[Flightgear-users] 0.9.9 has bug in view synchronization?

2005-12-19 Thread Dai Qiang
Hi,

I am trying to synchronize the views on two computers
that run flightgear, and I am using the official
windows binary of 0.9.9.

I used this on master:
fgfs --fg-root=C:/Program Files/FlightGear/data
--native=socket,out,30,192.168.1.125,5500,udp

and this on slave:
fgfs --fg-root=C:/Program Files/FlightGear/data
--native=socket,in,30,,5500,udp --fdm=external

As you can see, the IP of the client is 192.168.1.123.
I enabled the nimitz demo option in the
preferences.xml on both of the machines.
I know it _should_ work, but I got an exception when
starting the client. The master starts all right.

Error on client:
Opening file .../carrier_nav.dat .../TACN_freq.dat
Initialising callsign using c172p.xml
Unknown exception in the main loop. Aborting...
Possible cause: No Error.

Will someone please help me with this? I really need
to finish it today or tomorrow, it's very urgent,
please help!! Please reply if you can use 0.9.9
official Windows binary to synchronize
multi-computers, thank you very much!

- Qiang

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[Flightgear-users] Custom sceneries and new a/c, are there any? Comments...

2005-12-19 Thread Chris Wilkinson

Hi there,

If flightgear lacks something some other sims don't it is a wide
selection of newly developed a/c models/liveries and custom-made
sceneries. My attempts to compile fgsd, taxidraw, and ppe have
been disastrous, with dependencies between all these somehow not
gelling together to give me working software. So here I am putting
a question to the fgfs community and devs...

fgfs, in my view, has developed into a great framework, with highly
accurate flight dynamics (for the most part), and a large feature
set. I am now of the opinion that adding new features and turning
it into the most accurate flightsim on the planet is not going to
attract more users unless they can download their fave a/c and fly
it at a recognisable fave airport with their fave livery.

I have wanted to land an Emirates 777-300ER at NZCH on runway 20
with the view of the Port Hills to my left, and then on take-off
turn a sharp left and see Hagley park below and other noted
landmarks that make my birth city recognisable from above. I've got
satellite imagery to create that reality but the tools I require
cannot compile on my SuSE 10 system so I cannot add them to fgfs.
Of course getting a 777-300ER model working would be tricky, even
taking an existing fs2k2 or 2k4 model would be highly awkward. I
*can* make a reasonable job of a new livery...

My question is this - how important is it to the devs and general
community to see new a/c and custom scenery? What is it with the
current tools that could be bettered to allow non-techy users like
me to enthusiastically add a/c and sceneries? Currently I think it
is too difficult to get those softwares running let alone designing
with them...

Kind regards,

Chris Wilkinson, Brisbane, Australia.




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Re: [Flightgear-users] Custom sceneries and new a/c, are there any? Comments...

2005-12-19 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Chris Wilkinson schrieb:
 My question is this - how important is it to the devs and general
 community to see new a/c and custom scenery? What is it with the
 current tools that could be bettered to allow non-techy users like
 me to enthusiastically add a/c and sceneries? Currently I think it
 is too difficult to get those softwares running let alone designing
 with them...

Many a/c and great scenery is what draws end users to us. So that's
definitely needed for the biggest part of our customers. Other users
need different things - but that doesn't matter here.

Creating a/c is doable for non-techy users (although not trivial) as it
doesn't require any compilation of the source code.

Creating scenery is a bit different. It is possible to generate a
specific scenery for a specific place - but that's generally a bad idea.
We want world domination^h^h^h^h^h^h^h^h^h^h coverage. As the world is
too big to be generated manually (even Slartibartfast could only do the
fjords) we relay on the automatic scenery generation.
BUT: you can help easily as a non-techy person: you could create 3D
models of buildings or try to figure out where existing buildings (like
lighthouses, wind turbines, ...) are located and submit them to
http://fgfsdb.stockill.org/ Then they can be automatically included in
the next scenery build.

(Or a more compilcated and techy version is to look what and how the
guys at http://web44.netzwerteserver2.de/198.0.html are generating their
scenery.)

CU,
Christian

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Re: [Flightgear-users] Custom sceneries and new a/c, are there any? Comments...

2005-12-19 Thread AJ MacLeod
On Monday 19 December 2005 08:34, Chris Wilkinson wrote:
 fgfs, in my view, has developed into a great framework, with highly
 accurate flight dynamics (for the most part), and a large feature
 set. I am now of the opinion that adding new features and turning
 it into the most accurate flightsim on the planet is not going to
 attract more users unless they can download their fave a/c and fly
 it at a recognisable fave airport with their fave livery.

With regards to the 3d modelling of an airport, anyone with the required 
Blender/AC3D/whatever skills can do that.  No fgfs-specific tools are 
required; you just need to know the real-world long and lat for the model to 
be correctly placed.  Granted, producing correct runway and taxiway patterns 
(if the existing ones are not) currently really requires taxidraw, but this 
is usually quite easy to build from source and has windows binaries available 
AFAIK.

 I have wanted to land an Emirates 777-300ER at NZCH on runway 20
 with the view of the Port Hills to my left, and then on take-off
 turn a sharp left and see Hagley park below and other noted
 landmarks that make my birth city recognisable from above. I've got
 satellite imagery to create that reality but the tools I require
 cannot compile on my SuSE 10 system so I cannot add them to fgfs.

To modify the actual underlying scenery does require special tools and is not 
straightforward at all.  However, again, to model and position buildings etc 
is straightforward and requires no special tools.

 Of course getting a 777-300ER model working would be tricky, even
 taking an existing fs2k2 or 2k4 model would be highly awkward. I
 *can* make a reasonable job of a new livery...

Making a new livery requires no fg-specific tools either, so go ahead :-)

There is even a new --livery option in CVS if not 0.9.9 if my memory serves me 
right.  Not sure any of our aircraft use it yet or not; a material 
animation could also probably be used to switch liveries, even at run-time 
(bit like some of the bo105 features).  This requires some delving into the 
XML files but no special tools other than your trusty copy of VIM or whatever 
less-trusty text editor you prefer...

Oh - and forget about PPE - as far as I know it's a dead (or at least 
cryogenically frozen) project.  There are several good cross-platform 3d 
editors available for free or for cheap.  Blender can do anything you are 
ever likely to want once you've run through a tutorial or ten and AC3D is 
very simple to use and cheap although not open-source.

If you have any specific questions regarding modelling, you are almost certain 
to get an answer on the IRC channel if not here.

Cheers,

AJ

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Re: [Flightgear-users] Complaints about v0.9.9

2005-12-19 Thread Eric Brasseur

syd wrote:

Since you seem to have a misunderstanding of the open-source 
culture, let me say this again.  It is the people who make positive 
contributions to the project who get to make all the decisions and 
who get to 'lead' the project in whatever direction they take it.  
People who do nothing   



Sure i do nothing, and i will do nothing,  BYE





My 2 cents worth again ;)
My hat is off to the developers and contributors who continue on with 
this project  despite the constant bickering and whining of people 
who cant just appreciate the amount of work that has gone into this 
FREE simulator .Its a fantastic * FREE  program  and only 
gets better with time ! And yes , my PR skills suck ! ;)

Keep up the good work !

Syd


If you allow me,

I think free software is also a place where mankind and similar 
philosophical values are more respected and defended than elsewhere and 
especially than in some but not all paying software enterprises. That 
means you have to communicate. Sure the author of the initial mail about 
3D clouds has a lot to learn on the subject. My feeling is the 
FlightGear egregore did not do the best to teach him. By communication 
I mean new people should be allowed to get more easily some 
understanding of what all is about. Of course I highly value the work of 
the developer who implements the 3D clouds. It is natural the work isn't 
finished yet. I hope it will never get finished, as technology and 
rendering possibilities evolve. I appreciate the fact the 3D clouds are 
available even if they are not yet perfect. It allowed me to test a 
few things. May I recall the on-board computers during the Apollo XI 
mission had many bugs? The astronauts knew exactly about those bugs and 
even made use of some of them. I am thankful the developer of the 3D 
clouds was humble enough to release this feature even it is not 
finished. (I was going to suggest a little remark be put aside of the 3D 
clouds radio button in fgrun to suggest it's experimental. Actually it 
is already there :-). That's a good example of communication.) You know, 
people who use paying software are accustomed to bugs and misfeatures. 
They payed for the software and they feel the managers of the software 
were conscious of the misfeatures or even triggered them. This is very 
frustrating. It makes you aware of your inferior position, the lack of 
respect for you, the stupid limits deliberately imposed to your liberty 
and all such nasty feelings. Some people come to free software because 
they have no money. They may even react like the Dark Age human rats 
they were downgraded to by short-sighted capitalism and consider 
FlightGear like sort of a software easier to steal than others. They 
won't bother for the bugs. But other people, and that may be the case of 
our 3D clouds complainer, come to free software in a quest for higher 
human values. What did he find in FlightGear? Misfeatures, just like in 
paying software... He got mad. He was wrong to do so, we all agree on 
this. I think the response that was sent to him; look, you didn't pay 
for it, so don't complain is adequate in the paying software 
environment but not in free software. There are errors and bugs in 
FlightGear because the developers are humble and very conscious of their 
ongoing achievements. That legitimate pride was not reflected in the 
response. Instead of making the guy feel he enters a new world with 
different rules, he got a tight knot of short-minded people laughing at 
him and rejecting him. I suppose he felt that way, anyway. By the way, 
for the very few who got the patience to read me till here, I added a 
chapter about security to my tutorial. It talks about communication and 
I made use of the 3D clouds feature for it: 
http://www.4p8.com/eric.brasseur/flight_simulator_tutorial.html#security


Plenty of cheers
Eric


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[Flightgear-users] problems finding correct OpenGL lib with Slackware 0.9.9 and Nvidia (solved !)

2005-12-19 Thread Kees Lemmens
Hi,

When starting Flightgear from the 0.9.9 package prepared by Jon Stockill 
the startup logo looked fine until the point where the actually strip and 
plane should showup. There FG just quitted with the following error 
message :

/local/FlightGear/FlightGear-0.9.9/share/FlightGear/Navaids/TACAN_freq.dat
X Error of failed request:  BadLength (poly request too large or internal 
Xlib length error)
  Major opcode of failed request:  144 (GLX)
  Minor opcode of failed request:  29 ()
  Serial number of failed request:  837
  Current serial number in output stream:  837

I spent 1/2 day searching and even compiled my own version from scratch 
(with exactly the same problem !) before I had it solved, so thought I'd 
better tell other people as well :-)

What goes wrong ?

Simply that FG must be loading the wrong libGL library ! Check with ldd 
fgfs which libraries it uses. If you use the Nvidia driver but fgfs 
uses /usr/X11R6/lib/libGL.so.1 instead of /usr/lib/libGL.so.1 this is 
certainly the culprit.

Nvidia installs it's libGL.so for Nvidia cards in /usr/lib while the 
original X11R6 is in /usr/X11R6/lib. Normally the latter is removed by 
the Nvidia installer, but if you install e.g. Dropline Gnome new X 
libraries are installed and one of them is libGL.

Simply remove this library in /usr/X11R6/lib or alternatively set your 
librarypath to use /usr/lib BEFORE /usr/X11R6/lib and everything works 
fine :

export LD_LIBRARY_PATH=/usr/lib:/opt/openal/lib

--
Kees Lemmens,
TU Delft,
Netherlands.

Ceterum Censeo Microsoftem esse Delendam

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Re: [Flightgear-users] Complaints about v0.9.9

2005-12-19 Thread cmetzler

Eric Brasseur writes:

 He got mad. He was wrong to do so, we all agree on 
 this. I think the response that was sent to him; look, you didn't pay 
 for it, so don't complain

Full stop.  No, I don't agree -- that's not the response he got.
The response he got was more along the lines of this is the
one zillionth time you've yelled at us about this in the last
several months, and it's getting really frustrating.  Your email
advises patience, and I agree wholeheartedly; but not without
limit.  Requiring patience-without-limit of developers is unrealistic
and unfair, and is the path to burned-out developers who quit.

-c







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Re: [Flightgear-users] Custom sceneries and new a/c, are there any? Comments...

2005-12-19 Thread cmetzler

Hi.

Chris Wilkinson writes:
 
 If flightgear lacks something some other sims don't it is a wide
 selection of newly developed a/c models/liveries and custom-made
 sceneries. My attempts to compile fgsd, taxidraw, and ppe have
 been disastrous, with dependencies between all these somehow not
 gelling together to give me working software.

1.  Forget ppe.  It's a dead project as far as I can tell, and (almost?)
everything you'd do with it you can do with Blender or AC3D instead.  In
addition, I know Blender has lots of helpful documentation and online
tutorials available.

2.  taxidraw . . .I never had any problems compiling it.  If you are,
speak up, preferably over in flightgear-devel where the folks who work
on it (particularly David Luff) are most likely to see your post.
People can't help you if they don't know you need help.

3.  fgsd has its own mailing list, fgsd-devel, where compile time
issues sometimes get discussed.  See http://fgsd.sourceforge.net/
Be aware that fgsd is currently in a state of serious change --
Fred's working away like crazy on it -- and that consequently a lot
of the build requirements have changed recently.


 So here I am putting
 a question to the fgfs community and devs...
 
 fgfs, in my view, has developed into a great framework, with highly
 accurate flight dynamics (for the most part), and a large feature
 set. I am now of the opinion that adding new features and turning
 it into the most accurate flightsim on the planet is not going to
 attract more users unless they can download their fave a/c and fly
 it at a recognisable fave airport with their fave livery.
 
 I have wanted to land an Emirates 777-300ER at NZCH on runway 20
 with the view of the Port Hills to my left, and then on take-off
 turn a sharp left and see Hagley park below and other noted
 landmarks that make my birth city recognisable from above. I've got
 satellite imagery to create that reality but the tools I require
 cannot compile on my SuSE 10 system so I cannot add them to fgfs.

It's important to be careful about terminology.  FG uses scenery
to refer to not only ground structures and other such objects, but
also terrain detail.

FG scenery (in the sense of terrain) is built by a sister project,
TerraGear, that uses publicly available datasets to set the surface
elevation and the land cover (urban/forest/river/whatever) at various
points.  These datasets have a disadvantage in that their spatial
resolution is not so great (well, the elevation data isn't too bad
-- 30.5 lateral resolution or less, IIRC -- but the landcover data
isn't so good, which is why you see roads and rivers passing through
airports and stuff like that).  There are better datasets out there
(using VMAP1 instead of VMAP0 data), but we don't have access to
global coverage and so there'd be issues on the boundaries between
regions where one dataset vs. the other is used; plus the way in
which this data is placed into the terrain would actually mean
more polygons for better resolution data, which could possibly
cause problems for folks with slower machines/video cards.

In order to improve the actual terrain, you'd need to be able to
build TerraGear and edit its input data.  That's very non-trivial.
The hope is that we'll soon have a database available where people
can submit terrain tweaks; TerraGear will then draw from that database
in the process of building official scenery (terrain).  But in
the meantime, changing the terrain is hard.

Changing airports . . .you need TaxiDraw, and either TerraGear or
patience.  TaxiDraw doesn't change the airport, but rather changes
a written description of the airport layout, which TerraGear then
uses to create the airport and embed it into the scenery.  The
written description can be submitted (to David Luff directly now?
or still to Robin Peel?) and in principle it'll show up in the
next TerraGear official scenery build -- hence the patience part.

If you need help getting TerraGear and TaxiDraw compiled, there *are*
people who will help you -- TerraGear on its own mailing list,
TaxiDraw on flightgear-devel.

For adding buildings/landmark objects to the scenery, since you're
on Linux, you really only need Blender and the Gimp.  You shouldn't
have any issues with compiling either of those, because you shouldn't
need to compile them, since they both come with SuSE for free.

For making aircraft liveries, the Gimp should be all that's needed.
Again, there should be no issue whatsoever with having this working
on your machine.


 Of course getting a 777-300ER model working would be tricky, even
 taking an existing fs2k2 or 2k4 model would be highly awkward. I
 *can* make a reasonable job of a new livery...

I'm not aware that it's possible to import FS2k4 models.  It seems
like with every release, MS obfuscates their file formats still
further, requiring big feats of reverse engineering to figure it
all out.  It was possible with older models, I understand, but I
don't know that it is with 

Re: [Flightgear-users] problems finding correct OpenGL lib with Slackware 0.9.9 and Nvidia (solved !)

2005-12-19 Thread Jon Stockill

Kees Lemmens wrote:

Hi,

When starting Flightgear from the 0.9.9 package prepared by Jon Stockill 
the startup logo looked fine until the point where the actually strip and 
plane should showup. There FG just quitted with the following error 
message :


/local/FlightGear/FlightGear-0.9.9/share/FlightGear/Navaids/TACAN_freq.dat


That's not from the package I built - the path to that file would be 
/usr/share/FlightGear/Navaids/TACAN_freq.dat


--
Jon Stockill
[EMAIL PROTECTED]

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Re: [Flightgear-users] Re: Modeling question - cockpit lighting

2005-12-19 Thread Dave Culp
On Monday 19 December 2005 01:35 am, Melchior FRANZ wrote:
 ...
 Check the animations and try splitting them, or assign a different
 material to both objects. Is this somewhere in CVS already to look at?

Thanks Melchior,  yes it looks like a problem of objects sharing animations 
getting connected in later animations.  Splitting them worked well.

I'm quite happy with the results:

  http://home.comcast.net/~davidculp2/F-80C_at_evening.jpg

Dave

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Re: [Flightgear-users] 0.9.9 has bug in view synchronization?

2005-12-19 Thread cmetzler

Hi Dai.  I'm not able to help you directly with your problem, but
I want to say that you'll be much more likely to have developers
see your problem if you post where the developers are.  So you
might want to try the flightgear-devel mailing list instead.
There are developers who read flightgear-users, but there are more
of them reading more of the stuff over there.

-c





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回复: Re: [Flightgear-users] 0.9.9 has bug in view synchronization?

2005-12-19 Thread Dai Qiang
Thanks, I will follow your suggestions :)

--- [EMAIL PROTECTED]:

 
 Hi Dai.  I'm not able to help you directly with your
 problem, but
 I want to say that you'll be much more likely to
 have developers
 see your problem if you post where the developers
 are.  So you
 might want to try the flightgear-devel mailing list
 instead.
 There are developers who read flightgear-users, but
 there are more
 of them reading more of the stuff over there.
 
 -c
 
 
 
 
 
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[Flightgear-users] Re: Use of a HOTAS Cougar flight controls w/FlightGear

2005-12-19 Thread Matthias Boerner
Hi Dave,

sorry that I haven't answered earlier. I had a disk failure so I had to
reinstall my computer.

I use a Thrustmaster HOTAS Cougar with Simped Vario Pedals. I will send you
the XML-File offline tonight. In the moment only ailerons, elevator and throttle
are working. I will configure the buttons and make the final version available
via CVS at the end of this week.

Greetings

Matthias

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Re: [Flightgear-users] Complaints about v0.9.9

2005-12-19 Thread Sid Boyce

[EMAIL PROTECTED] wrote:

Eric Brasseur writes:
He got mad. He was wrong to do so, we all agree on 
this. I think the response that was sent to him; look, you didn't pay 
for it, so don't complain


Full stop.  No, I don't agree -- that's not the response he got.
The response he got was more along the lines of this is the
one zillionth time you've yelled at us about this in the last
several months, and it's getting really frustrating.  Your email
advises patience, and I agree wholeheartedly; but not without
limit.  Requiring patience-without-limit of developers is unrealistic
and unfair, and is the path to burned-out developers who quit.

-c



The beauty and the troubles of opensource, you can interact with the 
developers and you can get to yell at the developers. With proprietary 
software the best/worst you can do is call it rubbish and chuck it into 
a corner.
That's why developers of opensource have to first develop a suitably 
hard shell, that way they can ignore the barbs and work effectively with 
people who want to help them in their efforts.
There should be a EULA or an addendum to the GPL that warns users that 
they are indebted to developers for work done and time freely given ... 
make suggestions, help in any way possible like writing docs, do not 
complain if you can't contribute. The only valid complaints that are 
justified are the ones where a developer rejects ideas that would 
improve a project, but even here, in an extreme case, other developers 
can fork the project.

Regards
Sid.
--
Sid Boyce ... Hamradio License G3VBV, Licensed Private Pilot
Retired IBM/Amdahl Mainframes and Sun/Fujitsu Servers Tech Support 
Specialist, Cricket Coach

Microsoft Windows Free Zone - Linux used for all Computing Tasks

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Re: [Flightgear-users] Re: Use of a HOTAS Cougar flight controls w/FlightGear

2005-12-19 Thread Georg Vollnhals


Hi Matthias,
might find your interest; I don't know whether Dave and mane_raptor 
are the same persons:


http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=1256mesg_id=1256page=topic_page=3 



(bottom, I got it ..)

Georg Matthias Boerner schrieb:


Hi Dave,

sorry that I haven't answered earlier. I had a disk failure so I had to
reinstall my computer.

I use a Thrustmaster HOTAS Cougar with Simped Vario Pedals. I will send you
the XML-File offline tonight. In the moment only ailerons, elevator and throttle
are working. I will configure the buttons and make the final version available
via CVS at the end of this week.

Greetings

Matthias

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[Flightgear-users] Re: Custom sceneries and new a/c, are there any? Comments...

2005-12-19 Thread Chris Wilkinson

Hi there,

[EMAIL PROTECTED] wrote:

From: Christian Mayer [EMAIL PROTECTED]
Subject: Re: [Flightgear-users] Custom sceneries and new a/c,   are
there any?  Comments...

Creating a/c is doable for non-techy users (although not trivial) as it
doesn't require any compilation of the source code.


Converting a/c from other sims is ideally the way to go, but with
current tools that limits us to fs98 models and little else. If
thats not true by all means someone correct me! :-)


Creating scenery is a bit different. It is possible to generate a
specific scenery for a specific place - but that's generally a bad idea.


For the base scenery database yes its a terrible idea, as it
would grow in size one hundredfold... :-)

I like the idea of a respository where users can contribute their
local custom scenery...I for one would contribute, but firstly the
tools to create that scenery are proving too difficult for me to
compile...I need to compile FLU to continue with FGSD, but
FLU cannot get past configure (cannot find fltk libs, they *are*
there!)


From: AJ MacLeod [EMAIL PROTECTED]
Subject: Re: [Flightgear-users] Custom sceneries and new a/c,   are
there any? Comments...
To modify the actual underlying scenery does require special tools and is not 
straightforward at all.  However, again, to model and position buildings etc 
is straightforward and requires no special tools.


Yes, its the underlying scenery I'd like to customise. If I cannot
compile the required tools to do that I'm stuck...


Making a new livery requires no fg-specific tools either, so go ahead :-)


Liveries are easy; I'm handy with Gimp so thats not a problem, but
getting something like a 777-200ER to paint in my fave livery? Not
so easy...

Oh - and forget about PPE - as far as I know it's a dead (or at least 
cryogenically frozen) project.  


Will do. It seemed like an ideal solution, but compiling it is not
working on SuSE 10...


From: [EMAIL PROTECTED]
Subject: Re: [Flightgear-users] Custom sceneries and new a/c, are
there   any? Comments...

But even without all this -- even if there were no problem getting
the software installed and running, I agree, it's difficult to create
new scenery --


Agreed. I just look at the flood of custom sceneries available for
'that other flightsim', and I think how cool it would be to download
one for my birth city that allows me to buzz the Sugarloaf TV tower!
I might get some lat/lon for such objects and submit them to Jon S,
but I'd rather be able to implement those to my own setup first. Thats
the part I think is in the 'too hard' basket...

Kind regards,

Chris Wilkinson, Brisbane, Australia.


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Re: [Flightgear-users] Re: Custom sceneries and new a/c, are there any? Comments...

2005-12-19 Thread Jon Stockill

Chris Wilkinson wrote:


Converting a/c from other sims is ideally the way to go, but with
current tools that limits us to fs98 models and little else. If
thats not true by all means someone correct me! :-)


You're likely to run into significant licensing issues. There's also 
differences in how cockpits are handled - if you're gonna end up 
building panels from scratch (almost certainly the case for a 3d 
cockpit) then there's gonna be a lot of wotk involved anyway.


Jon

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Re: [Flightgear-users] Re: Use of a HOTAS Cougar flight controls w/FlightGear

2005-12-19 Thread Matthias Boerner
Hi Georg,

you might be right. Just before I read your message I sent him the XML-File
I use. It is only a configuration to start with. As I had written in my 
last mail there is still plenty of work to do.

Matthias

On 22:18 Mon 19 Dec , Georg Vollnhals wrote:
 
 Hi Matthias,
 might find your interest; I don't know whether Dave and mane_raptor are the 
 same persons:
 
 http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=1256mesg_id=1256page=topic_page=3
  (bottom, I got it 
 ..)
 
 Georg Matthias Boerner schrieb:
 
 Hi Dave,
 sorry that I haven't answered earlier. I had a disk failure so I had to
 reinstall my computer.
 I use a Thrustmaster HOTAS Cougar with Simped Vario Pedals. I will send you
 the XML-File offline tonight. In the moment only ailerons, elevator and 
 throttle
 are working. I will configure the buttons and make the final version 
 available
 via CVS at the end of this week.
 Greetings
 Matthias
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[Flightgear-users] Pulling to the Right

2005-12-19 Thread Ron Waite
Whenever I start to takeoff, no matter what plane I'm in, it pulls to the 
right. Sometimes it will go straight for a few seconds then jerk over to the 
right. Sometimes it will start going right from the beginning, slowly and 
steadily. Sometimes it will go straight, jerk right, go straight again, jerk 
right again.

And sometimes, moving my joystick to the left doesn't help much.

Why is this? Thanks.

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Re: [Flightgear-users] Pulling to the Right

2005-12-19 Thread scott

Ron Waite wrote:

Whenever I start to takeoff, no matter what plane I'm in, it pulls to 
the right. Sometimes it will go straight for a few seconds then jerk 
over to the right. Sometimes it will start going right from the 
beginning, slowly and steadily. Sometimes it will go straight, jerk 
right, go straight again, jerk right again.

And sometimes, moving my joystick to the left doesn't help much.

Why is this? Thanks.


 Is it a propeller driven aircraft?  If so, you are probably 
experiencing prop-torque.  The propeller will tend to yaw the aircraft 
to the right.  This tendency gets more severe with the RPM of the engine.


Scott

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Re: [Flightgear-users] Pulling to the Right

2005-12-19 Thread Ampere K. Hardraade
On December 19, 2005 07:01 pm, scott wrote:
 Ron Waite wrote:
  Whenever I start to takeoff, no matter what plane I'm in, it pulls to
  the right. Sometimes it will go straight for a few seconds then jerk
  over to the right. Sometimes it will start going right from the
  beginning, slowly and steadily. Sometimes it will go straight, jerk
  right, go straight again, jerk right again.
  And sometimes, moving my joystick to the left doesn't help much.
 
  Why is this? Thanks.

   Is it a propeller driven aircraft?  If so, you are probably
 experiencing prop-torque.  The propeller will tend to yaw the aircraft
 to the right.  This tendency gets more severe with the RPM of the engine.

 Scott

Actually, shouldn't the propeller yaw the aircraft to the left?  I suspect Ron 
may be having joystick calibrating issues.

Ampere

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Re: [Flightgear-users] Re: Custom sceneries and new a/c, are there any? Comments...

2005-12-19 Thread Georg Vollnhals

Hi Chris,
just some suggstions how to start *without* the need of any special tools.
As you already learned, modifying the terrain is possible with fgsd and 
I did it already for a very small local area but stopped it then as it 
seemed to me impossible to correct rivers/roads or seas due to how the 
FG scenery is build technically and the unfinished tool.
But what really improves the local scenery is to put important 
landmarks/obstacles into it (for navigation purposes) and some 
decoration (for your personal fun).
For instance, I adopted the Berlin tv tower and placed it at the 
location of the Bremen tv tower, placed electrical windmills at some 
important places, put some of the hangars, oiltanks, houses, etc at the 
local airport, ships (static) on the river Weser, some lighthouses at 
the coast at important places and for my personal joy some ai-ships for 
helicopter missions (is more interesting when you have moving objects).
I did *not* create a single object, I just put the existing objects from 
other sceneries or the generic ones from the objects folder as 
placeholders into my scenery - and I like it really.
This could be the first step, replacing this stuff by selfmade more 
realistic buildings the second.
I you are interested in doing so, I could write some further lines how 
to proceed.
If you have a Windows install beside your Linux system I could offer you 
a tool which I just finished to do most of the work - just put in 
lat/lon/altitude and select a generic object from a list the tool 
creates - it calculates the tile/index-number, changes/creates the 
*.stg file and (if you are not satisfied with your work) deletes the 
object with another button press.
To be able to place objects at a specific point within seconds made me 
really crazy. I am just playing around with all the objects of the 
FlightGear world like a kid. But I like that :-)

Sorry, not for Linux now, might be possible in January :-)
Please give feedback, you can also do it very easy manually, it is only 
more time-consuming, I'll write you some lines!

Regards
Georg EDDW

Chris Wilkinson schrieb:




I like the idea of a respository where users can contribute their
local custom scenery...I for one would contribute, but firstly the
tools to create that scenery are proving too difficult for me to
compile...I need to compile FLU to continue with FGSD, but
FLU cannot get past configure (cannot find fltk libs, they *are*
there!)


...


Agreed. I just look at the flood of custom sceneries available for
'that other flightsim', and I think how cool it would be to download
one for my birth city that allows me to buzz the Sugarloaf TV tower!
I might get some lat/lon for such objects and submit them to Jon S,
but I'd rather be able to implement those to my own setup first. Thats
the part I think is in the 'too hard' basket...

Kind regards,

Chris Wilkinson, Brisbane, Australia.





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Re: [Flightgear-users] Pulling to the Right

2005-12-19 Thread scott

Ampere K. Hardraade wrote:


On December 19, 2005 07:01 pm, scott wrote:
 


Ron Waite wrote:
   


Whenever I start to takeoff, no matter what plane I'm in, it pulls to
the right. Sometimes it will go straight for a few seconds then jerk
over to the right. Sometimes it will start going right from the
beginning, slowly and steadily. Sometimes it will go straight, jerk
right, go straight again, jerk right again.
And sometimes, moving my joystick to the left doesn't help much.

Why is this? Thanks.
 


 Is it a propeller driven aircraft?  If so, you are probably
experiencing prop-torque.  The propeller will tend to yaw the aircraft
to the right.  This tendency gets more severe with the RPM of the engine.

Scott
   



Actually, shouldn't the propeller yaw the aircraft to the left?  I suspect Ron 
may be having joystick calibrating issues.


Ampere

 Depends if you are flying in England or not.  :-)  Seriously, you are 
correct.  You depress the right pedal to correct the yaw to the left.  
Sorry, it's been a while since I last flown.


Scott

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Re: [Flightgear-users] Re: Modeling question - cockpit lighting

2005-12-19 Thread Josh Babcock
Melchior FRANZ wrote:
 * Dave Culp -- Monday 19 December 2005 04:39:
 
This should lighten the face of the instrument when the lighting value is 
increased.  What I actually get is that *all* objects in that instrument get 
lighter, not just the face.
 
 
 The animation recipe looks good. I'm not sure what happens, but it
 must be one of those cases where different objects are forced
 together into one branch by some other animation. It looks as if
 both face and knob only have one common ssgSimpleState node.
 Check the animations and try splitting them, or assign a different
 material to both objects. Is this somewhere in CVS already to look at?
 
 m.
 
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It seems like the solution to this (common) problem is usually limited
to these two actions. When I make an animation with a long list of
objects though, it is very inconvenient to use either method. Would it
be sensible to have some sort of tag in an animation node that would
tell fg to not group the objects listed there and treat the xml block as
if there were an identical animation for each object?

Also, does anyone have any sort of tool that would dump the structure of
a branch of the scenegraph? It would be handy to see whether or not
objects share ssgSimpleState nodes, or how and when they get grouped
into branches.

Josh

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Re: [Flightgear-users] Pulling to the Right

2005-12-19 Thread Ron Waite





From: scott [EMAIL PROTECTED]
Reply-To: FlightGear user discussions flightgear-users@flightgear.org
To: FlightGear user discussions flightgear-users@flightgear.org
Subject: Re: [Flightgear-users] Pulling to the Right
Date: Mon, 19 Dec 2005 19:01:38 -0500

Ron Waite wrote:

Whenever I start to takeoff, no matter what plane I'm in, it pulls to the 
right. Sometimes it will go straight for a few seconds then jerk over to 
the right. Sometimes it will start going right from the beginning, slowly 
and steadily. Sometimes it will go straight, jerk right, go straight 
again, jerk right again.

And sometimes, moving my joystick to the left doesn't help much.

Why is this? Thanks.


 Is it a propeller driven aircraft?  If so, you are probably experiencing 
prop-torque.  The propeller will tend to yaw the aircraft to the right.  
This tendency gets more severe with the RPM of the engine.


Scott

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I know it's normal on single-prop aircraft, but this is happening in the 
A-10, T-38, etc.


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Re: [Flightgear-users] Re: Custom sceneries and new a/c, are there any? Comments...

2005-12-19 Thread syd

Georg Vollnhals wrote:


Hi Chris,
just some suggstions how to start *without* the need of any special 
tools.
As you already learned, modifying the terrain is possible with fgsd 
and I did it already for a very small local area but stopped it then 
as it seemed to me impossible to correct rivers/roads or seas due to 
how the FG scenery is build technically and the unfinished tool.
But what really improves the local scenery is to put important 
landmarks/obstacles into it (for navigation purposes) and some 
decoration (for your personal fun).
For instance, I adopted the Berlin tv tower and placed it at the 
location of the Bremen tv tower, placed electrical windmills at some 
important places, put some of the hangars, oiltanks, houses, etc at 
the local airport, ships (static) on the river Weser, some lighthouses 
at the coast at important places and for my personal joy some ai-ships 
for helicopter missions (is more interesting when you have moving 
objects).
I did *not* create a single object, I just put the existing objects 
from other sceneries or the generic ones from the objects folder as 
placeholders into my scenery - and I like it really.
This could be the first step, replacing this stuff by selfmade more 
realistic buildings the second.
I you are interested in doing so, I could write some further lines how 
to proceed.
If you have a Windows install beside your Linux system I could offer 
you a tool which I just finished to do most of the work - just put in 
lat/lon/altitude and select a generic object from a list the tool 
creates - it calculates the tile/index-number, changes/creates the 
*.stg file and (if you are not satisfied with your work) deletes the 
object with another button press.
To be able to place objects at a specific point within seconds made me 
really crazy. I am just playing around with all the objects of the 
FlightGear world like a kid. But I like that :-)

Sorry, not for Linux now, might be possible in January :-)
Please give feedback, you can also do it very easy manually, it is 
only more time-consuming, I'll write you some lines!

Regards
Georg EDDW

Chris Wilkinson schrieb:




I like the idea of a respository where users can contribute their
local custom scenery...I for one would contribute, but firstly the
tools to create that scenery are proving too difficult for me to
compile...I need to compile FLU to continue with FGSD, but
FLU cannot get past configure (cannot find fltk libs, they *are*
there!)


...


Agreed. I just look at the flood of custom sceneries available for
'that other flightsim', and I think how cool it would be to download
one for my birth city that allows me to buzz the Sugarloaf TV tower!
I might get some lat/lon for such objects and submit them to Jon S,
but I'd rather be able to implement those to my own setup first. Thats
the part I think is in the 'too hard' basket...

Kind regards,

Chris Wilkinson, Brisbane, Australia.





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Im working on CYVR , buildings are in place  but taxiways ,runways, 
tower  viewpoint , and land class (textures) need to be fixed , and I 
cant compile TaxiDraw or FGSD . Hope the new FGSD compiles , Im dying to 
try it and fix a lot of BC scenery. I dont suppose anyone has a fgfs 
linux binary they would share ? Cheers .

Syd

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RE: [Flightgear-users] Pulling to the Right

2005-12-19 Thread Jon S. Berndt
 I know it's normal on single-prop aircraft, but this is happening in the
 A-10, T-38, etc.

Check that your joystick is aligned properly. Torque and P-factor, etc. will
roll/yaw to the left - not the right. It sounds like your joystick is messed
up. I don't see these.

Jon


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Re: [Flightgear-users] Pulling to the Right

2005-12-19 Thread Jeff McBride
If you turn on the HUD by pressing the 'h' key, you can see the
control positions. Then you can check to see if any of them (rudder is
probably whats steering you) are jumpy when you move the stick. I had
a logitech extreme 3D pro joystick with twist rudder control that
after a while went pretty bad. The rudder position would jump all over
the place whenever I moved the stick. It got progressively worse until
it was basically unflyable.

The rudder position, BTW, is the horizontal slider at the bottom of
the HUD display.

-Jeff

On 12/19/05, Jon S. Berndt [EMAIL PROTECTED] wrote:
  I know it's normal on single-prop aircraft, but this is happening in the
  A-10, T-38, etc.

 Check that your joystick is aligned properly. Torque and P-factor, etc. will
 roll/yaw to the left - not the right. It sounds like your joystick is messed
 up. I don't see these.

 Jon


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[Flightgear-users] F-80C model

2005-12-19 Thread Dave Culp
I've just completed a Lockheed F-80C Shooting Star.  I'd like someone to 
please download it and take it up for a spin before I submit it to the 
hangar.

  http://home.comcast.net/~davidculp2/F80C.tar.gz

  screenshot:
  http://home.comcast.net/~davidculp2/P80C-001.jpg

The exterior model was originally done by Massimo Taccoli, who has done 
several very nice models for MSFS, and has given me permission to convert it 
for use in FlightGear and release the resulting model under GPL.  The FDM is 
JSBSim, based on Aero-Matic output with a couple tweaks.  It runs here in CVS 
FlightGear, and should run in 0.9.8 and later?

It's a no-brainer to fly.  Engine is running at startup, and flaps are set at 
half (takeoff position).  Check out the gunsight (you have to turn it on by 
clicking on the on/off switch).  It has auto-depression for g-load.

Thanks,

Dave

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Re: [Flightgear-users] F-80C model

2005-12-19 Thread Jeff McBride
I flew this around a little bit and it seems quite nice. My first
impression was that it was sluggish for a jet fighter, but then I
learned that it was built before the end of WWII and was the USAF's
first, so I'm not surprised.

One strange thing I did see a couple of times when taxiing was the
plane bouncing the nose up in the air and flipping suddenly. It always
occurred while turning using differential braking. Actually, I think
the bounce happened when I let go of the brake. It basically looks
like the  nose gear acts as a released spring and propels the nose
upwards. Otherwise everything seems goood.

The gunsight is cool. Makes me wish I could get into a dogfight with it.

Good job!

-Jeff

On 12/19/05, Dave Culp [EMAIL PROTECTED] wrote:
 I've just completed a Lockheed F-80C Shooting Star.  I'd like someone to
 please download it and take it up for a spin before I submit it to the
 hangar.

   http://home.comcast.net/~davidculp2/F80C.tar.gz

   screenshot:
   http://home.comcast.net/~davidculp2/P80C-001.jpg

 The exterior model was originally done by Massimo Taccoli, who has done
 several very nice models for MSFS, and has given me permission to convert it
 for use in FlightGear and release the resulting model under GPL.  The FDM is
 JSBSim, based on Aero-Matic output with a couple tweaks.  It runs here in CVS
 FlightGear, and should run in 0.9.8 and later?

 It's a no-brainer to fly.  Engine is running at startup, and flaps are set at
 half (takeoff position).  Check out the gunsight (you have to turn it on by
 clicking on the on/off switch).  It has auto-depression for g-load.

 Thanks,

 Dave

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[Flightgear-users] Re: Will pedals help me fly better in real life?

2005-12-19 Thread Paul Johnson
Vassilii Khachaturov wrote:

 So, is the FG pedal support/sensitivity good enough on planes like the
 c172p for a set of CH pedals to be a worthwhile investment?
 
 Yes, although I find the response of the pedals a bit too sensitive;
 also, the absense of the force feedback sucks. Still better than the
 keyboard.

Isn't stick and pedal sensitivity something that can be adjusted?  Seems
like everything is adjustable, it's a matter of finding it.  Case in point,
FlightGear thinks the range of travel on my Logitech stick is larger than
it's range of motion, I hit 100% of movement in any particular direction
only moving the stick two thirds to three quarters of the way...

-- 
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Re: [Flightgear-users] Re: Custom sceneries and new a/c, are there any? Comments...

2005-12-19 Thread Durk Talsma
On Tuesday 20 December 2005 00:01, Chris Wilkinson wrote:
 Liveries are easy; I'm handy with Gimp so thats not a problem, but
 getting something like a 777-200ER to paint in my fave livery? Not
 so easy...


Just a little heads-up: As part of my research into AI traffic models I came 
across a number of MSFS models that we can possibly use in FlightGear. I say 
possibly, because I haven't had a chance to directly contact the author 
himself. This set of aircraft also includes a 777-200 model in Emirates 
color. If we get the green light from the author, fgfs ready models should be 
made available for flightgear sometime next year.

At least this would give you the exterior view...

Cheers,
Durk

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