Re: [Flightgear-devel] Licensing and disclaimers for aircraft models
I have to agree with the last 2 options maybe keep a select few to go with the release. It would make the first time data update more pleasant :). For the aircraft models, there are 3 not-very-attractive choices: * Don't say the aircraft are GPL'ed. Models are under any random license; seller beware. Yuck. * Rip out the non-GPLed models. * Create GPL'ed and other aircraft repositories. Tim -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] a few more bugs
John Denker wrote: One guy says not to report bugs in the old FGPiston, because it has been fixed upstream. Another guy say snot to report bugs in the new FGPiston, because it is not committed code. I guess that's one way to make sure there are no reported bugs. Fair enough, but make sure that all the files are in sync then. Looking at the progress of FlightGear 1.9.1 it will be a short time inconvenience anyhow. Erik -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] distance to camera property
* James Sleeman -- Saturday 24 January 2009: Is there a property one can read which gives the distance to the camera/observer specifically in the external views, var aircraft = geo.aircraft_position(); var viewer = geo.viewer_position(); var distance = viewer.direct_distance_to(aircraft); m. -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear 1.9.1
Durk Talsma wrote: Hi Tim, On Friday 23 January 2009 23:40:47 Timothy Moore wrote: Durk Talsma wrote: How is this going? I've checked in a couple of fixes to the flightgear and simgear maint branches since 18 January. Tim I think we're pretty much ready. I built a binary from the git repositories, and they work well with the original 1.9.0 base package. I'm still fooling around with git a little bit, and it looks like I'm having some trouble fetching the latest updates. From within the flightgear/simgear directories, I ran git fetch which did seem to do some updating, but then running git log gives me commit 5567eb1fff2e5335d77f495779da55f8bb9e09f9 Author: Tim Moore timo...@redhat.com Date: Thu Jan 15 16:03:34 2009 +0100 as the latest commit for flightgear and commit b5840650706bd21a44c0bcdad4621adafa8b2bc6 Author: Tim Moore timo...@redhat.com Date: Wed Jan 14 22:13:12 2009 +0100 as the latest commit for simgear. As John says, it's very important that you have the maint branch checked out. There's a master branch in the repos in order to keep the git clone command happy, but all the action is on the maint and next branches, and maint is what I'm proposing for 1.9.1. Also, git fetch by itself only updates your copies of remote branches, not your local copies. You need to follow git fetch by git merge, or git rebase origin; the latter is recommended if you're doing work that you intend to check back into CVS. Also, git pull may be a simpler alternative for you, which does git fetch + git merge. Also, to test whether this was just me, I did a new clone of the entire directory, which also gave me these commits as the latest ones. Again, make sure you git checkout maint. Tim -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] R.I.P. MSFS?
Ironically even using FlightGear for illustrating a crash... http://venturebeat.com/2009/01/23/microsofts-game-studios-take-a-beating-in-layoffs/ Martin -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] distance to camera property
Melchior FRANZ wrote: * James Sleeman -- Saturday 24 January 2009: Is there a property one can read which gives the distance to the camera/observer specifically in the external views, var aircraft = geo.aircraft_position(); var viewer = geo.viewer_position(); var distance = viewer.direct_distance_to(aircraft); Perfect, thanks Melchior, like anything it's easy when you know how. -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Licensing and disclaimers for aircraft models
On samedi 24 janvier 2009, syd adams wrote: I have to agree with the last 2 options maybe keep a select few to go with the release. It would make the first time data update more pleasant :). We had it (some years ago) the first time data update more pleasant when there was a specific directory which contained the stable Aircraft. Now with more than 230 models within CVS, using model based CVS, is impossible, since the newbe has to dig into it in order to find a model working, but if he is lucky. Getting the right model is a game within the game. Even me , i am lost :( -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] R.I.P. MSFS?
Looks like some self-proclaimed experts don't have a very high opinion of fgfs' realism: http://www.reddit.com/r/technology/comments/7s2hf/microsoft_shuts_down_flight_simulator_game_studio/ Flightgear is a toy. MS Flightsim could and was (Germany, 2005) actually be used in flight training. Oh, cluelessness ... m. -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] R.I.P. MSFS?
..this might be a good time to have good guides on the GPL and FG protocols etc quirks, get ready for the Ex-MSFS crowd? ;o) I can see all these fine people, learning a few rough lessons that we all can eventually, um, profit from. ;o) You might want to start by adding an MS FSX compatible keyboard assignment to FlightGear ... the installer should ask if you're coming from the FSX crowd and select the proper keyboard layout ;) Christian -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear 1.9.1
Frederic Bouvier wrote: Hi Tim, Would you mind adding this commit to the VC7.1 directory : Fri Jan 16 07:31:01 2009 UTC : Update MSVC 7.1 project Otherwise I managed to get it with git and build it. I am just waiting instructions ;-) -Fred It's already there. Remember, master, which is checked out by default by git clone and shown in the weblog, is not the maint branch from which we want to do the 1.9.1 release. This may seem arbitrary, but I'm saving master for something else. Tim -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Microsoft Shuts Down 'Flight Simulator' Game Studio
Wow. While this doesn't mean they are shutting down the software it does mean a historic milestone far beyond what most people realize. I attached the press release/story below but allow me to explain how momentous this is first becuase Having worked with so many of the guys at Microsoft when they first recognized the unique place Flight Simulator had in the PC market I find this noteworthy. Flight sim as a separate entity in microsoft started when Microsoft bought out Bruce Artwick's BAO studios for a reputed $20 million dollars. MS Flight Sim has always had a huge unknown influence in the world. At one point in the 90's a major research company did a survey of fortune 500 CEO's to find which software package was on the pc's of the most CEO's of fortune 500 companies expecting to find Lotus or Excel or Word etc. Instead they found MS Flight Simulator. Also, all of us around during the Intel pentium years remember that one of the main reasons people upgraded to pentiums and later Intel chip computers when they came out was to be able to run Flight Sim 5.1 and then the later increasingly graphically intensive versions of MS Flight Sim. MS Flight sim actually drove a huge portion of the Intel CPU and later graphics card hardware upgrade business and always has. (Business computers were often upgraded by IT guys so they could run the latest flight sim on $5000 PC hardware they couldn't afford at home although of course they claimed other reasons.) And the abilty to run ms flight sim was used THE definitive consumer test of whether an alternative cpu maker like AMD had successfully replicated Intel chips. The open addon market in flight sims was by no means guarenteed. I remember a key moment in the life of flight simulator when I did some intense lobbying in Redmond with the then head of the Microsoft flight sim marketing. Until then it had been up in the air which way Microsoft would legally go about hacked addons for ms flight sim with some speculation and magazine articles hinting Microsoft would get tough and shut down unapproved expansions. Many people programming on addons held their release back out of legal fear then. This constant threat was also actually one key reason I always gave publicity to any third party flight sims like x-plane. It's also why I initially proposed on Compuserv the idea of a flight sim developed along the new fangled unproven an open source lines of Linux which eventually became flightgear which I publicized the hell out of in industry magazines like Computer Pilot and PC Pilot that I established commercially. On a trip I suggested to the MS Flight Sim guy in Redmond that they market and think of Microsft Flight Simulator as an operating system for flight simulation supporting third party add ons instead of a closed proprietary software application intent on shutting down third party addons with legal threats. I chose my words operating system careful since I knew at Microsoft the idea of owning the operating system would be well received. Immediately after that personal visit to Redmond, Microsoft began to formally state in interviews etc that they supported third party addons and recognized that they helped flight sim. This insured that microsoft flight sim would become the flexible advanced flight sim it became. That also gave permanence to the flight sim addon market which became such a huge hotbed of advanced computer simulation and pilot training that it literally led the computer graphics industry for a decade and spawned a whole graphics card industry creating first S3 cards and then graphfx and later nvidia. This happened before RPG's became the huge market share leaders (and in my personal humble opinion back when pc gamers were smarter :-) and not just thumb pressers) Hell many of us initiated and put out better satellite phototerrain mapped ms flight sim addons running on pc's then than lockheed martin then had in their official F22 flight training simulator which costs millions at the time. I know. I saw them running side by side. (and Lockheed Martin never publicly showed that version of their expensive simulator again as far as I know.) Flight sim addons also promoted airlines and even defense contractor's bids for projects like the F22. Back when a legal squabble erupted over whether logos and fighter names like F-22 should be fair use in flight sims, I got on the phone to the PR person at Lockheed. I explained how hundreds of thousands of computer savy flight sim users who have for some reason ALWAYS been politcally active could either call their congressmen praising the advanced F-22 they had flown on their PC before a new defense appropriation was passed ensuring their actual construction or call them to complain about how an American contractor was attempting to usurp legal rights to government fighter plane names for government funded fighter projects. Quickly he saw the value in
Re: [Flightgear-devel] Microsoft Shuts Down 'Flight Simulator' Game Studio
GWMobile wrote: I just want to thank everyone here for the time and passion they've poured into Flight Sim for so many years, and to let you all know that every person at ACES is in awe of how much the community cares about what we build. It seems unlikely that Flight Simulator will go away entirely, even if it means branding a Live game with the name, fans speculated. A version of this post originally appeared on AppScout . I think the closure of ACES is so sad on so many fronts. It doesn't seem to make any sense, either. Jon -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Microsoft Shuts Down 'Flight Simulator' Game Studio
On Sat, Jan 24, 2009 at 8:16 AM, Jon S. Berndt wrote: GWMobile wrote: I just want to thank everyone here for the time and passion they've poured into Flight Sim for so many years, and to let you all know that every person at ACES is in awe of how much the community cares about what we build. It seems unlikely that Flight Simulator will go away entirely, even if it means branding a Live game with the name, fans speculated. A version of this post originally appeared on AppScout . I think the closure of ACES is so sad on so many fronts. It doesn't seem to make any sense, either. I think it's too early to say how this will affect FlightGear other than we are being mentioned among the remaining players in the market. Also, I don't believe MSFS will simply end, but it remains to be seen in what form it re-emerges and where and how. That said, we should be prepared for a lot of new folks at least coming and taking a quick look at what we are doing over here, so when new faces show up, please be welcoming and patient with them! Some might even know a few things about flight sim development but not be familiar with our culture, so again, let's be patient and welcoming. FlightGear should be a place that welcomes new thought and new ideas and new faces that are certain to stretch and expand our culture. Best regards, Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear 1.9.1
Tim Moore a écrit : Frederic Bouvier wrote: Hi Tim, Would you mind adding this commit to the VC7.1 directory : Fri Jan 16 07:31:01 2009 UTC : Update MSVC 7.1 project Otherwise I managed to get it with git and build it. I am just waiting instructions ;-) -Fred It's already there. Remember, master, which is checked out by default by git clone and shown in the weblog, is not the maint branch from which we want to do the 1.9.1 release. This may seem arbitrary, but I'm saving master for something else. Yes, you're right. I was looking at the wrong log. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery http://fgsd.sourceforge.net/FlightGear Scenery Designer -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear-devel Digest, Vol 33, Issue 26
Date: Sat, 24 Jan 2009 13:23:59 +0100 From: gerard robin ghma...@gmail.com Subject: Re: [Flightgear-devel] Licensing and disclaimers for aircraft models To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Message-ID: 200901241323.59854.ghma...@gmail.com Content-Type: text/plain; charset=iso-8859-1 On Sat, 24 Jan 2009, gerard robin wrote: We had it (some years ago) the first time data update more pleasant when there was a specific directory which contained the stable Aircraft. Now with more than 230 models within CVS, using model based CVS, is impossible, since the newbe has to dig into it in order to find a model working, but if he is lucky. Getting the right model is a game within the game. Even me , i am lost :( I am tired of the negative attitudes of some. CVS is a place of study, research, development. It is not there to the users. Please. The stable official FG contains a minimum of aircraft representing a wide diversity. That's enough. And there is no place to get lost. Those who choose to recover the aircrafts CVS do so knowingly. There is therefore no criticism to make on this subject. Except, of course, want to criticize for the sake of criticism and damage the work of others. Bests regards. Emmanuel P.S. Free software is also freedom of choice. And more there will be planes, more users will have the freedom to choose. -- BARANGER Emmanuel http://helijah.free.fr http://helijah.free.fr/flightgear/hangar.htm http://helijah.free.fr/flightgear/H4-Hercules.htm http://helijah.free.fr/flightgear/flightgear.htm http://www.jamendo.com/fr/album/27163 -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear-devel Digest, Vol 33, Issue 26
On samedi 24 janvier 2009, BARANGER Emmanuel wrote: I am tired of the negative attitudes of some. Have some rest :) :):) CVS is a place of study, research, development. It is not there to the users. Please. The stable official FG contains a minimum of aircraft representing a wide diversity. That's enough. And there is no place to get lost. Those who choose to recover the aircrafts CVS do so knowingly. There is therefore no criticism to make on this subject. Except, of course, want to criticize for the sake of criticism and damage the work of others. Bests regards. Emmanuel P.S. Free software is also freedom of choice. And more there will be planes, more users will have the freedom to choose. -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear-devel Digest, Vol 33, Issue 26
gerard robin wrote: On samedi 24 janvier 2009, BARANGER Emmanuel wrote: I am tired of the negative attitudes of some. Have some rest :) :):) You don't do anyone a favour by belitteling Emmanuel's statement. I propose you'd better think about it, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear-devel Digest, Vol 33, Issue 26
On Sat, Jan 24, 2009 at 12:14 PM, Martin Spott martin.sp...@mgras.netwrote: gerard robin wrote: On samedi 24 janvier 2009, BARANGER Emmanuel wrote: I am tired of the negative attitudes of some. Have some rest :) :):) You don't do anyone a favour by belitteling Emmanuel's statement. I propose you'd better think about it, Hey guys, my 4 7 year old girls are running around the house today with not enough sleep acting this same way. Please do not make me have to police two places at once. :-) Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Microsoft Shuts Down 'Flight Simulator' Game
Curtis Olson wrote: That said, we should be prepared for a lot of new folks at least coming and taking a quick look at what we are doing over here, so when new faces show up, please be welcoming and patient with them! Well said ! Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Update to data/Aircraft/Instruments-3d/kx165
* Stuart Buchanan -- Saturday 24 January 2009: The patch is attached. I'm not that familiar with the case, but wasn't the diagnosis first that it's a bug somewhere? In this case I wouldn't like a nasal hack around that in common space. I prefer fixes to hacks. :-) Assuming that we want to use this, I'm not sure whether tune.nas should be in Aircraft/Generic, or data/Nasal. If it's not just a hack around a bug, then it should probably go in $FG_ROOT/Nasal/aircraft.nas (after adapting the coding style :-). What's also suboptimal: the trailing-underscore namespace. It's just not necessary (and it's ugly). The exception handling is also a bit contrived. This would do the same: var ext = freq; if (num(ext) == nil) ext = getprop(ext); The num() function returns the argument as number if it could be interpreted as number, or nil otherwise. Of course, both solutions don't digest props.Node or vector/hash/ghost etc. m. -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear-devel Digest, Vol 33, Issue 26
I am tired of the negative attitudes of some. CVS is a place of study, research, development. It is not there to the users. Please. The stable official FG contains a minimum of aircraft representing a wide diversity. That's enough. And there is no place to get lost. Those who choose to recover the aircrafts CVS do so knowingly. There is therefore no criticism to make on this subject. Except, of course, want to criticize for the sake of criticism and damage the work of others. Bests regards. Emmanuel P.S. Free software is also freedom of choice. And more there will be planes, more users will have the freedom to choose. -- BARANGER Emmanuel Hi Emmanuel , My thoughts were to move the extra or non sellable aircraft out of cvs /data , not to erase them completely I am working on the Boeing 777 , so this issue is of some interest to me Cheers -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear-devel Digest, Vol 33, Issue 26
On samedi 24 janvier 2009, syd adams wrote: Hi Emmanuel , My thoughts were to move the extra or non sellable aircraft out of cvs /data , not to erase them completely I am working on the Boeing 777 , so this issue is of some interest to me Cheers Hi, Syd don't be wrong you were not the Guy 'SOME' whom the insult was launched in that talk. I was ... the guy :) My point ( before the eb-heilja shout) , was to remind that period when we had a specific stable aircraft directory. This was an advantage since anybody who wanted an accurate Aircraft, could download from it. CVS has the disadvantage to offer everything from the less achieved (skeleton) to the most accurate in the same tin, for instance none of mine is right (and some of then do not fly). Then it is up to the luck to get the good one. That is not fair for modelers who spend, many, many hours, to work on a model which the accuracy is very hight. AND, in these coming day, if MSFS is really out, who among the MSFS users coming to FG, looking for an aircraft, will be enough lucky to get an achieved model among the 230 ones ? In addition to my point. You are right, we could have -a sellable = fully GPL model directory -a not sellable = not fully GPL model directory Regarding CVS directory there is no more problem with it, since we can get individual aircraft from it with only a little script Cheers -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear-devel Digest, Vol 33, Issue 26
* gerard robin -- Saturday 24 January 2009: My point [...] was to remind that period when we had a specific stable aircraft directory. When was that? I'm FlightGear developer since March 2001, and in that time we never had such a directory. And at that time we only had one aircraft, so I doubt it was before that. What we got at some point was a --min-status option that could and can be specified in addition to --show-aircraft. --min-status={alpha,beta,early-production,production} Looks like that doesn't work anymore, though. m. -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear-devel Digest, Vol 33, Issue 26
well not if it has the word Boeing in it , if I understand correctly. But I have no objection to removing or modifying any of my aircraft if they might possibly cause problems, or don't fit the GPL licence Cheers On Sat, Jan 24, 2009 at 11:43 AM, Stefan Seifert n...@detonation.orgwrote: On Saturday, 24. January 2009, syd adams wrote: My thoughts were to move the extra or non sellable aircraft out of cvs /data , not to erase them completely I am working on the Boeing 777 , so this issue is of some interest to me Why is it, since the 777 is clearly as sellable as any other FG aircraft? Stefan -- This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel