Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Vivian Meazza
Tim Moore wrote

 
 I've just checked in code that applies effects to all models in FG.
 There's no
 documentation yet for how to use new features -- and not really any
 examples
 either; I want to shake out what the changes may have broken first.
 Animations,
 particularly material animations, may very likely be messed up; please
 report
 any breakage.
 
 This requires updating flightgear, simgear, and data. Also, version 1.37
 of Boost
 is now required.
 

Sounds good to me. I'll start to do battle with MSVC9 today. But why Boost
1.37 when 1.40 is available?

Vivian



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Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Martin Spott
Vivian Meazza wrote:
 Tim Moore wrote

 This requires updating flightgear, simgear, and data. Also, version 1.37 of 
 Boost
 is now required.

 Sounds good to me. I'll start to do battle with MSVC9 today. But why Boost
 1.37 when 1.40 is available?

Indeed. To put it the sarcastic way (it's sunday morning before
coffee): If you're breaking people's build environment anyway, then
please do it thoroughly  ;-)

Cheers,
Martin.
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Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Jari Häkkinen
On 2009-11-15 09.38, Vivian Meazza wrote:
 Tim Moore wrote


 I've just checked in code that applies effects to all models in FG.
 There's no
 documentation yet for how to use new features -- and not really any
 examples
 either; I want to shake out what the changes may have broken first.
 Animations,
 particularly material animations, may very likely be messed up; please
 report
 any breakage.

 This requires updating flightgear, simgear, and data. Also, version 1.37
 of Boost
 is now required.


 Sounds good to me. I'll start to do battle with MSVC9 today. But why Boost
 1.37 when 1.40 is available?

Isn't the requirement really boost = 1.37, i.e., it will work with 
boost version 1.x where x is larger or equal to 37. I assume that the 
boost team does not break boost API going from 37 to 38 and so on.

So, the requirement 1.37 is better than 1.40 since users using boost 
1.37-1.39 can skip the boost upgrade for now.


Cheers,

Jari - using boost 1.40

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Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Hans Janssen
 Tim Moore wrote


 I've just checked in code that applies effects to all models in FG.
 There's no
 documentation yet for how to use new features -- and not really any
 examples
 either; I want to shake out what the changes may have broken first.
 Animations,
 particularly material animations, may very likely be messed up; please
 report
 any breakage.

 This requires updating flightgear, simgear, and data. Also, version 1.37
 of Boost
 is now required.


I just did a build from cvs and did a quik run on KSFO with the c172 
witch seems to be ok, but running at an airport that is not in the base 
pkg, like EHLE or EDDI, it starts but stays at the splash screen and 
it's beginning to eat memory like mad until that is all consumed than it 
starts swapping until that is full and my system becomes unresponsive.

running with --log-level=debug gives me this over and over again until i 
stop it.

Running Main Loop
===  
Updating time
   Current Unix calendar time = 1258278257  warp = 0
   Current GMT = 11/15/2009 9:44:17
   Current Unix calendar time = 1258278257  warp = 0
   Current GMT = 11/15/2009 9:44:17
   Current Julian Date = 2.45515e+06
   COURSE: GMT = 10/15/109 9:44:17
   March 21 noon (GMT) = 1237636800
   Time since 3/21/109 GMT = 238.906
   days = 238  hours = 9.73806  lon = 0  lst = 13.6047
   COURSE: GMT = 10/15/109 9:44:17
   March 21 noon (GMT) = 1237636800
   Time since 3/21/109 GMT = 238.906
   days = 238  hours = 9.73806  lon = -13.4185  lst = 14.4993
   Current lon=0.00 Sidereal Time = 13.3788
   gst = 253.379
   Current LOCAL Sidereal Time = 14.2734 (14.2734) (diff = -0.225872)
Elapsed time is zero ... we're zinging
skip tacan
Updating adjusted fog parameters.
AI Manager: AI model return list size 0
FGTileMgr::update()
State == Running

The scenery is all standard 1.0.1 and it's a clean build.
OSG = 2.9.5
Boost = 1.39

Hans

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Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Erik Hofman
Tim Moore wrote:
 I've just checked in code that applies effects to all models in FG. There's no
 documentation yet for how to use new features -- and not really any examples
 either; I want to shake out what the changes may have broken first. 
 Animations,
 particularly material animations, may very likely be messed up; please report
 any breakage.

The emissiveness  of the exhaust flame of the F-16 seems to be broken by 
this update. It's completely black now (double checked with the f15c).

Erik

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Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Martin Spott
Tim Moore wrote:

 [...] The critical feature from 1.37 is unordered_map; does
 Debian stable have std::tr1::unordered_map (i.e., 
 /usr/include/c++//unordered_map)?

jive: 11:56:47 ~ find /usr/include/ -name unordered_map\*|xargs ls -l
-rw-r--r-- 1 root root  8140  2. Jan 2009  
/usr/include/c++/4.3/debug/unordered_map
-rw-r--r-- 1 root root 10762  2. Jan 2009  
/usr/include/c++/4.3/tr1_impl/unordered_map
-rw-r--r-- 1 root root  2410  2. Jan 2009  
/usr/include/c++/4.3/tr1/unordered_map
-rw-r--r-- 1 root root  2724  2. Jan 2009  /usr/include/c++/4.3/unordered_map


Martin.
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Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Vivian Meazza
Tim Moore

 
 On 11/15/2009 10:04 AM, Martin Spott wrote:
  Vivian Meazza wrote:
  Tim Moore wrote
 
  This requires updating flightgear, simgear, and data. Also, version
 1.37 of Boost
  is now required.
 
  Sounds good to me. I'll start to do battle with MSVC9 today. But why
 Boost
  1.37 when 1.40 is available?
 
 The requirement is actually version = 1.37. I'm sorry that wasn't clear.
 
  Indeed. To put it the sarcastic way (it's sunday morning before
  coffee): If you're breaking people's build environment anyway, then
  please do it thoroughly  ;-)
 
  Cheers,
  Martin.
 1.37 Has been out for a year and is included in the distribution I do most
 of my
 fg development in, Fedora 11, so I thought that was a fairly conservative
 choice.
 I've heard reports that Debian stable doesn't include it, which may
 eventually be
 a problem for packagers. The critical feature from 1.37 is unordered_map;
 does
 Debian stable have std::tr1::unordered_map (i.e.,
 /usr/include/c++//unordered_map)?
 

Good - I'm using Boost 1.39.0. Build is no problem under MSVC9. I see no
bugs so far in testing at KSFO, EDDF, and EDDI, although loading remains
somewhat protracted. Updated executable is here:

ftp://ftp.abbeytheatre2.org.uk/fgfs/executable/


I note that we seem to have gone back to rather low ambient light levels. Is
that something in these changes, or did we do something earlier?

Vivian



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Re: [Flightgear-devel] International Runway Issue (leading zeros)

2009-11-15 Thread Martin Spott
John Denker wrote:

 If anybody is interested, I can provide a file apt-state.dat
 that non-heuristically specifies which airports are in the
 US -- and even specifies which state.  This would lower the
 error rate rather dramatically.

I think we're talking about a 'problem' which is seeking for a soution
that works for more than just one single country.

Cheers,
Martin.
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Re: [Flightgear-devel] Center Runway Issue

2009-11-15 Thread Martin Spott
Ron Jensen wrote:

 Yes, I understand that.  My vision was the flag would be set before
 genapts is ran.  Or are all airports generated at a single pass?

For the World Scenery build: Yes   as long as 'genapts' doesn't
randomly crash at some airfield.
Well, in theory we could call 'genapts' once for every individual
airfield and feed the parameters on every single call, but this would
make things even more difficult if you're just about building a 1x2
degree tile, because this would require you to investigate beforehand
which airfields are included in this area.

Therefore I still think that having a lookup feature in 'genapts' which
is sending each individual airfield's position and gets the
corresponding parameters returned from whichever backend (probably via
OGR) is the way to go in the long run.

We'd just need someone who'd be willing to do the maintenance work on
the backend side (this work has to be done anyway, no matter which
solution you prefer).

Cheers,
Martin.
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Re: [Flightgear-devel] International Runway Issue (leading zeros)

2009-11-15 Thread John Denker
On 11/15/2009 04:11 AM, Martin Spott wrote:
 John Denker wrote:
 
 If anybody is interested, I can provide a file apt-state.dat
 that non-heuristically specifies which airports are in the
 US -- and even specifies which state.  This would lower the
 error rate rather dramatically.
 
 I think we're talking about a 'problem' which is seeking for a soution
 that works for more than just one single country.

Perhaps you could explain why you think the proposed solution 
does not work with very high accuracy worldwide.

In particular, if you know of any non-US airports that
don't use leading zeros, beyond the handful already 
accounted for, please explain.

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Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Vivian Meazza

I wrote
 Tim Moore
 
 
  On 11/15/2009 10:04 AM, Martin Spott wrote:
   Vivian Meazza wrote:
   Tim Moore wrote
  
   This requires updating flightgear, simgear, and data. Also, version
  1.37 of Boost
   is now required.
  
   Sounds good to me. I'll start to do battle with MSVC9 today. But why
  Boost
   1.37 when 1.40 is available?
  
  The requirement is actually version = 1.37. I'm sorry that wasn't
 clear.
 
   Indeed. To put it the sarcastic way (it's sunday morning before
   coffee): If you're breaking people's build environment anyway, then
   please do it thoroughly  ;-)
  
   Cheers,
 Martin.
  1.37 Has been out for a year and is included in the distribution I do
 most
  of my
  fg development in, Fedora 11, so I thought that was a fairly
 conservative
  choice.
  I've heard reports that Debian stable doesn't include it, which may
  eventually be
  a problem for packagers. The critical feature from 1.37 is
 unordered_map;
  does
  Debian stable have std::tr1::unordered_map (i.e.,
  /usr/include/c++//unordered_map)?
 
 
 Good - I'm using Boost 1.39.0. Build is no problem under MSVC9. I see no
 bugs so far in testing at KSFO, EDDF, and EDDI, although loading remains
 somewhat protracted. Updated executable is here:
 
 ftp://ftp.abbeytheatre2.org.uk/fgfs/executable/
 
 
 I note that we seem to have gone back to rather low ambient light levels.
 Is
 that something in these changes, or did we do something earlier?

Bugs are appearing. Some transparencies are no longer transparent. The
Rafale canopy and exhaust plumes for example. Others seem unaffected -
Seahawk. 

The specular refection check box in the dropdown menu seem non-op when
shader effects are selected. When they are not the effect is excessive. (The
obverse of the ambient light?)

Vivian



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Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread John Denker
On 11/15/2009 03:46 AM, Tim Moore wrote:

 The critical feature from 1.37 is unordered_map; does
 Debian stable have std::tr1::unordered_map (i.e., 
 /usr/include/c++//unordered_map)?

1) Talking about Debian stable is problematic, especially
 in a discussion that will be archived.  The currently stable
 release is Debian lenny, released September 5th, 2009.

 The next release will be called squeeze.  It is currently
 in the testing phase.

2) The following observations may be useful, even though they
 don't directly respond to the question that was asked.
 Squeeze (at the moment at least) is providing boost 1.35 
 which in turn provides
/usr/include/c++/4.3/unordered_map
/usr/include/c++/4.3/debug/unordered_map
/usr/include/c++/4.3/tr1/unordered_map
/usr/include/c++/4.3/tr1_impl/unordered_map

 On the other hand, trying to compile simgear on Debian
 squeeze fails.  So apparently something higher than 1.35
 is required ... and simply checking for the aforementioned
 files is not a sensitive test.  I note that Effect.hxx is
 trying to include boost/unordered_map.hpp as opposed to
 tr1/unordered_map, so we are not surprised that the check
 is not sensitive.  If the code could be rewritten to use
 tr1/unordered_map, then perhaps users could get by with 
 boost 1.35 or even less ... which would be a Good Thing.
 Introducing additional dependencies into FGFS makes 
 extra work for a lot of people.


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Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Anders Gidenstam
On Sun, 15 Nov 2009, John Denker wrote:

 2) The following observations may be useful, even though they
 don't directly respond to the question that was asked.
 Squeeze (at the moment at least) is providing boost 1.35

Hi John,

Can you check if

aptitude install libboost-all-dev

doesn't upgrade your system to boost 1.40?

It did here. I had at some previous time explicitly installed 
libboost1.35-all-dev instead of libboost-all-dev and it did not 
automatically update from that version (quite expected when I think about 
it but easy to miss).

Cheers,

Anders
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Re: [Flightgear-devel] International Runway Issue (leading zeros)

2009-11-15 Thread Curtis Olson
On Sun, Nov 15, 2009 at 12:28 AM, John Denker j...@av8n.com wrote:

 On 11/14/2009 11:36 AM, Curtis Olson wrote:

  I suppose we could use some heuristic such as:
 
  4 character airport code that do not start with K or P use a leading
  zero, and all other airports omit the leading zero?  We could setup the
 code
  logic to be extensible if we find other countries that also tend to omit
 the
  leading zero.  That doesn't give us individual control over individual
  runways, but it might make things generally better than they are now?


I missed something in my original email I see.  In addition, any airport
codes that are 3 characters long would be assigned to the USA.  I think we
use 4 character ICAO codes for everything outside the USA.  On the other
hand, this assumes that the USA is the only country that doesn't use leading
zeros on the runways which I doubt is the case.

Curt.
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Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Alasdair Campbell
On Sun, 2009-11-15 at 05:11 -0700, John Denker wrote:

 
 2) The following observations may be useful, even though they
  don't directly respond to the question that was asked.
  Squeeze (at the moment at least) is providing boost 1.35 
  which in turn provides
 /usr/include/c++/4.3/unordered_map
 /usr/include/c++/4.3/debug/unordered_map
 /usr/include/c++/4.3/tr1/unordered_map
 /usr/include/c++/4.3/tr1_impl/unordered_map
 
  On the other hand, trying to compile simgear on Debian
  squeeze fails.  So apparently something higher than 1.35
  is required ... and simply checking for the aforementioned
  files is not a sensitive test.  I note that Effect.hxx is
  trying to include boost/unordered_map.hpp as opposed to
  tr1/unordered_map, so we are not surprised that the check
  is not sensitive.  If the code could be rewritten to use
  tr1/unordered_map, then perhaps users could get by with 
  boost 1.35 or even less ... which would be a Good Thing.
  Introducing additional dependencies into FGFS makes 
  extra work for a lot of people.
 
I am running Squeeze and the current version of boost is 1.40,
providing /usr/include/boost/unordered_map.hpp.
SimGear compiles for me without problem.

Alasdair



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Re: [Flightgear-devel] International Runway Issue (leading zeros)

2009-11-15 Thread John Denker
On 11/15/2009 06:08 AM, Curtis Olson wrote:
 On Sun, Nov 15, 2009 at 12:28 AM, John Denker j...@av8n.com wrote:
 
 On 11/14/2009 11:36 AM, Curtis Olson wrote:

 I suppose we could use some heuristic such as:

 4 character airport code that do not start with K or P use a leading
 zero, and all other airports omit the leading zero?  We could setup the
 code
 logic to be extensible if we find other countries that also tend to omit
 the
 leading zero.  That doesn't give us individual control over individual
 runways, but it might make things generally better than they are now?
 
 I missed something in my original email I see.  In addition, any airport
 codes that are 3 characters long would be assigned to the USA.  

For me at least, that was sufficiently implied by the original 
email.  That's why I explicitly referred to the K... P... ...
heuristic.  The last part (the three dots alone) was meant to 
match three-letter IDs.

 I think we
 use 4 character ICAO codes for everything outside the USA.  

Mostly but not entirely true.  There are about 250 three-letter
airport IDs outside the US.

 On the other
 hand, this assumes that the USA is the only country that doesn't use leading
 zeros on the runways which I doubt is the case.

It is easy to handle any such countries.  Anybody who knows
of any is encouraged to report them.  There can't be very
many.


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Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread leee
On Sunday 15 Nov 2009, Alasdair Campbell wrote:
 On Sun, 2009-11-15 at 05:11 -0700, John Denker wrote:
  2) The following observations may be useful, even though they
   don't directly respond to the question that was asked.
   Squeeze (at the moment at least) is providing boost 1.35
   which in turn provides
  /usr/include/c++/4.3/unordered_map
  /usr/include/c++/4.3/debug/unordered_map
  /usr/include/c++/4.3/tr1/unordered_map
  /usr/include/c++/4.3/tr1_impl/unordered_map
 
   On the other hand, trying to compile simgear on Debian
   squeeze fails.  So apparently something higher than 1.35
   is required ... and simply checking for the aforementioned
   files is not a sensitive test.  I note that Effect.hxx is
   trying to include boost/unordered_map.hpp as opposed to
   tr1/unordered_map, so we are not surprised that the check
   is not sensitive.  If the code could be rewritten to use
   tr1/unordered_map, then perhaps users could get by with
   boost 1.35 or even less ... which would be a Good Thing.
   Introducing additional dependencies into FGFS makes
   extra work for a lot of people.

 I am running Squeeze and the current version of boost is 1.40,
 providing /usr/include/boost/unordered_map.hpp.
 SimGear compiles for me without problem.

 Alasdair

The trouble is that squeeze still appears to be a long way off.  In 
my experience, it's not a good idea to start running the testing 
release until it's quite close to release, unless you don't mind 
the risk of dealing with some very severe problems.

If you have a system that's solely dedicated to running FG then it 
might not be such a problem,as you'll avoid some of the issues 
because you're just not running that software, but if you use your 
system for any other serious work, in addition to FG, it can become 
a bit of a nightmare and impact your other work.

This was one of the factors that has called, at least temporarily, a 
halt to my working with FG.

LeeE

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Re: [Flightgear-devel] FlightGear logo; Was: t-shirt give away

2009-11-15 Thread Gene Lege
On Sat, Nov 14, 2009 at 2:01 AM, Stuart Buchanan 
stuart_d_bucha...@yahoo.co.uk wrote:

  Curtis Olson wrote:
 On Fri, Nov 13, 2009 at 1:34 AM, Gijs de Rooy wrote:
  Curt Olson wrote:
  I think we also need a good slogan or motto ... I kind of like:
 
  FlightGear: Educate, Entertain, Inspire.
 
 On the FSweekend posters, we had printed out: Naturally flying is free.
 I like it ;)
 
 


 I like the slogan we have on one of the default splashscreens (the j3cub)

 FlightGear: Fly Free

 It has always summed up to me the freedom of the FG project.

 On a related note, perhaps we should have a competition for some new
 splashscreen art?


I like:  Freedom in Flight


gl

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Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread John Denker
On 11/15/2009 06:05 AM, Anders Gidenstam wrote:

 Hi John,
 
 Can you check if
 
 aptitude install libboost-all-dev
 
 doesn't upgrade your system to boost 1.40?

Wow.  Thanks for the clue.

Simgear and FGFS compile OK here now.

 It did here. I had at some previous time explicitly installed 
 libboost1.35-all-dev instead of libboost-all-dev and it did not 
 automatically update from that version (quite expected when I think about 
 it but easy to miss).

This probably wouldn't happen on a stable release, but
is not too shocking on a testing release ... which is
where squeeze is at the moment.

As the saying goes, it's cold out on the leading edge.

On 11/15/2009 06:51 AM, leee wrote:
 
 The trouble is that squeeze still appears to be a long way off.  In 
 my experience, it's not a good idea to start running the testing 
 release until it's quite close to release, unless you don't mind 
 the risk of dealing with some very severe problems.

Yeah, but previous versions don't support my fancy
new video card.  So I am committed to squeeze for
non-FG reasons.

I've spent years of my life running testing releases,
and it hasn't killed me yet.  I'm careful about the 
network security -- layers upon layers of firewalling -- 
and sometimes I get annoyed by needless incompatibilities
and bit-rot (sox, cryptoloop) ... but all in all, the
hassle of using a testing release is negligible compared 
to the other hassles in my life.

More importantly, the general rule is that development
should aim for the moving target.  That is, aim for
whatever will be out there when the product is released,
not necessarily what's out there now.


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Re: [Flightgear-devel] International Runway Issue (leading zeros)

2009-11-15 Thread J. Holden
Given the number of airfields in the US I think this is a good idea as long as 
we can implement it without breaking genapts,

I'm going to go forward with heuristically-defining other runway markings since 
there shouldn't be any problems with defining single-wide markings for some 
European countries.

Cheers
John


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Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Csaba Halász
On Sun, Nov 15, 2009 at 11:18 AM, Hans Janssen handigehan...@gmail.com wrote:

 I just did a build from cvs and did a quik run on KSFO with the c172
 witch seems to be ok, but running at an airport that is not in the base
 pkg, like EHLE or EDDI, it starts but stays at the splash screen and
 it's beginning to eat memory like mad until that is all consumed than it
 starts swapping until that is full and my system becomes unresponsive.

Same here at least with KBWI, LHBP, EHAM and EGLL. Splash screen says
Loading scenery objects.
OSG is SVN rev. 10705 boost is 1.38, FG is at git
810385cf696020648de0e9a1702b9ebfd33d636b simgear at
91e9534e3b150a3597ab9d891ccaa2eb88806c38.
Here is a gdb backtrace, they are not always the same, but the
BoundingVolume stuff seems to be there all the time.
It does seem to be progressing, because the stg file names in frame
#58 keep changing. So I assume it would eventually load the scenery if
I only had enough memory...

(gdb) bt
#0  0x00ac4234 in SGVec3unsigned int::operator()
(this=0x7f57837d5990, i=0)
at sg/git/simgear/math/SGVec3.hxx:59
#1  0x00ac4269 in operator unsigned int (v...@0x409c22c0,
v...@0x7f57837d5990)
at sg/git/simgear/math/SGVec3.hxx:388
#2  0x00ac435f in std::lessSGVec3unsigned int ::operator()
(this=0x7f5783812d98, _...@0x409c22c0,
_...@0x7f57837d5990) at /usr/include/c++/4.3/bits/stl_function.h:230
#3  0x00ac8a69 in std::_Rb_treeSGVec3unsigned int,
SGVec3unsigned int, std::_IdentitySGVec3unsigned int ,
std::lessSGVec3unsigned int , std::allocatorSGVec3unsigned int
 ::_M_insert_unique (this=0x7f5783812d98, _...@0x409c22c0)
at /usr/include/c++/4.3/bits/stl_tree.h:1141
#4  0x00ac8c35 in std::setSGVec3unsigned int,
std::lessSGVec3unsigned int , std::allocatorSGVec3unsigned int
 ::insert (this=0x7f5783812d98, _...@0x409c22c0) at
/usr/include/c++/4.3/bits/stl_set.h:381
#5  0x00acca67 in
simgear::BVHStaticGeometryBuilder::addTriangle (this=0x7f5783812d40,
v...@0x7f5782be2b90,
v...@0x7f5782be2b9c, v...@0x7f5782be2ba8) at
sg/git/simgear/scene/bvh/BVHStaticGeometryBuilder.hxx:112
#6  0x00acccad in
simgear::BoundingVolumeBuildVisitor::PFunctor::addTriangle
(this=0x409c2f18, v...@0x7f5782be2b90,
v...@0x7f5782be2b9c, v...@0x7f5782be2ba8) at
sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:313
#7  0x00accd10 in
simgear::BoundingVolumeBuildVisitor::PFunctor::addTriangle
(this=0x409c2f18, i1=1500, i2=1501,
i3=1502) at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:298
#8  0x00acd915 in
simgear::BoundingVolumeBuildVisitor::PFunctor::drawArrays
(this=0x409c2f18, mode=4, first=0,
count=4509) at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:107
#9  0x7f579f3ca3ff in osg::Geometry::accept (this=0xc12ca50,
funct...@0x409c2f18)
at OpenSceneGraph/src/osg/Geometry.cpp:1365
#10 0x00ac159e in
simgear::BoundingVolumeBuildVisitor::fillWith (this=0x409c2ec0,
drawable=0xc12ca50)
at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:398
#11 0x00acdc8c in simgear::BoundingVolumeBuildVisitor::apply
(this=0x409c2ec0, geo...@0x7f5794e468d0)
at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:428
#12 0x00b2c9b6 in simgear::EffectGeode::accept
(this=0x7f5794e468d0, n...@0x409c2ec0)
at sg/git/simgear/scene/material/EffectGeode.hxx:32
#13 0x7f579f3f8873 in osg::Group::traverse (this=0x7f5794e58020,
n...@0x409c2ec0)
at OpenSceneGraph/src/osg/Group.cpp:62
#14 0x0043930b in osg::NodeVisitor::traverse (this=0x409c2ec0,
no...@0x7f5794e58020)
at inst/osg/include/osg/NodeVisitor:191
#15 0x00acc87f in
simgear::BoundingVolumeBuildVisitor::traverseAndCollect
(this=0x409c2ec0, no...@0x7f5794e58020)
at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:492
#16 0x00acc89f in simgear::BoundingVolumeBuildVisitor::apply
(this=0x409c2ec0, gro...@0x7f5794e58020)
at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:435
#17 0x7f579f3fa243 in osg::Group::accept (this=0x7f5794e58020,
n...@0x409c2ec0)
at OpenSceneGraph/include/osg/Group:38
#18 0x7f579f3f8873 in osg::Group::traverse (this=0x7f5794e58110,
n...@0x409c2ec0)
at OpenSceneGraph/src/osg/Group.cpp:62
#19 0x0043930b in osg::NodeVisitor::traverse (this=0x409c2ec0,
no...@0x7f5794e58110)
at inst/osg/include/osg/NodeVisitor:191
#20 0x00acc87f in
simgear::BoundingVolumeBuildVisitor::traverseAndCollect
(this=0x409c2ec0, no...@0x7f5794e58110)
at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:492
#21 0x00acc89f in simgear::BoundingVolumeBuildVisitor::apply
(this=0x409c2ec0, gro...@0x7f5794e58110)
at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:435
#22 0x7f579f3fa243 in osg::Group::accept (this=0x7f5794e58110,
n...@0x409c2ec0)
at OpenSceneGraph/include/osg/Group:38
#23 0x7f579f3f8873 in osg::Group::traverse (this=0x1b46e4a0, 

[Flightgear-devel] T-Shirt competition: the next generation

2009-11-15 Thread Torsten Dreyer
I have just started a new poll for the next winner of a FlightGear T-Shirt 
sponsored by Curt. 
Candidates were nominated by users of the Forum during the last week.

Please hop over to the forum and vote! May the best one win!

http://www.flightgear.org/forums/viewtopic.php?f=10t=6352

Torsten

P.S.:
Don't wait to long. No deadline is set, but the winner may be declared at any 
time within the next days or so.

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Re: [Flightgear-devel] T-Shirt competition: the next generation

2009-11-15 Thread Heiko Schulz
Hmm

...
 
 Torsten
 
 P.S.:
 Don't wait to long. No deadline is set, but the winner may
 be declared at any 
 time within the next days or so.
 

Woulden't be it much more fair, if we would set a deadline?


  

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Re: [Flightgear-devel] FlightGear logo; Was: t-shirt give away

2009-11-15 Thread Ron Jensen
On Sun, 2009-11-15 at 07:35 -0600, Gene Lege wrote:
 I like:  Freedom in Flight

Hmm...  FlightGear: 7 Degrees of Freedom




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Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Vivian Meazza
Csaba Halász wrote:

 
 On Sun, Nov 15, 2009 at 11:18 AM, Hans Janssen handigehan...@gmail.com
 wrote:
 
  I just did a build from cvs and did a quik run on KSFO with the c172
  witch seems to be ok, but running at an airport that is not in the base
  pkg, like EHLE or EDDI, it starts but stays at the splash screen and
  it's beginning to eat memory like mad until that is all consumed than it
  starts swapping until that is full and my system becomes unresponsive.
 
 Same here at least with KBWI, LHBP, EHAM and EGLL. Splash screen says
 Loading scenery objects.
 OSG is SVN rev. 10705 boost is 1.38, FG is at git
 810385cf696020648de0e9a1702b9ebfd33d636b simgear at
 91e9534e3b150a3597ab9d891ccaa2eb88806c38.
 Here is a gdb backtrace, they are not always the same, but the
 BoundingVolume stuff seems to be there all the time.
 It does seem to be progressing, because the stg file names in frame
 #58 keep changing. So I assume it would eventually load the scenery if
 I only had enough memory...
 
 (gdb) bt
 #0  0x00ac4234 in SGVec3unsigned int::operator()
 (this=0x7f57837d5990, i=0)
 at sg/git/simgear/math/SGVec3.hxx:59
 #1  0x00ac4269 in operator unsigned int (v...@0x409c22c0,
 v...@0x7f57837d5990)
 at sg/git/simgear/math/SGVec3.hxx:388
 #2  0x00ac435f in std::lessSGVec3unsigned int ::operator()
 (this=0x7f5783812d98, _...@0x409c22c0,
 _...@0x7f57837d5990) at /usr/include/c++/4.3/bits/stl_function.h:230
 #3  0x00ac8a69 in std::_Rb_treeSGVec3unsigned int,
 SGVec3unsigned int, std::_IdentitySGVec3unsigned int ,
 std::lessSGVec3unsigned int , std::allocatorSGVec3unsigned int
  ::_M_insert_unique (this=0x7f5783812d98, _...@0x409c22c0)
 at /usr/include/c++/4.3/bits/stl_tree.h:1141
 #4  0x00ac8c35 in std::setSGVec3unsigned int,
 std::lessSGVec3unsigned int , std::allocatorSGVec3unsigned int
  ::insert (this=0x7f5783812d98, _...@0x409c22c0) at
 /usr/include/c++/4.3/bits/stl_set.h:381
 #5  0x00acca67 in
 simgear::BVHStaticGeometryBuilder::addTriangle (this=0x7f5783812d40,
 v...@0x7f5782be2b90,
 v...@0x7f5782be2b9c, v...@0x7f5782be2ba8) at
 sg/git/simgear/scene/bvh/BVHStaticGeometryBuilder.hxx:112
 #6  0x00acccad in
 simgear::BoundingVolumeBuildVisitor::PFunctor::addTriangle
 (this=0x409c2f18, v...@0x7f5782be2b90,
 v...@0x7f5782be2b9c, v...@0x7f5782be2ba8) at
 sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:313
 #7  0x00accd10 in
 simgear::BoundingVolumeBuildVisitor::PFunctor::addTriangle
 (this=0x409c2f18, i1=1500, i2=1501,
 i3=1502) at
 sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:298
 #8  0x00acd915 in
 simgear::BoundingVolumeBuildVisitor::PFunctor::drawArrays
 (this=0x409c2f18, mode=4, first=0,
 count=4509) at
 sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:107
 #9  0x7f579f3ca3ff in osg::Geometry::accept (this=0xc12ca50,
 funct...@0x409c2f18)
 at OpenSceneGraph/src/osg/Geometry.cpp:1365
 #10 0x00ac159e in
 simgear::BoundingVolumeBuildVisitor::fillWith (this=0x409c2ec0,
 drawable=0xc12ca50)
 at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:398
 #11 0x00acdc8c in simgear::BoundingVolumeBuildVisitor::apply
 (this=0x409c2ec0, geo...@0x7f5794e468d0)
 at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:428
 #12 0x00b2c9b6 in simgear::EffectGeode::accept
 (this=0x7f5794e468d0, n...@0x409c2ec0)
 at sg/git/simgear/scene/material/EffectGeode.hxx:32
 #13 0x7f579f3f8873 in osg::Group::traverse (this=0x7f5794e58020,
 n...@0x409c2ec0)
 at OpenSceneGraph/src/osg/Group.cpp:62
 #14 0x0043930b in osg::NodeVisitor::traverse (this=0x409c2ec0,
 no...@0x7f5794e58020)
 at inst/osg/include/osg/NodeVisitor:191
 #15 0x00acc87f in
 simgear::BoundingVolumeBuildVisitor::traverseAndCollect
 (this=0x409c2ec0, no...@0x7f5794e58020)
 at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:492
 #16 0x00acc89f in simgear::BoundingVolumeBuildVisitor::apply
 (this=0x409c2ec0, gro...@0x7f5794e58020)
 at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:435
 #17 0x7f579f3fa243 in osg::Group::accept (this=0x7f5794e58020,
 n...@0x409c2ec0)
 at OpenSceneGraph/include/osg/Group:38
 #18 0x7f579f3f8873 in osg::Group::traverse (this=0x7f5794e58110,
 n...@0x409c2ec0)
 at OpenSceneGraph/src/osg/Group.cpp:62
 #19 0x0043930b in osg::NodeVisitor::traverse (this=0x409c2ec0,
 no...@0x7f5794e58110)
 at inst/osg/include/osg/NodeVisitor:191
 #20 0x00acc87f in
 simgear::BoundingVolumeBuildVisitor::traverseAndCollect
 (this=0x409c2ec0, no...@0x7f5794e58110)
 at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:492
 #21 0x00acc89f in simgear::BoundingVolumeBuildVisitor::apply
 (this=0x409c2ec0, gro...@0x7f5794e58110)
 at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:435
 #22 0x7f579f3fa243 in osg::Group::accept (this=0x7f5794e58110,
 

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-15 Thread Tom P
Hi James, hi Jon

Why geek-appeal, if I must ask?
My idea was to provide a very clean interface for the user.

In Fgrun, beside the multiplayer check flag, you would have a drop-down menu
specifying the Group that you want to join instead of the current port
number.
Pretty natural as far as user experience goes.

And Jon, I wouldn't expect a large number of groups, so the idea would imply
a small set of port numbers. I'm thinking that 10 consecutive ports would
suffice, and it shouldn't be too difficult to choose a range like that.

If I got it right, the alternative is to hide traffic based on the group it
belongs to, but using the same MP instance on the server.

But it's not just traffic, you also need to :
- hide events that change the environment (wildfires started by crashes, and
am sure other state-ful features will be added in the future)
- hide additional effects generated by aircrafts (smoke trails, contrails,
...)
- hide state of MP vehicles, like aircraft carriers
and so on.

In my humble opinion, multiple MP instances, one per group (and identified
by a different port number), would make it easier to support different
states for different groups on the MP server side.

  Tom


On Sat, Nov 14, 2009 at 1:43 PM, James Turner zakal...@mac.com wrote:


 On 14 Nov 2009, at 21:35, Jon Stockill wrote:

  I would suggest that this is a bad idea - ever increasing port
  requirements are simply going to annoy the people running the servers.
 
  It's really not the right way to solve the problem.

 Indeed, this is a geek-appeal solution, not a good-user-experience
 solution.

 James



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Re: [Flightgear-devel] Ignoring MP pilots

2009-11-15 Thread Tom P
Hi Vivian

I think that a majority of users configures MP through a launcher interface,
so the convention would be enforced through the UI.
The launcher (fgrun or other) would show a drop-down menu with the Groups
(their name) that a user can join.

The port numbers that I showed were an example, I showed 5000-5005 to keep
backward compatibility with the current setup (5000 = beginners seems like a
good default group for the current installed base), but any consecutive
range of 5 or 10 available ports will do.

About non-complying users, I don't think it would be a great problem.
By choosing a particular group, they choose to comply with the intent of the
group, and we can write down such intent explicitly in a UI text box based
on the selected group, if you feel like.
An example:

  Beginners
  Welcome to FG. This group allows you to get familiar with FG and learn
from fellow pilots.

  Under Air Traffic Control
  In this group, pilots fly under Air Traffic Control. By joining, you
are required to comply with ATC rules, please see the details at
http://wiki.flightgear.org/...

  Fighters on a mission
  This group is dedicated to flying military aircrafts, simulating
missions and dogfights.

 Tom


On Sat, Nov 14, 2009 at 1:56 PM, Vivian Meazza vivian.mea...@lineone.netwrote:

 Pete Morgan

  Tom P wrote:
   Hi Torsten
  
   That's an interesting concept, I was thinking about groups as well.
  
   But instead of writing extra code on top of the current client and
  server,
   could we use different ports on the server?
  
   Let me explain: if I understand correctly, the server already allows
   connection to port 5002 for testing.,
   What if we extend the concept to multiple ports and maybe assign a
   name to the port to make things clear.
  
   As you said, some of the predefined groups could be:
   - Beginner = port 5000
   - Adheres to/provides ATC = port 5001
   - Combat/Fighter on a mission = port 5002
   - Airliner = port 5003
  
   (I'd group Adheres to/provides ATC and Airliner together for now).
  
   Obviously the server will need to do a bit more work, but at least the
   demultiplexing between groups is done by the TCP/IP stack, which is
   quite optimal.
  
   The only drawback is that groups are *really* separate, it would not
   be easy to see traffic from other groups.
  
   Just an idea,
  
 Tom
  I like this idea a lot :-)
 

 Nice theory - in practice how do you ensure that users both know about,
 and,
 more importantly, observe the convention? And, what do you do if they
 don't?

 IIRC 5001 is used for telnet, but 5002 is rarely used for development. I
 suppose that some serious users could use that port by mutual agreement,
 accepting that some less serious players might try to join in as well.

 The client side ignore device seem to have more practical merit to me.

 Vivian




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Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Tim Moore
On 11/15/2009 08:21 PM, Vivian Meazza wrote:
 Csaba Halász wrote:
 

 On Sun, Nov 15, 2009 at 11:18 AM, Hans Janssen handigehan...@gmail.com
 wrote:

 I just did a build from cvs and did a quik run on KSFO with the c172
 witch seems to be ok, but running at an airport that is not in the base
 pkg, like EHLE or EDDI, it starts but stays at the splash screen and
 it's beginning to eat memory like mad until that is all consumed than it
 starts swapping until that is full and my system becomes unresponsive.

 Same here at least with KBWI, LHBP, EHAM and EGLL. Splash screen says
 Loading scenery objects.
 OSG is SVN rev. 10705 boost is 1.38, FG is at git
 810385cf696020648de0e9a1702b9ebfd33d636b simgear at
 91e9534e3b150a3597ab9d891ccaa2eb88806c38.
 Here is a gdb backtrace, they are not always the same, but the
 BoundingVolume stuff seems to be there all the time.
 It does seem to be progressing, because the stg file names in frame
 #58 keep changing. So I assume it would eventually load the scenery if
 I only had enough memory...

 (gdb) bt
 #0  0x00ac4234 in SGVec3unsigned int::operator()
 (this=0x7f57837d5990, i=0)
 at sg/git/simgear/math/SGVec3.hxx:59
 #1  0x00ac4269 in operator unsigned int (v...@0x409c22c0,
 v...@0x7f57837d5990)
 at sg/git/simgear/math/SGVec3.hxx:388
 #2  0x00ac435f in std::lessSGVec3unsigned int ::operator()
 (this=0x7f5783812d98, _...@0x409c22c0,
 _...@0x7f57837d5990) at /usr/include/c++/4.3/bits/stl_function.h:230
 #3  0x00ac8a69 in std::_Rb_treeSGVec3unsigned int,
 SGVec3unsigned int, std::_IdentitySGVec3unsigned int ,
 std::lessSGVec3unsigned int , std::allocatorSGVec3unsigned int
 ::_M_insert_unique (this=0x7f5783812d98, _...@0x409c22c0)
 at /usr/include/c++/4.3/bits/stl_tree.h:1141
 #4  0x00ac8c35 in std::setSGVec3unsigned int,
 std::lessSGVec3unsigned int , std::allocatorSGVec3unsigned int
 ::insert (this=0x7f5783812d98, _...@0x409c22c0) at
 /usr/include/c++/4.3/bits/stl_set.h:381
 #5  0x00acca67 in
 simgear::BVHStaticGeometryBuilder::addTriangle (this=0x7f5783812d40,
 v...@0x7f5782be2b90,
 v...@0x7f5782be2b9c, v...@0x7f5782be2ba8) at
 sg/git/simgear/scene/bvh/BVHStaticGeometryBuilder.hxx:112
 #6  0x00acccad in
 simgear::BoundingVolumeBuildVisitor::PFunctor::addTriangle
 (this=0x409c2f18, v...@0x7f5782be2b90,
 v...@0x7f5782be2b9c, v...@0x7f5782be2ba8) at
 sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:313
 #7  0x00accd10 in
 simgear::BoundingVolumeBuildVisitor::PFunctor::addTriangle
 (this=0x409c2f18, i1=1500, i2=1501,
 i3=1502) at
 sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:298
 #8  0x00acd915 in
 simgear::BoundingVolumeBuildVisitor::PFunctor::drawArrays
 (this=0x409c2f18, mode=4, first=0,
 count=4509) at
 sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:107
 #9  0x7f579f3ca3ff in osg::Geometry::accept (this=0xc12ca50,
 funct...@0x409c2f18)
 at OpenSceneGraph/src/osg/Geometry.cpp:1365
 #10 0x00ac159e in
 simgear::BoundingVolumeBuildVisitor::fillWith (this=0x409c2ec0,
 drawable=0xc12ca50)
 at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:398
 #11 0x00acdc8c in simgear::BoundingVolumeBuildVisitor::apply
 (this=0x409c2ec0, geo...@0x7f5794e468d0)
 at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:428
 #12 0x00b2c9b6 in simgear::EffectGeode::accept
 (this=0x7f5794e468d0, n...@0x409c2ec0)
 at sg/git/simgear/scene/material/EffectGeode.hxx:32
 #13 0x7f579f3f8873 in osg::Group::traverse (this=0x7f5794e58020,
 n...@0x409c2ec0)
 at OpenSceneGraph/src/osg/Group.cpp:62
 #14 0x0043930b in osg::NodeVisitor::traverse (this=0x409c2ec0,
 no...@0x7f5794e58020)
 at inst/osg/include/osg/NodeVisitor:191
 #15 0x00acc87f in
 simgear::BoundingVolumeBuildVisitor::traverseAndCollect
 (this=0x409c2ec0, no...@0x7f5794e58020)
 at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:492
 #16 0x00acc89f in simgear::BoundingVolumeBuildVisitor::apply
 (this=0x409c2ec0, gro...@0x7f5794e58020)
 at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:435
 #17 0x7f579f3fa243 in osg::Group::accept (this=0x7f5794e58020,
 n...@0x409c2ec0)
 at OpenSceneGraph/include/osg/Group:38
 #18 0x7f579f3f8873 in osg::Group::traverse (this=0x7f5794e58110,
 n...@0x409c2ec0)
 at OpenSceneGraph/src/osg/Group.cpp:62
 #19 0x0043930b in osg::NodeVisitor::traverse (this=0x409c2ec0,
 no...@0x7f5794e58110)
 at inst/osg/include/osg/NodeVisitor:191
 #20 0x00acc87f in
 simgear::BoundingVolumeBuildVisitor::traverseAndCollect
 (this=0x409c2ec0, no...@0x7f5794e58110)
 at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:492
 #21 0x00acc89f in simgear::BoundingVolumeBuildVisitor::apply
 (this=0x409c2ec0, gro...@0x7f5794e58110)
 at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:435
 #22 0x7f579f3fa243 in 

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread syd adams
Material animation lighting works here , but ac objects with an
emmisive setting no longer 'emit' , (as already reported on IRC)...

On 11/15/09, Tim Moore timo...@redhat.com wrote:
 On 11/15/2009 08:21 PM, Vivian Meazza wrote:
 Csaba Halász wrote:


 On Sun, Nov 15, 2009 at 11:18 AM, Hans Janssen handigehan...@gmail.com
 wrote:

 I just did a build from cvs and did a quik run on KSFO with the c172
 witch seems to be ok, but running at an airport that is not in the base
 pkg, like EHLE or EDDI, it starts but stays at the splash screen and
 it's beginning to eat memory like mad until that is all consumed than it
 starts swapping until that is full and my system becomes unresponsive.

 Same here at least with KBWI, LHBP, EHAM and EGLL. Splash screen says
 Loading scenery objects.
 OSG is SVN rev. 10705 boost is 1.38, FG is at git
 810385cf696020648de0e9a1702b9ebfd33d636b simgear at
 91e9534e3b150a3597ab9d891ccaa2eb88806c38.
 Here is a gdb backtrace, they are not always the same, but the
 BoundingVolume stuff seems to be there all the time.
 It does seem to be progressing, because the stg file names in frame
 #58 keep changing. So I assume it would eventually load the scenery if
 I only had enough memory...

 (gdb) bt
 #0  0x00ac4234 in SGVec3unsigned int::operator()
 (this=0x7f57837d5990, i=0)
 at sg/git/simgear/math/SGVec3.hxx:59
 #1  0x00ac4269 in operator unsigned int (v...@0x409c22c0,
 v...@0x7f57837d5990)
 at sg/git/simgear/math/SGVec3.hxx:388
 #2  0x00ac435f in std::lessSGVec3unsigned int ::operator()
 (this=0x7f5783812d98, _...@0x409c22c0,
 _...@0x7f57837d5990) at /usr/include/c++/4.3/bits/stl_function.h:230
 #3  0x00ac8a69 in std::_Rb_treeSGVec3unsigned int,
 SGVec3unsigned int, std::_IdentitySGVec3unsigned int ,
 std::lessSGVec3unsigned int , std::allocatorSGVec3unsigned int
 ::_M_insert_unique (this=0x7f5783812d98, _...@0x409c22c0)
 at /usr/include/c++/4.3/bits/stl_tree.h:1141
 #4  0x00ac8c35 in std::setSGVec3unsigned int,
 std::lessSGVec3unsigned int , std::allocatorSGVec3unsigned int
 ::insert (this=0x7f5783812d98, _...@0x409c22c0) at
 /usr/include/c++/4.3/bits/stl_set.h:381
 #5  0x00acca67 in
 simgear::BVHStaticGeometryBuilder::addTriangle (this=0x7f5783812d40,
 v...@0x7f5782be2b90,
 v...@0x7f5782be2b9c, v...@0x7f5782be2ba8) at
 sg/git/simgear/scene/bvh/BVHStaticGeometryBuilder.hxx:112
 #6  0x00acccad in
 simgear::BoundingVolumeBuildVisitor::PFunctor::addTriangle
 (this=0x409c2f18, v...@0x7f5782be2b90,
 v...@0x7f5782be2b9c, v...@0x7f5782be2ba8) at
 sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:313
 #7  0x00accd10 in
 simgear::BoundingVolumeBuildVisitor::PFunctor::addTriangle
 (this=0x409c2f18, i1=1500, i2=1501,
 i3=1502) at
 sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:298
 #8  0x00acd915 in
 simgear::BoundingVolumeBuildVisitor::PFunctor::drawArrays
 (this=0x409c2f18, mode=4, first=0,
 count=4509) at
 sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:107
 #9  0x7f579f3ca3ff in osg::Geometry::accept (this=0xc12ca50,
 funct...@0x409c2f18)
 at OpenSceneGraph/src/osg/Geometry.cpp:1365
 #10 0x00ac159e in
 simgear::BoundingVolumeBuildVisitor::fillWith (this=0x409c2ec0,
 drawable=0xc12ca50)
 at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:398
 #11 0x00acdc8c in simgear::BoundingVolumeBuildVisitor::apply
 (this=0x409c2ec0, geo...@0x7f5794e468d0)
 at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:428
 #12 0x00b2c9b6 in simgear::EffectGeode::accept
 (this=0x7f5794e468d0, n...@0x409c2ec0)
 at sg/git/simgear/scene/material/EffectGeode.hxx:32
 #13 0x7f579f3f8873 in osg::Group::traverse (this=0x7f5794e58020,
 n...@0x409c2ec0)
 at OpenSceneGraph/src/osg/Group.cpp:62
 #14 0x0043930b in osg::NodeVisitor::traverse (this=0x409c2ec0,
 no...@0x7f5794e58020)
 at inst/osg/include/osg/NodeVisitor:191
 #15 0x00acc87f in
 simgear::BoundingVolumeBuildVisitor::traverseAndCollect
 (this=0x409c2ec0, no...@0x7f5794e58020)
 at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:492
 #16 0x00acc89f in simgear::BoundingVolumeBuildVisitor::apply
 (this=0x409c2ec0, gro...@0x7f5794e58020)
 at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:435
 #17 0x7f579f3fa243 in osg::Group::accept (this=0x7f5794e58020,
 n...@0x409c2ec0)
 at OpenSceneGraph/include/osg/Group:38
 #18 0x7f579f3f8873 in osg::Group::traverse (this=0x7f5794e58110,
 n...@0x409c2ec0)
 at OpenSceneGraph/src/osg/Group.cpp:62
 #19 0x0043930b in osg::NodeVisitor::traverse (this=0x409c2ec0,
 no...@0x7f5794e58110)
 at inst/osg/include/osg/NodeVisitor:191
 #20 0x00acc87f in
 simgear::BoundingVolumeBuildVisitor::traverseAndCollect
 (this=0x409c2ec0, no...@0x7f5794e58110)
 at sg/git/simgear/scene/model/BoundingVolumeBuildVisitor.hxx:492
 #21 0x00acc89f in 

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Victhor Foster
FG works again here, but there are bugs with your code. Some models are 
untextured, some are textured, and the shading is weird. Like when you have the 
ambient value lower than rgb on a material setting on a model. The side away 
from the light is dark.
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Re: [Flightgear-devel] Ignoring MP pilots

2009-11-15 Thread Jacob Burbach
Trying to fit everyone into a few pre-defined groups is not a very
good idea in my opinion. Peoples wants, needs, and uses are to varied
to be known ahead of time. It also doesn't address the need for an
ignore chat  / ignore model feature, as having a group doesn't not
mean people will behave appropriate for that group..purposefully or
ignorantly.

With that in mind, I would first implement the ignore chat / ignore
model functionality. On the pilots list next to each client should be
two buttons, one for ignoring chat, and one for ignoring the model as
well.

A group system would require more thought and effort I think...and
should be done properly if at all.  Ideally I think one should be at
least be able to create, join, and leave a group at runtime. Groups
could be removed automatically when there are no more users in it.
Maybe mp should evolve to be more like an IRC server/client...with
similar featuresbut obviously requires a lot of work and changes.

just my 2 pennies

cheers!

--Jacob

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Re: [Flightgear-devel] Ignoring MP pilots

2009-11-15 Thread Pete Morgan
Seperate ports are gonna be a problem with firewalls.

Is there a way to create a group using the callsign? eg my_group:callsign ?

just a thought.

Pete

Jacob Burbach wrote:
 Trying to fit everyone into a few pre-defined groups is not a very
 good idea in my opinion. Peoples wants, needs, and uses are to varied
 to be known ahead of time. It also doesn't address the need for an
 ignore chat  / ignore model feature, as having a group doesn't not
 mean people will behave appropriate for that group..purposefully or
 ignorantly.

 With that in mind, I would first implement the ignore chat / ignore
 model functionality. On the pilots list next to each client should be
 two buttons, one for ignoring chat, and one for ignoring the model as
 well.

 A group system would require more thought and effort I think...and
 should be done properly if at all.  Ideally I think one should be at
 least be able to create, join, and leave a group at runtime. Groups
 could be removed automatically when there are no more users in it.
 Maybe mp should evolve to be more like an IRC server/client...with
 similar featuresbut obviously requires a lot of work and changes.

 just my 2 pennies

 cheers!

 --Jacob

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Re: [Flightgear-devel] FlightGear logo; Was: t-shirt give away

2009-11-15 Thread Rob Shearman, Jr.
Curt: I think we also need a good slogan or motto ... I kind of like: 
'FlightGear: Educate, Entertain, Inspire.'


Gijs: On the FSweekend posters, we had printed out: 'Naturally flying is 
free'. I like it ;)
 
Curt: I think this might be a phrase that doesn't quite sounds as smooth in 
English as it  probably does in the original Dutch.  It could be my warped 
mind, but when I see the words naturally flying (which could be rewritten 
flying naturally and would  mean the same thing) for some reason I think of 
flying while dressed as nature  intended. :-)  But that's not a picture I 
really want to communicate in our slogan.

Torsten: Hehe, THAT was not intended!  What a nice, but delicate pitfall ;-) 
We better keep this banner away from native english speakers!

Stuart: So it's not just me ;)  I like the slogan we have on one of the 
default splashscreens (the j3cub):  'FlightGear: Fly Free'.

Torsten -- take heart.  Usually I'm able to find deviant meanings in just about 
everything (hehe), but I didn't jump to the same image that Curt and Stuart 
did.  It did come off slightly awkwardly to me but I liked the (presumably 
intentional) double-entendre of the freedom of the software with the freedom of 
flight that nature's creatures enjoy.  Punctuation (Naturally, flying is 
free) would've helped, but that's a subtlety in translation that I wouldn't 
expect even a long-time non-native speaker to pick up on.

I have to agree with Stuart on the other half of his message though -- 
FlightGear: Fly Free is a direct, straightforward, punchy, easy-to-remember 
catch-phrase, and it would definitely have my backing as an official slogan 
if we intended to adopt one.  Curt's proposal (at the very top of this message) 
is an awfully close second in my opinion.

Cheers,
-R.

Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu


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Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Tim Moore
On 11/16/2009 02:30 AM, Victhor Foster wrote:
 FG works again here, but there are bugs with your code. Some models are 
 untextured, some are textured, and the shading is weird. Like when you have 
 the ambient value lower than rgb on a material setting on a model. The side 
 away from the light is dark.
The problem reported with emissive materials is fixed in CVS data now, and I 
also fixed a problem with specular
lighting. If you still see issues, a specific example would be helpful.

Tim
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Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread syd adams
After the last commit , emissive materials work again ,
but all chrome animations are still emissive ... I used to have this
problem long ago if I didnt remove any texture from the object before
exporting from Blender.
Are default textures being applied to these objects somehow ?
Cheers

On 11/15/09, Victhor Foster victhor.fos...@gmail.com wrote:
 FG works again here, but there are bugs with your code. Some models are
 untextured, some are textured, and the shading is weird. Like when you have
 the ambient value lower than rgb on a material setting on a model. The side
 away from the light is dark.
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[Flightgear-devel] GPS

2009-11-15 Thread syd adams
Hello James ,
Just tried the b1900d after a long while , and I have no idea how to
use my own KLN90B anymore  ... any pointers on how I can fix this ?
In particular , I cant set the destination waypoint , though it
appears with a search.
Thanks.

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