Re: [Flightgear-devel] Seneca II updated

2006-06-05 Thread Torsten Dreyer
 Thanks, I've been looking for a good DATCOM+ example to help me
 understand the program.
Yep, datcom is not really self explanatory :-(
I learned a lot by using the examples from Bill's page
http://www.holycows.net/datcom/
together with the users's manual USAF_DATCOM_UM.pdf, also linked on Bill's 
page.

Torsten


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Re: [Flightgear-devel] Seneca II updated

2006-06-04 Thread Torsten Dreyer
 Very nice! Can you fix this link though? I get a 403 error.
 http://www.t3r.de/fg/seneca/SenecaII.dcm
fixed - sorry.


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Re: [Flightgear-devel] Seneca II updated

2006-06-03 Thread Josh Babcock
Torsten Dreyer wrote:
 Hi,
 
 I spent some time on the Seneca II model. 
 The update is available here
 

Very nice! Can you fix this link though? I get a 403 error.
http://www.t3r.de/fg/seneca/SenecaII.dcm

Josh


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Re: [Flightgear-devel] Seneca II updated

2006-06-01 Thread Torsten Dreyer
 Keep up the good work - can we expect to see this in CVS soon? I'm lazy and
 much prefer cvs up to faffing about with tarballs...
I am not in the position to put this into CVS but I like the idea to have it 
there. 
May I kindly ask for a volunteer CVS janitor to check it in?

Thanks, Torsten


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Re: [Flightgear-devel] Seneca II updated

2006-06-01 Thread Melchior FRANZ
* Torsten Dreyer -- Thursday 01 June 2006 09:07:
 May I kindly ask for a volunteer CVS janitor to check it in?

Done, thanks! Very nice aircraft.  :-)

m.


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[Flightgear-devel] Seneca II updated

2006-05-30 Thread Torsten Dreyer
Hi,

here is my version 0.3 of the PA34-200T Seneca II.

http://www.t3r.de/fg/seneca/

Changes:
Added structural icing
Added Dave Perry's wonderful prop-disc animation 
Animated and clickable circuitbreaker panel (still electrical nonfunction)
Switchpanel: magneto switches operational (and required!)
Annunciator panel updated, fuelpump light ok, testbutton working
Awful hack to propeller to throttle RPM to 1000 on idle
Switchpanel: fuel pump switches and primer working
Fuel selectors: clickable and animated

Screenshots, details about the icing implementation and a checklist can be 
found at the mentioned URL.

What's next?
- I am preparing a more detailed HOWTO about flying this Seneca - some kind 
of virtual typerating
- On my next flight, I will pick some sound samples (gear warning, stall 
warning, circuit breaker popping, electric fuelpumps etc.)
- Add some ice animations to the wings, windshield glass etc.

Happy landings,

Torsten


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Re: [Flightgear-devel] Seneca II updated

2006-05-30 Thread Torsten Dreyer
If you want do see and feel the ice in action:

disable real weather fetch,

goto Menu-Weather Conditions and create a nasty november day in 
Hamburg/EDDH/HAM:

on ground 1degc, dewpoint 0degc
at 3000ft -6degc, dewpoint -6degc
at 6000ft -10degc, dewpoint -10degc
at 9000ft -15degc, dewpoint -15degc

goto Menu-Clouds
Layer 0: 500ft broken, thickness 500ft
Layer 1: 1000ft overcast, thickness 7000ft

climb and maintain 6000ft, fly some of your favorite holdings. Watch the 
temperature probe in the upper right corner of your front window. It will 
show a growing white layer (yes, its ice). And watch your Airspeed indicator. 
When airspeed drops below 100knots, hit the Surface Deice button for a 
second (green control light goes on for 6 seconds and boots are infated) and 
see the airspeed increase again.

Enjoy, Torsten





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Re: [Flightgear-devel] Seneca II updated

2006-05-21 Thread Martin Spott
Frederic Bouvier wrote:

 And the Paris scenery is not finished. I have a whole bunch of models to send 
 to
 Jon.

Now that the isses appear to be sorted out you could also send some
some of these to me, if you like,

Martin.
-- 
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Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Georg Vollnhals

Torsten Dreyer schrieb:

Hi,

I spent some time on the Seneca II model. 
The update is available here


http://www.t3r.de/fg/seneca/

Changes:
...
Torsten




  

Hi Torsten,
thank you for the latest update of your Seneca II. It is not only a 
wonderful artwork with many details outside and inside (like the 
headphone on the right seat :-) ) and a wonderful 3d-panel but also very 
valuable from the real pilot proven aspect.
If I am not wrong - I just did one landing with the new Seneca II - 
you also fixed the flap setting behaviour problem.
Alone to fly this aircraft is a big joy but when I combined it with the 
new outstanding really unbelievable *Paris* scenery (screenshots on the 
German FG forum) I got a very strong simulated flying experience.

This just as a little feedback from a Seneca II fan :-)
Regards
Georg EDDW


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Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Torsten Dreyer
Hi Georg
 thank you for the latest update of your Seneca II. It is not only a
 wonderful artwork with many details outside and inside (like the
 headphone on the right seat :-) ) and a wonderful 3d-panel but also very
 valuable from the real pilot proven aspect.
Thanks
 If I am not wrong - I just did one landing with the new Seneca II -
 you also fixed the flap setting behaviour problem.
Correct, my first attempt to get the fdm config was feeding datcom+ with the 
geometric dimensions of the aircraft without validating the output of datcom. 
Now I used this output and merged it with some calculated values for drag and 
lift coefficients and some experience with the real thing. 
For example I removed the pitch due to flaps factor and adjusted lift due 
to flaps and drag due to flaps. When setting flaps now with a trimmed 
aircraft, you may notice a little nose up for a few seconds before you go 
straight again. 

Oh and when you fly, don't forget to close the cowl flaps (use the menu 
Seneca-Open/Close cowl flaps) after your climb. You will get approx. 10 
knots more cruise speed.
 Alone to fly this aircraft is a big joy but when I combined it with the
 new outstanding really unbelievable *Paris* scenery (screenshots on the
 German FG forum) I got a very strong simulated flying experience.
Got a URL?
 This just as a little feedback from a Seneca II fan :-)
Very appreciated!


Happy landings, 

Torsten


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Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Martin Spott
Georg Vollnhals wrote:

 Alone to fly this aircraft is a big joy but when I combined it with the 
 new outstanding really unbelievable *Paris* scenery (screenshots on the 
 German FG forum) [...]

Unfortunately you have to be a registered user if you want to look at
the pictures. Posting references to external locations makes it easier
for everyone.

Cheers,
Martin.
-- 
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Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Frederic Bouvier
Quoting Martin Spott :

 Georg Vollnhals wrote:

  Alone to fly this aircraft is a big joy but when I combined it with the
  new outstanding really unbelievable *Paris* scenery (screenshots on the
  German FG forum) [...]

 Unfortunately you have to be a registered user if you want to look at
 the pictures. Posting references to external locations makes it easier
 for everyone.

http://helijah.free.fr/flightgear/flightgear.htm

-Fred

--
Frédéric Bouvier
http://frfoto.free.fr Photo gallery - album photo
http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer


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Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Georg Vollnhals

Torsten Dreyer schrieb:


Got a URL?


Torsten, I know that this answer is too detailed for you. But there may 
be some other people reading this:


All objects are in Stockill's model database (and the terrain has to be 
downloaded from the FG scenery server, if not already installed).


http://fgfsdb.stockill.org/models.php


German FlightGear Forum
(Torsten you are a member, but all the other interested may see the 
pictures only if logged in - a pity!)


http://www.flight-gear.de/index.php?option=com_wrapperItemid=20

Regards
Georg EDDW





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Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Martin Spott
Frederic Bouvier wrote:

 http://helijah.free.fr/flightgear/flightgear.htm

This is really impressing - does anyone have a recommendation which
graphics card to use in order to run FlightGear with so many textured
objects at a reasonable frame rate - without disabling any other visual
effects ?
Does FlightGear actually re-use the textures for all the identical
buildings in Paris or are the textures being loaded one copy for each
object ?

Martin.
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Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Frederic Bouvier
Quoting Martin Spott :

 Frederic Bouvier wrote:

  http://helijah.free.fr/flightgear/flightgear.htm

 This is really impressing - does anyone have a recommendation which
 graphics card to use in order to run FlightGear with so many textured
 objects at a reasonable frame rate - without disabling any other visual
 effects ?
 Does FlightGear actually re-use the textures for all the identical
 buildings in Paris or are the textures being loaded one copy for each
 object ?

The author of the conversion said that it is reasonably fast with a GeForce 440
MX, that has a GeForce2 core. In fact, the placement of object has been
optimised to group these models with the same texture. Jon changed his export
procedure for that. And objects are shared, that means there is only one
occurence in memory for each, and with recent texture management improvement
made by Melchior, Erik and me, there is only one texture change to display all
2400+ models in the tile. So it is equivalent to a single big model.

And the Paris scenery is not finished. I have a whole bunch of models to send to
Jon.

-Fred

--
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http://frfoto.free.fr Photo gallery - album photo
http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer


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Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Jon Stockill

Frederic Bouvier wrote:


The author of the conversion said that it is reasonably fast with a GeForce 440
MX, that has a GeForce2 core. In fact, the placement of object has been
optimised to group these models with the same texture. Jon changed his export
procedure for that. And objects are shared, that means there is only one
occurence in memory for each, and with recent texture management improvement
made by Melchior, Erik and me, there is only one texture change to display all
2400+ models in the tile. So it is equivalent to a single big model.


The export script needed changing anyway - it had reached the stage 
where it wouldn't run. It now exports shared and static models in 2 
seperate stages, each optimised for the type being processed (treating 
shared models in the same way as static ones ate LOTS of ram, and made 
the script fall over).



And the Paris scenery is not finished. I have a whole bunch of models to send to
Jon.


Keep them coming :-)

Jon


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Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Chris Metzler
On Fri, 19 May 2006 14:28:54 +0200
Frederic Bouvier wrote:

 And the Paris scenery is not finished. I have a whole bunch of models
 to send to Jon.

Hey Fred, are the procedures that you and Emmanuel have had to go through
to convert the X-Plane scenery fairly straightforward?  Is it something
that other people can just jump in and do fairly easily, and thus get a
lot of stuff converted over?  (in cases where licensing issues aren't a
roadblock)

-c

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Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Frederic Bouvier
Hi Chris,

Quoting Chris Metzler :

 On Fri, 19 May 2006 14:28:54 +0200
 Frederic Bouvier wrote:
 
  And the Paris scenery is not finished. I have a whole bunch of models
  to send to Jon.

 Hey Fred, are the procedures that you and Emmanuel have had to go through
 to convert the X-Plane scenery fairly straightforward?  Is it something
 that other people can just jump in and do fairly easily, and thus get a
 lot of stuff converted over?  (in cases where licensing issues aren't a
 roadblock)

First thing is to get the X-Plane to Blender plugin ( a python script )
available on the net. After, you import OBJ models and export to .AC. You'll
also have to convert textures from .png to .rgb and reassign them in Blender (
coordinates are good, only names are wrong ).

Then you have to extract object placement. I didn't practise myself but I know
that there is a tool to export ENV files to text. I also know that X-Plane 8
uses another binary format but I don't have the name handy.

Orientations must be converted with the formulae : fg_heading = 90 - xp_heading

If you want animations, LOD or night lighting as currently ( did you try flying
over Paris at night ? ) you also must provide an XML file.

-Fred


--
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http://frfoto.free.fr Photo gallery - album photo
http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer


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Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Frederic Bouvier
Quoting Frederic Bouvier :
 Then you have to extract object placement. I didn't practise myself but I
 know
 that there is a tool to export ENV files to text. I also know that X-Plane 8
 uses another binary format but I don't have the name handy.

http://www.xsquawkbox.net/scenery/tools.php
http://www.marginal.org.uk/x-planescenery/

-Fred

--
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http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer


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RE: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Richard Bytheway
snip

First thing is to get the X-Plane to Blender plugin ( a python script )
available on the net. After, you import 
OBJ models and export to .AC. You'll also have to convert textures from
.png to .rgb and reassign them in Blender 
( coordinates are good, only names are wrong ).
snip

Is there no way to use .png files as textures in FG?

Richard




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[Flightgear-devel] Seneca II updated

2006-05-18 Thread Torsten Dreyer
Hi,

I spent some time on the Seneca II model. 
The update is available here

http://www.t3r.de/fg/seneca/

Changes:
- improved JSBSim FDM, performance data are now close to the POH data
- made the engines supercharged
- minor changes to airframe 3d model (doors may be opened, cowlings remodeled 
etc.)
- added fuel flow gauge
- added piper style OAT gauge (you need to pitch up your view to see it)
- added circuit breaker panel (3d model only, still not clickable and not yet 
animated)
- added propeller-feather when rpm control is below 0.1 (but propeller is not 
yet feathering)
- added functionality to gma340 audio panel
- started lighting of instruments for night flying
- things I don't remember

I hope you like it!

enjoy and happy landings, 

Torsten



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