[Freeciv-Dev] [patch #1296] restructure basic notify functions

2009-09-16 Thread pepeto

Follow-up Comment #4, patch #1296 (project freeciv):

 + my_snprintf(packet_send.message, sizeof(packet_send.message), %s,
 + packet-message);


 Why is this not simple strncpy()?

Or sz_strlcpy(packet_send.message, packet-message)?

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[Freeciv-Dev] [bug #14333] S2_2 and trunk don't compile with --enable-debug

2009-09-16 Thread pepeto

Follow-up Comment #5, bug #14333 (project freeciv):

 that options did you use to get this warning?

I don't do anything particular.  I configure with --enable-debug
--enable-auth.  My gcc version 4.3.3, maybe that's the point.


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[Freeciv-Dev] [patch #1286] Featured test: inputline toolkit

2009-09-16 Thread pepeto

Follow-up Comment #1, patch #1286 (project freeciv):

Updated to work against current revisions.


(file #6727)
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Additional Item Attachment:

File name: trunk_S2_2_ft_inputline_toolkit2.diff Size:22 KB


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[Freeciv-Dev] [bug #14267] Featured text chatline shortcuts should be documented at helpdata.txt

2009-09-16 Thread pepeto

Follow-up Comment #9, bug #14267 (project freeciv):

 In my opinion, it would be most clear to the average enduser
 to say it something like: This expression can also be started
 and finished within the same pair of brackets, like '[link
 target=city id=121/]' (note the slash at the end). I'm
 thinking that avoiding using some technical vocabulary would
 be easier to understand. I added the part because I didn't see
 the ending slash until just now...

I took care about this comments to make the new patch.  Thank you.

 I don't know of any term to describe a pair of brackets (ie,
 []), nor two pairs of brackets (ie, [color=xx][/color]), but
 neither would the majority of the people reading the helpfile.
 You could probably refer to [] as a bracket, brackets,
 bracket pair, pair of brackets, etc... At least in
 non-perfect spoken English, I don't have a book of grammar,
 just going by what sounds right to me, and how I would
 probably say it. It is kind of ambiguous to me what the
 technically correct way of saying it is.

I guess that the current version of the patch is enough good to be included
in the svn repository.  If a fanatic of English language assumes that it is
notfully correct, he could make other suggestions...


(file #6729)
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File name: trunk_S2_2_ft_helptext2.diff   Size:4 KB


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[Freeciv-Dev] [bug #13465] wrong savename used for savefile name generation

2009-09-16 Thread Marko Lindqvist

Follow-up Comment #4, bug #13465 (project freeciv):

I think whole new command for fixing this rather small detail is overkill,
and additional command in server help makes learning curve only steeper.
Logic to decide when to send settings should be in the client side. This
should not be limited to savename but all settings loaded from savegame
should be preferred over client defaults.

I looked this (client sources) and bug is not as obvious as previously
thought. Client should send settings only to forked servers (so server has
definitely loaded savegame before client requests it) and before savegame is
loaded. Thus values loaded from savegame should override ones sent by
client.


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[Freeciv-Dev] [patch #1289] Version specific datasubdir

2009-09-16 Thread Marko Lindqvist

Update of patch #1289 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #13501] auto save overwrites existing save games

2009-09-16 Thread Marko Lindqvist

Update of bug #13501 (project freeciv):

  Status:None = Need Info  

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Follow-up Comment #1:

I cannot reproduce. Game is never saved when I quit client or Leave game.

Any instructions on how to reproduce?


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[Freeciv-Dev] [bug #13465] wrong savename used for savefile name generation

2009-09-16 Thread Marko Lindqvist

Update of bug #13465 (project freeciv):

  Status:None = Confirmed  


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[Freeciv-Dev] [patch #1253] add 'bool city_ok' to unit survival functions

2009-09-16 Thread Marko Lindqvist

Update of patch #1253 (project freeciv):

  Status:None = Wont Do
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 

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Follow-up Comment #1:

This is quite ugly... and as noted in bug #14037 resolves nothing.

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[Freeciv-Dev] [bug #14037] unit_change_homecity_handling() teleports units

2009-09-16 Thread Marko Lindqvist

Follow-up Comment #13, bug #14037 (project freeciv):

 Not teleporting units from transferred city to far away cities
 but next to transferred city causes them to be inside borders of
 new owner. What problems this will cause?

It's already possible that units from other (home)cities are next to
transferred city. So this should bring no (new) problems at all.

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[Freeciv-Dev] [patch #1286] Featured test: inputline toolkit

2009-09-16 Thread Marko Lindqvist

Follow-up Comment #3, patch #1286 (project freeciv):

Tooltips could give out shortcut keys performing same actions.

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