Re: [Flightgear-devel] Aircraft start up postion issue.

2008-04-29 Thread Markus Zojer
Hi all!

This issue still exists. The YASim FDM places the datum of the aircraft 
at the end of the runway as startup position, which means that all 
aircraft with datum=nose start behind the runway. Maybe we should use 
the CG of the aircraft as reference point or calculate some offset to 
the existing solution, as  some airports are unusable.

Thanks,
Markus

Bohnert Paul wrote:
 Hi All,

 I'm not sure when this became an issue. I am running CVS form this 
 week. I noticed it when trying out the recently improved B-1.

 Aircraft start up at the very end of the runway.  Depending on datum 
 point of the aircraft some aircraft are positioned beyond the end of 
 the runway.

 At KSFO 28R, no problem, it has an apron.  28L does not.  The tail of 
 the B-1 ends up in the water when stated on 28L.

 See the following screen capture. 

 http://pics.ww.com/v/coulee182/fgfs-screen-008.ppm.html?g2_GALLERYSID=0f38489b61c67a0dabbf9c34a8f124f5

 Best Regards,
 Paul B

 
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Re: [Flightgear-devel] Aircraft start up postion issue.

2008-04-29 Thread Christian Schmitt
Markus Zojer wrote:
 Hi all!
 
 This issue still exists. The YASim FDM places the datum of the aircraft 
 at the end of the runway as startup position, which means that all 
 aircraft with datum=nose start behind the runway. Maybe we should use 
 the CG of the aircraft as reference point or calculate some offset to 
 the existing solution, as  some airports are unusable.
 
 Thanks,
 Markus
 

Hi,

I recently talked to a guy who complained that some of the aircraft are 
also initially positioned too high above ground, which makes them fall 
down on start and in some cases crash.

Cheers,
Chris

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Re: [Flightgear-devel] Aircraft start up postion issue.

2008-04-29 Thread LeeE
I guess we should just move the vrp from the nose to the tail of the 
aircraft.  It doesn't matter where the vrp actually is, as long as 
it aligns with the FDM reference point.  It's a pity that this 
didn't occur to anyone when we were discussing the vrp issue, but 
then no one's perfect.

Adjusting the vrp is really quite trivial to do but can be very time 
consuming if there are lots of animations to change - the AN-225 
model file is 4000+ lines and the SU-37 model file has 3800+ 
lines :(

LeeE

On Tuesday 29 April 2008 10:46, Markus Zojer wrote:
 Hi all!

 This issue still exists. The YASim FDM places the datum of the
 aircraft at the end of the runway as startup position, which
 means that all aircraft with datum=nose start behind the runway.
 Maybe we should use the CG of the aircraft as reference point or
 calculate some offset to the existing solution, as  some airports
 are unusable.

 Thanks,
 Markus

 Bohnert Paul wrote:
  Hi All,
 
  I'm not sure when this became an issue. I am running CVS form
  this week. I noticed it when trying out the recently improved
  B-1.
 
  Aircraft start up at the very end of the runway.  Depending on
  datum point of the aircraft some aircraft are positioned beyond
  the end of the runway.
 
  At KSFO 28R, no problem, it has an apron.  28L does not.  The
  tail of the B-1 ends up in the water when stated on 28L.
 
  See the following screen capture.
 
  http://pics.ww.com/v/coulee182/fgfs-screen-008.ppm.html?g2_GALL
 ERYSID=0f38489b61c67a0dabbf9c34a8f124f5
 
  Best Regards,
  Paul B
 
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 - Be a better friend, newshound, and know-it-all with
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 t=Ahu06i62sR8HDtDypao8Wcj9tAcJ%20
 
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Re: [Flightgear-devel] Aircraft start up postion issue.

2008-04-29 Thread LeeE
On Tuesday 29 April 2008 11:02, Christian Schmitt wrote:
 Markus Zojer wrote:
  Hi all!
 
  This issue still exists. The YASim FDM places the datum of the
  aircraft at the end of the runway as startup position, which
  means that all aircraft with datum=nose start behind the
  runway. Maybe we should use the CG of the aircraft as reference
  point or calculate some offset to the existing solution, as 
  some airports are unusable.
 
  Thanks,
  Markus

 Hi,

 I recently talked to a guy who complained that some of the
 aircraft are also initially positioned too high above ground,
 which makes them fall down on start and in some cases crash.

 Cheers,
 Chris

Depending on the aircraft, a work-around might be to start with zero 
fuel.  This should reduce the weight of the aircraft, making it 
less likely to break the U/C when it drops on to the runway.  You 
can then fuel the aircraft up from the menu.

Obviously, a proper fix would be better.

LeeE

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Re: [Flightgear-devel] [patch] Get rid of pthread

2008-04-29 Thread fredfgfs01

- Benoît Laniel a écrit :

   This is an area where a commit now, test later philosophy could
 hurt
  the project because thread related problems can be so nasty to
 debug.
 
 Maybe I should have stated that I didn't know if it was robust. I
 surely
 agree with you that this patch should be for testing purpose only.
 
 I posted it since I've used it for 2 weeks now and had no problems.
 Again, I'm no threading expert but I thought some people would be
 interested by a first draft.

Perhaps you could begin by explaining the problem you are going to solve, and 
why your way is better.

-Fred

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Re: [Flightgear-devel] Aircraft start up postion issue.

2008-04-29 Thread Jon S. Berndt
  Hi,
 
  I recently talked to a guy who complained that some of the
  aircraft are also initially positioned too high above ground,
  which makes them fall down on start and in some cases crash.
 
  Cheers,
  Chris
 
 Depending on the aircraft, a work-around might be to start with zero
 fuel.  This should reduce the weight of the aircraft, making it
 less likely to break the U/C when it drops on to the runway.  You
 can then fuel the aircraft up from the menu.
 
 Obviously, a proper fix would be better.
 
 LeeE

This is a strange problem. Just to be clear, though, this is not a Vehicle
(Visual) Reference Point issue. I know you are not suggesting this, but this
is an issue with something else.

Jon



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