[Freeciv-Dev] [bug #13500] savenames with UTF-8 characters do not work

2009-10-31 Thread pepeto

Update of bug #13500 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #14632] City name and city production font options doesn't work

2009-10-31 Thread pepeto

Update of bug #14632 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1291] Use genlist for global worklists

2009-10-31 Thread pepeto

Update of patch #1291 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1309] specenum.h

2009-10-31 Thread pepeto

Update of patch #1309 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #13867] [patch 01/07] get game settings via wrapper functions

2009-10-31 Thread pepeto

Update of bug #13867 (project freeciv):

 Assigned to:   cazfi = pepeto 
 Planned Release:   2.3.0 = 2.2.0  

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Follow-up Comment #15:

Updated version against current svn.


(file #7176)
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[Freeciv-Dev] [bug #14650] blank rectangle on screen

2009-10-31 Thread Ann

URL:
  http://gna.org/bugs/?14650

 Summary: blank rectangle on screen
 Project: Freeciv
Submitted by: kudra
Submitted on: Saturday 10/31/2009 at 13:40
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: None

___

Details:

Observed on current release (Freeciv version 2.1.9 gui-gtk-2.0); I do not
know how to replicate it.  The two screenshots show how a rectangle appears
to be written once with the background texture, and is never rewritten, no
matter what later occupies that space.  Leaving the game had no effect, but
quitting civclient did, in that when I started the game again the effect was
gone.



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File Attachments:


---
Date: Saturday 10/31/2009 at 13:40  Name: more_visible.png  Size: 267kB   By:
kudra

http://gna.org/bugs/download.php?file_id=7177

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[Freeciv-Dev] [bug #14650] blank rectangle on screen

2009-10-31 Thread Ann

Additional Item Attachment, bug #14650 (project freeciv):

File name: reduced_unwritten_bar.png  Size:523 KB


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[Freeciv-Dev] [patch #1353] Remove name and is_valid members from worklist

2009-10-31 Thread pepeto

URL:
  http://gna.org/patch/?1353

 Summary: Remove name and is_valid members from worklist
 Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 31.10.2009 à 14:43
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.2.0

___

Details:

They are not used at all for cities, so move them to the global_worklist
struct.

Note that it makes changes in the network protocol (it doesn't send the
is_valid info which is always TRUE).  So, maybe I commit very fast, or I will
make a specific version for 2.2 to always send TRUE.




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File Attachments:


---
Date: samedi 31.10.2009 à 14:43  Name: trunk_S2_2_worklist.diff  Size: 18 ko
  By: pepeto

http://gna.org/patch/download.php?file_id=7179

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[Freeciv-Dev] [bug #14624] Server saves games and scenarios where the client search them when forked

2009-10-31 Thread pepeto

Update of bug #14624 (project freeciv):

  Status: In Progress = Ready For Test 

___

Follow-up Comment #4:

The attached patch splits the FREECIV_PATH in many others:

* FREECIV_DATA_PATH (default .:data:~/.freeciv/2.3:$datadir/freeciv)
* FREECIV_SAVE_PATH (default .:~/.freeciv/saves)
* FREECIV_SCENARIO_PATH (default
.:data/scenario:~/.freeciv/scenarios:$datadir/freeciv/scenario)

If one of the environment variable is not set, it will use FREECIV_PATH
instead (default .:data:~/.freeciv:~/.freeciv/2.3:$datadir/freeciv).
Getting the save path or the scenario path from FREECIV_PATH will extend all
dirs with saves, scenario and scenarios suffixes.

Renamed the interface of datafile* to fileinfo*. Every of this function takes
as first argument get_data_dirs(), get_save_dirs() or get_scenario_dirs().
Also add constant flag to returned values which shouldn't be modified or
freed.

Also updates the man pages.

(file #7181)
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[Freeciv-Dev] [patch #1354] add time and turn to event cache message

2009-10-31 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?1354

 Summary: add time and turn to event cache message
 Project: Freeciv
Submitted by: syntron
Submitted on: Samstag 31.10.2009 um 17:13
Category: general
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.2.0

___

Details:

see summary



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File Attachments:


---
Date: Samstag 31.10.2009 um 17:13  Name:
event_cache20091031-0001-add-time-and-turn-to-event-cache-message.diff  Size:
2kB   By: syntron

http://gna.org/patch/download.php?file_id=7182

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[Freeciv-Dev] [patch #1352] save event cache in savegame

2009-10-31 Thread Matthias Pfafferodt

Follow-up Comment #4, patch #1352 (project freeciv):

updated version of the patch; changes:

* save all information of one event
* remove server_state from event_cache_data. It was mainly used in
event_cache_match(). For the restoring of the events from a savegame it is
only trouble.

One problem remains: If a player connects before the game is started he does
not get all events. The client does not handle game related events (message
box) at this point. If the game is started before the player connects all
messages are visible as expected.

(file #7183)
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File name: event_cache20091031-0002-save-event-cache-in-savegame.diff Size:14
KB


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[Freeciv-Dev] [patch #1281] add server setting for the number of turns offline events are saved

2009-10-31 Thread Matthias Pfafferodt

Follow-up Comment #7, patch #1281 (project freeciv):

updated version

displaying of time/turn is done in patch #1354

(file #7184)
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event_cache20091031-0003-add-server-setting-for-the-event-cache.diff Size:9
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[Freeciv-Dev] [patch #1354] add time and turn to event cache message

2009-10-31 Thread pepeto

Update of patch #1354 (project freeciv):

 Open/Closed:  Closed = Open   


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[Freeciv-Dev] [patch #1281] add server setting for the number of turns offline events are saved

2009-10-31 Thread pepeto

Update of patch #1281 (project freeciv):

  Status:None = Ready For Test 


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[Freeciv-Dev] [patch #1352] save event cache in savegame

2009-10-31 Thread Matthias Pfafferodt

Follow-up Comment #6, patch #1352 (project freeciv):

 Yup, you need to add send_pending_event(pconn, TRUE) when
 starting the game if the game is not new. 

I suspected something like this but did not find the right place
(start_game()?)
 
 I still don't like the usage of event as enum values.

The event enum is defined in event.h. The comment says that it is also used
within the client. Furthermore, it is a rather big enum. I don't know, if it
would be possible to use specnum.h for this.

 It looks like the server_state() info is missing... 

I removed it as the check in event_cache_match() generated only trouble. It
prevented the addition of events while loading a savegame.


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[Freeciv-Dev] [bug #14652] assert(message_index = 0 message_index messages_total) failed

2009-10-31 Thread pepeto

Update of bug #14652 (project freeciv):

  Status:None = Confirmed  


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[Freeciv-Dev] [bug #14652] assert(message_index = 0 message_index messages_total) failed

2009-10-31 Thread pepeto

Update of bug #14652 (project freeciv):

  Status:   Confirmed = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release:None = 2.1.10 

___

Follow-up Comment #1:

Fix attached.


(file #7186)
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Additional Item Attachment:

File name: trunk_S2_2_S2_1_messagewin.diff Size:1 KB


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[Freeciv-Dev] [bug #14626] .civclientrc

2009-10-31 Thread pepeto

Update of bug #14626 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #14625] civclient man page

2009-10-31 Thread pepeto

Update of bug #14625 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [patch #1355] use specnum.h for the server state

2009-10-31 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?1355

 Summary: use specnum.h for the server state
 Project: Freeciv
Submitted by: syntron
Submitted on: Samstag 31.10.2009 um 23:35
Category: general
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.2.0

___

Details:

* update the savefile to use a string to save and load the server state
* also update client state



___

File Attachments:


---
Date: Samstag 31.10.2009 um 23:35  Name:
event_cache-20091031-2-0001-use-specnum.h-for-the-server-state.diff  Size:
3kB   By: syntron

http://gna.org/patch/download.php?file_id=7187

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[Freeciv-Dev] [patch #1356] use specnum.h for the event types

2009-10-31 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?1356

 Summary: use specnum.h for the event types
 Project: Freeciv
Submitted by: syntron
Submitted on: Samstag 31.10.2009 um 23:36
Category: general
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.2.0

___

Details:

* increase the number of elements to 125
* update the format of the .civclientrc file
* backwards compatible (can load old files)



___

File Attachments:


---
Date: Samstag 31.10.2009 um 23:36  Name:
event_cache-20091031-2-0002-use-specnum.h-for-the-event-types.diff  Size:
13kB   By: syntron

http://gna.org/patch/download.php?file_id=7188

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[Freeciv-Dev] [patch #1352] save event cache in savegame

2009-10-31 Thread Matthias Pfafferodt

Follow-up Comment #8, patch #1352 (project freeciv):

 I would say at the end of srv_ready, in else case after
 init_new_game(). 

This does not help - I put it into start_game() and it is working now.

 The enumerator names are stored in common/events.c as
 enum_name member, but the accessors are missing. Also the list
 is not in the enum order. 

I did use the internal names for all the enumerators (foo_name()).

 It is quite wrong, because S_S_INITIAL state will be
 considered as turn 0. If a game is loaded and someone connects
 before it starts, he will receive wrong messages with strange
 tile info and other links. I think it must be protected by the
 server_state. 

It is back again ...

(file #7189)
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Additional Item Attachment:

File name: event_cache-20091031-2-0004-save-event-cache-in-savegame.diff
Size:15 KB


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[Freeciv-Dev] [patch #1357] [Metaticket] event cache

2009-10-31 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?1357

 Summary: [Metaticket] event cache
 Project: Freeciv
Submitted by: syntron
Submitted on: Samstag 31.10.2009 um 23:43
Category: general
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.2.0

___

Details:

* patch #1355: use specnum.h for the server state
* patch #1356: use specnum.h for the event types
* patch #1354: add time and turn to event cache message
* patch #1352: save event cache in savegame
* patch #1281: add server setting for the number of turns offline events are
saved




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[Freeciv-Dev] [patch #1357] [Metaticket] event cache

2009-10-31 Thread pepeto

Update of patch #1357 (project freeciv):

  Depends on: = patch #1281


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[Freeciv-Dev] [patch #1355] use specnum.h for the server state

2009-10-31 Thread pepeto

Update of patch #1355 (project freeciv):

  Status:None = In Progress
 Assigned to:None = pepeto 

___

Follow-up Comment #1:

Why do you changed also clients states?  That's not very important, but it
useless in this case.

I think you should use the registry function secfile_lookup_str_int(),
because secfile_lookup_str_default() and secfile_lookup_int_default() exits
the server.  (Until I finish my patch for registry).


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[Freeciv-Dev] [patch #1356] use specnum.h for the event types

2009-10-31 Thread pepeto

Update of patch #1356 (project freeciv):

  Status:None = In Progress
 Assigned to:None = pepeto 

___

Follow-up Comment #1:

Why did you add those useless prototypes?

You also should use secfile_lookup_str_int().

Global headers like assert.h are usually included before freeciv ones like
support.h (see in generate_specenum.h)

/* the maximum number of enumerators is set in generate_specnum.py
 * at the moment it is set to 125 */
This comment looks superfluous to me...  One can change that data without
changing this comment...  Anyway, if the this setting was too low, then the
last enumerators wouldn't be declared and the compilation would fail.


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[Freeciv-Dev] [bug #14650] blank rectangle on screen

2009-10-31 Thread Ann

Additional Item Attachment, bug #14650 (project freeciv):

File name: spy_box.pngSize:984 KB


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[Freeciv-Dev] [patch #1350] Some nations

2009-10-31 Thread Ann

Follow-up Comment #1, patch #1350 (project freeciv):

Modifications made to the legends in the rulesets by a native (American)
English speaker.  However, I seem to recall that several nations in this
region had already been added to trunk, so I'm not sure if these are unique
entries.

(file #7191, file #7192, file #7193, file #7194)
___

Additional Item Attachment:

File name: abkhaz.ruleset Size:1 KB
File name: chechen.rulesetSize:2 KB
File name: bashkir.rulesetSize:2 KB
File name: mordvin.rulesetSize:1 KB


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[Freeciv-Dev] [patch #1350] Some nations

2009-10-31 Thread Ann

Additional Item Attachment, patch #1350 (project freeciv):

File name: ossetian.ruleset   Size:2 KB
File name: tatar.ruleset  Size:2 KB


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[Freeciv-Dev] [bug #14099] wish: save global worklists

2009-10-31 Thread pepeto

Update of bug #14099 (project freeciv):

Category:None = client 
  Status:None = Fixed  
 Assigned to:None = pepeto 

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Follow-up Comment #7:

Now this should be fixed by patch #1291.


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[Freeciv-Dev] [bug #14655] Global worklists load/save

2009-10-31 Thread pepeto

Update of bug #14655 (project freeciv):

  Depends on: = patch #1353


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[Freeciv-Dev] [bug #13841] [Metaticket] Worklist clean up

2009-10-31 Thread pepeto

Update of bug #13841 (project freeciv):

 Assigned to:   cazfi = None   
 Summary: [Patch] Worklist clean up = [Metaticket] Worklist
clean up
  Depends on: = bugs #14655


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[Freeciv-Dev] [bug #13841] [Metaticket] Worklist clean up

2009-10-31 Thread pepeto

Update of bug #13841 (project freeciv):

  Depends on: = bugs #13879


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[Freeciv-Dev] [task #6816] Remove packets freeze_hint and thaw_hint

2009-10-31 Thread pepeto

URL:
  http://gna.org/task/?6816

 Summary: Remove packets freeze_hint and thaw_hint
 Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 01.11.2009 à 00:21
Category: None
Severity: 2 - Minor
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: None

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Details:

I don't see any utility of keeping those packets which looks to do nothing. 
Could we remove them?





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[Freeciv-Dev] [task #6816] Remove packets freeze_hint and thaw_hint

2009-10-31 Thread pepeto

Update of task #6816 (project freeciv):

 Should Start On: = dimanche 01.11.2009 à
00:00
   Should be Finished on: = dimanche 01.11.2009 à
00:00


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[Freeciv-Dev] [patch #1358] Remove packets freeze_hint and thaw_hint

2009-10-31 Thread pepeto

URL:
  http://gna.org/patch/?1358

 Summary: Remove packets freeze_hint and thaw_hint
 Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 01.11.2009 à 00:21
 Should Start On: dimanche 01.11.2009 à 00:00
   Should be Finished on: dimanche 01.11.2009 à 00:00
Category: None
Priority: 1 - Later
  Status: None
 Privacy: Public
Percent Complete: 0%
 Assigned to: None
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: None
  Effort: 0.00

___

Details:

I don't see any utility of keeping those packets which looks to do nothing. 
Could we remove them?


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Follow-up Comments:


---
Date: jeudi 03.03.2005 à 21:55 By: MeV mev
Voilà, c'est fini, il n'y a plus qu'à tester






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