Re: [Flightgear-devel] FlightGear Newsletter August 2009

2009-08-09 Thread Martin Spott
Erik Hofman wrote:
 Stuart Buchanan wrote:

 http://wiki.flightgear.org/index.php/FlightGear_Newsletter_August_2009
 
 Looking at the custom made scenery screenshots I must say that hand 
 altered scenery might look close to, if not as good as, photo realistic 
 scenery.

People have probably started wondering why those who claim to be busy
building and distributing World Scenery for FlightGear didn't jump on
the same track, using CORINE and OSM data as input for the World
Scenery, like Jake did with 'his' Innsbruck Scenery (as well as a
French fellow who's been building CORINE/OSM-based Scenery for Grenoble
and a few other places in France).

The background is pretty simple - our 'excuse'  ;-)  for not doing so:
Technically it's not a big deal to build FlightGear Scenery with CORINE
and OSM (and we've already done so for 'private' samples). Yet we have
to face the fact that neither of the two datasets ships under a License
which allows the distribution of Scenery under the GPL-affected
FlightGear umbrella (I'll leave the boring details out).

Fortunately some people have started classifying/digitizing land cover
data from 'free' (in the sense of 'GPL-compilant') data sources, like
Landsat7 imagery, of which a few samples already made it into the
current 'official' Scenery. I'll leave it to the respective authors to
present their results, if they like.

Cheers,
Martin.
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Re: [Flightgear-devel] FlightGear Newsletter August 2009

2009-08-09 Thread Jacob Burbach
While it would be neat if flightgear could generate the default
scenery off of high quality data, there is still a fair bit of manual
work involved to get good results. OSM and Corine, while both very
accurate, don't necessarily agree with one another. I've spent a
considerable amount of time tweaking the roads and rails to clean them
up, and move them to agree with Corine, especially around the lakes
and rivers. The other thing I'm spending a fair amount of time on is
the identifying tunnels for roads and rails, so they do not cut
through mountains and such. A fair number of people have commented on
my scenery about that strange peak near LOWI being fixed. That was
was caused by railroad cutting through it in the default scenery. In
real life that is a tunnel, and I cut out those parts of the rails
that are tunnel in that area. Stuff like that would be hard or
impossible to automate, good scenery simply needs real hands working
on it.

Besides, there are advantages to not having the scenery part of the
official scenery. Sometimes it is necessary to step outside of
official channels in order to achieve your goals, or push things to
a new level. For me to achieve my long term goals for the scenery, I
simply cannot follow some official methods, practices, and
recommendations. In other words, even if I used gpl compatible data I
would still be maintaining my scenery separate from flightgears
official scenery. ;)

cheers!

-- Jacob (aka Tuxklok)

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Re: [Flightgear-devel] FlightGear Newsletter August 2009

2009-08-09 Thread Martin Spott
Salut Maxime,

Maxime Guillaud wrote:

 Thanks for those explanations, Martin. However, let me point out that 
 the license for the CORINE data for France seems pretty flexible to me. 
 (Note that this is true for France only, and that each country 
 distributes their data with their own license terms.)
 The conditions of use can be found here: 
 http://www.ifen.fr/clc/CORINE_Land_Cover_-_Condition_Utilisation.htm (in 
 french only, sorry).

I'm well familiar with reading French - thanks for the pointer !
Apparently these use terms are quite different from those on the EEA
site. This really looks like we should incorporate French CORINE data
into our collection of land cover data for the World Scenery. I'll be
preparing an appropriate setup.

 As for the OSM data, their Creative Commons license 
 (http://creativecommons.org/licenses/by-sa/2.0/) permits redistribution 
 under the same or similar license. Could this not be the GPL ?

The full license text is a bit more precise about 'similar'
4.b) You may distribute, publicly display, publicly perform, or
publicly digitally perform a Derivative Work only under the terms of
this License, a later version of this License with the same License
Elements as this License, or a Creative Commons iCommons license that
contains the same License Elements as this License.

To my understanding (as well as the understanding of quite a few OSMers
to whom I've been talking about this issue) this doesn't permit to
distribute OSM-derived Scenery under the GPL. On the other hand, some
of the content which makes it into our Scenery is licensed under the
GPL.

Cheers,
Martin.
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Re: [Flightgear-devel] FlightGear Newsletter August 2009

2009-08-09 Thread Jacob Burbach
 Next time you do that you'd probably consider acknowledging the
 respective attributes in the OSM data: They're explicitly marking these
 sections of the railroad as running through a tunnel  ;-)

Interesting, seems I may have totally overlooked that one, I'll look
into it. I can prob have those sections automatically removed at the
beginning of my pipeline then. That could save a lot of time, and put
me one step closer to having the base terrain done. Then I can move
onto the more interesting things. Thanks Martin!

cheers!

-- Jacob (aka Tuxklok)

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Re: [Flightgear-devel] FlightGear Newsletter August 2009

2009-08-09 Thread Martin Spott
Jacob Burbach wrote:
 Next time you do that you'd probably consider acknowledging the
 respective attributes in the OSM data: They're explicitly marking these
 sections of the railroad as running through a tunnel  ;-)
 
 Interesting, seems I may have totally overlooked that one, I'll look
 into it. I can prob have those sections automatically removed at the
 beginning of my pipeline then.

I'm pretty much convinced that your goal and ours are not that far
apart from each other. In other words: pushing things to a new level
doesn't make your project a unique one.

BUT we're taking different routes to get there - obviously. We,
sometimes also known as The Custom Scenery Project, are researching how
to automate as many of the involved refinement steps as possible while
still allowing for manual editing, in order to let the entire World
Scenery benefit from certain improvements, not just distinct, local
areas. Inspecting the details of OSM data is just one sample from a
list of items  ;-)

Cheers,
Martin.
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Re: [Flightgear-devel] FlightGear Newsletter August 2009

2009-08-09 Thread Martin Spott
Martin Spott wrote:

 BUT we're taking different routes to get there - obviously. We,
 sometimes also known as The Custom Scenery Project, are researching how
 to automate as many of the involved refinement steps as possible while
 still allowing for manual editing, in order to let the entire World
 Scenery benefit from certain improvements, not just distinct, local
 areas.

Well, apparently our approach takes much more time to yield visible
results compared to yours  :-)

Martin.
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Re: [Flightgear-devel] FlightGear Newsletter August 2009

2009-08-09 Thread Maxime Guillaud
Martin Spott wrote:
 I'm well familiar with reading French - thanks for the pointer !
 Apparently these use terms are quite different from those on the EEA
 site. This really looks like we should incorporate French CORINE data
 into our collection of land cover data for the World Scenery. I'll be
 preparing an appropriate setup.
   
That would be great !

 The full license text is a bit more precise about 'similar'
 4.b) You may distribute, publicly display, publicly perform, or
 publicly digitally perform a Derivative Work only under the terms of
 this License, a later version of this License with the same License
 Elements as this License, or a Creative Commons iCommons license that
 contains the same License Elements as this License.

 To my understanding (as well as the understanding of quite a few OSMers
 to whom I've been talking about this issue) this doesn't permit to
 distribute OSM-derived Scenery under the GPL. On the other hand, some
 of the content which makes it into our Scenery is licensed under the
 GPL.
   
ok. Meanwhile, my understanding is that I can distribute my OSM-based 
scenery under the Attribution-Share Alike Creative Commons license 
without problems. Correct ?

cheers,
Maxime


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Re: [Flightgear-devel] FlightGear Newsletter August 2009

2009-08-09 Thread Jon Stockill
Maxime Guillaud wrote:

 ok. Meanwhile, my understanding is that I can distribute my OSM-based 
 scenery under the Attribution-Share Alike Creative Commons license 
 without problems. Correct ?

If it's data you submitted to OSM yourself then you can use any license 
you like, since you still retain ownership of your data.

If you're using OSM data submitted by others then you'll need to 
distribute it under CC-by-SA.

Once the new OSM license is sorted then AIUI flightgear scenery will 
constitute a produced work (there's no easy way to convert it back to 
the source data), in which case we'll be able to make use of it for the 
scenery.

Jon

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Re: [Flightgear-devel] FlightGear Newsletter August 2009

2009-08-08 Thread Erik Hofman

Stuart Buchanan wrote:
 Hi All,
 
 I have the pleasure to announce that the latest edition of the FlightGear 
 Newsletter is now available:
 
 http://wiki.flightgear.org/index.php/FlightGear_Newsletter_August_2009

Looking at the custom made scenery screenshots I must say that hand 
altered scenery might look close to, if not as good as, photo realistic 
scenery. The downside is the required hard work but the upside is that 
it's using cheap (for todays hardware) vertices instead of massive 
bandwidth consuming (both network and internal pc bus) texture arrays.

Well done!

Erik

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[Flightgear-devel] FlightGear Newsletter August 2009

2009-08-06 Thread Stuart Buchanan
Hi All,

I have the pleasure to announce that the latest edition of the FlightGear 
Newsletter is now available:

http://wiki.flightgear.org/index.php/FlightGear_Newsletter_August_2009

As always, new submissions are welcome, and can be added to the next edition.

-Stuart



  

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