Re: [Freeciv-Dev] First beta of Freeciv 2.2.0
The criteria to release 2.2.0 Release Candidate is that all targeted bugs and patches have been resolved (or retargeted.) We have at the time of writing 8 bugs and 1 patch targeted for 2.2.0. I plan to make the next release on Dec 27. Daniel On Mon, Dec 14, 2009 at 12:32 AM, Daniel Markstedt markst...@gmail.com wrote: Hi all, The Freeciv dev team has been busy at work implementing new features since the release of 2.1.0 a little over two years ago. Now we have decided that it's time to release a new major version: Freeciv 2.2.0. The first beta of this major release is now available. The top new feature is a full-featured built-in editor, that you can use to make custom maps and scenarios, or simply to give you an edge in single-player games (read: cheat. ;) ) There are also a number of improvements to the rules, including a new terrain: deep ocean, as well as many other changes under the hood to make life easier for scenario makers. A full changelog will be published at a later date. Grab the source package from either of the following locations: https://sourceforge.net/projects/freeciv/files/ http://download.gna.org/freeciv/beta/ On behalf of the Freeciv maintainers, Daniel Markstedt ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Update to freesounds soundset
Hey all I made an update to the soundset based on some feedback from a forum user. Could we add this updated version to the FTP? Forum post: http://forum.freeciv.org/viewtopic.php Direct download: http://pedantic.co.za/freeciv/freesounds-1.1.zip Another question: What would it take for this to become the new default soundset? Gav ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1272] generic registry_error() function
Follow-up Comment #1, patch #1272 (project freeciv): is this still the intended solution or is something similar to secfile_error() needed? ___ Reply to this item at: http://gna.org/patch/?1272 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] First beta of Freeciv 2.2.0
2009/12/14 Daniel Markstedt markst...@gmail.com: The criteria to release 2.2.0 Release Candidate is that all targeted bugs and patches have been resolved (or retargeted.) We have at the time of writing 8 bugs and 1 patch targeted for 2.2.0. I think nobody has actively set target releases for incoming bug reports. Often target is set only when someone starts to work on actual fix. So we probably have more than 8 bugs reported that should be fixed before 2.2.0. I'll try to go through bug reports this week and set targets. I plan to make the next release on Dec 27. ...assuming there is enough activity in S2_2 before that to justify new beta. Our second child will born any day now, so I'll be very busy with rl for some time. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14903] Supposes the tile of a ghost city
Update of bug #14903 (project freeciv): Planned Release: = 2.2.0 ___ Reply to this item at: http://gna.org/bugs/?14903 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] First beta of Freeciv 2.2.0
On Mon, Dec 14, 2009 at 12:51 PM, Marko Lindqvist cazf...@gmail.com wrote: 2009/12/14 Daniel Markstedt markst...@gmail.com: The criteria to release 2.2.0 Release Candidate is that all targeted bugs and patches have been resolved (or retargeted.) We have at the time of writing 8 bugs and 1 patch targeted for 2.2.0. I think nobody has actively set target releases for incoming bug reports. Often target is set only when someone starts to work on actual fix. So we probably have more than 8 bugs reported that should be fixed before 2.2.0. I'll try to go through bug reports this week and set targets. Great, thank you! When you do set targets, please use the new free text Planned Release field. As discussed elsewhere, we're moving away from the dropdown... I plan to make the next release on Dec 27. ...assuming there is enough activity in S2_2 before that to justify new beta. Indeed. :) Our second child will born any day now, so I'll be very busy with rl for some time. - ML Wow, big congratulations and best wishes to your family! Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1272] generic registry_error() function
Follow-up Comment #2, patch #1272 (project freeciv): is this still the intended solution or is something similar to secfile_error() needed? I guess this ticket doesn't make sense on the current code, does it? ___ Reply to this item at: http://gna.org/patch/?1272 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] First beta of Freeciv 2.2.0
Le lundi 14 décembre 2009 à 13:28 +0100, Daniel Markstedt a écrit : On Mon, Dec 14, 2009 at 12:51 PM, Marko Lindqvist cazf...@gmail.com wrote: 2009/12/14 Daniel Markstedt markst...@gmail.com: The criteria to release 2.2.0 Release Candidate is that all targeted bugs and patches have been resolved (or retargeted.) We have at the time of writing 8 bugs and 1 patch targeted for 2.2.0. I think nobody has actively set target releases for incoming bug reports. Often target is set only when someone starts to work on actual fix. So we probably have more than 8 bugs reported that should be fixed before 2.2.0. I'll try to go through bug reports this week and set targets. Great, thank you! When you do set targets, please use the new free text Planned Release field. As discussed elsewhere, we're moving away from the dropdown... I am very busy in real life those times, doing the work of about 3 people, so I probably will probably unactive for some time... ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] First beta of Freeciv 2.2.0
Le lundi 14 décembre 2009 à 13:51 +0200, Marko Lindqvist a écrit : Our second child will born any day now, so I'll be very busy with rl for some time. Congratulations! ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14942] Police Station seems to have no effect
URL: http://gna.org/bugs/?14942 Summary: Police Station seems to have no effect Project: Freeciv Submitted by: cazfi Submitted on: Monday 12/14/2009 at 17:59 Category: general Severity: 3 - Normal Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None Planned Release: 2.2.0 ___ Details: It seems that Police Station has no effect. I'm not sure if it really has no effect, or is client just displaying situation incorrectly. Anyway, I'm democracy and several of my cities has one aggressive (not in city) unit and police station. Unit list in city dialog overview tab shows two angry faces for aggressive unit. Happiness tab shows military units in the field causing two unhappiness. I'm playing with my custom ruleset, but for relevant parts it should be identical to default ruleset. This is with S2_2 revision 16346 ___ Reply to this item at: http://gna.org/bugs/?14942 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1272] generic registry_error() function
Follow-up Comment #3, patch #1272 (project freeciv): I guess this ticket doesn't make sense on the current code, does it? That is why I asked ... (it's the one patch listed for 2.2) ___ Reply to this item at: http://gna.org/patch/?1272 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1272] generic registry_error() function
Update of patch #1272 (project freeciv): Status:None = Wont Do Assigned to:None = pepeto Open/Closed:Open = Closed ___ Follow-up Comment #4: Then I close it. See also patch #1378. ___ Reply to this item at: http://gna.org/patch/?1272 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14939] Triremes can go anywhere in civ1/civ2 rulesets
Update of bug #14939 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.2.0 ___ Reply to this item at: http://gna.org/bugs/?14939 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14888] Nuclear incident reputation effects in advdiplomacy.c
Update of bug #14888 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?14888 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14901] Fog of war obscures own unit
Update of bug #14901 (project freeciv): Severity: 3 - Normal = 2 - Minor Priority: 5 - Normal = 1 - Later Status:None = Need Info ___ Follow-up Comment #1: I fail to reproduce... Does it occur with 2.1.10 too? ___ Reply to this item at: http://gna.org/bugs/?14901 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame
URL: http://gna.org/bugs/?14944 Summary: fogged borders are not restored from a savegame Project: Freeciv Submitted by: syntron Submitted on: Montag 14.12.2009 um 21:47 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3 Discussion Lock: Any Operating System: GNU/Linux Planned Release: None Planned Release: ___ Details: fogged borders (foggedborders = 1) are stored in the savegame but not restored correctly. After a savegame is loaded all information is lost. The current development version 2.2.99 has the bug; 2.2beta1 is fine ___ Reply to this item at: http://gna.org/bugs/?14944 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame
Follow-up Comment #1, bug #14944 (project freeciv): using current trunk; restarted autogame at T100 (loaded) and first new savegame (T101) changed fields in the savegame: * game.migration setting is changed * player.map_ownerXXX seems to be reset (to the currently visible tiles) * player.map_uaXXX seems to be reset to 1 * player.map_ubXXX seems to be reset to 0 * player.map_ucXXX seems to be reset to 0 * player.map_udXXX seems to be reset to 0 (file #7502, file #7503) ___ Additional Item Attachment: File name: civgame-T100-Y1AD.sav.bz2 Size:0 KB File name: civgame-T101-Y20AD.sav.bz2 Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?14944 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame
Follow-up Comment #2, bug #14944 (project freeciv): adding the missing files (file #7504, file #7505) ___ Additional Item Attachment: File name: civgame-T100-Y1AD.sav.bz2 Size:58 KB File name: civgame-T101-Y20AD.sav.bz2 Size:27 KB ___ Reply to this item at: http://gna.org/bugs/?14944 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14942] Police Station seems to have no effect
Follow-up Comment #1, bug #14942 (project freeciv): I've reproduced this. Women's Suffrage is similarly ineffective. The attached spot patch fixes it for me. This seems to have been introduced in r12881, PR#38029 (which I can no longer see). I haven't checked for any other similar bugs that came in in that change. (file #7506) ___ Additional Item Attachment: File name: police_station_S2_2.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?14942 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14945] Crash at startup - mapview_common.c line788
URL: http://gna.org/bugs/?14945 Summary: Crash at startup - mapview_common.c line788 Project: Freeciv Submitted by: None Submitted on: Tuesday 12/15/2009 at 01:34 CET Category: client-gtk-2.0 Severity: 4 - Important Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Microsoft Windows Planned Release: None Planned Release: ___ Details: Using Freeciv-2.1.10-win32-gtk2 on WinXP Seen this crash once while playing longturn. Not reproducible. Crash at startup - mapview_common.c line788 Kevin551 ___ File Attachments: --- Date: Tuesday 12/15/2009 at 01:34 CET Name: freeciv-bug.PNG Size: 40kB By: None http://gna.org/bugs/download.php?file_id=7507 ___ Reply to this item at: http://gna.org/bugs/?14945 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14946] universal_name_translation() translates unit class flags incorrectly
URL: http://gna.org/bugs/?14946 Summary: universal_name_translation() translates unit class flags incorrectly Project: Freeciv Submitted by: jtn Submitted on: Tuesday 15/12/09 at 00:44 Category: None Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None Planned Release: ___ Details: The code for VUT_UCFLAG is a copy-and-paste of that for VUT_UTFLAG. Fix attached. Noticed while looking through the source for something else; I don't know if it currently has any visible effect, but I doubt it. ___ File Attachments: --- Date: Tuesday 15/12/09 at 00:44 Name: ucflag_translation.diff Size: 547B By: jtn Fix translation of VUT_UCFLAG requirements http://gna.org/bugs/download.php?file_id=7508 ___ Reply to this item at: http://gna.org/bugs/?14946 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev