72YUQIO8nwamFw%24%24
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Innis Cunningham Writes
 Are you saying you have just changed them or are they supposed to be changed 
 in
 the zip I downloaded this morning because a quick look at the Eicas.ac would 
 indicate
 it is still using the png texture.
 
 Cheers
 Innis
When I moved my 787 folder to the desktop, downloaded a copy from 
http://www.golffoxtrotsierra.741.com/787.zip and ran it in flightgear, the 
instruments seemed to work fine for me without the png textures.  They should 
not appear in your 787/models folder.  Try running flightgear and see if it 
works.
Joshhttp://photos.msn.com/Viewing/Album.aspx?PST=8nK2AN1B!1LEiKSdooxx9s!gyQjyzqUNlaBy0RzcY92Vr8ekWBKX0VaH*M!JREkgQqvO756G72YUQIO8nwamFw%24%24
 
 

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Re: [Flightgear-devel] 787 Seg fault

2007-07-17 Thread JOSHUA WILSON
Innis Cunningham Writes
 Are you saying you have just changed them or are they supposed to be changed 
 in
 the zip I downloaded this morning because a quick look at the Eicas.ac would 
 indicate
 it is still using the png texture.
 
 Cheers
 Innis
After I tried the 787, I opened the eicas.ac, ndb.ac, and stby-alt.ac files 
using WordPad.  I found png in stby-alt.ac, but not in the other two files.  
I replaced png with rgb and re-uploaded the model.  I hope this takes care 
of it.
Josh-
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[Flightgear-devel] Sound Observations

2007-07-17 Thread Hans Fugal
I haven't been following the doppler and directional sound stuff, so I
apologize if the following is known about and under construction.

I'm running the PLIB branch CVS (last updated last night).

Start up with the Bravo or the 787 (and probably others) and switch to
an outside view. Move the view to the front of the plane and note the
pitch of the engines, then move to the back of the plane and note the
pitch. The pitch is higher in front than in back. This seems like it
might be caused by doppler, but I suppose there may be another
explanation. I don't notice it with the Cessna. If it _is_ a doppler
effect, it's wrong. There would be no doppler effect if neither the
source nor the ear is moving relative to eachother (as is of course
the case when sitting on the runway).

The second observation is in flyby mode, and has to do with
directional sound. I notice that when the plane is flying almost
directly toward the observation point, the sound still comes full from
one side, and when the plane passes and heads almost directly away
from the observer the sound comes full from the other side. I have
even observed the plane coming at a significant angle with the sound
coming from the opposite side from what it should. It seems like the
stereo effect is being applied in a simplistic way, rather than based
on the angle between straight-ahead and where the plane is.

-- 
Hans Fugal
Fugal Computing

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Re: [Flightgear-devel] Custom Scenery for EAA Oshkosh

2007-07-17 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Bohnert Paul wrote:
  Hi All,
  
  Thanks for rebuilding the Oshkosh tile.
  
  Also rebuild on the same tile, Appleton, KATW, and Fond du Lac, KFLD.
  
  FlightGear screen capture. Oshkosh, KOSH, with generic taxiways.
  http://pics.ww.com/v/coulee182/kosh+07-06.jpg.html
  
  KOSH with edited taxiways and aprons.
  http://pics.ww.com/v/coulee182/kosh-07-08.jpg.html
Very nice, exactly what data is this scenery generated from and why can't it
be used for all of flightgear's scenery? In my opinion the current scenery is
plain ugly.


Also is this scenery being generated for some event (like the linuxtag add on
scenery was)? In that case what event exactly?


Regards,
AnMaster
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Re: [Flightgear-devel] Custom Scenery for EAA Oshkosh

2007-07-17 Thread Ralf Gerlich
Hi!

AnMaster wrote:
 Very nice, exactly what data is this scenery generated from and why can't it
 be used for all of flightgear's scenery? In my opinion the current scenery is
 plain ugly.

Some of the information about the data sources can be found on the
project homepage:

http://www.custom-scenery.org/Oshkosh-Scenery.338.0.html

Part of the data is based on a new method of automatic landcover
classification from Landsat satellite imagery. The method is not new
in that it is well-known in other areas. The method is new in the
sense, that it was not yet applied to FlightGear scenery generation.

The other part of the data is from the U.S. Census Bureau TIGER dataset,
which is highly detailed and accurate, but only available for the US (or
even only parts thereof, not sure currently).

 Also is this scenery being generated for some event (like the linuxtag add on
 scenery was)? In that case what event exactly?

The occasion is that a request was some month ago to rebuild the scenery
for the Oshkosh EAA AirVenture, which is to take place next week.

We are currently still in a pre-automation stage for the classification
methodology. We hope to get series-production running at some point
where a set of powerful computers (which will probably be provided by
the OSGeo foundation) will perform the classification worldwide, leading
to a hopefully complete landuse dataset of the whole world.

What we could also improve on the scenery in a much more simple step
would be to improve the textures. The current textures are much too
contrast-poor. At least that's my impression when I compare what I see
from above and what I see in FlightGear. Unfortunately, I'm not good at
knowing in advance what will look good, I just see when it doesn't look
good.

Cheers,
Ralf

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Re: [Flightgear-devel] Custom Scenery for EAA Oshkosh

2007-07-17 Thread AnMaster
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Hash: SHA512



Ralf Gerlich wrote:
 Hi!
 
 AnMaster wrote:
 Very nice, exactly what data is this scenery generated from and why can't it
 be used for all of flightgear's scenery? In my opinion the current scenery is
 plain ugly.
 
 Some of the information about the data sources can be found on the
 project homepage:
 
 http://www.custom-scenery.org/Oshkosh-Scenery.338.0.html
 
 Part of the data is based on a new method of automatic landcover
 classification from Landsat satellite imagery. The method is not new
 in that it is well-known in other areas. The method is new in the
 sense, that it was not yet applied to FlightGear scenery generation.
So, could scenery be mass generated with this method for all parts of the
word it exist for? I understand scenery would be larger but with terrasync I
only need to get the part I fly over anyway (for official scenery).
 
 The other part of the data is from the U.S. Census Bureau TIGER dataset,
 which is highly detailed and accurate, but only available for the US (or
 even only parts thereof, not sure currently).
Ouch, I'm mostly interested in Europe (Sweden mainly).

 Also is this scenery being generated for some event (like the linuxtag add on
 scenery was)? In that case what event exactly?
 
 The occasion is that a request was some month ago to rebuild the scenery
 for the Oshkosh EAA AirVenture, which is to take place next week.
 
 We are currently still in a pre-automation stage for the classification
 methodology. We hope to get series-production running at some point
 where a set of powerful computers (which will probably be provided by
 the OSGeo foundation) will perform the classification worldwide, leading
 to a hopefully complete landuse dataset of the whole world.
OSGeo? Who are they?
 
 What we could also improve on the scenery in a much more simple step
 would be to improve the textures. The current textures are much too
 contrast-poor. At least that's my impression when I compare what I see
 from above and what I see in FlightGear. Unfortunately, I'm not good at
 knowing in advance what will look good, I just see when it doesn't look
 good.
 
 Cheers,
 Ralf
Also where can I get the scenery, the link The scenery is available at
ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/scenery/landsat_oshkosh.;
redirects to a German page (http://www.uni-duisburg-essen.de/materialtechnik/)
that I can't read... :(

Regards,
AnMaster
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[Flightgear-devel] OSG and multi-headed machines

2007-07-17 Thread Curtis Olson

Can anyone tell me the state of the OSG port with respect to supporting
multiple displays off a single PC?  I'm talking to someone who is planning
to purchase computers to power a flightgear based simulator with a physical
cockpit and real controls and we were wondering where things stand with that
code.  If it's ready to go, can someone recommend an optimal PC hardware
configuration?  We want to do 3 out-the-window displays.

Thanks,

Curt.
--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
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Re: [Flightgear-devel] Custom Scenery for EAA Oshkosh

2007-07-17 Thread Curtis Olson

On 7/17/07, Ralf Gerlich [EMAIL PROTECTED] wrote:




Some of the information about the data sources can be found on the
project homepage:

http://www.custom-scenery.org/Oshkosh-Scenery.338.0.html

Part of the data is based on a new method of automatic landcover
classification from Landsat satellite imagery. The method is not new
in that it is well-known in other areas. The method is new in the
sense, that it was not yet applied to FlightGear scenery generation.



Hi Ralf, this sounds very exciting.  Is it something you are running
locally, or part of a larger external project somewhere?   Can this process
locate lakes and rivers with any level of accuracy?  What image resolution
is available.  At some point it would be fun to experiment with drawing the
textures directly over the terrain ... as an option for people that like
blurry airports and taxiways that disappear into mush when you get close to
them. :-)

What we could also improve on the scenery in a much more simple step

would be to improve the textures. The current textures are much too
contrast-poor. At least that's my impression when I compare what I see
from above and what I see in FlightGear. Unfortunately, I'm not good at
knowing in advance what will look good, I just see when it doesn't look
good.



The current texture set is a huge improvement over what we had before, which
was a huge improvement over what we had before that, etc. etc. but yes,
there is still plenty of room for additional improvements in the textures.
Also, we really need to figure out a mechanism to blend the transition
between textures so we don't have the hard edges we have now.

Regards,

Curt.
--
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http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
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Re: [Flightgear-devel] Custom Scenery for EAA Oshkosh

2007-07-17 Thread Georg Vollnhals
AnMaster schrieb:

 Also where can I get the scenery, the link The scenery is available at
 ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/scenery/landsat_oshkosh.;
 redirects to a German page
 (http://www.uni-duisburg-essen.de/materialtechnik/)
 that I can't read... :(

 Regards,
 AnMaster

Hi,
click on the link above, it will work in your posting and my reply.

I had the same problem with the Ralf's original link because my browser
completed it with http://ftp. 
Just clicking in Firefox with the right mousebutton and save it to disk
solved my problem.
Regards
Georg EDDW

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Re: [Flightgear-devel] Custom Scenery for EAA Oshkosh

2007-07-17 Thread Ralf Gerlich
Hi,

AnMaster wrote:
 So, could scenery be mass generated with this method for all parts of the
 word it exist for? I understand scenery would be larger but with terrasync I
 only need to get the part I fly over anyway (for official scenery).

The mass generation is our goal, but we are currently still in an
experimentation phase. The results, however, seem promising, as can be
seen in the Oshkosh scenery and the Berlin scenery. I am also working on
a rebirth of the South Germany scenery based on this approach, but as
for many contributors here, my time is limited and only sporadically
available in the required amounts. ;-)

 The other part of the data is from the U.S. Census Bureau TIGER dataset,
 which is highly detailed and accurate, but only available for the US (or
 even only parts thereof, not sure currently).
 Ouch, I'm mostly interested in Europe (Sweden mainly).

Yeah, that's also our problem...

 OSGeo? Who are they?

http://www.osgeo.org/

It is the Open Source Geospatial Foundation, which organises a lot of
different OSS GIS projects as well as efforts to acquire freely
available geodata, such as our classification project.

 Also where can I get the scenery, the link The scenery is available at
 ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/scenery/landsat_oshkosh.;
 redirects to a German page (http://www.uni-duisburg-essen.de/materialtechnik/)
 that I can't read... :(

Ups, sorry, I though I had fixed that. The text gives the correct link
and the actual link should be fixed now.

Cheers,
Ralf

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Re: [Flightgear-devel] Custom Scenery for EAA Oshkosh

2007-07-17 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512



Bohnert Paul wrote:
  Hi All,
  
  Thanks for rebuilding the Oshkosh tile.
  
  Also rebuild on the same tile, Appleton, KATW, and Fond du Lac, KFLD.
  
  FlightGear screen capture. Oshkosh, KOSH, with generic taxiways.
  http://pics.ww.com/v/coulee182/kosh+07-06.jpg.html
  
  KOSH with edited taxiways and aprons.
  http://pics.ww.com/v/coulee182/kosh-07-08.jpg.html
  
  Best to all, 
  
  Paul B
  
 
I downloaded and correctly installed your scenery yet I only get the generic
taxiways, I know I installed in a path before the terrasync one in the scenery
path so it should override. Any idea what is wrong?

Regards,
AnMaster

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Re: [Flightgear-devel] Pre-11 distribution for Windoze?

2007-07-17 Thread Csaba Halász
On 7/16/07, Bill Galbraith [EMAIL PROTECTED] wrote:

 Is there a recently compiled distribution package of the Flight Gear
 0.9.pre11 package available, say something built within the last month?

Yes, the pre11 is actually the current plib branch. As such, you can
find windows binaries at the usual place, namely
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/. Recently also Reagan
Thomas is providing builds at
http://139.78.95.188/flightgear/builds/plib/.

Note that you still have to get the data package from cvs, preferably
corresponding to the build date of the binary.

-- 
Csaba

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Re: [Flightgear-devel] Custom Scenery for EAA Oshkosh

2007-07-17 Thread Bohnert Paul
All,
 
 I downloaded the file landstat_oshkosh-20070714.tar.gz from the World Custom 
Scenery Project.  I extracted the file.
 
 I copied the folder w090n40 into data/Scenery/Terrain/.
 
 I started FlighGear the new scenery was in place.
 
 I do not use Terrasync. I suspect Terrasync is fetching original scenery and 
ignoring the custom scenery.
 
 Best Regards,
 Paul B
 
 

AnMaster [EMAIL PROTECTED] wrote: -BEGIN PGP SIGNED MESSAGE-
Hash: SHA512



Bohnert Paul wrote:
  Hi All,
  
  Thanks for rebuilding the Oshkosh tile.
  
  Also rebuild on the same tile, Appleton, KATW, and Fond du Lac, KFLD.
  
  FlightGear screen capture. Oshkosh, KOSH, with generic taxiways.
  http://pics.ww.com/v/coulee182/kosh+07-06.jpg.html
  
  KOSH with edited taxiways and aprons.
  http://pics.ww.com/v/coulee182/kosh-07-08.jpg.html
  
  Best to all, 
  
  Paul B
  
 
I downloaded and correctly installed your scenery yet I only get the generic
taxiways, I know I installed in a path before the terrasync one in the scenery
path so it should override. Any idea what is wrong?

Regards,
AnMaster

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Re: [Flightgear-devel] [ANN] OSG - Improved Weather Radar

2007-07-17 Thread Csaba Halász
On 7/10/07, Csaba Halász [EMAIL PROTECTED] wrote:
 On 7/1/07, Csaba Halász [EMAIL PROTECTED] wrote:
  Hello!
 
  Here is a new version of my radar patch.

 ... again ;)

  *** This is still for OSG only ***

 ... still.

Changes:
* Sync'd to HEAD (removed AI.diff, it is now in cvs)
* Added hack workaround for reinit (something overwrites the view 
position properties after the reinit handler, can't find what) Thanks
to Vivian for pointing out this bug.
* apt.dat.gz contains tower agl height, so add apt elevation

URL: http://w3.enternet.hu/jester/fgfs/atc-20070717.tgz [116kB]

-- 
Csaba

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Re: [Flightgear-devel] 787 Seg fault

2007-07-17 Thread Innis Cunningham
Hi Josh

Thanks for that everything seems to be working ok now with the new
package you uploaded.Also there seems to be an improvement in frame
rates from before.

Cheers
Innis


  JOSHUA WILSON writes

Innis Cunningham Writes
  Are you saying you have just changed them or are they supposed to be 
changed
  in
  the zip I downloaded this morning because a quick look at the Eicas.ac 
would
  indicate
  it is still using the png texture.
 
  Cheers
  Innis
After I tried the 787, I opened the eicas.ac, ndb.ac, and stby-alt.ac files 
using WordPad.  I found png in stby-alt.ac, but not in the other two 
files.  I replaced png with rgb and re-uploaded the model.  I hope this 
takes care of it.
Josh


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