Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data keyboard.xml, 1.116, 1.117
* Ron Jensen -- Sunday 26 October 2008: > I'm not crazy about moving the radio key from ctrl-r. > Can we put the replay system there instead? I did that for these reasons: - the replay key was far too dangerous on the r-key - the Ctrl-r-key was the only dialog openening key, which I found inconsistent (GUI stuff among buttons that have direct influence on the aircraft; all other GUI things are on function keys) - it's nicer to have all three key modes available on a particular key (r/R/Ctrl-r) for something (Rotor?) - there is a dialog on F11 already, so F12 was an obvious choice. Nobody ever complained about the F11/autopilot dialog key. - the radio dialog is in the menu and on :Dr anyway (though I must admit that a one-hand keypress is more convenient) Of course, we can change it back. (Especially if more people prefer that. More than one, that is. :-) m. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data keyboard.xml, 1.116, 1.117
Hi, On behalf of mac users, I want to add one requirement to the use of function keys. Please avoid using function keys for frequently used commands. The function keys are used for controlling hardware and some shortcuts for OS features on macs (e.g. LCD Brightness, volume, key light brightness, window managing). Mac users need to either changing ketboard preferences or using Fn-key + function key (or Fn + Command + function key) for flightgear commands assigned to function keys. I'm going to add some multi-key commands for such case, but I also want you guys to mind this issue. Thank you. Tat On Oct 26, 2008, at 10:19 AM, Ron Jensen <[EMAIL PROTECTED]> wrote: > A. On Wed, 2008-10-08 at 16:59 -0500, Melchior Franz wrote: >> Update of /var/cvs/FlightGear-0.9/data >> In directory baron.flightgear.org:/tmp/cvs-serv7393 >> >> Modified Files: >>keyboard.xml >> Log Message: >> - let F12 pop up radio settings dialog (used to be Ctrl-r) >> - disable "reload global preferences", which is semi-broken > > > I'm not crazy about moving the radio key from ctrl-r. Can we put the > replay system there instead? > > Thanks, > > Ron - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear contest
On Sat, 2008-10-25 at 23:55 -0400, Ampere K. wrote: > On October 24, 2008 12:38:46 pm Curtis Olson wrote: > > 1. Do we like the idea of a scavenger hunt type contest? If so, what types ... > If you want a scavenger hunt, then this is one idea. Through an add-on > package, the company's logos can be placed in a few places on the scenery, or ... > (free as in freedom). This is a legal aspect that will have to be worked Forgive me if I'm wrong, but wouldn't the main flaw in a scavenger hunt be that it would be fairly easy for somebody to dig through the scenery definition to find what they are looking for? -- James Sleeman <[EMAIL PROTECTED]> - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear contest
On October 24, 2008 12:38:46 pm Curtis Olson wrote: > 1. Do we like the idea of a scavenger hunt type contest? If so, what types > of questions would we ask or what things would we ask people to find? I > assume we would keep this to the default scenery area. And we should keep > the questions/goals reasonably simple and easy and quick to discover. If you want a scavenger hunt, then this is one idea. Through an add-on package, the company's logos can be placed in a few places on the scenery, or on planes on area where you'd expect to see a logo. The user can then be required to find all the logos, let say five. The logos should be very easy to find, but one of them should be very well hidden. The company should like this, since they will be advertised in game. Now, the problem with this is that permission will have to be sought from the company to use the logo, and they will want to add a clause to the add-on package regarding the use of their logo, and it will mean this package won't be free (free as in freedom). This is a legal aspect that will have to be worked out. I don't quite like the screenshot idea, since it will be a lot of work as you said, and might cause complains because beauty is subjective. A scavenger hunt plus a draw is more systematic and fair. Ampere - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data keyboard.xml, 1.116, 1.117
A. On Wed, 2008-10-08 at 16:59 -0500, Melchior Franz wrote: > Update of /var/cvs/FlightGear-0.9/data > In directory baron.flightgear.org:/tmp/cvs-serv7393 > > Modified Files: > keyboard.xml > Log Message: > - let F12 pop up radio settings dialog (used to be Ctrl-r) > - disable "reload global preferences", which is semi-broken I'm not crazy about moving the radio key from ctrl-r. Can we put the replay system there instead? Thanks, Ron - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Frederic Bouvier schrieb: > Georg Vollnhals a écrit : > >> For those who want to have another look at the stuff, here are some >> screenshots from my first flight - no art, just some pics for demo: >> >> http://home.arcor.de/vollnhals-bremen/NewClouds/images.html >> >> > > I applied the patch but I am not able to see anything. What is your > command line ? Did you changed something in the preference files or in > menus ? > I'll commit the patch as soon as it works for me. > > -Fred > > Hi Fred, 1. I started FG with --enable-real-weather-fetch, then 2. enabled 3-D-clouds in the "Rendering Options" submenu - and did not see anything like you. Until I 3. enabled "Environment => Weather scenerio" from "none" to "METAR". Does also work if I enable "Thunderstorm" or "fair weather". As I don't know how Stuart intended it to work I only know that step 3 is absolute necessary. Hope this helps. Georg - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Georg Vollnhals a écrit : > For those who want to have another look at the stuff, here are some > screenshots from my first flight - no art, just some pics for demo: > > http://home.arcor.de/vollnhals-bremen/NewClouds/images.html > I applied the patch but I am not able to see anything. What is your command line ? Did you changed something in the preference files or in menus ? I'll commit the patch as soon as it works for me. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery http://fgsd.sourceforge.net/FlightGear Scenery Designer - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
On Saturday 25 October 2008, Stuart Buchanan wrote: > Hi All, > > After a lot of effort, and help from Tim, I've finally got some > 3D shader-based clouds that work acceptably: > > http://www.nanjika.co.uk/flightgear/clouds.jpg > > A patch is available from here: > http:/www.nanjika.co.uk/flightgear/clouds.tar.gz > > I've put quite a bit of effort into making the clouds as > configurable as possible. The cloudlayers.xml file should allow > any cloud-artists to create much prettier clouds than I have > managed. > > There are quite a few bugs to be ironed out:- > 3) The alpha-blending isn't working properly This looks like a z-ordering issue. Is z-ordering used in the cloud routines? LeeE - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Heiko Schulz schrieb: > > > Wow- when alpha blending will work and those ugly borderlines disapear- then > we don't have to hide for other sims like X-Plane or MSFS! > > Thanks Stuart for the work and Heliflyer for the great pics! ( I guess it is > EDDH, right?) > > Regards > HHS > > Yes, sometimes I leave my "village with tram" like we call Bremen and enjoy the big, big world (Hamburg). Georg - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] NVidia release beta 3.0 for linux
Hello, maybe you could be interested on it coming from osg-users mailing list ===> ===> [osg-users] NVidia release beta 3.0 for linux Date : 2008-10-25 13:53 De : "Robert Osfield" <[EMAIL PROTECTED]> À : "OpenSceneGraph Users" <[EMAIL PROTECTED]> Répondre à : OpenSceneGraph Users <[EMAIL PROTECTED]> Hi All, For those who what to try life on the bleeding edge you could try out the new beta drivers from NVidia that support OpenGL3.0: http://developer.nvidia.com/object/opengl_3_driver.html The OSG doesn't have any support for GL3.0 yet so you'll need to extend the osgViewer to open up the GL3.0 graphics context, and implement some new extension support to get access to the new functionality. Have fun, Robert. <== <== -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
On samedi 25 octobre 2008, Stuart Buchanan wrote: > Hi All, > > After a lot of effort, and help from Tim, I've finally got some 3D > shader-based clouds that work acceptably: > > http://www.nanjika.co.uk/flightgear/clouds.jpg > > A patch is available from here: > http:/www.nanjika.co.uk/flightgear/clouds.tar.gz > > I've put quite a bit of effort into making the clouds as configurable as > possible. The cloudlayers.xml file should allow any cloud-artists to create > much prettier clouds than I have managed. > > There are quite a few bugs to be ironed out:- > 1) The cloud grid should shift when the camera moves out of range, to > simulate and infinite set of clouds. This doesn't work very well ATM. 2) > Currently the only well-defined clouds are cu's (used in the Fair Weather > scenario). Better clouds need to be defined for all the other types. This > should be possible with some new textures and editing of cloudlayer.xml 3) > The alpha-blending isn't working properly > 4) Rolling the camera while pointing vertically down on the cloud causes > rotation of the texture. 5) The clouds are bit too transparent at medium > distances. > > Nevertheless, I think it would be worth committing the code with these bugs > present, if only so other people can have a look and comment. :) > > Thanks to Tim and also Heiko who provided some nice cloud textures. > > -Stuart To me, the best new of the day -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Hi, > For those who want to have another look at the stuff, here > are some > screenshots from my first flight - no art, just some pics > for demo: > > http://home.arcor.de/vollnhals-bremen/NewClouds/images.html > > Regards > Georg EDDW > Wow- when alpha blending will work and those ugly borderlines disapear- then we don't have to hide for other sims like X-Plane or MSFS! Thanks Stuart for the work and Heliflyer for the great pics! ( I guess it is EDDH, right?) Regards HHS - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Stuart Buchanan schrieb: > Hi All, > > After a lot of effort, and help from Tim, I've finally got some 3D > shader-based clouds that work acceptably: > > http://www.nanjika.co.uk/flightgear/clouds.jpg > > A patch is available from here: > http:/www.nanjika.co.uk/flightgear/clouds.tar.gz > > I've put quite a bit of effort into making the clouds as configurable as > possible. The cloudlayers.xml file should allow any cloud-artists to create > much prettier clouds than I have managed. > > There are quite a few bugs to be ironed out:- > 1) The cloud grid should shift when the camera moves out of range, to > simulate and infinite set of clouds. This doesn't work very well ATM. > 2) Currently the only well-defined clouds are cu's (used in the Fair Weather > scenario). Better clouds need to be defined for all the other types. This > should be possible with some new textures and editing of cloudlayer.xml > 3) The alpha-blending isn't working properly > 4) Rolling the camera while pointing vertically down on the cloud causes > rotation of the texture. > 5) The clouds are bit too transparent at medium distances. > > Nevertheless, I think it would be worth committing the code with these bugs > present, if only so other people can have a look and comment. :) > > Thanks to Tim and also Heiko who provided some nice cloud textures. > > -Stuart > > > > > > Hi Stuart, Tim and Heiko! Nice to see 3D clouds again in FG OSG. Thank you for all the hard work, this should go into CVS without hesitation, after my opinion. The rain/snow stuff isn'nt perfect but in CVS, so why not this 3D-cloud starter which really compiles and works without problems and gives some of the eye-candy back we had already with PLIB :-) For those who want to have another look at the stuff, here are some screenshots from my first flight - no art, just some pics for demo: http://home.arcor.de/vollnhals-bremen/NewClouds/images.html Regards Georg EDDW - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Hi, > Hi All, > > After a lot of effort, and help from Tim, I've finally > got some 3D shader-based clouds that work acceptably: > > http://www.nanjika.co.uk/flightgear/clouds.jpg > > A patch is available from here: > http:/www.nanjika.co.uk/flightgear/clouds.tar.gz > Very nice- thanks for that! Happy to have 3d-clouds back! > I've put quite a bit of effort into making the clouds > as configurable as possible. The cloudlayers.xml file should > allow any cloud-artists to create much prettier clouds than > I have managed. Great- so hopefully there will be soon not only livery-artists! ;-) > There are quite a few bugs to be ironed out:- > 1) The cloud grid should shift when the camera moves out of > range, to simulate and infinite set of clouds. This > doesn't work very well ATM. ATM = At the moment? > 2) Currently the only well-defined clouds are cu's > (used in the Fair Weather scenario). Better clouds need to > be defined for all the other types. This should be possible > with some new textures and editing of cloudlayer.xml Textures not really a problem, shaping maybe more... Is it possible with still fair fps to have a full cloud cover like we have when it is raining, thunderstorm etc.? > 3) The alpha-blending isn't working properly > 4) Rolling the camera while pointing vertically down on the > cloud causes rotation of the texture. > 5) The clouds are bit too transparent at medium distances. Are 3.) and 5.) texture issues? I notice on the screenshot a borderline around each cloud part... > > Nevertheless, I think it would be worth committing the code > with these bugs present, if only so other people can have a > look and comment. :) Can't test it in the moment, but would like it to see in CVS! > Thanks to Tim and also Heiko who provided some nice cloud > textures. No problem- Can't wait to do some more an better ones! > -Stuart > Cheers HHS - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] 3D Clouds - patch and progress report
Hi All, After a lot of effort, and help from Tim, I've finally got some 3D shader-based clouds that work acceptably: http://www.nanjika.co.uk/flightgear/clouds.jpg A patch is available from here: http:/www.nanjika.co.uk/flightgear/clouds.tar.gz I've put quite a bit of effort into making the clouds as configurable as possible. The cloudlayers.xml file should allow any cloud-artists to create much prettier clouds than I have managed. There are quite a few bugs to be ironed out:- 1) The cloud grid should shift when the camera moves out of range, to simulate and infinite set of clouds. This doesn't work very well ATM. 2) Currently the only well-defined clouds are cu's (used in the Fair Weather scenario). Better clouds need to be defined for all the other types. This should be possible with some new textures and editing of cloudlayer.xml 3) The alpha-blending isn't working properly 4) Rolling the camera while pointing vertically down on the cloud causes rotation of the texture. 5) The clouds are bit too transparent at medium distances. Nevertheless, I think it would be worth committing the code with these bugs present, if only so other people can have a look and comment. :) Thanks to Tim and also Heiko who provided some nice cloud textures. -Stuart - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] NVidia release beta 3.0 for linux
Hello, maybe you could be interested on it coming from osg-users mailing list ===> ===> [osg-users] NVidia release beta 3.0 for linux Date : 2008-10-25 13:53 De : "Robert Osfield" <[EMAIL PROTECTED]> À : "OpenSceneGraph Users" <[EMAIL PROTECTED]> Répondre à : OpenSceneGraph Users <[EMAIL PROTECTED]> Hi All, For those who what to try life on the bleeding edge you could try out the new beta drivers from NVidia that support OpenGL3.0: http://developer.nvidia.com/object/opengl_3_driver.html The OSG doesn't have any support for GL3.0 yet so you'll need to extend the osgViewer to open up the GL3.0 graphics context, and implement some new extension support to get access to the new functionality. Have fun, Robert. <== <== -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear contest
Hi Curt, On Friday 24 October 2008 18:38:46 Curtis Olson wrote: > I've been speaking with a manufacturer of graphics related hardware device. > Let me just keep it generic for now, even if the list of names to guess > from isn't very long. > > 2. Since this is marketing, wow, it would really make sense to coordinate a > contest with a new release ... but that puts pressure on us to do a release > sooner rather than later ... should we push for a November or December > FlightGear release and schedule the contest soon after that? > Just a quick note from the release manager here. :-) About two or three weeks ago, I mentioned my intention to get serious about a new release to be scheduled around December / Christmas. One major hurdle that has made me a bit reluctant to push this idea forward at full throttle is that my telephone company has been severely negligent in moving my ADSL connection. It looks like things are finally rolling again (after I threatened to take legal action), so hopefully, I have a decent ADSL line again next week. Cheers, Durk - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel