Re: [Flightgear-devel] shader menu proposal

2009-10-08 Thread Stuart Buchanan
syd adams wrote:
I've made 2 versions of a shader menu dialog , rather than manage them from 
the property browser. Is (one ) of them worth commiting ? 
Another option that would be nice is a random vegetation density-factor 
property that could be set with a slider. That is , the density property could 
be 0-1 , and the material.xml densities would be multiplied by the density 
factor property...
Any opinions ?
Cheers 

Hi Syd,

You asked for opinions, so here are mine. Thanks for taking the time to look at 
this - I think improving out general UI is a very good thing. It's far too easy 
for us old-hands to get used to some of the less usable aspects of the current 
UI.

I'm in two minds as to whether I like the idea of splitting the rendering 
dialog. To be honest, the difference between shader effects, and, say, 
Particles will be lost on most users. 

However, the current dialog would benefit from being split : - How about 
seperating the Display Options from Rendering Options:

Display Options
- Frame rate
- Chat messages
- View Name Popup (from the Active Views dialog)
- 2D Panel (currently under it's own menu, which is a bit inconsistent)
- HUD (Not currently displayed as a menu item)

Rendering Options
- Everything else from the current Rendering Options
- Shader Effects
- 3D cloud settings.

FWIW:  I think the shader dialog as it stands is a bit confusing as the Enable 
Effects checkbox has no effect on 3D clouds (though I've heard that Tim is 
planning to integrate it). There are also a couple of minor UI tidy-up things 
as well, but they can wait.

-Stuart



  

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Re: [Flightgear-devel] shader menu proposal

2009-10-08 Thread syd adams
Thanks for the input.
I admit I was uncertain about moving the 3d clouds there , but thought I'd
heard it mentioned
that the trees and 3d clouds were going to be moved into the effects...
The reason I thought this needed to be changed was the growing length of the
rendering dialog ,
but my fix may not be the best.
Your suggestion of a Display and Rendering options sounds good to me 
Cheers
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Re: [Flightgear-devel] shader menu proposal

2009-10-08 Thread Victhor Foster
The new shader dialog looks good, but it doesn't want to enable the  
water shader. And I think it's not turning on the crop shaders as well.

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Re: [Flightgear-devel] shader menu proposal

2009-10-08 Thread Nicolas Quijano
Did you update the Effects folder ? It's necessary for the changes to work
Cheers,
Nic

On Thu, Oct 8, 2009 at 8:12 PM, Victhor Foster victhor.fos...@gmail.comwrote:

 The new shader dialog looks good, but it doesn't want to enable the
 water shader. And I think it's not turning on the crop shaders as well.


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Re: [Flightgear-devel] shader menu proposal

2009-10-08 Thread syd adams
you neede to update the Effects folder

On Thu, Oct 8, 2009 at 5:12 PM, Victhor Foster victhor.fos...@gmail.comwrote:

 The new shader dialog looks good, but it doesn't want to enable the
 water shader. And I think it's not turning on the crop shaders as well.


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Re: [Flightgear-devel] shader menu proposal

2009-10-08 Thread Victhor Foster

Ok, thanks.


you neede to update the Effects folder

On Thu, Oct 8, 2009 at 5:12 PM, Victhor Foster victhor.fos...@gmail.com 
 wrote:

The new shader dialog looks good, but it doesn't want to enable the
water shader. And I think it's not turning on the crop shaders as  
well.


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Re: [Flightgear-devel] shader menu proposal

2009-10-05 Thread James Turner


On 5 Oct 2009, at 00:20, syd adams wrote:


shader menu V2
http://imagebin.org/66379


Seems good to me, only concern from a usability point of view is  
people who don't know what a shader is - 'advanced graphics settings'  
might better (but too long for comfort). However, FG has many, many  
places where we use technical terminology in the UI, this would not be  
the worst offender :)


Regards,
James

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