On Tue, 12 Feb 2008 23:27:08 +0100
Georg Vollnhals <[EMAIL PROTECTED]> wrote:

> 
> >>     
> >
> > Hi Georg,
> > The winter textures are in cvs now, I'm working on those ugly trees 
> > next.... and a higher resolution set to put in Textures.high .
> > If you spot a texture I might have missed , let me know ...
> > Cheers
> >
> >
> >   
> 
> Hi Syd,
> 
> after updating CVS and testing I found the city textures of this area
> still missing (city1 .. city3).
> Although these don't fit really well for European cities - but this is
> another question.
> 
> And some coniferous-tree convered areas where I don't know what the
> underlying material name is  (what  I mean, ie.  
> <name>DeciduousNeedleCover</name>).
> Is there any property which indicates this name when I am flying over
> the terrain?
> Otherwise I'll try to identify tomorrow by view which summer-texture is
> at those places still uncovered with winter textures.
> 
> Regards
> Georg

If there is a property to show the Terrain type below , I haven't found it ... 
it would make things easier .... I'll double check , I get city textures here , 
but I've removed the  <texture>Terrain.winter/***.rgb</texture>  back to 
<texture>Terrain/***.rgb</texture> , since it looks in the winter folder anyway 
if you specify --season=winter. But the condition option now enables solid 
(frozen ), slippery lakes , which I,ve added to my materials.xml file ...  that 
might be causing a problem there ...
Cheers

-- 
Syd&Sandy <[EMAIL PROTECTED]>

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