Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?
On Thu, Jan 20, 2011 at 4:56 AM, Jacob Burbach wrote: Was just playing around a bit on MP and noticed that aircraft located in directories specified with --fg-aircraft do not seem to get picked up by multiplayer. The pilot list shows them as aircraft not installed in the pilots list, and you just get the good old yellow glider. Once I copied or linked the aircraft in question to $FG_ROOT/Aircraft or $FG_ROOT/AI/Aircraft, they are then found. Anyone else notice this...is it a feature, a bug, or just some mistake on my end somewhere? It didn't work with MP initially - but that was fixed months ago. I'd been using this with MP a quite a lot afterwards. And I guess you're using a recent build, so it should work, though I haven't tested it in recent weeks. There is a missing feature with the $FG_ROOT/AI/Aircraft: the AI/Aircraft models have to be in FGDATA - these don't work with --fg-aircraft yet, only the main models do. Also, only a single --fg-aircraft command-line argument is supported. If it's still not working for you, then which OS are you running (you have a proper filesystem supporting directory links, so probably not Windows ;) ), what's the exact command-line and also how does the directory structure in your --fg-aircraft directory look, i.e. are you using an Aircraft subdirectory? cheers, Thorsten -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master,
Flightgear-commitlogs wrote: - Log - commit e7b7e52a9de8045352b8b373d79dae378140344c Author: Gijs de Rooy Date: Thu Jan 20 16:45:38 2011 +0100 Runway stopway materials, were never fully implemented apparently There might be a simple reason: TerraGear's 'genapts' didn't support stopways for most of its life, it's more of a 'recent' addition ;-) http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs;a=commit;h=1daeb0f99ee3b31723cac56f69eef1ca31d4128a http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs;a=commit;h=69eb4be73753e4d6e2c81cda5c6bbf4cb36e0c3d Anyhow, I _think_ there was very early, rudimentary support for stopways but that's been revoked somehow. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?
On Thu, Jan 20, 2011 at 3:01 AM, ThorstenB bre...@gmail.com wrote: It didn't work with MP initially - but that was fixed months ago. I'd been using this with MP a quite a lot afterwards. And I guess you're using a recent build, so it should work, though I haven't tested it in recent weeks. There is a missing feature with the $FG_ROOT/AI/Aircraft: the AI/Aircraft models have to be in FGDATA - these don't work with --fg-aircraft yet, only the main models do. Also, only a single --fg-aircraft command-line argument is supported. If it's still not working for you, then which OS are you running (you have a proper filesystem supporting directory links, so probably not Windows ;) ), what's the exact command-line and also how does the directory structure in your --fg-aircraft directory look, i.e. are you using an Aircraft subdirectory? Hmm, does not work here for me. Aircraft from outside FG_ROOT are not getting picked up with MP. I am using Ubuntu Linux, recent git build, and have --fg-aircraft set to $HOME/FlightGear which contains an Aircraft directory where the aircraft are located. Command line is just standard --multiplay options along with --aircraft and --airport selections. cheers --Jacob -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master,
Hi Martin, There might be a simple reason: TerraGear's 'genapts' didn't support stopways for most of its life, it's more of a 'recent' addition ;-) For some reason the textures were commited (to Textures.high/Runway, see this discussion), but never ended up in Textures/Runway and materials.xml; so a white face was displayed instead. Thanks to skyop for noticing this bug ;) Cheers, Gijs -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?
On 20 Jan 2011, at 16:58, Jacob Burbach wrote: Hmm, does not work here for me. Aircraft from outside FG_ROOT are not getting picked up with MP. I am using Ubuntu Linux, recent git build, and have --fg-aircraft set to $HOME/FlightGear which contains an Aircraft directory where the aircraft are located. Command line is just standard --multiplay options along with --aircraft and --airport selections. That won't work, you need: --fg-aircraft set to $HOME/FlightGear/Aircraft (This changed half-way through the development of the --fg-aircraft feature, and I should add code to detect it and warn/fix this case, since it has tripped up several people) James -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?
On Thu, Jan 20, 2011 at 12:06 PM, James Turner zakal...@mac.com wrote: That won't work, you need: --fg-aircraft set to $HOME/FlightGear/Aircraft (This changed half-way through the development of the --fg-aircraft feature, and I should add code to detect it and warn/fix this case, since it has tripped up several people) James Oh...but previously we had discussion (December?) in regards to IO permissions 'not' working if you used an Aircraft directory directly and had to use only a directory 'containing' an Aircraft directory. This must be a fairly recent change then I guess? -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2000 Models!
On Thu, 20 Jan 2011, Martin Spott wrote: J. Holden wrote: With a large addition to the database today, there are now 2009 unique models in the scenery model database! 2035, to be precise ;-)) Jeeze, two more will make an Epoch.. :D g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Political correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end. -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?
On Thu, Jan 20, 2011 at 6:22 PM, Jacob Burbach wrote: Oh...but previously we had discussion (December?) in regards to IO permissions 'not' working if you used an Aircraft directory directly and had to use only a directory 'containing' an Aircraft directory. This must be a fairly recent change then I guess? I'm not aware of any IO permission discussions. But I'm also _not_ using an Aircraft subdirectory. It's been like this for a while now (at least since I started using it last September). Fix for multi-player aircraft was pushed in November. Try if it works for you after removing the subdirectory. Indeed, the directory structures are a bit confusing - a directory check/error messages would help here. cheers, Thorsten -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?
On 20 Jan 2011, at 17:22, Jacob Burbach wrote: Oh...but previously we had discussion (December?) in regards to IO permissions 'not' working if you used an Aircraft directory directly and had to use only a directory 'containing' an Aircraft directory. This must be a fairly recent change then I guess? Err, I suspect there's been some crossed wires here, but that's not what I *meant* (though maybe it's what I said, without realising). Nothing has changed in this area for several months, so I'm confused what state your setup was/is in, that half works, but not completely. (And, I'll code up the detect/warn/fix for an 'Aircraft' directory in the near future) James -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2000 Models!
On Fri, Jan 21, 2011 at 4:34 AM, Gene Buckle ge...@deltasoft.com wrote: On Thu, 20 Jan 2011, Martin Spott wrote: J. Holden wrote: With a large addition to the database today, there are now 2009 unique models in the scenery model database! 2035, to be precise ;-)) Jeeze, two more will make an Epoch.. :D Ate which point the number of models becomes 1970?? :-D Though seriously, awesome work to all that contributed. Regards George -- Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?
On Thu, Jan 20, 2011 at 4:59 PM, James Turner zakal...@mac.com wrote: Nothing has changed in this area for several months, so I'm confused what state your setup was/is in, that half works, but not completely. Interesting. :) Ok, so may layout is like so: Top level aircraft directory, which contains individual aircraft directories. $HOME/FlightGear/Aircraft So then, aircraft would be like so $HOME/FlightGear/Aircraft/FOO/FOO-set.xml $HOME/FlightGear/Aircraft/BAR/BAR-set.xml Originally I had --fg-aircraft pointed to the top level aircraft directory $HOME/FlightGear/Aircraft. However, though it found the aircraft this way, I was getting permissions errors from aircraft that made use of any IO methods such as loadxml. That was when I brought it up on the list back in December and took away from that that I should not specify $HOME/FlightGear/Aircraft, but $HOME/FlightGear. Perhaps that was a miscommunicationbut it did indeed work fine that way, aircraft were loaded, no permissions errors...all good. It was only recently I noticed that those aircraft are not found by the MP code though, for whatever reason. Now from this discussion I'm getting that I 'should' be passing my $HOME/FlightGear/Aircraft as I had originally. And now that does work, mp finds them, and no permissions errors. So if nothing has changed, I am really baffled about that one. :) So then, once and for all, so there is no mistaking.which way 'is' the right way? cheers! -- Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?
On 20 Jan 2011, at 23:02, Jacob Burbach wrote: Originally I had --fg-aircraft pointed to the top level aircraft directory $HOME/FlightGear/Aircraft. However, though it found the aircraft this way, I was getting permissions errors from aircraft that made use of any IO methods such as loadxml. That was when I brought it up on the list back in December and took away from that that I should not specify $HOME/FlightGear/Aircraft, but $HOME/FlightGear. Perhaps that was a miscommunicationbut it did indeed work fine that way, aircraft were loaded, no permissions errors...all good. Okay, there was miscommunication here, apologies. It was only recently I noticed that those aircraft are not found by the MP code though, for whatever reason. Now from this discussion I'm getting that I 'should' be passing my $HOME/FlightGear/Aircraft as I had originally. And now that does work, mp finds them, and no permissions errors. So if nothing has changed, I am really baffled about that one. :) This the correct way, and it's good (and a big relief!) to hear that it does work with Nasal scripts and MP. Unfortunately, you shall indeed be baffled, because to my knowledge nothing has changed in terms of the committed code and data. I'm not 100% sure about this, but certainly 95% sure - I haven't changed the behaviour myself, and I haven't observed any commits that would obviously affect this - but I might have missed a Nasal change. James -- Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?
Ok, that does raise another question then. In order for the 'wrong' method to work in any fashion, means you have to be recursively searching the path given by --fg-aircraft...right? Seems odd, and certainly serves to create ambiguity and confusionso why are we doing that? Would it not be much simpler to only search the top level directories located under the path given with --fg-aircraft for the set.xml or model.xml in question? Then you either give it the right path and it works, or you don't, and it doesn't. cheers! -- Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] New airport textures
Hello, For the past week I have been working on improved airport taxiway and grass textures. They've gotten positive feedback on the forums but Gijs suggested I post about them on the core mailing list for a fair discussion. Here are some screenshots of the textures in-sim: http://i54.tinypic.com/29povms.jpg http://i56.tinypic.com/14tmrp.jpg The textures themselves can be found at my Gitorious fgdata clone (see merge request #42). -- Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New airport textures
On 01/20/2011 07:14 PM, Ryan M wrote: For the past week I have been working on improved airport taxiway and grass textures. They've gotten positive feedback on the forums but Gijs suggested I post about them on the core mailing list for a fair discussion. Here are some screenshots of the textures in-sim: http://i54.tinypic.com/29povms.jpg http://i56.tinypic.com/14tmrp.jpg The screenshots look very nice. If you want to have a serious discussion, perhaps you could start the ball rolling by saying a few words about: *) What sort of approach / strategy / algorithm was used to generate these images? *) What do you see as the advantages and disadvantages of this approach? *) Have you solved (or avoided) the various potential problems listed by Curt (01/18/2011 09:26 AM)? *) Does this do something sensible with the runway polygon information introduced into the new (2008) apt.dat? Thanks! -- Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel