Re: [Flightgear-devel] PATCH: Seeing the wood for the trees... (clumping random vegetation together)
On 6 Aug 2009, at 23:07, Stuart Buchanan wrote: While the current random forest code distributes the individual trees evenly across the terrain. This works well for large areas of forest, but less well for more mixed terrain, where individual copses/woods of trees are mixed with completely open ground. I've been working on a small patch to allow trees to be grouped together into woods. This allows what seems to me to be a more realistic grouping of trees for farmland in particular. For example, the following screenshots show old and new renderings of some farmland near my local airfield: http://www.nanjika.co.uk/flightgear/old.jpg http://www.nanjika.co.uk/flightgear/new.jpg Looks like a definite improvement to me - for the case you highlight, of course. Your definition of woods as density + area + tree density seems very sensible to me. I'd be very interested in people's opinions on this, particularly as it would result in a change to the distribution of trees globally. I'm well aware that MixedCropPastureCover looks quite different in Scotland than elsewhere. Speaking as someone who also lives in Scotland, it works great! ;) More seriously, this does need consideration from people who live elsewhere in the world. James -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] PATCH: Seeing the wood for th e trees... (clumping random vegetation toge ther)
On 6 Aug 2009, at 23:07, Stuart Buchanan wrote: While the current random forest code distributes the individual trees evenly across the terrain. This works well for large areas of forest, but less well for more mixed terrain, where individual copses/woods of trees are mixed with completely open ground. I've been working on a small patch to allow trees to be grouped together into woods. This allows what seems to me to be a more realistic grouping of trees for farmland in particular. For example, the following screenshots show old and new renderings of some farmland near my local airfield: http://www.nanjika.co.uk/flightgear/old.jpg http://www.nanjika.co.uk/flightgear/new.jpg Looks like a definite improvement to me - for the case you highlight, of course. Your definition of woods as density + area + tree density seems very sensible to me. I'd be very interested in people's opinions on this, particularly as it would result in a change to the distribution of trees globally. I'm well aware that MixedCropPastureCover looks quite different in Scotland than elsewhere. Speaking as someone who also lives in Scotland, it works great! ;) More seriously, this does need consideration from people who live elsewhere in the world. Looks like Scotland and Germany have something in common ;-) Your new tree placement gets my vote. Torsten -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] (no subject)
Torsten Dreyer wrote: Looks like Scotland and Germany have something in common ;-) except from the fact that there are even fewer trees in Scotland because of their crazy ancestors' decision to build a magnificent naval force ;-) Your new tree placement gets my vote. Indeed ! Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Generic Input Support
Hi, The HID Usage Tables (extracted from MacOSX) incude a sub-section specifically for Simulation: /* Simulation Page (0x02) */ /* This section provides detailed descriptions of the usages employed by simulation devices. */ enum { kHIDUsage_Sim_FlightSimulationDevice= 0x01,/* Application Collection */ kHIDUsage_Sim_AutomobileSimulationDevice= 0x02,/* Application Collection */ kHIDUsage_Sim_TankSimulationDevice = 0x03,/* Application Collection */ kHIDUsage_Sim_SpaceshipSimulationDevice= 0x04,/* Application Collection */ kHIDUsage_Sim_SubmarineSimulationDevice= 0x05,/* Application Collection */ kHIDUsage_Sim_SailingSimulationDevice = 0x06,/* Application Collection */ kHIDUsage_Sim_MotorcycleSimulationDevice= 0x07,/* Application Collection */ kHIDUsage_Sim_SportsSimulationDevice= 0x08, /* Application Collection */ kHIDUsage_Sim_AirplaneSimulationDevice= 0x09, /* Application Collection */ kHIDUsage_Sim_HelicopterSimulationDevice= 0x0A,/* Application Collection */ kHIDUsage_Sim_MagicCarpetSimulationDevice= 0x0B,/* Application Collection */ kHIDUsage_Sim_BicycleSimulationDevice = 0x0C,/* Application Collection */ /* 0x0D - 0x1F Reserved */ kHIDUsage_Sim_FlightControlStick= 0x20,/* Application Collection */ kHIDUsage_Sim_FlightStick = 0x21, /* Application Collection */ kHIDUsage_Sim_CyclicControl = 0x22, /* Physical Collection */ kHIDUsage_Sim_CyclicTrim= 0x23, /* Physical Collection */ kHIDUsage_Sim_FlightYoke= 0x24, /* Application Collection */ kHIDUsage_Sim_TrackControl = 0x25, /* Physical Collection */ /* 0x26 - 0xAF Reserved */ kHIDUsage_Sim_Aileron = 0xB0, /* Dynamic Value */( kHIDUsage_Sim_AileronTrim = 0xB1, /* Dynamic Value */ kHIDUsage_Sim_AntiTorqueControl = 0xB2,/* Dynamic Value */ kHIDUsage_Sim_AutopilotEnable = 0xB3, /* On/Off Control */ kHIDUsage_Sim_ChaffRelease = 0xB4, /* One-Shot Control */ kHIDUsage_Sim_CollectiveControl = 0xB5,/* Dynamic Value */ kHIDUsage_Sim_DiveBrake = 0xB6, /* Dynamic Value */ etc. etc. A google search for Universal Serial Bus HID usage will reveal a pdf document www.usb.org/developers/devclass_docs/Hut1_11.pdf (159 pages so not included) and it would be useful for cockpit building if some of these could be recognised, especially pages 0x01(generic) and 0x02(simulation) (see specificially the table on page 36 of the document)!! cheers Jim -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] PATCH: Seeing the wood for th e trees... (clumping random vegetation together)
This looks like a great improvement to me ! It makes me think too, could it be applied to cloud layers ? High altitude clouds distribution looks very even too. But then I'm not sure if they are distributed at random at all. -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] (no subject)
On Fri, 7 Aug 2009 08:46:57 + (UTC), Martin wrote in message h5gpm1$vj...@osprey.mgras.de: Torsten Dreyer wrote: Looks like Scotland and Germany have something in common ;-) except from the fact that there are even fewer trees in Scotland because of their crazy ancestors' decision to build a magnificent naval force ;-) ..you forget a lot of _that_ wood came from Norway. ;o) Your new tree placement gets my vote. Indeed ! Martin. .. ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] (no subject)
On Fri, 7 Aug 2009 08:46:57 + (UTC), Martin wrote in message h5gpm1$vj...@osprey.mgras.de: Torsten Dreyer wrote: Looks like Scotland and Germany have something in common ;-) except from the fact that there are even fewer trees in Scotland because of their crazy ancestors' decision to build a magnificent naval force ;-) ..you forget a lot of _that_ wood came from Norway. ;o) Fortunately they did not use Swedens wood. IKEA wouldn't exist! Torsten -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] (no subject)
On Friday 07 Aug 2009, Torsten Dreyer wrote: On Fri, 7 Aug 2009 08:46:57 + (UTC), Martin wrote in message h5gpm1$vj...@osprey.mgras.de: Torsten Dreyer wrote: Looks like Scotland and Germany have something in common ;-) except from the fact that there are even fewer trees in Scotland because of their crazy ancestors' decision to build a magnificent naval force ;-) ..you forget a lot of _that_ wood came from Norway. ;o) Fortunately they did not use Swedens wood. IKEA wouldn't exist! Torsten I'm just wondering how much hardwood there is in Sweden. Sweden's Firs might have been ok for the masts and spars but hardwood was needed for the hull and superstructure, typically Oak for the keel and frames and other hardwoods for hull and deck planking. Teak was especially favoured for deck planking once trade had opened up the tropics. A relatively little known fact is that Balsa is actually a hardwood :-) LeeE -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] (no subject)
On Fri, 7 Aug 2009 12:44:39 +0100, leee wrote in message 200908071244.39180.l...@spatial.plus.com: On Friday 07 Aug 2009, Torsten Dreyer wrote: On Fri, 7 Aug 2009 08:46:57 + (UTC), Martin wrote in message h5gpm1$vj...@osprey.mgras.de: Torsten Dreyer wrote: Looks like Scotland and Germany have something in common ;-) except from the fact that there are even fewer trees in Scotland because of their crazy ancestors' decision to build a magnificent naval force ;-) ..you forget a lot of _that_ wood came from Norway. ;o) Fortunately they did not use Swedens wood. IKEA wouldn't exist! Torsten I'm just wondering how much hardwood there is in Sweden. Sweden's Firs might have been ok for the masts and spars but hardwood was needed for the hull and superstructure, typically Oak for the keel and frames and other hardwoods for hull and deck planking. ..dunno much about Swedish boat building, a broad generalization is consider it European style for vessels longer than 30 feet after AD 1400, before that, it's Norse (or Viking) style working with nature rather than fight nature, we used fir, spruce and a few dirty tricks to make wide planks from thin trunks, cut your 2 plank plywood veneer style, while you steam it. ;o) ..another possible source of these potent Viking legends, is somebody piling up dirty tricks See these planks?-style ;o) Teak was especially favoured for deck planking once trade had opened up the tropics. A relatively little known fact is that Balsa is actually a hardwood :-) LeeE -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] (no subject)
On Fri, 7 Aug 2009, leee wrote: I'm just wondering how much hardwood there is in Sweden. Sweden's Firs might have been ok for the masts and spars but hardwood was needed for the hull and superstructure, typically Oak for the keel and frames and other hardwoods for hull and deck planking. Teak was especially favoured for deck planking once trade had opened up the tropics. A relatively little known fact is that Balsa is actually a hardwood :-) The oak supply was at least enough to supply the Swedish Navy for hundereds of years (though Swedish Pomerainia was also an important source during 1648 - 1815). AFAIK all oaks by law belonged to the crown and could, if not needed for the Navy, be exported to generate cash for the state (something often in short supply). Cheers, Anders -- --- Anders Gidenstam WWW: http://www.gidenstam.org/FlightGear/ -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] (no subject)
On Friday 07 Aug 2009, Anders Gidenstam wrote: On Fri, 7 Aug 2009, leee wrote: I'm just wondering how much hardwood there is in Sweden. Sweden's Firs might have been ok for the masts and spars but hardwood was needed for the hull and superstructure, typically Oak for the keel and frames and other hardwoods for hull and deck planking. Teak was especially favoured for deck planking once trade had opened up the tropics. A relatively little known fact is that Balsa is actually a hardwood :-) The oak supply was at least enough to supply the Swedish Navy for hundereds of years (though Swedish Pomerainia was also an important source during 1648 - 1815). AFAIK all oaks by law belonged to the crown and could, if not needed for the Navy, be exported to generate cash for the state (something often in short supply). Cheers, Anders Thanks for the intersting info. I guess Sweden's Oaks mainly came from the extreme south? It wouldn't surprise me if Sweden imported quite a bit of Oak. It also doesn't surprise me that all Oaks belonged to the crown. It was almost essential for ship building once the 'big' multi-decked vessels were developed (although some of the 'traditional' long-boats were pretty big too) and a nation's navy was it's primary security force around then; permanent standing national armies didn't come in until quite a lot later. LeeE -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Fwd: FSweekend 2009 the organization is starting.
I just thought I would pass this along in case there is anyone from the FlightGear group that would like to participate or attend (and weren't aware of the dates through other means.) Thanks, Curt. -- Forwarded message -- From: Frans Broekhuijsen fr...@fsweekend.com Date: Mon, Jul 27, 2009 at 1:43 PM Subject: FSweekend 2009 the organization is starting. To: Hi All, The Organisation for the FSweekend 2009 is starting. If you want info to participate contact me. Regards, Frans Broekhuijsen. -- Curtis Olson: http://baron.flightgear.org/~curt/ image/jpeg-- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgviewer
Mathias, For some reason scenery textures are no longer being loaded by fgviewer? Thanks, Ron -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] (no subject)
leee wrote: On Friday 07 Aug 2009, Anders Gidenstam wrote: On Fri, 7 Aug 2009, leee wrote: I'm just wondering how much hardwood there is in Sweden. Sweden's Firs might have been ok for the masts and spars but hardwood was needed for the hull and superstructure, typically Oak for the keel and frames and other hardwoods for hull and deck planking. Teak was especially favoured for deck planking once trade had opened up the tropics. A relatively little known fact is that Balsa is actually a hardwood :-) The oak supply was at least enough to supply the Swedish Navy for hundereds of years (though Swedish Pomerainia was also an important source during 1648 - 1815). AFAIK all oaks by law belonged to the crown and could, if not needed for the Navy, be exported to generate cash for the state (something often in short supply). Cheers, Anders Thanks for the intersting info. I guess Sweden's Oaks mainly came from the extreme south? It wouldn't surprise me if Sweden imported quite a bit of Oak. It also doesn't surprise me that all Oaks belonged to the crown. It was almost essential for ship building once the 'big' multi-decked vessels were developed (although some of the 'traditional' long-boats were pretty big too) and a nation's navy was it's primary security force around then; permanent standing national armies didn't come in until quite a lot later. LeeE To add some trivia on Swedish oak; In the 17th century the navy realized that the available oak woods were too small to meet demand. So, one of the kings back then, I forget which one, ordered planting of oak in Skåne (far south in Sweden 56 degrees N). The problem is of course that it takes a few hundred years before the trees get large enough and now the ship building technology has moved on. The upside is that we now have a few nice oak woods in Skåne. Cheers, Jari -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Fwd: FSweekend 2009 the organization is starting.
Curtis Olson wrote: I just thought I would pass this along in case there is anyone from the FlightGear group that would like to participate or attend (and weren't aware of the dates through other means.) We can safely rely on Durk taking care of our inscription after he's back. Aside from that, Frans has the habit of taking special care that we feel comfortable with the FSweekend show, so he'll certainly reserve a place for our booth simply by default :-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Fwd: FSweekend 2009 the organization is starting.
On Fri, Aug 7, 2009 at 11:15 AM, Martin Spott wrote: Curtis Olson wrote: I just thought I would pass this along in case there is anyone from the FlightGear group that would like to participate or attend (and weren't aware of the dates through other means.) We can safely rely on Durk taking care of our inscription after he's back. Aside from that, Frans has the habit of taking special care that we feel comfortable with the FSweekend show, so he'll certainly reserve a place for our booth simply by default :-) Sounds great! Thanks to Durk and you and everyone else for representing FlightGear. And thanks to Frans for making the FlightGear project feel welcome! Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] shape-decode crash
Hi all, I tracked down my problem with shape-decode to a case of uncaught parallel lines in the function getIntersection in util.cxx. The resulting computed intersection point was obviously very distant, creating the strange coordinates that Curt noticed. I fixed it by raising the epsilon constant from 1e-14 to 1e-12 (patch attached). Regards, Maxime Maxime Guillaud wrote: Curtis Olson wrote: A bucket coordinate of -593:2 suggests that this shapefile may contain some bogus data. (or there could be a bug leading up to this) but I believe the portion prior to the : represents a whole degree coordinate of the bucket, so this should range from -180 to +179 for latitude and -90 to +89 for longitude. -593 is completely outside of possible reality. So the question is, is this a problem with the shapefile data, or some problem processing the data in the shape-decode code. Regards, Curt. Thanks for spotting this, Curt ! Looking at the output of shape-decode, it looks like the data read from the shapefile is reasonable: Point 5 (0.609977, 46.997) Point 6 (0.605342, 46.9964) Point 7 (0.601051, 46.9955) However, in the following processing steps the coordinates for point 7 appear wrong: point = 6 0.605333, 46.9964, 0 - -2828.93, -570.523, 0 The relevant excerpt of the log is here: http://www.mguillaud.net/fg/log2 Anyone familiar with the internals of shape-decode (I am not) can comment on this ? Regards, Maxime -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel --- terragear-cs/src/Lib/Geometry/util.cxx.orig 2009-08-06 09:46:41.0 +0200 +++ terragear-cs/src/Lib/Geometry/util.cxx 2009-08-07 22:14:43.0 +0200 @@ -24,7 +24,7 @@ const Point3D p2, const Point3D p3, Point3D intersection) { -const double my_eps = 0.01; +const double my_eps = 0.0001; double u_num = ((p3.x()-p2.x())*(p0.y()-p2.y()))-((p3.y()-p2.y())*(p0.x()-p2.x())); -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] dhc2 beaver mods
Hello everyone, I got bored today and made some new wheels for the beaver. They have more detailed tires and rims with livery, and they are animated to spin in ground roll. The uv mapping and livery modifications were done rather quickly, so I won't be offended if they get changed around. Overall though I think the wheels look pretty good... A couple other things I noticed. In the dhc2-sound.xml, mp-inhg should be replaced with mp-osi so engine sound will work in replays. The other thing was ground handling, the turn radius seemed very large for a tail dragger/bush plane. I had often had troubles getting it turned around to take off again. I saw that dst0 and dst1 for tail wheel steering are set to 0.5/-0.5, I changed to 1.0/-1.0 and feels much better to me, I can actually swing it around now. On the other hand, I have no real idea what a beaver handles like on the ground...so just thought I'd mention it. couple shots of them in flightgear http://farm4.static.flickr.com/3511/3799201057_30dbd47864_o.jpg http://farm4.static.flickr.com/3556/3800020854_46ae65b609_o.jpg and zip containing the modified wheels.ac, wheels.xml and liveries - for cvs version http://www.mediafire.com/?m30udyxgxce hope the dhc2 guy reads this list, and hope I don't step on anyones toes modifying things... cheers! -- Jacob (aka Tuxklok) -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] dhc2 beaver mods
the dch2 guy's name is in the author section ;) I'll take a look at your modifications (mods sounds gamey ;)) and if it looks ok , I'll commit . Cheers On Fri, Aug 7, 2009 at 8:04 PM, Jacob Burbach jmburb...@gmail.com wrote: Hello everyone, I got bored today and made some new wheels for the beaver. They have more detailed tires and rims with livery, and they are animated to spin in ground roll. The uv mapping and livery modifications were done rather quickly, so I won't be offended if they get changed around. Overall though I think the wheels look pretty good... A couple other things I noticed. In the dhc2-sound.xml, mp-inhg should be replaced with mp-osi so engine sound will work in replays. The other thing was ground handling, the turn radius seemed very large for a tail dragger/bush plane. I had often had troubles getting it turned around to take off again. I saw that dst0 and dst1 for tail wheel steering are set to 0.5/-0.5, I changed to 1.0/-1.0 and feels much better to me, I can actually swing it around now. On the other hand, I have no real idea what a beaver handles like on the ground...so just thought I'd mention it. couple shots of them in flightgear http://farm4.static.flickr.com/3511/3799201057_30dbd47864_o.jpg http://farm4.static.flickr.com/3556/3800020854_46ae65b609_o.jpg and zip containing the modified wheels.ac, wheels.xml and liveries - for cvs version http://www.mediafire.com/?m30udyxgxce hope the dhc2 guy reads this list, and hope I don't step on anyones toes modifying things... cheers! -- Jacob (aka Tuxklok) -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] dhc2 beaver mods
P.S. I can't remember now if the tail wheel was steerable or castering , I'll look into that again On Fri, Aug 7, 2009 at 8:24 PM, syd adams adams@gmail.com wrote: the dch2 guy's name is in the author section ;) I'll take a look at your modifications (mods sounds gamey ;)) and if it looks ok , I'll commit . Cheers -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] dhc2 beaver mods
I guess I kinda worded that oddly, no offense meant syd. :) cheers! -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] dhc2 beaver mods
lol. No problem :).I was just bugging since I sort of know you through MP. But you did raise an interesting topic. Some time ago I was under the impression that we were phasing out mp-osi in favor of mp-inhg. I didnt realize the replay system used it. (I rarely use replay) Cheers On Fri, Aug 7, 2009 at 8:47 PM, Jacob Burbach jmburb...@gmail.com wrote: I guess I kinda worded that oddly, no offense meant syd. :) cheers! -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] dhc2 beaver mods
I use replay to admire my bad landings ;) Hardly an important thing, but thought I'd point it out since it's a simple one to fix. -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel