[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2008-03-30 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-23_12:17:53 (vmmeazza)
/var/cvs/FlightGear-0.9/data/Models/Geometry/Ferry/FerryBoat1.ac.bak

Following discussion amongst the core developers, on the devel list, and on the 
IRC channel, it was agreed that the move of items from the Models directory to 
AI/Aircraft was inappropriate. It had not been discussed or agreed, 
mis-interprested the purpose of that directory, and in any case was incomplete, 
breaking the carrier models. This restores the structure, pending a better 
reorgansation being agreed.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-24_12:07:52 (helijah)
/var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/mc72-splash.png

- textures in PNG


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-24_12:07:53 (helijah)
/var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/Models/Effects/wake.png

- textures in PNG


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-24_12:08:08 (helijah)
/var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/Models/Interior/colors.png

- textures in PNG


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-24_12:08:09 (helijah)
/var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/Models/livrery2.png

- textures in PNG


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-24_12:08:10 (helijah)
/var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/Models/prop.png
/var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/Models/Panel/colors.png

- textures in PNG


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-24_12:08:11 (helijah)
/var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/Models/Panel/Instruments/Rpm/glass.png
/var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/Models/Panel/Instruments/Rpm/tachimeter.png

- textures in PNG


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-24_12:08:12 (helijah)
/var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/Models/Panel/Instruments/Speed/airspeed.png
/var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/Models/Panel/Instruments/Speed/glass.png
/var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/Models/Pilot/transp.png
/var/cvs/FlightGear-0.9/data/Aircraft/Macchi-Castoldi-MC72/Models/Pilot/ww1_pilot_old.png

- textures in PNG


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-25_10:05:37 (dfaber)
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/gpa-set.xml
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/gpa-yasim.xml

this is the amphibious version of the jeep, called GPA or seep.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-25_10:05:38 (dfaber)
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/GPA.xml
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/gpa.ac
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/gpatrans.ac
/var/cvs/FlightGear-0.9/data/Aircraft/jeep/Models/gpatrans.xml

this is the amphibious version of the jeep, called GPA or seep.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-26_16:39:43 (jons)
/var/cvs/FlightGear-0.9/data/Models/Communications/rad-struct-1.rgb
/var/cvs/FlightGear-0.9/data/Models/Communications/rad-struct-2.rgb
/var/cvs/FlightGear-0.9/data/Models/Communications/radio-medium.ac
/var/cvs/FlightGear-0.9/data/Models/Communications/radio-medium.xml
/var/cvs/FlightGear-0.9/data/Models/Communications/radio-tall.ac
/var/cvs/FlightGear-0.9/data/Models/Communications/radio-tall.xml

Add radio mast models to Communications directory


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-26_16:47:37 (jons)
/var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958400.stg
/var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958401.stg
/var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958402.stg
/var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958403.stg
/var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958408.stg
/var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958409.stg
/var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958411.stg
/var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958416.stg
/var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958417.stg
/var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958418.stg
/var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958419.stg

Update base scenery for new radio mast path


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-03-26_16:47:38 (jons)
/var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958424.stg
/var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958427.stg
/var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958432.stg
/var/cvs/FlightGear-0.9/data/Scenery/Objects/w130n30/w122n37/958434.stg

Re: [Flightgear-devel] Ship 3d models

2008-03-30 Thread Curtis Olson
On Sat, Mar 29, 2008 at 7:41 PM, Ron Jensen [EMAIL PROTECTED] wrote:


 Yes, I am releasing this model ( Sette3.ac, funnels.png and hull.png )
 under the GPL.  And the link has just been updated with the latest wip
 changes http://www.jentronics.com/fgfs/os_models.tgz

 I believe the deck textures (bridge.png and the *_deck.pngs) came from a
 public domain source but am not 100% sure... Curt?


Pretty sure it's ok to use.

The other guys on the ship that have seen the model think it's pretty cool.
After wandering around the ship for a week now it seem very accurate in
terms of scale and layout.  The ship could make a pretty cool fps level.  We
are at W158:00 N34:40 in case anyone is keeping track ... even with
somewhere just north of Los Angeles.

OT ...

It's been foggy all day, so some time tonight we are going to turn around
and try to get out of the fog by morning.  Tomorrow will be the first day of
serious UAS operations.

Today I was seeing a lot of little debris fragments from the ship.  Little
bits of plastic the size of a pea maybe, and then occasionally some bigger
chunks.  I saw several leaf size bits.  I saw something about the size of
a cigarette lighter.  And I saw a chunk of net.  All this on a foggy day,
poking my head above deck a couple times through out the day for a few
minutes, and then only looking within 20 feet of the ship.  Kind of sad to
see so many bits of junk floating around out here if you are looking for
it.  We are a long ways from being able to walk on top of it, but bits and
pieces of plastic and net continually float by.  I've posted pictures from
today here:

http://baron.flightgear.org/~curt/PhotoAlbums/OscarSette2008/Oscar%20Sette%20Day%2006/

I have to say, I've really enjoyed this cruise so far.  Today was Tex-Mex
day and I ate at least one tamale too many.  I haven't missed seeing land.
The ocean and sky has been totally different every day.  One day we had the
brightest rainbow I've ever seen, today we were socked in with fog.

This evening I played guitar hero for the first time, and I rock! at least
on an easy song. :-)

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
-
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Ship 3d models

2008-03-30 Thread LeeE
On Sunday 30 March 2008 07:55, Curtis Olson wrote:
[snip...]

 Today I was seeing a lot of little debris fragments from the
 ship.  Little bits of plastic the size of a pea maybe, and then
 occasionally some bigger chunks.  I saw several leaf size bits.
  I saw something about the size of a cigarette lighter.  And I
 saw a chunk of net.  All this on a foggy day, poking my head
 above deck a couple times through out the day for a few minutes,
 and then only looking within 20 feet of the ship.  Kind of sad to
 see so many bits of junk floating around out here if you are
 looking for it.  We are a long ways from being able to walk on
 top of it, but bits and pieces of plastic and net continually
 float by.  I've posted pictures from today here:

 http://baron.flightgear.org/~curt/PhotoAlbums/OscarSette2008/Osca
r%20Sette%20Day%2006/

 I have to say, I've really enjoyed this cruise so far.  Today was
 Tex-Mex day and I ate at least one tamale too many.  I haven't
 missed seeing land. The ocean and sky has been totally different
 every day.  One day we had the brightest rainbow I've ever seen,
 today we were socked in with fog.

 This evening I played guitar hero for the first time, and I
 rock! at least on an easy song. :-)

 Curt.

It's quite possible, if not probable, that you'll see some larger 
debris before long - shipping containers.

I understand that quite a few of these are lost from container ships 
in rough weather each year and those that don't sink immediately 
can end up floating around the oceans for quite some time and 
present a serious risk to shipping.

These are especially dangerous to smaller vessels as they're nearly 
completely submerged, with just their tops awash, making them very 
difficult to spot without radar, in spite of their size.

Because they're hardly affected by wind the greatest factor in where 
they go, in the open ocean, are the same currents that are carrying 
the bits of plastic and fishing nets that you're seeing, so I'd be 
a bit surprised if there aren't a few in the convergence zone.

LeeE

-
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] High quality (livery) textures (especially for Concorde)

2008-03-30 Thread Tobias Ramforth

Hello,

I am currently creating high quality textures for the Concorde (but 
several of the textures should be usable for other airplanes, as well).

I hope the creator of this model does not mind...

I am creating SVGs for liveries and other paintings, texts, signs in 
general...


Well, why am I telling you that? Because I am planning on publishing all 
 of this work under GPL as soon as I have finished it (which will take 
some time as there is  a lot to do...).


As a sneak preview you can download a before - after example from

http://www.ramforth.com/flightgear/Concorde/before_after.tar.bz2.


I would appreciate your comments on it!


Regards,

Tobias
begin:vcard
fn:Tobias Ramforth
n:Ramforth;Tobias
email;internet:[EMAIL PROTECTED]
x-mozilla-html:FALSE
version:2.1
end:vcard



signature.asc
Description: OpenPGP digital signature
-
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] High quality (livery) textures (especially for Concorde)

2008-03-30 Thread LeeE
On Sunday 30 March 2008 14:07, Tobias Ramforth wrote:
 Hello,

 I am currently creating high quality textures for the Concorde
 (but several of the textures should be usable for other
 airplanes, as well). I hope the creator of this model does not
 mind...

 I am creating SVGs for liveries and other paintings, texts, signs
 in general...

 Well, why am I telling you that? Because I am planning on
 publishing all of this work under GPL as soon as I have finished
 it (which will take some time as there is  a lot to do...).

 As a sneak preview you can download a before - after example
 from

 http://www.ramforth.com/flightgear/Concorde/before_after.tar.bz2.


 I would appreciate your comments on it!


 Regards,

 Tobias

ATM, because objects are limited a single bitmap, texturing is a 
compromise between bitmap sizes and resolution but there seems to 
be some scope within OSG that might enable multiple textures to be 
applied to each object.

If/when this feature is implemented it'll get around this issue by, 
for example, making it possible to apply a combination of low res 
bitmaps, to colour large areas of an object, and high res bitmaps, 
to apply lettering, logos etc. to the same object.

Don't hold your breath though, because not only do the folks working 
on this stuff already have their work cut out completing the 
transition from plib to OSG but also because there are few, if any, 
modelling programs out there that will allow multiple textures to 
be applied to an object and saved in .osg format.

LeeE

-
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Ground in FlightGear

2008-03-30 Thread BARANGER Emmanuel
Hi all,

After some tries on the Paris scenery and with nels' help on jabber,
here are a few screenshots showing how much a textured ground
dramatically improves Flightgear rendering.

http://helijah.free.fr/ground/JPG-Version/

Well, for now the method is just eavy as we have to make use of
materials.xml. But still, isn't this a convaincing result ?

Greetings,

Emmanuel

-- 
BARANGER Emmanuel

http://helijah.free.fr
http://helijah.free.fr/Pack_3D
http://helijah.free.fr/flightgear/flightgear.htm
http://helijah.free.fr/flightgear/H4-Hercules.htm
http://helijah.free.fr/flightgear/hangar.htm



-
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Ship 3d models

2008-03-30 Thread Detlef Faber
Am Samstag, den 29.03.2008, 23:41 -0600 schrieb Ron Jensen:
 On Sun, 2008-03-30 at 06:19 +0200, Georg Vollnhals wrote:
  Ron Jensen schrieb:
   I jumped in and started the Hull and cabin spaces of the Oscar Sette.
  
  
   http://www.jentronics.com/fgfs/os-01.jpg
   http://www.jentronics.com/fgfs/os-02.jpg
   http://www.jentronics.com/fgfs/os-03.jpg
  
   http://www.jentronics.com/fgfs/os_models.tgz
  
   (Curt, the link has been freshly updated)
  
   I'm going to work on adding railings and detailing the fore deck next.
   If someone wants to build the cranes, winches, and ships boats...
  
 
  Hi Ron,
  
  although this ship is your nice little present to Curtis I misused it
  already to practise some fun helicopter-shiplandings.
  
I misused it too and made it usable as a fully steerable vehicle. I
added a modified internal view (like the Albatross). 

http://sol2500.net/flightgear/ships.zip

Also included in the archiv is my first try on a usable ship (the Oscar
Sette FDM is based upon it). It features a Heli Deck, which I hope will
someday be usable in Multiplayer.

Known issues are completely missing instrumentation and interiour, and
the rudder not being inverted while engines are in reverse. 
... and a lot more ... .

Greetings

  http://home.arcor.de/vollnhals-bremen/Sette/OESette.jpg
  
  If you GPL this model it would be a nice basic ship for several
  modifications, ie. some other painting and adding a landing platform
  there where the BO105 has landed - I would do this over the next week if
  you agree.
  
  Thank you for this nice model as there aren't so many usable ship-models
  for FG until now.
  
  Georg EDDW
  
 
 Hi Georg,
 
 Yes, I am releasing this model ( Sette3.ac, funnels.png and hull.png )
 under the GPL.  And the link has just been updated with the latest wip
 changes http://www.jentronics.com/fgfs/os_models.tgz
 
 I believe the deck textures (bridge.png and the *_deck.pngs) came from a
 public domain source but am not 100% sure... Curt?  
 
 Its funny, I just spent the last hour changing up the aft deck spaces.
 After a few hours studing photos and the deck plans, I just made the
 deck you landed on about a meter lower.
 
 Your welcome to do some repaints, none of the vertical walls have
 texture mappings yet.  I think I have all the windows and doors cut out.
 (If you want to animate the doors, I set the object center to the
 hinge position) so it could be time to map them.
 
 I am trying to decide whether to punch holes in the hull and model the
 bracing on the bow, or just fake it with textures...
 
 Ron
 
 
 
 
 
 -
 Check out the new SourceForge.net Marketplace.
 It's the best place to buy or sell services for
 just about anything Open Source.
 http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel


-
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] High quality (livery) textures (especially for Concorde)

2008-03-30 Thread alexis bory
LeeE wrote:

snip...
  but also because there are few, if any,
  modelling programs out there that will allow multiple textures to be
  applied to an object and saved in .osg format.
...snip


Yup that the case with AC3D wich handles only one single texture file 
for a defined object. But anyway, I'm sure there are plenty of workarounds.

Alexis


-
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Ground in FlightGear

2008-03-30 Thread Heiko Schulz

--- BARANGER Emmanuel [EMAIL PROTECTED] schrieb:

 Hi all,
 
 After some tries on the Paris scenery and with nels'
 help on jabber,
 here are a few screenshots showing how much a
 textured ground
 dramatically improves Flightgear rendering.
 
 http://helijah.free.fr/ground/JPG-Version/
 
 Well, for now the method is just eavy as we have to
 make use of
 materials.xml. But still, isn't this a convaincing
 result ?
 

Yeah- this is really a good approach- is it possible
to use still the bumbiness and so on saved in the material.xml?

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


  Lesen Sie Ihre E-Mails auf dem Handy.
www.yahoo.de/go

-
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] xmlauto patch

2008-03-30 Thread Syd
Hi everyone ,
 I,m attaching a patch for the autopilot , if someone would be kind 
enough to double check and commit .
I've been testing it for about 2 weeks , and it behaves as expected
It adds the option of value and prop tags to the KP,u_min and u_max  
properties in the pi-simple-controller.
It adds this to u_min,umax , and at Roy's suggestion , Ti and Td in the 
pid-controller.(Kp was already done).
If these properties dont exist in the config files , it uses the defualt 
so as not to break the existing autopilot config files ...
so now you can use u_minpropsome property/prop/u_min , etc ...
Roy OK'ed the changes to his code ... Curt , is this acceptable for your 
part of the code ?
Cheers ,
Syd
 

-
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] and here,s the patch ...

2008-03-30 Thread Syd

oops , I do it every time ...
Index: xmlauto.cxx
===
RCS file: /var/cvs/FlightGear-0.9/source/src/Autopilot/xmlauto.cxx,v
retrieving revision 1.30
diff -B -b -w -i -U 3 -r1.30 xmlauto.cxx
--- xmlauto.cxx 24 Mar 2008 22:46:47 -  1.30
+++ xmlauto.cxx 30 Mar 2008 21:02:48 -
@@ -173,22 +173,102 @@
 
 config = child-getChild( Ti );
 if ( config != NULL ) {
+SGPropertyNode *val = config-getChild( value );
+if ( val != NULL ) {
+Ti = val-getDoubleValue();
+}
+
+SGPropertyNode *prop = config-getChild( prop );
+if ( prop != NULL ) {
+Ti_prop = fgGetNode( prop-getStringValue(), true );
+if ( val != NULL ) {
+Ti_prop-setDoubleValue(Kp);
+}
+}
+
+// output deprecated usage warning
+if (val == NULL  prop == NULL) {
 Ti = config-getDoubleValue();
+SG_LOG( SG_AUTOPILOT, SG_WARN, Deprecated Ti config. 
Please use prop and/or value tags. );
+if ( name.length() ) {
+SG_LOG( SG_AUTOPILOT, SG_WARN, Section =   name );
+}
+}
 }
 
 config = child-getChild( Td );
 if ( config != NULL ) {
+SGPropertyNode *val = config-getChild( value );
+if ( val != NULL ) {
+Td = val-getDoubleValue();
+}
+
+SGPropertyNode *prop = config-getChild( prop );
+if ( prop != NULL ) {
+Td_prop = fgGetNode( prop-getStringValue(), true );
+if ( val != NULL ) {
+Td_prop-setDoubleValue(Kp);
+}
+}
+
+// output deprecated usage warning
+if (val == NULL  prop == NULL) {
 Td = config-getDoubleValue();
+SG_LOG( SG_AUTOPILOT, SG_WARN, Deprecated Td config. 
Please use prop and/or value tags. );
+if ( name.length() ) {
+SG_LOG( SG_AUTOPILOT, SG_WARN, Section =   name );
+}
+}
 }
 
 config = child-getChild( u_min );
 if ( config != NULL ) {
+SGPropertyNode *val = config-getChild( value );
+if ( val != NULL ) {
+u_min = val-getDoubleValue();
+}
+
+SGPropertyNode *prop = config-getChild( prop );
+if ( prop != NULL ) {
+umin_prop = fgGetNode( prop-getStringValue(), true );
+if ( val != NULL ) {
+umin_prop-setDoubleValue(u_min);
+}
+}
+
+// output deprecated usage warning
+if (val == NULL  prop == NULL) {
 u_min = config-getDoubleValue();
+SG_LOG( SG_AUTOPILOT, SG_WARN, Deprecated u_min config. 
Please use prop and/or value tags. );
+if ( name.length() ) {
+SG_LOG( SG_AUTOPILOT, SG_WARN, Section =   name );
+}
+}
 }
 
 config = child-getChild( u_max );
 if ( config != NULL ) {
+SGPropertyNode *val = config-getChild( value );
+if ( val != NULL ) {
+u_max = val-getDoubleValue();
+}
+
+SGPropertyNode *prop = config-getChild( prop );
+if ( prop != NULL ) {
+umax_prop = fgGetNode( prop-getStringValue(), true );
+if ( val != NULL ) {
+umax_prop-setDoubleValue(u_max);
+}
+}
+
+// output deprecated usage warning
+if (val == NULL  prop == NULL) {
 u_max = config-getDoubleValue();
+SG_LOG( SG_AUTOPILOT, SG_WARN, Deprecated u_max config. 
Please use prop and/or value tags. );
+if ( name.length() ) {
+SG_LOG( SG_AUTOPILOT, SG_WARN, Section =   name );
+}
+}
 }
 } else {
 SG_LOG( SG_AUTOPILOT, SG_WARN, Error in autopilot config logic );
@@ -260,6 +340,10 @@
 double delta_u_n = 0.0; // incremental output
 double u_n = 0.0;   // absolute output
 double Ts;  // sampling interval (sec)
+if (umin_prop != NULL)u_min = umin_prop-getDoubleValue();
+if (umax_prop != NULL)u_max = umax_prop-getDoubleValue();
+if (Ti_prop != NULL)Ti = Ti_prop-getDoubleValue();
+if (Td_prop != NULL)Td = Td_prop-getDoubleValue();
 
 elapsedTime += dt;
 if 

Re: [Flightgear-devel] Ship 3d models

2008-03-30 Thread Ron Jensen

On Sun, 2008-03-30 at 21:52 +0200, Detlef Faber wrote:
 Am Samstag, den 29.03.2008, 23:41 -0600 schrieb Ron Jensen:
  On Sun, 2008-03-30 at 06:19 +0200, Georg Vollnhals wrote:
   Ron Jensen schrieb:
I jumped in and started the Hull and cabin spaces of the Oscar Sette.
   
   
http://www.jentronics.com/fgfs/os-01.jpg
http://www.jentronics.com/fgfs/os-02.jpg
http://www.jentronics.com/fgfs/os-03.jpg
   
http://www.jentronics.com/fgfs/os_models.tgz
   
(Curt, the link has been freshly updated)
   
I'm going to work on adding railings and detailing the fore deck next.
If someone wants to build the cranes, winches, and ships boats...
   
  
   Hi Ron,
   
   although this ship is your nice little present to Curtis I misused it
   already to practise some fun helicopter-shiplandings.
   
 I misused it too and made it usable as a fully steerable vehicle. I
 added a modified internal view (like the Albatross). 
 
 http://sol2500.net/flightgear/ships.zip
 
 Also included in the archiv is my first try on a usable ship (the Oscar
 Sette FDM is based upon it). It features a Heli Deck, which I hope will
 someday be usable in Multiplayer.
 
 Known issues are completely missing instrumentation and interiour, and
 the rudder not being inverted while engines are in reverse. 
 ... and a lot more ... .
 
 Greetings


Driving the ship now, too cool!  Thanks

I realized today I modelled the ship facing the wrong way.  This has
been corrected, and I'll upload the latest model later today.

Ron



-
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] KSFO ATC background chatter and more

2008-03-30 Thread Tobias Ramforth

Hello again,

it is (tiny) update time!
Thanks to Gijs de Rooy I could add a fistful of new chatter files for my 
patch.

The files contain chatter of EHAM (Amsterdam) tower ATC.

The download location is still the same:
http://ramforth.com/flightgear/


Regards,

Tobias


PS: It would be great if someone could volunteer for testing my patch.


begin:vcard
fn:Tobias Ramforth
n:Ramforth;Tobias
email;internet:[EMAIL PROTECTED]
x-mozilla-html:FALSE
version:2.1
end:vcard



signature.asc
Description: OpenPGP digital signature
-
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Concorde bug

2008-03-30 Thread Tobias Ramforth

Hello everyone,

while flying around with the Concorde, I noticed a bug that causes the 
plane to be positioned on its hull instead of on its wheels when 
positioning on ground or resetting fgfs. This can also be observed when 
newly starting fgfs - the Concorde seems to be positioned too low but 
then the landing gear damper pushes the plane back up.


I guess this has to do with the coordinate origin of the 3d model!?
I would change it myself and post a fix but I do not know much about 3d 
modeling...



Regards,

Tobias
begin:vcard
fn:Tobias Ramforth
n:Ramforth;Tobias
email;internet:[EMAIL PROTECTED]
x-mozilla-html:FALSE
version:2.1
end:vcard



signature.asc
Description: OpenPGP digital signature
-
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Ship 3d models

2008-03-30 Thread Ron Jensen

On Sun, 2008-03-30 at 21:52 +0200, Detlef Faber wrote:
 I misused it too and made it usable as a fully steerable vehicle. I
 added a modified internal view (like the Albatross). 
 
 http://sol2500.net/flightgear/ships.zip
 
 Also included in the archiv is my first try on a usable ship (the Oscar
 Sette FDM is based upon it). It features a Heli Deck, which I hope will
 someday be usable in Multiplayer.
 
 Known issues are completely missing instrumentation and interiour, and
 the rudder not being inverted while engines are in reverse. 
 ... and a lot more ... .
 
 Greetings


I've slightly updated my web-site.  All my Oscar Sette files are now in
http://www.jentronics.com/fgfs/OscarSette/

The latest update is
http://www.jentronics.com/fgfs/OscarSette/Oscar-Sette.tgz

It contains my latest model:
- Rotated 180 degrees... (did I really model it backward?)
- Redid deck textures to be powers of two (and remapped decks)
- Added railing
- Added details to the rear the ship

Also contains Detlef's Yasim ship modified for my model changes
Also contains AndersG's AI scenerio to use it as an AI carrier.
(see http://www.gidenstam.org/FlightGear/misc/Carrier_over_MP/ )


My weekend shipbuilding fest is coming to a close.  I'm looking for
models of the J-hoists, articulating cranes, ships boats, winches,
anchors, etc.

There are some good pictures on Curt's site:
http://baron.flightgear.org/~curt/PhotoAlbums/OscarSette2008/

NOAA's pages for
Oscar Sette and her sister ships
http://www.moc.noaa.gov/os/index.html
http://www.moc.noaa.gov/mt/specs/deck.htm
http://www.moc.noaa.gov/gu/specs/deck.htm
http://www.moc.noaa.gov/gu/specs/boats.htm
http://www.moc.noaa.gov/ka/specs/deck.htm

Ron






-
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel