Re: [Flightgear-users] next trick

2005-06-20 Thread Ampere K. Hardraade
On June 20, 2005 12:23 am, Andy Ross wrote:
 Definitely a Harrier -- any of the original generation (Gr.3,
 AV-8A, Sea Harrier FRS.1, the AV-8B has a much more complicated
 set of avionics and isn't nearly as interesting for a pilot).
I assume you are going to code the entire Flight Control Computer in Nasal for 
Josh? =p



Ampere

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Re: [Flightgear-users] next trick

2005-06-20 Thread Ampere K. Hardraade
On June 19, 2005 07:50 pm, Josh Babcock wrote:
 Eventually I will probably do the last two no matter what. Along with
 the B-29 they form the lineage of the Boeing 7X7 line, so I consider all
 three to be very important aircraft.
Perhaps you should do some commercial airliners of the Boeing 7x7 lineage?

Ampere

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Re: [Flightgear-users] next trick

2005-06-20 Thread Ampere K. Hardraade
On June 20, 2005 02:05 am, Ampere K. Hardraade wrote:
 On June 19, 2005 07:50 pm, Josh Babcock wrote:
  Eventually I will probably do the last two no matter what. Along with
  the B-29 they form the lineage of the Boeing 7X7 line, so I consider all
  three to be very important aircraft.

 Perhaps you should do some commercial airliners of the Boeing 7x7 lineage?

 Ampere
After some thought, I think it will be benificial to FlightGear as a whole if 
you can do some touch ups to the current aircrafts before starting a new 
project.  At the moment, there are way too many aircrafts that are only half 
finished, which includes my own.  To be more specific, these aircrafts are in 
desperate need of a 3D cockpit.  If you can raise the status of some of these 
aircrafts to early-production level, then they can be burnt onto CD's and 
sold, thus becoming another source of funding for FlightGear.

Just off the topic of my head, the candidates for an update are: 737, 747, 
AN-225, the fokkers, MD-11, and the TU-154.  I haven't checked other 
airliners, but I highly doubt that they are anywhere closed to being done 
either.

Ampere

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Re: [Flightgear-users] next trick

2005-06-20 Thread Jon Stockill

Ampere K. Hardraade wrote:

On June 20, 2005 12:23 am, Andy Ross wrote:


Definitely a Harrier -- any of the original generation (Gr.3,
AV-8A, Sea Harrier FRS.1, the AV-8B has a much more complicated
set of avionics and isn't nearly as interesting for a pilot).


I assume you are going to code the entire Flight Control Computer in Nasal for 
Josh? =p


With the earlier models there is no flight computer - that's what makes 
them interesting.


Jon


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RE: [Flightgear-users] next trick

2005-06-20 Thread Vivian Meazza
Andy Ross

 
 Josh Babcock:
  What would everybody out there like to see?
 
 If I could pick anything:
 
 Definitely a Harrier -- any of the original generation (Gr.3,
 AV-8A, Sea Harrier FRS.1, the AV-8B has a much more complicated
 set of avionics and isn't nearly as interesting for a pilot).
 
 The FDM model is a ton of fun, and is just dying for some glitz.
 

It's in the Hurricane/Seahawk/Hunter lineage, so I've looked at it briefly.
I haven't researched it in any detail, so I haven't got any really good data
on which to model it yet. It's at/near the bottom of my TODO list. (FRS1 of
course :-) ) 

Regards,

Vivian 



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Re: [Flightgear-users] Integrating Scenery and additional Plane Models

2005-06-20 Thread Laurie Bradshaw
On Monday 20 June 2005 04:04, ron richings wrote:
 I am very new to flightgear.  I have downloaded and run the basic program
 under Windows XP, but even after reading the FAQ info, I just don’t get how
 to make use of the 110 Mb of Scenery data, or the additional airplane
 models that I have downloaded.

 Can someone give me advice on this in very simple, non-computerese,
 language.

 Ron Richings

Extract scenery, using winzip or similar, to C:\Program 
Files\FlightGear\Scenery\Terrain, and aircraft to C:\Program 
Files\FlightGear\Aircraft

Change the paths if you installed elsewhere

Jargon-free enough for you? :)
--
Laurie Bradshaw

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Re: [Flightgear-users] next trick

2005-06-20 Thread Josh Babcock
Ampere K. Hardraade wrote:
 On June 20, 2005 02:05 am, Ampere K. Hardraade wrote:
 
On June 19, 2005 07:50 pm, Josh Babcock wrote:

Eventually I will probably do the last two no matter what. Along with
the B-29 they form the lineage of the Boeing 7X7 line, so I consider all
three to be very important aircraft.

Perhaps you should do some commercial airliners of the Boeing 7x7 lineage?

Ampere
 
 After some thought, I think it will be benificial to FlightGear as a whole if 
 you can do some touch ups to the current aircrafts before starting a new 
 project.  At the moment, there are way too many aircrafts that are only half 
 finished, which includes my own.  To be more specific, these aircrafts are in 
 desperate need of a 3D cockpit.  If you can raise the status of some of these 
 aircrafts to early-production level, then they can be burnt onto CD's and 
 sold, thus becoming another source of funding for FlightGear.
 
 Just off the topic of my head, the candidates for an update are: 737, 747, 
 AN-225, the fokkers, MD-11, and the TU-154.  I haven't checked other 
 airliners, but I highly doubt that they are anywhere closed to being done 
 either.
 
 Ampere
 
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Hmm, At various points I have thought about redoing the Harrier model or
adding more detail to the Skyhawk. I thought the Harrier FDM was pretty
complete, no? I've always been partial to Fokkers too. I'll have to look
into those.

Josh

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Re: [Flightgear-users] Joystick setup

2005-06-20 Thread Laurie Bradshaw
On Saturday 18 June 2005 23:14, Kristin wrote:
 Perhaps I misspoke my version of Linux it is from
 http://slax.linux-live.org/download.php V5.05 I think
 the kernel is 2.6.11.7. May 2005 release.

Sorry, assumed (wrongly) that slax was an abbreviation. Problem with live cd's 
is if they don't automagically support your hardware, you're going to have to 
configure it every boot (or modify the cd before burning). If you let me know 
what hardware you have, I can tell you any caveats I know about specific to 
it. 
eg. you probably need to load the module for your soundcards gameport _before_ 
loading the module for the joystick, but I'd need to know what soundcard you 
have (if any, maybe the gameport is on the motherboard?) to tell you which 
module to load.

 Is there a JStest for windows? It seems modprobe does
 not detect my gameport joystick in Linux. I never was
 very well versed in Linux even though I used a version
 called Linx about 10 years ago while at the USPS as a
 tech on the mail sorting machines built by Martin
 Marrieta.

Not per se (at least as far as I know - short of setting up cygwin), but if I 
remember rightly, there is a joystick test gui buried in the control panel 
somewhere.
Linux has come a long way since 10 years ago, but legacy hardware still tends 
to require manual configuration; I'm not having a go, I was using an ancient 
2 button gameport joystick for years, until I fell across my current one on 
ebay for £9 (inc. pp :).

 The CH Joystick I have has a trigger, three buttons,
 and a small hat four way switch, additonaly it has
 trimmers for r-l and for-back and a third that works
 as a throttle on my early version of MS- flight.

You need to know how the os you're using sees them; whether they're axis or 
buttons, and what number the os has assigned them (not necessarily the same 
as labelled on the stick)

 I know most of the FG forum is Linux oriented but I
 would like to stick with win 98 as I have some other
 hardware issues with switching OS's (mouse from ps2 to
 ser port, modem does not work etc...) I also have
 little or no $$$ to spend. My CH stick was $2 at a
 thrift store, can't afford to go to Walmart and spring
 $$ for a USB one. So I need to get this one working. I
 probably do not need a full blown joystick file just
 some information as to how to modify one of the files
 already existing. Perhaps add the lines for added
 buttons from a 2 or 3 button gameport stick already in
 the distribution for windows.

Once you've worked out how the os you're using sees your joystick (name, 
button  axis numbers), you can simply copy an existing joystick xml, open it 
in a text editor, change the name/name tag to match your joystick, and 
configure the buttons and axis as required (copy and paste from existing 
files, change the button/axis numbers to suit). Once you're happy with it, 
make sure to add a js-named include=Input/Joysticks/CH/name_of_your.xml/ 
to joysticks.xml in the flightgear root.

--
Laurie Bradshaw

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[Flightgear-users] building the cvs version

2005-06-20 Thread deepshit
Hi,

I tried to build the cvs version of flightgear-0.9, but I got some errors from 
the linker and I don't know what to do or rather how to interpret the error 
messages.

The file with the error log inside: http://stud3.tuwien.ac.at/~e0026053/errors

The commands I used to get to the cvs version came from here: 
http://seneca.flightgear.org/flightgear/cvs/anoncvs.html

Maybe somebody is able to give me a hint.

Thanks.

Regards

bernhard

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[Flightgear-users] Re: Joystick setup

2005-06-20 Thread Melchior FRANZ
* Laurie Bradshaw -- Monday 20 June 2005 13:59:
 Once you've worked out how the os you're using sees your joystick (name, 
 button  axis numbers), you can simply copy an existing joystick xml, open it 
 in a text editor, change the name/name tag to match your joystick, and 
 configure the buttons and axis as required (copy and paste from existing 
 files, change the button/axis numbers to suit).

Exactly, whereby the name can be obtained by running js_demo(.exe).
However ...



 Once you're happy with it,  
 make sure to add a js-named include=Input/Joysticks/CH/name_of_your.xml/ 
 to joysticks.xml in the flightgear root.

... this isn't necessary/possible in the upcoming v0.9.9 (or cvs/head).
Here saving the file somewhere in $FG_ROOT/Input/Joysticks/ is enough for
fgfs to pick it up. Consider to submit configs for which we don't have
a driver yet.

Also, there's no default js on a fixed position in the next version.
Rather: the joystick driver with namedefault/name is used as default.
(Could be changed if this turns out to be problematic for some reason.
But nobody complained yet. :-)

m.

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[Flightgear-users] Re: building the cvs version

2005-06-20 Thread Melchior FRANZ
* [EMAIL PROTECTED] -- Monday 20 June 2005 14:16:
 I tried to build the cvs version of flightgear-0.9, but I got some errors 
 from 
 the linker 

You also have to use SimGear and the base package from CVS/HEAD! Using
plib cvs/head is sometimes required, but currently the last stable version
should be enough.

m. 

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RE: [Flightgear-users] Re: building the cvs version

2005-06-20 Thread Vivian Meazza
Melchior

 
 * [EMAIL PROTECTED] -- Monday 20 June 2005 14:16:
  I tried to build the cvs version of flightgear-0.9, but I got some
 errors from
  the linker
 
 You also have to use SimGear and the base package from CVS/HEAD! Using
 plib cvs/head is sometimes required, but currently the last stable version
 should be enough.
 

and OpenAL

Regards,

Vivian 



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Re: [Flightgear-users] Re: the nimitz_demo HOW??

2005-06-20 Thread JB




How do you get the demo working? I've edited the preferences.xml file
and uncommented the scenario section where Nimitz, sailboat, tanker,
thunderstorm etc, and nothing shows up. Is there something else I'm
missing? Are absolute or relative paths required, or does FG know to
look in in the AI directory?

Here's the relevant (I Think) portion of my preferences.xml file:

 ai
 enabled type="bool" true/enabled
 !--- Demo Mode: Comment to disable --
 scenarionimitz_demo.xml/scenario
 scenarioaircraft_demo.xml/scenario
 scenariothunderstorm_demo/scenario
 scenarioship_demo/scenario
 /ai


Thanks,

JB

Melchior FRANZ wrote:

  * [EMAIL PROTECTED] -- Sunday 19 June 2005 20:24:
  
  
I'm still falling through the uss-nimitz. I tried it with seahawk and hunter 
(of course with extended hook). Maybe my landing procedure is not good 
enough? Which aircraft do you use for landing on aircraft carriers?

  
  
Hmm ... did 0.9.8 really support that already? I'd try with the cvs version,
where it definitely does.

m.

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[Flightgear-users] Re: Re: building the cvs version

2005-06-20 Thread deepshit
You also have to use SimGear and the base package from CVS/HEAD! Using
plib cvs/head is sometimes required, but currently the last stable version
should be enough.

What is the base package? Maybe I forgot something important?

I have simgear from cvs (cvs.simgear.org), plib-1.8.4 and openal-20040817 
installed. The compile process finishes clearly. I think, the error messages 
are telling me, that only the linking of the simgear-libs does fail, because 
on all files with SG-functions inside, a linker error is reported. But I 
don't know, if my interpretation of the error messages is right.

error messages: http://stud3.tuwien.ac.at/~e0026053/error

Regards

bernhard

PS: the stable version of flightgear builds without any errors

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[Flightgear-users] Re: Re: building the cvs version

2005-06-20 Thread deepshit
You also have to use SimGear and the base package from CVS/HEAD! Using
plib cvs/head is sometimes required, but currently the last stable version
should be enough.

Sorry, the link in the last mail was not valid.

What is the base package? Maybe I forgot something important?

I have simgear from cvs (cvs.simgear.org), plib-1.8.4 and openal-20040817 
installed. The compile process finishes clearly. I think, the error messages 
are telling me, that only the linking of the simgear-libs does fail, because 
on all files with SG-functions inside, a linker error is reported. But I 
don't know, if my interpretation of the error messages is right.

error messages: http://stud3.tuwien.ac.at/~e0026053/errors

Regards

bernhard

PS: the stable version of flightgear builds without any errors

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RE: [Flightgear-users] Re: Re: building the cvs version

2005-06-20 Thread Giles Robertson
 What is the base package? Maybe I forgot something important?

The base package is where the files loaded at runtime (airport data,
aircraft, scenery, textures, etc) is stored. It's necessary to get fgfs
to start.

If you are using fgfs from CVS, it is advisable, if not mandatory, to
use the CVS version of the base package.

In the directory containing the folder source, issue this command, as
one line:
  
cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9
co data

This, however, will not solve your SimGear linking problems, and so is
not necessary yet (as you must link SimGear correctly before running -
or even compiling - fgfs).

Giles Robertson

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Re: [Flightgear-users] next trick

2005-06-20 Thread Josh Babcock
Lee Elliott wrote:
 On Monday 20 Jun 2005 05:26, Andy Ross wrote:
 
Josh Babcock wrote:

I'm not sure how well YASim and JSBsim do transonics and
supersonics. I think you could do a V-tail in JSBsim though.
Not sure though.

YASim doesn't currently have good support for high supersonic
aircraft; both the engine models and the aerodynamics would
need a few hacks.

You can do a V tail, though.  Give the hstab a big dihedral,
and add a split input to model the rudder control hookups.


Andy
 
 
 To Josh: have a look at the YF-23 for V-tail stuff.
 
 Regarding authentic panels  cockpits - I'd be delighted if 
 anyone wants to do real ones for any of the a/c I've done.
 
 I guess I'm more interested in the flight characteristics of 
 various aircraft than actually flying them.
 
 I'd be very interested to see a B-36 and a B-47 - they're both in 
 the 'very-unlikely-to-ever-happen' section of the list of a/c 
 I'd like to do.
 
 LeeE
 
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Well, conveniently I love realistic FDMs, but do not consider generating
them fun. Tell me which of your planes you would like to see improved.
Also, feel absolutely free to develop a B-29 YASim config. The existing
one does not even pretend to be realistic.

Josh

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Re: [Flightgear-users] next trick

2005-06-20 Thread Lee Elliott
On Monday 20 Jun 2005 20:34, Josh Babcock wrote:
 Lee Elliott wrote:
  On Monday 20 Jun 2005 05:26, Andy Ross wrote:
 Josh Babcock wrote:
 I'm not sure how well YASim and JSBsim do transonics and
 supersonics. I think you could do a V-tail in JSBsim
  though. Not sure though.
 
 YASim doesn't currently have good support for high
  supersonic aircraft; both the engine models and the
  aerodynamics would need a few hacks.
 
 You can do a V tail, though.  Give the hstab a big dihedral,
 and add a split input to model the rudder control hookups.
 
 
 Andy
 
  To Josh: have a look at the YF-23 for V-tail stuff.
 
  Regarding authentic panels  cockpits - I'd be delighted if
  anyone wants to do real ones for any of the a/c I've done.
 
  I guess I'm more interested in the flight characteristics of
  various aircraft than actually flying them.
 
  I'd be very interested to see a B-36 and a B-47 - they're
  both in the 'very-unlikely-to-ever-happen' section of the
  list of a/c I'd like to do.
 
  LeeE
 
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 Well, conveniently I love realistic FDMs, but do not consider
 generating them fun.

I rather enjoy working on the fdm configs and it can be 
frustrating at times but it's also very rewarding when it comes 
together.

 Tell me which of your planes you would 
 like to see improved.

