Re: [Flightgear-devel] First results of terrain texture generator
Quoting Vadym Kukhtin : Sorry didnt understand if it will use existing bitmap textures, but makes polygins edges smooth, and add texures of shore; or bitmap of texture will be generates itself. In august I'm did some work in same direction. For begin to play with, I'm creativly borrow (stoled) an idea and pictures from msfs' GroundEnvironment. For each type of area there is 7-9 bitmaps, which can connect without border. In materials.xml I defined filenames and x-ysizes, and now my world FG look like this: http://valeo.io.com.ua/album60782 But for now the main feature dont work - all polygon with area fill with one bitmap, and another polygon with same area filled complitely with another bitmap from pack. It is can be view at screenshot #2 and #7 If somebody will make change in code, that textures for filling poligon will be taken randomly from the list, then I continue my work to make licence-clean bitmaps. sorry for my English Do you mean you experimented with aperiodic texture mapping ? like the technique described in this paper : http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/R046.pdf -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278/partner/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] First results of terrain texture generator
2007/9/24, Frederic Bouvier [EMAIL PROTECTED]: Do you mean you experimented with aperiodic texture mapping ? like the technique described in this paper : http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/R046.pdf Yes, it is that I want to do. But I think for FG no need 16 tiles and 16 rules. If we will have to know, that every tile can be tiled around with 8 another tiles, it will be enough. Even if same tile will repeat not so often, nobody notice it. No need to add a lot of computation, better we should use a hi-res bitmaps. Thanks for doc. -- --- WBR, Vadym. - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Concorde un-usable for me
Hi, I recently upgraded to 2 GB of memory, and also a much better Nvidia AGP Gigabyte 7600 GS card the old version of flightgear 0.9.10 flies now sometimes I get 150fps but the new OSG and concorde's latest updates have left it almost un-usable for me, at start up it often starts on it's side other times is spends 90% of the time at 0 fps, before I have even taxied or flown anywhere :( I was hoping to include the new concorde in part 3 of my movies but this does not look realistic now as their is no overhead at all for video capture. Aerotro Online FlightGear Simulator Tracker Page. http://mpserver04.flightgear.org http://www.flightgear.org- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Thanks Robert Black and Robin van Steenbergen - plus extra notes on concorde problems for author
Dear Robin Simstick, Et all Thanks for those tips about the music backing I have emailed Justin R. Durban from Edgen Productions, just waiting a reply now. --- About concorde, it works a little better in plib but is still unstable the VS (Vertical Speed) problem is still their, I am getting lots of stutter bad stability with fps especially on start up. Panning around does help but video captures are a waste of time as their are just to many pauses, and jitter. I dont know what is going on with it. Can someone point me to a newer win32 build of OSG and PLIB please as maybe it is something to do with the builds I am using my OSG binary is about a month old now 15/Aug/2007 and my plib 2 months old. I cannot progress with the movie while things are unstable like this I need stability if I am to get decent video captures, any help is much appreciated thanks. Aerotro Online FlightGear Simulator Tracker Page. http://mpserver04.flightgear.org http://www.flightgear.org- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Concorde un-usable for me
Selon Forums Virgin Net : Hi, I recently upgraded to 2 GB of memory, and also a much better Nvidia AGP Gigabyte 7600 GS card the old version of flightgear 0.9.10 flies now sometimes I get 150fps but the new OSG and concorde's latest updates have left it almost un-usable for me, at start up it often starts on it's side other times is spends 90% of the time at 0 fps, before I have even taxied or flown anywhere :( I was hoping to include the new concorde in part 3 of my movies but this does not look realistic now as their is no overhead at all for video capture. You should try to limit your frame rate to a reasonable value, either by configuring the Sync to Vblank feature of your graphic driver, or by enabling the frame rate throttle inside FG ( --prop:/sim/frame-rate-throttle-hz=75 for example ) -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278/partner/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Thanks Robert Black and Robin van Steenbergen - plus extra notes on concorde problems for author
Forums Virgin Net schreef: Dear Robin Simstick, Et all Thanks for those tips about the music backing I have emailed Justin R. Durban from Edgen Productions, just waiting a reply now. --- 3 About concorde, it works a little better in plib but is still unstable the VS (Vertical Speed) problem is still their, I am getting lots of stutter bad stability with fps especially on start up. Panning around does help but video captures are a waste of time as their are just to many pauses, and jitter. I dont know what is going on with it. Can someone point me to a newer win32 build of OSG and PLIB please as maybe it is something to do with the builds I am using my OSG binary is about a month old now 15/Aug/2007 and my plib 2 months old. I cannot progress with the movie while things are unstable like this I need stability if I am to get decent video captures, any help is much appreciated thanks. Aerotro You don't actually need to *fly* an aircraft to generate images. In an application like MATLAB, or possibly Lightwave or 3DS it would be possible to generate a parametric flight path (just a series of coordinates). FG will just follow those coordinates in a slaved mode, reducing it to a mere 3D real-time rendering engine. You won't be actually flying the aircraft, but the viewers won't see a difference as the A/C would have been flying on autopilot anyway. Regarding video caps, what are you using? Fraps is a good application which can capture any rendered screen in HD resolution, the cheap hardware-level but fool-proof alternative is using a TV capture card with the rendered displays on a VGA card's TV-out. The advantage of this is that the capture won't neccesarily go wrong if there's something wrong on the box running FlightGear, the downside is that you're stuck on PAL resolution (or NTSC, whatever you want these days. I'd recommend PAL ;)) - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Concorde un-usable for me
Frederic Bouvier schreef: You should try to limit your frame rate to a reasonable value, either by configuring the Sync to Vblank feature of your graphic driver, or by enabling the frame rate throttle inside FG ( --prop:/sim/frame-rate-throttle-hz=75 for example ) -Fred When doing video, it's no use doing more FPS than the video can record. That's 30fps for NTSC and 25fps for PAL. (24fps for the celluloid fans.) Limiting the FPS has advantages in more CPU time and possible elimination of instabilities in some control logic (like the Concorde's autopilot). It might be calculating its control laws too fast messing up all the parameters. (Yes, I have had digital control engineering classes in my University EE course, I might even use FG for my Bachelor's degree's presentation! :-)) - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel