[Freeciv-Dev] [patch #1282] Featured text: link marks on map
Follow-up Comment #2, patch #1282 (project freeciv): Updated against rev 15915. (file #6617) ___ Additional Item Attachment: File name: trunk_link_marks15915.diff Size:18 KB ___ Reply to this item at: http://gna.org/patch/?1282 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14237] /cmdlevel command bugs
Follow-up Comment #3, bug #14237 (project freeciv): This is my mistake. I copied some part of warclient, where the first access level is removed for a long time and the new connections default level is done by an other way... I will fix that in a next patch. Done. (file #6618, file #6619) ___ Additional Item Attachment: File name: trunk_cmdlevel_command2.diff Size:9 KB File name: S2_1_cmdlevel_command2.diffSize:8 KB ___ Reply to this item at: http://gna.org/bugs/?14237 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1280] add offline events
Follow-up Comment #3, patch #1280 (project freeciv): Reading this patch, I'm not totally convinced by some ways: * Only notify_player() and notify_embassies() have en entry for offline events. Shouldn't at least notify_team() and notify_research() have it too? And what about notify_conn()? * Why do you overwrite the event type and the tile in notify_embassies() with E_TREATY_EMBASSY and NULL? * I don't think that offline chat and offline events should be split in different features. They do exactly the same. And I don't see any application of using only 1/2. ___ Reply to this item at: http://gna.org/patch/?1280 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14265] Featured text: using short cuts in start page
URL: http://gna.org/bugs/?14265 Summary: Featured text: using short cuts in start page Project: Freeciv Submitted by: pepeto Submitted on: mardi 08.09.2009 à 09:04 Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.2.0 ___ Details: Just noticed I again did the same mistake with confusing the start page entry and the game page entry. So, if you issue a short cut in the entry of the start page, then nothing happen. But, when you switch to the game page, all tags have been added in the wrong entry. The attached path makes the call to inputline_make_* relative to the widget which catches the signal. ___ File Attachments: --- Date: mardi 08.09.2009 à 09:04 Name: trunk_gtk_ft_inputline.diff Size: 4 ko By: pepeto http://gna.org/bugs/download.php?file_id=6620 ___ Reply to this item at: http://gna.org/bugs/?14265 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14253] svnrev doesn't find the revision number on locales
Update of bug #14253 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?14253 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13805] [patch] change call by id (int) to call by reference (struct settings_s)
Update of bug #13805 (project freeciv): Status:None = Duplicate Assigned to: mbook = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?13805 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13621] [patch] load game settings from ruleset
Update of bug #13621 (project freeciv): Status: In Progress = Duplicate Assigned to: mbook = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?13621 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13867] [patch 01/07] get game settings via wrapper functions
Update of bug #13867 (project freeciv): Assigned to:None = cazfi Planned Release:None = 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?13867 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13810] [patch] use unions to save the game settings
Update of bug #13810 (project freeciv): Status:None = Duplicate Assigned to: mbook = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?13810 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()
Follow-up Comment #10, patch #1252 (project freeciv): - MAX_UPGRADE_VETERAN_LOSS should be lower. It's certainly a mistake if someone tries to set this to more than 100 veterancy levels (default ruleset has 5 and IIRC code supports up to 32) I recalled wrongly. I now checked this and max supported by code is 10. But of course you should use macro MAX_VET_LEVELS instead of magic 10. in civ1 / civ2 rulesets a value of 255 is used (all veterancy levels lost?); I now set it to this value ... civ1 / civ2 rulesets give error messages when loaded because of this. They should be fixed. ___ Reply to this item at: http://gna.org/patch/?1252 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13867] [patch 01/07] get game settings via wrapper functions
Follow-up Comment #7, bug #13867 (project freeciv): This patch does not compile when applied to current trunk. ___ Reply to this item at: http://gna.org/bugs/?13867 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1283] Replace warmap by path finding code in settlers.c
Update of patch #1283 (project freeciv): Category:None = general Status:None = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1283 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1266] add option to restrict the use of road and rails for enemies
Update of patch #1266 (project freeciv): Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/patch/?1266 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1222] function to access information for different radii
Update of patch #1222 (project freeciv): Assigned to:None = cazfi Planned Release:None = 2.3.0 ___ Reply to this item at: http://gna.org/patch/?1222 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13890] [Patch] Transform unit
Update of bug #13890 (project freeciv): Planned Release:None = 2.3.0 ___ Follow-up Comment #1: - Updated against svn - Added color parameters (as in patch #1271) to notify_player() calls this patch adds Applies on top of patch #1271 (file #6623) ___ Additional Item Attachment: File name: TransformUnit_13890-2.diff Size:15 KB ___ Reply to this item at: http://gna.org/bugs/?13890 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14230] add new server state S_S_SAVEGAME to prevent changing of the ruleset after a savegame was loaded
Follow-up Comment #6, bug #14230 (project freeciv): It would probably be easier to just add an boolean variable telling if savegame is loaded than adding new server state. ___ Reply to this item at: http://gna.org/bugs/?14230 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14268] /set unavailable in pregame
Update of bug #14268 (project freeciv): Status:None = Invalid Assigned to:None = cazfi Open/Closed:Open = Closed ___ Follow-up Comment #1: This was caused by a patch that had not applied cleanly. ___ Reply to this item at: http://gna.org/bugs/?14268 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev