[Freeciv-Dev] [bug #15753] should support IPv6 when connecting to metaserver
Update of bug #15753 (project freeciv): Summary: should support IPv6 when connecting to metaserver = should support IPv6 when connecting to metaserver ___ Follow-up Comment #1: Are you only reading sources or have you actually tested that it does not work? I have not tested with latest revisions, but at least it worked not long ago. See IPv6 metaserver at http://[2002:4df0:154d::1]/freeciv/ipv6meta/metaserver.phtml ___ Reply to this item at: http://gna.org/bugs/?15753 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15753] should support IPv6 when connecting to metaserver
Follow-up Comment #2, bug #15753 (project freeciv): Apparently, I'm misreading the source. Is there support for reporting to a dual-staked metaserver via both IPv6 and IPv4 at the same time? ___ Reply to this item at: http://gna.org/bugs/?15753 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1572] Rarámuri (Tarah umara) nation
URL: http://gna.org/patch/?1572 Summary: Rarámuri (Tarahumara) nation Project: Freeciv Submitted by: mixcoatl Submitted on: Wednesday 03/31/2010 at 14:59 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: The Rarámuri or Tarahumara people of Northern Mexico ___ File Attachments: --- Date: Wednesday 03/31/2010 at 14:59 Name: raramuri.patch Size: 10kB By: mixcoatl http://gna.org/patch/download.php?file_id=8753 ___ Reply to this item at: http://gna.org/patch/?1572 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15738] map view not centered at the start
Follow-up Comment #8, bug #15738 (project freeciv): I do believe it should be the default. Since i don't normally use fullscreen, this has always bothered me. ___ Reply to this item at: http://gna.org/bugs/?15738 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1573] Western Roman nation
URL: http://gna.org/patch/?1573 Summary: Western Roman nation Project: Freeciv Submitted by: mixcoatl Submitted on: Wednesday 03/31/2010 at 16:42 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Western Roman Empire ___ File Attachments: --- Date: Wednesday 03/31/2010 at 16:42 Name: westernroman.patch Size: 13kB By: mixcoatl http://gna.org/patch/download.php?file_id=8754 ___ Reply to this item at: http://gna.org/patch/?1573 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15738] map view not centered at the start
Follow-up Comment #9, bug #15738 (project freeciv): I'm also for a default setting where the active unit is in the center of the map. ___ Reply to this item at: http://gna.org/bugs/?15738 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1494] [Metaticket] merge longturn into mainline
Follow-up Comment #7, patch #1494 (project freeciv): I don't know any lua so I will focus on the c part. I think it should be something like /newplayer. This command should create a new player on a empty slot or (re)use the slot of a dead player. ___ Reply to this item at: http://gna.org/patch/?1494 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15738] map view not centered at the start
Follow-up Comment #10, bug #15738 (project freeciv): Off-topic: I noticed your patch file names, it's better to have the date in there since the patches pile up. Do you have a git format-patch alias for that, anything particularly smart that makes it do the right thing? (Using date + sequence number would be ideal) Sorry, no nice git setting but only a command I call each time to rename the patch diff file: mmv 00??-*.diff 20100330-trunk-#3.diff ___ Reply to this item at: http://gna.org/bugs/?15738 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15721] S2_1 connect (road, irrigation etc) broken: jumbo callbacks for danger maps are not yet implemented.
Follow-up Comment #5, bug #15721 (project freeciv): I haven't got round to looking into this in any detail, but... it seems rather a shame for pf_map_new() to silently ignore some of the parameters requested; the error message helped the diagnosis of this error. Is there any pressing need to apply a fix to S2_2 or trunk, where there's no failure caused by this fault at the moment (that I know of)? Ok, there isn't a real need to commit in S2_2 and trunk. Actually, I was wondering about it. If this is a situation that only occurs on S2_1 and this combination of path-finding requirements is not likely to be needed on S2_2/trunk in the foreseeable future, then a quick fix for S2_1 to revert to previous behaviour seems the most appropriate (even if the resulting path-finding is not ptimal). This is exactly what does the patch for S2_1. But I admit I don't fully understand the different flavours of pathfinding (normal/danger/fuel) yet, nor exactly what danger the danger_map is looking for. The pf_danger_map looks for dangerous tiles (tiles the unit cannot end the turn end). The pf_fuel_map prevents to go to a destination the unit wouldn't have fuel reaching it. pf_normal_map is the normal path-finding code. ___ Reply to this item at: http://gna.org/bugs/?15721 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog
Update of bug #15741 (project freeciv): Status: Need Info = Ready For Test Planned Release: = 2.1.12, 2.2.1, 2.3.0 ___ Follow-up Comment #9: I only intentionally changed it to assign it to you. Perhaps I was working off an outdated version of the page itself and it reverted other fields? Oh sorry, I missed understand. Maybe do you use the apply button on the top instead of the reload item on the left? ___ Reply to this item at: http://gna.org/bugs/?15741 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1574] add a player to a running game
URL: http://gna.org/patch/?1574 Summary: add a player to a running game Project: Freeciv Submitted by: syntron Submitted on: Mittwoch 31.03.2010 um 23:54 Category: general Priority: 3 - Low Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: first try to implement the newplayer command from longturn. this patch does only creates the player without any units or cities. I tried to (re)use as much code as possible; also the 'create' is used to add the new player. Please comment! ___ File Attachments: --- Date: Mittwoch 31.03.2010 um 23:54 Name: 20100331-trunk-add-a-player-to-a-running-game.diff Size: 11kB By: syntron http://gna.org/patch/download.php?file_id=8758 ___ Reply to this item at: http://gna.org/patch/?1574 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1494] [Metaticket] merge longturn into mainline
Update of patch #1494 (project freeciv): Depends on: = patch #1574 ___ Reply to this item at: http://gna.org/patch/?1494 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog
Follow-up Comment #10, bug #15741 (project freeciv): Probably. I'll be more careful in future, and sorry about the inconvenience. ___ Reply to this item at: http://gna.org/bugs/?15741 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev