Re: [Flightgear-devel] Direct Draw Surface Scenery Textures

2011-09-23 Thread Durk Talsma
Hi Thorsten,
 
 Hmm, but this actually means you have a brake problem after all. Only 
 the brake temperature is simulated - smoke is triggered for overheated 
 disc brakes. It's almost impossible that the parking brake is set 
 (unless your both, deaf and blind...) but it seems like your brakes are 
 slightly tightened after all. That's a safety critical issue - better 
 tell maintenance personnel to check your flight gear - maybe the pedals 
 are stuck... ;)
 


Yeah, I'm afraid it is a problem like that. It were indeed the pedals I needed 
to recalibrate, but I originally discarded that as a problem. js_demo gave zero 
readings when they were completely untouched. I will have a closer look tnoight 
thought. In any case sorry for the noise and thanks for the help.

Cheers,
Durk
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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Vivian Meazza
Not “convenient” we chose Vinson because the deck is indeed identical to
Nimitz.

 

Vivian 

 

-Original Message-
From: Curtis Olson [mailto:curtol...@gmail.com] 
Sent: 22 September 2011 23:21
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Any alpha testers with a bit of extra time
on their hands?

 

I went with the Vinson because it is spiffier.  Everything should
(theoretically) work the same and just as well from the Nimitz.  I believe
the deck geometries are identical in FlightGear (conveniently.) ;-)


Curt.

 

On Thu, Sep 22, 2011 at 5:02 PM, Arnt Karlsen a...@c2i.net wrote:

On Thu, 22 Sep 2011 22:36:45 +0200, Citronnier wrote in message
4e7b9c5d.6080...@gmail.com:


 Le 22/09/2011 22:04, Arnt Karlsen a écrit :
  On Thu, 22 Sep 2011 14:00:49 -0500, Curtis wrote in message
  CAHtsj_crOGWDX43J5oKw7F6g12AWsRePoceNGW=a1b0txod...@mail.gmail.com:
 
  On Thu, Sep 22, 2011 at 1:25 PM, Geoff McLane wrote:
  You seem to be deliberately holding its speed down
  around 150 - I see air-brakes come up when greater
  than this, and throttle back - and although flaps (I think
  full flap?) are still applied, 150 must be quite 'low'
  for this sleek bird...
 
  Normal landing approach in the real aircraft I believe is about 120
  kts?  I fly 135 kt approaches in the simulator.  It should be able
  to hold 150 kts with the flaps down pretty easily.
  ..the Navy guys fly approaches using AOA, not speeds, AFAIK.
 And a max 6000 lbs fuel in the tanks.
 FG's f-14b is quite tricky to fly with what is *supposed* to be the
 right AoA for approach. Side departure happen easily if your aren't
 smooth enough in your final turn.

..and it does not like to T/O and climb on idle power, all Launch!!!
button action I see is wild pre-crash oscillations, the Reset button
tosses me into the cockpit rather than in the camera.

..Curtis, any reason your demo needs the USS Vinson, rather than a
renamed USS Nimitz copy?

..Alexis, any changes to the f-14b since FG-1.9.1?


 Curt, I didn't test yet, sorry, lake of time, but the last mods on
 properties in engines.nas and instrument.nas should be comited soon.

 Happy to see you all playing with the beast :-)

 Alexis



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-- 

Curtis Olson:

http://www.atiak.com - http://aem.umn.edu/~uav/

http://www.flightgear.org - http://gallinazo.flightgear.org

 

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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Geoff McLane
Hi Curt,

Ok, removed my joystick, and entered a '5', but 
still crashed while just in 'circle' mode - no route 
entered ;=((

As usual Atlas provides a good 'view' as to 
what happened - added -
ATLAS=--atlas=socket,out,IP,5500,udp
to output to Atlas running in a 2nd machine...

See -
 http://geoffair.org/tmp/uas-01.jpg 
for a graph of the flight...

The two blips in the graphs show the first stall, 
but it recovers and begins to climb back, and the 
2nd the second stall, this time too low to recover, 
so into the drink ;=(( CRASH!

This is a view of the 'crazy' flight track
 http://geoffair.org/tmp/uas-02.jpg 

Obviously the pig-tail loops are the 'stalls'...
remember with NO joystick attached and starting 
with centered controls (NumPad 5)...

And if you want to load this track into Atlas, or 
further study speeds, etc, then this is the 
Atlas track data :-
 http://geoffair.org/tmp/uas-01.txt 

Then on the NEXT flight I tried :-
IO=--generic=file,out,10,uas-02.csv,playback

Then I added a header line, to help analyze 
it in say an OpenOffice spreadsheet import - 
see -

 http://geoffair.org/tmp/uas-02.csv 

On this 2nd flight, this crash took longer, since 
it (randomly) turned left first, where as mentioned 
it holds more stable, but then eventually went into a 
right turn, stalled, recovered, stalled again, and 
CRASHED...

And as you know well, downloading this file, and 
using say -

$ ./fgfs --fg-root=/point/to/fgfs/data --timeofday=noon \
--aircraft=f-14b-uas --carrier=Vinson \
--generic=file,in,10,uas-02.csv,playback --fdm=external

you too can enjoy this fateful flight ;=))

In 'chase' view, you can clearly see the right roll 
increase, the nose coming up, and the stall, recovery, 
then repeated, and BANG, into the water...

I know it is difficult to work on, debug, fix 
something that obviously does not happen in your 
case... 

Maybe if you do not enter any route, or something...

And this is all with SG/FG git of 2011-09-14...

Any other ideas?

Regards,
Geoff.


On Thu, 2011-09-22 at 14:00 -0500, Curtis Olson wrote:
 On Thu, Sep 22, 2011 at 1:25 PM, Geoff McLane wrote:
 Hi Curt,
 
 A pleasure, and FUN ;=))
 
 Yes, I know a low frame rate can play havoc when
 you are trying to fine control an aircraft from
 its attitude feedback, and I should have mentioned my
 rate, but is always in the high 50-70 fps range in this
 Ubuntu machine... so should NOT be a factor...
 
 
 Ok, 50-70 should be perfect.
  
 I just did another few runs, and this time it crashed
 just while circling... it was in a right bank, which
 got too much and the nose came up, and it stalled...
 I am mostly in the 'chase' view...
 
 
 This is really strange.  I have seen nothing like this except when I
 inadvertantly applied external control inputs through a strange
 combination of linux virtual desktops and flightgear capturing the
 hotkey to come back to the FlightGear virtual desktop.
 
 
 So two thoughts here.  If you have a joystick connected, could you try
 unplugging it to see if that helps?  Could you also press 5 on the
 numeric keypad to make sure all the flight control inputs are
 centered.  Because of the way the F-14b FCS is wired together in
 combination with the yasim flight surfaces, you can still input
 elevator and aileron and trim and cause conflicts that you might not
 see in other simpler aircraft that use aileron and elevator directly.
 
 
 The first time this happened at 2000 feet, it caught
 itself - leveled a bit and bumped the throttles, and
 began climbing back...
 
 But a little later, 20-30 secs, it happened again, and
 this time was still too low to recover, and SPLASH...
 
 I had not previously let it fly in the 'circle' mode
 for too long, but now note if I leave it in circling
 mode, it will eventually end up in the water... seldom
 lasts more than 5 or 10 minutes...
 
 You seem to be deliberately holding its speed down
 around 150 - I see air-brakes come up when greater
 than this, and throttle back - and although flaps (I think
 full flap?) are still applied, 150 must be quite 'low'
 for this sleek bird...
 
 
 Normal landing approach in the real aircraft I believe is about 120
 kts?  I fly 135 kt approaches in the simulator.  It should be able to
 hold 150 kts with the flaps down pretty easily.  The point of slowing
 way down when circling is to keep the circle radius small enough so
 you can see what you are looking at.  If you fly the circle at 600
 kts, your radius will be 20 miles (just guessing) :-) and you won't be
 able to see anything.
  
 And I am not sure how many degrees each marking on
 the hud bottom bank indicator represents, and while it
 starts the banking in between the 1 and 2 of the 'big' marks,
 at the 

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Curtis Olson
Hi Geoff,

I'm starting to run low on ideas here.  I assume you don't have any
crazy/severe turbulence turned on or your plots would be all over the place.
 Are you running out of fuel and your engines dying?  If you open the
autopilot dialog (F11) you can see the target speed and if you have the hud
turned on you can see the actual speed in any view.  If you are circling
with a target speed of 150 and your airspeed is less than than and you are
decending, then definitely check your engine output.  There is a fuel dialog
box under the f-14b menu and you might double check that to see if you have
any fuel in your tanks.

For what it's worth, I'm rock solid in circling and the only time I have
ever stalled out of the sky or really got out of kilter is when I've had
severe turbulence turned on.  Moderate turbulence at all levels is actually
pretty interesting because despite getting thrown all over the sky, I still
hit the carrier deck pretty spot on every time.

Curt.


On Fri, Sep 23, 2011 at 9:35 AM, Geoff McLane wrote:

 Hi Curt,

 Ok, removed my joystick, and entered a '5', but
 still crashed while just in 'circle' mode - no route
 entered ;=((

 As usual Atlas provides a good 'view' as to
 what happened - added -
 ATLAS=--atlas=socket,out,IP,5500,udp
 to output to Atlas running in a 2nd machine...

 See -
  http://geoffair.org/tmp/uas-01.jpg
 for a graph of the flight...

 The two blips in the graphs show the first stall,
 but it recovers and begins to climb back, and the
 2nd the second stall, this time too low to recover,
 so into the drink ;=(( CRASH!

 This is a view of the 'crazy' flight track
  http://geoffair.org/tmp/uas-02.jpg

 Obviously the pig-tail loops are the 'stalls'...
 remember with NO joystick attached and starting
 with centered controls (NumPad 5)...

 And if you want to load this track into Atlas, or
 further study speeds, etc, then this is the
 Atlas track data :-
  http://geoffair.org/tmp/uas-01.txt

 Then on the NEXT flight I tried :-
 IO=--generic=file,out,10,uas-02.csv,playback

 Then I added a header line, to help analyze
 it in say an OpenOffice spreadsheet import -
 see -

  http://geoffair.org/tmp/uas-02.csv

 On this 2nd flight, this crash took longer, since
 it (randomly) turned left first, where as mentioned
 it holds more stable, but then eventually went into a
 right turn, stalled, recovered, stalled again, and
 CRASHED...

 And as you know well, downloading this file, and
 using say -

 $ ./fgfs --fg-root=/point/to/fgfs/data --timeofday=noon \
 --aircraft=f-14b-uas --carrier=Vinson \
 --generic=file,in,10,uas-02.csv,playback --fdm=external

 you too can enjoy this fateful flight ;=))

 In 'chase' view, you can clearly see the right roll
 increase, the nose coming up, and the stall, recovery,
 then repeated, and BANG, into the water...

 I know it is difficult to work on, debug, fix
 something that obviously does not happen in your
 case...

 Maybe if you do not enter any route, or something...

 And this is all with SG/FG git of 2011-09-14...

 Any other ideas?

 Regards,
 Geoff.


 On Thu, 2011-09-22 at 14:00 -0500, Curtis Olson wrote:
  On Thu, Sep 22, 2011 at 1:25 PM, Geoff McLane wrote:
  Hi Curt,
 
  A pleasure, and FUN ;=))
 
  Yes, I know a low frame rate can play havoc when
  you are trying to fine control an aircraft from
  its attitude feedback, and I should have mentioned my
  rate, but is always in the high 50-70 fps range in this
  Ubuntu machine... so should NOT be a factor...
 
 
  Ok, 50-70 should be perfect.
 
  I just did another few runs, and this time it crashed
  just while circling... it was in a right bank, which
  got too much and the nose came up, and it stalled...
  I am mostly in the 'chase' view...
 
 
  This is really strange.  I have seen nothing like this except when I
  inadvertantly applied external control inputs through a strange
  combination of linux virtual desktops and flightgear capturing the
  hotkey to come back to the FlightGear virtual desktop.
 
 
  So two thoughts here.  If you have a joystick connected, could you try
  unplugging it to see if that helps?  Could you also press 5 on the
  numeric keypad to make sure all the flight control inputs are
  centered.  Because of the way the F-14b FCS is wired together in
  combination with the yasim flight surfaces, you can still input
  elevator and aileron and trim and cause conflicts that you might not
  see in other simpler aircraft that use aileron and elevator directly.
 
 
  The first time this happened at 2000 feet, it caught
  itself - leveled a bit and bumped the throttles, and
  began climbing back...
 
  But a little later, 20-30 secs, it happened again, and
  this time was still too low to recover, and SPLASH...
 
  I had not previously let it fly in the 'circle' mode
  for too long, but now note if I leave it in circling
   

Re: [Flightgear-devel] FG hangs on loading scenery when using many objects

2011-09-23 Thread Michael Sgier
Hi cannot find it. grep -r nor Qtcreator find it, which files are those or how 
should i search?

I gets worse on my PC. I've several sceneries that hang so I need to 
investigate.Thanks

--- On Thu, 9/22/11, Csaba Halász csaba.hal...@gmail.com wrote:

From: Csaba Halász csaba.hal...@gmail.com
Subject: Re: [Flightgear-devel] FG hangs on loading scenery when using many 
objects
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Date: Thursday, September 22, 2011, 3:13 AM

On Wed, Sep 21, 2011 at 11:07 PM, Thomas Albrecht ra...@web.de wrote:

 On machine (much slower than yours: Pentium 4 2.4 GHz, 1.5GB DDR), FG hangs
 when using ~2300 objects.

Here, with AMD 605e 2.3GHz, it hangs at around 5800 objects, with the
CPU behaviour you described. Going slightly higher, from around 6000,
FG starts to burn CPU again, but nevertheless won't get any result.

Looking into the problem, seems the scenery is loaded eventually, but
the fdm is not initialized so this check never passes:

        if (globals-get_tile_mgr()-isSceneryLoaded()
              fgGetBool(sim/fdm-initialized)) {

Now, the FDM init code has this:

    if (globals-get_scenery()-scenery_available(geod, range)) {
        SG_LOG(SG_FLIGHT, SG_INFO, Scenery loaded, will init FDM);

That in turn ends up at:

    simgear::CheckSceneryVisitor csnv(getPagerSingleton(), toOsg(p),
range_m, framestamp);
    // currently the PagedLODs will not be loaded by the DatabasePager
    // while the splashscreen is there, so CheckSceneryVisitor force-loads
    // missing objects in the main thread
    get_scene_graph()-accept(csnv);
    if(!csnv.isLoaded())

Finally we arrive at:

void SGPagedLOD::forceLoad(osgDB::DatabasePager *dbp, FrameStamp* framestamp,
                           NodePath path)
{
    //SG_LOG(SG_GENERAL, SG_ALERT, SGPagedLOD::forceLoad( 
    //getFileName(getNumChildren())  ));

And now the crazy part! If I uncomment this logging, everything
suddenly works, even with 20k objects:
http://i53.tinypic.com/wwn12f.png
Sounds like some timing/threading issue to me.

