Want a backtrace?

> Victhor Foster wrote:
>> I tried applying the patch and editing it to change "float n=0.06 +
>> dot(nvL[0], a);" to "float n=0.06 + dot(nvL, a);", but my framerate
>> hasn't improved. What's the problem?
>>
>
> Probably that the shaders work differently than I expected and that  
> the
> error triggered some code not to be executed causing some framerate
> improvement (but wrong terrain texture mapping)
> Like I said in  another mail, framerates for me are also back to  
> before
> with the fix.
>
> Erik
>
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