Re: [Flightgear-devel] Terrain self-shading
Then fall and windy could be combined with particles (?) to simulate wind blown leaves and dynamically painting the foliage part of the texture with alpha to make leaves fall off on windy weather..? ;) Kinda special case and maybe not worth the effort but might be quite awesome jaw-dropper on the right moment.. ;-) //Tuomas On 15.4.2013 23:27 Thomas Albrecht wrote: On a related note, the thread highlights that our tree textures are rather small, so our trees look quite blocky. Stuart, I created new textures for tropical trees a while ago, and I intend to improve central European tree textures in the near future. Thorsten suggested [1] separating foilage and trunk; is this what you have in mind? I'm just waiting for the right weather to take pictures of the trunks -- and then of course, for the trees become green again -- but then I can provide hi- res tree textures. Tom [1] http://www.flightgear.org/forums/viewtopic.php?f=5t=19265sid=d60eca7e515a1fcd8f7a8e881aba1a3cstart=15#p179241 -- Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Window glass reflection effects
I totally agree with your reasoning. The reflections might look cool, but they generally just get in the way of flying the airplane. Same with instrument glass reflections. Optional would be fine. I have flown with some dirty and scratched windshields, and can verify what Torsten says about brain adapting and masking out the stuff so that you don't notice it in practice when you focus on other tasks in the cockpit. //Tuomas On 10.3.2012 11:41 Renk Thorsten wrote: I have a request to aircraft developers. I was trying the DR400 yesterday, and I liked the plane as such quite well - but the canopy glass effect spoiled all my fun. The reflection effects are just way too strong. I have a similar problem with the cockpit windows of the CRJ700 which also dull the colors of the environment rather strongly. I would ask that such effects are implemented optionally. I would like to get the direct view outside without any glass effect. I was seriously tempted to open ac3d and simply remove the offending window... The reason for this has to do with perception: Glass may be dirty and have lots of reflections, but we don't actually 'see' that. When looking through a window, the eyes are focused for distance, whereas the glass stains and reflections are near, so they create blurred images on the retina with different depth information (i.e. different apparent locations in both eyes). As a result, unless the window is very dirty, the visual processing in the brain removes dirt and reflections very efficiently - in essence we are able to look 'through' the dirt. Now, when a realistic amount of dirt and reflections is rendered in front of the outside scene on a flat screen, the brain lacks the depth information and the eyes always focus on the screen, and as a result perception can not do this trick. So a seemingly realistic amount of reflection on-screen end up simulating a very dirty and distorting glass which I would never fly with in the first place - I'd clean my cockpit window before takeoff. So if implemented at all, I think the effect has to be very subtle, and in my opinion only a minority of planes get this 'right'. Thus, please consider it good practice to allow people to clean their windows and switch all glass effects off. Thanks, * Thorsten -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Projection system question
Hi. Two things: First, keep us posted of your progress :) I am also working on simulator stuff at our aviation club, so this kind of stuff is interesting to follow. Another thing that comes to my mind is a spherical door projection example I remember seeing on README.multiscreen (or it was one other file in the docs/ dir in flightgear sources) - Did you check that example out, did it not do what you needed? Unfortunately I am also just looking into all this, so I cannot be of more help, but I remember trying that one, and it warped the display to a circle and the perspective was all curved, so maybe it could be something useful? Anyway, thanks for posting the link, that kind of setup looks very interesting, given it uses just one projector. Might work for us also.. /Tuomas On 12.2.2012 22:59 Roy Caligan wrote: Hi everyone, I've been speaking with some of the folks on the FG forum about a problem I'm having, and I was recommended to contact this group for some possible help. I'm trying to build a sim using Paul Bourke's projection method. Simply put, you can achieve an immersive, 180+ degree field-of-view using a single projector, a hemispherical mirror, and any geometry screen your wish (it could be a dome, a cylinder, or walls and a ceiling). You can get more details in his papers: http://paulbourke.net/papers/jmm/jmm.pdf http://paulbourke.net/papers/cgat09b/ Paul was kind enough to share his code libraries with me that make this work. The problem, however, is that the code is written in C and uses the features of OpenGL, not OSG. Here they are: domelib.h: http://codepad.org/i2EaRFsz domelib.c: http://codepad.org/42EVHWo4 I'm not a programmer, so I have no idea if upgrading the code to use C++ and OSG is difficult or not. I'm also not trying to replicate his process exactly. His method uses four different views to get a 180-degree field of view in all directions. When flying, horizontal field of view is much more important than vertical. I'd like to get a 210-degree horizontal field of view and about a 118-degree vertical (that's a 16:9 image). This isn't just for home use, by the way. I plan on using this setup at a flight school here and seeing how well it works as a training aid. Here's an experimental camera group I've developed to get the look I want (I'm not sure if it's useful for this discussion or not): http://codepad.org/zGfzR79D Any help or advice the community can give me will be greatly appreciated! Also, if I can help in some way, please let me know. As I said, I'm not a programmer, but I am a flight instructor and part-time aviation faculty. So if I can help with things like training, human factors, or simulator fidelity, I'll help as much as I can. Finally, I know you folks are busy with the new build. If this is a bad time, I can ask again after the release date. Thanks in advance! Roy -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Projection system question
I intended to say Spherical *dome* projection example but my phone knew better and autocorrected.. /T On 15.2.2012 15:35 tuomas.kuosma...@gmail.com wrote: Hi. Two things: First, keep us posted of your progress :) I am also working on simulator stuff at our aviation club, so this kind of stuff is interesting to follow. Another thing that comes to my mind is a spherical door projection example I remember seeing on README.multiscreen (or it was one other file in the docs/ dir in flightgear sources) - Did you check that example out, did it not do what you needed? Unfortunately I am also just looking into all this, so I cannot be of more help, but I remember trying that one, and it warped the display to a circle and the perspective was all curved, so maybe it could be something useful? Anyway, thanks for posting the link, that kind of setup looks very interesting, given it uses just one projector. Might work for us also.. /Tuomas On 12.2.2012 22:59 Roy Caligan wrote: Hi everyone, I've been speaking with some of the folks on the FG forum about a problem I'm having, and I was recommended to contact this group for some possible help. I'm trying to build a sim using Paul Bourke's projection method. Simply put, you can achieve an immersive, 180+ degree field-of-view using a single projector, a hemispherical mirror, and any geometry screen your wish (it could be a dome, a cylinder, or walls and a ceiling). You can get more details in his papers: http://paulbourke.net/papers/jmm/jmm.pdf http://paulbourke.net/papers/cgat09b/ Paul was kind enough to share his code libraries with me that make this work. The problem, however, is that the code is written in C and uses the features of OpenGL, not OSG. Here they are: domelib.h: http://codepad.org/i2EaRFsz domelib.c: http://codepad.org/42EVHWo4 I'm not a programmer, so I have no idea if upgrading the code to use C++ and OSG is difficult or not. I'm also not trying to replicate his process exactly. His method uses four different views to get a 180-degree field of view in all directions. When flying, horizontal field of view is much more important than vertical. I'd like to get a 210-degree horizontal field of view and about a 118-degree vertical (that's a 16:9 image). This isn't just for home use, by the way. I plan on using this setup at a flight school here and seeing how well it works as a training aid. Here's an experimental camera group I've developed to get the look I want (I'm not sure if it's useful for this discussion or not): http://codepad.org/zGfzR79D Any help or advice the community can give me will be greatly appreciated! Also, if I can help in some way, please let me know. As I said, I'm not a programmer, but I am a flight instructor and part-time aviation faculty. So if I can help with things like training, human factors, or simulator fidelity, I'll help as much as I can. Finally, I know you folks are busy with the new build. If this is a bad time, I can ask again after the release date. Thanks in advance! Roy -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] new Cessna Altimeter
Hey. Would this be helpful? http://gallery.tigert.com/gallery/gauges/aab?full=1 The photo was taken by me years ago and I can license it as GPL if you want. Feel free to use it as a texture if you find it helpful. Btw, we had QNH of 1055 hPa last week and the local aviation forum discussions had one commenter check his altimeter which had a scale of 945 to 1050 hPa. How's the scale on yours? //Tuomas On 1 February 2012 22:12, Stephan Bourgeois stepha...@hotmail.com wrote: Hello everybody, I have been working on a new version of the Cessna Altimeter with the dual unit Kollsman window. This is to scale with the best photograph I have of such instrument. However I would like to play with the line thickness and the font to improve the legibility. Also, to match the line thickness on the VSI. I have put a few snapshots starting on https://picasaweb.google.com/lh/photo/VYcfa0LupUKCUSlxoK62wrtBKth8brfvXTX_6GVpOLg?feat=directlink The last picture of the album shows the artwork for the dual unit baro scale. I would appreciate if someone could check that I haven't made any mistake with the inHg / HPa conversion. Please send feedback as usual. Stephan. -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] new Cessna Altimeter
Oops. Looks like my old gallery site is unreliable. http://koti.kapsi.fi/tigert/altimeter.jpg That's the same image, sorry for the bad url. //T On 1 February 2012 22:56, Tuomas Kuosmanen tuomas.kuosma...@gmail.comwrote: Hey. Would this be helpful? http://gallery.tigert.com/gallery/gauges/aab?full=1 -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] new Cessna Altimeter
Actually, heck. I have some more too, if someone finds them useful. These were taken from a piper sales promo event at our airport in 2003 (time flies... :-)) where they promoted the new piper Saratoga and Archer. They are the new interior/panel style but pre-GarminG1000 age. So, kinda recent steam gauges. These gauges are pretty generic anyway, so maybe they are useful as generic gauge textures in fgfs..? https://www.dropbox.com/gallery/2730444/1/fgfs?h=f79f9e The gauges included are: - artificial horizon - altimeter - vor gauge (garmin) - VSI - rpm gauge - directional gyro - turn / bank - combo oil press / temp, fuel pressure - fuel qty - airspeed for Piper Archer - gyro suction - egt big gauge (strange variant :)) - clock - ADF - Piper Saratoga artificial horizon / hsi combo -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] new Altimeter for Cessna c172p
Just a random thought: does (could) it have both hPa and InHg scale in the baro window? Would be very practical. Those exist in real life, there sre just two baro scale windows on opposite sides of the gauge face. //Tuomas -- On 4.1.2012 22:08 Stephan Bourgeois wrote: Hello everybody, I have a new Altimeter ready for the c172p cockpit. However, I have a few questions regarding the panel illumination. 1. All the current instruments, except the AI (gyro) have illuminated knobs. Should I keep this with any new instrument? 2. I have problems with materials that don't use a texture map. Even when the light-control is off, standard AC3D materials seem tohave a white illumination. The illumination turns orange as the light-control is turned up. I was hoping to replace the grey texture map on knobs with a standard AC3D material. Has anyone else experienced such a problem? In case my question is unclear. I'm referring to objects listed in the animation typematerial/type [...]emission [...] factor-prop/sim/model//material/instruments/factor/factor-prop in the instrument .xml Thank You, Stephan -- Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Simgear
If I am understanding you correctly, you want to get access to various variables within flightgear. Isn't the Property Tree via telnet or http something that might work for you? Should be easy to access it from a web service even. Or define a generic protocol, the wiki had an example how to make it talk json or similar format you can parse and generate easily. /T -- On 1.1.2012 6:50 Pedro Morgan wrote: I'm looking at part of FG in various scenarious.. So Can I propose we expand the scope to the simgear code.. The intention would be to make available all the maths within simgear.. for all other langs// Geoff has got the perl.. I got some python.. there's some java in openradar and indeed I got some php... but expand it to other langs as well So we got constants and calcs so Indeed having them under one banner would be good... for all of us.. a Starting Point.. no need to have to fiture other stuff out.. its there use as required.. The way to do it I think would be to have the current scenarios...And then have some externals.. in git/// MAIN PROBLEM.. is to create the stable code.. and its in there and safe and tested.. But it will save a lot of frustration.. Main COSNTANTS = defined *** conversions *** Define and Consolidation would be a good appraisal of FG system... imho in all scopes Need to find the distance to DME marker from x.y.. Maybe we need to focus on context.. and the dead reckoner more.. pete -- Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Cessna 172p cockpit improvement
On 14 December 2011 20:07, Gijs de Rooy gijsr...@hotmail.com wrote: A great source of dimensions is http://gallery.tigert.com/gallery/c172dim Note that this is a C172N (not P), but there doesn't seem to be much of a difference between the two models cockpitwise. Yeah. That's our club's OH-CTL (which reached 15000 flight hours this summer...) If you need more dimensions or maybe texture photos, I am more than happy to take them for you, even edit them to fit a certain texture rectangle, just let me know. I want to learn how to do modelling so this would be interesting if I can help this way first..? Nor does it have photorealistic texturing... This is easy to fix if desired :-) I could snap some pics on saturday and lets see if those would be useful..? //Tuomas -- Write once. Port to many. Get the SDK and tools to simplify cross-platform app development. Create new or port existing apps to sell to consumers worldwide. Explore the Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join http://p.sf.net/sfu/intel-appdev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Recent shader stuff vs 2.4
Hello. I was talking about this on irc before as well. I am testing stuff on an older macbook running Ubuntu, and with fg 2.4 I could set the enable shaders master switch in rendering options to off, and without 3d clouds I got about 25fps, which was ok for testing panels and developing gauges etc. Whenever I just checked the toggle to enable shaders, but all sub-options off, my fps dropped to about 4. The recent shader options revamp seems to put me in the 4 fps mode even though I set everything to minimal. I wonder what changed there to hog the GPU performance. Sure, it's an old and crappy i915, but the change is pretty significant, and the options I am setting are basically minimal eyecandy to get max fps. Anyone got a clue why this happens? /Tuomas -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Recent shader stuff vs 2.4
On 12 December 2011 16:48, Gijs de Rooy gijsr...@hotmail.com wrote: could it be thre trees? They are now no-longer dependant of the Shader/Quality-vs-Performance setting... This is another way to set FPS limit to about 2 ;-) But it was off when I was testing. to push it today. But you can already test it via https://gitorious.org/fg/fgdata/merge_requests/124 Looks like you got time to commit it. My initial test proved to be promising, this seems to have resolved at least most of the slowness. For some reason I think the GPU just chokes if there is any shader active. Now I get 20fps on a lucky day and simple scenery, so I think the performance is where it was before. Goodness, and thanks! //Tuomas -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] apt.dat update (lowercase names etc.)
Sure, but it was his former homebase which he remembered by heart. I am not saying they are not useful in an emergency, but as they are not official airports, there is no guarantee the runway is even suitable for landing or takeoff. Hence the question whether they should be part of the airport data at all. Of course it would be nice to have them in the scenery with white X-marks on the runway.. //T -- On 11.12.2011 2:46 James J. Brennan wrote: Sure they are marked in some charts as they might be useful in an emergency, but essentially they are not much different from a large parking lot or a wide road. One came in pretty handy a few years ago when a guy ran out of gas. Something about the glimly glider (sp?) jj -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] apt.dat update (lowercase names etc.)
NOTAM has usually a time of validity, so permanent/long term changes usually end up as an AIP supplement which have a longer lifespan. Closed runways have a big white X on both ends of the runway (I guess if it is closed both ways? ;)) One more thought: Should completely closed airports be part of apt.dat at all? They are no longer a part of the air transport system. There is no guarantee at all that they are suitable for landing or takeoff. Sure they are marked in some charts as they might be useful in an emergency, but essentially they are not much different from a large parking lot or a wide road. //Tuomas -- On 10.12.2011 12:23 Erik Hofman wrote: On Sat, 2011-12-10 at 11:14 +0100, HB-GRAL wrote: The airports marked as closed are closed at all, no service. And for temporary closed runways you will need NOTAM I think, or not? I don't think NOTAMS are good enough for permanently closed runways. Erik -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] apt.dat update (lowercase names etc.)
Wouldn't it be useful to somehow flag the airport as closed/restricted/whatever in the data, so that nav displays and gps/fms units could show a different airfield symbol if desired for closed airports? Does the data format support this? FG could say (closed) in the end also based on the flag, if that were possible, so the name field wouldnt need to contain the information. //Tuomas -- On 10.12.2011 1:51 HB-GRAL wrote: Am 08.12.11 13:36, schrieb HB-GRAL: Hi all Hi again About marking closed airports in apt.dat: - marking the name with [X] might be closer to charts I guess and most airports marked as closed in apt.dat comes with the x - removing x and marking with (closed) at end of name is possible in most cases without having 40 chars, but this is some kind of new convention ? - FAA marks closed airports with Cl What do you prefer for the apt.dat names ? Cheers, Yves Attached: Log of running close option in script. Means: replacing names with names from ourairports.com, marking with [X] where it is marked closed in ourairports database. -- Cloud Services Checklist: Pricing and Packaging Optimization This white paper is intended to serve as a reference, checklist and point of discussion for anyone considering optimizing the pricing and packaging model of a cloud services business. Read Now! http://www.accelacomm.com/jaw/sfnl/114/51491232/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Snow line based on METAR
Hmm. As far as I know, METAR snow information only focuses on the runway surface. Imagine a nice sunny day in late march, where the runway is just dry asphalt, yet there can be lots of snow in the ground. On the other hand, if the runway surface has snow, we can pretty safely assume it exists on the landscape as well. But missing snowtam does not mean there is no snow in the landscape..! //Tuomas -- Cloud Services Checklist: Pricing and Packaging Optimization This white paper is intended to serve as a reference, checklist and point of discussion for anyone considering optimizing the pricing and packaging model of a cloud services business. Read Now! http://www.accelacomm.com/jaw/sfnl/114/51491232/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] turbine inlet temperature in the seneca (TIT)
Ok, I made a pretty gross hack for now, and used EGT but made the gauge show 100°F higher :-P On the other hand, since I am making a custom panel for the senecaII anyway, I could just make the gauges EGT for now, as they serve more or less the same purpose in engine management anyway. Torsten, you seem to be the maintainer for the SenecaII, would you be interested in including the gauges in the seneca at some point? Could make another nice fullscreen minipanel, since the small engine gauge cluster fits nicely in a monitor with the basic sixpack.. https://gitorious.org/fgfs-ftd-mik/mik-ftd/blobs/master/OH-TWN/Panels/screenshot.jpg If yes, how would we proceed? And if yes, should they go in Aircraft/Instruments/ or into the SenecaII folder? I could also do some textures for the Seneca instrument panel, if that is a welcome idea? I have some panel photos I took a while ago that could be useful there.. //Tuomas On 6 December 2011 22:37, Ron Jensen w...@jentronics.com wrote: On Tuesday 06 December 2011 07:39:48 Torsten Dreyer wrote: t. Ron Jensen is the master of the JSBSim piston engine code. IIRC he has the supercharger model on his backlog, maybe TIT will be part of his solution.. The current supercharger code is old, and strictly RPM based, and I don't have a good solution. The EGT calculations changed slightly in the last (2.5) release, and will change again (already in git) in the next release, so they may be more accurate to use as a base for TIT. As I understand it, TIT is exhaust gas temperature measured before the turbo and EGT is exhaust gas temperature measured after the turbo, so TIT will be higher than EGT. The temperature difference should be somewhat proportional to the boost ratio. The more boost being produced, the higher the back-pressure in the turbine impeller, and higher pressure implies higher temperature. Ron -- Cloud Services Checklist: Pricing and Packaging Optimization This white paper is intended to serve as a reference, checklist and point of discussion for anyone considering optimizing the pricing and packaging model of a cloud services business. Read Now! http://www.accelacomm.com/jaw/sfnl/114/51491232/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Cloud Services Checklist: Pricing and Packaging Optimization This white paper is intended to serve as a reference, checklist and point of discussion for anyone considering optimizing the pricing and packaging model of a cloud services business. Read Now! http://www.accelacomm.com/jaw/sfnl/114/51491232/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] turbine inlet temperature in the seneca (TIT)
On 6 December 2011 11:07, Gary Neely grne...@gmail.com wrote: I can say for certain that YASim does not model TIT, and I believe JSBsim doesn't either, though there seems to be a stub for TIT modeling which may be where that property comes from. Someone please correct me if I'm wrong about JSBsim and TIT. A developer may have written custom code to model turbine inlet temp for a specific model, but I'm not aware of any examples. Yeah, maybe one could do this with nasal, some educated guesswork etc.. As long as everything is working normally, it should follow other engine parameters and ambient air properties, I guess. I'm currently working on a project that aims to handle multi-cylinder temperature reporting and yield results good enough to at least teach the concepts of best power/best economy and LOP operations. Unfortunately my effort doesn't yet model turbocharged engines. That is important stuff too, would be useful for me also. Actually it would be nice to have something like the EDM-800 gauge (http://www.jpinstruments.com/edm_800.html) to show the values. Unfortunately my skills with fg / nasal / programming are not very high, as I am more of a designer, but let me know if I can help with graphics. I am better with that stuff. :) Since you're using the JSBsim-based Seneca II, you might want to consider working with JSBsim to add the necessary modeling for TIT, if it doesn't already exist. You might try posting on the JSBsim forum on this topic, as someone may already be developing this. Good point. //Tuomas -- Cloud Services Checklist: Pricing and Packaging Optimization This white paper is intended to serve as a reference, checklist and point of discussion for anyone considering optimizing the pricing and packaging model of a cloud services business. Read Now! http://www.accelacomm.com/jaw/sfnl/114/51491232/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] turbine inlet temperature in the seneca (TIT)
Hello. I am working on some XML 2D gauges for our aviation club flight training device. We have a twin engine trainer I built over the years which runs on top of MS Flight Simulator, and I am making a flightgear setup for it to have a platform that stays alive :-) The SenecaII looks like the best choice for FDM, and I started to model some gauges in the SenecaV style (as our trainer has the two columns of small engine gauges on the right -panel cutout in place). However, SenecaV new style engine cluster has a turbine inlet temperature gauge (TIT). Does FG model this value? The property tree seems to have a tit property but it seems to be empty no matter if engines run or not. Does anyone have a clue on how to do this? Or should this be done somehow via nasal / other assumptions based on manifold pressure and environment etc..? Or should the TIT value show something? Best wishes, //Tuomas (the work in progress is here for now: https://gitorious.org/fgfs-ftd-mik ) -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Fgpanel and ubuntu 11.10 build linking failed on libz, solved.
Hi folks, and a quick hello, myself being new to this list. :) Here's just a quick note when compiling from git on ubuntu 11.10, I had to add SIMGEAR_LIBRARIES to the linking section on utils/fgpanel CMakeLists.txt, it would fail on missing symbols on libz otherwise. After this fgpanel (and the whole flightgear) built fine. Now, I am not very familiar with cmake, but I just compared fgpanel files with fgadmin and this was the first difference I noticed (as fgadmin built ok). //Tuomas -- The demand for IT networking professionals continues to grow, and the demand for specialized networking skills is growing even more rapidly. Take a complimentary Learning@Cisco Self-Assessment and learn about Cisco certifications, training, and career opportunities. http://p.sf.net/sfu/cisco-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel