[Flightgear-devel] Random building bugfix for Atmospheric Light Scattering
Following a forum bug report http://www.flightgear.org/forums/viewtopic.php?f=68t=18924 I had a look at random buildings in Atmosperhic Light Scattering (which I normally don't use). I just pushed a fix * ensuring that the Mie angle gets correctly to the fragment shader * and simplifying the first pass rendered to fill the depth buffer - imho it needs neither read a texture nor compute fog Stuart, please have a look especially at the second point - I can't see any visual differences, but maybe I've overlooked something. This should also go into the release branch. * Thorsten -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Random building bugfix for Atmospheric Light Scattering
On 30 Jan 2013, at 08:08, Renk Thorsten thorsten.i.r...@jyu.fi wrote: Following a forum bug report http://www.flightgear.org/forums/viewtopic.php?f=68t=18924 I had a look at random buildings in Atmosperhic Light Scattering (which I normally don't use). I just pushed a fix * ensuring that the Mie angle gets correctly to the fragment shader * and simplifying the first pass rendered to fill the depth buffer - imho it needs neither read a texture nor compute fog Stuart, please have a look especially at the second point - I can't see any visual differences, but maybe I've overlooked something. This should also go into the release branch. Okay, I'll wait for some feedback from Stuart and then merge, if no one beats me to it. James -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Release candidates
On 01/30/2013 08:10 AM, Renk Thorsten wrote: It does run on my Win 7 laptop with nvidia graphics hardware (and nvidia graphics drivers installed.) I will get it uploading ... 740Mb! So much for the CD distribution. :-) Didn't Bill Gates famously say 640Mb should be enough for anyone? Um... which reminds me - I had on my old computer a bunch of obsolete cloud models and textures flagged and done long-term testing that they really aren't used - that's probably 20-30 MB worth of files that can go. In all the confusion migrating to a new machine I forgot about that - do you want me to look for that list? Doesn't really get us to CD size, but still... Are the Winter textures still needed? Erik -- http://www.adalin.com - Hardware accelerated AeonWave and OpenAL for Windows and Linux -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] generators for tangent vectors running even if they should not
Hi all. I just noticed an old bug still existing in (my!) old code. I currently have no possibility to git pull the latest code and do a merge request, so maybe someone could do this little change to the code: In simgear/scene/material/EffectGeode.cxx, around line 73. All tangent generators currently run for every model using generate tag, even if the value is not stored. So maybe modifying the code to look like this would fix it: if(geometry _effect.valid()) { if(_effect-getGenerator(Effect::TANGENT)=0 || _effect-getGenerator(Effect::BINORMAL=0 || _effect-getGenerator(Effect::NORMAL)=0) { // Generate tangent vectors for the geometry ... ... } } } end of function Currently there might be no significant change, as only generators available are for tangent vectors AFAIK, but this might come in handy later if more generators are added. Cheers, Lauri -- Lauri Peltonen lauri.pelto...@gmail.com -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] generators for tangent vectors running even if they should not
Hi, Currently there might be no significant change, as only generators available are for tangent vectors AFAIK, but this might come in handy later if more generators are added. It would be nice if generators could be attached to techniques instead of running unconditionally, even if the chosen technique don't require them. Regards, -Fred -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] generators for tangent vectors running even if they should not
On 30 Jan 2013, at 10:44, Frederic Bouvier fredfgf...@free.fr wrote: Currently there might be no significant change, as only generators available are for tangent vectors AFAIK, but this might come in handy later if more generators are added. It would be nice if generators could be attached to techniques instead of running unconditionally, even if the chosen technique don't require I can easily make the change Lauri suggested, but for moving them down to techniques, I would need some help to avoid breakage. But it's early enough in 2.11 I'd be happy to make such a change, or of course you are welcome, Fred! James -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] generators for tangent vectors running even if they should not
