Re: [Flightgear-devel] World Scenery 1.0.1

2008-11-01 Thread gerard robin
On jeudi 30 octobre 2008, Ralf Gerlich wrote:
 Hello everybody!

 The World Custom Scenery Project is proud to finally present the
 long-awaited bugfix release V1.0.1 of the World Scenery.

 The scenery can currently be downloaded at
 http://mapserver.flightgear.org/Scenery

 We suggest that mirror provides fetch the release from there.

 Be sure to also download the shared models collection from
 http://scenemodels.flightgear.org/download/SharedModels.tgz and unpack
 the archive in your FGROOT folder.

 Outline of this mail:
 - Contents of the scenery
 - Acknowledgements
 - Base data
 - Airport data proposal

 Contents of the scenery
 ---

 In addition to the bugfix the release contains some very fine bits of
 custom scenery work, namely

 - 6 Caribbean islands plus Helgoland (John Holden, Christian Schmitt)

 - Revised ParisV2 scenario from
 http://helijah.free.fr/flightgear/scenery/ParisV2/ParisV2.htm
 (cleanup and import by Jon Stockill)

 - Taxiway signs at 6 airfields: KSFO, KBWI, KLVK, KRHV, TFFF, TJSJ

 - Major progress in crowding the Scenery with 3D models - by Alexis
 Bory, Gijs de Rooy, Alex Park, Christian Schmitt, Hugo Devon , Paolo
 Savini   just to name a few of the many involved contributors;

 Acknowledgements
 

 The scenery was built on a quad-processor machine in San Diego with
 access provided to us by John Graham of Telascience.

 Jon Stockill and Martin Spott maintain the static scenery objects
 database at http://scenemodels.flightgear.org/ and provided the
 adjustments of the elevations in the objects DB.

 Curt Olson provided us with valuable hints as a long-time scenery
 builder and TerraGear development.

 Special thanks go to John Holden and Christian Schmitt, who by their
 work on manual digitizing of Landsat imagery in the Caribbeans and at
 Helgoland have helped us pushing the envelope of custom scenery in the
 official scenery release. We sincerely hope that by this newfound
 experience more people will go this way of improving the data in the
 landcover database.

 Base data
 -

 The scenery was generated with terragear-cs, the Custom Scenery version
 of TerraGear, available at http://mapserver.flightgear.org/git.

 Except for the obvious cases listed above the following base data was used:

 - landcover and line data: VMAP0, as available on
 http://mapserver.flightgear.org/

 - airport data (apt.dat): as included in FlightGear Release 1.0

 - elevation data: SRTM v2 3arcsec and 30arcsec data

 - static objects: current status of the FlightGear Static Scenery
 Database (http://scenemodels.flightgear.org/) as of
 29th of October 2008

 As apt.dat is distributed with the base package instead of the scenery
 itself we were unable to use up-to-date airport data. This scenery
 release is intended to serve as official scenery for the current
 FlightGear release and therefore its contents must be synchronized with
 the contents of the released base package.

 Airport data proposal
 -

 As an additional feature the release therefore contains airport data in
 an Airports-directory, based on a proposal of the Custom Scenery
 Project on decoupling airport data from the base package.

 The Custom-Scenery-Team is convinced that airport data related to the
 geometry of the scenery has its place in the scenery instead of the base
 package. Besides the easily updated static objects airports currently
 are the main scenery feature that is and should be in constant flux due
 to updates by users.

 Currently, the release-cycle of the base-package dictates the possible
 update cycle of airport data in the official scenery. This is a pity and
  ought to be changed.

 The proposal targeted a scheme which allows users to only download the
 airport data required for their desired area, while at the same time
 allowing easy access to the data with either the airport-ID or a
 position as key.

 Currently the apt.dat makes up nearly 5MB compressed, containing lots of
 data which is actually only needed by genapts, but not by FlightGear
 itself. With the v850 format of apt.dat - which we will hopefully be
 able to support in the future - this amount of superfluous data will
 increase.

 We therefore think that simply distributing apt.dat.gz together with
 each scenery tile might not be feasible anymore.

 Each 10x10-degree-tile contains only information about the airports
 contained in this tile, consisting of at most three XML-files per
 airport: ICAO.twr.xml, ICAO.threshold.xml, ICAO.parking.xml

 The ICAO.twr.xml-File contains the position(s) of the tower(s)
 associated with the airport in a PropertyList, presumably to be used for
 tower view positioning.

 The ICAO.threshold.xml-File contains the threshold positions of
 runways associated with the airport - two per runway - with heading and
 displacement information, again in a PropertyList.

 The ICAO.parking.xml-File contains the AI-network for the 

[Flightgear-devel] Carriers and Wakes

2008-11-01 Thread gerard robin

Hello,

Only for fun, i have tried to simulate some wakes with the Carrier Foch, which 
is available on CVS.

It is supposed to be on a quiet sea. ( and full speed )
This is only an experiment ( with a lot of .osg scripts) which could be easily 
removed. I hope this won't be a 'CPU eater' .

Here the snapshot
http://pagesperso-orange.fr/GRTux/Foch_and-wakes.jpg

 and the original photo
http://accel23.mettre-put-idata.over-blog.com/1/01/49/79//photo07.jpg

BTW: sorry i could not get the same result with the osg.xml files
-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


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Re: [Flightgear-devel] Rendering option /Precipitation

2008-11-01 Thread Nicolas
Hello,

I have posted several months ago, a patch to complet the precipitation
manager.

So I send again a little patch to improve the preicipitation manager...

Regards,

Nicolas

Le jeudi 30 octobre 2008 à 17:27 +0100, gerard robin a écrit :
 On mardi 21 octobre 2008, gerard robin wrote:
  On lundi 20 octobre 2008, gerard robin wrote:
   On lundi 20 octobre 2008, robin424 wrote:
Hello,
   
I  can't avoid precipitation  with the Rendering option menu , is it
just me ?
   
Cheers
  
   And modifying  any parameters   within preference.xml  about
   precipitation don't change anything   
  
   Cheers
 
  Again my question.
 
  Is it only me ? or does the  Rendering options  property are not longer
  operational with precipitation  ?  Is it hardcoded within FG ?
 
  cheers
 
 Again and  again  and again and again my question,
 No answer,  ??
   to me,  two possibilities, nobody here,  knows the answer  OR my questions 
 are too stupid to get any answer ( my feeling goes to that explanation )
 
 

-- 
Nicolas VIVIEN


precipitation.diff.gz
Description: GNU Zip compressed data
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Re: [Flightgear-devel] Rendering option /Precipitation

2008-11-01 Thread Nicolas
Hello,

To complet my previous mail :

 [...]
 I have posted several months ago, a patch to complet the
 precipitation manager.

 So I send again a little patch to improve the preicipitation
 manager...
 [...]

The patch is available on : 
http://www.progweb.com/precipitation.diff.gz

This patch permits you to link the precipitation to rendering manager :
::: SGEnviro::get_precipitation_enable_state

Regards,

Nicolas VIVIEN


Le jeudi 30 octobre 2008 à 17:27 +0100, gerard robin a écrit :
 On mardi 21 octobre 2008, gerard robin wrote:
  On lundi 20 octobre 2008, gerard robin wrote:
   On lundi 20 octobre 2008, robin424 wrote:
Hello,
   
I  can't avoid precipitation  with the Rendering option menu , is it
just me ?
   
Cheers
  
   And modifying  any parameters   within preference.xml  about
   precipitation don't change anything   
  
   Cheers
 
  Again my question.
 
  Is it only me ? or does the  Rendering options  property are not longer
  operational with precipitation  ?  Is it hardcoded within FG ?
 
  cheers
 
 Again and  again  and again and again my question,
 No answer,  ??
   to me,  two possibilities, nobody here,  knows the answer  OR my questions 
 are too stupid to get any answer ( my feeling goes to that explanation )
 
 

-- 
Nicolas VIVIEN


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Re: [Flightgear-devel] Rendering option /Precipitation

2008-11-01 Thread gerard robin
On samedi 01 novembre 2008, Nicolas wrote:
 Hello,

 To complet my previous mail :
  [...]
  I have posted several months ago, a patch to complet the
  precipitation manager.
 
  So I send again a little patch to improve the preicipitation
  manager...
  [...]

 The patch is available on :
 http://www.progweb.com/precipitation.diff.gz

 This patch permits you to link the precipitation to rendering manager :
 ::: SGEnviro::get_precipitation_enable_state

 Regards,

 Nicolas VIVIEN

 Le jeudi 30 octobre 2008 à 17:27 +0100, gerard robin a écrit :
  On mardi 21 octobre 2008, gerard robin wrote:
   On lundi 20 octobre 2008, gerard robin wrote:
On lundi 20 octobre 2008, robin424 wrote:
 Hello,

 I  can't avoid precipitation  with the Rendering option menu , is
 it just me ?

 Cheers
   
And modifying  any parameters   within preference.xml  about
precipitation don't change anything   
   
Cheers
  
   Again my question.
  
   Is it only me ? or does the  Rendering options  property are not longer
   operational with precipitation  ?  Is it hardcoded within FG ?
  
   cheers
 
  Again and  again  and again and again my question,
  No answer,  ??
to me,  two possibilities, nobody here,  knows the answer  OR my
  questions are too stupid to get any answer ( my feeling goes to that
  explanation )

Thanks , here,  it will be the opportunity to test it.
Raining and raining and raining beuh.:( 

Cheers
-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


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Re: [Flightgear-devel] [Flightgear-users] World Scenery 1.0.1

2008-11-01 Thread Ralf Gerlich
Hi Melchior,

thanks for your feedback. I am taking this to the developers' list.

To everyone else, I am referring to this mail on the users' list:

http://sourceforge.net/mailarchive/message.php?msg_name=490C204E.7040405%40aon.at

Melchior FRANZ wrote:
 The question is, however, if we don't want to put all airport
 data into one file, in which case the fourth dir level would
 be superfluous.

Merging the tower and threshold files would be possible, but I would
oppose merging them with the parking files for two reasons.

Reason One is organisational: The parking files are based on direct
manual work and are created directly by TaxiDraw, while the tower and
threshold files are from the apt.dat. Combining them would mix
automatically derived and manually generated content, making management
of the data much more complex.

I see strong arguments in favour of keeping the connection to apt.dat.
Although currently the v810 files are not maintained any more by Robin
Peel, we will eventually move on to v850 and then be synchronised with
the X-Plane Community again. (BTW: There is an open position at the
World Custom Scenery Project for implementing v850 in TerraGear ;-) )

I also do not see any chance in general to push an XML format to Robin
Peel and the X-Plane-Community. Keep in mind that the files distributed
with the scenery contain only a small fraction of the data contained in
the apt.dat (which should already lead to an increase in speed).
Taxiways, markings and other details are not re-distributed. For this
kind of data, the current apt.dat-format is a good compromise between
compressing the representation and making it user-editable.

Reason Two is technical: The parking files are currently not in
PropertyList format. I know that this has been subject of fierce
discussion, which I have no interest in repeating. As long as nobody
comes up with a patch making the AI code use a PropertyList format,
converting the old files and informing me so that I can update TaxiDraw
accordingly, we will probably also have a non-PropertyList-format for
the AI files in the next FlightGear release. But then Reason One would
still exist.

Now it all boils down to the tower and threshold files. These are
typically pretty small, so that the overhead for parsing two files
instead of one file should be negligible. Further there should be very
seldomly a case where we need the information from both files at the
same time, e.g. when teleporting to another airport, thereby changing
the tower view position.

Merging them in time for the next release would mean that we'd have to
do another scenery release. Such a release - with some further bugfixes
regarding the terrain - is planned, but not before end of November due
to time constraints on Martin's and my side (preparing to get my Ph.D.
thesis submitted). If we were to make a release this year, this would
leave not much more than three or two weeks for properly testing this
change in the wild. If things go wrong on the scenery side, we might be
just in time for the FlightGear release.

So if there is a strong argument in favour of the changes you proposed,
I'm open to such a last-minute change, but otherwise I'd rather leave
the structure as it is. The last time we fixed scenery in the last
minute we had a good share of chaos ensue (which happens to have been
just about one year ago).

I'd also like to add that a sample of the structure as proposed has been
in the FlightGear data CVS for quite some time, containing data for the
KSFO area, ready to be commented. IIRC this was also explicitly
mentioned in the CVS logs.

Cheers,
Ralf
-- 
Ralf Gerlich  | World Custom Scenery Project
Computer Scientist| http://www.custom-scenery.org/

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[Flightgear-devel] What happened to San Francisco ?

2008-11-01 Thread Frederic Bouvier
Looking at the new scenery, I am puzzled to see that models shifted
horizontally. I understand why they moved vertically, although I took
great care to place them at there right position. But something or
someone decided to shake the whole town and repositioned  building
randomly. Here is an example :

-OBJECT_STATIC emb-1-fb.xml -122.3997217 37.7947911  6.457184876 100
+OBJECT_STATIC emb-1-fb.xml -122.399722  37.794722  22.2 100

-OBJECT_STATIC emb-2-fb.xml -122.3985954 37.79493693 4.411412125 100
+OBJECT_STATIC emb-2-fb.xml -122.397778  37.795 13.75100

-OBJECT_STATIC emb-3-fb.xml -122.3975217 37.79508277 3.651058775 100
+OBJECT_STATIC emb-3-fb.xml -122.397222  37.795278   8   100

-OBJECT_STATIC emb-4-fb.xml -122.3962899 37.79524943 2.492505501 100
+OBJECT_STATIC emb-4-fb.xml -122.396111  37.795278  15.49100

excerpt of 942066.stg, diff between rev 1.3 and 1.11

First 2 numbers are longitude and latitude, and everyone can see that
the difference is quite significant. Is it agressive rounding from the
export routine, or the real position is screwed in the database ?
Looking at http://scenemodels.flightgear.org/objects.php?model=84 I am
afraid the second hypothesis is the right one.

-Fred

-- 
Frédéric Bouvier
http://my.fotolia.com/frfoto/   Photo gallery
http://fgsd.sourceforge.net/FlightGear Scenery Designer


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[Flightgear-devel] Corrected joystick description file (Saitek Aviator)

2008-11-01 Thread Bora

Hi,

The file data\Input\Joysticks\Saitek\Aviator.xml did not recognize my 
new Saitek Aviator because its identifying name does not match the name 
given by my device (it's Saitek AV8R Classic Stick when the XML file 
says Saitek AV8R Joystick.


Changing that name makes FG recognize the stick but several axes and 
buttons are switched: the axes and button numbers in the file are wrong 
with respect to my joystick.


I made a corrected XML file which is here attached and works correctly 
with my Aviator joystick. I don't know if the original was wrong or 
there are variants of the device with a few modifications.


Regards,

Alvaro

?xml version=1.0 ?
!-- $Id: Aviator.xml,v 1.2 2007-12-13 18:30:55 mfranz Exp $ --
!-- Saitek AV8R/Aviator

  Copyright (C) 2007  Anders Gidenstam  (anders(at)gidenstam.org)
  This file is released under the GPL license.
--
PropertyList

	nameSaitek AV8R Classic Stick/name

	data
		modifier type=boolfalse/modifier
		quick-view-active type=int0/quick-view-active
	/data

	nasal
		script
			![CDATA[
 var self = cmdarg().getParent();
 var data = self.getNode(data);
 var modifier= data.getNode(modifier);
 var quick_view_active   = data.getNode(quick-view-active);
 var old_view= view.point.save();
 var pressed = [0,0,0,0,0,0,0,0,0,0,0,0];

 var goal_heading_offset =
	 props.globals.getNode(/sim/current-view/goal-heading-offset-deg, 1);
 var goal_pitch_offset   =
	 props.globals.getNode(/sim/current-view/goal-pitch-offset-deg, 1);

 var kbdshift = props.globals.getNode(/devices/status/keyboard/shift, 1);
 var kbdctrl  = props.globals.getNode(/devices/status/keyboard/ctrl, 1);
 var kbdalt   = props.globals.getNode(/devices/status/keyboard/alt, 1);

 var quick_view = func {
	 dir = arg[0];
	 if (dir == 0) {
		 quick_view_active.setIntValue(0);
		 view.point.move(old_view, 0.1);
	 } else {
		 if (quick_view_active.getValue() == 0) {
			 quick_view_active.setIntValue(1);
			 old_view = view.point.save();

			 if (dir == 1) {
 goal_heading_offset.setDoubleValue
	 (getprop(/sim/view/config/left-direction-deg));
 goal_pitch_offset.setDoubleValue
	 (getprop(/sim/view/config/pitch-offset-deg));
 view.fovProp.setDoubleValue
	 (getprop(/sim/view/config/default-field-of-view-deg));
			 } if (dir == 2) {
 goal_heading_offset.setDoubleValue
	 (getprop(/sim/view/config/right-direction-deg));
 goal_pitch_offset.setDoubleValue
	 (getprop(/sim/view/config/pitch-offset-deg));
 view.fovProp.setDoubleValue
	 (getprop(/sim/view/config/default-field-of-view-deg));
			 } if (dir == 3) {
 goal_heading_offset.setDoubleValue
	 (getprop(/sim/view/config/front-direction-deg));
 goal_pitch_offset.setDoubleValue
	 (getprop(/sim/view/config/pitch-offset-deg));
 view.fovProp.setDoubleValue
	 (getprop(/sim/view/config/default-field-of-view-deg));
			 } if (dir == 4) {
 goal_heading_offset.setDoubleValue
	 (getprop(/sim/view/config/back-direction-deg));
 goal_pitch_offset.setDoubleValue
	 (getprop(/sim/view/config/pitch-offset-deg));
 view.fovProp.setDoubleValue
	 (getprop(/sim/view/config/default-field-of-view-deg));
			 }
		 }
	 }
 }

 var trace = func(str) {
	 # Uncomment the line below to trace button presses.
	 #print(AV8R.xml:  ~ str);
 }
   ]]
		/script
	/nasal

	!-- Analog axis 0. Aileron --
	axis n=0
		descaileron/desc
		binding
			commandproperty-scale/command
			property/controls/flight/aileron/property
			dead-band type=double0.01/dead-band
			offset type=double0.0/offset
			squared type=booltrue/squared
		/binding
	/axis

	!-- Analog axis 1. Elevator --
	axis n=1
		descelevator/desc
		binding
			commandproperty-scale/command
			property/controls/flight/elevator/property
			dead-band type=double0.01/dead-band
			offset type=double0.0/offset
			factor type=double-1.0/factor
			squared type=booltrue/squared
		/binding
	/axis

	!-- Analog axis 3. Rudder --
	axis
		number
			unix3/unix
			mac2/mac
			windows3/windows
		/number
		descrudder/desc
		binding
			commandproperty-scale/command
			property/controls/flight/rudder/property
			dead-band type=double0.01/dead-band
			offset type=double0.0/offset
			factor type=double1.0/factor
		/binding
	/axis

	!-- Analog axis 2. Throttle 1 --
	axis
		number
			unix2/unix
			mac3/mac
			windows2/windows
		/number
		descthrottle/desc
		binding
			commandnasal/command
			scriptcontrols.throttleAxis()/script
		/binding
	/axis
	!-- Analog axis 4. Throttle 2 --
	axis n=4
		descmixture, +mod: propeller pitch/desc
		binding
			commandnasal/command
			script
if (!modifier.getValue()) {
controls.mixtureAxis();
} else {
controls.propellerAxis();
}
			/script
		/binding
	/axis

	!-- Axis 5. Hat 

Re: [Flightgear-devel] Corrected joystick description file (Saitek Aviator)

2008-11-01 Thread Anders Gidenstam
On Sat, 1 Nov 2008, Bora wrote:

 Hi,

 The file data\Input\Joysticks\Saitek\Aviator.xml did not recognize my new 
 Saitek Aviator because its identifying name does not match the name given by 
 my device (it's Saitek AV8R Classic Stick when the XML file says Saitek 
 AV8R Joystick.

 Changing that name makes FG recognize the stick but several axes and buttons 
 are switched: the axes and button numbers in the file are wrong with respect 
 to my joystick.

 I made a corrected XML file which is here attached and works correctly with 
 my Aviator joystick. I don't know if the original was wrong or there are 
 variants of the device with a few modifications.

Hi,

Are you using FlightGear 1.0.0 ? The version of the Aviator configuration 
in that release had only been tested on Linux - and the axis numbers 
differ between OSes. It also includes a name line for the alternative 
name (mine reports the name in the old file :).

The version currently in CVS has been tested and worked on Linux, Windows
and (IIRC) Mac OS.

The file here has a few updates (for airship piloting) over the one in CVS:
http://www.gidenstam.org/FlightGear/misc/Saitek_Aviator/Aviator.xml

Could you try the current config and see if it correctly handles your 
stick?
Yours might be a different version from the ones we have encountered 
before..

Cheers,

Anders
-- 
---
Anders Gidenstam
WWW: http://www.gidenstam.org/FlightGear/

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Re: [Flightgear-devel] Rendering option /Precipitation

2008-11-01 Thread Ron Jensen
On Sat, 2008-11-01 at 18:22 +0100, Nicolas wrote:
 Hello,
 
 I have posted several months ago, a patch to complet the precipitation
 manager.
 
 So I send again a little patch to improve the preicipitation manager...
 
 Regards,
 
 Nicolas

I've had this patch installed for a long time.  Works for me... 

jentRon



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Re: [Flightgear-devel] What happened to San Francisco ?

2008-11-01 Thread Martin Spott
Hi Frederic,

Frederic Bouvier wrote:
 Looking at the new scenery, I am puzzled to see that models shifted
 horizontally. I understand why they moved vertically, although I took
 great care to place them at there right position. But something or
 someone decided to shake the whole town and repositioned  building
 randomly. Here is an example :
 
 -OBJECT_STATIC emb-1-fb.xml -122.3997217 37.7947911  6.457184876 100
 +OBJECT_STATIC emb-1-fb.xml -122.399722  37.794722  22.2 100

This certainly should not have occurred. I'm unable to give you a
reasonable explanation right now, but I promise to check how this might
have happened. Aside from that, we'll certainly be able to fix the
positions according to CVS/GIT history.

Thanks for reporting,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Rendering option /Precipitation

2008-11-01 Thread Alexis Bory
2008/11/1 gerard robin [EMAIL PROTECTED]


 Thanks , here,  it will be the opportunity to test it.
 Raining and raining and raining beuh.:(


Well, it's actually raining and raining here in SF :/

Alexis, (who is spending its vacations under the west coast rain...)
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