[Flightgear-devel] reality issues in MP

2007-06-03 Thread Alex Perry

From: Ron Jensen [EMAIL PROTECTED]


My flightgear time is generally limited to after work during the week,
so forcing--timeofday=real means I'd always have to fly at night in the
KSFO area, or anywhere else in the US for that matter.



So why not go fly on a different continent ... ?

I was going to agree with real-world weather, but what if conditions in

the area I want to fly in are IFR and I want/need to fly VFR?  Do I
cancel my flightgear time and play sudoko instead?  or just forgo the
pleasure of watching others fly as I fly, too?



I suppose the correct thing is to have each MP server specify some mandatory
(and prohibited) commandline options as part of the protocol.

I can't find a valid reason to allow speedup however realworld

sometimes intrudes into my flightgear session and I am forced to pause
briefly to attend to an issue.  Are you suggestion disappearing pilots
would be better than paused pilots?



I'd prefer to have the pause keystroke to usually get redefined during MP.
It runs a script that basically reprograms the autopilot to fly a one minute
hold pattern at the current altitude and inbound on the current heading to
the location where the key was pressed.  That lets you recover the flight
and continue at any time thereafter, subject to multiples of four minutes
and onboard fuel.  This is what you might do in real life, if forced to
leave the cockpit.  And you're also subject to suitable sarcasm from other
pilots if you hit that key after the FAF instead of simply telling the
autopilot to miss.  8-)
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Re: [Flightgear-devel] reality issues in MP, Was: Flying at/for LinuxTag (fwd)

2007-06-03 Thread Christian Mayer
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Hash: SHA256

Joacim Persson wrote:
  Anyway, look at the wind strut. It looks as if the 225 was lining up to
 take off in a tail wind. And this brings up the issue of MP and reality:
 
 The metar weather for EDDI on Friday was wind from 50 degrees, and the
 default FG weather is 270 degrees. Some pilots where using runways 27L and
 27R and others where using 09L and 09R, depending on if they had enabled
 METAR weather or were using the default wind from the west. (Or perhaps
 didn't care if they had headwind or tailwind?)
 
 I've nagged about this on IRC from time to time: IMO, using
 --enable-real-weather-fetch/METAR ought to be mandatory in combination with
 MP. Or in the least to use the one and same weather. (There is perhaps the
 possibility to consider that someone rigs up an MP server on an isolated
 LAN, without having access to an online metar service, or don't want that
 weather for some reason.)
 
 So how about a default logic of enabling real-weather-fetch automatically if
 --multiplay is used, unless an explicit --disable-real-weather-fetch is
 set?


As soon as many people share the same environment the environment should
be the same for everyone.

IMHO the best solution would be that the MP server forces everything
that is needed to make the environment identical for everyone (weather,
time - but also the version of the scenery tiles).

If someone wants a (little) different environment but also wants the
other MP airplanes we could add an view only mode. I.E. this player
sees everyone else, but his information isn't relayed to the other
computers.

CU,
Christian

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Re: [Flightgear-devel] reality issues in MP

2007-06-03 Thread alexis bory
Hi,

My 2 cents:

1) Paused aircrafts shouldn't stay in the middle of air, seeing that is 
very annoying for me. I prefer to see them disappear. I like the idea to 
have a script wich makes the aircraft follow (silently) a waiting 
pattern when FG is paused.

2) I mostly use --enable-real-weather-fetch, in very rare cases I need 
to disable this option, but when I disable it, most of the time I don't 
need MP too. So it's not a concern for me to have this option mandatory 
when logging on MP.

3) I'm always disappointed when at start-up my aircraft is positioned on 
the wrong side of the runway regarding the wing. This shouldn't happen.

4) Regarding Time, I often override Clock Time because I like to fly 
all around the world and see landscapes and airports, but have to stay 
in front of my PC. So, for me it would be sad to have it mandatory for MP.


Alexis




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[Flightgear-devel] reality issues in MP, Was: Flying at/for LinuxTag

2007-06-02 Thread Joacim Persson


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[Flightgear-devel] reality issues in MP, Was: Flying at/for LinuxTag (fwd)

2007-06-02 Thread Joacim Persson
Looks like my sendmail was feeling ill today (DNS deficiency) and needed a 
cuddle and a restart. Second attempt:

On Sat, 2 Jun 2007, Torsten Dreyer wrote:

 http://www.t3r.de/fg/lt2007/dragonfly_an225.jpg

Was that me in the 225? ;) I did take off with it from EDDI/09L on Friday.
(Didn't notice an ultralight being sucked up by engine #5 though)

Anyway, look at the wind strut. It looks as if the 225 was lining up to
take off in a tail wind. And this brings up the issue of MP and reality:

The metar weather for EDDI on Friday was wind from 50 degrees, and the
default FG weather is 270 degrees. Some pilots where using runways 27L and
27R and others where using 09L and 09R, depending on if they had enabled
METAR weather or were using the default wind from the west. (Or perhaps
didn't care if they had headwind or tailwind?)

I've nagged about this on IRC from time to time: IMO, using
--enable-real-weather-fetch/METAR ought to be mandatory in combination with
MP. Or in the least to use the one and same weather. (There is perhaps the
possibility to consider that someone rigs up an MP server on an isolated
LAN, without having access to an online metar service, or don't want that
weather for some reason.)

So how about a default logic of enabling real-weather-fetch automatically if
--multiplay is used, unless an explicit --disable-real-weather-fetch is
set?

And as others may or may not have noticed, using
--enable-real-weather-fetch does not set the menu/dialogue option
Weather-Weather Scenario-Weather source to METAR. There appears to be a
difference; not in wind but in cloud layers.

Maybe a few other reality options should be maintained in MP mode too,
like --timeofday=real, --time-match-real? ...disabling the pause and
speedup functions perhaps?

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Re: [Flightgear-devel] reality issues in MP, Was: Flying at/for LinuxTag (fwd)

2007-06-02 Thread Ron Jensen
On Sat, 2007-06-02 at 22:30 +0200, Joacim Persson wrote:
 So how about a default logic of enabling real-weather-fetch automatically if
 --multiplay is used, unless an explicit --disable-real-weather-fetch is
 set?

(..)

 Maybe a few other reality options should be maintained in MP mode too,
 like --timeofday=real, --time-match-real? ...disabling the pause and
 speedup functions perhaps?

My flightgear time is generally limited to after work during the week,
so forcing--timeofday=real means I'd always have to fly at night in the
KSFO area, or anywhere else in the US for that matter.

I was going to agree with real-world weather, but what if conditions in
the area I want to fly in are IFR and I want/need to fly VFR?  Do I
cancel my flightgear time and play sudoko instead?  or just forgo the
pleasure of watching others fly as I fly, too?

I can't find a valid reason to allow speedup however realworld
sometimes intrudes into my flightgear session and I am forced to pause
briefly to attend to an issue.  Are you suggestion disappearing pilots
would be better than paused pilots?

Thanks,

Ron



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