Re: [Flightgear-devel] shader menu proposal
syd adams wrote: I've made 2 versions of a shader menu dialog , rather than manage them from the property browser. Is (one ) of them worth commiting ? Another option that would be nice is a random vegetation density-factor property that could be set with a slider. That is , the density property could be 0-1 , and the material.xml densities would be multiplied by the density factor property... Any opinions ? Cheers Hi Syd, You asked for opinions, so here are mine. Thanks for taking the time to look at this - I think improving out general UI is a very good thing. It's far too easy for us old-hands to get used to some of the less usable aspects of the current UI. I'm in two minds as to whether I like the idea of splitting the rendering dialog. To be honest, the difference between shader effects, and, say, Particles will be lost on most users. However, the current dialog would benefit from being split : - How about seperating the Display Options from Rendering Options: Display Options - Frame rate - Chat messages - View Name Popup (from the Active Views dialog) - 2D Panel (currently under it's own menu, which is a bit inconsistent) - HUD (Not currently displayed as a menu item) Rendering Options - Everything else from the current Rendering Options - Shader Effects - 3D cloud settings. FWIW: I think the shader dialog as it stands is a bit confusing as the Enable Effects checkbox has no effect on 3D clouds (though I've heard that Tim is planning to integrate it). There are also a couple of minor UI tidy-up things as well, but they can wait. -Stuart -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] shader menu proposal
Thanks for the input. I admit I was uncertain about moving the 3d clouds there , but thought I'd heard it mentioned that the trees and 3d clouds were going to be moved into the effects... The reason I thought this needed to be changed was the growing length of the rendering dialog , but my fix may not be the best. Your suggestion of a Display and Rendering options sounds good to me Cheers -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] shader menu proposal
The new shader dialog looks good, but it doesn't want to enable the water shader. And I think it's not turning on the crop shaders as well. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] shader menu proposal
Did you update the Effects folder ? It's necessary for the changes to work Cheers, Nic On Thu, Oct 8, 2009 at 8:12 PM, Victhor Foster victhor.fos...@gmail.comwrote: The new shader dialog looks good, but it doesn't want to enable the water shader. And I think it's not turning on the crop shaders as well. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Be Kind. Remember, everyone is fighting a hard battle. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] shader menu proposal
you neede to update the Effects folder On Thu, Oct 8, 2009 at 5:12 PM, Victhor Foster victhor.fos...@gmail.comwrote: The new shader dialog looks good, but it doesn't want to enable the water shader. And I think it's not turning on the crop shaders as well. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] shader menu proposal
Ok, thanks. you neede to update the Effects folder On Thu, Oct 8, 2009 at 5:12 PM, Victhor Foster victhor.fos...@gmail.com wrote: The new shader dialog looks good, but it doesn't want to enable the water shader. And I think it's not turning on the crop shaders as well. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] shader menu proposal
On 5 Oct 2009, at 00:20, syd adams wrote: shader menu V2 http://imagebin.org/66379 Seems good to me, only concern from a usability point of view is people who don't know what a shader is - 'advanced graphics settings' might better (but too long for comfort). However, FG has many, many places where we use technical terminology in the UI, this would not be the worst offender :) Regards, James -- Come build with us! The BlackBerryreg; Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9#45;12, 2009. Register now#33; http://p.sf.net/sfu/devconf___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel