[Flightgear-users] 0.9.9 has bug in view synchronization?
Hi, I am trying to synchronize the views on two computers that run flightgear, and I am using the official windows binary of 0.9.9. I used this on master: fgfs --fg-root=C:/Program Files/FlightGear/data --native=socket,out,30,192.168.1.125,5500,udp and this on slave: fgfs --fg-root=C:/Program Files/FlightGear/data --native=socket,in,30,,5500,udp --fdm=external As you can see, the IP of the client is 192.168.1.123. I enabled the nimitz demo option in the preferences.xml on both of the machines. I know it _should_ work, but I got an exception when starting the client. The master starts all right. Error on client: Opening file .../carrier_nav.dat .../TACN_freq.dat Initialising callsign using c172p.xml Unknown exception in the main loop. Aborting... Possible cause: No Error. Will someone please help me with this? I really need to finish it today or tomorrow, it's very urgent, please help!! Please reply if you can use 0.9.9 official Windows binary to synchronize multi-computers, thank you very much! - Qiang __ 赶快注册雅虎超大容量免费邮箱? http://cn.mail.yahoo.com ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-users] Custom sceneries and new a/c, are there any? Comments...
Hi there, If flightgear lacks something some other sims don't it is a wide selection of newly developed a/c models/liveries and custom-made sceneries. My attempts to compile fgsd, taxidraw, and ppe have been disastrous, with dependencies between all these somehow not gelling together to give me working software. So here I am putting a question to the fgfs community and devs... fgfs, in my view, has developed into a great framework, with highly accurate flight dynamics (for the most part), and a large feature set. I am now of the opinion that adding new features and turning it into the most accurate flightsim on the planet is not going to attract more users unless they can download their fave a/c and fly it at a recognisable fave airport with their fave livery. I have wanted to land an Emirates 777-300ER at NZCH on runway 20 with the view of the Port Hills to my left, and then on take-off turn a sharp left and see Hagley park below and other noted landmarks that make my birth city recognisable from above. I've got satellite imagery to create that reality but the tools I require cannot compile on my SuSE 10 system so I cannot add them to fgfs. Of course getting a 777-300ER model working would be tricky, even taking an existing fs2k2 or 2k4 model would be highly awkward. I *can* make a reasonable job of a new livery... My question is this - how important is it to the devs and general community to see new a/c and custom scenery? What is it with the current tools that could be bettered to allow non-techy users like me to enthusiastically add a/c and sceneries? Currently I think it is too difficult to get those softwares running let alone designing with them... Kind regards, Chris Wilkinson, Brisbane, Australia. ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Custom sceneries and new a/c, are there any? Comments...
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Chris Wilkinson schrieb: My question is this - how important is it to the devs and general community to see new a/c and custom scenery? What is it with the current tools that could be bettered to allow non-techy users like me to enthusiastically add a/c and sceneries? Currently I think it is too difficult to get those softwares running let alone designing with them... Many a/c and great scenery is what draws end users to us. So that's definitely needed for the biggest part of our customers. Other users need different things - but that doesn't matter here. Creating a/c is doable for non-techy users (although not trivial) as it doesn't require any compilation of the source code. Creating scenery is a bit different. It is possible to generate a specific scenery for a specific place - but that's generally a bad idea. We want world domination^h^h^h^h^h^h^h^h^h^h coverage. As the world is too big to be generated manually (even Slartibartfast could only do the fjords) we relay on the automatic scenery generation. BUT: you can help easily as a non-techy person: you could create 3D models of buildings or try to figure out where existing buildings (like lighthouses, wind turbines, ...) are located and submit them to http://fgfsdb.stockill.org/ Then they can be automatically included in the next scenery build. (Or a more compilcated and techy version is to look what and how the guys at http://web44.netzwerteserver2.de/198.0.html are generating their scenery.) CU, Christian -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.0 (MingW32) iD8DBQFDpob2lhWtxOxWNFcRAv2zAKCfhpgAR9dP9N2eSHIw2oDZU9uvVwCgqJCY l7vAUN4dkkIlkB8RWBzMIUA= =ZBB3 -END PGP SIGNATURE- ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Custom sceneries and new a/c, are there any? Comments...
On Monday 19 December 2005 08:34, Chris Wilkinson wrote: fgfs, in my view, has developed into a great framework, with highly accurate flight dynamics (for the most part), and a large feature set. I am now of the opinion that adding new features and turning it into the most accurate flightsim on the planet is not going to attract more users unless they can download their fave a/c and fly it at a recognisable fave airport with their fave livery. With regards to the 3d modelling of an airport, anyone with the required Blender/AC3D/whatever skills can do that. No fgfs-specific tools are required; you just need to know the real-world long and lat for the model to be correctly placed. Granted, producing correct runway and taxiway patterns (if the existing ones are not) currently really requires taxidraw, but this is usually quite easy to build from source and has windows binaries available AFAIK. I have wanted to land an Emirates 777-300ER at NZCH on runway 20 with the view of the Port Hills to my left, and then on take-off turn a sharp left and see Hagley park below and other noted landmarks that make my birth city recognisable from above. I've got satellite imagery to create that reality but the tools I require cannot compile on my SuSE 10 system so I cannot add them to fgfs. To modify the actual underlying scenery does require special tools and is not straightforward at all. However, again, to model and position buildings etc is straightforward and requires no special tools. Of course getting a 777-300ER model working would be tricky, even taking an existing fs2k2 or 2k4 model would be highly awkward. I *can* make a reasonable job of a new livery... Making a new livery requires no fg-specific tools either, so go ahead :-) There is even a new --livery option in CVS if not 0.9.9 if my memory serves me right. Not sure any of our aircraft use it yet or not; a material animation could also probably be used to switch liveries, even at run-time (bit like some of the bo105 features). This requires some delving into the XML files but no special tools other than your trusty copy of VIM or whatever less-trusty text editor you prefer... Oh - and forget about PPE - as far as I know it's a dead (or at least cryogenically frozen) project. There are several good cross-platform 3d editors available for free or for cheap. Blender can do anything you are ever likely to want once you've run through a tutorial or ten and AC3D is very simple to use and cheap although not open-source. If you have any specific questions regarding modelling, you are almost certain to get an answer on the IRC channel if not here. Cheers, AJ ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Complaints about v0.9.9
syd wrote: Since you seem to have a misunderstanding of the open-source culture, let me say this again. It is the people who make positive contributions to the project who get to make all the decisions and who get to 'lead' the project in whatever direction they take it. People who do nothing Sure i do nothing, and i will do nothing, BYE My 2 cents worth again ;) My hat is off to the developers and contributors who continue on with this project despite the constant bickering and whining of people who cant just appreciate the amount of work that has gone into this FREE simulator .Its a fantastic * FREE program and only gets better with time ! And yes , my PR skills suck ! ;) Keep up the good work ! Syd If you allow me, I think free software is also a place where mankind and similar philosophical values are more respected and defended than elsewhere and especially than in some but not all paying software enterprises. That means you have to communicate. Sure the author of the initial mail about 3D clouds has a lot to learn on the subject. My feeling is the FlightGear egregore did not do the best to teach him. By communication I mean new people should be allowed to get more easily some understanding of what all is about. Of course I highly value the work of the developer who implements the 3D clouds. It is natural the work isn't finished yet. I hope it will never get finished, as technology and rendering possibilities evolve. I appreciate the fact the 3D clouds are available even if they are not yet perfect. It allowed me to test a few things. May I recall the on-board computers during the Apollo XI mission had many bugs? The astronauts knew exactly about those bugs and even made use of some of them. I am thankful the developer of the 3D clouds was humble enough to release this feature even it is not finished. (I was going to suggest a little remark be put aside of the 3D clouds radio button in fgrun to suggest it's experimental. Actually it is already there :-). That's a good example of communication.) You know, people who use paying software are accustomed to bugs and misfeatures. They payed for the software and they feel the managers of the software were conscious of the misfeatures or even triggered them. This is very frustrating. It makes you aware of your inferior position, the lack of respect for you, the stupid limits deliberately imposed to your liberty and all such nasty feelings. Some people come to free software because they have no money. They may even react like the Dark Age human rats they were downgraded to by short-sighted capitalism and consider FlightGear like sort of a software easier to steal than others. They won't bother for the bugs. But other people, and that may be the case of our 3D clouds complainer, come to free software in a quest for higher human values. What did he find in FlightGear? Misfeatures, just like in paying software... He got mad. He was wrong to do so, we all agree on this. I think the response that was sent to him; look, you didn't pay for it, so don't complain is adequate in the paying software environment but not in free software. There are errors and bugs in FlightGear because the developers are humble and very conscious of their ongoing achievements. That legitimate pride was not reflected in the response. Instead of making the guy feel he enters a new world with different rules, he got a tight knot of short-minded people laughing at him and rejecting him. I suppose he felt that way, anyway. By the way, for the very few who got the patience to read me till here, I added a chapter about security to my tutorial. It talks about communication and I made use of the 3D clouds feature for it: http://www.4p8.com/eric.brasseur/flight_simulator_tutorial.html#security Plenty of cheers Eric ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-users] problems finding correct OpenGL lib with Slackware 0.9.9 and Nvidia (solved !)
Hi, When starting Flightgear from the 0.9.9 package prepared by Jon Stockill the startup logo looked fine until the point where the actually strip and plane should showup. There FG just quitted with the following error message : /local/FlightGear/FlightGear-0.9.9/share/FlightGear/Navaids/TACAN_freq.dat X Error of failed request: BadLength (poly request too large or internal Xlib length error) Major opcode of failed request: 144 (GLX) Minor opcode of failed request: 29 () Serial number of failed request: 837 Current serial number in output stream: 837 I spent 1/2 day searching and even compiled my own version from scratch (with exactly the same problem !) before I had it solved, so thought I'd better tell other people as well :-) What goes wrong ? Simply that FG must be loading the wrong libGL library ! Check with ldd fgfs which libraries it uses. If you use the Nvidia driver but fgfs uses /usr/X11R6/lib/libGL.so.1 instead of /usr/lib/libGL.so.1 this is certainly the culprit. Nvidia installs it's libGL.so for Nvidia cards in /usr/lib while the original X11R6 is in /usr/X11R6/lib. Normally the latter is removed by the Nvidia installer, but if you install e.g. Dropline Gnome new X libraries are installed and one of them is libGL. Simply remove this library in /usr/X11R6/lib or alternatively set your librarypath to use /usr/lib BEFORE /usr/X11R6/lib and everything works fine : export LD_LIBRARY_PATH=/usr/lib:/opt/openal/lib -- Kees Lemmens, TU Delft, Netherlands. Ceterum Censeo Microsoftem esse Delendam ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Complaints about v0.9.9
Eric Brasseur writes: He got mad. He was wrong to do so, we all agree on this. I think the response that was sent to him; look, you didn't pay for it, so don't complain Full stop. No, I don't agree -- that's not the response he got. The response he got was more along the lines of this is the one zillionth time you've yelled at us about this in the last several months, and it's getting really frustrating. Your email advises patience, and I agree wholeheartedly; but not without limit. Requiring patience-without-limit of developers is unrealistic and unfair, and is the path to burned-out developers who quit. -c ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Custom sceneries and new a/c, are there any? Comments...
Hi. Chris Wilkinson writes: If flightgear lacks something some other sims don't it is a wide selection of newly developed a/c models/liveries and custom-made sceneries. My attempts to compile fgsd, taxidraw, and ppe have been disastrous, with dependencies between all these somehow not gelling together to give me working software. 1. Forget ppe. It's a dead project as far as I can tell, and (almost?) everything you'd do with it you can do with Blender or AC3D instead. In addition, I know Blender has lots of helpful documentation and online tutorials available. 2. taxidraw . . .I never had any problems compiling it. If you are, speak up, preferably over in flightgear-devel where the folks who work on it (particularly David Luff) are most likely to see your post. People can't help you if they don't know you need help. 3. fgsd has its own mailing list, fgsd-devel, where compile time issues sometimes get discussed. See http://fgsd.sourceforge.net/ Be aware that fgsd is currently in a state of serious change -- Fred's working away like crazy on it -- and that consequently a lot of the build requirements have changed recently. So here I am putting a question to the fgfs community and devs... fgfs, in my view, has developed into a great framework, with highly accurate flight dynamics (for the most part), and a large feature set. I am now of the opinion that adding new features and turning it into the most accurate flightsim on the planet is not going to attract more users unless they can download their fave a/c and fly it at a recognisable fave airport with their fave livery. I have wanted to land an Emirates 777-300ER at NZCH on runway 20 with the view of the Port Hills to my left, and then on take-off turn a sharp left and see Hagley park below and other noted landmarks that make my birth city recognisable from above. I've got satellite imagery to create that reality but the tools I require cannot compile on my SuSE 10 system so I cannot add them to fgfs. It's important to be careful about terminology. FG uses scenery to refer to not only ground structures and other such objects, but also terrain detail. FG scenery (in the sense of terrain) is built by a sister project, TerraGear, that uses publicly available datasets to set the surface elevation and the land cover (urban/forest/river/whatever) at various points. These datasets have a disadvantage in that their spatial resolution is not so great (well, the elevation data isn't too bad -- 30.5 lateral resolution or less, IIRC -- but the landcover data isn't so good, which is why you see roads and rivers passing through airports and stuff like that). There are better datasets out there (using VMAP1 instead of VMAP0 data), but we don't have access to global coverage and so there'd be issues on the boundaries between regions where one dataset vs. the other is used; plus the way in which this data is placed into the terrain would actually mean more polygons for better resolution data, which could possibly cause problems for folks with slower machines/video cards. In order to improve the actual terrain, you'd need to be able to build TerraGear and edit its input data. That's very non-trivial. The hope is that we'll soon have a database available where people can submit terrain tweaks; TerraGear will then draw from that database in the process of building official scenery (terrain). But in the meantime, changing the terrain is hard. Changing airports . . .you need TaxiDraw, and either TerraGear or patience. TaxiDraw doesn't change the airport, but rather changes a written description of the airport layout, which TerraGear then uses to create the airport and embed it into the scenery. The written description can be submitted (to David Luff directly now? or still to Robin Peel?) and in principle it'll show up in the next TerraGear official scenery build -- hence the patience part. If you need help getting TerraGear and TaxiDraw compiled, there *are* people who will help you -- TerraGear on its own mailing list, TaxiDraw on flightgear-devel. For adding buildings/landmark objects to the scenery, since you're on Linux, you really only need Blender and the Gimp. You shouldn't have any issues with compiling either of those, because you shouldn't need to compile them, since they both come with SuSE for free. For making aircraft liveries, the Gimp should be all that's needed. Again, there should be no issue whatsoever with having this working on your machine. Of course getting a 777-300ER model working would be tricky, even taking an existing fs2k2 or 2k4 model would be highly awkward. I *can* make a reasonable job of a new livery... I'm not aware that it's possible to import FS2k4 models. It seems like with every release, MS obfuscates their file formats still further, requiring big feats of reverse engineering to figure it all out. It was possible with older models, I understand, but I don't know that it is with
Re: [Flightgear-users] problems finding correct OpenGL lib with Slackware 0.9.9 and Nvidia (solved !)
Kees Lemmens wrote: Hi, When starting Flightgear from the 0.9.9 package prepared by Jon Stockill the startup logo looked fine until the point where the actually strip and plane should showup. There FG just quitted with the following error message : /local/FlightGear/FlightGear-0.9.9/share/FlightGear/Navaids/TACAN_freq.dat That's not from the package I built - the path to that file would be /usr/share/FlightGear/Navaids/TACAN_freq.dat -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Re: Modeling question - cockpit lighting
On Monday 19 December 2005 01:35 am, Melchior FRANZ wrote: ... Check the animations and try splitting them, or assign a different material to both objects. Is this somewhere in CVS already to look at? Thanks Melchior, yes it looks like a problem of objects sharing animations getting connected in later animations. Splitting them worked well. I'm quite happy with the results: http://home.comcast.net/~davidculp2/F-80C_at_evening.jpg Dave ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] 0.9.9 has bug in view synchronization?
Hi Dai. I'm not able to help you directly with your problem, but I want to say that you'll be much more likely to have developers see your problem if you post where the developers are. So you might want to try the flightgear-devel mailing list instead. There are developers who read flightgear-users, but there are more of them reading more of the stuff over there. -c ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
回复: Re: [Flightgear-users] 0.9.9 has bug in view synchronization?
Thanks, I will follow your suggestions :) --- [EMAIL PROTECTED]: Hi Dai. I'm not able to help you directly with your problem, but I want to say that you'll be much more likely to have developers see your problem if you post where the developers are. So you might want to try the flightgear-devel mailing list instead. There are developers who read flightgear-users, but there are more of them reading more of the stuff over there. -c ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d __ 赶快注册雅虎超大容量免费邮箱? http://cn.mail.yahoo.com ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-users] Re: Use of a HOTAS Cougar flight controls w/FlightGear
Hi Dave, sorry that I haven't answered earlier. I had a disk failure so I had to reinstall my computer. I use a Thrustmaster HOTAS Cougar with Simped Vario Pedals. I will send you the XML-File offline tonight. In the moment only ailerons, elevator and throttle are working. I will configure the buttons and make the final version available via CVS at the end of this week. Greetings Matthias ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Complaints about v0.9.9
[EMAIL PROTECTED] wrote: Eric Brasseur writes: He got mad. He was wrong to do so, we all agree on this. I think the response that was sent to him; look, you didn't pay for it, so don't complain Full stop. No, I don't agree -- that's not the response he got. The response he got was more along the lines of this is the one zillionth time you've yelled at us about this in the last several months, and it's getting really frustrating. Your email advises patience, and I agree wholeheartedly; but not without limit. Requiring patience-without-limit of developers is unrealistic and unfair, and is the path to burned-out developers who quit. -c The beauty and the troubles of opensource, you can interact with the developers and you can get to yell at the developers. With proprietary software the best/worst you can do is call it rubbish and chuck it into a corner. That's why developers of opensource have to first develop a suitably hard shell, that way they can ignore the barbs and work effectively with people who want to help them in their efforts. There should be a EULA or an addendum to the GPL that warns users that they are indebted to developers for work done and time freely given ... make suggestions, help in any way possible like writing docs, do not complain if you can't contribute. The only valid complaints that are justified are the ones where a developer rejects ideas that would improve a project, but even here, in an extreme case, other developers can fork the project. Regards Sid. -- Sid Boyce ... Hamradio License G3VBV, Licensed Private Pilot Retired IBM/Amdahl Mainframes and Sun/Fujitsu Servers Tech Support Specialist, Cricket Coach Microsoft Windows Free Zone - Linux used for all Computing Tasks ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Re: Use of a HOTAS Cougar flight controls w/FlightGear
Hi Matthias, might find your interest; I don't know whether Dave and mane_raptor are the same persons: http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=1256mesg_id=1256page=topic_page=3 (bottom, I got it ..) Georg Matthias Boerner schrieb: Hi Dave, sorry that I haven't answered earlier. I had a disk failure so I had to reinstall my computer. I use a Thrustmaster HOTAS Cougar with Simped Vario Pedals. I will send you the XML-File offline tonight. In the moment only ailerons, elevator and throttle are working. I will configure the buttons and make the final version available via CVS at the end of this week. Greetings Matthias ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-users] Re: Custom sceneries and new a/c, are there any? Comments...
Hi there, [EMAIL PROTECTED] wrote: From: Christian Mayer [EMAIL PROTECTED] Subject: Re: [Flightgear-users] Custom sceneries and new a/c, are there any? Comments... Creating a/c is doable for non-techy users (although not trivial) as it doesn't require any compilation of the source code. Converting a/c from other sims is ideally the way to go, but with current tools that limits us to fs98 models and little else. If thats not true by all means someone correct me! :-) Creating scenery is a bit different. It is possible to generate a specific scenery for a specific place - but that's generally a bad idea. For the base scenery database yes its a terrible idea, as it would grow in size one hundredfold... :-) I like the idea of a respository where users can contribute their local custom scenery...I for one would contribute, but firstly the tools to create that scenery are proving too difficult for me to compile...I need to compile FLU to continue with FGSD, but FLU cannot get past configure (cannot find fltk libs, they *are* there!) From: AJ MacLeod [EMAIL PROTECTED] Subject: Re: [Flightgear-users] Custom sceneries and new a/c, are there any? Comments... To modify the actual underlying scenery does require special tools and is not straightforward at all. However, again, to model and position buildings etc is straightforward and requires no special tools. Yes, its the underlying scenery I'd like to customise. If I cannot compile the required tools to do that I'm stuck... Making a new livery requires no fg-specific tools either, so go ahead :-) Liveries are easy; I'm handy with Gimp so thats not a problem, but getting something like a 777-200ER to paint in my fave livery? Not so easy... Oh - and forget about PPE - as far as I know it's a dead (or at least cryogenically frozen) project. Will do. It seemed like an ideal solution, but compiling it is not working on SuSE 10... From: [EMAIL PROTECTED] Subject: Re: [Flightgear-users] Custom sceneries and new a/c, are there any? Comments... But even without all this -- even if there were no problem getting the software installed and running, I agree, it's difficult to create new scenery -- Agreed. I just look at the flood of custom sceneries available for 'that other flightsim', and I think how cool it would be to download one for my birth city that allows me to buzz the Sugarloaf TV tower! I might get some lat/lon for such objects and submit them to Jon S, but I'd rather be able to implement those to my own setup first. Thats the part I think is in the 'too hard' basket... Kind regards, Chris Wilkinson, Brisbane, Australia. ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Re: Custom sceneries and new a/c, are there any? Comments...
Chris Wilkinson wrote: Converting a/c from other sims is ideally the way to go, but with current tools that limits us to fs98 models and little else. If thats not true by all means someone correct me! :-) You're likely to run into significant licensing issues. There's also differences in how cockpits are handled - if you're gonna end up building panels from scratch (almost certainly the case for a 3d cockpit) then there's gonna be a lot of wotk involved anyway. Jon ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Re: Use of a HOTAS Cougar flight controls w/FlightGear
Hi Georg, you might be right. Just before I read your message I sent him the XML-File I use. It is only a configuration to start with. As I had written in my last mail there is still plenty of work to do. Matthias On 22:18 Mon 19 Dec , Georg Vollnhals wrote: Hi Matthias, might find your interest; I don't know whether Dave and mane_raptor are the same persons: http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=1256mesg_id=1256page=topic_page=3 (bottom, I got it ..) Georg Matthias Boerner schrieb: Hi Dave, sorry that I haven't answered earlier. I had a disk failure so I had to reinstall my computer. I use a Thrustmaster HOTAS Cougar with Simped Vario Pedals. I will send you the XML-File offline tonight. In the moment only ailerons, elevator and throttle are working. I will configure the buttons and make the final version available via CVS at the end of this week. Greetings Matthias ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-users] Pulling to the Right
Whenever I start to takeoff, no matter what plane I'm in, it pulls to the right. Sometimes it will go straight for a few seconds then jerk over to the right. Sometimes it will start going right from the beginning, slowly and steadily. Sometimes it will go straight, jerk right, go straight again, jerk right again. And sometimes, moving my joystick to the left doesn't help much. Why is this? Thanks. _ Is your PC infected? Get a FREE online computer virus scan from McAfee® Security. http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963 ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Pulling to the Right
Ron Waite wrote: Whenever I start to takeoff, no matter what plane I'm in, it pulls to the right. Sometimes it will go straight for a few seconds then jerk over to the right. Sometimes it will start going right from the beginning, slowly and steadily. Sometimes it will go straight, jerk right, go straight again, jerk right again. And sometimes, moving my joystick to the left doesn't help much. Why is this? Thanks. Is it a propeller driven aircraft? If so, you are probably experiencing prop-torque. The propeller will tend to yaw the aircraft to the right. This tendency gets more severe with the RPM of the engine. Scott ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Pulling to the Right
On December 19, 2005 07:01 pm, scott wrote: Ron Waite wrote: Whenever I start to takeoff, no matter what plane I'm in, it pulls to the right. Sometimes it will go straight for a few seconds then jerk over to the right. Sometimes it will start going right from the beginning, slowly and steadily. Sometimes it will go straight, jerk right, go straight again, jerk right again. And sometimes, moving my joystick to the left doesn't help much. Why is this? Thanks. Is it a propeller driven aircraft? If so, you are probably experiencing prop-torque. The propeller will tend to yaw the aircraft to the right. This tendency gets more severe with the RPM of the engine. Scott Actually, shouldn't the propeller yaw the aircraft to the left? I suspect Ron may be having joystick calibrating issues. Ampere ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Re: Custom sceneries and new a/c, are there any? Comments...
Hi Chris, just some suggstions how to start *without* the need of any special tools. As you already learned, modifying the terrain is possible with fgsd and I did it already for a very small local area but stopped it then as it seemed to me impossible to correct rivers/roads or seas due to how the FG scenery is build technically and the unfinished tool. But what really improves the local scenery is to put important landmarks/obstacles into it (for navigation purposes) and some decoration (for your personal fun). For instance, I adopted the Berlin tv tower and placed it at the location of the Bremen tv tower, placed electrical windmills at some important places, put some of the hangars, oiltanks, houses, etc at the local airport, ships (static) on the river Weser, some lighthouses at the coast at important places and for my personal joy some ai-ships for helicopter missions (is more interesting when you have moving objects). I did *not* create a single object, I just put the existing objects from other sceneries or the generic ones from the objects folder as placeholders into my scenery - and I like it really. This could be the first step, replacing this stuff by selfmade more realistic buildings the second. I you are interested in doing so, I could write some further lines how to proceed. If you have a Windows install beside your Linux system I could offer you a tool which I just finished to do most of the work - just put in lat/lon/altitude and select a generic object from a list the tool creates - it calculates the tile/index-number, changes/creates the *.stg file and (if you are not satisfied with your work) deletes the object with another button press. To be able to place objects at a specific point within seconds made me really crazy. I am just playing around with all the objects of the FlightGear world like a kid. But I like that :-) Sorry, not for Linux now, might be possible in January :-) Please give feedback, you can also do it very easy manually, it is only more time-consuming, I'll write you some lines! Regards Georg EDDW Chris Wilkinson schrieb: I like the idea of a respository where users can contribute their local custom scenery...I for one would contribute, but firstly the tools to create that scenery are proving too difficult for me to compile...I need to compile FLU to continue with FGSD, but FLU cannot get past configure (cannot find fltk libs, they *are* there!) ... Agreed. I just look at the flood of custom sceneries available for 'that other flightsim', and I think how cool it would be to download one for my birth city that allows me to buzz the Sugarloaf TV tower! I might get some lat/lon for such objects and submit them to Jon S, but I'd rather be able to implement those to my own setup first. Thats the part I think is in the 'too hard' basket... Kind regards, Chris Wilkinson, Brisbane, Australia. ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Pulling to the Right
Ampere K. Hardraade wrote: On December 19, 2005 07:01 pm, scott wrote: Ron Waite wrote: Whenever I start to takeoff, no matter what plane I'm in, it pulls to the right. Sometimes it will go straight for a few seconds then jerk over to the right. Sometimes it will start going right from the beginning, slowly and steadily. Sometimes it will go straight, jerk right, go straight again, jerk right again. And sometimes, moving my joystick to the left doesn't help much. Why is this? Thanks. Is it a propeller driven aircraft? If so, you are probably experiencing prop-torque. The propeller will tend to yaw the aircraft to the right. This tendency gets more severe with the RPM of the engine. Scott Actually, shouldn't the propeller yaw the aircraft to the left? I suspect Ron may be having joystick calibrating issues. Ampere Depends if you are flying in England or not. :-) Seriously, you are correct. You depress the right pedal to correct the yaw to the left. Sorry, it's been a while since I last flown. Scott ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Re: Modeling question - cockpit lighting
Melchior FRANZ wrote: * Dave Culp -- Monday 19 December 2005 04:39: This should lighten the face of the instrument when the lighting value is increased. What I actually get is that *all* objects in that instrument get lighter, not just the face. The animation recipe looks good. I'm not sure what happens, but it must be one of those cases where different objects are forced together into one branch by some other animation. It looks as if both face and knob only have one common ssgSimpleState node. Check the animations and try splitting them, or assign a different material to both objects. Is this somewhere in CVS already to look at? m. ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d It seems like the solution to this (common) problem is usually limited to these two actions. When I make an animation with a long list of objects though, it is very inconvenient to use either method. Would it be sensible to have some sort of tag in an animation node that would tell fg to not group the objects listed there and treat the xml block as if there were an identical animation for each object? Also, does anyone have any sort of tool that would dump the structure of a branch of the scenegraph? It would be handy to see whether or not objects share ssgSimpleState nodes, or how and when they get grouped into branches. Josh ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Pulling to the Right
From: scott [EMAIL PROTECTED] Reply-To: FlightGear user discussions flightgear-users@flightgear.org To: FlightGear user discussions flightgear-users@flightgear.org Subject: Re: [Flightgear-users] Pulling to the Right Date: Mon, 19 Dec 2005 19:01:38 -0500 Ron Waite wrote: Whenever I start to takeoff, no matter what plane I'm in, it pulls to the right. Sometimes it will go straight for a few seconds then jerk over to the right. Sometimes it will start going right from the beginning, slowly and steadily. Sometimes it will go straight, jerk right, go straight again, jerk right again. And sometimes, moving my joystick to the left doesn't help much. Why is this? Thanks. Is it a propeller driven aircraft? If so, you are probably experiencing prop-torque. The propeller will tend to yaw the aircraft to the right. This tendency gets more severe with the RPM of the engine. Scott ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d I know it's normal on single-prop aircraft, but this is happening in the A-10, T-38, etc. _ Express yourself instantly with MSN Messenger! Download today - it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Re: Custom sceneries and new a/c, are there any? Comments...
Georg Vollnhals wrote: Hi Chris, just some suggstions how to start *without* the need of any special tools. As you already learned, modifying the terrain is possible with fgsd and I did it already for a very small local area but stopped it then as it seemed to me impossible to correct rivers/roads or seas due to how the FG scenery is build technically and the unfinished tool. But what really improves the local scenery is to put important landmarks/obstacles into it (for navigation purposes) and some decoration (for your personal fun). For instance, I adopted the Berlin tv tower and placed it at the location of the Bremen tv tower, placed electrical windmills at some important places, put some of the hangars, oiltanks, houses, etc at the local airport, ships (static) on the river Weser, some lighthouses at the coast at important places and for my personal joy some ai-ships for helicopter missions (is more interesting when you have moving objects). I did *not* create a single object, I just put the existing objects from other sceneries or the generic ones from the objects folder as placeholders into my scenery - and I like it really. This could be the first step, replacing this stuff by selfmade more realistic buildings the second. I you are interested in doing so, I could write some further lines how to proceed. If you have a Windows install beside your Linux system I could offer you a tool which I just finished to do most of the work - just put in lat/lon/altitude and select a generic object from a list the tool creates - it calculates the tile/index-number, changes/creates the *.stg file and (if you are not satisfied with your work) deletes the object with another button press. To be able to place objects at a specific point within seconds made me really crazy. I am just playing around with all the objects of the FlightGear world like a kid. But I like that :-) Sorry, not for Linux now, might be possible in January :-) Please give feedback, you can also do it very easy manually, it is only more time-consuming, I'll write you some lines! Regards Georg EDDW Chris Wilkinson schrieb: I like the idea of a respository where users can contribute their local custom scenery...I for one would contribute, but firstly the tools to create that scenery are proving too difficult for me to compile...I need to compile FLU to continue with FGSD, but FLU cannot get past configure (cannot find fltk libs, they *are* there!) ... Agreed. I just look at the flood of custom sceneries available for 'that other flightsim', and I think how cool it would be to download one for my birth city that allows me to buzz the Sugarloaf TV tower! I might get some lat/lon for such objects and submit them to Jon S, but I'd rather be able to implement those to my own setup first. Thats the part I think is in the 'too hard' basket... Kind regards, Chris Wilkinson, Brisbane, Australia. ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d Im working on CYVR , buildings are in place but taxiways ,runways, tower viewpoint , and land class (textures) need to be fixed , and I cant compile TaxiDraw or FGSD . Hope the new FGSD compiles , Im dying to try it and fix a lot of BC scenery. I dont suppose anyone has a fgfs linux binary they would share ? Cheers . Syd ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-users] Pulling to the Right
I know it's normal on single-prop aircraft, but this is happening in the A-10, T-38, etc. Check that your joystick is aligned properly. Torque and P-factor, etc. will roll/yaw to the left - not the right. It sounds like your joystick is messed up. I don't see these. Jon ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Pulling to the Right
If you turn on the HUD by pressing the 'h' key, you can see the control positions. Then you can check to see if any of them (rudder is probably whats steering you) are jumpy when you move the stick. I had a logitech extreme 3D pro joystick with twist rudder control that after a while went pretty bad. The rudder position would jump all over the place whenever I moved the stick. It got progressively worse until it was basically unflyable. The rudder position, BTW, is the horizontal slider at the bottom of the HUD display. -Jeff On 12/19/05, Jon S. Berndt [EMAIL PROTECTED] wrote: I know it's normal on single-prop aircraft, but this is happening in the A-10, T-38, etc. Check that your joystick is aligned properly. Torque and P-factor, etc. will roll/yaw to the left - not the right. It sounds like your joystick is messed up. I don't see these. Jon ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-users] F-80C model
I've just completed a Lockheed F-80C Shooting Star. I'd like someone to please download it and take it up for a spin before I submit it to the hangar. http://home.comcast.net/~davidculp2/F80C.tar.gz screenshot: http://home.comcast.net/~davidculp2/P80C-001.jpg The exterior model was originally done by Massimo Taccoli, who has done several very nice models for MSFS, and has given me permission to convert it for use in FlightGear and release the resulting model under GPL. The FDM is JSBSim, based on Aero-Matic output with a couple tweaks. It runs here in CVS FlightGear, and should run in 0.9.8 and later? It's a no-brainer to fly. Engine is running at startup, and flaps are set at half (takeoff position). Check out the gunsight (you have to turn it on by clicking on the on/off switch). It has auto-depression for g-load. Thanks, Dave ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] F-80C model
I flew this around a little bit and it seems quite nice. My first impression was that it was sluggish for a jet fighter, but then I learned that it was built before the end of WWII and was the USAF's first, so I'm not surprised. One strange thing I did see a couple of times when taxiing was the plane bouncing the nose up in the air and flipping suddenly. It always occurred while turning using differential braking. Actually, I think the bounce happened when I let go of the brake. It basically looks like the nose gear acts as a released spring and propels the nose upwards. Otherwise everything seems goood. The gunsight is cool. Makes me wish I could get into a dogfight with it. Good job! -Jeff On 12/19/05, Dave Culp [EMAIL PROTECTED] wrote: I've just completed a Lockheed F-80C Shooting Star. I'd like someone to please download it and take it up for a spin before I submit it to the hangar. http://home.comcast.net/~davidculp2/F80C.tar.gz screenshot: http://home.comcast.net/~davidculp2/P80C-001.jpg The exterior model was originally done by Massimo Taccoli, who has done several very nice models for MSFS, and has given me permission to convert it for use in FlightGear and release the resulting model under GPL. The FDM is JSBSim, based on Aero-Matic output with a couple tweaks. It runs here in CVS FlightGear, and should run in 0.9.8 and later? It's a no-brainer to fly. Engine is running at startup, and flaps are set at half (takeoff position). Check out the gunsight (you have to turn it on by clicking on the on/off switch). It has auto-depression for g-load. Thanks, Dave ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-users] Re: Will pedals help me fly better in real life?
Vassilii Khachaturov wrote: So, is the FG pedal support/sensitivity good enough on planes like the c172p for a set of CH pedals to be a worthwhile investment? Yes, although I find the response of the pedals a bit too sensitive; also, the absense of the force feedback sucks. Still better than the keyboard. Isn't stick and pedal sensitivity something that can be adjusted? Seems like everything is adjustable, it's a matter of finding it. Case in point, FlightGear thinks the range of travel on my Logitech stick is larger than it's range of motion, I hit 100% of movement in any particular direction only moving the stick two thirds to three quarters of the way... -- Paul Johnson Email and Instant Messenger (Jabber): [EMAIL PROTECTED] Got jabber? http://ursine.ca/Ursine:Jabber ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-users] Re: Custom sceneries and new a/c, are there any? Comments...
On Tuesday 20 December 2005 00:01, Chris Wilkinson wrote: Liveries are easy; I'm handy with Gimp so thats not a problem, but getting something like a 777-200ER to paint in my fave livery? Not so easy... Just a little heads-up: As part of my research into AI traffic models I came across a number of MSFS models that we can possibly use in FlightGear. I say possibly, because I haven't had a chance to directly contact the author himself. This set of aircraft also includes a 777-200 model in Emirates color. If we get the green light from the author, fgfs ready models should be made available for flightgear sometime next year. At least this would give you the exterior view... Cheers, Durk ___ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d