Ah - an easy question ;)
All of them:)))

There are some specific things I want to sort out on some of them 
and complete overhauls on others.  Don't have the time though 
and I want to keep my modelling skills up (one of those use it 
or loose skills imo) so that means doing new a/c (next prob a 
MiG-15 then an SU-27K)

 Also, feel absolutely free to develop a 
 B-29 YASim config. The existing one does not even pretend to
 be realistic.

 Josh

My approach to doing a YASim fdm config is to work from the 3d 
model when getting all your geometry data.

This may not mean that the numbers are 100% accurate but they 
will be consistent with each other and in practice I think that 
the degree of variation from reality is less significant than 
the inaccuracies imposed by the constraints in YASim.

This isn't intended as a knock at YASim at all - I like it a lot 
- but consider the Handly Page Victor, which had cresent shaped 
wimgs, for example, or the rounded wing tips on the B-29 for 
that matter.

What you can do in YASim though is to tune it so that you can get 
close to the correct effect.

Once I've done the geometry I plug in any hard factual data I've 
got e.g. wing incidence, dihedral etc.

The rest is semi-educated guess-work and tuning 'till it seems to 
work right.

I'll certainly have a look at the B-29 when you release it.

LeeE

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Re: [Flightgear-users] next trick

2005-06-20 Thread Andy Ross
Lee Elliott wrote:
 This isn't intended as a knock at YASim at all - I like it a lot -
 but consider the Handly Page Victor, which had cresent shaped wimgs,
 for example, or the rounded wing tips on the B-29 for that matter.

If you really want to get fancy, you can simulate funny surfaces
piecewise using extra vstab objects.  But in practice, that's very
unlikely to be useful.

YASim isn't a fluid dynamics simulator, which is basically required
for turning details like wing planform or airfoil shapes into actual
performance data.  And in practice that kind of shape data needs to be
far (!)  more accurate than a typical 3D model polygon mesh.  If you
have the software and the micro-detailed mesh, then that's clearly the
way to go.  But for interactive flight simulation, it's just a
non-starter.

In principle (modulo bugs and configuration glitches, obviously) a
well-configured YASim model generates aerodynamic results that are
about as good as you can get without access to the original design
plans or test data.

Andy

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Re: [Flightgear-users] next trick

2005-06-20 Thread Lee Elliott
On Monday 20 Jun 2005 21:17, Andy Ross wrote:
 Lee Elliott wrote:
  This isn't intended as a knock at YASim at all - I like it a
  lot - but consider the Handly Page Victor, which had cresent
  shaped wimgs, for example, or the rounded wing tips on the
  B-29 for that matter.

 If you really want to get fancy, you can simulate funny
 surfaces piecewise using extra vstab objects.  But in
 practice, that's very unlikely to be useful.

 YASim isn't a fluid dynamics simulator, which is basically
 required for turning details like wing planform or airfoil
 shapes into actual performance data.  And in practice that
 kind of shape data needs to be far (!)  more accurate than a
 typical 3D model polygon mesh.  If you have the software and
 the micro-detailed mesh, then that's clearly the way to go. 
 But for interactive flight simulation, it's just a
 non-starter.

 In principle (modulo bugs and configuration glitches,
 obviously) a well-configured YASim model generates aerodynamic
 results that are about as good as you can get without access
 to the original design plans or test data.

 Andy

mstabs are probably better for wings;)  Actually, I did the 
Canberra wing using both a wing object and an mstab object.

LeeE

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Re: [Flightgear-users] Rudder only moves left

2005-06-20 Thread AJ MacLeod (email lists)
On Monday 20 Jun 2005 21:26, Kristin wrote:
 Now my question is, in the directions it
 says rudder controls on keypad(numlock on) are 0/,.

As far as I am aware, the defaults on the numeric keypad are the bottom left 
(0,ins) key and the bottom right (enter) key for rudder left and right 
respectively.  Works here, anyway.

Of course, controlling the rudder with the keypad while using a joystick is 
not the easiest thing or most natural thing to do anyway, which is why I'm 
currently building myself some pedals!

Cheers,

AJ

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[Flightgear-users] Re: the nimitz_demo HOW??

2005-06-20 Thread Dave Culp
 ai
   enabled type=bool true/enabled
   !--- Demo Mode: Comment to disable --
   scenarionimitz_demo.xml/scenario
   scenarioaircraft_demo.xml/scenario
   scenariothunderstorm_demo/scenario
   scenarioship_demo/scenario
 /ai

You can only run one AI scenario at a time.  You can, however, combine bits 
from other scenarios into one scenario file.

The file for your scenario must be in the directory data/Data/AI.  You don't 
include the extension.  For example:

 ai
   enabled type=bool true/enabled
   scenarionimitz_demo/scenario
 /ai


Dave

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RE: [Flightgear-users] next trick

2005-06-20 Thread Vivian Meazza
Andy Ross

 
 Lee Elliott wrote:
  This isn't intended as a knock at YASim at all - I like it a lot -
  but consider the Handly Page Victor, which had cresent shaped wimgs,
  for example, or the rounded wing tips on the B-29 for that matter.
 
 If you really want to get fancy, you can simulate funny surfaces
 piecewise using extra vstab objects.  But in practice, that's very
 unlikely to be useful.
 
 YASim isn't a fluid dynamics simulator, which is basically required
 for turning details like wing planform or airfoil shapes into actual
 performance data.  And in practice that kind of shape data needs to be
 far (!)  more accurate than a typical 3D model polygon mesh.  If you
 have the software and the micro-detailed mesh, then that's clearly the
 way to go.  But for interactive flight simulation, it's just a
 non-starter.
 
 In principle (modulo bugs and configuration glitches, obviously) a
 well-configured YASim model generates aerodynamic results that are
 about as good as you can get without access to the original design
 plans or test data.
 

I would second that, and add that where test data is available, it's
surprising how close you can get with YASim.

Regards,

Vivian 



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Re: [Flightgear-users] next trick

2005-06-20 Thread Josh Babcock
Lee Elliott wrote:
 On Monday 20 Jun 2005 20:34, Josh Babcock wrote:
 
Tell me which of your planes you would 
like to see improved.
 
 
 Ah - an easy question ;)
 All of them:)))
 

No seriously, I'm pretty bad picking what I want to do. How about this:
Canberra (how come it's not in CVS?) or TSR-2. You pick, I do the 3-D
cockpit and any stray bells and whistles I can think of. They both have
plenty of data out there including manuals available on CD.

I'm still gonna do the B-47, I love that plane. Just not now, you guys
are right, completing existing planes should be the priority.

Josh

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Re: [Flightgear-users] next trick

2005-06-20 Thread Josh Babcock
Lee Elliott wrote:

 I'll certainly have a look at the B-29 when you release it.
 
 LeeE
 
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Have a look now, it should be in CVS, yes Gerard? There is a file NOTES
that has some collected notes about the aircraft. There is plenty of
data on the web too. I also have a reprint of the original pilot's
manual, but there is not too much data there. If you are interested I
can collect all the flight related data out of the manual and put it
into NOTES and mail it to you.

Josh

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Re: [Flightgear-users] Rudder only moves left

2005-06-20 Thread Kristin
AJ, 

Thanks the enter key works, don't really need it now
though as I just found a $5 MS Sidwinder 3D pro Stick
at the local thrift store. Downloading the drivers
now, already had it working w/o new drivers but this
driver is supposed to program the buttons. Hope I can
map some to keystroke input. 

Any suggestions as to a good aircraft to learn FG
on? I also downloaded what I thought was the scenery
for my area w130n40 but do not see Lampson Field (1O2)
or Sutter Lakeside hospital helipad (CL69) in the
list. 

FAA Identifier:  1O2 
Lat/Long:  38-59-26.2000N / 122-54-02.6000W
38-59.436667N / 122-54.04W
38.9906111 / -122.9007222
(estimated) 
Elevation:  1379 ft. / 420 m (estimated) 
Variation:  16E (1990) 
From city:  3 miles S of LAKEPORT, CA 
Zip code:  95453 

Did I download the wrong grid? 


Thanks for the help. 

Kristin


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Re: [Flightgear-users] next trick

2005-06-20 Thread Ampere K. Hardraade
On June 20, 2005 04:17 pm, Andy Ross wrote:
 YASim isn't a fluid dynamics simulator, which is basically required
 for turning details like wing planform or airfoil shapes into actual
 performance data.  And in practice that kind of shape data needs to be
 far (!)  more accurate than a typical 3D model polygon mesh.  If you
 have the software and the micro-detailed mesh, then that's clearly the
 way to go.  But for interactive flight simulation, it's just a
 non-starter.
Can't the contour be extrapolated using existing vertices?

Ampere

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