[Freeciv-Dev] [bug #13500] savenames with UTF-8 characters do not work
Update of bug #13500 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?13500 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14632] City name and city production font options doesn't work
Update of bug #14632 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?14632 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1291] Use genlist for global worklists
Update of patch #1291 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1291 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1309] specenum.h
Update of patch #1309 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1309 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13867] [patch 01/07] get game settings via wrapper functions
Update of bug #13867 (project freeciv): Assigned to: cazfi = pepeto Planned Release: 2.3.0 = 2.2.0 ___ Follow-up Comment #15: Updated version against current svn. (file #7176) ___ Additional Item Attachment: File name: trunk_S2_2_setting_wrappers2.diff Size:50 KB ___ Reply to this item at: http://gna.org/bugs/?13867 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14650] blank rectangle on screen
URL: http://gna.org/bugs/?14650 Summary: blank rectangle on screen Project: Freeciv Submitted by: kudra Submitted on: Saturday 10/31/2009 at 13:40 Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: Observed on current release (Freeciv version 2.1.9 gui-gtk-2.0); I do not know how to replicate it. The two screenshots show how a rectangle appears to be written once with the background texture, and is never rewritten, no matter what later occupies that space. Leaving the game had no effect, but quitting civclient did, in that when I started the game again the effect was gone. ___ File Attachments: --- Date: Saturday 10/31/2009 at 13:40 Name: more_visible.png Size: 267kB By: kudra http://gna.org/bugs/download.php?file_id=7177 ___ Reply to this item at: http://gna.org/bugs/?14650 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14650] blank rectangle on screen
Additional Item Attachment, bug #14650 (project freeciv): File name: reduced_unwritten_bar.png Size:523 KB ___ Reply to this item at: http://gna.org/bugs/?14650 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1353] Remove name and is_valid members from worklist
URL: http://gna.org/patch/?1353 Summary: Remove name and is_valid members from worklist Project: Freeciv Submitted by: pepeto Submitted on: samedi 31.10.2009 à 14:43 Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.2.0 ___ Details: They are not used at all for cities, so move them to the global_worklist struct. Note that it makes changes in the network protocol (it doesn't send the is_valid info which is always TRUE). So, maybe I commit very fast, or I will make a specific version for 2.2 to always send TRUE. ___ File Attachments: --- Date: samedi 31.10.2009 à 14:43 Name: trunk_S2_2_worklist.diff Size: 18 ko By: pepeto http://gna.org/patch/download.php?file_id=7179 ___ Reply to this item at: http://gna.org/patch/?1353 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14624] Server saves games and scenarios where the client search them when forked
Update of bug #14624 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #4: The attached patch splits the FREECIV_PATH in many others: * FREECIV_DATA_PATH (default .:data:~/.freeciv/2.3:$datadir/freeciv) * FREECIV_SAVE_PATH (default .:~/.freeciv/saves) * FREECIV_SCENARIO_PATH (default .:data/scenario:~/.freeciv/scenarios:$datadir/freeciv/scenario) If one of the environment variable is not set, it will use FREECIV_PATH instead (default .:data:~/.freeciv:~/.freeciv/2.3:$datadir/freeciv). Getting the save path or the scenario path from FREECIV_PATH will extend all dirs with saves, scenario and scenarios suffixes. Renamed the interface of datafile* to fileinfo*. Every of this function takes as first argument get_data_dirs(), get_save_dirs() or get_scenario_dirs(). Also add constant flag to returned values which shouldn't be modified or freed. Also updates the man pages. (file #7181) ___ Additional Item Attachment: File name: trunk_data_save_scenario_path2.diff.bz2 Size:13 KB ___ Reply to this item at: http://gna.org/bugs/?14624 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1354] add time and turn to event cache message
URL: http://gna.org/patch/?1354 Summary: add time and turn to event cache message Project: Freeciv Submitted by: syntron Submitted on: Samstag 31.10.2009 um 17:13 Category: general Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.2.0 ___ Details: see summary ___ File Attachments: --- Date: Samstag 31.10.2009 um 17:13 Name: event_cache20091031-0001-add-time-and-turn-to-event-cache-message.diff Size: 2kB By: syntron http://gna.org/patch/download.php?file_id=7182 ___ Reply to this item at: http://gna.org/patch/?1354 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1352] save event cache in savegame
Follow-up Comment #4, patch #1352 (project freeciv): updated version of the patch; changes: * save all information of one event * remove server_state from event_cache_data. It was mainly used in event_cache_match(). For the restoring of the events from a savegame it is only trouble. One problem remains: If a player connects before the game is started he does not get all events. The client does not handle game related events (message box) at this point. If the game is started before the player connects all messages are visible as expected. (file #7183) ___ Additional Item Attachment: File name: event_cache20091031-0002-save-event-cache-in-savegame.diff Size:14 KB ___ Reply to this item at: http://gna.org/patch/?1352 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1281] add server setting for the number of turns offline events are saved
Follow-up Comment #7, patch #1281 (project freeciv): updated version displaying of time/turn is done in patch #1354 (file #7184) ___ Additional Item Attachment: File name: event_cache20091031-0003-add-server-setting-for-the-event-cache.diff Size:9 KB ___ Reply to this item at: http://gna.org/patch/?1281 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1354] add time and turn to event cache message
Update of patch #1354 (project freeciv): Open/Closed: Closed = Open ___ Reply to this item at: http://gna.org/patch/?1354 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1281] add server setting for the number of turns offline events are saved
Update of patch #1281 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1281 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1352] save event cache in savegame
Follow-up Comment #6, patch #1352 (project freeciv): Yup, you need to add send_pending_event(pconn, TRUE) when starting the game if the game is not new. I suspected something like this but did not find the right place (start_game()?) I still don't like the usage of event as enum values. The event enum is defined in event.h. The comment says that it is also used within the client. Furthermore, it is a rather big enum. I don't know, if it would be possible to use specnum.h for this. It looks like the server_state() info is missing... I removed it as the check in event_cache_match() generated only trouble. It prevented the addition of events while loading a savegame. ___ Reply to this item at: http://gna.org/patch/?1352 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14652] assert(message_index = 0 message_index messages_total) failed
Update of bug #14652 (project freeciv): Status:None = Confirmed ___ Reply to this item at: http://gna.org/bugs/?14652 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14652] assert(message_index = 0 message_index messages_total) failed
Update of bug #14652 (project freeciv): Status: Confirmed = Ready For Test Assigned to:None = pepeto Planned Release:None = 2.1.10 ___ Follow-up Comment #1: Fix attached. (file #7186) ___ Additional Item Attachment: File name: trunk_S2_2_S2_1_messagewin.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?14652 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14626] .civclientrc
Update of bug #14626 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?14626 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14625] civclient man page
Update of bug #14625 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?14625 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1355] use specnum.h for the server state
URL: http://gna.org/patch/?1355 Summary: use specnum.h for the server state Project: Freeciv Submitted by: syntron Submitted on: Samstag 31.10.2009 um 23:35 Category: general Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.2.0 ___ Details: * update the savefile to use a string to save and load the server state * also update client state ___ File Attachments: --- Date: Samstag 31.10.2009 um 23:35 Name: event_cache-20091031-2-0001-use-specnum.h-for-the-server-state.diff Size: 3kB By: syntron http://gna.org/patch/download.php?file_id=7187 ___ Reply to this item at: http://gna.org/patch/?1355 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1356] use specnum.h for the event types
URL: http://gna.org/patch/?1356 Summary: use specnum.h for the event types Project: Freeciv Submitted by: syntron Submitted on: Samstag 31.10.2009 um 23:36 Category: general Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.2.0 ___ Details: * increase the number of elements to 125 * update the format of the .civclientrc file * backwards compatible (can load old files) ___ File Attachments: --- Date: Samstag 31.10.2009 um 23:36 Name: event_cache-20091031-2-0002-use-specnum.h-for-the-event-types.diff Size: 13kB By: syntron http://gna.org/patch/download.php?file_id=7188 ___ Reply to this item at: http://gna.org/patch/?1356 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1352] save event cache in savegame
Follow-up Comment #8, patch #1352 (project freeciv): I would say at the end of srv_ready, in else case after init_new_game(). This does not help - I put it into start_game() and it is working now. The enumerator names are stored in common/events.c as enum_name member, but the accessors are missing. Also the list is not in the enum order. I did use the internal names for all the enumerators (foo_name()). It is quite wrong, because S_S_INITIAL state will be considered as turn 0. If a game is loaded and someone connects before it starts, he will receive wrong messages with strange tile info and other links. I think it must be protected by the server_state. It is back again ... (file #7189) ___ Additional Item Attachment: File name: event_cache-20091031-2-0004-save-event-cache-in-savegame.diff Size:15 KB ___ Reply to this item at: http://gna.org/patch/?1352 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1357] [Metaticket] event cache
URL: http://gna.org/patch/?1357 Summary: [Metaticket] event cache Project: Freeciv Submitted by: syntron Submitted on: Samstag 31.10.2009 um 23:43 Category: general Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.2.0 ___ Details: * patch #1355: use specnum.h for the server state * patch #1356: use specnum.h for the event types * patch #1354: add time and turn to event cache message * patch #1352: save event cache in savegame * patch #1281: add server setting for the number of turns offline events are saved ___ Reply to this item at: http://gna.org/patch/?1357 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1357] [Metaticket] event cache
Update of patch #1357 (project freeciv): Depends on: = patch #1281 ___ Reply to this item at: http://gna.org/patch/?1357 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1355] use specnum.h for the server state
Update of patch #1355 (project freeciv): Status:None = In Progress Assigned to:None = pepeto ___ Follow-up Comment #1: Why do you changed also clients states? That's not very important, but it useless in this case. I think you should use the registry function secfile_lookup_str_int(), because secfile_lookup_str_default() and secfile_lookup_int_default() exits the server. (Until I finish my patch for registry). ___ Reply to this item at: http://gna.org/patch/?1355 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1356] use specnum.h for the event types
Update of patch #1356 (project freeciv): Status:None = In Progress Assigned to:None = pepeto ___ Follow-up Comment #1: Why did you add those useless prototypes? You also should use secfile_lookup_str_int(). Global headers like assert.h are usually included before freeciv ones like support.h (see in generate_specenum.h) /* the maximum number of enumerators is set in generate_specnum.py * at the moment it is set to 125 */ This comment looks superfluous to me... One can change that data without changing this comment... Anyway, if the this setting was too low, then the last enumerators wouldn't be declared and the compilation would fail. ___ Reply to this item at: http://gna.org/patch/?1356 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14650] blank rectangle on screen
Additional Item Attachment, bug #14650 (project freeciv): File name: spy_box.pngSize:984 KB ___ Reply to this item at: http://gna.org/bugs/?14650 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1350] Some nations
Follow-up Comment #1, patch #1350 (project freeciv): Modifications made to the legends in the rulesets by a native (American) English speaker. However, I seem to recall that several nations in this region had already been added to trunk, so I'm not sure if these are unique entries. (file #7191, file #7192, file #7193, file #7194) ___ Additional Item Attachment: File name: abkhaz.ruleset Size:1 KB File name: chechen.rulesetSize:2 KB File name: bashkir.rulesetSize:2 KB File name: mordvin.rulesetSize:1 KB ___ Reply to this item at: http://gna.org/patch/?1350 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1350] Some nations
Additional Item Attachment, patch #1350 (project freeciv): File name: ossetian.ruleset Size:2 KB File name: tatar.ruleset Size:2 KB ___ Reply to this item at: http://gna.org/patch/?1350 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14099] wish: save global worklists
Update of bug #14099 (project freeciv): Category:None = client Status:None = Fixed Assigned to:None = pepeto ___ Follow-up Comment #7: Now this should be fixed by patch #1291. ___ Reply to this item at: http://gna.org/bugs/?14099 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14655] Global worklists load/save
Update of bug #14655 (project freeciv): Depends on: = patch #1353 ___ Reply to this item at: http://gna.org/bugs/?14655 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13841] [Metaticket] Worklist clean up
Update of bug #13841 (project freeciv): Assigned to: cazfi = None Summary: [Patch] Worklist clean up = [Metaticket] Worklist clean up Depends on: = bugs #14655 ___ Reply to this item at: http://gna.org/bugs/?13841 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13841] [Metaticket] Worklist clean up
Update of bug #13841 (project freeciv): Depends on: = bugs #13879 ___ Reply to this item at: http://gna.org/bugs/?13841 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #6816] Remove packets freeze_hint and thaw_hint
URL: http://gna.org/task/?6816 Summary: Remove packets freeze_hint and thaw_hint Project: Freeciv Submitted by: pepeto Submitted on: dimanche 01.11.2009 à 00:21 Category: None Severity: 2 - Minor Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: I don't see any utility of keeping those packets which looks to do nothing. Could we remove them? ___ Reply to this item at: http://gna.org/task/?6816 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #6816] Remove packets freeze_hint and thaw_hint
Update of task #6816 (project freeciv): Should Start On: = dimanche 01.11.2009 à 00:00 Should be Finished on: = dimanche 01.11.2009 à 00:00 ___ Reply to this item at: http://gna.org/task/?6816 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1358] Remove packets freeze_hint and thaw_hint
URL: http://gna.org/patch/?1358 Summary: Remove packets freeze_hint and thaw_hint Project: Freeciv Submitted by: pepeto Submitted on: dimanche 01.11.2009 à 00:21 Should Start On: dimanche 01.11.2009 à 00:00 Should be Finished on: dimanche 01.11.2009 à 00:00 Category: None Priority: 1 - Later Status: None Privacy: Public Percent Complete: 0% Assigned to: None Open/Closed: Open Discussion Lock: Any Planned Release: None Effort: 0.00 ___ Details: I don't see any utility of keeping those packets which looks to do nothing. Could we remove them? ___ Follow-up Comments: --- Date: jeudi 03.03.2005 à 21:55 By: MeV mev Voilà, c'est fini, il n'y a plus qu'à tester ___ Reply to this item at: http://gna.org/patch/?1358 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev