Re: [Flightgear-devel] groundcache, solid, water, why not a property ?

2007-09-06 Thread Melchior FRANZ
* gh.robin -- 9/6/2007 12:05 AM:
> We can with an  external property  "scenery material type"  to process  
> correctly the aircraft reactions according to the type.

And which material should this report? The one under the left
wing tip, or the one 150 m behind the tail, or what?! FlightGear
has no clue about what is where on the aircraft. This is entirely
an FDM thing. FlightGear only knows about the reference point
(/position/latitude-deg & /position/longitude-deg), and the
material under that is utterly pointless and does in no way help
to get proper gear behavior in JSBSim. It's beyond me why this
is so hard to understand. The reference point doesn't interact with
the terrain, so it doesn't need to care about the material below
it. Only gear and contact points need to care, as well as other
objects that intersect with the terrain.



> And Yes without any  Property (which would be the best way) the
> Nasal solution is better than nothing

Which is a good thing, because it's all that FlightGear will offer,
as far as I'm concerned. Unless someone has a really compelling
reason why we should *hack* around that JSBSim problem.

m.

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[Flightgear-devel] XML question for upgrading the ATC "aircraft"

2007-09-06 Thread Holger Wirtz
Hi,

I will expand the ATC "aircraft" with one (or two) COMs. because I had
never done this before I have some problems and questions for the
experts:

- I want to set the properties for /instrumentation/nav[1]/serviceable
  to false. If I write some XML code like the following in
  Aircraft/ATC/MP-ATC-panel.xml it wroks fine for
  /instrumentation/nav/serviceable but not for
  /instrumentation/nav[1]/serviceable because of the brackets in the XML
  code.

--- cut here ---

...

true



false



--- cut here ---

  What must be done to fix this?

- Is there a description around how to build 2d or 3d panels?

- How can I fix the 2D-Panel even when looking around with the mouse?

Thanks, Holger
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Re: [Flightgear-devel] groundcache, solid, water, why not a property ?

2007-09-06 Thread Jon S. Berndt
> Melchior FRANZ
> 
> But that's IMHO the only way that makes sense. And JSBSim
> (unlike YASim) currently lacks other gear features, anyway.
> Per-gear-material-info can easily be implemented when the
> JSBSim gear gets friction/solidity/etc. awareness. The
> "the whole world is a runway" behavior is fun, but ...  :-}
> 
> m.

I remember suggesting to add something like this years ago, because it's not
hard to do. It's always been a question of how to get that information to
the gear model. But, just so I am clear on one thing, the terrain material
is a property of a polygon, correct? There is no granularity smaller than
that?

As far as "other gear features", what would those be?

Jon



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Re: [Flightgear-devel] XML question for upgrading the ATC "aircraft"

2007-09-06 Thread Ron Jensen
On Thu, 2007-09-06 at 11:44 +0200, Holger Wirtz wrote:
> Hi,
> 
> I will expand the ATC "aircraft" with one (or two) COMs. because I had
> never done this before I have some problems and questions for the
> experts:
> 
> - I want to set the properties for /instrumentation/nav[1]/serviceable
>   to false. If I write some XML code like the following in
>   Aircraft/ATC/MP-ATC-panel.xml it wroks fine for
>   /instrumentation/nav/serviceable but not for
>   /instrumentation/nav[1]/serviceable because of the brackets in the XML
>   code.
> 
> --- cut here ---
> 
> ...
> 
> true
> 
> 
> 
> false
> 
> 
> 
> --- cut here ---
> 
>   What must be done to fix this?

You can either have multiple nav sections:
 
false

 
false


Or set the nav to 1 directly:

false



> - Is there a description around how to build 2d or 3d panels?

See $fgroot/Docs/README.xmlpanel.html for 2d panels.  3d panels are just
animated models, so $fgroot/Docs/model-howto.html might help.

> - How can I fix the 2D-Panel even when looking around with the mouse?

Good question...  Anyone?

Ron



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Re: [Flightgear-devel] XML question for upgrading the ATC "aircraft"

2007-09-06 Thread Holger Wirtz
Ron,

On Thu, Sep 06, 2007 at 12:33:18PM +, Ron Jensen wrote:
[...]
> You can either have multiple nav sections:
>  
> false
> 
>  
> false
> 
> 
> Or set the nav to 1 directly:
> 
> false
> 

Ahhh, ok I see... I have tried much variations but not these ones...

> > - Is there a description around how to build 2d or 3d panels?
> 
> See $fgroot/Docs/README.xmlpanel.html for 2d panels.  3d panels are just
> animated models, so $fgroot/Docs/model-howto.html might help.

Ok, thanks, that will avoid more stupid questions on the list.

Thanks a lot!

Holger
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Re: [Flightgear-devel] groundcache, solid, water, why not a property ?

2007-09-06 Thread gh.robin
On jeu 6 septembre 2007, Jon S. Berndt wrote:
> > Melchior FRANZ
> >
> > But that's IMHO the only way that makes sense. And JSBSim
> > (unlike YASim) currently lacks other gear features, anyway.
> > Per-gear-material-info can easily be implemented when the
> > JSBSim gear gets friction/solidity/etc. awareness. The
> > "the whole world is a runway" behavior is fun, but ...  :-}
> >
> > m.
>
> I remember suggesting to add something like this years ago, because it's
> not hard to do. It's always been a question of how to get that information
> to the gear model. But, just so I am clear on one thing, the terrain
> material is a property of a polygon, correct? There is no granularity
> smaller than that?
>
> As far as "other gear features", what would those be?
>
> Jon
>
Hello, Jon,

Sure that update, would give, a better generic solution.
However regarding the diff in between water and solid ground, the existing 
source gives everything   we need to simulate that diff

=1==>Within Flight control system (FCS)  a combination of 
=>switches
=> cmd position norm
with contact point related (gear/gear/wow)

AND

=2==> Within Aerodynamics a creation of Functions 
Can answer the request

I hope to give a demonstration of it with the Catalina.
As soon as possible,  the most difficult to me, is to write the Nasal script 
which will create the property which is needed , i mean the "Type of 
Material".

JSBSim answer most of the specific requests, without any nasal scripts, i  
have included in it a lot of features:
differential braking (Corsair F4U-7) , differential throttle (Catalina , 
P-38), chute command  (BlackBird), water loading (Catalina), electric 
components and control, some useful variable data for animations..and 
soon again the AAR refueling.

The existing flexibility gives the tools needed, we could ask more and more, 
but like it was said on an other topic

"Don't let the perfect be the enemy of the good."


-- 
Gérard


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Re: [Flightgear-devel] XML question for upgrading the ATC "aircraft"

2007-09-06 Thread Csaba Halász
On 9/6/07, Ron Jensen <[EMAIL PROTECTED]> wrote:
>
> > - How can I fix the 2D-Panel even when looking around with the mouse?
>
> Good question...  Anyone?

It is already fixed. Note that my atc patches are not yet in cvs. To
make matters worse, I have moved and my old ISP has deleted my
website. I'll upload the patch to files.ww or similar as soon as I get
a chance.

Greets,
Csaba/Jester

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Re: [Flightgear-devel] groundcache, solid, water, why not a property ?

2007-09-06 Thread Melchior FRANZ
* Jon S. Berndt -- 9/6/2007 1:15 PM:
> It's always been a question of how to get that information to
> the gear model. But, just so I am clear on one thing, the terrain material
> is a property of a polygon, correct? There is no granularity smaller than
> that?

No more granularity, but that wouldn't make sense anyway. The groundcache
delivers all ground material properties rather cheaply, and it's used
in JSBSim already, so access to the data should indeed be easy. If the
scenery gets higher resolution, then the groundcache will deliver more
automatically. No need to worry about that.



> As far as "other gear features", what would those be?

- not allowing to land/taxi on water (except water planes)
- gear friction taken from the ground material
- considering ground bumpiness (small on concrete, high in the forest)

You can check how Maik JUSTUS implemented it for YASim. It's quite
cool to feel the difference when taxiing an aircraft from the runway
onto grass. I remember, though, that this feature was ridiculed on the
JSBSim list, so I don't hold my breath ...  :-}

m.

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[Flightgear-devel] FG-OSG the wall on sea ?

2007-09-06 Thread gh.robin



Hello,

Some time ago we had a lot of problem offshore  with FG OSG ,(missing tile, 
wrong resolution)

Now we have the wall.

Here the snapshot 
http://perso.orange.fr/GRTux/tsunami.jpg

And the position where i have found it
http://perso.orange.fr/GRTux/tsunami-pos.jpg

Cheers
-- 
Gérard


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[Flightgear-devel] Start-Up error.

2007-09-06 Thread Bohnert Paul
All,

>From time to time I get the following error when starting FlightGear. 

fgfs --multiplay=in,10,10.0.0.12,5000 
--multiplay=out,10,mpserver04.flightgear.org,5000 --timeofday=noon 
--callsign=pab
FATAL: PUI: No Live Interface! Forgot to call puInit ?

My OS is Fedora 6.  

My FlightGear is CVS from a couple of weeks ago.  This is not new with this 
build.  This has been ongoing for a long time.  Not sure when it started.

Regards,
Paul B.

   
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Re: [Flightgear-devel] FG-OSG the wall on sea ?

2007-09-06 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

gh.robin wrote:
> 
> 
> Hello,
> 
> Some time ago we had a lot of problem offshore  with FG OSG ,(missing tile, 
> wrong resolution)
> 
> Now we have the wall.
> 
This is the result of my code to add more detail and curvature to the ocean 
tiles. Your
Catalina is at the boundary between a coastal tile and an ocean tile. The 
coastal tile
is in the scenery database and can't be altered at run time, so it is stuck 
with the
old scheme of having a straight edge between the corner points of the tile. 
You're seeing
a graphic illustration of how much curvature there is in the earth's surface. 
The "wall"
is an apron around the ocean tile that is meant to hide this difference; I 
think you'll
agree that the boundary is pretty much invisible unless you motor right up to 
it in a
(non-flying) flying boat :)

> Here the snapshot 
> http://perso.orange.fr/GRTux/tsunami.jpg
> 
> And the position where i have found it
> http://perso.orange.fr/GRTux/tsunami-pos.jpg
> 
> Cheers

-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.7 (GNU/Linux)
Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org

iD8DBQFG4N/4eDhWHdXrDRURApgwAJ4hyhNUoUU0SGi656PXQBpfljaVwQCg3Ms5
yHyeDnfP9B5TK7BPmBTbz84=
=Uz0d
-END PGP SIGNATURE-

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Re: [Flightgear-devel] groundcache, solid, water, why not a property ?

2007-09-06 Thread Jon S. Berndt
> > As far as "other gear features", what would those be?
> 
> - not allowing to land/taxi on water (except water planes)
> - gear friction taken from the ground material
> - considering ground bumpiness (small on concrete, high in the forest)
> 
> You can check how Maik JUSTUS implemented it for YASim. It's quite
> cool to feel the difference when taxiing an aircraft from the runway
> onto grass. I remember, though, that this feature was ridiculed on the
> JSBSim list, so I don't hold my breath ...  :-}
> 
> m.

Well, if I was the one doing the ridiculing, I apologize. It sounds like a
decent enough idea to me now. Maybe I didn't have my meds that day. ;-)

Jon



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