Re: [Flightgear-devel] Latest git results in massive NAN errors with Tu154B
At Sun, 9 Jan 2011 23:18:00 -0500 Jacob Burbach jmburb...@gmail.com wrote: Probably best to just post on his Tu154 thread on the forum, pretty sure he monitors that. I have pinged Yuri on russian FG forum (http://www.flightgear.ru/forum/viewtopic.php?f=9t=139p=6421#p6421) http://flightgear.org/forums/viewtopic.php?f=4t=4925 On Sun, Jan 9, 2011 at 12:10 PM, ThorstenB bre...@gmail.com wrote: I'm not seeing any NaN issues with the TU154b. Hmm, could be on my end, you never know. Did you try a few times, at some different airports though? I can load a couple times out of a dozen, but mostly just crashes out with NAN stuff. I frequent LOWI, EDDF, LIMC, LSZS, etc...and have trouble at those as recently as a few hours ago. I will do more testing soon, need to make sure (again) build is clean and also do a new debug build. Though I'm not able to start it - well, not within 10 minutes at least. :) If your using newest version or svn then just press the 's' key and then wait until it is finished. ;) There is a minor issue with incorrect property name though. I've attached a patch. Anyone in contact with the TU154b designers? There's no email in the README. Maybe s.o. can forward the patch. Probably best to just post in the Tu154 thread on the forum, pretty sure Yurik keeps an eye on that. http://flightgear.org/forums/viewtopic.php?f=4t=4925 cheers -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel --- Regards, Alexey. signature.asc Description: PGP signature -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] CMake linker error
Hello everybody, using CMake with the latest git, I get the following error when linking GPSSmooth. The system is Ubuntu 10.10 32 bit. The targets before GPSSmooth build and run fine, including fgfs itself. However, MIDGsmooth and UGsmooth fail with a similar list of errors. Best regards, Andreas Linking CXX executable GPSsmooth $$FG_INSTALL/lib/libsgio.a(raw_socket.cxx.o): In function `logbuf::set_log_state(sgDebugClass, sgDebugPriority)': raw_socket.cxx:(.text._ZN6logbuf13set_log_stateE12sgDebugClass15sgDebugPriority[logbuf::set_log_state(sgDebugClass, sgDebugPriority)]+0x7): undefined reference to `logbuf::logClass' raw_socket.cxx:(.text._ZN6logbuf13set_log_stateE12sgDebugClass15sgDebugPriority[logbuf::set_log_state(sgDebugClass, sgDebugPriority)]+0x15): undefined reference to `logbuf::logPriority' raw_socket.cxx:(.text._ZN6logbuf13set_log_stateE12sgDebugClass15sgDebugPriority[logbuf::set_log_state(sgDebugClass, sgDebugPriority)]+0x2a): undefined reference to `logbuf::logging_enabled' $$FG_INSTALL/lib/libsgio.a(raw_socket.cxx.o): In function `logbuf::would_log(sgDebugClass, sgDebugPriority) const': raw_socket.cxx:(.text._ZNK6logbuf9would_logE12sgDebugClass15sgDebugPriority[logbuf::would_log(sgDebugClass, sgDebugPriority) const]+0x7): undefined reference to `logbuf::logClass' raw_socket.cxx:(.text._ZNK6logbuf9would_logE12sgDebugClass15sgDebugPriority[logbuf::would_log(sgDebugClass, sgDebugPriority) const]+0x15): undefined reference to `logbuf::logPriority' $$FG_INSTALL/lib/libsgio.a(raw_socket.cxx.o): In function `sglog()': raw_socket.cxx:(.text._Z5sglogv[sglog()]+0x7): undefined reference to `logstream::initGlobalLogstream()' $$FG_INSTALL/lib/libsgtiming.a(timestamp.cxx.o): In function `SGTimeStamp::stamp()': timestamp.cxx:(.text+0x28): undefined reference to `clock_gettime' timestamp.cxx:(.text+0x67): undefined reference to `clock_gettime' collect2: ld returned 1 exit status make[2]: *** [utils/GPSsmooth/GPSsmooth] Fehler 1 make[1]: *** [utils/GPSsmooth/CMakeFiles/GPSsmooth.dir/all] Fehler 2 make: *** [all] Fehler 2 -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] 3D stereoscopic mode on Linux
Hi I cannot set the options. Whether in bash nor in fgrun environment. Nothing works...anybody could help setting up 3D mode on Linux Ubuntu 10.04 with the current git. Thanks Michael -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D stereoscopic mode on Linux
Hi, Does the search function of the forum doesn't work?Well, Launch FlightGear - Menu (F10) - View - Stereoscopic Options Heiko still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html --- Michael Sgier scrat_h...@yahoo.com schrieb am Mo, 10.1.2011: Von: Michael Sgier scrat_h...@yahoo.com Betreff: [Flightgear-devel] 3D stereoscopic mode on Linux An: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Datum: Montag, 10. Januar, 2011 14:00 Uhr Hi I cannot set the options. Whether in bash nor in fgrun environment. Nothing works...anybody could help setting up 3D mode on Linux Ubuntu 10.04 with the current git. Thanks Michael -Integrierter Anhang folgt- -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl -Integrierter Anhang folgt- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Towable Object Idea
Hello Peter, Your idea is very interesting. Though my know how is limited, when digging into it, i guess such generic system should be be any FDM compatible ( i mean yasim and jsbsim). Since tthe aerotow feature is being part of these FDM. Those who don't know that feature with jsbsim must fly the nice glider DG-101G. AND One knows, jsbsim can Simulate helicopter ( i am in charge to convert the helo from the grtux hangar to jsbsim ). Thanks for the idea. 2011/1/10 Peter Brown smoothwater...@adelphia.net I have an idea to run by you all, and I encourage your input or comment and perhaps to spike anyone's interest. The idea is to create liftable and moveable mp objects, using the current aerotow feature, primarily for helicopter usage. While I am not knowledgeable enough to create it, it's been in the back of mind since Curt suggested demonstrating the Aircrane at a Simulator event by building a virtual tower some time ago. My thought would be create a number of simple objects, with the simplest FDM attached to them. To start these could simply be blocks, although this could expand to pipes/tower sections/etc. Each would use the 'pick' animation feature to bind the aerotow property to lock on and unlock the tow cable. This should get around requiring a second user to lock onto the tow aircraft. One would get within the 60m preset distance of the towable object and then click on it to attach the cable. Lift it, move it, set it anywhere, and click on it to un-attach it. To work in mp appears to be a slightly bigger issue. While it would be ideal from a mp standpoint to have 5-10 simplistic objects hosted on each mpserver, I assume that may not be very feasible. The ideal program would include some minor nasal timers and listeners that would default the object back to the default spawn location, say after 12 hours since last move. This would ensure it doesn't get lost or dropped in an un-retreiveable location. I ran the whole idea by a model builder, and he suggested perhaps having an object spawn other objects, such as how ordnance is dropped from an aircraft. Here's his thoughts - I think your plan could work. I think it would be desirable to have the objects be pseudo-aircraft like the jeep, etc., with dummy FDMs and as simplified as possible, then each can have a nasal system running on it containing custom code to handle special situations like resets, etc., taking this off any server requirements and placing it totally on the number of objects on MP. But each object would be a player-run MP vehicle with all the usual MP resources etc. and its own FG client I presume. So a better system might have one object that spawns other objects rather like ordinance, and then monitor/update them via nasal routines. That way only one MP 'player' need be on for all the objects, and the nasal running on the master object would manage all sub-objects and deal with special interactions. I'm not totally sure this is all possible, but I'll wager it is. Probably one of the FG gurus can think of a better way. I don't know if anyone has considered the possibilities of having generic mp-objects, but without them transmitting data as if an mp-user. If this was possible, it would not be a stretch for one of the FG community to provide a server that hosted these semi-static mp-objects. All of the ideas presented here may not be needed to achieve the base goal, but I believe there is a value to the Flightgear mp environment if it is achievable. (Without going into more tangents, I believe this could also open the door for other Flightgear enhancements) I would appreciate meaningful comments. Thanks, Peter -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Best regards, Henri, aka Alva Official grtux hangar maintainer -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Scenemodels ground elevation update
Hi folks, from time to time we're adjusting the ground elevations of all object positions in the Scenemodels-database and thus in the TerraSync- repository to the actual terrain elevation. Typically this is one of several preparational steps when people start getting serious about planning a release :-) If every of our submitters has properly followed the submission guidelines at: http://scenemodels.flightgear.org/contribute.php then everything should look properly when you're pulling current Scenery with TerraSync. If particular models are standing too high out of the terrain or are sunken too low, then the respective submitter has forgotten to communicate an appropriate elevation offset together with his contribution. As a reminder, this is how we're determining at which elevation to 'mount' a model into the Scenery: For every object we're looking up the lon/lat location as given in the .stg-file, we're then taking the actual terrain elevation at the given position and finally, if available, we're adding an offset. The result is written as elevation into the .stg-files. Thus if your model, in order to look properly, has to be mounted into a reference point lying _below_ terrain elevation, then you have to supply a _negative_ offset in meters. I'm posting this reminder now so there's sufficient time before the release for everyone to fly along their favourite places and/or models and report positions and offsets for those objects which require fixing. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenemodels ground elevation update
Hi Martin, I play with SVN terrain ( http://terrascenery.googlecode.com/svn/trunk/data/Scenery ) and latest GIT origin/master. Can I also report floating models (like buildings) to you if I encounter one? I can screenshot the output of the HUD and upload it to my server so you can see where I found it. A little OT: I have mirrored SharedModels.tgz and GlobalObjects.tgz to my server: http://flightgear.mxchange.org/pub/scenemodels/ Roland signature.asc Description: This is a digitally signed message part -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Some community comments
Martin Spott wrote: thorsten.i.r...@jyu.fi wrote: This sort of Scenery development is substantially different from craving for aaah's and oooh's on The Forum after you successfully managed to follow an elaborate and nicely illustrated recipe on how to build FlightGear Terrain. Hehe, I'm glad that I managed to catch at least one reader by putting this trap into my posting ;-) To be precise, the above wording was chosen pretty much deliberately and was meant to serve as a test for checking if there are still readers on this list being versed in applying some specific, 'traditional' behavioural patterns. Ralf Gerlich convinced me to make my intention known As a conclusion I'd say the test has been functional :-) and it's been an interesting and insightful debate. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenemodels ground elevation update
Moin Roland, Roland Haeder wrote: and latest GIT origin/master. Can I also report floating models (like buildings) to you if I encounter one? I can screenshot the output of the HUD and upload it to my server so you can see where I found it. As you'll certainly understand I'd like to minize the effort at my end for identifying the objects in question ;-) Therefore I'd prefer getting the specific position of the respective model(s) together with a corresponding offset just in plain text so I can easily identify the respective records from the DB. A little OT: I have mirrored SharedModels.tgz and GlobalObjects.tgz to my server: http://flightgear.mxchange.org/pub/scenemodels/ Fine ! Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenemodels ground elevation update
On Mon, Jan 10, 2011 at 8:35 AM, Martin Spott wrote: from time to time we're adjusting the ground elevations of all object positions in the Scenemodels-database and thus in the TerraSync- repository to the actual terrain elevation. Typically this is one of several preparational steps when people start getting serious about planning a release :-) If every of our submitters has properly followed the submission guidelines at: http://scenemodels.flightgear.org/contribute.php Hi Martin, I skimmed the contribute.php link for info on specifying object elevation and had one question. Your approach seems focus on landmarks and buildings that need to sit on top of the ground. But often, important tall objects have a known absolute height ... like a radio tower in an FAA database. For these objects it would be better to keep them at a fixed absolute height rather than float them up or down with different revisions of the terrain. Originally when I populated the world with all the FAA database objects I had the absolute heights in an external database and used that to compute the placement in the .stg files. These generic objects (generic buildings, generic radio towers, etc.) usually protruded well into the ground so they could have their proper above ground height. If we now nudge these objects up and down as the underlying terrain changes we will lose some absolute accuracy in object placement. (And I know that there were some errors in the FAA database that caused things to be misplaced or float where they shouldn't, so I'm not claiming that this original placement was always perfect in every case ... and perhaps we have already gone through a round of adjustments in the past without anyone complaining ... but I would still hate to see these objects that are intended to be placed at an absolute height now be moved up and down as terrain changes.) Thanks, Curt. -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/http://www.flightgear.org/blogs/category/personal/curt/ -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenemodels ground elevation update
On 01/10/2011 08:26 AM, Curtis Olson wrote: often, important tall objects have a known absolute height ... like a radio tower in an FAA database. For these objects it would be better to keep them at a fixed absolute height rather than float them up or down with different revisions of the terrain. This feature is a Good Thing and is well worth preserving. Originally when I populated the world with all the FAA database objects I had the absolute heights in an external database and used that to compute the placement in the .stg files. Is the original data still available? Is more-current data available? As always, it is nicer to track the authoritative data, rather than forking it. -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenemodels ground elevation update
On 10/01/11 15:26, Curtis Olson wrote: Hi Martin, I skimmed the contribute.php link for info on specifying object elevation and had one question. Your approach seems focus on landmarks and buildings that need to sit on top of the ground. But often, important tall objects have a known absolute height ... like a radio tower in an FAA database. For these objects it would be better to keep them at a fixed absolute height rather than float them up or down with different revisions of the terrain. Those things are marked as obstructions in the database, their elevation is fixed. (In this case we know the published height of the top, and the height of the model, and can place the base accordingly - this is done for all the FAA and FCC sourced models that we placed). Jon -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenemodels ground elevation update
Moin Martin, schon lustig, wie sich zwei deutschsprachige auf Englisch unterhalten... ;-) Funny to read how two German-speaking guy are talking English to each other. Mirroring is done by a (really) simple cron.weekly script. So you can add those both links to http://scenemodels.flightgear.org download page. Regards, Roland signature.asc Description: This is a digitally signed message part -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenemodels ground elevation update
On Mon, Jan 10, 2011 at 10:09 AM, Jon Stockill li...@stockill.net wrote: Those things are marked as obstructions in the database, their elevation is fixed. (In this case we know the published height of the top, and the height of the model, and can place the base accordingly - this is done for all the FAA and FCC sourced models that we placed). Wonderful; glad to hear you account for this in your database scheme. Curt. -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/http://www.flightgear.org/blogs/category/personal/curt/ -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] git question
Here is my next git question (possibly another dumb one) :-) When I did a git pull in simgear/flightgear this morning I saw something like the following: simgear$ git pull remote: Counting objects: 1, done. remote: Total 1 (delta 0), reused 0 (delta 0) Unpacking objects: 100% (1/1), done. From gitorious.org:fg/simgear * [new branch] releases/2.2.0 - origin/releases/2.2.0 * [new tag] 2.2.0-rc1 - 2.2.0-rc1 Already up-to-date. Ok, cool I think, it looks like the 2.2.0 release branch has been created. But my question is how can I switch to this new branch? When I list my branches I see: simgear$ git branch maint * next The new branch is not listed. Does this branch only exist on the server? What do I have to do to see the branch locally? Do I have to manually copy any remote branch that I want to work with locally? What's the git thought process and reasoning here? How would a person typically know that a new remote branch got created and be able to access it? Why doesn't the new branch automatically show up in my list of branches? Thanks, Curt. -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/http://www.flightgear.org/blogs/category/personal/curt/ -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D stereoscopic mode on Linux
Cool thanks. So someone should update the wiki? I'll have a look at that soon.Regards Michael --- On Mon, 1/10/11, Heiko Schulz aeitsch...@yahoo.de wrote: From: Heiko Schulz aeitsch...@yahoo.de Subject: Re: [Flightgear-devel] 3D stereoscopic mode on Linux To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Monday, January 10, 2011, 2:15 PM Hi, Does the search function of the forum doesn't work?Well, Launch FlightGear - Menu (F10) - View - Stereoscopic Options Heiko still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html --- Michael Sgier scrat_h...@yahoo.com schrieb am Mo, 10.1.2011: Von: Michael Sgier scrat_h...@yahoo.com Betreff: [Flightgear-devel] 3D stereoscopic mode on Linux An: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Datum: Montag, 10. Januar, 2011 14:00 Uhr Hi I cannot set the options. Whether in bash nor in fgrun environment. Nothing works...anybody could help setting up 3D mode on Linux Ubuntu 10.04 with the current git. Thanks Michael -Integrierter Anhang folgt- -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl -Integrierter Anhang folgt- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -Inline Attachment Follows- -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] git question
On Mon, Jan 10, 2011 at 5:31 PM, Curtis Olson curtol...@gmail.com wrote: Here is my next git question (possibly another dumb one) :-) When I did a git pull in simgear/flightgear this morning I saw something like the following: simgear$ git pull remote: Counting objects: 1, done. remote: Total 1 (delta 0), reused 0 (delta 0) Unpacking objects: 100% (1/1), done. From gitorious.org:fg/simgear * [new branch] releases/2.2.0 - origin/releases/2.2.0 * [new tag] 2.2.0-rc1 - 2.2.0-rc1 Already up-to-date. Ok, cool I think, it looks like the 2.2.0 release branch has been created. But my question is how can I switch to this new branch? When I list my branches I see: simgear$ git branch maint * next The new branch is not listed. Does this branch only exist on the server? What do I have to do to see the branch locally? Do I have to manually copy any remote branch that I want to work with locally? What's the git thought process and reasoning here? How would a person typically know that a new remote branch got created and be able to access it? Why doesn't the new branch automatically show up in my list of branches? You can see the remote branches with git branch -r or git branch -a. You can create a local version of a remote branch with git branch releases-2.2.0 origin/releases-2.2.0or git checkout -b releases-2.2.0 origin/releases-2.2.0. Git doesn't create a local branch automatically. I don't know all the reasons, but it would not be clear what to call the local branch, especially if there are multiple remote repositories with identical branch names. Tim Thanks, Curt. -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/http://www.flightgear.org/blogs/category/personal/curt/ -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Towable Object Idea
I haven't ever dug into the multiplayer protocol to really try to understand it, but I've always thought that it would be really interesting to be able to inject AI type objects into the MP system. Your idea of creating some static objects that could be lifted and moved and placed is really interesting ... especially if these objects are tracked in the MP system so everyone sees them. We would have to be careful to limit the numbers of these objects so we don't overload the MP system and the available bandwidth, but certainly we could support a couple objects. We would need to dig in and learn more about the MP protocol to proceed (or maybe someone who's already figured this all out could jump in with suggestions.) Could a single MP client connect up to any MP server and send data for multiple objects? These would then get injected into the system for everyone to see. Or could we do this at the server level? Servers can exchange data between them, so it makes sense that a server could add some additional objects, or we could create a separate interface to inject additional objects into the system. Wouldn't it be cool if all the carriers in the flightgear world were simultaneously MP and simultaneously shared? Wouldn't it be cool if we could inject additional AI traffic that was then seen simultaneously by everyone? I don't know how easy or hard this would be, but I do think it would be cool to push some development in this area and it could really add some interesting challenges and features to our shared environments. Regards, Curt. On Mon, Jan 10, 2011 at 7:34 AM, henri orange wrote: Hello Peter, Your idea is very interesting. Though my know how is limited, when digging into it, i guess such generic system should be be any FDM compatible ( i mean yasim and jsbsim). Since tthe aerotow feature is being part of these FDM. Those who don't know that feature with jsbsim must fly the nice glider DG-101G. AND One knows, jsbsim can Simulate helicopter ( i am in charge to convert the helo from the grtux hangar to jsbsim ). Thanks for the idea. 2011/1/10 Peter Brown I have an idea to run by you all, and I encourage your input or comment and perhaps to spike anyone's interest. The idea is to create liftable and moveable mp objects, using the current aerotow feature, primarily for helicopter usage. While I am not knowledgeable enough to create it, it's been in the back of mind since Curt suggested demonstrating the Aircrane at a Simulator event by building a virtual tower some time ago. My thought would be create a number of simple objects, with the simplest FDM attached to them. To start these could simply be blocks, although this could expand to pipes/tower sections/etc. Each would use the 'pick' animation feature to bind the aerotow property to lock on and unlock the tow cable. This should get around requiring a second user to lock onto the tow aircraft. One would get within the 60m preset distance of the towable object and then click on it to attach the cable. Lift it, move it, set it anywhere, and click on it to un-attach it. To work in mp appears to be a slightly bigger issue. While it would be ideal from a mp standpoint to have 5-10 simplistic objects hosted on each mpserver, I assume that may not be very feasible. The ideal program would include some minor nasal timers and listeners that would default the object back to the default spawn location, say after 12 hours since last move. This would ensure it doesn't get lost or dropped in an un-retreiveable location. I ran the whole idea by a model builder, and he suggested perhaps having an object spawn other objects, such as how ordnance is dropped from an aircraft. Here's his thoughts - I think your plan could work. I think it would be desirable to have the objects be pseudo-aircraft like the jeep, etc., with dummy FDMs and as simplified as possible, then each can have a nasal system running on it containing custom code to handle special situations like resets, etc., taking this off any server requirements and placing it totally on the number of objects on MP. But each object would be a player-run MP vehicle with all the usual MP resources etc. and its own FG client I presume. So a better system might have one object that spawns other objects rather like ordinance, and then monitor/update them via nasal routines. That way only one MP 'player' need be on for all the objects, and the nasal running on the master object would manage all sub-objects and deal with special interactions. I'm not totally sure this is all possible, but I'll wager it is. Probably one of the FG gurus can think of a better way. I don't know if anyone has considered the possibilities of having generic mp-objects, but without them transmitting data as if an mp-user. If this was possible, it would not be a stretch for one of the FG community to provide a server that hosted these semi-static
Re: [Flightgear-devel] git question
On Mon, 10 Jan 2011, Curtis Olson wrote: remote: Total 1 (delta 0), reused 0 (delta 0) Unpacking objects: 100% (1/1), done. From gitorious.org:fg/simgear * [new branch] releases/2.2.0 - origin/releases/2.2.0 * [new tag] 2.2.0-rc1 - 2.2.0-rc1 Already up-to-date. Ok, cool I think, it looks like the 2.2.0 release branch has been created. But my question is how can I switch to this new branch? When I list my branches I see: simgear$ git branch maint * next The new branch is not listed. Does this branch only exist on the server? What do I have to do to see the branch locally? Do I have to manually copy any remote branch that I want to work with locally? What's the git thought process and reasoning here? How would a person typically know that a new remote branch got created and be able to access it? Why doesn't the new branch automatically show up in my list of branches? Hi, It exists locally as a remote branch. Create a local branch based on it with git branch -t -l my-2.2.0 origin/releases/2.2.0 Cheers, Anders -- --- Anders Gidenstam WWW: http://www.gidenstam.org/FlightGear/ -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenemodels ground elevation update
Looks like I've missed the most interesting part while I was visiting a customer :-) John Denker wrote: As always, it is nicer to track the authoritative data, rather than forking it. In some way our elevation/height (for published obstacles/obstructions) data has always to be some sort of a 'fork' for several reasons. Probably the most obvious one is being the fact that different authorities are having different habits of specifying the highest spots. Some authorities are adding 500 ft clearance to the physical top of an obstacle for their published obstacle elevation, some don't even though a human definition of the highest spot would be pretty unambiguous, things are getting rather complicated after passing 'authoritative' processing :-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Towable Object Idea
Curtis Olson wrote: Wouldn't it be cool if all the carriers in the flightgear world were simultaneously MP and simultaneously shared? I 'sense' the required infrastructure for a solution already being in the queue, yet some adaption for AI objects is still needed, but pretty feasible. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Latest git results in massive NAN errors with Tu154B
At Mon, 10 Jan 2011 11:45:54 +0200 Alexey Varjat var...@gmail.com wrote: At Sun, 9 Jan 2011 23:18:00 -0500 Jacob Burbach jmburb...@gmail.com wrote: Probably best to just post on his Tu154 thread on the forum, pretty sure he monitors that. I have pinged Yuri on russian FG forum (http://www.flightgear.ru/forum/viewtopic.php?f=9t=139p=6421#p6421) Yuri has answered on russian FG forum: - I have no access to mail until tomorrow, but guys can perform update from svn hlserver.lin.irk.ru/trunk/TU154B for last revision with changed model properties (it's again dash-underline issue in JSBSim's API) http://flightgear.org/forums/viewtopic.php?f=4t=4925 On Sun, Jan 9, 2011 at 12:10 PM, ThorstenB bre...@gmail.com wrote: I'm not seeing any NaN issues with the TU154b. Hmm, could be on my end, you never know. Did you try a few times, at some different airports though? I can load a couple times out of a dozen, but mostly just crashes out with NAN stuff. I frequent LOWI, EDDF, LIMC, LSZS, etc...and have trouble at those as recently as a few hours ago. I will do more testing soon, need to make sure (again) build is clean and also do a new debug build. Though I'm not able to start it - well, not within 10 minutes at least. :) If your using newest version or svn then just press the 's' key and then wait until it is finished. ;) There is a minor issue with incorrect property name though. I've attached a patch. Anyone in contact with the TU154b designers? There's no email in the README. Maybe s.o. can forward the patch. Probably best to just post in the Tu154 thread on the forum, pretty sure Yurik keeps an eye on that. http://flightgear.org/forums/viewtopic.php?f=4t=4925 cheers -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel --- Regards, Alexey. --- Regards, Alexey. signature.asc Description: PGP signature -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Latest git results in massive NAN errors with Tu154B
I successfully flew the TU154b now at KSFO, LOWI and EDDF - but experienced no NaNs and no crash (neither did the sim, nor the plane - I'm especially proud of the latter :) ). But yes, I needed to use the chicken's auto start to get anything working at all. Absolutely amazing cockpit, incredible detail, incredible number of switches... Anyone else seeing these issues? cheers, Thorsten On Mon, Jan 10, 2011 at 5:18 AM, Jacob Burbach jmburb...@gmail.com wrote: Probably best to just post on his Tu154 thread on the forum, pretty sure he monitors that. http://flightgear.org/forums/viewtopic.php?f=4t=4925 On Sun, Jan 9, 2011 at 12:10 PM, ThorstenB bre...@gmail.com wrote: I'm not seeing any NaN issues with the TU154b. Hmm, could be on my end, you never know. Did you try a few times, at some different airports though? I can load a couple times out of a dozen, but mostly just crashes out with NAN stuff. I frequent LOWI, EDDF, LIMC, LSZS, etc...and have trouble at those as recently as a few hours ago. I will do more testing soon, need to make sure (again) build is clean and also do a new debug build. Though I'm not able to start it - well, not within 10 minutes at least. :) If your using newest version or svn then just press the 's' key and then wait until it is finished. ;) There is a minor issue with incorrect property name though. I've attached a patch. Anyone in contact with the TU154b designers? There's no email in the README. Maybe s.o. can forward the patch. Probably best to just post in the Tu154 thread on the forum, pretty sure Yurik keeps an eye on that. http://flightgear.org/forums/viewtopic.php?f=4t=4925 cheers -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D stereoscopic mode on Linux
It has been in the wiki since Sep, 27th: http://wiki.flightgear.org/index.php?title=Anaglyph_(3D)action=historysubmitdiff=24285oldid=24270 Torsten Cool thanks. So someone should update the wiki? I'll have a look at that soon.Regards Michael --- On Mon, 1/10/11, Heiko Schulz aeitsch...@yahoo.de wrote: From: Heiko Schulz aeitsch...@yahoo.de Subject: Re: [Flightgear-devel] 3D stereoscopic mode on Linux To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Monday, January 10, 2011, 2:15 PM Hi, Does the search function of the forum doesn't work?Well, Launch FlightGear - Menu (F10) - View - Stereoscopic Options Heiko still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html --- Michael Sgier scrat_h...@yahoo.com schrieb am Mo, 10.1.2011: Von: Michael Sgier scrat_h...@yahoo.com Betreff: [Flightgear-devel] 3D stereoscopic mode on Linux An: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Datum: Montag, 10. Januar, 2011 14:00 Uhr Hi I cannot set the options. Whether in bash nor in fgrun environment. Nothing works...anybody could help setting up 3D mode on Linux Ubuntu 10.04 with the current git. Thanks Michael -Integrierter Anhang folgt- --- --- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl -Integrierter Anhang folgt- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -Inline Attachment Follows- --- --- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Latest git results in massive NAN errors with Tu154B
On Mon, Jan 10, 2011 at 2:46 PM, ThorstenB bre...@gmail.com wrote: I successfully flew the TU154b now at KSFO, LOWI and EDDF - but experienced no NaNs and no crash (neither did the sim, nor the plane - I'm especially proud of the latter :) ). But yes, I needed to use the chicken's auto start to get anything working at all. Absolutely amazing cockpit, incredible detail, incredible number of switches... Anyone else seeing these issues? Thanks for testing Thorsten. Unfortunately I'm still getting the same issue here with completely fresh builds of both the next and 2.2.0 branches. I really seem to have a knack for finding off the wall errors other don't see. I will try to debug soon and see if I can find anything meaningful about what is triggering it. cheers -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] AI traffic performance update
Hi, I've pushed a tiny update for AI traffic to flightgear/next. It improves performance at airports with busy AI traffic by avoiding repeated elevation/scenery checks for stationary aircraft. On my system this means a considerable frame rate improvement at EHAM (many AI aircraft parked at a gate). The improvement takes effect a short while after you started or got close to an airport. Once the parked AI aircraft have positioned and checked the scenery elevation, frame rate should improve. As a side effect, the update also changes (but doesn't fix) the behaviour of a bug (#221) concerning multiple aircraft occupying the same parking position: such models no longer climb upwards to infinity, but just remain idle and stacked on-top of each ( Bremer Town Musician's stylehttp://en.wikipedia.org/wiki/Town_Musicians_of_Bremen:) ). A bit better than before. Unfortunately Durk isn't available for review. So let me know if you noticed any new problems related to stationary AI aircraft. Likewise if you see improved performance. If there are no new issues and it turns out to be an improvement for more people, we might add this to the release branch too. Otherwise we'll need to wait for Durk's AI expert advice. cheers, Thorsten -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] git question
I am ready to push some committed fgdata changes from my *master. But I lost my notes. Don't want to mess up. What is the syntax? git push master/origin? Thanks, Dave -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] reflect effects
Hi guys , I've been attempting to add Chris's livery to the Citation II . Have to do some texture remapping , but I can't seem to get the reflect map to work correctly ...maybe I'm misunderstanding. I've converted a livery image file to a greyscale image , and modified the shades accordingly , but the reflection effect seems uniform over the entire model. The only changes I can seem to adjust are the ambient and reflective intensity with the xml parameters . Can anyone give me some pointers ? Thanks -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D stereoscopic mode on Linux
yes but the: On the new window, titled Advanced Options highlight the Environment from the list on the left---etc doesn't work anymore? At least not on my ubuntu 10.04. But only the menu works. So I probably replace this and also for OSX by simply mentioning the menu? OK? --- On Mon, 1/10/11, Torsten Dreyer tors...@t3r.de wrote: From: Torsten Dreyer tors...@t3r.de Subject: Re: [Flightgear-devel] 3D stereoscopic mode on Linux To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Monday, January 10, 2011, 9:13 PM It has been in the wiki since Sep, 27th: http://wiki.flightgear.org/index.php?title=Anaglyph_(3D)action=historysubmitdiff=24285oldid=24270 Torsten Cool thanks. So someone should update the wiki? I'll have a look at that soon.Regards Michael --- On Mon, 1/10/11, Heiko Schulz aeitsch...@yahoo.de wrote: From: Heiko Schulz aeitsch...@yahoo.de Subject: Re: [Flightgear-devel] 3D stereoscopic mode on Linux To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Monday, January 10, 2011, 2:15 PM Hi, Does the search function of the forum doesn't work?Well, Launch FlightGear - Menu (F10) - View - Stereoscopic Options Heiko still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html --- Michael Sgier scrat_h...@yahoo.com schrieb am Mo, 10.1.2011: Von: Michael Sgier scrat_h...@yahoo.com Betreff: [Flightgear-devel] 3D stereoscopic mode on Linux An: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Datum: Montag, 10. Januar, 2011 14:00 Uhr Hi I cannot set the options. Whether in bash nor in fgrun environment. Nothing works...anybody could help setting up 3D mode on Linux Ubuntu 10.04 with the current git. Thanks Michael -Integrierter Anhang folgt- --- --- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl -Integrierter Anhang folgt- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -Inline Attachment Follows- --- --- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel