Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-20 Thread Durk Talsma
On Sunday 18 October 2009 10:41:19 am George Patterson wrote:
 On Sun, Oct 18, 2009 at 4:59 PM, syd adams  wrote:
  Yup.
  Apparently there's no limit to the depths they will sink.

 But they keep bobbing to the surface. :-/


Speaking of prizes and sweepstakes:

Can we nominate this for the most convoluted piece of prose in the Galaxy 
award?

http://flightprosim.net/getting-free-flight-simulators/

Also, check out the independent review site that I got this link from:
http://flightprosim.net/

(Not sure whether to close this message with :-) or :-( )

Cheers,
Durk



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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-18 Thread syd adams
Yup.
Apparently there's no limit to the depths they will sink.
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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-18 Thread Durk Talsma
On Sunday 18 October 2009 07:19:41 am Tom P wrote:
 And what about the hyper-deceiving one?
   http://www.youtube.com/watch?v=0NGwlwPcsBQ

 An advertisement for Flight Pro Sim, which is based on the
 freely-available and open source FlightGear, using a video of Microsoft
 FlightSim X !!

   Tom

 Heiko Schulz wrote:
  Hi@ all,
 
  New copyright violations regadring FlightProSim...
  Watch this: http://www.youtube.com/watch?v=pDTYPSW_P3wfeature=related
 
  This is my video, he used it without permission. He user other videos
  which seems to be stolen
 
  Mail to Youtube is under way...
 
  I'm angry!
 


Hmm, yes, as you may have read in a previous post, I've been giving these guys 
the benefit of my doubts, but these two video's certainly don't bias my 
impression in a positive way. I will certainly investigate the possibility of 
writing http://www.flightgear.org; onto the splash screens in such a way that 
it will be relatively hard to remove

cheers,
Durk

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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-18 Thread Gijs de Rooy

Just for your information: most of their screenshots were stolen from YouTube 
videos
as well...

I've just emailed FPS's host, asking to remove the images that are mine (and 
also those
from flightgear.org and others from YouTube), as the guy himself didn't respond 
to my 
earlier personal request.

Regards,
Gijs



 Date: Sat, 17 Oct 2009 21:27:48 +
 From: aeitsch...@yahoo.de
 To: flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] October $250 Flight Gear Developers
 
 Hi@ all,
 
 New copyright violations regadring FlightProSim...
 Watch this: http://www.youtube.com/watch?v=pDTYPSW_P3wfeature=related 
 
 This is my video, he used it without permission. He user other videos which 
 seems to be stolen
 
 Mail to Youtube is under way...
 
 I'm angry!
 
 HHs

  
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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-18 Thread George Patterson
On Sun, Oct 18, 2009 at 4:59 PM, syd adams  wrote:
 Yup.
 Apparently there's no limit to the depths they will sink.



But they keep bobbing to the surface. :-/

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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-17 Thread Heiko Schulz
Hi@ all,

New copyright violations regadring FlightProSim...
Watch this: http://www.youtube.com/watch?v=pDTYPSW_P3wfeature=related 

This is my video, he used it without permission. He user other videos which 
seems to be stolen

Mail to Youtube is under way...

I'm angry!

HHs






  

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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-17 Thread Tom P
And what about the hyper-deceiving one?
  http://www.youtube.com/watch?v=0NGwlwPcsBQ

An advertisement for Flight Pro Sim, which is based on the 
freely-available and open source FlightGear, using a video of Microsoft 
FlightSim X !!

  Tom


Heiko Schulz wrote:
 Hi@ all,

 New copyright violations regadring FlightProSim...
 Watch this: http://www.youtube.com/watch?v=pDTYPSW_P3wfeature=related 

 This is my video, he used it without permission. He user other videos which 
 seems to be stolen

 Mail to Youtube is under way...

 I'm angry!

 HHs






   

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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-12 Thread Durk Talsma
Hi Heiko,

On Tuesday 06 October 2009 08:16:11 am Heiko Schulz wrote:

 That's one the best article I found about ProFlightSim:
 http://ezinearticles.com/?Flight-Pro-Sim-is-the-Best-Simulatorid=2813712


Interesting, I actually decided to leave a comment behind, in response to this 
article, explaining that Flight Pro Sim is actually a repackaged version of 
FlightGear and that, while this is legal, we were actually hoping that our 
communication with the Flight Pro Sim team would be more open and less 
secretive on their part. I also stated being quite flattered by their praise 
regarding the accurate position of sun, moon, stars, and planets (since that 
was originally my code, except for the stars), :-). I think it turned out to 
be a relatively positive comment, and I'm really surprised that it still isn't 
posted there yet. All comments are moderated 

In actual fact, the above comment is quite the way I feel about this; I have 
no problem with somebody repackaging, re-branding and selling FlightGear, as 
long as the GPL is honored. Mainly, as long as the GPL is honored, I'm not too 
concerned about somebody making huge loads of cash behind our backs. Just to 
put it in perspective. I'm sometimes amazed at FlightGear's popularity. Yet 
the commercial re-branded versions are still extremely obscure. So, the 
majority will much sooner be drawn toward us than toward a competitor, and if 
a few copies are sold, the people buying them are completely free to 
distribute their copy, and eventually may find out about FlightGear itself. 
So, if the number of sales of a slightly improved FlightGear remains limited, 
I wouldn't have too many problems with that. Simply because the nature of the 
license and our popularity would correct the situation rather quickly. 
Basically, I'm assuming that you would have to live on another planet to get 
interested in Flight Simulation, buy Flight Pro Sim, and not eventually 
stumble upon one web page or another referring to FlightGear, or making the 
connection between FlightGear and Flight Pro Sim.

IF, on the other hand, the GPL license would not be honored than it wouldn't 
matter with license we choose because the perpetrator  wouldn't care anyhow. 
So, in essence, I believe that in our current situation the GPL is still our 
best option, guaranteeing our basic freedom.

My impression is that the person/people behind the Flight Pro Sim product are 
reasonably genuine in what they are doing, but that they have chosen a 
business model that is rather unfortunate; not only for us, but also something 
that would hurt themselves in the long run. This might not not necessarily be 
deliberate, but might be something borne out of inexperience. Since it isn't 
clear from their website that their product is an adaptation of FlightGear, 
imagine the disappointment of a buyer who as just found out. Now, in contrast, 
consider that I would be interested in a product called FlightGear Pro, from a 
reseller who clearly mentions up front that this program is a commercial 
adaptation of FlightGear, but with the added bonus of having a nice shell 
around it connecting all the loose bells and whistles in addition to having a 
knowledgeable help desk. Now somebody knowingly buying a program like that 
would never be disappointed due to the link between the free open source 
FlightGear program, and the commercially repackaged FlightGear-pro. And, 
likewise, I don't think that any of us developers would have a problem with a 
commercial distribution that is adding so many bells and whistles and service 
to the program 

Cheers,
Durk

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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-07 Thread Tim Moore
On 10/06/2009 03:14 PM, Curtis Olson wrote:
 On Tue, Oct 6, 2009 at 7:57 AM, Tim Moore timo...@redhat.com
 mailto:timo...@redhat.com wrote:
 
 3D panel does not mean that you need a 3D view of the cockpit to
 see the
 instruments.
 
 
 I guess I've never seen an example of anyone configuring an orthographic
 view in FlightGear, but I'm sure it's doable.  Do we have configuration
 level support for this, or would it be a coding exercise?  The other
It's supported by the camera configuration code that also implements multiple
cameras. There is some additional coding to make this fully practical for 
cockpit panels: an orthographic view is still a view of the entire scene. You
can set the far clipping plane to avoid rendering the whole outside world, but
that is still forcing the OSG culling code to do a lot of work. If there is a
way to tag 3d geometry that is part of a panel, then it will be very easy
to render only that geometry in the view.
 part is that the designer would need to carefully align the panel
 surface orthogonal to the view direction to assure there is no warping
 of the panel relative to the view plane, again, should be a relatively
 simple task, but would need to be done and need to be thought about.  So
 it's definitely a solvable problem, but there are several extra steps,
 and I haven't seen an example to work from within FlightGear.  And
 generally, if it's never been done before, the first person blazing the
 path will typically run into some unexpected surprises.
True enough.

Tim
 
 Regards,
 
 Curt.
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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread AJ MacLeod
On Monday 05 October 2009 22:34:01 Thomas Betka wrote:
I really didn't hear many
 people even mention the IFR training opportunity that is being missed
 with FG; shoot, most people I talked to 1-2 years ago (when I was
 trying to learn how to modify the 2D panel in the 172) couldn't
 understand why I was even wasting my time by not going 3D!

We understood and understand perfectly what you were trying to achieve, and 
having plenty of experience in the task knew that it was not only possible to 
achieve it with 3D instruments, but that it would be easier, quicker and 
more flexible.

You're always welcome to ignore good advice and plod on doing things any 
sub-optimal way you please... but it's fairly bad manners to dismiss those 
who give that advice as uncomprehending idiots.

AJ

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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Jon S. Berndt
 Hi,
 
 To answer Jon S. Berndt here I like the idea of a competetion and I'm
 sure everyone else here too. Even there is only a TShirt to win...
 
 But I don't like when this competetion is made by a man who apparently
 try earn money with others work! If he would just say hey, this is
 Flightgear and I did some improvements- but he renamed it, and nothing
 on the named Homepage makes clear what's really inside.

This has been mentioned several times, but if you look on the main page of
their web site, there is this:

This is a commercial adaption of the world renown flight Gear project.
Further information available in our Developers Area

 I wonder what would happen if I take JSBSim, rename it to HHSim, sell
 this and count me to the HHSim-Developer-Team using pics stolen from
 other userHow would the JSBSim-developers react?

Trust me, I was the first one to write to this guy personally and ask him
the same questions. I pointed out that if one is selling a commercial
product, that company names (Boeing, in particular, but the others too)
could not be used; that copyrighted pictures from the FlightGear web site
could not be used, and that it was in very poor taste not to mention that
this was FlightGear and mention those who worked so hard to put this
together.

There's also nothing stopping anyone from making a web page (or mentioning
on the FlightGear main page) that some people are selling what you can
download for free right there at flightgear.org.  There's also nothing
stopping the FlightGear team from packaging up a commercial package and
selling it, is there?

The question is, is FlightProSim a legal product? I suspect it is. I do
think that FlightProSim is a bit slimy, though. I would rather see someone
come out and say plainly up front that the product IS FlightGear, and that
it CAN be downloaded from [URL], but that they have added value in some way
and packaged it for the masses, then offering it at a fair cost and donating
some of it to help defray the costs of the FlightGear web site (or some
other charity, in the same spirit that FlightGear developers have donated
their time for so long).

Wishful thinking 

Jon



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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Curtis Olson
On Tue, Oct 6, 2009 at 3:19 AM, AJ MacLeod wrote:

 On Monday 05 October 2009 22:34:01 Thomas Betka wrote:
 I really didn't hear many
  people even mention the IFR training opportunity that is being missed
  with FG; shoot, most people I talked to 1-2 years ago (when I was
  trying to learn how to modify the 2D panel in the 172) couldn't
  understand why I was even wasting my time by not going 3D!

 We understood and understand perfectly what you were trying to achieve, and
 having plenty of experience in the task knew that it was not only possible
 to
 achieve it with 3D instruments, but that it would be easier, quicker and
 more flexible.

 You're always welcome to ignore good advice and plod on doing things any
 sub-optimal way you please... but it's fairly bad manners to dismiss those
 who give that advice as uncomprehending idiots.


How about precise orthogonal placement and sizing of the instruments on the
screen down to pixel level fine tuning so that you can draw them exactly in
the right place to show through a panel cutout?

http://www.atcflightsim.com/products/820/Link/810M_001.html

With 3d instruments you have an infinite variety of head positions relative
to instrument positions, etc.

With a 2d panel you can adjust a number in the placement xml file and reload
the panel on the fly.  You can even do that over an ssh connection with
remote eyes giving feedback over the phone.

I actually don't see how the additional layer of complexity involved with
passing all the geometry through an extra transform, combined with requiring
the use of a 3d modeling tool makes 3d panels easier to use, easier to
develop, and visually more precise than 2d panels.  (There could be a
discussion of capability differences, but so far the 2d panels have had all
the capability I've needed for my own projects.)

Best regards,

Curt.
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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Thomas Betka


On Oct 6, 2009, at 3:19 AM, AJ MacLeod wrote:


 We understood and understand perfectly what you were trying to  
 achieve, and
 having plenty of experience in the task knew that it was not only  
 possible to
 achieve it with 3D instruments, but that it would be easier,  
 quicker and
 more flexible.

 You're always welcome to ignore good advice and plod on doing things  
 any
 sub-optimal way you please... but it's fairly bad manners to dismiss  
 those
 who give that advice as uncomprehending idiots.

 AJ


Yes, now there you go AJ...typical response that makes some folks on  
this developer's list so much fun to work with.

I am sorry that you feel I've apparently dismissed you as an  
uncomprehending idiot. Are you? I've never heard that, and certainly  
did not and *would not* make that assumption. But were you in the IRC  
channels so many times when I was asking about reconfiguring a panel,  
only to have to answer question after question as to why I was  
wasting my time making a 2D panel? Hey, but everyone is entitled to  
their own opinion.

But as for a 3D cockpit, I don't believe that the FAA is going to  
approve a product that requires the pilot (user) to have to pan around  
the cockpit (or a panel) using a mouse, while in the act of simulated  
flight. Are you flying an aircraft, or using a mouse? So suboptimal  
or not, as far as I (and several industry folks I know) can tell,  
that's what the FAA will approve; certainly not for a PC-based  
Advanced Aircraft Training Device.

Oh, by the way:  ...it would be easier, quicker and more flexible?  
LOL!

Now who is dismissing whom as an uncomprehending idiot?

TB

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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Tim Moore
On 10/06/2009 01:51 PM, Curtis Olson wrote:
 On Tue, Oct 6, 2009 at 3:19 AM, AJ MacLeod wrote:
 
 On Monday 05 October 2009 22:34:01 Thomas Betka wrote:
 I really didn't hear many
  people even mention the IFR training opportunity that is being missed
  with FG; shoot, most people I talked to 1-2 years ago (when I was
  trying to learn how to modify the 2D panel in the 172) couldn't
  understand why I was even wasting my time by not going 3D!
 
 We understood and understand perfectly what you were trying to
 achieve, and
 having plenty of experience in the task knew that it was not only
 possible to
 achieve it with 3D instruments, but that it would be easier,
 quicker and
 more flexible.
 
 You're always welcome to ignore good advice and plod on doing things any
 sub-optimal way you please... but it's fairly bad manners to dismiss
 those
 who give that advice as uncomprehending idiots.
 
 
 How about precise orthogonal placement and sizing of the instruments on
 the screen down to pixel level fine tuning so that you can draw them
 exactly in the right place to show through a panel cutout?
 
 http://www.atcflightsim.com/products/820/Link/810M_001.html
 
 With 3d instruments you have an infinite variety of head positions
 relative to instrument positions, etc.
 
That depends on the camera. You can certainly specify an orthographic camera
that has a fixed view of the instruments...
 With a 2d panel you can adjust a number in the placement xml file and
 reload the panel on the fly.  You can even do that over an ssh
 connection with remote eyes giving feedback over the phone.
 
... and supports positioning the instrument in an xml file down to the
millimeter level (and beyond).

I don't want to oversell the 3D panels as I haven't worked much with 2D
or 3D panels and I don't know for sure that 3D panels support everything
you want, but the things you mention here are non-issues.

Tim
 I actually don't see how the additional layer of complexity involved
 with passing all the geometry through an extra transform, combined with
 requiring the use of a 3d modeling tool makes 3d panels easier to use,
 easier to develop, and visually more precise than 2d panels.  (There
 could be a discussion of capability differences, but so far the 2d
 panels have had all the capability I've needed for my own projects.)
 
 Best regards,
 
 Curt.
 -- 
 Curtis Olson: http://baron.flightgear.org/~curt/
 
 
 
 
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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Tim Moore
On 10/06/2009 02:41 PM, Thomas Betka wrote:
 
 
 On Oct 6, 2009, at 3:19 AM, AJ MacLeod wrote:


 We understood and understand perfectly what you were trying to  
 achieve, and
 having plenty of experience in the task knew that it was not only  
 possible to
 achieve it with 3D instruments, but that it would be easier,  
 quicker and
 more flexible.

 You're always welcome to ignore good advice and plod on doing things  
 any
 sub-optimal way you please... but it's fairly bad manners to dismiss  
 those
 who give that advice as uncomprehending idiots.

 AJ
 
 
 Yes, now there you go AJ...typical response that makes some folks on  
 this developer's list so much fun to work with.
 
In fact, AJ is fun to work with; I'm sorry that he's not around much
anymore.
...
 But as for a 3D cockpit, I don't believe that the FAA is going to  
 approve a product that requires the pilot (user) to have to pan around  
 the cockpit (or a panel) using a mouse, while in the act of simulated  
 flight. Are you flying an aircraft, or using a mouse? So suboptimal  
 or not, as far as I (and several industry folks I know) can tell,  
 that's what the FAA will approve; certainly not for a PC-based  
 Advanced Aircraft Training Device.
 
3D panel does not mean that you need a 3D view of the cockpit to see the
instruments.

 Oh, by the way:  ...it would be easier, quicker and more flexible?  
 LOL!
 
 Now who is dismissing whom as an uncomprehending idiot?
 
Good question; I must be missing the joke that's causing you to LOL.

Tim

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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Curtis Olson
On Tue, Oct 6, 2009 at 7:57 AM, Tim Moore timo...@redhat.com wrote:

 3D panel does not mean that you need a 3D view of the cockpit to see the
 instruments.


I guess I've never seen an example of anyone configuring an orthographic
view in FlightGear, but I'm sure it's doable.  Do we have configuration
level support for this, or would it be a coding exercise?  The other part is
that the designer would need to carefully align the panel surface orthogonal
to the view direction to assure there is no warping of the panel relative to
the view plane, again, should be a relatively simple task, but would need to
be done and need to be thought about.  So it's definitely a solvable
problem, but there are several extra steps, and I haven't seen an example to
work from within FlightGear.  And generally, if it's never been done before,
the first person blazing the path will typically run into some unexpected
surprises.

Regards,

Curt.
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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Heiko Schulz
Hello,


 This has been mentioned several times, but if you look on
 the main page of
 their web site, there is this:
 
 This is a commercial adaption of the world renown flight
 Gear project.
 Further information available in our Developers Area

Link? I didn't found this...
 
 I do
 think that FlightProSim is a bit slimy, though. I would
 rather see someone
 come out and say plainly up front that the product IS
 FlightGear, and that
 it CAN be downloaded from [URL], but that they have added
 value in some way
 and packaged it for the masses, then offering it at a fair
 cost and donating
 some of it to help defray the costs of the FlightGear web
 site (or some
 other charity, in the same spirit that FlightGear
 developers have donated
 their time for so long).
 
 Wishful thinking 
 
 Jon

Agree


  

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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Detlef Faber
Am Dienstag, den 06.10.2009, 15:44 + schrieb Heiko Schulz:
 Hello,
 
 
  This has been mentioned several times, but if you look on
  the main page of
  their web site, there is this:
  
  This is a commercial adaption of the world renown flight
  Gear project.
  Further information available in our Developers Area
 
 Link? I didn't found this...
  
It is really there, but no sane person would spell FlightGear like
this. 


  I do
  think that FlightProSim is a bit slimy, though. I would
  rather see someone
  come out and say plainly up front that the product IS
  FlightGear, and that
  it CAN be downloaded from [URL], but that they have added
  value in some way
  and packaged it for the masses, then offering it at a fair
  cost and donating
  some of it to help defray the costs of the FlightGear web
  site (or some
  other charity, in the same spirit that FlightGear
  developers have donated
  their time for so long).
  
  Wishful thinking 
  
  Jon
 
 Agree
 
 
   
 
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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Detlef Faber
Am Dienstag, den 06.10.2009, 06:45 -0500 schrieb Jon S. Berndt:
  Hi,
  
  To answer Jon S. Berndt here I like the idea of a competetion and I'm
  sure everyone else here too. Even there is only a TShirt to win...
  
  But I don't like when this competetion is made by a man who apparently
  try earn money with others work! If he would just say hey, this is
  Flightgear and I did some improvements- but he renamed it, and nothing
  on the named Homepage makes clear what's really inside.
 
 This has been mentioned several times, but if you look on the main page of
 their web site, there is this:
 
 This is a commercial adaption of the world renown flight Gear project.
 Further information available in our Developers Area
 
  I wonder what would happen if I take JSBSim, rename it to HHSim, sell
  this and count me to the HHSim-Developer-Team using pics stolen from
  other userHow would the JSBSim-developers react?
 
 Trust me, I was the first one to write to this guy personally and ask him
 the same questions. I pointed out that if one is selling a commercial
 product, that company names (Boeing, in particular, but the others too)
 could not be used; that copyrighted pictures from the FlightGear web site
 could not be used, and that it was in very poor taste not to mention that
 this was FlightGear and mention those who worked so hard to put this
 together.
 
 There's also nothing stopping anyone from making a web page (or mentioning
 on the FlightGear main page) that some people are selling what you can
 download for free right there at flightgear.org. 

The german section of Openoffice.org contains such a warning too. I
would really appreciate this. And we could stop the advertising of this
product on the FlightGear site.

  There's also nothing
 stopping the FlightGear team from packaging up a commercial package and
 selling it, is there?
 
We're already selling Scenery DVDs. Might be the next step?


 The question is, is FlightProSim a legal product? I suspect it is. I do
 think that FlightProSim is a bit slimy, though. I would rather see someone
 come out and say plainly up front that the product IS FlightGear, and that
 it CAN be downloaded from [URL], but that they have added value in some way
 and packaged it for the masses, then offering it at a fair cost and donating
 some of it to help defray the costs of the FlightGear web site (or some
 other charity, in the same spirit that FlightGear developers have donated
 their time for so long).
 
 Wishful thinking 
 
 Jon
 
 
 
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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Curtis Olson
On Tue, Oct 6, 2009 at 1:33 PM, Detlef Faber fa...@sol2500.net wrote:

 The german section of Openoffice.org contains such a warning too. I
 would really appreciate this. And we could stop the advertising of this
 product on the FlightGear site.


I can look into it, but I'll say this purely from a humorous/hypothetical
perspective: if anyone understands how adsense work, any time one of us
clicks on his ad, it costs him money, but google has very sophisticated
filters to catch this any many other kinds of abuse so a single person can't
do much on that front.

I can't bring myself to be this sleazy and it wouldn't reflect positively on
the flightgear project (but it's fun to think about) :-) so what if I could
add some text that says: if the ad in this box is from xyz.com, click on it
as many times as possible, email all your contacts to also click on it, but
make sure you don't buy anything.  I shouldn't even think things like that,
let alone post them ... !

Curt.
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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Detlef Faber
Am Dienstag, den 06.10.2009, 13:58 -0500 schrieb Curtis Olson:
 On Tue, Oct 6, 2009 at 1:33 PM, Detlef Faber fa...@sol2500.net
 wrote:
 The german section of Openoffice.org contains such a warning
 too. I
 would really appreciate this. And we could stop the
 advertising of this
 product on the FlightGear site.
 
 I can look into it, but I'll say this purely from a
 humorous/hypothetical perspective: if anyone understands how adsense
 work, any time one of us clicks on his ad, it costs him money, but
 google has very sophisticated filters to catch this any many other
 kinds of abuse so a single person can't do much on that front.
 
Adsense offers the option to list websites of competitors that shall not
appear on the own site.


 I can't bring myself to be this sleazy and it wouldn't reflect
 positively on the flightgear project (but it's fun to think about) :-)
 so what if I could add some text that says: if the ad in this box is
 from xyz.com, click on it as many times as possible, email all your
 contacts to also click on it, but make sure you don't buy anything.  I
 shouldn't even think things like that, let alone post them ... !
 
This would clearly be a violation of Googles AdSense Rules. 

But I guess a note to Users of FlightProsim to let them know their
rights (e.g to legally give a copy of this product to everyone who might
want one) or spread where to get new versions for free would be
perfectly legal.

Greetings


 Curt.
 
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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-06 Thread Rob Shearman, Jr.
Curt Olson:
{...}  purely from a humorous/hypothetical perspective: if anyone understands
how adsense work, any time one of us clicks on his ad, it costs him
money, but google has very sophisticated filters to catch this any many
other kinds of abuse so a single person can't do much on that front.

I can't bring myself to be this sleazy and it wouldn't reflect
positively on the flightgear project (but it's fun to think about) :-)
so what if I could add some text that says: if the ad in this box is
from xyz.com,
click on it as many times as possible, email all your contacts to also
click on it, but make sure you don't buy anything.  I shouldn't even
think things like that, let alone post them ... !

You shouldn't, but you did, and I probably shouldn't have laughed out loud in 
an evil manner, yet I did!  :-)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu

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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-05 Thread Peter Clemenko
With all due respect FPS, it would be better off if you were to submit any
modified code you make back INTO FGFS. adhering to the GPL V2. and for the
FG devs, if FG is under the v3, ether switch it to LGPL or the v2, as that
way you have some control over your code. I really personally don't like the
idea at all of selling FGFS as 99 no 69 no 49 dollars, as it feels to me
like profiteering, especially when you won't specify in on your site exactly
what you have changed other than changing the wrapper.

 

If you want to regain any respect from people like me, specify EXACTLY what
you have changed, and submit any changes you have made (except for the
rebranding of course) back in to the FGFS CVS. 

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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-05 Thread ArthurX
I totally agree with Peter Clemenko,
that it would be an error to accept any money from FPS.
It is not an fair sponsor and the way the money will be divided will
more create a divide between the developers than
build it into a team of freely cooperating people.

Greetings Arthur

On Mon, Oct 5, 2009 at 1:12 PM, Peter Clemenko th3fly...@gmail.com wrote:

  With all due respect FPS, it would be better off if you were to submit
 any modified code you make back INTO FGFS… adhering to the GPL V2… and for
 the FG devs, if FG is under the v3, ether switch it to LGPL or the v2, as
 that way you have some control over your code… I really personally don’t
 like the idea at all of selling FGFS as 99 no 69 no 49 dollars, as it feels
 to me like profiteering, especially when you won’t specify in on your site
 exactly what you have changed other than changing the wrapper…



 If you want to regain any respect from people like me, specify EXACTLY what
 you have changed, and submit any changes you have made (except for the
 rebranding of course) back in to the FGFS CVS…


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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-05 Thread Jon S. Berndt
Before you guys have a knee-jerk response that poisons the atmosphere you
need to take a deep breath, re-read the statement from FlightProSim, and
make some constructive remarks - and it might not hurt to re-read the
license under which we operate.

 

First, the most recent email from FlightProSim states: as we can not code
in house hopefully our contribution of money will help the project.

 

Second, I'm sure a lot of open source projects would love to have this kind
of support.

 

I think it's an idea to be appreciated - don't make it more complicated than
it is. It might be a way to appreciate your fellow developers, as well.
There are obviously some details to work out, but surely those are minor
issues compared to creating FlightGear in the first place, no?

 

Jon

 

 

 

From: ArthurX [mailto:arth...@gmail.com] 
Sent: Monday, October 05, 2009 6:40 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] October $250 Flight Gear Developers

 

I totally agree with Peter Clemenko,
that it would be an error to accept any money from FPS.
It is not an fair sponsor and the way the money will be divided will
more create a divide between the developers than
build it into a team of freely cooperating people.

Greetings Arthur

On Mon, Oct 5, 2009 at 1:12 PM, Peter Clemenko th3fly...@gmail.com wrote:

With all due respect FPS, it would be better off if you were to submit any
modified code you make back INTO FGFS. adhering to the GPL V2. and for the
FG devs, if FG is under the v3, ether switch it to LGPL or the v2, as that
way you have some control over your code. I really personally don't like the
idea at all of selling FGFS as 99 no 69 no 49 dollars, as it feels to me
like profiteering, especially when you won't specify in on your site exactly
what you have changed other than changing the wrapper.

 

If you want to regain any respect from people like me, specify EXACTLY what
you have changed, and submit any changes you have made (except for the
rebranding of course) back in to the FGFS CVS. 



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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-05 Thread Heiko Schulz
Hi Jon,
 
 Before
 you guys have a knee-jerk response that poisons the
 atmosphere you need to take
 a deep breath, re-read the statement from FlightProSim, and
 make some
 constructive remarks – and it might not hurt to
 re-read the license under
 which we operate. 
 
    
 
 First,
 the most recent email from FlightProSim states:
 “as we can
 not code in house hopefully our contribution of money will
 help the project.” 
 
 
   
 
 Second,
 I’m sure a lot of open source projects would love to
 have this kind of
 support. 
 
 
   
 
 I
 think it’s an idea to be appreciated –
 don’t make it more
 complicated than it is. It might be a way to appreciate
 your fellow developers,
 as well. There are obviously some details to work out, but
 surely those are
 minor issues compared to creating FlightGear in the first
 place, no? 
 
 
   
 
 Jon 
 

I really would like to admit your sentences. 
But - on their website I can't see any reference, hint or link to Project 
FlightGear. 

But I see that he earns money with our work. I do know that this allowed under 
or licence. But is this moral? 
I do understand that he sells this without any offical reference to FlightGear- 
if he woulden't no one would buy it beacuse it is donwloadble for free for 
anyone. 

I can see other big OpenSource Projects like Blender, which have have this kind 
of support- without beeing sold.

If really both sides wants to win, then we should make a derivative work of 
FGFS like a FAA-licenced, one which is beeing sold then. That would really help 
this project to gain some more respect and even a lot of more seriousness to 
our project. Even now, as Microsoft ESP is stopped and Aerososft is coming with 
a replacement 2012.

Just my thoughts, correct me If I'm wrong with some facts. 

HHS 





  

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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-05 Thread Curtis Olson
On Mon, Oct 5, 2009 at 7:28 AM, Heiko Schulz aeitsch...@yahoo.de wrote:

 I really would like to admit your sentences.
 But - on their website I can't see any reference, hint or link to Project
 FlightGear.

 But I see that he earns money with our work. I do know that this allowed
 under or licence. But is this moral?
 I do understand that he sells this without any offical reference to
 FlightGear- if he woulden't no one would buy it because it is downloadable
 for free for anyone.

 I can see other big OpenSource Projects like Blender, which have have this
 kind of support- without beeing sold.

 If really both sides wants to win, then we should make a derivative work of
 FGFS like a FAA-licenced, one which is beeing sold then. That would really
 help this project to gain some more respect and even a lot of more
 seriousness to our project. Even now, as Microsoft ESP is stopped and
 Aerososft is coming with a replacement 2012.

 Just my thoughts, correct me If I'm wrong with some facts.


There is a PC-ATD certification, but if you read the spec, it requires
certain things with control inputs that you cannot achieve with a $20
walmart joystick.  We meet most of the spec, but there are a few gaps that
go beyond just software.  Take a look at http://www.sf.net/projects/fgatd/
However, the PC-ATD certification is very limited in terms of how many hours
you can log with it.

For more serious pilot / IFR training, the entry level is usually Advanced
ATD certification, (or more historically Level 3 FTD certification.)
However, these certifications are for the whole simulator, and not just a
certification for a software application.  In fact, the idea of getting FAA
certification for a software application is really misleading because it's
not something that they directly do.  They certify a whole simulator which
includes software, flight dynamics, physical controls (with correct size,
placement, and control loading), and often a full enclosure, as well as a
visual system.  Interesting things that are required for Advanced ATD
certification are a GPS and a Flight Director/Autopilot.

If you read that X-Plane is FAA certified, they certainly mean that X-Plane
was one component in an FAA certified simulator, not that the software
itself is FAA certified, however they don't work very hard to make that
distinction clear to their users.

For the Official Record:  FlightGear is also been a key software component
in several FAA certified simulators, just like X-Plane.  So we can make the
same claims that they are able to make (if we want to be misleading.)  I've
been involved in the FAA certification process and my experience is that if
you (a) meet the certification requirements that the FAA lays out (which is
doable but a lot of work) and (b) you schedule an FAA inspector to come on
sight and verify that you meet the requirements and sign off on it, then you
too can have an FAA certified simulator.  The inspectors I've dealt with
have been very fair and generally look more towards ways to pass you instead
of trying to find any little thing they can fail you on.

Interestingly, for the Level 3 FTD certification, the FAA requires that each
installation be individually certified.  Even if you relocate the simulator,
you need to have an FAA inspector come out and recertify the sim.  It's my
understanding that for an Advanced ATD certification (which allows you to
log essentially the same things as Level 3 FTD) the FAA certifies a product
and then you can replicate it and sell it and the FAA doesn't need to come
out and sign off on each one.

Fun stuff ... there's nothing here that FlightGear can't already do, it's
just a matter of going through a sometimes an intense amount of work to pull
all the pieces together and verify and document that the entire simulator as
a whole meets all the requirements and there is a lot more to it than just
software work.

Regards,

Curt.
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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-05 Thread Heiko Schulz
Hi Curtis,
 
 If you read that X-Plane is FAA certified, they certainly
 mean that X-Plane was one component in an FAA certified
 simulator, not that the software itself is FAA certified,
 however they don't work very hard to make that
 distinction clear to their users.

To be more clear:
Quote from  http://www.x-plane.com/pg_levels.html
  
In other words, the copy of X-Plane that can be purchased right here for under 
$50 has all the features required for FAA certification built in--you just have 
to buy USB keys (one per computer) to unlockthem all!

Please note that using these keys makes X-Plane certifiable by the FAA; it does 
not automatically confer certified status. The FAA only certifies the 
combination of the hardware and the software used in a simulator, and users who 
want to certify their sim must do so through the FAA.

Of course you still need some professional controlls, cockpits etc. to be fully 
FAA-certified at least. 

So does our last stable version 1.9.1 does have all features needed to be 
certifiable by the FAA ? 

 Fun stuff ... there's nothing here that FlightGear
 can't already do, it's just a matter of going
 through a sometimes an intense amount of work to pull all
 the pieces together and verify and document that the entire
 simulator as a whole meets all the requirements and there is
 a lot more to it than just software work.

Really?  Let's pull the software pieces together and sell them for a cheaper 
price than X-Plane...

Regards
HHS


  

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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-05 Thread Curtis Olson
On Mon, Oct 5, 2009 at 11:34 AM, Heiko Schulz aeitsch...@yahoo.de wrote:

 To be more clear:
 Quote from  http://www.x-plane.com/pg_levels.html

 In other words, the copy of X-Plane that can be purchased right here for
 under $50 has all the features required for FAA certification built in--you
 just have to buy USB keys (one per computer) to unlockthem all!

 Please note that using these keys makes X-Plane certifiable by the FAA; it
 does not automatically confer certified status. The FAA only certifies the
 combination of the hardware and the software used in a simulator, and users
 who want to certify their sim must do so through the FAA.


Ok, sounds like they've clarified their web page since I saw it.  This
sounds reasonably fair, except they don't say what specific FAA
certification.  I can fill in myself that it's probably Advanced ATD, but
it would be helpful if they state that.


 Of course you still need some professional controlls, cockpits etc. to be
 fully FAA-certified at least.

 So does our last stable version 1.9.1 does have all features needed to be
 certifiable by the FAA ?


I think we are pretty close.  A GPS might be one outstanding item, but Dave
Luff has done a tone of work on a KLN-89 emulator.  It may very well be that
it is already far enough along to satisfy FAA requirement Advanced ATD
requirements, but I don't know for sure yet.  I don't believe they require a
GPS that is certified for instrument approaches, however, that's something
that a lot of people want so it's a good thing to have.

Really?  Let's pull the software pieces together and sell them for a cheaper
 price than X-Plane...


We we have the pieces, we have the price point.  The problem is that
building an FAA certifyable simulator is still a *lot* of work!!!  That's
why it often remains in the domain of for profit businesses because they
have access to the resources and funds to engineer and build enclosures,
physical flight controls, realistic instrument panels, do motion bases, wrap
around visual systems, and pull all the pieces together into a solid, easy
to use simulator that can be handed off to a non-technical person to use.
That's still a very hard and very time consuming process, even if all the
software components are ready to go.  Ask anyone who's built a cockpit
themselves ... it's a ton of work.  But it's a great hobby and if anyone is
thinking about trying, it will be a tremendous learning experience for you
and if you are successful at many of the tasks that are needed, you will
develop real, marketable skills.

Regards,

Curt.
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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-05 Thread Heiko Schulz
Hi,

O.k. there was one misunderstood from my site regarding the pieces...

 I think we are pretty close. 

So it is just the GPS? Or still more?

Pretty close does not mean in my eyes that we are FAA-certificable yet-  But 
woulden't be that a nice goal to be? 

I think John Denker did already a big work to it, and if there are really 
people to have a competition, so that Mr. Taylor can sell his Flight Pro Sim,  
so to be fully certificable would be a nice goal. 

Cheers
HHS


  

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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-05 Thread Curtis Olson
On Mon, Oct 5, 2009 at 12:56 PM, Heiko Schulz aeitsch...@yahoo.de wrote:

 So it is just the GPS? Or still more?


As with all things, it's maybe not that simple.  We can already plug in a
real gps and run with that.  I've messed with a Garmin 295 and a Garmin 400
(which means we should be able to support a real G430/530 as well.)

So it depends what gps you want and if you don't mind putting in a real one,
or if you want a full software emulation, and if you want a software
emulation, how far do you have to go?  Is it just some basic features we
need or do we need to mimic the entire thing down to the boot messages, and
correct satellite positions for the date/time?

Pretty close does not mean in my eyes that we are FAA-certificable yet-  But
 woulden't be that a nice goal to be?


Well again, I can sit here and say anything, but the reality is that no
matter how much work we do in advance, when it comes down to putting *your*
system together, you'll find things that are missing or not quite the way
you want them and you will want to do extra work.

A good instructor station is another items that is missing from the
open-source world.  The instructor station I've worked with in my FAA
certification efforts has been a commercial product that talks to flightgear
via it's network interfaces.

What it boils down to, is that anyone who is going through the actual
process to achieve FAA certification, is going to be doing it for business
reasons (at some level.)  So there's a careful dance that goes on to protect
business interests at the same time as participating in and supporting
open-source goals.

It's easy to chit chat about these things and toss wishful thinking back and
forth, but how many people have actually dug in and read the FAA
certification specs?  The people who have are probably the ones actually
pushing forward with a FlightGear based certified simulator product.

The reason FlightGear is currently being used as part of FAA certified
simulators is that it's easily good enough for that purpose, and has many
advantages in terms of openness, adaptability, interfaceability,
extensibility, and cost.

The reason we haven't pushed for some sort of blanket certification is that
so far, the people going through the process have been working for their own
business interests, contributing back the open-source changes to be sure,
but also not giving away the complete store when they do something separate
to achieve the final certification status.

Even the lowly PC-ATD certification ... we have a project for that, but
how many people have signed up to advance that forward?

The people that want to get to FAA certification with FlightGear can do it
already, but building an FAA certified simulator is very time consuming and
costly and generally a significant distance beyond what a hobbiest would
have time or motivation to achieve?

What is FAA certification good for?  Answer: so that you can log hours in
the simulator and save money/time over practicing certain tasks in a real
aircraft.

It's no where near cost (or time) effective to build your own sim for your
own personal training.

The only way it makes any kind of financial sense is if you are a school and
offering sim time to your students.  In that case it's way more effiicent to
buy something existing than build it yourself.

FAA Certification == ability to sell hours in your sim.  FAA certification
== lots of cost and effort.  There's not a lot of motivation within the
hobby community to jump into that world, and if you do jump into that world,
you might as well make a few bucks from all your time and effort.

I see I'm going in circles here so it's time to stop. :-)

Best regards,

Curt.
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Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-05 Thread Thomas Betka
The project my company is working on will use FG v1.9.1 (with  
additions) to seek FAA Certification. But there are several things  
lacking in the production release--the instructor's station is the  
main thing. I haven't read the FAA Advisory Circular that governs  
certification of these things (PC-ATD's) in awhile, but I do not  
recall seeing a requirement for a GPS. But as I said, they have just  
changed the requirements, and I am not sure just where that leaves our  
effort.

But for the record, our project is really *not* selling FG; as much as  
it selling an IFR training platform built on FG. For example, we  
really only plan on a couple aircraft right now. But we do plan to  
release scenario-based training content, as this will be the logical  
representation of the training product. But Curt is right that it  
takes an enormous amount of work to get this to the point where the  
FAA will evaluate it, and the software really is just the beginning.  
However the requirements are indeed published and if you make sure  
that your product meets or exceed these, then certification is pretty  
straightforward, as Curt mentioned.

I want the developer community to know that, while there is  
proprietary code involved with bringing our product to the market,  
there will also be ample code contributed back to the FG development  
community--although I am not sure how much most users will find  
useful, quite honestly. Much of it will be related to driving flight  
controls. And up until the last 6-9 months, I really didn't hear many  
people even mention the IFR training opportunity that is being missed  
with FG; shoot, most people I talked to 1-2 years ago (when I was  
trying to learn how to modify the 2D panel in the 172) couldn't  
understand why I was even wasting my time by not going 3D!

I have said this many times over the past 3-4 years--I have flown just  
about every PC-based flight simulation package that's been on the  
market in the past 15-20 years, and Flight Gear flies as well as any  
of them. The issue is functionality, at least in terms of training  
student instrument pilots. Develop that, and FG will have absolutely  
no problems earning FAA certification.

By the way, our proposed timeline to make that application is within  
the next 6-9 months...with any luck.

TB 

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Re: [Flightgear-devel] October $250 Flight Gear Developers Draw---

2009-10-04 Thread FlightProSim.com
Hi All,

 

To answer your questions;

 

Jon, yes this is the intention to help build FG more, as we can not code in
house hopefully our contribution of money will help the project. 

 

Martin  Am,  everything on the site is sold as per the conditions of the
GPL, we go further by having a developers area with full details of flight
gear. Also it is listed on the main page;

All from the thriving Open Source Community, this software is forever
changing, This is a commercial adaption of the world renown flight Gear
project. Further information available in our Developers Area

 

There is no requirement for this anywhere under the GPL, but we deemed it
necessary to have a long term venture. This prize money is how we wish to
contribute back to the community. 

 

Just to clear this up the GPL allows this kind of selling of the software. 

 

We offer a service that provides this sim to people who otherwise would not
be using it. 

 

But if they have any issues with buyers remorse after purchasing it, they
can get a full refund for 60 days. 

 

So it is not a grab the money and run scenario like many people selling Open
Source software.

 

Another way to think about it is;

Have you ever bought fish, meat, rice etc at the supermarket? 

Have you ever bought petrol?

Have you ever bought sports water?

Have you ever bought a burger?

Have you ever gone out for food at a restaurant?

 

These are all service orientated businesses. 

 

The product is readily available to anyone for free if you know how to get
it, or have time to make it. 

 

However, for some reason most people choose just to pay for it.

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Re: [Flightgear-devel] October $250 Flight Gear Developers Draw---

2009-10-03 Thread Detlef Faber
Am Freitag, den 02.10.2009, 04:21 -0500 schrieb Jon S. Berndt:
 I like this idea! It’s a well-intentioned way to support the
 community.
 
  
I would call it a well intention if they would clearly state that this
is a conveniant re package of FlightGear. Instead, on all the public
pages of flightprosim.com there is not a single mention of FlightGear or
flightgear.org, nor a Note that the Software is GPL, or a link to the
Sources Availability. They even sell an Air Craft Addon Pack with all
CVS Aircraft.




 
 Jon
 
  
 
  
 
 From: FlightProSim.com [mailto:sa...@flightprosim.com] 
 Sent: Thursday, October 01, 2009 5:30 PM
 To: flightgear-de...@lists.sf.net
 Subject: [Flightgear-devel] October $250 Flight Gear Developers
 Draw---
 
 
  
 
 Hi All,
 
  
 
 To further enhance the Flight Gear project we would like to begin a
 monthly developer’s competition.
 
  
 
 We are asking you to give ideas for what could get developed over the
 next month….
 
  
 
 This must be attainable, measurable and worth getting created.
 
  
 
 A couple of rules:
 
  
 
  1. All code to be released under GPL 2/3, or as public domain
  2. Only one winner will be awarded the $250 USD prize
  3. Prize money will be sent via paypal to the winners account
  4. This s a monthly prize so all entries to be in by October 31
 2009
  5. The winner will be picked by the developers here for the best
 enhancement made!!
 
  
 
 Hopefully this will be ongoing monthly with an increase in prize money
 as more money becomes available.
 
  
 
 We want to help Flight Gear gain further momentum, new developers and
 make Flight Gear the flight sim of choice to the masses…
 
  
 
 Lets open this up for discussion and any questions you may have
 
  
 
 Charlie and the team at FPS
 
 
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Re: [Flightgear-devel] October $250 Flight Gear Developers Draw---

2009-10-02 Thread Jon S. Berndt
I like this idea! It's a well-intentioned way to support the community.

 

Jon

 

 

From: FlightProSim.com [mailto:sa...@flightprosim.com] 
Sent: Thursday, October 01, 2009 5:30 PM
To: flightgear-de...@lists.sf.net
Subject: [Flightgear-devel] October $250 Flight Gear Developers Draw---

 

Hi All,

 

To further enhance the Flight Gear project we would like to begin a monthly
developer's competition.

 

We are asking you to give ideas for what could get developed over the next
month..

 

This must be attainable, measurable and worth getting created.

 

A couple of rules:

 

1.  All code to be released under GPL 2/3, or as public domain
2.  Only one winner will be awarded the $250 USD prize
3.  Prize money will be sent via paypal to the winners account
4.  This s a monthly prize so all entries to be in by October 31 2009
5.  The winner will be picked by the developers here for the best
enhancement made!!

 

Hopefully this will be ongoing monthly with an increase in prize money as
more money becomes available.

 

We want to help Flight Gear gain further momentum, new developers and make
Flight Gear the flight sim of choice to the masses.

 

Lets open this up for discussion and any questions you may have

 

Charlie and the team at FPS

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Re: [Flightgear-devel] October $250 Flight Gear Developers Draw---

2009-10-02 Thread Martin Spott
Jon S. Berndt wrote:

 I like this idea! It's a well-intentioned way to support the community.

How do you know that they're not just trying to lull people   after
their recent 'incidents' ?

Martin.
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[Flightgear-devel] October $250 Flight Gear Developers Draw---

2009-10-01 Thread FlightProSim.com
Hi All,

 

To further enhance the Flight Gear project we would like to begin a monthly
developer's competition.

 

We are asking you to give ideas for what could get developed over the next
month..

 

This must be attainable, measurable and worth getting created.

 

A couple of rules:

 

1.  All code to be released under GPL 2/3, or as public domain
2.  Only one winner will be awarded the $250 USD prize
3.  Prize money will be sent via paypal to the winners account
4.  This s a monthly prize so all entries to be in by October 31 2009
5.  The winner will be picked by the developers here for the best
enhancement made!!

 

Hopefully this will be ongoing monthly with an increase in prize money as
more money becomes available.

 

We want to help Flight Gear gain further momentum, new developers and make
Flight Gear the flight sim of choice to the masses.

 

Lets open this up for discussion and any questions you may have

 

Charlie and the team at FPS

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