Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator
Just to help you. X-plane simulates springs and tires and has an open interface. People have built cars for x-plane. The roads suck though. I think it would be great if fgear did this too. On Fri, 30 Nov 2007 5:39 pm, STenyaK (Bruno Gonzalez) wrote: I'm not familiar with the suspension geometry of planes, but i *guess* it can be modelled as a series of bodies, joints, springs and dampers, together with the tire model. Planes tires are pretty big, so they're an important part of the suspension process in landings too (and braking.. planes have brakes on their wheels too, not just reversing engines rotation + flaps, right?), not so much in take offs. You simply simulate a couple of bodies linked together through joints, and the springs and dampers must be present too (depends on the physics engine of choice, the spring rates and dampening values are part of the joints properties, or a separate entity). As for the tires, that's probably the biggest issue i'll have to deal with in my simulator, but i think a simple approximation will be enough for plane landings. I was hoping fligh gear simulated all those entity types i've mentioned, since that's what i could reuse for the physics of Motorsport. However, if it does not, then both projects are in need of using a third party physics engine that does it, such as ODE, Bullet, Physsim, etc. (unless you want to code it yourself, but i'm not a physicsist nor a mathematician, and i don't have enough spare time to learn enough, so i try to reuse physics code as much as possible. which is one of the reasons i'm looking into using FG). On 12/1/07, Jon S. Berndt [EMAIL PROTECTED] wrote: Hi all, I'm the main developer of Motorsport ( www.motorsport-sim.org ), a wheeled vehicles simulator (aimed at racing cars, but not necessarily exclusively focused on that). I'm rewriting the sim from scratch, and while i'm at it, i'm reconsidering my choices of third party libraries to use. I've been told that FlighGear people were interested in including a car simulation on it too, so that's why i'm seding this email :-) I am particularly interested in how you model suspension/ground reactions. Jon Jon S. Berndt Development Coordinator JSBSim Project www.JSBSim.org - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Saludos, Bruno González ___ Msn/Jabber: stenyak AT gmail.com ICQ: 153709484 http://www.stenyak.com - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel www.GlobalBoiling.com for daily images about hurricanes, globalwarming and the melting poles. www.ElectricQuakes.com daily solar and earthquake images. - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator
Ralf Gerlich wrote: It's probably a good idea to note here that Mathias Fröhlich's OpenFDM is based on such a multibody concept. http://openfdm.berlios.net/ Sorry, don't know how I got to that URL. That's http://developer.berlios.de/projects/openfdm/ of course. Cheers, Ralf - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator
STenyaK (Bruno Gonzalez) wrote: I'm not familiar with the suspension geometry of planes, but i *guess* it can be modelled as a series of bodies, joints, springs and dampers, together with the tire model. [SNIP] You simply simulate a couple of bodies linked together through joints, and the springs and dampers must be present too (depends on the physics engine of choice, the spring rates and dampening values are part of the joints properties, or a separate entity). As for the tires, that's probably the biggest issue i'll have to deal with in my simulator, but i think a simple approximation will be enough for plane landings. It's probably a good idea to note here that Mathias Fröhlich's OpenFDM is based on such a multibody concept. http://openfdm.berlios.net/ Cheers, Ralf - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator
It was fine when I checked. Had screenshots of the sim. Looked pretty good! On Fri, 30 Nov 2007 6:28 pm, STenyaK (Bruno Gonzalez) wrote: On 12/1/07, Arnt Karlsen [EMAIL PROTECTED] wrote: ..check your site, Bruno. On your Wiki page, I get refs to Britney sex, old man sex, free mature, cheerleaders nude etc, I'm the one using Links right now browsing your site. I know, but thanks anyway. With the remake of Motorsport, I'm also migrating the whole website to a set of web software that's less of a pain in the a. to maintain :) The wiki is temporarilly migrated to the Topics section of motorsport.stenyak.com/tracker. -- Saludos, Bruno González ___ Msn/Jabber: stenyak AT gmail.com ICQ: 153709484 http://www.stenyak.com - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel www.GlobalBoiling.com for daily images about hurricanes, globalwarming and the melting poles. www.ElectricQuakes.com daily solar and earthquake images. - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator
Am Freitag, den 30.11.2007, 23:04 -0600 schrieb Curtis Olson: On Nov 30, 2007 10:11 PM, Jon S. Berndt wrote: Some of the engineering sims I use at work (space shuttle) have very detailed models of landing gear and tire spinup, etc. Of course, we don't ever see power trains driving the wheels (at least we don't in JSBSim). There are some simplifications made in our gear model that suffice for modeling what planes do. However, out of curiosity, I am interested to see how ground reactions are modeled for autos - particularly for the case when the vehicle is at rest. I am familiar with Pacejka's magic formula, etc. It can be a complicated problem, so it's useful and interesting to see how others approach the problem. I think it's worth pointing out that in FlightGear cvs we have models of a jeep and of a snowplow (truck). The dynamics are based on YAsim and the wheel/suspension modeling seems to work really well. I was actually very impressed at the sorts of things that YAsim does ... Andy cooked a little bit of physics magic in there some how! Things I notice when playing around with the snowplow: - The suspension at each tire is modeled independently. - The suspension reacts to surface properties ... like smooth pavement, rougher grass, etc. - If you drive into a lake or ocean you sink. - If you drive off a bridge you dive end over end pretty realistically. - When you corner, the individual suspension elements seem to react correctly. The front outside tire seems to dig in as you turn sharper and sharper. - As you corner more and more sharply, you need more power to maintain the same speed. - If you turn too sharply, you can actually roll the vehicle ... and visually, it looks very realistic. - The vehicle reacts to wind. - There is great interaction between the larger vehicle/body dynamics, the individual suspension components, and the surface. The vehicle reacts correctly to slopes and change in terrain. I caught one view where I was driving over the edge of some detailed road I created for a day job project and there was a lot of slope/surface variation in the triangle mesh. Watching this big truck barrel over that with the body and suspension all working together ... visually it looked right on. I wish I would have been able to capture that particular sequence as a movie, but it's one of those sorts of fleeting things and it's difficult to reproduce the exact same sequence of speed, vehicle path, and view point. - So then if you poke around our aircraft fleet, you find a catalina and a beaver on amphibs ... you can literally take off on wheels, retract them, and land on the pontoons, take off and land back on wheels. Oh, and there's a few helicopters available too. So I'm not saying everything is perfect, but it's a pretty darn good little general purpose physics engine. I fully agree, I was surprised when I modeled the Jeep how well the gears and suspension work. What's missing right now is a proper simulation of transmission and gearshift (it's a jet engine right now). IMHO YaSim is a good base to implement any kind of ground/water vehicle FDM. I would also comment that my day job (well until my contract expires in June) [sniff, hand me another box of kleenex ... actually more like break out the champaign] :-) involves taking care of a very expensive commercial driving simulator. In my best estimation, the YAsim based snowplow captures or models many more dynamics effects at a much better detail level and realism than this big fancy driving simulator we use for human factors research. (And we spent close to $250k when it was first installed and probably a couple more $100k in the subsequent years on improved hardware and software.) I think a person could do a lot worse than looking over Andy's shoulder to see how he took care of the gear/suspension/wheel dynamics portion of YAsim ... it's really pretty darn good. Now I'm going to guess he's not modeling things like tire flex and some of the really subtle details some people get into ... there's always room to nitpick anything. I don't bring this up to nitpick, but to fend off the potential nitpickers in advance. :-) Regards, Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net
Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator
Sounds like fg is ready to be a road sim then! On Fri, 30 Nov 2007 9:18 pm, Jon S. Berndt wrote: I think it's worth pointing out that in FlightGear cvs we have models of a jeep and of a snowplow (truck). The dynamics are based on YAsim and the wheel/suspension modeling seems to work really well. I was actually very impressed at the sorts of things that YAsim does ... Andy cooked a little bit of physics magic in there some how! Things I notice when playing around with the snowplow: - The suspension at each tire is modeled independently. - The suspension reacts to surface properties ... like smooth pavement, rougher grass, etc. - If you drive into a lake or ocean you sink. - If you drive off a bridge you dive end over end pretty realistically. - When you corner, the individual suspension elements seem to react correctly. The front outside tire seems to dig in as you turn sharper and sharper. - As you corner more and more sharply, you need more power to maintain the same speed. - If you turn too sharply, you can actually roll the vehicle ... and visually, it looks very realistic. - The vehicle reacts to wind. - There is great interaction between the larger vehicle/body dynamics, the individual suspension components, and the surface. The vehicle reacts correctly to slopes and change in terrain. I caught Sounds like a good topic for a technical paper. The next AIAA Modeling and Sim conference is in Honolulu. J Jon www.GlobalBoiling.com for daily images about hurricanes, globalwarming and the melting poles. www.ElectricQuakes.com daily solar and earthquake images. - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Seneca II tutorials - Torsten
somehow it seems that the used joystick axis (knobs at the joystick) do not indicate the asked maximal value to the tutorial. What do the properties /controls/engines/engine[n]/mixture and /controls/engines/engine[n]/propeller-pitch indicate when you set your relevant joystick controls to maximum? Just to have an idea, how tolerant the tutorial should be. (A flight instructor whould say: mixture full rich is *full* rich, not 95% full rich...) Torsten - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] local key bindings ... Meta Super
It's now possible to query Meta Super modifier keys: SDL ... Meta Super supported OSG ... only Meta supported (would be easy to fix in OSG) GLUT ... no support, as usual :-} These modifier keys are set in keyboard events (/devices/status/keyboard/events/modifiers/{meta,super}) and can also be queried independent of events via /devices/status/keyboard/{meta,super}. binding condition property/devices/status/keyboard/super/property /condition commandexit/command /binding Because not all operating systems, all keyboards, and all setups support these modifiers, they must *not* be used in files committed to CVS. (That's why I didn't bother to add mod-meta/mod-super XML tags.) But they can be used for local key definitions, where they are safe from changes to regular fgfs key bindings. On Unices you can turn Windows/Menu keys into modifiers, by putting something like this in your ~/.Xmodmap: clear mod5 keycode 115 = Super_L keycode 116 = Super_R add mod5 = Super_L Super_R These may be different key numbers on some keyboards (129 and 131 here). Use xev to get the number. I use the attached script at the moment, to assign functions to Meta-v, Meta-s, Meta-`. I have yet to migrate my other local key bindings to this new system. m. PS: support for Hyper is not planned. :-) _setlistener(/devices/status/keyboard/event, func { var event = cmdarg(); if (handle_key_event(event.getValues())) event.getNode(key).setValue(0); }); var handle_key_event = func(e) { #debug.dump(e); if (!e.pressed or !e.modifier.meta and !e.modifier.super) return 0; if (e.key == `s`) { # toggle shadows var i = !getprop(/sim/rendering/shadows-ac); setprop(/sim/rendering/shadows-ac, i); setprop(/sim/rendering/shadows-to, i); setprop(/sim/rendering/shadows-ai, i); } elsif (e.key == `v`) {# save aircraft state ac_state.save(); } elsif (e.key == `\``) { # set daytime midnight fgcommand(timeofday, props.Node.new({ timeofday : midnight })); } else { debug.dump(e); return 0; } return 1; } - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Alouette-III ????
Hi, why do you ask? We need helicopters! :-) And the Alouette III is very common and wrote a big part of the history of helicopters! Regards HHS Hi Gérard, these helicopters are not only of interest for the French: Alouette III (=ask Melchior, the Austrian Army use(d) it), Puma (=Germany: Federal Police) and Lynx(=Germany: Marine, onboard helicopter, frigates) are only examples and therefore a very nice Christmas presents for all European FlightGear users/developers :-) I am really excited. Georg EDDW Hi Gérard, I would like to see all these helicopters in flightgear. Please let me know, if you need assistance in tuning the FDMs. Maik Hello, Heiko, Georg, Maik, Thanks, i receive the message 5 on 5 :) Georg why not , they could be a Christmas present, though the models needs, to me, some details and improvement before delivering (i could not forecast your enthusiasm). Maik , sure, i will need, your know how about these models, and thank to offer your help, when i will be ready i 'll tell you. Cheers -- Gérard http://pagesperso-orange.fr/GRTux/ - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Informal version number poll
Hi, I'm not a developer, but I can see from the time I began to use FG the great work that have been done. My thought is that instead of the only use of numbers to count the FG versions, maybe this could be named using great historic aviators names like Guynemer, Yeager, Mermoz, St-Exupery, Red Baron (he already gave his name to a game though), etc. and so many I don't know but maybe you know, and more moderns, or not only pilots but aeronautical related (inventors, ingeeners, etc.). I think it would be nice to see a release named FG Lindbergh (or any ather name) for the version 0.9.1x, or 1.x.x. But what about the right to use this names? No single idea... Also, I think that it is not because FG is not entirely finished, and has reach all of its goals (which are increasing everyday) you couldn't release a version. Indeed when I start computing I used FS *4* which maybe used all the capacities of my old 8086 8MHz with 640Ko of RAM, so I understand why they had to change the version number as a top-level related to machines capabilities, but for now there is not a program which use 100% of capacities of our moderns computers (as far as I know...), so the version number is not linked with machines limitations especially with FG (maybe it's not true for MSFS ;-), I don't know, I don't use it for many years...). And to finish, I think that making more releases preserve the idea for end-users that FG is not a dead-project as sometimes it can be specified or implied on some games sites... (even if I know that FG is not a game, or not *only* a game and many organisations/universities can use it with other goal than having fun with (and that's one of the reasons making me think that FG is really a GREAT opensource project) Here are my two cents. Regards Seb PS: my preferred version in use is HEAD as it was already said in this thread ;) - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Multiplayer Models
Hello everybody, I noticed that there are no Multiplayer AI Models in the Prerelease. Will there be a seperate Download for Multiplayer users who don't wish to download all Aircraft, but like to see them online? Greetings Detlef Faber http://sol2500.net/flightgear - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Seneca II tutorials - Torsten
Where can I find the tutorial? Fabian On 12/1/07, Georg Vollnhals [EMAIL PROTECTED] wrote: Hi Torsten, very nice you created a lot of tutorials which really increases the value of your Seneca II as more and more interested people can learn how to do it right. I just want to inform you that I recognized a technical problem with your engine-start(???) tutorial. It is asked to put the mixture and propeller levers at max. position (and I think the throttle, too). I use two knobs (axis) on my Saitek X45 joystick for propeller rpm and mixture and although the stick is calibrated the tutorial does not recognize these MAX positions. If I use the assigned keyboard-keys to assist to get the wished value all is ok and the tutorial proceeds. Visually the levers are at their maximal position (upwards)after using the joystick knobs and do not move further when I press the keys but somehow it seems that the used joystick axis (knobs at the joystick) do not indicate the asked maximal value to the tutorial. As I think that this might not only be a local problem here I would suggest that the tutorial should be a little more tolerant and uses a little reduced maximal value to fit the variations of different controller systems. Just an idea to think about. Regards Georg EDDW - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator
GWMobile wrote: Just to help you. X-plane simulates springs and tires and has an open interface. People have built cars for x-plane. The roads suck though. I think it would be great if fgear did this too. Ground reactions have been a hot topic for a while. It sounds like Andy has got something really nice for YASim, and I hope to get time to look at that code at some point very soon. Obviously, people look at simulations differently, and there are a lot of sims out there that serve different purposes. To the dismay of some here, we haven't paid so much attention to ground reactions with JSBSim. First and foremost is because I don't have the time I once did. Second, it's because my own focus is more on the GNC aspects, and overall sim architecture, as well as other things. At some point, I hope to revisit the ground reactions code. Jon - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] local key bindings ... Meta Super
* Melchior FRANZ -- Saturday 01 December 2007: Because not all operating systems, all keyboards, and all setups support these modifiers, they must *not* be used in files committed to CVS. (That's why I didn't bother to add mod-meta/mod-super XML tags.) Now I *did* bother (but it's still recommended not to use them in aircraft, and a bug to use them in files in CVS). You can now add a Meta or Super binding: key n=113 nameq/name mod-meta !-- or mod-super -- binding commandexit/command /binding /mod-meta /key And it's still *your* job to convince your OS to report Meta or Super modifier keys properly. Mine does. :-) m. - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator
I'm unable to find the Jeep or any other car that were mentioned.. haven't searched much though. Quick question: by ground reactions you mean collision detection and response? Are there no plane-to-plane collisions currently, only basic plane-to-ground? And is the ground a generic trimesh or a heightmap? On 12/1/07, Jon S. Berndt [EMAIL PROTECTED] wrote: GWMobile wrote: Just to help you. X-plane simulates springs and tires and has an open interface. People have built cars for x-plane. The roads suck though. I think it would be great if fgear did this too. Ground reactions have been a hot topic for a while. It sounds like Andy has got something really nice for YASim, and I hope to get time to look at that code at some point very soon. Obviously, people look at simulations differently, and there are a lot of sims out there that serve different purposes. To the dismay of some here, we haven't paid so much attention to ground reactions with JSBSim. First and foremost is because I don't have the time I once did. Second, it's because my own focus is more on the GNC aspects, and overall sim architecture, as well as other things. At some point, I hope to revisit the ground reactions code. Jon - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Saludos, Bruno González ___ Msn/Jabber: stenyak AT gmail.com ICQ: 153709484 http://www.stenyak.com - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Informal version number poll
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Sébastien MARQUE wrote: Hi, I'm not a developer, but I can see from the time I began to use FG the great work that have been done. My thought is that instead of the only use of numbers to count the FG versions, maybe this could be named using great historic aviators names like Guynemer, Yeager, Mermoz, St-Exupery, Red Baron (he already gave his name to a game though), etc. and so many I don't know but maybe you know, and more moderns, or not only pilots but aeronautical related (inventors, ingeeners, etc.). +1 This is the best idea yet in this thread. Tim -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org iD8DBQFHUZideDhWHdXrDRURAtpRAKCTY5EqH2B2cmYKveGBt68XpmLnNgCfR6Hy E52frpatrsXbnm8dPJFESeY= =EZil -END PGP SIGNATURE- - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Informal version number poll
Tim Moore wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Sébastien MARQUE wrote: Hi, I'm not a developer, but I can see from the time I began to use FG the great work that have been done. My thought is that instead of the only use of numbers to count the FG versions, maybe this could be named using great historic aviators names like Guynemer, Yeager, Mermoz, St-Exupery, Red Baron (he already gave his name to a game though), etc. and so many I don't know but maybe you know, and more moderns, or not only pilots but aeronautical related (inventors, ingeeners, etc.). +1 This is the best idea yet in this thread. Trubshaw :-) Jon - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Informal version number poll
On Saturday 01 December 2007 17:23:41 Tim Moore wrote: This is the best idea yet in this thread. Though I like it in many respects, from a practical point of view it does make it very difficult to keep track of which version comes where in release order... with other software that uses this scheme (Debian-based distros, for example) it's really just a pain in the neck for anyone who isn't a dedicated full-time user or developer, IMHO. Not to mention that the names of some (many) intrepid aviators will have rather different connotations depending on which part of the world you happen to come from. 0.9.11 is unarguably simply a series of numbers (NOT a date), but these names will nearly all have genuine politics attached in addition to their aviation significance. Not something I'm personally particularly sensitive to, but if we're being overly touchy in the first place, there's nothing like jumping from the frying pan into the fire ;-) Cheers, AJ - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Informal version number poll
If I had loved ones invovled in 9/11, *I* would not want everyone walking around on eggshells at every possible combination of the numbers 9 and 11. I think it's disrespectful. So I vote for 0.9.11 if that makes sense technically. However, 0.10.0 sounds good too. I think 1.0 would backfire. On Nov 30, 2007 8:29 AM, Curtis Olson [EMAIL PROTECTED] wrote: How about a quick, friendly, positive, informal thread here to do a poll on what what folks are thinking for the next version number. I don't intend to slant the discussion, but here is what I'm thinking. 0.9.11 is the next in the logical sequence. But I'd like to avoid possible unintended connections that end users might interpret from such a version number. This has nothing to do with terrorism, they don't care what version numbers we use or don't use. There is no fear involved in wanting to avoid using this number. Try respect. It might have something to do with showing respect to those that were affected by 9/11 and those many heros that gave up their lives without hesitation to try to save the lives of others. I don't fault people who live outside of the USA or who have never been to New York or were never near ground zero for not getting it, there's an awful lot of stuff outside my little sphere of vision that I will never understand. But give me a break, what's the problem with yielding a small amount of leeway and respect to those that were affected by 9/11 or had connections there? We could skip over to 0.9.12, but then we are staring in the face of 0.9.13 and are we going to run into problems if we pick a version # 13? I wore number 13 in my soccer (err futbol) game the other evening and missed all my shots. I wore a different number last night and scored two goals. These facts cannot be ignored! We could go with 0.10.0, but then all the odd/even version number proponents are going to come out of the woodwork, and that is going to mire in it's own set of politics. We could go with v1.0 ... we've been at this 10 years, and averaging 0.1 versions a year isn't so bad. This is my preference. FlightGear is developing at a rapid rate, but if we stick with 0.9.12, 0.9.13, 0.9.14 it seems like we are bumping along with very minor increments every few (or many) months. Of course this all boils down to marketing. Who cares what the actual numbers are really, as long as they increment in a sensible way. But what image do we want to project to the world? Are we a bunch of old cranky developers (it looks that way sometimes!) :-) inching along at a snails pace, or are we a dynamic exciting group with fast paced development continually adding new and exciting features and aircraft? We've been at this 10 years, have we really only managed a 0.9.x release in all that time? Again, not that version number really mean anything, other than to project our image to the world. I say it's go time. :-) Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Hans Fugal Fugal Computing - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Informal version number poll
* Pigeon -- Saturday 01 December 2007: Just a crazy random thought, perhaps, like many other software we could add a codename for each release. It could be a just-for-fun thing, I think this has stopped being funny a few days after it was done the first time. I find such names silly and pointless, and not the least funny. FlightGear Tinky-Winky. Shudder ... m. - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Modifying/Contributing with a wheeled vehicle simulator
Am Samstag, den 01.12.2007, 18:39 +0100 schrieb STenyaK (Bruno Gonzalez): I'm unable to find the Jeep or any other car that were mentioned.. haven't searched much though. Try this: http://sol2500.net/flightgear/jeep.zip It should work with 0.9.10, but you will not have different ground properties like the FlightGear CVS version has. Quick question: by ground reactions you mean collision detection and response? Are there no plane-to-plane collisions currently, only basic plane-to-ground? And is the ground a generic trimesh or a heightmap? On 12/1/07, Jon S. Berndt [EMAIL PROTECTED] wrote: GWMobile wrote: Just to help you. X-plane simulates springs and tires and has an open interface. People have built cars for x-plane. The roads suck though. I think it would be great if fgear did this too. Ground reactions have been a hot topic for a while. It sounds like Andy has got something really nice for YASim, and I hope to get time to look at that code at some point very soon. Obviously, people look at simulations differently, and there are a lot of sims out there that serve different purposes. To the dismay of some here, we haven't paid so much attention to ground reactions with JSBSim. First and foremost is because I don't have the time I once did. Second, it's because my own focus is more on the GNC aspects, and overall sim architecture, as well as other things. At some point, I hope to revisit the ground reactions code. Jon - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Informal version number poll
On Saturday 01 December 2007 18:02:58 Jon Stockill wrote: Trubshaw :-) Farley with the added advantage that the great man is still around, we'd need to ask his permission to use his name, and the only way I know to get hold of him is through the Flight Testing forum on www.pprune.org. If we do that then we bring the project to the attention of a load of other people who could be very interested. And we couldn't ask for better feedback on the harrier model :-) Willie - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Informal version number poll
Hi, Great idea! We really should do this! And as first name we should take Wright- the first pilot an an aircraft Regards HHS --- Tim Moore [EMAIL PROTECTED] schrieb: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Sébastien MARQUE wrote: Hi, I'm not a developer, but I can see from the time I began to use FG the great work that have been done. My thought is that instead of the only use of numbers to count the FG versions, maybe this could be named using great historic aviators names like Guynemer, Yeager, Mermoz, St-Exupery, Red Baron (he already gave his name to a game though), etc. and so many I don't know but maybe you know, and more moderns, or not only pilots but aeronautical related (inventors, ingeeners, etc.). +1 This is the best idea yet in this thread. Tim -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org iD8DBQFHUZideDhWHdXrDRURAtpRAKCTY5EqH2B2cmYKveGBt68XpmLnNgCfR6Hy E52frpatrsXbnm8dPJFESeY= =EZil -END PGP SIGNATURE- - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Heute schon einen Blick in die Zukunft von E-Mails wagen? Versuchen Sie´s mit dem neuen Yahoo! Mail. www.yahoo.de/mail - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Custom protocol issues
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 I'm working on a custom protocol (generic protocol via xml file) for talking with a daemon, however I do have some issues: * How do I make fg send some properties less often than others? * How do I make fg only send a property when it changes? * How can I send custom strings to the daemon from nasal? I use udp for the protocol and I really need these features. Regards, Arvid Norlander -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux) iD8DBQFHUboXWmK6ng/aMNkRCjfTAJ46LnHac7pTrgYt+q8o7vKNcc9cigCgli3L pSAGMmi5VFIfx54Zv1S8j6g= =p8K/ -END PGP SIGNATURE- - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Informal version number poll
On Saturday 01 December 2007 19:41:31 Heiko Schulz wrote: Hi, Great idea! We really should do this! And as first name we should take Wright- the first pilot an an aircraft Err - the Brazilians would have you believe Santos-Dumont had that honour and there is circumstantial evidence for some New Zealander in 1901. This also ignores the work done by the gliding fraternity and balloonists. But I think you are wright anyway ;-) Willie - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Informal version number poll
On Dec 1, 2007 12:16 PM, Melchior FRANZ wrote: * Pigeon -- Saturday 01 December 2007: Just a crazy random thought, perhaps, like many other software we could add a codename for each release. It could be a just-for-fun thing, I think this has stopped being funny a few days after it was done the first time. I find such names silly and pointless, and not the least funny. FlightGear Tinky-Winky. Shudder ... I've got the purple box art all set to go ... can someone add a purse to the TuX model in FlightGear? Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Informal version number poll
Heiko Schulz wrote: Hi, Great idea! We really should do this! And as first name we should take Wright- the first pilot an an aircraft *cough* Cayley Jon - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Informal version number poll
--- alexis bory [EMAIL PROTECTED] schrieb: Heiko Schulz wrote: And as first name we should take Wright- the first pilot an an aircraft OK, but let's call 0.9.11pre2 == Clement Ader ! Alexis Gustav Weisskopf! To be serious - nice idea, but not very practicable. Mabye as add-on to the number like Ubuntu does. But we havn't found a number yet- so how should we find the right name? Regards HHS Heute schon einen Blick in die Zukunft von E-Mails wagen? Versuchen Sie´s mit dem neuen Yahoo! Mail. www.yahoo.de/mail - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Informal version number poll
Heiko Schulz wrote: And as first name we should take Wright- the first pilot an an aircraft OK, but let's call 0.9.11pre2 == Clement Ader ! Alexis - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Informal version number poll
Heiko Schulz wrote: But we havn't found a number yet- so how should we find the right name? Are we really looking for a consensus ? or just having fun ? And I really don't care that much about numbers or names... I just hope we wont choose to add names, it would introduce far too many discussions, and also I hope we just stick on a well defined versioning policy. About such a policy, good solutions have already been posted to the list, and the former one, although simplistic, was not so bad. Someone (Curt ?) has to to be decisive. Alexis - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Weekly CVS Changelog Summary: SimGear
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-25_02:27:01 (durk) /var/cvs/SimGear-0.3/source/simgear/screen/RenderTexture.cpp Hans Fugal: Two typecasts added for OSX Leopard (20.5) compilation. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-27_13:27:43 (durk) /var/cvs/SimGear-0.3/source/simgear/io/sg_file.cxx /var/cvs/SimGear-0.3/source/simgear/io/sg_serial.cxx /var/cvs/SimGear-0.3/source/simgear/misc/strutils.cxx /var/cvs/SimGear-0.3/source/simgear/misc/tabbed_values.cxx /var/cvs/SimGear-0.3/source/simgear/scene/model/shadowvolume.cxx /var/cvs/SimGear-0.3/source/simgear/screen/RenderTexture.cpp /var/cvs/SimGear-0.3/source/simgear/screen/TestRenderTexture.cpp /var/cvs/SimGear-0.3/source/simgear/screen/shader.cpp Ladislav MichnoviÄ : Compatibility fixes for gcc 4.3 Tatsuhiro Nishioka : Fix shadow rendering for Mac Platforms. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-29_17:55:01 (timoore) /var/cvs/SimGear-0.3/source/simgear/scene/model/ModelRegistry.cxx /var/cvs/SimGear-0.3/source/simgear/scene/model/ModelRegistry.hxx Move SGReadFileCallback from model.cxx to public class ModelRegistry Move SGReadFileCallback and all its help classes into a new ModelRegistry class that also provides an interface to add custom callbacks for specific file extensions. SGReaderWriterBTG uses that to keep any further processing from being done on .btg files. Various namespace-releated cleanup was done on this code too. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-29_17:55:02 (timoore) /var/cvs/SimGear-0.3/source/simgear/scene/tgdb/SGReaderWriterBTG.cxx /var/cvs/SimGear-0.3/source/simgear/scene/tgdb/SGReaderWriterBTG.hxx Move SGReadFileCallback from model.cxx to public class ModelRegistry Move SGReadFileCallback and all its help classes into a new ModelRegistry class that also provides an interface to add custom callbacks for specific file extensions. SGReaderWriterBTG uses that to keep any further processing from being done on .btg files. Various namespace-releated cleanup was done on this code too. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-29_17:55:35 (timoore) /var/cvs/SimGear-0.3/source/simgear/scene/util/RenderConstants.hxx Start of cleanup of scene graph node masks =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-29_17:56:09 (timoore) /var/cvs/SimGear-0.3/source/simgear/scene/model/ModelRegistry.cxx /var/cvs/SimGear-0.3/source/simgear/scene/model/ModelRegistry.hxx /var/cvs/SimGear-0.3/source/simgear/scene/tgdb/SGReaderWriterBTG.cxx rewrite ModelRegistry callbacks as a template with pluggable policy classes In a big effort to improve use of the object cache, provide a ModelRegistryCallback template class with different policies for substitution, caching, optimization, etc. Change SGTexDataVarianceVistor to make StateSets static too. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-29_17:56:49 (timoore) /var/cvs/SimGear-0.3/source/simgear/scene/model/ModelRegistry.hxx Change the main ModelRegistry callback function to stash the substituted file in the cache. 2f585eeea02e2c79d7b1d8c4963bae2d - SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-25_00:59:05 (sydadams) /var/cvs/FlightGear-0.9/data/Aircraft/ch47/instrumentation.xml /var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/CH47.xml /var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/ch47.ac /var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/chrome1.rgb re-add lost files =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-25_00:59:06 (sydadams) /var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/chrome2.rgb /var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/paint1.rgb /var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/paint2.rgb /var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/paint3.rgb /var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/paint4.rgb /var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/Instruments/ai.ac /var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/Instruments/ai.rgb /var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/Instruments/ai.xml /var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/Instruments/alt.ac /var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/Instruments/alt.rgb re-add lost files =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-25_00:59:07 (sydadams) /var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/Instruments/alt.xml /var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/Instruments/asi.ac /var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/Instruments/asi.rgb /var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/Instruments/asi.xml /var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/Instruments/vsi.ac /var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/Instruments/vsi.rgb /var/cvs/FlightGear-0.9/data/Aircraft/ch47/Models/Instruments/vsi.xml re-add lost files =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-25_14:32:09 (mfranz) /var/cvs/FlightGear-0.9/data/Aircraft/pa24-250/action-sim.nas /var/cvs/FlightGear-0.9/data/Aircraft/pa24-250/pa24-250-CIIB-set.xml Dave PERRY: (1) added var for local variables in pa24 nasal files, (2) splits out non-electrical simulations from pa24-electrical.nas and puts them in action-sim.nas (easier to read and maintain), and (3) other minor cleanup found while doing 1 and 2 above. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-25_14:43:43 (mfranz) /var/cvs/FlightGear-0.9/data/Aircraft/Generic/century2b.nas /var/cvs/FlightGear-0.9/data/Aircraft/Generic/century3.nas Dave PERRY: 'adds var for local variables' =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-25_18:09:50 (sydadams) /var/cvs/FlightGear-0.9/data/Aircraft/b1900d/Attic/b1900d-base.xml /var/cvs/FlightGear-0.9/data/Aircraft/b1900d/Attic/b1900d-quickstart-set.xml remove and reorganize some files =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-25_23:15:37 (sydadams) /var/cvs/FlightGear-0.9/data/Aircraft/R22/Models/paint2.rgb /var/cvs/FlightGear-0.9/data/Aircraft/R22/Models/paint3.rgb added a menu entry and 2 new paint schemes =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-26_03:50:18 (mfranz) /var/cvs/FlightGear-0.9/data/Nasal/string.nas character class fixes (isfoo()) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-26_09:21:24 (mfranz) /var/cvs/FlightGear-0.9/data/Aircraft/A-10/Models/Stores/MK-82/puff-black.rgb /var/cvs/FlightGear-0.9/data/Aircraft/A-10/Models/Stores/MK-82/puff-fire.rgb Alexis BORY: - Canopy of others A-10 is now visible in MP model and fully compatible with ac_state. - Fixed impacts for external loads. - Improved engines behavior when out of fuel. - No exhaust anymore when engines are off. - Added tons of var statements, mostly in the old nasal scripts. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-26_10:12:37 (mfranz) /var/cvs/FlightGear-0.9/data/Nasal/prop_key_handler.nas /var/cvs/FlightGear-0.9/data/gui/dialogs/devel-extensions.xml - remove property browser binding from the SPACE key - rename prop-key-handler.nas to prop_key_handler.nas (the hyphens were intentional, exactly to *make* using it as namespace less inviting, but times change ...) - add property browser binding to the '/'-key for when the property key handler is turned off (/sim/input/property-key-handler=0). If it's on, use /: or /property: to open the browser. - run keyboard event listener only when property key handler is active I hope that the '/' key can keep this binding even after a keyboard review. The '/' is just the most natural key for dealing with properties, and it's far less prominent on non-US-keyboards (e.g. Shift-7 on German keyboards), so it's not really very well suited for important aircraft functions, anyway. But I don't insist. :-) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2007-11-27_09:34:38 (mfranz) /var/cvs/FlightGear-0.9/data/Aircraft/pa28-161/action-sim.nas /var/cvs/FlightGear-0.9/data/Aircraft/pa28-161/pa28-electrical.nas