Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread ThorstenB
On Thu, Jan 20, 2011 at 4:56 AM, Jacob Burbach wrote:

 Was just playing around a bit on MP and noticed that aircraft located
 in directories specified with --fg-aircraft do not seem to get picked
 up by multiplayer. The pilot list shows them as aircraft not installed
 in the pilots list, and you just get the good old yellow glider. Once
 I copied or linked the aircraft in question to $FG_ROOT/Aircraft or
 $FG_ROOT/AI/Aircraft, they are then found. Anyone else notice
 this...is it a feature, a bug, or just some mistake on my end
 somewhere?


It didn't work with MP initially - but that was fixed months ago. I'd been
using this with MP a quite a lot afterwards. And I guess you're using a
recent build, so it should work, though I haven't tested it in recent weeks.
There is a missing feature with the $FG_ROOT/AI/Aircraft: the AI/Aircraft
models have to be in FGDATA - these don't work with --fg-aircraft yet, only
the main models do. Also, only a single --fg-aircraft command-line
argument is supported.
If it's still not working for you, then which OS are you running (you have a
proper filesystem supporting directory links, so probably not Windows ;) ),
what's the exact command-line and also how does the directory structure in
your --fg-aircraft directory look, i.e. are you using an Aircraft
subdirectory?

cheers,
Thorsten
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Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master,

2011-01-20 Thread Martin Spott
Flightgear-commitlogs wrote:

 - Log -
 commit e7b7e52a9de8045352b8b373d79dae378140344c
 Author: Gijs de Rooy
 Date:   Thu Jan 20 16:45:38 2011 +0100
 
Runway stopway materials, were never fully implemented apparently

There might be a simple reason: TerraGear's 'genapts' didn't support
stopways for most of its life, it's more of a 'recent' addition  ;-)

  
http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs;a=commit;h=1daeb0f99ee3b31723cac56f69eef1ca31d4128a
  
http://mapserver.flightgear.org/git/gitweb.pl?p=terragear-cs;a=commit;h=69eb4be73753e4d6e2c81cda5c6bbf4cb36e0c3d

Anyhow, I _think_ there was very early, rudimentary support for stopways
but that's been revoked somehow.

Cheers,
Martin.
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Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread Jacob Burbach
On Thu, Jan 20, 2011 at 3:01 AM, ThorstenB bre...@gmail.com wrote:
 It didn't work with MP initially - but that was fixed months ago. I'd been
 using this with MP a quite a lot afterwards. And I guess you're using a
 recent build, so it should work, though I haven't tested it in recent weeks.
 There is a missing feature with the $FG_ROOT/AI/Aircraft: the AI/Aircraft
 models have to be in FGDATA - these don't work with --fg-aircraft yet, only
 the main models do. Also, only a single --fg-aircraft command-line
 argument is supported.
 If it's still not working for you, then which OS are you running (you have a
 proper filesystem supporting directory links, so probably not Windows ;) ),
 what's the exact command-line and also how does the directory structure in
 your --fg-aircraft directory look, i.e. are you using an Aircraft
 subdirectory?

Hmm, does not work here for me. Aircraft from outside FG_ROOT are not
getting picked up with MP. I am using Ubuntu Linux, recent git build,
and have --fg-aircraft set to $HOME/FlightGear which contains an
Aircraft directory where the aircraft are located. Command line is
just standard --multiplay options along with --aircraft and --airport
selections.

cheers
--Jacob

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Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master,

2011-01-20 Thread Gijs de Rooy

Hi Martin,

 There might be a simple reason: TerraGear's 'genapts' didn't support
 stopways for most of its life, it's more of a 'recent' addition ;-)

For some reason the textures were commited (to Textures.high/Runway, see this 
discussion), but never ended up in 
Textures/Runway and materials.xml; so a white face was displayed instead.

Thanks to skyop for noticing this bug ;)

Cheers,
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Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread James Turner

On 20 Jan 2011, at 16:58, Jacob Burbach wrote:

 Hmm, does not work here for me. Aircraft from outside FG_ROOT are not
 getting picked up with MP. I am using Ubuntu Linux, recent git build,
 and have --fg-aircraft set to $HOME/FlightGear which contains an
 Aircraft directory where the aircraft are located. Command line is
 just standard --multiplay options along with --aircraft and --airport
 selections.

That won't work, you need:

--fg-aircraft set to $HOME/FlightGear/Aircraft

(This changed half-way through the development of the --fg-aircraft feature, 
and I should add code to detect it and warn/fix this case, since it has tripped 
up several people)

James


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Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread Jacob Burbach
On Thu, Jan 20, 2011 at 12:06 PM, James Turner zakal...@mac.com wrote:
 That won't work, you need:

        --fg-aircraft set to $HOME/FlightGear/Aircraft

 (This changed half-way through the development of the --fg-aircraft feature, 
 and I should add code to detect it and warn/fix this case, since it has 
 tripped up several people)

 James

Oh...but previously we had discussion (December?) in regards to IO
permissions 'not' working if you used an Aircraft directory directly
and had to use only a directory 'containing' an Aircraft directory.
This must be a fairly recent change then I guess?

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Re: [Flightgear-devel] 2000 Models!

2011-01-20 Thread Gene Buckle
On Thu, 20 Jan 2011, Martin Spott wrote:

 J. Holden wrote:

 With a large addition to the database today, there are now 2009
 unique models in the scenery model database!

 2035, to be precise  ;-))

Jeeze, two more will make an Epoch.. :D

g.

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Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread ThorstenB
On Thu, Jan 20, 2011 at 6:22 PM, Jacob Burbach wrote:

 Oh...but previously we had discussion (December?) in regards to IO
 permissions 'not' working if you used an Aircraft directory directly
 and had to use only a directory 'containing' an Aircraft directory.
 This must be a fairly recent change then I guess?


I'm not aware of any IO permission discussions. But I'm also _not_ using an
Aircraft subdirectory. It's been like this for a while now (at least since I
started using it last September). Fix for multi-player aircraft was pushed
in November. Try if it works for you after removing the subdirectory.
Indeed, the directory structures are a bit confusing - a directory
check/error messages would help here.

cheers,
Thorsten
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Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread James Turner

On 20 Jan 2011, at 17:22, Jacob Burbach wrote:

 Oh...but previously we had discussion (December?) in regards to IO
 permissions 'not' working if you used an Aircraft directory directly
 and had to use only a directory 'containing' an Aircraft directory.
 This must be a fairly recent change then I guess?

Err, I suspect there's been some crossed wires here, but that's not what I 
*meant* (though maybe it's what I said, without realising).

Nothing has changed in this area for several months, so I'm confused what state 
your setup was/is in, that half works, but not completely. (And, I'll code up 
the detect/warn/fix for an 'Aircraft' directory in the near future)

James


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Re: [Flightgear-devel] 2000 Models!

2011-01-20 Thread George Patterson
On Fri, Jan 21, 2011 at 4:34 AM, Gene Buckle ge...@deltasoft.com wrote:
 On Thu, 20 Jan 2011, Martin Spott wrote:

 J. Holden wrote:

 With a large addition to the database today, there are now 2009
 unique models in the scenery model database!

 2035, to be precise  ;-))

 Jeeze, two more will make an Epoch.. :D


Ate which point the number of models becomes 1970?? :-D

Though seriously, awesome work to all that contributed.


Regards



George

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Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread Jacob Burbach
On Thu, Jan 20, 2011 at 4:59 PM, James Turner zakal...@mac.com wrote:
 Nothing has changed in this area for several months, so I'm confused what 
 state your setup was/is in, that half works, but not completely.

Interesting. :)

Ok, so may layout is like so:

Top level aircraft directory, which contains individual aircraft directories.
$HOME/FlightGear/Aircraft

So then, aircraft would be like so
$HOME/FlightGear/Aircraft/FOO/FOO-set.xml
$HOME/FlightGear/Aircraft/BAR/BAR-set.xml

Originally I had --fg-aircraft pointed to the top level aircraft
directory $HOME/FlightGear/Aircraft. However, though it found the
aircraft this way, I was getting permissions errors from aircraft that
made use of any IO methods such as loadxml. That was when I brought it
up on the list back in December and took away from that that I should
not specify $HOME/FlightGear/Aircraft, but $HOME/FlightGear. Perhaps
that was a miscommunicationbut it did indeed work fine that way,
aircraft were loaded, no permissions errors...all good.

It was only recently I noticed that those aircraft are not found by
the MP code though, for whatever reason. Now from this discussion I'm
getting that I 'should' be passing my $HOME/FlightGear/Aircraft as I
had originally. And now that does work, mp finds them, and no
permissions errors. So if nothing has changed, I am really baffled
about that one. :)

So then, once and for all, so there is no mistaking.which way 'is'
the right way?

cheers!

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Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread James Turner

On 20 Jan 2011, at 23:02, Jacob Burbach wrote:

 Originally I had --fg-aircraft pointed to the top level aircraft
 directory $HOME/FlightGear/Aircraft. However, though it found the
 aircraft this way, I was getting permissions errors from aircraft that
 made use of any IO methods such as loadxml. That was when I brought it
 up on the list back in December and took away from that that I should
 not specify $HOME/FlightGear/Aircraft, but $HOME/FlightGear. Perhaps
 that was a miscommunicationbut it did indeed work fine that way,
 aircraft were loaded, no permissions errors...all good.

Okay, there was miscommunication here, apologies.

 It was only recently I noticed that those aircraft are not found by
 the MP code though, for whatever reason. Now from this discussion I'm
 getting that I 'should' be passing my $HOME/FlightGear/Aircraft as I
 had originally. And now that does work, mp finds them, and no
 permissions errors. So if nothing has changed, I am really baffled
 about that one. :)

This the correct way, and it's good (and a big relief!) to hear that it does 
work with Nasal scripts and MP.

Unfortunately, you shall indeed be baffled, because to my knowledge nothing has 
changed in terms of the committed code and data. I'm not 100% sure about this, 
but certainly 95% sure - I haven't changed the behaviour myself, and I haven't 
observed any commits that would obviously affect this - but I might have missed 
a Nasal change.

James


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Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread Jacob Burbach
Ok, that does raise another question then. In order for the 'wrong'
method to work in any fashion, means you have to be recursively
searching the path given by --fg-aircraft...right? Seems odd, and
certainly serves to create ambiguity and confusionso why are we
doing that? Would it not be much simpler to only search the top level
directories located under the path given with --fg-aircraft for the
set.xml or model.xml in question? Then you either give it the right
path and it works, or you don't, and it doesn't.

cheers!

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[Flightgear-devel] New airport textures

2011-01-20 Thread Ryan M
Hello,

For the past week I have been working on improved airport taxiway and
grass textures.  They've gotten positive feedback on the forums but Gijs
suggested I post about them on the core mailing list for a fair
discussion.

Here are some screenshots of the textures in-sim:
http://i54.tinypic.com/29povms.jpg

http://i56.tinypic.com/14tmrp.jpg

The textures themselves can be found at my Gitorious fgdata clone (see
merge request #42).


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Re: [Flightgear-devel] New airport textures

2011-01-20 Thread John Denker
On 01/20/2011 07:14 PM, Ryan M wrote:
 For the past week I have been working on improved airport taxiway and
 grass textures.  They've gotten positive feedback on the forums but Gijs
 suggested I post about them on the core mailing list for a fair
 discussion.
 
 Here are some screenshots of the textures in-sim:
 http://i54.tinypic.com/29povms.jpg
 
 http://i56.tinypic.com/14tmrp.jpg


The screenshots look very nice.

If you want to have a serious discussion, perhaps you could start
the ball rolling by saying a few words about:
 *) What sort of approach / strategy / algorithm was used to
  generate these images?
 *) What do you see as the advantages and disadvantages of
  this approach?
 *) Have you solved (or avoided) the various potential problems
  listed by Curt (01/18/2011 09:26 AM)?
 *) Does this do something sensible with the runway polygon
  information introduced into the new (2008) apt.dat?

Thanks!

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