Re: [Flightgear-devel] Re: Textures update ...
Rob Oates wrote: I'll eventually release different textures for other regions...but it will take time. But it's something I really want to do :) Nice, People wanted the crop circles and a low number of textures and now I'm being criticized by doing it that way. I deliberately added the possibility to define more than one texture for every land use but used it sparsely for the sake of texture memory consumption. :-\ Erik -- http://www.ehtw.info (Dutch)Future of Enschede Airport Twente http://www.ehofman.com/fgfs FlightGear Flight Simulator http://www.cafepress.com/fgfs_flightsim FlightGear Art --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Textures update ...
Erik Hofman schrieb: Rob Oates wrote: I'll eventually release different textures for other regions...but it will take time. But it's something I really want to do :) Nice, People wanted the crop circles and a low number of textures and now I'm being criticized by doing it that way. I deliberately added the possibility to define more than one texture for every land use but used it sparsely for the sake of texture memory consumption. :-\ Erik Hi Erik, did you create the old textures??? I did not know it :-) Anyway, the texture discussion shows that it is a matter of personal taste and experience AND regional differences what you may find good or not. I am flying around Northern Germany in real life several hundreds hours a year since nearly 20 years and a lot of the time I am just looking out of the window as I am only the trim-weight back in the cabin. Since digital cameras are available I made a lot of photographs of the region, flying from some 100 feet up to 2000. So I think I really know how it looks like in real life, every season of the year, from morning to sunset and even in the darkness. This is why I prefer the older textures (only making the 18th_century_city.rgb to town.rgb) for my region (have a look at the Northsea islands :-(, now glowing in strange colours if you use the new textures, just an obvious example for everyone) but I understand that people of the Rhine area do like the new textures much better - I have not the real-life experience of that region. This long speech is to give the reasons for having some changes in texture management in the future. We need not only more and different textures but the possibility for local use of different textures without changing the basic textures - when I am flying my country, cow and mud scenery around Bremen I (fictionally) have created some special textures for they should not show up when teleporting to KSFO. I think what was right some years ago (only some textures, low resolution) is not up to date with 200 GB HD and 256 MB graphic cards as a standard nowadays. Regards Georg EDDW --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Textures update ...
On Sun, 2 Apr 2006 03:57:18 +0200, Arnt wrote in message [EMAIL PROTECTED]: On Sat, 1 Apr 2006 12:34:24 +0200, Melchior wrote in message [EMAIL PROTECTED]: * Martin Spott -- Saturday 01 April 2006 07:40: I have the impression that constructive criticism is not always your strong point. Quite often, too often the words you use in your criticism are well-suited to offend people. Could you elaborate how my criticism of the textures was not constructive? I actually took the time to look at them and to point out in which files I found which problems. I even sent a sample texture to Rob to show what I meant. I criticize *code*, I criticize how things are done. Sure, I could have taken the easy route and just looked away smiling for the sake of harmony. If people prefer that I join this constructive group, fine. m. ..chances are Martin is referring to your language, constructive criticism remains constructive criticism even when given 2 off your face by some looouuud drill sarge. ;o) ..who _cares_. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Textures update ...
On Sun, 2 Apr 2006 09:23:05 +0200, Melchior wrote in message [EMAIL PROTECTED]: * Arnt Karlsen -- Sunday 02 April 2006 03:57: Chances are Martin is referring to your language, What was it? The Arghh or the horrible. (Anyone thinking that the red cities are not horrible?) ..Martin? ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Textures update ...
Arnt Karlsen wrote: ..chances are Martin is referring to your language, constructive criticism remains constructive criticism even when given 2 off your face by some looouuud drill sarge. ;o) I see, you miss the point. This is no contructive criticism any more, this fulfills the term of bodily injury caused by negligence, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Textures update ...
Hi Erik, I'm sorry Iwas not aware of the previous discussion... Nice, People wanted the crop circles and a low number of textures andnow I'm being criticized by doing it that way. Isuppose it all comes down to personal experience.I guess I'm accustomed to seeing dairy farms andcropsplanted ingroves instead of circles.But, I know someone from the mid-western parts of the United Stateswould probably say the opposite, as I have seen their crop circles and they are huge. Sometimes a compromise has to be made (especially when the focus is to keep a low number of textures). Ironically the lack of crop circles hasn't been an issue so far. However it would be nice to use them again in areas where this type of farming is common place. I deliberately added the possibility to define more than one texture for every land use but usedit sparsely for the sake of texture memory consumption. yeah, thisis still an issue I may have to deal with.Fortunately, cards have a bit more video memory these days, so I might be able to get away with adding just a few more textures :) -Rob
Re: [Flightgear-devel] Re: Textures update ...
On Sat, 1 Apr 2006 12:34:24 +0200, Melchior wrote in message [EMAIL PROTECTED]: * Martin Spott -- Saturday 01 April 2006 07:40: I have the impression that constructive criticism is not always your strong point. Quite often, too often the words you use in your criticism are well-suited to offend people. Could you elaborate how my criticism of the textures was not constructive? I actually took the time to look at them and to point out in which files I found which problems. I even sent a sample texture to Rob to show what I meant. I criticize *code*, I criticize how things are done. Sure, I could have taken the easy route and just looked away smiling for the sake of harmony. If people prefer that I join this constructive group, fine. m. ..chances are Martin is referring to your language, constructive criticism remains constructive criticism even when given 2 off your face by some looouuud drill sarge. ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Textures update ...
Hehe, if you don't receive any angry feedback, then that means nobody cares. :-)Curt. Indeed...and it all started because theCrop Circles disturbed me. :D Anyways, i'm satisfied at this point with the textures. I'll eventually releasedifferent textures for other regions...but itwill take time. But it's something I reallywant to do:) -rob
Re: [Flightgear-devel] Re: Textures update ...
On 3/31/06, Melchior FRANZ [EMAIL PROTECTED] wrote: * Melchior FRANZ -- Friday 31 March 2006 21:15: Arghh ... who said they should be reddish? I said less bluish. Shadows should be grey, not blue/violet. But least of all should they be red.Looks horrible now. Was better before. Sigh ...m. I tried to correct them based on your email a few days ago - apart from the non-tileability, the city textures look nice. But theyare IMHO a bit too bluish. Shadows on them look violet. I'll revert back to the previous set, and I'll try fixing them again... at least my new shrub texture goes wellwith the desert areas :) and mydrylakebed [sand1,2,3] and desert [4,5]textures look pretty sweet now! -Rob
Re: [Flightgear-devel] Re: Textures update ...
Thanks for sending me the sample... I'll try and fix them again based on the sample you sent me. looks like I'm going to have to revert back to the 2006_03_29 set for now...and just keep the new shrub textures. -rob On 3/31/06, Melchior FRANZ [EMAIL PROTECTED] wrote: * Rob Oates -- Saturday 01 April 2006 00:07: I tried to correct them based on your email a few days ago but you apparently misunderstood. The opposite of blue is not red,but yellow. Increasing red doesn't fix too much blue. at least my new shrub texture goes well with the desert areas :) Did you make them more red, too? I think they were better before.Anyway: just a few minutes I sent you a sample of what I thinkthe city colors should look like. This is a part of the message,(slightly edited): | It's a bit less blue than your previous textures. And much less| red and a bit more blue than the current ones.|| The color is IMHO best judged on the parts that are looked at at| a very shallow angle -- somewhere at greater distance. The last | ones were good when looked at straight down, but it was the violet| at distance that disturbed me. The current ones look too red from| any angle.|| My textures may look a tiny bit too greenish at distance, but that | comes from their flatness. In real life you wouldn't see the lawns| and trees in greater distance, because they were hidden by buildings.| This effect is missing on flat textures, so I think that's acceptable. m.---This SF.Net email is sponsored by xPML, a groundbreaking scripting languagethat extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory!http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel