Re: [Flightgear-devel] Multiple channel autopilot controllers

2008-02-12 Thread LeeE
On Tuesday 12 February 2008 17:21, Robin van Steenbergen wrote:
 LeeE wrote:
  This is just for info and probably mainly directed at Roy
  Vegard Ovesen but it might also interest other people
  interested in setting up autopilot systems.
 
  As I've mentioned previously, I've had some problems tuning PID
  controllers, specifically controllers that maintain a specified
  pitch i.e. input is a target pitch and the output is an
  elevator-trim deflection.  The problem is that the controller
  needs to be fairly 'brutal' in it's control at low speeds
  during take-off, to initiate rotation and prevent
  over-rotation, but this brutality tends to lead to oscillation
  at higher speeds

 Not to be particularly picky, but:

 Real-world aviation doesn't use the autopilot for take-off,
 because of this very issue, which is present in real-world analog
 controllers as well. AP is only engaged at acceleration altitude,
 when the gear and flaps are up (clean). Using the AP for climbing
 out in an unclean configuration at a very low speed will require
 a high pitch reference and possibly induce stall.
 TO/GA is sometimes used, though, but the TO/GA setting is a fixed
 pitch reference, and only engaged after rotation, not on the
 runway. One of the main reasons for that is also that the pilots
 still have the ultimate control over the aircraft in case of an
 engine failure.

 The 'strength' versus 'instability' issue is inherent to PID
 control mechanisms, if you build a strong controller it will tend
 to oscillate and jitter in situations where small control inputs
 are required, because strong controllers are designed for large
 control changes. It's a classic duality dilemma in control
 engineering, and possibly the only way to compensate for it is to
 implement adaptive parameters to the control system (e.g. the
 'strength' of the control laws reduce as the airspeed increases
 or the angle of attack reduces).

Thanks for your comments - they fit with what I'm finding  
thinking.

Sure, in piloted aircraft takeoff is handled by the pilot, who is 
able to cope with a wide range of possible failures at this 
critical phase of flight, but I'm trying to work towards a UAV 
control framework, from takeoff roll to landing stop, so that's why 
I'm messing about with automated takeoffs, landings and scripted 
flight etc.

I also find auto takeoffs, landings and scripted flight useful for 
general FDM config  controller tuning for piloted aircraft - it 
eliminates variations due to the pilot, in this case me:)

LeeE

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Re: [Flightgear-devel] tree textures

2008-02-12 Thread Georg Vollnhals
SydSandy schrieb:

 

 Hi Georg,
 The winter textures are in cvs now, I'm working on those ugly trees next 
 and a higher resolution set to put in Textures.high .
 If you spot a texture I might have missed , let me know ...
 Cheers


   
Syd, thank you very much,

I'll download and test immediately.
Feedback guaranted :-)

Georg

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Re: [Flightgear-devel] Patch v1 - Rain Snow

2008-02-12 Thread Vivian Meazza
Nicolas wrote

 Subject: [Flightgear-devel] Patch v1 - Rain  Snow
 
 
 Hi,
 
 I propose my first tries... still much work to get a good 
 implementation.
 
 From the README (into path) :
 -
 
 This first try permits to add a basic snow and rain effects 
 in using particle from OSG.
 
 For the moment, the patch uses the METAR informations to 
 enable / disable rain or snow effects. (intensity of effects 
 is : low, meddium,
 high)
 
 For the next release of patch :
 1) Add the wind direction and velocity effect
 2) it's raining cats and dogs in my plane !!! (fixed this issue)
 3) I want to the density of effects depend on altitude. If 
 I'm higher than clouds layer, rain (or snow) is stopped...
 4) The particle effects have to depend on the camera position.
 5) If you have propositions... :)
 

Just in case anyone has tried, this patch will not compile under MSVC8 - fix
is easy, just add return true at line 121 in precipitation.cxx (as
discussed with Nicolas over on IRC).

Although this patch has its problems, principally with transparency ordering
- cockpit canopies make the rain disappear, it is a _significant_
improvement on the existing. I would recommend its inclusion in cvs, and the
retirement of the old code.

If it is intended that there are some user-settable parameter as described
in lines 111 - 121 of the code, then they should be exposed in the property
tree (or perhaps they are redundant?) I'm sure that the next iteration will
be even better. 

Vivian



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Re: [Flightgear-devel] Multiple channel autopilot controllers

2008-02-12 Thread R. van Steenbergen
LeeE wrote:
 Thanks for your comments - they fit with what I'm finding  
 thinking.

 Sure, in piloted aircraft takeoff is handled by the pilot, who is 
 able to cope with a wide range of possible failures at this 
 critical phase of flight, but I'm trying to work towards a UAV 
 control framework, from takeoff roll to landing stop, so that's why 
 I'm messing about with automated takeoffs, landings and scripted 
 flight etc.

 I also find auto takeoffs, landings and scripted flight useful for 
 general FDM config  controller tuning for piloted aircraft - it 
 eliminates variations due to the pilot, in this case me:)

 LeeE
   
Well, the most simple thing you could do to make your control an 
adaptive one, is to play with the feedback gain. In situations where 
large control inputs are more prominent (slow flight, high AOA), the 
loop gain will be higher and the control will be 'stronger' but more 
susceptible to end-value oscillation. With normal ascent/cruise flight 
(higher airspeeds, low AOA situations), the loop gain will be a lot lower.

Since it's a digital control scheme, it's easy to change your control 
parameters at run time. In essence, what you'll be needing is a fuzzy 
logic PID :)

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Re: [Flightgear-devel] tree textures

2008-02-12 Thread SydSandy
On Tue, 12 Feb 2008 16:34:47 -0500
Will Harrison [EMAIL PROTECTED] wrote:

  FRAGMENT glCompileShader

I'm no expert in that area , but the error statement seems to indicate that. 
Maybe someone with more knowledge can answer better ...
Cheers

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Re: [Flightgear-devel] Multiple channel autopilot controllers

2008-02-12 Thread Jeff McBride
 Thanks for your comments - they fit with what I'm finding 
 thinking.

 Sure, in piloted aircraft takeoff is handled by the pilot, who is
 able to cope with a wide range of possible failures at this
 critical phase of flight, but I'm trying to work towards a UAV
 control framework, from takeoff roll to landing stop, so that's why
 I'm messing about with automated takeoffs, landings and scripted
 flight etc.

 I also find auto takeoffs, landings and scripted flight useful for
 general FDM config  controller tuning for piloted aircraft - it
 eliminates variations due to the pilot, in this case me:)

 LeeE


My experience with UAV control systems is that scheduling gains with
airspeed is a good idea if you want control over a wide envelope. It
is difficult enough to make the vehicle stable over the entire flight
envelope. If you want anything approaching optimum control, you need
to have gain settings for at least 2 different airspeed regimes. The
discontinuities that cause the kick can be eliminated by doing a
smooth interpolation between the gains (rather than suddenly changing
them when airspeed crosses a given threshold).

I've had success using a low speed and high speed set of gains
with linear interpolation between them. Of course, I don't know how
you could do this in flightgear. Perhaps a nasal script could do the
interpolation and update the PID gain properties?

-Jeff

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Re: [Flightgear-devel] Multiple channel autopilot controllers

2008-02-12 Thread Jon S. Berndt
 
 My experience with UAV control systems is that scheduling gains with
 airspeed is a good idea if you want control over a wide envelope. It
 is difficult enough to make the vehicle stable over the entire flight
 envelope. If you want anything approaching optimum control, you need
 to have gain settings for at least 2 different airspeed regimes. The
 discontinuities that cause the kick can be eliminated by doing a
 smooth interpolation between the gains (rather than suddenly changing
 them when airspeed crosses a given threshold).
 
 I've had success using a low speed and high speed set of gains
 with linear interpolation between them. Of course, I don't know how
 you could do this in flightgear. Perhaps a nasal script could do the
 interpolation and update the PID gain properties?
 
 -Jeff

It's been done before (quite a lot, actually) using the JSBSim flight
control components. As I recall, a lot of the runs were made using JSBSim as
a standalone (batch) application, or integrated with another flight
simulation application. You've got complete control.

Jon



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Re: [Flightgear-devel] [ANN] dual control c172p prototype

2008-02-12 Thread Georg Vollnhals
Anders Gidenstam schrieb:
 Just to inform that I moved this aircraft to a new location:

 http://www.gidenstam.org/FlightGear/DualControl/

 And in case anyone is curious this is what it looks like for the pilot 
 and copilot:
 http://www.gidenstam.org/FlightGear/DualControl/images/pilot.jpg
 http://www.gidenstam.org/FlightGear/DualControl/images/copilot.jpg

 Autopilot and ADF aren't properly shared yet but most other things work.

 Cheers,

 Anders
   
This is a neat job you are doing - with a lot of scopes we have to think
about in the future.
Thanks a lot
Georg EDDW

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Re: [Flightgear-devel] [ANN] dual control c172p prototype

2008-02-12 Thread Anders Gidenstam

Just to inform that I moved this aircraft to a new location:

http://www.gidenstam.org/FlightGear/DualControl/

And in case anyone is curious this is what it looks like for the pilot 
and copilot:
http://www.gidenstam.org/FlightGear/DualControl/images/pilot.jpg
http://www.gidenstam.org/FlightGear/DualControl/images/copilot.jpg

Autopilot and ADF aren't properly shared yet but most other things work.

Cheers,

Anders
-- 
---
Anders Gidenstam
mail: anders(at)gidenstam.org
WWW: http://www.gidenstam.org/FlightGear/JSBSim-LTA/

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Re: [Flightgear-devel] fg homepage issues

2008-02-12 Thread Gijs de Rooy
Ok, that's oké. But why is the 777 not in CVS? It's one of the better 
commercial jets...


Date: Tue, 12 Feb 2008 15:10:43 -0600From: [EMAIL PROTECTED]: [EMAIL 
PROTECTED]: Re: [Flightgear-devel] fg homepage issuesThe flightgear aircraft 
download web page is setup to show all those aircraft that are in CVS.  I have 
some automated scripts setup and they examine the CVS tree to create the web 
pages and matching ftp downloads.Regards,Curt.
On Feb 12, 2008 2:05 PM, Gijs de Rooy [EMAIL PROTECTED] wrote:





 I do a cvs update -d in the data/Aircraft and I don't get any 777, are you 
 sure that has been committed to cvs? Regards, Curt.I don't know for sure, 
 but look at this topic: http://www.flightgear.org/forums/viewtopic.php?t=968

 
Gijs


In 2 tellen je eigen webpagina voor al je foto's! Makkelijk en gratis met 
Windows Live 
Spaces-This
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 mailing [EMAIL 
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Re: [Flightgear-devel] fg homepage issues

2008-02-12 Thread Curtis Olson
The flightgear aircraft download web page is setup to show all those
aircraft that are in CVS.  I have some automated scripts setup and they
examine the CVS tree to create the web pages and matching ftp downloads.

Regards,

Curt.


On Feb 12, 2008 2:05 PM, Gijs de Rooy [EMAIL PROTECTED] wrote:

I do a cvs update -d in the data/Aircraft and I don't get any 777, are
 you sure that has been committed to cvs?

  Regards,

  Curt.

 I don't know for sure, but look at this topic:
 http://www.flightgear.org/forums/viewtopic.php?t=968



 Gijs

 --
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 Windows Live Spaces http://spaces.live.com

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Re: [Flightgear-devel] fg homepage issues

2008-02-12 Thread Gijs de Rooy



 I do a cvs update -d in the data/Aircraft and I don't get any 777, are you 
 sure that has been committed to cvs? Regards, Curt.
I don't know for sure, but look at this topic: 
http://www.flightgear.org/forums/viewtopic.php?t=968

 
Gijs
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Re: [Flightgear-devel] fg homepage issues

2008-02-12 Thread SydSandy
On Tue, 12 Feb 2008 13:58:18 -0600
Curtis Olson [EMAIL PROTECTED] wrote:

 On Feb 12, 2008 1:49 PM, Gijs de Rooy wrote:
 
   The 787 should have been included on the page.  I'm not sure why it's not
  there.  I'm trying to do some debugging this afternoon.  What other aircraft
  are missing that you think should be on the download page?
 
 
  The 777 as I said before...
 
 
 I do a cvs update -d in the data/Aircraft and I don't get any 777, are you
 sure that has been committed to cvs?
 
 Regards,
 
 Curt.
 -- 
 Curtis Olson: http://baron.flightgear.org/~curt/
 

No , this one is on Justin Smithies server ...

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Re: [Flightgear-devel] fg homepage issues

2008-02-12 Thread Curtis Olson
On Feb 12, 2008 1:49 PM, Gijs de Rooy wrote:

  The 787 should have been included on the page.  I'm not sure why it's not
 there.  I'm trying to do some debugging this afternoon.  What other aircraft
 are missing that you think should be on the download page?


 The 777 as I said before...


I do a cvs update -d in the data/Aircraft and I don't get any 777, are you
sure that has been committed to cvs?

Regards,

Curt.
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Re: [Flightgear-devel] fg homepage issues

2008-02-12 Thread Gijs de Rooy


The 787 should have been included on the page.  I'm not sure why it's not 
there.  I'm trying to do some debugging this afternoon.  What other aircraft 
are missing that you think should be on the download page?
 
The 777 as I said before...
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Re: [Flightgear-devel] fg homepage issues

2008-02-12 Thread Curtis Olson
On Feb 12, 2008 8:16 AM, JOSHUA WILSON [EMAIL PROTECTED] wrote:

  The aircraft downloads page,
 http://www.flightgear.org/Downloads/aircraft/index.shtml is missing many
 of its aircraft.  BTW, is there any reason why the 787 was never included?
 It was the only model in the base distribution that wasn't.


The 787 should have been included on the page.  I'm not sure why it's not
there.  I'm trying to do some debugging this afternoon.  What other aircraft
are missing that you think should be on the download page?

Curt.
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Re: [Flightgear-devel] fg homepage issues

2008-02-12 Thread SydSandy
On Tue, 12 Feb 2008 22:17:45 +0100
Gijs de Rooy [EMAIL PROTECTED] wrote:

 Ok, that's oké. But why is the 777 not in CVS? It's one of the better 
 commercial jets...
 
 
 Date: Tue, 12 Feb 2008 15:10:43 -0600From: [EMAIL PROTECTED]: [EMAIL 
 PROTECTED]: Re: [Flightgear-devel] fg homepage issuesThe flightgear aircraft 
 download web page is setup to show all those aircraft that are in CVS.  I 
 have some automated scripts setup and they examine the CVS tree to create the 
 web pages and matching ftp downloads.Regards,Curt.
 On Feb 12, 2008 2:05 PM, Gijs de Rooy [EMAIL PROTECTED] wrote:
 
 
 
 
 
  I do a cvs update -d in the data/Aircraft and I don't get any 777, are you 
  sure that has been committed to cvs? Regards, Curt.I don't know for sure, 
  but look at this topic: http://www.flightgear.org/forums/viewtopic.php?t=968
 
  
 Gijs
 

As I said , it belongs to Justin Smithies , it's not in CVS . I helped him work 
on it , but it's his decision to include it.  I haven't been in contact with 
him in quite some time ...
I'm digging but haven't found the link... hopefully he still reads this mailing 
list
Cheers
 

 
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Re: [Flightgear-devel] tree textures

2008-02-12 Thread SydSandy
On Wed, 13 Feb 2008 02:36:30 +0100
Csaba Halász [EMAIL PROTECTED] wrote:

 On Feb 13, 2008 2:13 AM, SydSandy [EMAIL PROTECTED] wrote:
 
  If there is a property to show the Terrain type below , I haven't found it 
  ... it would make things easier 
 
 A little nasal combining geo.click_position and geodinfo should do the trick.
 
 -- 
 Csaba/Jester
 

Thanks , Jester , I've never poked around in there , didn't know it could be 
done :)
Cheers


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Re: [Flightgear-devel] tree textures

2008-02-12 Thread Georg Vollnhals

 

 Hi Georg,
 The winter textures are in cvs now, I'm working on those ugly trees next 
 and a higher resolution set to put in Textures.high .
 If you spot a texture I might have missed , let me know ...
 Cheers


   

Hi Syd,

after updating CVS and testing I found the city textures of this area
still missing (city1 .. city3).
Although these don't fit really well for European cities - but this is
another question.

And some coniferous-tree convered areas where I don't know what the
underlying material name is  (what  I mean, ie.  
nameDeciduousNeedleCover/name).
Is there any property which indicates this name when I am flying over
the terrain?
Otherwise I'll try to identify tomorrow by view which summer-texture is
at those places still uncovered with winter textures.

Regards
Georg

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Re: [Flightgear-devel] tree textures

2008-02-12 Thread SydSandy
On Tue, 12 Feb 2008 16:43:58 +0100
Georg Vollnhals [EMAIL PROTECTED] wrote:

 LeeE schrieb:
  The next one:
  Did you see these tree areas, seems to be something like an
  ongoing ecological desaster in FlightGear:
 
  http://home.arcor.de/vollnhals-bremen/EcologicalDesaster/
 
  Any ideas?
 
  Regards
  Georg
  
 
  Brings to mind the Tunguska event - 
 
  http://physics.uoregon.edu/~jimbrau/BrauImNew/Chap14/FG14_24.jpg
 
  and the tree die-off around Mammoth Mountain in the Long Valley 
  caldera area due to volcanic CO2 - 
 
  http://quake.usgs.gov/prepare/factsheets/CO2/index.html
 
  LeeE

 Yes, and for me some areas in Germany due to acid rain - might be not so
 large areas and could be stopped a little by chalking the ground (mostly
 done by helicopters).
 Anyway, for our FlightGear world Syd has some recipes up his sleeve  :-)
 Georg
 

Hi Georg,
The winter textures are in cvs now, I'm working on those ugly trees next 
and a higher resolution set to put in Textures.high .
If you spot a texture I might have missed , let me know ...
Cheers


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Re: [Flightgear-devel] Multiple channel autopilot controllers

2008-02-12 Thread Robin van Steenbergen
LeeE wrote:
 This is just for info and probably mainly directed at Roy Vegard 
 Ovesen but it might also interest other people interested in 
 setting up autopilot systems.

 As I've mentioned previously, I've had some problems tuning PID 
 controllers, specifically controllers that maintain a specified 
 pitch i.e. input is a target pitch and the output is an 
 elevator-trim deflection.  The problem is that the controller needs 
 to be fairly 'brutal' in it's control at low speeds during 
 take-off, to initiate rotation and prevent over-rotation, but this 
 brutality tends to lead to oscillation at higher speeds
Not to be particularly picky, but:

Real-world aviation doesn't use the autopilot for take-off, because of 
this very issue, which is present in real-world analog controllers as 
well. AP is only engaged at acceleration altitude, when the gear and 
flaps are up (clean). Using the AP for climbing out in an unclean 
configuration at a very low speed will require a high pitch reference 
and possibly induce stall.
TO/GA is sometimes used, though, but the TO/GA setting is a fixed pitch 
reference, and only engaged after rotation, not on the runway. One of 
the main reasons for that is also that the pilots still have the 
ultimate control over the aircraft in case of an engine failure.

The 'strength' versus 'instability' issue is inherent to PID control 
mechanisms, if you build a strong controller it will tend to oscillate 
and jitter in situations where small control inputs are required, 
because strong controllers are designed for large control changes. It's 
a classic duality dilemma in control engineering, and possibly the only 
way to compensate for it is to implement adaptive parameters to the 
control system (e.g. the 'strength' of the control laws reduce as the 
airspeed increases or the angle of attack reduces).

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Re: [Flightgear-devel] fg homepage issues

2008-02-12 Thread LeeE
Lol - I had a look at the aircraft download page and when I scrolled 
down, and the Bleriot-XI thumbnail came into view my, first 
impression was that it was huge and still sitting on the runway :))

LeeE


On Tuesday 12 February 2008 13:34, Curtis Olson wrote:
 Hmmm, something is screwed up there ... but
 www.flightgear.org/Downloads/shouldn't be showing the aircraft
 page, it should be showing a download
 index ...www.flightgear.org/Downloads/aircraft/ is the correct
 page and it does work correctly.  I'll see if I can get the
 download index page working again ... I'm not sure what has gone
 wrong.

 Curt.

 On Feb 12, 2008 5:35 AM, Markus Zojer [EMAIL PROTECTED] wrote:
  Hi all!
 
  It is currently not possible to download aircraft from the fg
  website, as download main program links to download aircraft.
 
  and onother issue:
  also the aircraft images on www.flightgear.org/Downloads/ are
  broken. Images are linked to
  http://www.flightgear.org/Downloads/737-300.jpg bit should
  probably be
  http://www.flightgear.org/Downloads/aircraft/737-300.jpg
 
  g,
  markus
 
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Re: [Flightgear-devel] tree textures

2008-02-12 Thread LeeE
On Monday 11 February 2008 16:20, Georg Vollnhals wrote:
 SydSandy schrieb:
  On Mon, 11 Feb 2008 03:47:26 +0100
  Georg Vollnhals [EMAIL PROTECTED] wrote:
 
 
 
 
  Hi Georg , the tree problem is because I created a set of 8
  instead of 4 trees per texture for the coniferous trees , and
  the originally commented out parts of the material.xml file
  probably still have tree-varieties4/tree-varieties
  If you change that to tree-varieties8/tree-varieties
  everything should be fine ... I'm also adding winter textures
  that were missing from the Terrain.winter folder but that's a
  bit more work , so it will take a while ...

 Thank you, that helped. I found three entries with 4 and
 changed them. Now the winter-trees look fine (only coniferous
 found), normally.

  I'm still getting a few strange things here but still testing
  ... Cheers

 Hi Syd,

 you know that I am not complaining? I am just feeling like a
 Beta-Tester doing some helping work to improve the stuff.
 If you agree with me, there are a lot of things to discuss - but
 I just want to do it step for step.

 The next one:
 Did you see these tree areas, seems to be something like an
 ongoing ecological desaster in FlightGear:

 http://home.arcor.de/vollnhals-bremen/EcologicalDesaster/

 Any ideas?

 Regards
 Georg

Brings to mind the Tunguska event - 

http://physics.uoregon.edu/~jimbrau/BrauImNew/Chap14/FG14_24.jpg

and the tree die-off around Mammoth Mountain in the Long Valley 
caldera area due to volcanic CO2 - 

http://quake.usgs.gov/prepare/factsheets/CO2/index.html

LeeE

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Re: [Flightgear-devel] OT: When I'm not working on FG...

2008-02-12 Thread LeeE
On Monday 11 February 2008 19:59, SydSandy wrote:
 On Mon, 11 Feb 2008 13:48:48 +

 LeeE [EMAIL PROTECTED] wrote:
  ...I sometimes work on 3D 'art' pictures.
 
  http://www.spatial.plus.com/V5/im_WoodenDream-001-006.jpg
 
  Is my latest effort.
 
  There are a few aspects of it that I'd like to improve and I
  might come back to it at some point, but it'll do for now.
 
  This image took ~9 hours to render (including post-processing
  global illumination) using a six node (7 cpu) heterogenous
  render 'smallholding' (it's not big or powerful enough to be
  called a farm;)  All Linux - CPU speeds between 350-1700 MHz.
 
  LeeE

 Nice . I like this kind of art ... I usually do planetrise style
 images ... Hope you don't mind , it's now in my wallpaper folder
 :) Cheers

Lol - np.

I've rather neglected my 3D stuff since getting into FG but I've 
been slowly getting back into it, as ideas occur to me.

LeeE

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Re: [Flightgear-devel] OT: When I'm not working on FG...

2008-02-12 Thread LeeE
On Monday 11 February 2008 16:39, Pietro wrote:
 At Monday 11 February 2008 14:48:48 LeeE wrote:
  ...I sometimes work on 3D 'art' pictures.
 
  http://www.spatial.plus.com/V5/im_WoodenDream-001-006.jpg
 
  Is my latest effort.
 
  There are a few aspects of it that I'd like to improve and I
  might come back to it at some point, but it'll do for now.
 
  This image took ~9 hours to render (including post-processing
  global illumination) using a six node (7 cpu) heterogenous
  render 'smallholding' (it's not big or powerful enough to be
  called a farm;)  All Linux - CPU speeds between 350-1700 MHz.
 
  LeeE

 Very nice, compliments :)

 Which kind of rendering SW? POVRay?

 Pietro

Realsoft 3D - http://www.realsoft.com

LeeE

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Re: [Flightgear-devel] fg homepage issues

2008-02-12 Thread Gijs de Rooy
btw: the Boeing-777 is removed from the download page...


Date: Tue, 12 Feb 2008 07:34:02 -0600From: [EMAIL PROTECTED]: [EMAIL 
PROTECTED]: Re: [Flightgear-devel] fg homepage issuesHmmm, something is screwed 
up there ... but www.flightgear.org/Downloads/ shouldn't be showing the 
aircraft page, it should be showing a download index 
...www.flightgear.org/Downloads/aircraft/ is the correct page and it does work 
correctly.  I'll see if I can get the download index page working again ... I'm 
not sure what has gone wrong.Curt.
On Feb 12, 2008 5:35 AM, Markus Zojer [EMAIL PROTECTED] wrote:
Hi all!It is currently not possible to download aircraft from the fg website,as 
download main program links to download aircraft.and onother issue:also the 
aircraft images on www.flightgear.org/Downloads/ are broken.Images are linked 
to http://www.flightgear.org/Downloads/737-300.jpg bitshould probably be 
http://www.flightgear.org/Downloads/aircraft/737-300.jpgg,markus-This
 SF.net email is sponsored by: MicrosoftDefy all challenges. Microsoft(R) 
Visual Studio 
2008.http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___Flightgear-devel
 mailing [EMAIL 
PROTECTED]://lists.sourceforge.net/lists/listinfo/flightgear-devel-- Curtis 
Olson: http://baron.flightgear.org/~curt/ 
_
Jouw nieuws en entertainment, vind je op MSN.nl!
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Re: [Flightgear-devel] tree textures

2008-02-12 Thread Georg Vollnhals
LeeE schrieb:
 The next one:
 Did you see these tree areas, seems to be something like an
 ongoing ecological desaster in FlightGear:

 http://home.arcor.de/vollnhals-bremen/EcologicalDesaster/

 Any ideas?

 Regards
 Georg
 

 Brings to mind the Tunguska event - 

 http://physics.uoregon.edu/~jimbrau/BrauImNew/Chap14/FG14_24.jpg

 and the tree die-off around Mammoth Mountain in the Long Valley 
 caldera area due to volcanic CO2 - 

 http://quake.usgs.gov/prepare/factsheets/CO2/index.html

 LeeE
   
Yes, and for me some areas in Germany due to acid rain - might be not so
large areas and could be stopped a little by chalking the ground (mostly
done by helicopters).
Anyway, for our FlightGear world Syd has some recipes up his sleeve  :-)
Georg

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Re: [Flightgear-devel] fg homepage issues

2008-02-12 Thread Curtis Olson
Hmmm, something is screwed up there ... but
www.flightgear.org/Downloads/shouldn't be showing the aircraft page,
it should be showing a download
index ...www.flightgear.org/Downloads/aircraft/ is the correct page and it
does work correctly.  I'll see if I can get the download index page working
again ... I'm not sure what has gone wrong.

Curt.


On Feb 12, 2008 5:35 AM, Markus Zojer [EMAIL PROTECTED] wrote:

 Hi all!

 It is currently not possible to download aircraft from the fg website,
 as download main program links to download aircraft.

 and onother issue:
 also the aircraft images on www.flightgear.org/Downloads/ are broken.
 Images are linked to http://www.flightgear.org/Downloads/737-300.jpg bit
 should probably be
 http://www.flightgear.org/Downloads/aircraft/737-300.jpg

 g,
 markus

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[Flightgear-devel] fg homepage issues

2008-02-12 Thread Markus Zojer
Hi all!

It is currently not possible to download aircraft from the fg website, 
as download main program links to download aircraft.

and onother issue:
also the aircraft images on www.flightgear.org/Downloads/ are broken. 
Images are linked to http://www.flightgear.org/Downloads/737-300.jpg bit 
should probably be http://www.flightgear.org/Downloads/aircraft/737-300.jpg

g,
markus

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Re: [Flightgear-devel] fg homepage issues

2008-02-12 Thread JOSHUA WILSON
Curtis Olson wrote:

Hmmm, something is screwed up there ... but 
www.flightgear.org/Downloads/http://www.flightgear.org/Downloads/ shouldn't 
be showing the aircraft page, it should be showing a download index 
...www.flightgear.org/Downloads/aircraft/ is the correct page and it does work 
correctly.  I'll see if I can get the download index page working again ... 
I'm not sure what has gone wrong.

Curt.

The aircraft downloads page, 
http://www.flightgear.org/Downloads/aircraft/index.shtmlhttp://www.flightgear.org/Downloads/aircraft/index.shtml
 is missing many of its aircraft.  BTW, is there any reason why the 787 was 
never included?  It was the only model in the base distribution that wasn't.-
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Re: [Flightgear-devel] tree textures

2008-02-12 Thread SydSandy
On Tue, 12 Feb 2008 23:27:08 +0100
Georg Vollnhals [EMAIL PROTECTED] wrote:

 
  
 
  Hi Georg,
  The winter textures are in cvs now, I'm working on those ugly trees 
  next and a higher resolution set to put in Textures.high .
  If you spot a texture I might have missed , let me know ...
  Cheers
 
 

 
 Hi Syd,
 
 after updating CVS and testing I found the city textures of this area
 still missing (city1 .. city3).
 Although these don't fit really well for European cities - but this is
 another question.
 
 And some coniferous-tree convered areas where I don't know what the
 underlying material name is  (what  I mean, ie.  
 nameDeciduousNeedleCover/name).
 Is there any property which indicates this name when I am flying over
 the terrain?
 Otherwise I'll try to identify tomorrow by view which summer-texture is
 at those places still uncovered with winter textures.
 
 Regards
 Georg

If there is a property to show the Terrain type below , I haven't found it ... 
it would make things easier  I'll double check , I get city textures here , 
but I've removed the  textureTerrain.winter/***.rgb/texture  back to 
textureTerrain/***.rgb/texture , since it looks in the winter folder anyway 
if you specify --season=winter. But the condition option now enables solid 
(frozen ), slippery lakes , which I,ve added to my materials.xml file ...  that 
might be causing a problem there ...
Cheers

-- 
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