-- 
Csaba/Jester

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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Arnt Karlsen
On Fri, 23 Sep 2011 09:47:35 -0500, Curtis wrote in message 
cahtsj_edpuscxjf3m8_fbzzx4+-m8ugdahhcx9nfk+43zwd...@mail.gmail.com:

 Hi Geoff,
 
 I'm starting to run low on ideas here.  I assume you don't have any
 crazy/severe turbulence turned on or your plots would be all over the
 place. Are you running out of fuel and your engines dying?  If you
 open the autopilot dialog (F11) you can see the target speed and if
 you have the hud turned on you can see the actual speed in any view.

..what's your autopilot, fuel load etc settings?  The works, please,
I suspect you have something set that we guinea pigs are missing.
Is e.g. your script actually controlling both jet engines? 

 If you are circling with a target speed of 150 and your airspeed is
 less than than and you are decending, then definitely check your
 engine output.  There is a fuel dialog box under the f-14b menu and
 you might double check that to see if you have any fuel in your tanks.
 
 For what it's worth, I'm rock solid in circling and the only time I
 have ever stalled out of the sky or really got out of kilter is when
 I've had severe turbulence turned on.  Moderate turbulence at all
 levels is actually pretty interesting because despite getting thrown
 all over the sky, I still hit the carrier deck pretty spot on every
 time.
 
 Curt.
 
 
 On Fri, Sep 23, 2011 at 9:35 AM, Geoff McLane wrote:
 
  Hi Curt,
 
  Ok, removed my joystick, and entered a '5', but
  still crashed while just in 'circle' mode - no route
  entered ;=((
 
  As usual Atlas provides a good 'view' as to
  what happened - added -
  ATLAS=--atlas=socket,out,IP,5500,udp
  to output to Atlas running in a 2nd machine...
 
  See -
   http://geoffair.org/tmp/uas-01.jpg
  for a graph of the flight...
 
  The two blips in the graphs show the first stall,
  but it recovers and begins to climb back, and the
  2nd the second stall, this time too low to recover,
  so into the drink ;=(( CRASH!
 
  This is a view of the 'crazy' flight track
   http://geoffair.org/tmp/uas-02.jpg
 
  Obviously the pig-tail loops are the 'stalls'...
  remember with NO joystick attached and starting
  with centered controls (NumPad 5)...
 
  And if you want to load this track into Atlas, or
  further study speeds, etc, then this is the
  Atlas track data :-
   http://geoffair.org/tmp/uas-01.txt
 
  Then on the NEXT flight I tried :-
  IO=--generic=file,out,10,uas-02.csv,playback
 
  Then I added a header line, to help analyze
  it in say an OpenOffice spreadsheet import -
  see -
 
   http://geoffair.org/tmp/uas-02.csv
 
  On this 2nd flight, this crash took longer, since
  it (randomly) turned left first, where as mentioned
  it holds more stable, but then eventually went into a
  right turn, stalled, recovered, stalled again, and
  CRASHED...
 
  And as you know well, downloading this file, and
  using say -
 
  $ ./fgfs --fg-root=/point/to/fgfs/data --timeofday=noon \
  --aircraft=f-14b-uas --carrier=Vinson \
  --generic=file,in,10,uas-02.csv,playback --fdm=external
 
  you too can enjoy this fateful flight ;=))
 
  In 'chase' view, you can clearly see the right roll
  increase, the nose coming up, and the stall, recovery,
  then repeated, and BANG, into the water...
 
  I know it is difficult to work on, debug, fix
  something that obviously does not happen in your
  case...
 
  Maybe if you do not enter any route, or something...
 
  And this is all with SG/FG git of 2011-09-14...
 
  Any other ideas?
 
  Regards,
  Geoff.
 
 
  On Thu, 2011-09-22 at 14:00 -0500, Curtis Olson wrote:
   On Thu, Sep 22, 2011 at 1:25 PM, Geoff McLane wrote:
   Hi Curt,
  
   A pleasure, and FUN ;=))
  
   Yes, I know a low frame rate can play havoc when
   you are trying to fine control an aircraft from
   its attitude feedback, and I should have mentioned my
   rate, but is always in the high 50-70 fps range in this
   Ubuntu machine... so should NOT be a factor...
  
  
   Ok, 50-70 should be perfect.
  
   I just did another few runs, and this time it crashed
   just while circling... it was in a right bank, which
   got too much and the nose came up, and it stalled...
   I am mostly in the 'chase' view...
  
  
   This is really strange.  I have seen nothing like this except
   when I inadvertantly applied external control inputs through a
   strange combination of linux virtual desktops and flightgear
   capturing the hotkey to come back to the FlightGear virtual
   desktop.
  
  
   So two thoughts here.  If you have a joystick connected, could
   you try unplugging it to see if that helps?  Could you also press
   5 on the numeric keypad to make sure all the flight control
   inputs are centered.  Because of the way the F-14b FCS is wired
   together in combination with the yasim flight surfaces, you can
   still input elevator and aileron and trim and cause conflicts
   that you might not see in other simpler aircraft that 

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Geoff McLane
Hi Curt,

Using real weather fetch... no particular 
turbulence...

Have HUD on, and holding 150, steady... as 
indicated in auto-target (F11), and as shown by 
the speed (kts) graph...

Not descending, in fact usually still climbing to 
target 2000, or holding steady at 2000... as the 
Altitude and Climb Rate graphs show...

Got more than 1100 lbs of fuel... from f-14b 
menu item... in the stall see and hear the engines 
come up due to the rapid speed drop from too 
steep of AOA...

As the playback shows, in a right bank, quite 
quickly the nose pitches up, putting it in a 
stall...

If in the cockpit at the time, you hear what 
I think is a stall warning...

Takes about 1200-1400 feet to recover... if 
it has that altitude at the time... and will 
have more than 170+ at recovery, due to engine 
increase... lots of fuel...

And in more tries, using the 'gohome' before 
this stall problem happens, get a smooth landing 
only about 1 out of 5 or 10 ;=((

Into the back (little too low), into the 
superstructure (little too high), into the water 
after touching the deck at a 30-40 degree 
off runway line diagonal ;=((

Ok, I too am out of ideas... 

I guess the scenario only works for some ;=)) 
will leave it for now... this 'bunny' is 
dying...

Maybe others will have better luck... and 
FUN...

Regards,
Geoff.

On Fri, 2011-09-23 at 09:47 -0500, Curtis Olson wrote:
 Hi Geoff,
 
 
 I'm starting to run low on ideas here.  I assume you don't have any
 crazy/severe turbulence turned on or your plots would be all over the
 place.  Are you running out of fuel and your engines dying?  If you
 open the autopilot dialog (F11) you can see the target speed and if
 you have the hud turned on you can see the actual speed in any view.
  If you are circling with a target speed of 150 and your airspeed is
 less than than and you are decending, then definitely check your
 engine output.  There is a fuel dialog box under the f-14b menu and
 you might double check that to see if you have any fuel in your tanks.
 
 
 For what it's worth, I'm rock solid in circling and the only time I
 have ever stalled out of the sky or really got out of kilter is when
 I've had severe turbulence turned on.  Moderate turbulence at all
 levels is actually pretty interesting because despite getting thrown
 all over the sky, I still hit the carrier deck pretty spot on every
 time.
 
 Curt.
 
 
 On Fri, Sep 23, 2011 at 9:35 AM, Geoff McLane wrote:
 Hi Curt,
 
 Ok, removed my joystick, and entered a '5', but
 still crashed while just in 'circle' mode - no route
 entered ;=((
 
 As usual Atlas provides a good 'view' as to
 what happened - added -
 ATLAS=--atlas=socket,out,IP,5500,udp
 to output to Atlas running in a 2nd machine...
 
 See -
  http://geoffair.org/tmp/uas-01.jpg
 for a graph of the flight...
 
 The two blips in the graphs show the first stall,
 but it recovers and begins to climb back, and the
 2nd the second stall, this time too low to recover,
 so into the drink ;=(( CRASH!
 
 This is a view of the 'crazy' flight track
  http://geoffair.org/tmp/uas-02.jpg
 
 Obviously the pig-tail loops are the 'stalls'...
 remember with NO joystick attached and starting
 with centered controls (NumPad 5)...
 
 And if you want to load this track into Atlas, or
 further study speeds, etc, then this is the
 Atlas track data :-
  http://geoffair.org/tmp/uas-01.txt
 
 Then on the NEXT flight I tried :-
 IO=--generic=file,out,10,uas-02.csv,playback
 
 Then I added a header line, to help analyze
 it in say an OpenOffice spreadsheet import -
 see -
 
  http://geoffair.org/tmp/uas-02.csv
 
 On this 2nd flight, this crash took longer, since
 it (randomly) turned left first, where as mentioned
 it holds more stable, but then eventually went into a
 right turn, stalled, recovered, stalled again, and
 CRASHED...
 
 And as you know well, downloading this file, and
 using say -
 
 $ ./fgfs --fg-root=/point/to/fgfs/data --timeofday=noon \
 --aircraft=f-14b-uas --carrier=Vinson \
 --generic=file,in,10,uas-02.csv,playback --fdm=external
 
 you too can enjoy this fateful flight ;=))
 
 In 'chase' view, you can clearly see the right roll
 increase, the nose coming up, and the stall, recovery,
 then repeated, and BANG, into the water...
 
 I know it is difficult to work on, debug, fix
 something that obviously does not happen in your
 case...
 
 Maybe if you do not enter any route, or something...
 
 And this is all with SG/FG git of 

Re: [Flightgear-devel] anyone compiled vasFMC for fgfs?

2011-09-23 Thread Martin Spott
 I've heard someone did that for an older vasfmc version?

Do they support FlightGear ?

Martin.
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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Citronnier - Alexis Bory
Le 23/09/2011 16:47, Curtis Olson a écrit :
 Hi Geoff,

 I'm starting to run low on ideas here.  I assume you don't have any 
 crazy/severe turbulence turned on or your plots would be all over the 
 place.  Are you running out of fuel and your engines dying?  If you 
 open the autopilot dialog (F11) you can see the target speed and if 
 you have the hud turned on you can see the actual speed in any view. 
  If you are circling with a target speed of 150 and your airspeed is 
 less than than and you are decending, then definitely check your 
 engine output.  There is a fuel dialog box under the f-14b menu and 
 you might double check that to see if you have any fuel in your tanks.

 For what it's worth, I'm rock solid in circling and the only time I 
 have ever stalled out of the sky or really got out of kilter is when 
 I've had severe turbulence turned on.  Moderate turbulence at all 
 levels is actually pretty interesting because despite getting thrown 
 all over the sky, I still hit the carrier deck pretty spot on every time.

 Curt.

Still no tests yet but just a though, In normal use (without the UAV 
script) I know that after TO (flaps down) you have to rise the flaps in 
before engaging the attitude autopilot mode. If you rise the flaps after 
engaging attitude autopilot mode, the a/c start to pitch up 
consistently. This has to be documented or fixed. I'll try to bring the 
maintainer to his workstation ASAP.

Alexis





 On Fri, Sep 23, 2011 at 9:35 AM, Geoff McLane wrote:

 Hi Curt,

 Ok, removed my joystick, and entered a '5', but
 still crashed while just in 'circle' mode - no route
 entered ;=((

 As usual Atlas provides a good 'view' as to
 what happened - added -
 ATLAS=--atlas=socket,out,IP,5500,udp
 to output to Atlas running in a 2nd machine...

 See -
 http://geoffair.org/tmp/uas-01.jpg
 for a graph of the flight...

 The two blips in the graphs show the first stall,
 but it recovers and begins to climb back, and the
 2nd the second stall, this time too low to recover,
 so into the drink ;=(( CRASH!

 This is a view of the 'crazy' flight track
 http://geoffair.org/tmp/uas-02.jpg

 Obviously the pig-tail loops are the 'stalls'...
 remember with NO joystick attached and starting
 with centered controls (NumPad 5)...

 And if you want to load this track into Atlas, or
 further study speeds, etc, then this is the
 Atlas track data :-
 http://geoffair.org/tmp/uas-01.txt

 Then on the NEXT flight I tried :-
 IO=--generic=file,out,10,uas-02.csv,playback

 Then I added a header line, to help analyze
 it in say an OpenOffice spreadsheet import -
 see -

 http://geoffair.org/tmp/uas-02.csv

 On this 2nd flight, this crash took longer, since
 it (randomly) turned left first, where as mentioned
 it holds more stable, but then eventually went into a
 right turn, stalled, recovered, stalled again, and
 CRASHED...

 And as you know well, downloading this file, and
 using say -

 $ ./fgfs --fg-root=/point/to/fgfs/data --timeofday=noon \
 --aircraft=f-14b-uas --carrier=Vinson \
 --generic=file,in,10,uas-02.csv,playback --fdm=external

 you too can enjoy this fateful flight ;=))

 In 'chase' view, you can clearly see the right roll
 increase, the nose coming up, and the stall, recovery,
 then repeated, and BANG, into the water...

 I know it is difficult to work on, debug, fix
 something that obviously does not happen in your
 case...

 Maybe if you do not enter any route, or something...

 And this is all with SG/FG git of 2011-09-14...

 Any other ideas?

 Regards,
 Geoff.


 On Thu, 2011-09-22 at 14:00 -0500, Curtis Olson wrote:
  On Thu, Sep 22, 2011 at 1:25 PM, Geoff McLane wrote:
  Hi Curt,
 
  A pleasure, and FUN ;=))
 
  Yes, I know a low frame rate can play havoc when
  you are trying to fine control an aircraft from
  its attitude feedback, and I should have mentioned my
  rate, but is always in the high 50-70 fps range in this
  Ubuntu machine... so should NOT be a factor...
 
 
  Ok, 50-70 should be perfect.
 
  I just did another few runs, and this time it crashed
  just while circling... it was in a right bank, which
  got too much and the nose came up, and it stalled...
  I am mostly in the 'chase' view...
 
 
  This is really strange.  I have seen nothing like this except when I
  inadvertantly applied external control inputs through a strange
  combination of linux virtual desktops and flightgear capturing the
  hotkey to come back to the FlightGear virtual desktop.
 
 
  So two thoughts here.  If you have a joystick connected, could
 you try
  unplugging it to see if that 

Re: [Flightgear-devel] Mapping Airspace

2011-09-23 Thread John Denker
Here's another fun way of mapping airspace:  You can get sectional
charts in the form of .tif files from:
  
http://www.aeronav.faa.gov/index.asp?xml=aeronav/applications/VFR/chartlist_sect

You can then read them into QGIS ... and then overlay them with
whatever other information you want, perhaps from apt.dat and
nav.dat and/or elsewhere.

  (Reading the same .tif file into GRASS doesn't work.  GRASS
  tries and fails, with no error or warning messages.  The
  resulting map has no pixels at all, according to d.histogram.
  So this is another reason to use QGIS.)

On 09/21/2011 06:10 PM, J. Holden wrote:

 Admittedly I work with GRASS solely on the text-based side - rarely
 if ever touching the GUI 

Roger that.  I, too, rely almost exclusively on the command-line
interface to GRASS.  I occasionally use the GUI to give me hints
about what CLI commands I need to use.  The stuff I need to do 
involves so many GRASS commands that I could not possibly remember
them all, let alone do them reliably, so I use a script.

 I hope I didn't misinterpret what you're writing, and hopefully that
 was of some help.

You definitely understood the questions (even though I now
realize the questions were not entirely clear) ... and you
have been very helpful.


 3. You CAN do raster reprojection on the fly. However, your results
 won't be anywhere near as clean as a vector reprojection as a
 result of the different format type. Also, there are some rules - I
 believe the projection has to be in the current region of the
 location you're reprojecting to, and also the resolution must be
 sufficient in order to handle the map.

Well, YMMV but I can't get the instance I'm running to do raster 
reprojection.  It tries and fails.  I have an example where there 
are two rasters in the same location, with slightly different 
projections, plus some vector data.  If I switch projections in 
my project workspace, one raster or the other goes to all-white. 
The zoom to layer button zooms to the right place, but the image
is still all-white.  The vector data stays where it belongs, so 
that is working.

This is a low priority for me, because I am content to 
reproject all rasters to a common SRS using gdalwarp.  That
does everything I need it to do.

 1) it's probably easiest to continue to use d.his and
 then display the resulting map using the GRASS plugin - QGIS doesn't
 really have many (if any?) raster tools, while GRASS was created
 primarily to deal with raster features (and added vectors later).

That sounds good, but I haven't figured out how to get a map
/out/ of d.his.  I think of d.his as a display function, not 
a map-calculation function.  I don't know how to find the
resulting map produced by d.his, not in any useful form
anyway.

And here is a possibly-related question:  what colormap are
the Sectional Aeronautical Charts using, and how do I specify
it?  They show up in QGIS in beautiful natural color.  In 
particular, in QGIS, if I change the colormap on one of those 
charts, there does not appear to be any way to change it back
to the beautiful original colormap.  I assume there is some
clever colormap that the QGIS backend knows about but the GUI
does not.

I mention this because I reckon I could solve several
interesting problems by using this colormap, using r.mapcalc
if necessary to format the pixels.  This includes the drape
operation, which produces very nice-looking results by taking
the hue from one layer and the intensity from another.

Or maybe somebody can write a r.calc.drape module.

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[Flightgear-devel] pthread error compiling simgear under ubuntu 11.10 (beta2)

2011-09-23 Thread Francesco Angelo Brisa
Hi,

I am trying to take one step ahead, and start adapting the script to
work with the upcoming ubuntu relase of october.

after a little modification (libapr1-dev needed and renaming
libboost1.46-dev) I failed to succeed cause simgear does not compile,
it complains about pthread during compilation:


g++  -g -O2 -Wall -D_REENTRANT
-L/home/francesco/fgfs/install/simgear/lib
-L/home/francesco/fgfs/install/OpenSceneGraph/lib -o socktest
socktest.o libsgio.a ../../simgear/structure/libsgstructure.a
../../simgear/threads/libsgthreads.a ../../simgear/debug/libsgdebug.a
../../simgear/bucket/libsgbucket.a ../../simgear/misc/libsgmisc.a -lz
-lOpenThreads -lrt -lm  -lrt -lm   -lrt -lm
../../simgear/threads/libsgthreads.a(SGThread.o): In function `~PrivateData':
/home/francesco/fgfs/simgear/simgear/simgear/threads/SGThread.cxx:194:
undefined reference to `pthread_detach'
../../simgear/threads/libsgthreads.a(SGThread.o): In function
`SGThread::PrivateData::start(SGThread)':
/home/francesco/fgfs/simgear/simgear/simgear/threads/SGThread.cxx:209:
undefined reference to `pthread_create'
../../simgear/threads/libsgthreads.a(SGThread.o): In function
`SGThread::PrivateData::join()':
/home/francesco/fgfs/simgear/simgear/simgear/threads/SGThread.cxx:222:
undefined reference to `pthread_join'


./configure says that pthread is availeable and he can find it.

what makes me worry is this (generated during ./configure):

checking pthread.h usability... yes
checking pthread.h presence... yes
checking for pthread.h... yes
checking for library containing pthread_exit... none required

looks like the configure thinks he does not need pthread at all, so it
does not add it to g++ calls. (This is my noob c++ opinion).

is there a solution ? I even tried with:
export LIBS=-lpthread

before launching the configure, but no success at all...

Thanks in advance.

Cheers
Francesco

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Re: [Flightgear-devel] Mapping Airspace

2011-09-23 Thread Gene Buckle
On Fri, 23 Sep 2011, John Denker wrote:

 Here's another fun way of mapping airspace:  You can get sectional
 charts in the form of .tif files from:
  
 http://www.aeronav.faa.gov/index.asp?xml=aeronav/applications/VFR/chartlist_sect

John, do you know if they provide a version of that data that can be 
zoomed infinitely without pixelating?  (ie. a vector based version of 
the same map)

tnx!

g.

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Re: [Flightgear-devel] Direct Draw Surface Scenery Textures

2011-09-23 Thread Durk Talsma

On 23 Sep 2011, at 00:43, ThorstenB wrote:

 Hmm, but this actually means you have a brake problem after all. Only 
 the brake temperature is simulated - smoke is triggered for overheated 
 disc brakes. It's almost impossible that the parking brake is set 
 (unless your both, deaf and blind...) but it seems like your brakes are 
 slightly tightened after all. That's a safety critical issue - better 
 tell maintenance personnel to check your flight gear - maybe the pedals 
 are stuck... ;)
 
It looks like this is indeed what is happening. I've been having some 
calibration problems ever since upgrading to Suse 11.4, and it looks like the 
normalized values for the toe-brakes can only be 0 or one, being zero when I'm 
not touching them. I wasn't aware of that yesterday, but it looks like the toe 
brakes should operate in the range of -1 to 1, so that 0 means that the breaks 
are half pressed. 

It looks like both my FlightGear desktop and my old laptop (both running 
opensuse 11.4) are showing the same problem, while the pedals are working 
correctly  on my (work) macbook; obviously, I would almost add. 

I hope I can get this to work, because this looks like a nagging little problem.

If not, I might be facing a kernel upgrade, or downgrade

Cheers,
Durk


In any case, sorry about the noise...


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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Curtis Olson
Geoff and Arnt and anyone else who is interested. I just updated the zip
file overlay with a few changes.

Geoff: you may be getting tired of being a bunny, but I played around with
the roll controller and limited max target roll angle to +/-35 degrees.  I
also dialed down the gains a bit on final approach which will hopefully slow
down the wild swings.  More adjustment may be necessary, but I'd be
interested in hearing if any of this helps your situation.

I also set the default carrier speed to zero so if we get a few people out
there playing around with this, we should be able to see each other via MP.
 That could be an additional fun element.  I was just out there dodging XIII
who trailed me around the pattern and let me live thankfully. :-)

Here is the link with the zip file overlay download + installation and
operation instructions:

http://www.flightgear.org/uas-demo/

MP Call Sign: Shrike :-)

Maybe see a few of you out there?

Curt.


On Fri, Sep 23, 2011 at 1:12 PM, Citronnier - Alexis Bory wrote:

 Le 23/09/2011 16:47, Curtis Olson a écrit :
  Hi Geoff,
 
  I'm starting to run low on ideas here.  I assume you don't have any
  crazy/severe turbulence turned on or your plots would be all over the
  place.  Are you running out of fuel and your engines dying?  If you
  open the autopilot dialog (F11) you can see the target speed and if
  you have the hud turned on you can see the actual speed in any view.
   If you are circling with a target speed of 150 and your airspeed is
  less than than and you are decending, then definitely check your
  engine output.  There is a fuel dialog box under the f-14b menu and
  you might double check that to see if you have any fuel in your tanks.
 
  For what it's worth, I'm rock solid in circling and the only time I
  have ever stalled out of the sky or really got out of kilter is when
  I've had severe turbulence turned on.  Moderate turbulence at all
  levels is actually pretty interesting because despite getting thrown
  all over the sky, I still hit the carrier deck pretty spot on every time.
 
  Curt.
 
 Still no tests yet but just a though, In normal use (without the UAV
 script) I know that after TO (flaps down) you have to rise the flaps in
 before engaging the attitude autopilot mode. If you rise the flaps after
 engaging attitude autopilot mode, the a/c start to pitch up
 consistently. This has to be documented or fixed. I'll try to bring the
 maintainer to his workstation ASAP.

 Alexis




 
  On Fri, Sep 23, 2011 at 9:35 AM, Geoff McLane wrote:
 
  Hi Curt,
 
  Ok, removed my joystick, and entered a '5', but
  still crashed while just in 'circle' mode - no route
  entered ;=((
 
  As usual Atlas provides a good 'view' as to
  what happened - added -
  ATLAS=--atlas=socket,out,IP,5500,udp
  to output to Atlas running in a 2nd machine...
 
  See -
  http://geoffair.org/tmp/uas-01.jpg
  for a graph of the flight...
 
  The two blips in the graphs show the first stall,
  but it recovers and begins to climb back, and the
  2nd the second stall, this time too low to recover,
  so into the drink ;=(( CRASH!
 
  This is a view of the 'crazy' flight track
  http://geoffair.org/tmp/uas-02.jpg
 
  Obviously the pig-tail loops are the 'stalls'...
  remember with NO joystick attached and starting
  with centered controls (NumPad 5)...
 
  And if you want to load this track into Atlas, or
  further study speeds, etc, then this is the
  Atlas track data :-
  http://geoffair.org/tmp/uas-01.txt
 
  Then on the NEXT flight I tried :-
  IO=--generic=file,out,10,uas-02.csv,playback
 
  Then I added a header line, to help analyze
  it in say an OpenOffice spreadsheet import -
  see -
 
  http://geoffair.org/tmp/uas-02.csv
 
  On this 2nd flight, this crash took longer, since
  it (randomly) turned left first, where as mentioned
  it holds more stable, but then eventually went into a
  right turn, stalled, recovered, stalled again, and
  CRASHED...
 
  And as you know well, downloading this file, and
  using say -
 
  $ ./fgfs --fg-root=/point/to/fgfs/data --timeofday=noon \
  --aircraft=f-14b-uas --carrier=Vinson \
  --generic=file,in,10,uas-02.csv,playback --fdm=external
 
  you too can enjoy this fateful flight ;=))
 
  In 'chase' view, you can clearly see the right roll
  increase, the nose coming up, and the stall, recovery,
  then repeated, and BANG, into the water...
 
  I know it is difficult to work on, debug, fix
  something that obviously does not happen in your
  case...
 
  Maybe if you do not enter any route, or something...
 
  And this is all with SG/FG git of 2011-09-14...
 
  Any other ideas?
 
  Regards,
  Geoff.
 
 
  On Thu, 2011-09-22 at 14:00 -0500, Curtis Olson wrote:
   On Thu, Sep 22, 2011 at 1:25 PM, Geoff McLane wrote:
 

Re: [Flightgear-devel] FG hangs on loading scenery when using many objects

2011-09-23 Thread Thomas Albrecht
Hey Csaba,
hey Geoff,

thanks a lot for looking into this! 

 void SGPagedLOD::forceLoad(osgDB::DatabasePager *dbp, FrameStamp*
 framestamp, ? ? ? ? ? ? ? ? ? ? ? ? ???NodePath path)
 {
 ? ? //SG_LOG(SG_GENERAL, SG_ALERT, SGPagedLOD::forceLoad( 
 ? ? //getFileName(getNumChildren())  ));

 And now the crazy part! If I uncomment this logging, everything
 suddenly works, even with 20k objects:

Same here -- uncommenting this part in simgear/scene/model/SGPagedLOD.cxx
fixes the issue for me, too. 20k objects were loaded within 10 sec on my P4 
2.4 GHz, though frame rate is ~5 then...

Cheers,
Tom


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Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Citronnier - Alexis Bory
Le 22/09/2011 05:03, Curtis Olson a écrit :
 I have something here that I think is kind of fun.
Yup, I confirm this is plenty fun :-)

It worked like a charm here. However with local weather, cold front, 
rough day condition, the challenge is there. Due to heavy turbs the 
system entered huge pitch oscillations at one mile or so in approach, 
but recovered stability just in time, doing a step descent (at least 
from chase view). Then it missed the wires, but well I think the bolter 
function is not there yet :-)

Whit acceptable weather every thing worked as expected for the two first 
attempts. Then, as I was continuing this mail, the thing started to try 
turning the hardest possible, +/- 75deg roll and 43 AoA, ending in the 
water. the last attempt was aborted due to dinner time but I noticed 
that the switch between climbout and circle induced also a serious 
oscillation phase, that is AP overacting during 10 or 20 secs. (fps 
around 20). Then after dinner a long serial of perfect runs. I've no 
idea yet about what could help solving those problems.

Actually there are 2 birds flying mostly the same pattern 150KTS@2000FT 
above the Vinson !!! That's Shrike.


Some ideas:
- Key 'Enter' closes the control window, it shouldn't.
- The engineering HUD would be more appropriate with aircraft reference 
instead of f-16 like with camera reference, at least to have an idea of 
the controls setting.
- Why not simply add the camera view with a high view number so it take 
place in the original numbering scheme between RIO and Pilot's view, 
thus keeping the usual shortcuts available ?
- This kind of well formed approach would be very nice: 
http://www.maison-capestang.com/fg/a6/A-6E-carrier-landing-pattern-ng.png
- The Downwind to Final switch is a bit rough and the gear is downed at 
the same time, this has a weird visual effect.
- Moving target detection on mouse click and lock.
- A 3D control panel in the cockpit, looking a bit custom, with red tape 
and big labels, like those you can see on test beds... I wonder who 
could do that.
- Readable Nasal ???

Conclusion: AWESOME !!!

Thanks a lot for sharing this,

Alexis

 I've been fiddling with this off and on since last fall and decided it 
 was time to clean it up a bit and quit hording all the fun for myself. 
  Basically I have taken the F-14b and created a high performance Navy 
 drone out of it.  It can auto-launch from a carrier, auto fly a 
 route (if you've input one) and can do circle holds (compensating for 
 wind.)  I've added a simulated gyro stabilized camera that will point 
 at anything you click on and then hold that view steady no matter what 
 the airplane does (similar to what real uav's can do.)  Finally, you 
 can command it to return home and it will find the carrier, setup a 
 reasonable approach and nail the landing perfectly every time 
 (factoring in wind, carrier speed, etc.)

 I put together a quick web page that includes more of an explanation 
 and description of what the demo does.  I have a link to a zip file 
 you need to download.  This must be extracted over the top of the 
 existing f-14b as per the installation instructions on the following 
 web site:

 http://www.flightgear.org/uas-demo/

 I'm hoping to get a few people that would like to try this and report 
 back on a couple things:

 - were you able to get it to work?  Were there any missing files or 
 major blunders in the .zip file package?

 - are there places where my web page instructions stink, and can you 
 help me write better or more accurate instructions, especially for the Mac

 - I already know my instructions for setting up the vinson demo aren't 
 good, but it's been so long since I tried to do this on windows I 
 forget all the fgrun details.  Maybe there is an easier way now?

 - finally, what do you think?  general impressions? things you thought 
 were especially cool, or especially stupid?  You probably can think of 
 a dozen feature requests, and I have some things in the pipeline 
 already.  (For instance I have a refueling mode that is currently 
 disabled, but almost is close to working.  And I've done some 
 preliminary work on adapting all of the auto-land logic for runway 
 landings.)

 - if you happen to go look at the nasal code that does all the magic, 
 please don't judge me (quoting Eskeletor from nacho libre) -- that was 
 actually a fun sub-project (for a former computer scientist.) :-)

 - Oh, and eventually I'd like to add pictures to the instructions.  If 
 you happen to catch an especially cool looking view (weather, clouds, 
 time of day, sun, sun glint, scene composition, etc.) then please feel 
 free to send me a picture or two (or even a youtube movie) so I can 
 make the instructions prettier and more exciting. :-)

 If I can get this demo all cleaned up and generally running pretty 
 well, I have another UAS demo that is similar, but centered around the 
 ATI Resolution-3 airframe (which is a 92 2.33m composite marinized 
 

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Citronnier - Alexis Bory
Le 23/09/2011 23:12, Curtis Olson a écrit :
 Geoff and Arnt and anyone else who is interested. I just updated the 
 zip file overlay with a few changes.

 Geoff: you may be getting tired of being a bunny, but I played around 
 with the roll controller and limited max target roll angle to +/-35 
 degrees.  I also dialed down the gains a bit on final approach which 
 will hopefully slow down the wild swings.  More adjustment may be 
 necessary, but I'd be interested in hearing if any of this helps your 
 situation.

 I also set the default carrier speed to zero so if we get a few people 
 out there playing around with this, we should be able to see each 
 other via MP.  That could be an additional fun element.  I was just 
 out there dodging XIII who trailed me around the pattern and let me 
 live thankfully. :-)

 Here is the link with the zip file overlay download + installation and 
 operation instructions:

 http://www.flightgear.org/uas-demo/

 MP Call Sign: Shrike :-)


Woot :-) so I missed the update, I just read this post after posting the 
previous one. And was wondering who was flying around there ! Model view 
ought to be interesting in case of one other tester just encounter problems.

Greetings,

Alexis

 Maybe see a few of you out there?

 Curt.


 On Fri, Sep 23, 2011 at 1:12 PM, Citronnier - Alexis Bory wrote:

 Le 23/09/2011 16:47, Curtis Olson a écrit :
  Hi Geoff,
 
  I'm starting to run low on ideas here.  I assume you don't have any
  crazy/severe turbulence turned on or your plots would be all
 over the
  place.  Are you running out of fuel and your engines dying?  If you
  open the autopilot dialog (F11) you can see the target speed and if
  you have the hud turned on you can see the actual speed in any view.
   If you are circling with a target speed of 150 and your airspeed is
  less than than and you are decending, then definitely check your
  engine output.  There is a fuel dialog box under the f-14b menu and
  you might double check that to see if you have any fuel in your
 tanks.
 
  For what it's worth, I'm rock solid in circling and the only time I
  have ever stalled out of the sky or really got out of kilter is when
  I've had severe turbulence turned on.  Moderate turbulence at all
  levels is actually pretty interesting because despite getting thrown
  all over the sky, I still hit the carrier deck pretty spot on
 every time.
 
  Curt.
 
 Still no tests yet but just a though, In normal use (without the UAV
 script) I know that after TO (flaps down) you have to rise the
 flaps in
 before engaging the attitude autopilot mode. If you rise the flaps
 after
 engaging attitude autopilot mode, the a/c start to pitch up
 consistently. This has to be documented or fixed. I'll try to
 bring the
 maintainer to his workstation ASAP.

 Alexis




 
  On Fri, Sep 23, 2011 at 9:35 AM, Geoff McLane wrote:
 
  Hi Curt,
 
  Ok, removed my joystick, and entered a '5', but
  still crashed while just in 'circle' mode - no route
  entered ;=((
 
  As usual Atlas provides a good 'view' as to
  what happened - added -
  ATLAS=--atlas=socket,out,IP,5500,udp
  to output to Atlas running in a 2nd machine...
 
  See -
  http://geoffair.org/tmp/uas-01.jpg
  for a graph of the flight...
 
  The two blips in the graphs show the first stall,
  but it recovers and begins to climb back, and the
  2nd the second stall, this time too low to recover,
  so into the drink ;=(( CRASH!
 
  This is a view of the 'crazy' flight track
  http://geoffair.org/tmp/uas-02.jpg
 
  Obviously the pig-tail loops are the 'stalls'...
  remember with NO joystick attached and starting
  with centered controls (NumPad 5)...
 
  And if you want to load this track into Atlas, or
  further study speeds, etc, then this is the
  Atlas track data :-
  http://geoffair.org/tmp/uas-01.txt
 
  Then on the NEXT flight I tried :-
  IO=--generic=file,out,10,uas-02.csv,playback
 
  Then I added a header line, to help analyze
  it in say an OpenOffice spreadsheet import -
  see -
 
  http://geoffair.org/tmp/uas-02.csv
 
  On this 2nd flight, this crash took longer, since
  it (randomly) turned left first, where as mentioned
  it holds more stable, but then eventually went into a
  right turn, stalled, recovered, stalled again, and
  CRASHED...
 
  And as you know well, downloading this file, and
  using say -
 
  $ ./fgfs --fg-root=/point/to/fgfs/data --timeofday=noon \
  --aircraft=f-14b-uas --carrier=Vinson \
  

Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-23 Thread Arnt Karlsen
On Fri, 23 Sep 2011 23:44:02 +0200, Citronnier wrote in message 
4e7cfda2.7060...@gmail.com:

 Le 23/09/2011 23:12, Curtis Olson a écrit :
  Geoff and Arnt and anyone else who is interested. I just updated
  the zip file overlay with a few changes.
 
  Geoff: you may be getting tired of being a bunny, but I played
  around with the roll controller and limited max target roll angle
  to +/-35 degrees.  I also dialed down the gains a bit on final
  approach which will hopefully slow down the wild swings.  More
  adjustment may be necessary, but I'd be interested in hearing if
  any of this helps your situation.

..a wee bit, now takes off and makes it ~1000 feet up, then it rolls 
to the right and makes it ~200 feet into the drink, and repeats the 
stunt seated in the cockpit (rather than in the camera), uncommanded
on Reset button pushes.  

..it's trying to orbit the carrier in the vertical plane?

..trying the operator click mode on targets like the merchantman 
near the Nimitz, works, until the demo is airborne, then it picks 
the Carrier target and tries a vertical orbit around it.

..refetching the merchantman with the operator mouse click mode,
dives the demo into the drink between the 2 vessels.

..debug idea for Curtis: try the Nimitz too.

 
  I also set the default carrier speed to zero so if we get a few
  people out there playing around with this, we should be able to see
  each other via MP.  That could be an additional fun element.  I was
  just out there dodging XIII who trailed me around the pattern and
  let me live thankfully. :-)
 
  Here is the link with the zip file overlay download + installation
  and operation instructions:
 
  http://www.flightgear.org/uas-demo/
 
  MP Call Sign: Shrike :-)
 
 
 Woot :-) so I missed the update, I just read this post after posting
 the previous one. And was wondering who was flying around there !
 Model view ought to be interesting in case of one other tester just
 encounter problems.
 
 Greetings,
 
 Alexis
 
  Maybe see a few of you out there?
 
  Curt.
 
 
  On Fri, Sep 23, 2011 at 1:12 PM, Citronnier - Alexis Bory wrote:
 
  Le 23/09/2011 16:47, Curtis Olson a écrit :
   Hi Geoff,
  
   I'm starting to run low on ideas here.  I assume you don't
   have any crazy/severe turbulence turned on or your plots
   would be all
  over the
   place.  Are you running out of fuel and your engines dying?
   If you open the autopilot dialog (F11) you can see the target
   speed and if you have the hud turned on you can see the
   actual speed in any view. If you are circling with a target
   speed of 150 and your airspeed is less than than and you are
   decending, then definitely check your engine output.  There
   is a fuel dialog box under the f-14b menu and you might
   double check that to see if you have any fuel in your
  tanks.
  
   For what it's worth, I'm rock solid in circling and the only
   time I have ever stalled out of the sky or really got out of
   kilter is when I've had severe turbulence turned on.
   Moderate turbulence at all levels is actually pretty
   interesting because despite getting thrown all over the sky,
   I still hit the carrier deck pretty spot on
  every time.
  
   Curt.
  
  Still no tests yet but just a though, In normal use (without
  the UAV script) I know that after TO (flaps down) you have to rise
  the flaps in
  before engaging the attitude autopilot mode. If you rise the
  flaps after
  engaging attitude autopilot mode, the a/c start to pitch up
  consistently. This has to be documented or fixed. I'll try to
  bring the
  maintainer to his workstation ASAP.
 
  Alexis
 
 
 
 
  
   On Fri, Sep 23, 2011 at 9:35 AM, Geoff McLane wrote:
  
   Hi Curt,
  
   Ok, removed my joystick, and entered a '5', but
   still crashed while just in 'circle' mode - no route
   entered ;=((
  
   As usual Atlas provides a good 'view' as to
   what happened - added -
   ATLAS=--atlas=socket,out,IP,5500,udp
   to output to Atlas running in a 2nd machine...
  
   See -
   http://geoffair.org/tmp/uas-01.jpg
   for a graph of the flight...
  
   The two blips in the graphs show the first stall,
   but it recovers and begins to climb back, and the
   2nd the second stall, this time too low to recover,
   so into the drink ;=(( CRASH!
  
   This is a view of the 'crazy' flight track
   http://geoffair.org/tmp/uas-02.jpg
  
   Obviously the pig-tail loops are the 'stalls'...
   remember with NO joystick attached and starting
   with centered controls (NumPad 5)...
  
   And if you want to load this track into Atlas, or
   further study speeds, etc, then this is the
   Atlas track data :-
   

[Flightgear-devel] fgpanel build error on openSUSE

2011-09-23 Thread Sid Boyce
  # ./configure --prefix=/usr/local/lib64 
--includedir=/usr/local/include --bindir=/usr/local/bin --with-threads 
--with-simgear=/usr/local --libdir=/usr/local/lib64 
--with-plib=/usr/lib64 --datarootdir=/usr/local/share/FlightGear/data 
--enable-atcdl --with-osg=/usr/local/lib64

Problem is with the fgpanel Makefile.
/usr/lib64/gcc/x86_64-suse-linux/4.6/../../../../x86_64-suse-linux/bin/ld: 
panel.o: undefined reference to symbol 'glTranslated'
/usr/lib64/gcc/x86_64-suse-linux/4.6/../../../../x86_64-suse-linux/bin/ld: 
note: 'glTranslated' is defined in DSO /usr/lib64/libGL.so.1 so try 
adding it to the linker command line
/usr/lib64/libGL.so.1: could not read symbols: Invalid operation

slipstream:/home/lancelot/ftp/sep11/FGFS/flightgear # vi 
utils/fgpanel/Makefile
Changed the LDFLAGS line and fgpanel builds.
LDFLAGS = -L/lib64 -L/usr/lib64 -L/usr/local/lib64 -L/usr/X11R6/lib -lGL -lz

It needed -L/usr/lib64 and -lGL for the libGL.so.1 problem and -L/lib64 
and -lz for the libz.so.1 follow-on problem.

I also changed /usr/local/lib to /usr/local/lib64

make[2]: Entering directory 
`/home/lancelot/ftp/sep11/FGFS/flightgear/utils/fgpanel'
g++ -DPKGDATADIR=\/usr/local/share/FlightGear/data/flightgear\ -g -O2 
-Wall -I/usr/local -D_REENTRANT  -L/lib64 -L/usr/lib64 
-L/usr/local/lib64 -L/usr/X11R6/lib -lGL -lz -o fgpanel main.o 
FGGLApplication.o FGPanelApplication.o FGPNGTextureLoader.o 
FGRGBTextureLoader.o FGPanelProtocol.o FGFontCache.o panel.o panel_io.o 
-lGLU -lglut -lsgmath -lsgprops -lsgio -lsgdebug -lsgmisc -lsgstructure 
-lsgxml -lsgtiming -lplibpu -lplibfnt -lplibul -lsgthreads -lrt -lpng 
-losgFX -losgParticle -losgSim -losgViewer -losgGA -losgText -losgDB 
-losgUtil -losg -lOpenThreads
make[2]: Leaving directory 
`/home/lancelot/ftp/sep11/FGFS/flightgear/utils/fgpanel'
make[2]: Entering directory `/home/lancelot/ftp/sep11/FGFS/flightgear/utils'
make[2]: Nothing to be done for `all-am'.
make[2]: Leaving directory `/home/lancelot/ftp/sep11/FGFS/flightgear/utils'
make[1]: Leaving directory `/home/lancelot/ftp/sep11/FGFS/flightgear/utils'
make[1]: Entering directory `/home/lancelot/ftp/sep11/FGFS/flightgear'
make[1]: Nothing to be done for `all-am'.
make[1]: Leaving directory `/home/lancelot/ftp/sep11/FGFS/flightgear'
slipstream:/home/lancelot/ftp/sep11/FGFS/flightgear #
Regards
Sid.
-- 
Sid Boyce ... Hamradio License G3VBV, Licensed Private Pilot
Emeritus IBM/Amdahl Mainframes and Sun/Fujitsu Servers Tech Support
Senior Staff Specialist, Cricket Coach
Microsoft Windows Free Zone - Linux used for all Computing Tasks

--
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Why? It contains a definitive record of application performance, security
threats, fraudulent activity, and more. Splunk takes this data and makes
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