De: James Turner zakal...@mac.com On 30 Jan 2013, at 10:44, Frederic Bouvier fredfgf...@free.fr wrote: Currently there might be no significant change, as only generators available are for tangent vectors AFAIK, but this might come in handy later if more generators are added. It would be nice if generators could be attached to techniques instead of running unconditionally, even if the chosen technique don't require I can easily make the change Lauri suggested, but for moving them down to techniques, I would need some help to avoid breakage. But it's early enough in 2.11 I'd be happy to make such a change, or of course you are welcome, Fred! I know ;) I was suggesting that here as Lauri was the original contributor. I don't think the problem is trivial though. Regards, -Fred -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Random building bugfix for Atmospheric Light Scattering
On Wed, Jan 30, 2013 at 9:16 AM, James Turner wrote: Okay, I'll wait for some feedback from Stuart and then merge, if no one beats me to it. I've had a look, and it all looks fine. Please merge back to 2.10.0. Thanks, -Stuart -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Checklists enhancement
Hi Guys, Just a quick note to mention that I pushed a change to the checklists function last night that allows you to add condition blocks to checklist items to indicate when the checklist item is complete. If a condition block exists for an item, it's displayed in green when evaluated to true, and yellow otherwise. This provides the user with some feedback that they've completed the checklist item successfully. Documentation is available under Docs/README.checklists, the wiki (http://wiki.flightgear.org/Aircraft_Checklists). The c172p contains a number of examples. I'm thinking of combining this with the tutorial system so you can have a virtual co-pilot go through the checklist, calling out the items for you to complete. I'd be interested to hear if those who like flying heavy iron think this would be a useful function. -Stuart -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Updated Short Reference for 2.10.0
Hi James, Both HTML and PDF versions of the short reference were checked in (Docs/FGShortRef.pdf). -Stuart On Tue, Jan 29, 2013 at 11:01 PM, James Turner zakal...@mac.com wrote: On 29 Jan 2013, at 21:55, Stuart Buchanan stuar...@gmail.com wrote: I've just pushed a small commit checking in new versions of the FG Short Reference, something I should have done with the updated Manual a while back. How do I generate a nice PDF / similar from this to include in the Mac DMG? (Or can you generate it and email it to me?) James -- Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. ON SALE this month only -- learn more at: http://p.sf.net/sfu/learnnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Release candidates
FYI, the first windows 2.10 release candidate has been posted. It hits the ibiblio.org and kingmont.com mirrors first and then propagates as the other mirrors run their scheduled syncs. http://www.flightgear.org/news/flightgear-v2-10-release-candidates/ James, let me know when there's something ready to go on the MacOS side and I'll update the 2.10 RC info page. Thanks! Curt. On Wed, Jan 30, 2013 at 4:11 AM, Erik Hofman e...@ehofman.com wrote: On 01/30/2013 08:10 AM, Renk Thorsten wrote: It does run on my Win 7 laptop with nvidia graphics hardware (and nvidia graphics drivers installed.) I will get it uploading ... 740Mb! So much for the CD distribution. :-) Didn't Bill Gates famously say 640Mb should be enough for anyone? Um... which reminds me - I had on my old computer a bunch of obsolete cloud models and textures flagged and done long-term testing that they really aren't used - that's probably 20-30 MB worth of files that can go. In all the confusion migrating to a new machine I forgot about that - do you want me to look for that list? Doesn't really get us to CD size, but still... Are the Winter textures still needed? Erik -- http://www.adalin.com - Hardware accelerated AeonWave and OpenAL for Windows and Linux -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Checklists enhancement
On 30 Jan 2013, at 13:04, Stuart Buchanan stuar...@gmail.com wrote: Just a quick note to mention that I pushed a change to the checklists function last night that allows you to add condition blocks to checklist items to indicate when the checklist item is complete. If a condition block exists for an item, it's displayed in green when evaluated to true, and yellow otherwise. This provides the user with some feedback that they've completed the checklist item successfully. Documentation is available under Docs/README.checklists, the wiki (http://wiki.flightgear.org/Aircraft_Checklists). The c172p contains a number of examples. I'm thinking of combining this with the tutorial system so you can have a virtual co-pilot go through the checklist, calling out the items for you to complete. I'd be interested to hear if those who like flying heavy iron think this would be a useful function. Categorically yes - the checklists are already nice for the 737NG, and the big iron has far greater need for the tutorials - starting the Connie or similar is quite some work :) James -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Release candidates
On 30 Jan 2013, at 13:20, Curtis Olson curtol...@flightgear.org wrote: FYI, the first windows 2.10 release candidate has been posted. It hits the ibiblio.org and kingmont.com mirrors first and then propagates as the other mirrors run their scheduled syncs. http://www.flightgear.org/news/flightgear-v2-10-release-candidates/ James, let me know when there's something ready to go on the MacOS side and I'll update the 2.10 RC info page. It's ready to go as an RC1. I have further tweaks to make tonight, adding Stuart's PDF and back-porting the atmospheric fix for random buildings, but those are fairly minor and getting more test coverage would be good. The Mac release hopefully only 'improves' from now on, so you (or anyone) can always take the latest DMG from Jenkins and try it. James -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Release candidates
Hi Curt, http://www.flightgear.org/news/flightgear-v2-10-release-candidates/ Just a suggestion: it might be nice to mention the forum and bug tracker at that page, so people know where to go with their issues. ;-) Forum: http://www.flightgear.org/forums/viewforum.php?f=68 Bug tracker: http://code.google.com/p/flightgear-bugs/issues/entry?template=Release%20candidate Cheers, Gijs -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Aircraft download page for 2.10.0
Hi Guys, Would it be possible to have auto-filtering of the aircraft download page based on rating for the upcoming release? I know that Gijs did some work in this area prior to the last release, and I think it would really help new users in identifying the really high quality aircraft. -Stuart -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Release candidates
On Wed, Jan 30, 2013 at 8:43 AM, James Turner wrote: James, let me know when there's something ready to go on the MacOS side and I'll update the 2.10 RC info page. It's ready to go as an RC1. I have further tweaks to make tonight, adding Stuart's PDF and back-porting the atmospheric fix for random buildings, but those are fairly minor and getting more test coverage would be good. Should I be looking at the Mac-release target? (or FlightGear-mac?) Gijs: I've added the forum/bug-tracker links, thanks for pointing out the proper ones. Curt. -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft download page for 2.10.0
Hi Stuart, I planned to have another look next week, when I have a short holiday. I still have the files and IIRC the only real problem shouldn't be too hard to fix. Cheers, Gijs -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Release candidates
On 30 Jan 2013, at 15:27, Curtis Olson curtol...@flightgear.org wrote: Should I be looking at the Mac-release target? (or FlightGear-mac?) Mac-release, Flightgear-mac is the bleeding-edge continuous build from 'next'. The Windows- and Linux- release builds are also enabled and running, the Linux build creates source tar balls but not much else (but from a guaranteed clean tree), and the Windows build I've lost track of since you are doing your own steps. If you want to move your automation into those scripts just change the logic in the fgmeta repository (and liaise with Fred/Gene if any additional tooling needs to be installed on the slave) James -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft download page for 2.10.0
On Wed, Jan 30, 2013 at 9:41 AM, Gijs de Rooy gijsr...@hotmail.com wrote: Hi Stuart, I planned to have another look next week, when I have a short holiday. I still have the files and IIRC the only real problem shouldn't be too hard to fix. Hi Gijs, let me know and we can try to get this setup for this time around. For the 2.8 release I didn't start making aircraft download packages (or uploading them to the ftp servers) until after the official release date which was a mistake (are you taking notes Torsten?) :-) So hopefully in the next week or so I'll begin the process of making all the 2.10 aircraft packages and uploading them, and then I can update them as last minute changes are made to the release branch. Curt. -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] HUD, runway projection
Ahoy Guys, while doing some research for the wiki[1] the idea came across to center the (seemingly not properly working) runway projection, the big fat arrow on the default HUD, pointing to one o'clock here[2], and make it more flexible. Even though it does not actually project the active runway on the HUD, it still points to its direction. I am aware that sooner or later canvas[3] will replace the actual HUD system and therefore probably not much effort will go into the current one anymore. However, until then it would be nice to make something more useful out of it or, as a second option, disable the instrument in Huds/default.xml. And because the arrow is very obvious, just letting it hang out at the corner does not make the HUD prettier. Enclosed are two patches, both tested on FG 2.10 and git next: HUD-runway_offset-fgdata.diff Changes the coordinates in runway.xml to have it centered. Nearly, at least. For unknown reason it disappears if centered along the y-axis. Therefore that one unit offset in the patch. HUD-runway_property-fg_source.diff Alters the property for the airport runway is pointing at from /sim/presets/airport-id to /sim/tower/airport-id. Right after starting FG these are the same but now the user is able to make the arrow pointing to some other airport or to the closest one by setting up the Tower Position via menu. A screenshot[4] showing the centered one for your approval or not. Thank you very much Alex [1] http://wiki.flightgear.org/HUD [2] http://wiki.flightgear.org/File:HUD_default_overview.png [3] http://wiki.flightgear.org/Canvas_HUD [4] http://www.zimagez.com/zimage/fgfs-screen-259.phpdiff --git a/Huds/Instruments/runway.xml b/Huds/Instruments/runway.xml index 3fed52d..995b505 100644 --- a/Huds/Instruments/runway.xml +++ b/Huds/Instruments/runway.xml @@ -3,14 +3,14 @@ PropertyList runway nameRunway/name - x-240/x - y-180/y + x-320/x + y-239/y width640/width height480/height scale-dist-nm5/scale-dist-nm line-scale5.0/line-scale - arrow-alwaysfalse/arrow-always + arrow-alwaystrue/arrow-always arrow-scale1.0/arrow-scale arrow-radius50.0/arrow-radius outer-stipple-1/outer-stipple !-- 0x -- diff --git a/src/Instrumentation/HUD/HUD_runway.cxx b/src/Instrumentation/HUD/HUD_runway.cxx index 5ad4592..1d6ee13 100644 --- a/src/Instrumentation/HUD/HUD_runway.cxx +++ b/src/Instrumentation/HUD/HUD_runway.cxx @@ -158,7 +158,7 @@ void HUD::Runway::draw() FGRunway* HUD::Runway::get_active_runway() { - const FGAirport* apt = fgFindAirportID(fgGetString(/sim/presets/airport-id)); + const FGAirport* apt = fgFindAirportID(fgGetString(/sim/tower/airport-id)); if (!apt) return NULL; return apt-getActiveRunwayForUsage(); -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Release candidates
On Wed, 30 Jan 2013 11:11:36 +0100, Erik wrote in message 5108f1d8.3090...@ehofman.com: On 01/30/2013 08:10 AM, Renk Thorsten wrote: It does run on my Win 7 laptop with nvidia graphics hardware (and nvidia graphics drivers installed.) I will get it uploading ... 740Mb! So much for the CD distribution. :-) Didn't Bill Gates famously say 640Mb should be enough for anyone? Um... which reminds me - I had on my old computer a bunch of obsolete cloud models and textures flagged and done long-term testing that they really aren't used - that's probably 20-30 MB worth of files that can go. In all the confusion migrating to a new machine I forgot about that - do you want me to look for that list? Doesn't really get us to CD size, but still... Are the Winter textures still needed? ..only we want to support realistic winter flying. Once I have a flyable FG-git going, I'll advice on the realism. -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Textures bug
On Sat, 26 Jan 2013 16:18:14 +0100, mer...@centrum.cz wrote in message 20130126161814.7b021...@centrum.cz: Hello, with current Git version of Flightgear, i'm experiencing textures bug. See screenshots. http://www.imagehosting.cz/?v=fgfsscreen.jpg http://www.imagehosting.cz/?v=fgfsscumu.jpg http://www.imagehosting.cz/?v=fgfsscxcx.jpg http://www.imagehosting.cz/?v=fgfssccic.jpg I tried many combinations of Rendering options and some commandline options without success. I'm running Ubuntu 12.10 with radeon driver. ..first verify you have _all_ the firmware this driver needs, on Debian we need firmware-linux-nonfree for the KMS stuff, Ubuntu is similar. E.g. dpkg -l |grep firmware-linux ..later, you are also able to test with the radeonhd and fglrx drivers and post the output and pix of FG runs with those drivers, to help pinpoint the bug you found. These latter 2 drivers require you disable KMS, and possibly even a reboot. I tried two different graphic cards with the same result. RV630 [Radeon HD 3600 Series] Cape Verde PRO [Radeon HD 7700 Series] $ ./run_fgfs.sh --version FlightGear version: 2.11.0 Revision: 11f15a9b36ef3ca8e1bdc53b52e9e7f316ccc102 Build-Id: none FG_ROOT=/media/mermar/aaa/fgfs/install/fgfs/fgdata FG_HOME=/home/mermar/.fgfs FG_SCENERY= SimGear version: 2.11.0 PLIB version: 185 There are no error messages in the console. With version 2.6 from Ubuntu repository, I'v got the same wrong output. Version 2.4 worked fine. ..does it (FG-2.4) _still_ work fine? ..if you no longer have it installed, you should be able to install it adding a deb line from whichever older version Ubuntu you had when you had FG-2.4, and install FG-2.4 with e.g. aptitude -t experimental install flightgear (modify as you see fit, experimental - your old Ubuntu version), and test it with your current Ubuntu's radeon, radeonhd and fglrx drivers. Is there something I can do to fix this? Or can someone please help me? ..first, the exact commandline you use to start FG, then the output from that commandline in that xterm. If this is a radeon bug, the radeon team will have a bunch of things they want you to do. Do you have reportbug installed? If not, install it now, e.g. reportbug radeon gives you a nice intro guide on writing bug reports. -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] HUD, runway projection
On Wed, 30 Jan 2013 22:02:24 +0100, Alex wrote in message 20130130220224.2bc98cdf@main: Ahoy Guys, while doing some research for the wiki[1] the idea came across to center the (seemingly not properly working) runway projection, the big fat arrow on the default HUD, pointing to one o'clock here[2], and make it more flexible. Even though it does not actually project the active runway on the HUD, it still points to its direction. I am aware that sooner or later canvas[3] will replace the actual HUD system and therefore probably not much effort will go into the current one anymore. However, until then it would be nice to make something more useful out of it or, as a second option, disable the instrument in Huds/default.xml. And because the arrow is very obvious, just letting it hang out at the corner does not make the HUD prettier. Enclosed are two patches, both tested on FG 2.10 and git next: HUD-runway_offset-fgdata.diff Changes the coordinates in runway.xml to have it centered. Nearly, at least. For unknown reason it disappears if centered along the y-axis. Therefore that one unit offset in the patch. HUD-runway_property-fg_source.diff Alters the property for the airport runway is pointing at from /sim/presets/airport-id to /sim/tower/airport-id. Right after starting FG these are the same but now the user is able to make the arrow pointing to some other airport or to the closest one by setting up the Tower Position via menu. A screenshot[4] showing the centered one for your approval or not. Thank you very much Alex [1] http://wiki.flightgear.org/HUD [2] http://wiki.flightgear.org/File:HUD_default_overview.png [3] http://wiki.flightgear.org/Canvas_HUD ..[3] got me a wee bit confused, fpv here means Flight Path Velocity Vector, not First Person View? I played with FPV and OSD in the search field, OSD is FPV-slang for HUD, and these comes in _all_ kinds of screen style variants, so I guess we could use a wee mention to point FPV people the right way here. ;o) [4] http://www.zimagez.com/zimage/fgfs-screen-259.php -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Release candidates
I cant use the shaders ,and prefer not to use that one anyway... so please dont remove the snow textures. The nicest thing about flightgear is I can turn off all the 'extras' , and get great framerates. Cant say that about my current install of Xplane 10. On Wed, Jan 30, 2013 at 6:14 PM, Arnt Karlsen a...@c2i.net wrote: On Wed, 30 Jan 2013 11:11:36 +0100, Erik wrote in message 5108f1d8.3090...@ehofman.com: On 01/30/2013 08:10 AM, Renk Thorsten wrote: It does run on my Win 7 laptop with nvidia graphics hardware (and nvidia graphics drivers installed.) I will get it uploading ... 740Mb! So much for the CD distribution. :-) Didn't Bill Gates famously say 640Mb should be enough for anyone? Um... which reminds me - I had on my old computer a bunch of obsolete cloud models and textures flagged and done long-term testing that they really aren't used - that's probably 20-30 MB worth of files that can go. In all the confusion migrating to a new machine I forgot about that - do you want me to look for that list? Doesn't really get us to CD size, but still... Are the Winter textures still needed? ..only we want to support realistic winter flying. Once I have a flyable FG-git going, I'll advice on the realism. -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] ..has anyone tried testing FG build scripts in fresh trees?
Hi, ..has anyone tried testing FG build scripts in fresh trees? ..as in, mkdir -vp test-tree ;cd test-tree ;wget -c \ http://www.gitorious.org/fg/fgmeta/blobs/raw/master/download_and_compile.sh ;chmod -x download_and_compile.sh ;\ sh download_and_compile.sh -a n -p n -d n -j 2 ALL , like our recipe: http://wiki.flightgear.org/Scripted_Compilation_on_Linux_Debian/Ubuntu says is possible? I get errors, the weird part is I can prime my test tree, and then most parts of download_and_compile.sh works, e.g. plib, openrti, OSG, SG and FG all builds ok, but FG bombs right out: ./run_fgfs.sh ./fgfs: error while loading shared libraries: libRTI-NG.so.1: cannot open shared object file: No such file or directory -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Release candidates
On 01/31/2013 06:36 AM, syd adams wrote: I cant use the shaders ,and prefer not to use that one anyway... so please dont remove the snow textures. The nicest thing about flightgear is I can turn off all the 'extras' , and get great framerates. Cant say that about my current install of Xplane 10. Ah ok, good to know. Erik -- http://www.adalin.com - Hardware accelerated AeonWave and OpenAL for Windows and Linux -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_jan ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel