[Freeciv-Dev] [patch #1282] Featured text: link marks on map

2009-09-08 Thread pepeto

Follow-up Comment #2, patch #1282 (project freeciv):

Updated against rev 15915.

(file #6617)
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[Freeciv-Dev] [bug #14237] /cmdlevel command bugs

2009-09-08 Thread pepeto

Follow-up Comment #3, bug #14237 (project freeciv):

 This is my mistake. I copied some part of warclient, where the
 first access level is removed for a long time and the new
 connections default level is done by an other way... I will fix
 that in a next patch.

Done.


(file #6618, file #6619)
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File name: S2_1_cmdlevel_command2.diffSize:8 KB


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[Freeciv-Dev] [patch #1280] add offline events

2009-09-08 Thread pepeto

Follow-up Comment #3, patch #1280 (project freeciv):

Reading this patch, I'm not totally convinced by some ways:

* Only notify_player() and notify_embassies() have en entry for offline
events.  Shouldn't at least notify_team() and notify_research() have it too? 
And what about notify_conn()?

* Why do you overwrite the event type and the tile in notify_embassies() with
E_TREATY_EMBASSY and NULL?

* I don't think that offline chat and offline events should be split in
different features.  They do exactly the same.  And I don't see any
application of using only 1/2.


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[Freeciv-Dev] [bug #14265] Featured text: using short cuts in start page

2009-09-08 Thread pepeto

URL:
  http://gna.org/bugs/?14265

 Summary: Featured text: using short cuts in start page
 Project: Freeciv
Submitted by: pepeto
Submitted on: mardi 08.09.2009 à 09:04
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.2.0

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Details:

Just noticed I again did the same mistake with confusing the start page entry
and the game page entry.  So, if you issue a short cut in the entry of the
start page, then nothing happen.  But, when you switch to the game page, all
tags have been added in the wrong entry.

The attached path makes the call to inputline_make_* relative to the widget
which catches the signal.




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File Attachments:


---
Date: mardi 08.09.2009 à 09:04  Name: trunk_gtk_ft_inputline.diff  Size: 4
ko   By: pepeto

http://gna.org/bugs/download.php?file_id=6620

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[Freeciv-Dev] [bug #14253] svnrev doesn't find the revision number on locales

2009-09-08 Thread Marko Lindqvist

Update of bug #14253 (project freeciv):

  Status:None = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #13805] [patch] change call by id (int) to call by reference (struct settings_s)

2009-09-08 Thread Marko Lindqvist

Update of bug #13805 (project freeciv):

  Status:None = Duplicate  
 Assigned to:   mbook = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #13621] [patch] load game settings from ruleset

2009-09-08 Thread Marko Lindqvist

Update of bug #13621 (project freeciv):

  Status: In Progress = Duplicate  
 Assigned to:   mbook = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #13867] [patch 01/07] get game settings via wrapper functions

2009-09-08 Thread Marko Lindqvist

Update of bug #13867 (project freeciv):

 Assigned to:None = cazfi  
 Planned Release:None = 2.3.0  


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[Freeciv-Dev] [bug #13810] [patch] use unions to save the game settings

2009-09-08 Thread Marko Lindqvist

Update of bug #13810 (project freeciv):

  Status:None = Duplicate  
 Assigned to:   mbook = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()

2009-09-08 Thread Marko Lindqvist

Follow-up Comment #10, patch #1252 (project freeciv):

 - MAX_UPGRADE_VETERAN_LOSS should be lower. It's certainly
 a mistake if
 someone tries to set this to more than 100 veterancy levels
  (default ruleset has 5 and IIRC code supports up to 32)

I recalled wrongly. I now checked this and max supported by code is 10. But
of course you should use macro MAX_VET_LEVELS instead of magic 10.

 in civ1 / civ2 rulesets a value of 255 is used (all veterancy
 levels lost?); I now set it to this value ...

civ1 / civ2 rulesets give error messages when loaded because of this. They
should be fixed.

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[Freeciv-Dev] [bug #13867] [patch 01/07] get game settings via wrapper functions

2009-09-08 Thread Marko Lindqvist

Follow-up Comment #7, bug #13867 (project freeciv):

This patch does not compile when applied to current trunk.

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[Freeciv-Dev] [patch #1283] Replace warmap by path finding code in settlers.c

2009-09-08 Thread Marko Lindqvist

Update of patch #1283 (project freeciv):

Category:None = general
  Status:None = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1266] add option to restrict the use of road and rails for enemies

2009-09-08 Thread Marko Lindqvist

Update of patch #1266 (project freeciv):

 Assigned to:None = cazfi  


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[Freeciv-Dev] [patch #1222] function to access information for different radii

2009-09-08 Thread Marko Lindqvist

Update of patch #1222 (project freeciv):

 Assigned to:None = cazfi  
 Planned Release:None = 2.3.0  


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[Freeciv-Dev] [bug #13890] [Patch] Transform unit

2009-09-08 Thread Marko Lindqvist

Update of bug #13890 (project freeciv):

 Planned Release:None = 2.3.0  

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Follow-up Comment #1:

- Updated against svn
- Added color parameters (as in patch #1271) to notify_player() calls this
patch adds

Applies on top of patch #1271


(file #6623)
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[Freeciv-Dev] [bug #14230] add new server state S_S_SAVEGAME to prevent changing of the ruleset after a savegame was loaded

2009-09-08 Thread Marko Lindqvist

Follow-up Comment #6, bug #14230 (project freeciv):

It would probably be easier to just add an boolean variable telling if
savegame is loaded than adding new server state.

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[Freeciv-Dev] [bug #14268] /set unavailable in pregame

2009-09-08 Thread Marko Lindqvist

Update of bug #14268 (project freeciv):

  Status:None = Invalid
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 

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Follow-up Comment #1:

This was caused by a patch that had not applied cleanly.

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