[Freeciv-Dev] [bug #15753] should support IPv6 when connecting to metaserver

2010-03-31 Thread Marko Lindqvist

Update of bug #15753 (project freeciv):

 Summary: should support IPv6 when connecting to metaserver
 = should support IPv6 when connecting to metaserver

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Follow-up Comment #1:

Are you only reading sources or have you actually tested that it does not
work? I have not tested with latest revisions, but at least it worked not
long ago.

See IPv6 metaserver at
http://[2002:4df0:154d::1]/freeciv/ipv6meta/metaserver.phtml

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[Freeciv-Dev] [bug #15753] should support IPv6 when connecting to metaserver

2010-03-31 Thread anonymous

Follow-up Comment #2, bug #15753 (project freeciv):

Apparently, I'm misreading the source.

Is there support for reporting to a dual-staked metaserver
via both IPv6 and IPv4 at the same time?


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[Freeciv-Dev] [patch #1572] Rarámuri (Tarah umara) nation

2010-03-31 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?1572

 Summary: Rarámuri (Tarahumara) nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Wednesday 03/31/2010 at 14:59
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

The Rarámuri or Tarahumara people of Northern Mexico



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File Attachments:


---
Date: Wednesday 03/31/2010 at 14:59  Name: raramuri.patch  Size: 10kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=8753

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[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-03-31 Thread David Lowe

Follow-up Comment #8, bug #15738 (project freeciv):

I do believe it should be the default.  Since i don't normally use
fullscreen, this has always bothered me.

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[Freeciv-Dev] [patch #1573] Western Roman nation

2010-03-31 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?1573

 Summary: Western Roman nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Wednesday 03/31/2010 at 16:42
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Western Roman Empire



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File Attachments:


---
Date: Wednesday 03/31/2010 at 16:42  Name: westernroman.patch  Size: 13kB  
By: mixcoatl

http://gna.org/patch/download.php?file_id=8754

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[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-03-31 Thread Matthias Pfafferodt

Follow-up Comment #9, bug #15738 (project freeciv):

I'm also for a default setting where the active unit is in the center of the
map.

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[Freeciv-Dev] [patch #1494] [Metaticket] merge longturn into mainline

2010-03-31 Thread Matthias Pfafferodt

Follow-up Comment #7, patch #1494 (project freeciv):

I don't know any lua so I will focus on the c part. I think it should be
something like /newplayer. This command should create a new player on a empty
slot or (re)use the slot of a dead player.

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[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-03-31 Thread Matthias Pfafferodt

Follow-up Comment #10, bug #15738 (project freeciv):

 Off-topic: I noticed your patch file names, it's better to have the date in
there since the patches pile up. Do you have a git format-patch alias for
that, anything particularly smart that makes it do the right thing? (Using
date + sequence number would be ideal)

Sorry, no nice git setting but only a command I call each time to rename the
patch diff file:


mmv 00??-*.diff 20100330-trunk-#3.diff



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[Freeciv-Dev] [bug #15721] S2_1 connect (road, irrigation etc) broken: jumbo callbacks for danger maps are not yet implemented.

2010-03-31 Thread pepeto

Follow-up Comment #5, bug #15721 (project freeciv):

 I haven't got round to looking into this in any detail, but...
 it seems rather a shame for pf_map_new() to silently ignore some
 of the parameters requested; the error message helped the
 diagnosis of this error.

 Is there any pressing need to apply a fix to S2_2 or trunk,
 where there's no failure caused by this fault at the moment
 (that I know of)?

Ok, there isn't a real need to commit in S2_2 and trunk. Actually, I was
wondering about it.

 If this is a situation that only occurs on S2_1 and this
 combination of path-finding requirements is not likely to be
 needed on S2_2/trunk in the foreseeable future, then a quick
 fix for S2_1 to revert to previous behaviour seems the most
 appropriate (even if the resulting path-finding is not ptimal).

This is exactly what does the patch for S2_1.

 But I admit I don't fully understand the different flavours of
 pathfinding (normal/danger/fuel) yet, nor exactly what danger
 the danger_map is looking for.

The pf_danger_map looks for dangerous tiles (tiles the unit cannot end the
turn end). The pf_fuel_map prevents to go to a destination the unit wouldn't
have fuel reaching it. pf_normal_map is the normal path-finding code.


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[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog

2010-03-31 Thread pepeto

Update of bug #15741 (project freeciv):

  Status:   Need Info = Ready For Test 
 Planned Release: = 2.1.12, 2.2.1, 2.3.0   

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Follow-up Comment #9:

 I only intentionally changed it to assign it to you. Perhaps I
 was working off an outdated version of the page itself and it
 reverted other fields?

Oh sorry, I missed understand. Maybe do you use the apply button on the top
instead of the reload item on the left?


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[Freeciv-Dev] [patch #1574] add a player to a running game

2010-03-31 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?1574

 Summary: add a player to a running game
 Project: Freeciv
Submitted by: syntron
Submitted on: Mittwoch 31.03.2010 um 23:54
Category: general
Priority: 3 - Low
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

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Details:

first try to implement the newplayer command from longturn. this patch does
only creates the player without any units or cities. I tried to (re)use as
much code as possible; also the 'create' is used to add the new player.
Please comment!



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File Attachments:


---
Date: Mittwoch 31.03.2010 um 23:54  Name:
20100331-trunk-add-a-player-to-a-running-game.diff  Size: 11kB   By: syntron

http://gna.org/patch/download.php?file_id=8758

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[Freeciv-Dev] [patch #1494] [Metaticket] merge longturn into mainline

2010-03-31 Thread Matthias Pfafferodt

Update of patch #1494 (project freeciv):

  Depends on: = patch #1574


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[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog

2010-03-31 Thread Jason Dorje Short

Follow-up Comment #10, bug #15741 (project freeciv):

Probably.  I'll be more careful in future, and sorry about the inconvenience.

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