Want a backtrace? > Victhor Foster wrote: >> I tried applying the patch and editing it to change "float n=0.06 + >> dot(nvL[0], a);" to "float n=0.06 + dot(nvL, a);", but my framerate >> hasn't improved. What's the problem? >> > > Probably that the shaders work differently than I expected and that > the > error triggered some code not to be executed causing some framerate > improvement (but wrong terrain texture mapping) > Like I said in another mail, framerates for me are also back to > before > with the fix. > > Erik > > ------------------------------------------------------------------------------ > Let Crystal Reports handle the reporting - Free Crystal Reports 2008 > 30-Day > trial. Simplify your report design, integration and deployment - and > focus on > what you do best, core application coding. Discover what's new with > Crystal Reports now. http://p.sf.net/sfu/bobj-july > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel
------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel