Re: [Flightgear-devel] Can't find Plib files when linking
- Tom P zomm...@gmail.com a écrit : 1) missing dependencies, like jpeg lib, are provided by the OSG 3rdParty package, there's no need to rebuild them from gnuwin32. This 3rdParty package is available here: http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio9/3rdParty_Win32Binaries_vc90sp1.zip You may want to try : ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/fgfs-win32-VS90-3rdParty+OSG-20090628.zip -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Potential issue with magnetic variation?
Is that correct? Certainly not! Fixed in CVS, thanks for reporting. Torsten -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Potential issue with magnetic variation?
Torsten Dreyer wrote: Is that correct? Certainly not! Fixed in CVS, thanks for reporting. Torsten -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Egads, a classic case of a real issue buried under a mountain of avoidable compiler warnings :( Hooray for -Wall and eagle eyes. -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Major oil leak in real N7764P
Hi all, One of the two co-owners with me of the real N7764P (pa24-250) had the connector of one of the oil cooler hoses break just before entering the pattern at KLMO, where we hangar. We check the oil in preflight to 9 quarts and he had just under 6 quarts at shut down. The left side and belly were covered with dripping oil. He was returning from a camping trip in Yellowstone National Park. If the leak had occurred any time earlier on this leg, he would have been over the mountains. The mechanic that replaced the oil cooler said, 5 more minutes of flight would have exhausted the oil. We had a major overhaul done at Firewall Forward (Fort Collins KFNL) in December and January and they are paying for the repair under warranty. They and the mechanic that replaced the oil cooler agreed that the connector was not installed correctly as the hose put a lot of side load on the connector and vibration caused the fitting to crack and fail. Firewall Forward has implemented retraining of their mechanics to avoid similar problems on future overhauls. The AC is again flyable after replacing the oil cooler, this time with proper fittings and hose attachments. Regards, Dave P. -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Till Busch's terrain shaders
Erik Hofman wrote: I wrote: Ahh, that line should read: float n=0.06 + dot(nvL, a); instead of: float n=0.06 + dot(nvL[0], a); Which brings the frame rate back to what it was :-/ Maybe it might be a good idea to specify which of the effects you want to turn on or not? Chances are I could care less about the landmass effect and would rather see the water effects active. I just turned on the effects and noted that we now see snow above about 8,000 MSL. That would be real for winter but not summer. Where is this set? Can the snow lever be set by the season or date? Exciting improvements already! Dave P. -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Chaning The Order of Panel of Cessna 172p
Ok I have found out that C172p uses the general panel, which is in $FG_ROOT/data/Aircraft/general folder, so i changed it and solved my problem. 2009/8/18 Behlül UÇAR ucarbeh...@gmail.com Hi, I'm trying to change the order of instruments (by changing their positions ) on the panel of Cessna 172p. I go to $FG_ROOT/data/Aircraft/c172p/models directory and I edit the file c172-2d-panel.xml. I change the x-y tags of some instruments and i start FlightGear to see the difference. But it seems no change is happening on 2d panel of c172p. Even if i erase some instruments, they still exist on the panel. Can you explain what i'm doing wrong in this process? Thanks Greetings -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Till Busch's terrain shaders
I tried applying the patch and editing it to change float n=0.06 + dot(nvL[0], a); to float n=0.06 + dot(nvL, a);, but my framerate hasn't improved. What's the problem? Erik Hofman wrote: I wrote: Ahh, that line should read: float n=0.06 + dot(nvL, a); instead of: float n=0.06 + dot(nvL[0], a); Which brings the frame rate back to what it was :-/ Maybe it might be a good idea to specify which of the effects you want to turn on or not? Chances are I could care less about the landmass effect and would rather see the water effects active. I just turned on the effects and noted that we now see snow above about 8,000 MSL. That would be real for winter but not summer. Where is this set? Can the snow lever be set by the season or date? Exciting improvements already! Dave P. -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Till Busch's terrain shaders
Victhor Foster wrote: I tried applying the patch and editing it to change float n=0.06 + dot(nvL[0], a); to float n=0.06 + dot(nvL, a);, but my framerate hasn't improved. What's the problem? Probably that the shaders work differently than I expected and that the error triggered some code not to be executed causing some framerate improvement (but wrong terrain texture mapping) Like I said in another mail, framerates for me are also back to before with the fix. Erik -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Potential issue with magnetic variation?
On Wed, Aug 19, 2009 at 9:48 AM, Reagan Thomas wrote: Torsten Dreyer wrote: Is that correct? Certainly not! Fixed in CVS, thanks for reporting. Torsten -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Egads, a classic case of a real issue buried under a mountain of avoidable compiler warnings :( Hooray for -Wall and eagle eyes. I agree, we are due for an aggressive -Wall clean up and I'd like to remind our active developers that they should consider always compiling with warning flags activated. The following is pretty standard for me ... CFLAGS=-Wall -O2 CXXFLAGS=-Wall -O2 ./configure There is a lot of avoidable warnings that have crept into our code in the past few months. Best regards, Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Till Busch's terrain shaders
Want a backtrace? Victhor Foster wrote: I tried applying the patch and editing it to change float n=0.06 + dot(nvL[0], a); to float n=0.06 + dot(nvL, a);, but my framerate hasn't improved. What's the problem? Probably that the shaders work differently than I expected and that the error triggered some code not to be executed causing some framerate improvement (but wrong terrain texture mapping) Like I said in another mail, framerates for me are also back to before with the fix. Erik -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Till Busch's terrain shaders
On Wed, 2009-08-19 at 09:44 -0600, dave perry wrote: I just turned on the effects and noted that we now see snow above about 8,000 MSL. That would be real for winter but not summer. Where is this set? Can the snow lever be set by the season or date? Exciting improvements already! Dave P. Its actually 2,000 meters MSL. See line 15 of Shaders/landmass.frag: const float snowlevel=2000.0; Ron -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Till Busch's terrain shaders
Victhor Foster wrote: Want a backtrace? No, it's expected behavior. Erik -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel