[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-23_12:17:53 (vmmeazza) /var/cvs/FlightGear-0.9/data/Models/Geometry/Ferry/FerryBoat1.ac.bak Following discussion amongst the core developers, on the devel list, and on the IRC channel, it was agreed that the move of items from the Models directory to AI/Aircraft was inappropriate. It had not been discussed or agreed, mis-interprested the purpose of that directory, and in any case was incomplete, breaking the carrier models. This restores the structure, pending a better reorgansation being agreed. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-24_12:07:52 (helijah) /var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/mc72-splash.png - textures in PNG =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-24_12:07:53 (helijah) /var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/Models/Effects/wake.png - textures in PNG =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-24_12:08:08 (helijah) /var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/Models/Interior/colors.png - textures in PNG =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-24_12:08:09 (helijah) /var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/Models/livrery2.png - textures in PNG =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-24_12:08:10 (helijah) /var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/Models/prop.png /var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/Models/Panel/colors.png - textures in PNG =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-24_12:08:11 (helijah) /var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/Models/Panel/Instruments/Rpm/glass.png /var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/Models/Panel/Instruments/Rpm/tachimeter.png - textures in PNG =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-24_12:08:12 (helijah) /var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/Models/Panel/Instruments/Speed/airspeed.png /var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/Models/Panel/Instruments/Speed/glass.png /var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/Models/Pilot/transp.png /var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/Models/Pilot/ww1_pilot_old.png - textures in PNG =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-25_10:05:37 (dfaber) /var/cvs/FlightGear-0.9/data/Aircraft/jeep/gpa-set.xml /var/cvs/FlightGear-0.9/data/Aircraft/jeep/gpa-yasim.xml this is the amphibious version of the jeep, called GPA or seep. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-25_10:05:38 (dfaber) /var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/GPA.xml /var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/gpa.ac /var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/gpatrans.ac /var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/gpatrans.xml this is the amphibious version of the jeep, called GPA or seep. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-26_16:39:43 (jons) /var/cvs/FlightGear-0.9/data/Models/Communications/rad-struct-1.rgb /var/cvs/FlightGear-0.9/data/Models/Communications/rad-struct-2.rgb /var/cvs/FlightGear-0.9/data/Models/Communications/radio-medium.ac /var/cvs/FlightGear-0.9/data/Models/Communications/radio-medium.xml /var/cvs/FlightGear-0.9/data/Models/Communications/radio-tall.ac /var/cvs/FlightGear-0.9/data/Models/Communications/radio-tall.xml Add radio mast models to Communications directory =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-26_16:47:37 (jons) /var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958400.stg /var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958401.stg /var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958402.stg /var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958403.stg /var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958408.stg /var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958409.stg /var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958411.stg /var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958416.stg /var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958417.stg /var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958418.stg /var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958419.stg Update base scenery for new radio mast path =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2008-03-26_16:47:38 (jons) /var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958424.stg /var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958427.stg /var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958432.stg /var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958434.stg
Re: [Flightgear-devel] Ship 3d models
On Sat, Mar 29, 2008 at 7:41 PM, Ron Jensen [EMAIL PROTECTED] wrote: Yes, I am releasing this model ( Sette3.ac, funnels.png and hull.png ) under the GPL. And the link has just been updated with the latest wip changes http://www.jentronics.com/fgfs/os_models.tgz I believe the deck textures (bridge.png and the *_deck.pngs) came from a public domain source but am not 100% sure... Curt? Pretty sure it's ok to use. The other guys on the ship that have seen the model think it's pretty cool. After wandering around the ship for a week now it seem very accurate in terms of scale and layout. The ship could make a pretty cool fps level. We are at W158:00 N34:40 in case anyone is keeping track ... even with somewhere just north of Los Angeles. OT ... It's been foggy all day, so some time tonight we are going to turn around and try to get out of the fog by morning. Tomorrow will be the first day of serious UAS operations. Today I was seeing a lot of little debris fragments from the ship. Little bits of plastic the size of a pea maybe, and then occasionally some bigger chunks. I saw several leaf size bits. I saw something about the size of a cigarette lighter. And I saw a chunk of net. All this on a foggy day, poking my head above deck a couple times through out the day for a few minutes, and then only looking within 20 feet of the ship. Kind of sad to see so many bits of junk floating around out here if you are looking for it. We are a long ways from being able to walk on top of it, but bits and pieces of plastic and net continually float by. I've posted pictures from today here: http://baron.flightgear.org/~curt/PhotoAlbums/OscarSette2008/Oscar%20Sette%20Day%2006/ I have to say, I've really enjoyed this cruise so far. Today was Tex-Mex day and I ate at least one tamale too many. I haven't missed seeing land. The ocean and sky has been totally different every day. One day we had the brightest rainbow I've ever seen, today we were socked in with fog. This evening I played guitar hero for the first time, and I rock! at least on an easy song. :-) Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Ship 3d models
On Sunday 30 March 2008 07:55, Curtis Olson wrote: [snip...] Today I was seeing a lot of little debris fragments from the ship. Little bits of plastic the size of a pea maybe, and then occasionally some bigger chunks. I saw several leaf size bits. I saw something about the size of a cigarette lighter. And I saw a chunk of net. All this on a foggy day, poking my head above deck a couple times through out the day for a few minutes, and then only looking within 20 feet of the ship. Kind of sad to see so many bits of junk floating around out here if you are looking for it. We are a long ways from being able to walk on top of it, but bits and pieces of plastic and net continually float by. I've posted pictures from today here: http://baron.flightgear.org/~curt/PhotoAlbums/OscarSette2008/Osca r%20Sette%20Day%2006/ I have to say, I've really enjoyed this cruise so far. Today was Tex-Mex day and I ate at least one tamale too many. I haven't missed seeing land. The ocean and sky has been totally different every day. One day we had the brightest rainbow I've ever seen, today we were socked in with fog. This evening I played guitar hero for the first time, and I rock! at least on an easy song. :-) Curt. It's quite possible, if not probable, that you'll see some larger debris before long - shipping containers. I understand that quite a few of these are lost from container ships in rough weather each year and those that don't sink immediately can end up floating around the oceans for quite some time and present a serious risk to shipping. These are especially dangerous to smaller vessels as they're nearly completely submerged, with just their tops awash, making them very difficult to spot without radar, in spite of their size. Because they're hardly affected by wind the greatest factor in where they go, in the open ocean, are the same currents that are carrying the bits of plastic and fishing nets that you're seeing, so I'd be a bit surprised if there aren't a few in the convergence zone. LeeE - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] High quality (livery) textures (especially for Concorde)
Hello, I am currently creating high quality textures for the Concorde (but several of the textures should be usable for other airplanes, as well). I hope the creator of this model does not mind... I am creating SVGs for liveries and other paintings, texts, signs in general... Well, why am I telling you that? Because I am planning on publishing all of this work under GPL as soon as I have finished it (which will take some time as there is a lot to do...). As a sneak preview you can download a before - after example from http://www.ramforth.com/flightgear/Concorde/before_after.tar.bz2. I would appreciate your comments on it! Regards, Tobias begin:vcard fn:Tobias Ramforth n:Ramforth;Tobias email;internet:[EMAIL PROTECTED] x-mozilla-html:FALSE version:2.1 end:vcard signature.asc Description: OpenPGP digital signature - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] High quality (livery) textures (especially for Concorde)
On Sunday 30 March 2008 14:07, Tobias Ramforth wrote: Hello, I am currently creating high quality textures for the Concorde (but several of the textures should be usable for other airplanes, as well). I hope the creator of this model does not mind... I am creating SVGs for liveries and other paintings, texts, signs in general... Well, why am I telling you that? Because I am planning on publishing all of this work under GPL as soon as I have finished it (which will take some time as there is a lot to do...). As a sneak preview you can download a before - after example from http://www.ramforth.com/flightgear/Concorde/before_after.tar.bz2. I would appreciate your comments on it! Regards, Tobias ATM, because objects are limited a single bitmap, texturing is a compromise between bitmap sizes and resolution but there seems to be some scope within OSG that might enable multiple textures to be applied to each object. If/when this feature is implemented it'll get around this issue by, for example, making it possible to apply a combination of low res bitmaps, to colour large areas of an object, and high res bitmaps, to apply lettering, logos etc. to the same object. Don't hold your breath though, because not only do the folks working on this stuff already have their work cut out completing the transition from plib to OSG but also because there are few, if any, modelling programs out there that will allow multiple textures to be applied to an object and saved in .osg format. LeeE - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Ground in FlightGear
Hi all, After some tries on the Paris scenery and with nels' help on jabber, here are a few screenshots showing how much a textured ground dramatically improves Flightgear rendering. http://helijah.free.fr/ground/JPG-Version/ Well, for now the method is just eavy as we have to make use of materials.xml. But still, isn't this a convaincing result ? Greetings, Emmanuel -- BARANGER Emmanuel http://helijah.free.fr http://helijah.free.fr/Pack_3D http://helijah.free.fr/flightgear/flightgear.htm http://helijah.free.fr/flightgear/H4-Hercules.htm http://helijah.free.fr/flightgear/hangar.htm - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Ship 3d models
Am Samstag, den 29.03.2008, 23:41 -0600 schrieb Ron Jensen: On Sun, 2008-03-30 at 06:19 +0200, Georg Vollnhals wrote: Ron Jensen schrieb: I jumped in and started the Hull and cabin spaces of the Oscar Sette. http://www.jentronics.com/fgfs/os-01.jpg http://www.jentronics.com/fgfs/os-02.jpg http://www.jentronics.com/fgfs/os-03.jpg http://www.jentronics.com/fgfs/os_models.tgz (Curt, the link has been freshly updated) I'm going to work on adding railings and detailing the fore deck next. If someone wants to build the cranes, winches, and ships boats... Hi Ron, although this ship is your nice little present to Curtis I misused it already to practise some fun helicopter-shiplandings. I misused it too and made it usable as a fully steerable vehicle. I added a modified internal view (like the Albatross). http://sol2500.net/flightgear/ships.zip Also included in the archiv is my first try on a usable ship (the Oscar Sette FDM is based upon it). It features a Heli Deck, which I hope will someday be usable in Multiplayer. Known issues are completely missing instrumentation and interiour, and the rudder not being inverted while engines are in reverse. ... and a lot more ... . Greetings http://home.arcor.de/vollnhals-bremen/Sette/OESette.jpg If you GPL this model it would be a nice basic ship for several modifications, ie. some other painting and adding a landing platform there where the BO105 has landed - I would do this over the next week if you agree. Thank you for this nice model as there aren't so many usable ship-models for FG until now. Georg EDDW Hi Georg, Yes, I am releasing this model ( Sette3.ac, funnels.png and hull.png ) under the GPL. And the link has just been updated with the latest wip changes http://www.jentronics.com/fgfs/os_models.tgz I believe the deck textures (bridge.png and the *_deck.pngs) came from a public domain source but am not 100% sure... Curt? Its funny, I just spent the last hour changing up the aft deck spaces. After a few hours studing photos and the deck plans, I just made the deck you landed on about a meter lower. Your welcome to do some repaints, none of the vertical walls have texture mappings yet. I think I have all the windows and doors cut out. (If you want to animate the doors, I set the object center to the hinge position) so it could be time to map them. I am trying to decide whether to punch holes in the hull and model the bracing on the bow, or just fake it with textures... Ron - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] High quality (livery) textures (especially for Concorde)
LeeE wrote: snip... but also because there are few, if any, modelling programs out there that will allow multiple textures to be applied to an object and saved in .osg format. ...snip Yup that the case with AC3D wich handles only one single texture file for a defined object. But anyway, I'm sure there are plenty of workarounds. Alexis - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Ground in FlightGear
--- BARANGER Emmanuel [EMAIL PROTECTED] schrieb: Hi all, After some tries on the Paris scenery and with nels' help on jabber, here are a few screenshots showing how much a textured ground dramatically improves Flightgear rendering. http://helijah.free.fr/ground/JPG-Version/ Well, for now the method is just eavy as we have to make use of materials.xml. But still, isn't this a convaincing result ? Yeah- this is really a good approach- is it possible to use still the bumbiness and so on saved in the material.xml? still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html Lesen Sie Ihre E-Mails auf dem Handy. www.yahoo.de/go - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] xmlauto patch
Hi everyone , I,m attaching a patch for the autopilot , if someone would be kind enough to double check and commit . I've been testing it for about 2 weeks , and it behaves as expected It adds the option of value and prop tags to the KP,u_min and u_max properties in the pi-simple-controller. It adds this to u_min,umax , and at Roy's suggestion , Ti and Td in the pid-controller.(Kp was already done). If these properties dont exist in the config files , it uses the defualt so as not to break the existing autopilot config files ... so now you can use u_minpropsome property/prop/u_min , etc ... Roy OK'ed the changes to his code ... Curt , is this acceptable for your part of the code ? Cheers , Syd - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] and here,s the patch ...
oops , I do it every time ... Index: xmlauto.cxx === RCS file: /var/cvs/FlightGear-0.9/source/src/Autopilot/xmlauto.cxx,v retrieving revision 1.30 diff -B -b -w -i -U 3 -r1.30 xmlauto.cxx --- xmlauto.cxx 24 Mar 2008 22:46:47 - 1.30 +++ xmlauto.cxx 30 Mar 2008 21:02:48 - @@ -173,22 +173,102 @@ config = child-getChild( Ti ); if ( config != NULL ) { +SGPropertyNode *val = config-getChild( value ); +if ( val != NULL ) { +Ti = val-getDoubleValue(); +} + +SGPropertyNode *prop = config-getChild( prop ); +if ( prop != NULL ) { +Ti_prop = fgGetNode( prop-getStringValue(), true ); +if ( val != NULL ) { +Ti_prop-setDoubleValue(Kp); +} +} + +// output deprecated usage warning +if (val == NULL prop == NULL) { Ti = config-getDoubleValue(); +SG_LOG( SG_AUTOPILOT, SG_WARN, Deprecated Ti config. Please use prop and/or value tags. ); +if ( name.length() ) { +SG_LOG( SG_AUTOPILOT, SG_WARN, Section = name ); +} +} } config = child-getChild( Td ); if ( config != NULL ) { +SGPropertyNode *val = config-getChild( value ); +if ( val != NULL ) { +Td = val-getDoubleValue(); +} + +SGPropertyNode *prop = config-getChild( prop ); +if ( prop != NULL ) { +Td_prop = fgGetNode( prop-getStringValue(), true ); +if ( val != NULL ) { +Td_prop-setDoubleValue(Kp); +} +} + +// output deprecated usage warning +if (val == NULL prop == NULL) { Td = config-getDoubleValue(); +SG_LOG( SG_AUTOPILOT, SG_WARN, Deprecated Td config. Please use prop and/or value tags. ); +if ( name.length() ) { +SG_LOG( SG_AUTOPILOT, SG_WARN, Section = name ); +} +} } config = child-getChild( u_min ); if ( config != NULL ) { +SGPropertyNode *val = config-getChild( value ); +if ( val != NULL ) { +u_min = val-getDoubleValue(); +} + +SGPropertyNode *prop = config-getChild( prop ); +if ( prop != NULL ) { +umin_prop = fgGetNode( prop-getStringValue(), true ); +if ( val != NULL ) { +umin_prop-setDoubleValue(u_min); +} +} + +// output deprecated usage warning +if (val == NULL prop == NULL) { u_min = config-getDoubleValue(); +SG_LOG( SG_AUTOPILOT, SG_WARN, Deprecated u_min config. Please use prop and/or value tags. ); +if ( name.length() ) { +SG_LOG( SG_AUTOPILOT, SG_WARN, Section = name ); +} +} } config = child-getChild( u_max ); if ( config != NULL ) { +SGPropertyNode *val = config-getChild( value ); +if ( val != NULL ) { +u_max = val-getDoubleValue(); +} + +SGPropertyNode *prop = config-getChild( prop ); +if ( prop != NULL ) { +umax_prop = fgGetNode( prop-getStringValue(), true ); +if ( val != NULL ) { +umax_prop-setDoubleValue(u_max); +} +} + +// output deprecated usage warning +if (val == NULL prop == NULL) { u_max = config-getDoubleValue(); +SG_LOG( SG_AUTOPILOT, SG_WARN, Deprecated u_max config. Please use prop and/or value tags. ); +if ( name.length() ) { +SG_LOG( SG_AUTOPILOT, SG_WARN, Section = name ); +} +} } } else { SG_LOG( SG_AUTOPILOT, SG_WARN, Error in autopilot config logic ); @@ -260,6 +340,10 @@ double delta_u_n = 0.0; // incremental output double u_n = 0.0; // absolute output double Ts; // sampling interval (sec) +if (umin_prop != NULL)u_min = umin_prop-getDoubleValue(); +if (umax_prop != NULL)u_max = umax_prop-getDoubleValue(); +if (Ti_prop != NULL)Ti = Ti_prop-getDoubleValue(); +if (Td_prop != NULL)Td = Td_prop-getDoubleValue(); elapsedTime += dt; if
Re: [Flightgear-devel] Ship 3d models
On Sun, 2008-03-30 at 21:52 +0200, Detlef Faber wrote: Am Samstag, den 29.03.2008, 23:41 -0600 schrieb Ron Jensen: On Sun, 2008-03-30 at 06:19 +0200, Georg Vollnhals wrote: Ron Jensen schrieb: I jumped in and started the Hull and cabin spaces of the Oscar Sette. http://www.jentronics.com/fgfs/os-01.jpg http://www.jentronics.com/fgfs/os-02.jpg http://www.jentronics.com/fgfs/os-03.jpg http://www.jentronics.com/fgfs/os_models.tgz (Curt, the link has been freshly updated) I'm going to work on adding railings and detailing the fore deck next. If someone wants to build the cranes, winches, and ships boats... Hi Ron, although this ship is your nice little present to Curtis I misused it already to practise some fun helicopter-shiplandings. I misused it too and made it usable as a fully steerable vehicle. I added a modified internal view (like the Albatross). http://sol2500.net/flightgear/ships.zip Also included in the archiv is my first try on a usable ship (the Oscar Sette FDM is based upon it). It features a Heli Deck, which I hope will someday be usable in Multiplayer. Known issues are completely missing instrumentation and interiour, and the rudder not being inverted while engines are in reverse. ... and a lot more ... . Greetings Driving the ship now, too cool! Thanks I realized today I modelled the ship facing the wrong way. This has been corrected, and I'll upload the latest model later today. Ron - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] KSFO ATC background chatter and more
Hello again, it is (tiny) update time! Thanks to Gijs de Rooy I could add a fistful of new chatter files for my patch. The files contain chatter of EHAM (Amsterdam) tower ATC. The download location is still the same: http://ramforth.com/flightgear/ Regards, Tobias PS: It would be great if someone could volunteer for testing my patch. begin:vcard fn:Tobias Ramforth n:Ramforth;Tobias email;internet:[EMAIL PROTECTED] x-mozilla-html:FALSE version:2.1 end:vcard signature.asc Description: OpenPGP digital signature - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Concorde bug
Hello everyone, while flying around with the Concorde, I noticed a bug that causes the plane to be positioned on its hull instead of on its wheels when positioning on ground or resetting fgfs. This can also be observed when newly starting fgfs - the Concorde seems to be positioned too low but then the landing gear damper pushes the plane back up. I guess this has to do with the coordinate origin of the 3d model!? I would change it myself and post a fix but I do not know much about 3d modeling... Regards, Tobias begin:vcard fn:Tobias Ramforth n:Ramforth;Tobias email;internet:[EMAIL PROTECTED] x-mozilla-html:FALSE version:2.1 end:vcard signature.asc Description: OpenPGP digital signature - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Ship 3d models
On Sun, 2008-03-30 at 21:52 +0200, Detlef Faber wrote: I misused it too and made it usable as a fully steerable vehicle. I added a modified internal view (like the Albatross). http://sol2500.net/flightgear/ships.zip Also included in the archiv is my first try on a usable ship (the Oscar Sette FDM is based upon it). It features a Heli Deck, which I hope will someday be usable in Multiplayer. Known issues are completely missing instrumentation and interiour, and the rudder not being inverted while engines are in reverse. ... and a lot more ... . Greetings I've slightly updated my web-site. All my Oscar Sette files are now in http://www.jentronics.com/fgfs/OscarSette/ The latest update is http://www.jentronics.com/fgfs/OscarSette/Oscar-Sette.tgz It contains my latest model: - Rotated 180 degrees... (did I really model it backward?) - Redid deck textures to be powers of two (and remapped decks) - Added railing - Added details to the rear the ship Also contains Detlef's Yasim ship modified for my model changes Also contains AndersG's AI scenerio to use it as an AI carrier. (see http://www.gidenstam.org/FlightGear/misc/Carrier_over_MP/ ) My weekend shipbuilding fest is coming to a close. I'm looking for models of the J-hoists, articulating cranes, ships boats, winches, anchors, etc. There are some good pictures on Curt's site: http://baron.flightgear.org/~curt/PhotoAlbums/OscarSette2008/ NOAA's pages for Oscar Sette and her sister ships http://www.moc.noaa.gov/os/index.html http://www.moc.noaa.gov/mt/specs/deck.htm http://www.moc.noaa.gov/gu/specs/deck.htm http://www.moc.noaa.gov/gu/specs/boats.htm http://www.moc.noaa.gov/ka/specs/deck.htm Ron - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel