[Freeciv-Dev] [patch #1235] [Metaticket] variable city radii
Follow-up Comment #22, patch #1235 (project freeciv): And what about the xaw client? This one too ... ___ Reply to this item at: http://gna.org/patch/?1235 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1236] experimental ruleset
Follow-up Comment #8, patch #1236 (project freeciv): additional note: It also helps to compare the new features to the old ones by running two games (default and experimental ruleset) with identical mapseed and gameseed and compare the results. This way, I learnt that the tech upkeep parameters have to be changed for a good game play. Now new values have to be found ... ___ Reply to this item at: http://gna.org/patch/?1236 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1236] experimental ruleset
Follow-up Comment #9, patch #1236 (project freeciv): The experimental ruleset also serves as documentation or example of ruleset possibilities, something that might be very helpful for people creating custom rulesets. ___ Reply to this item at: http://gna.org/patch/?1236 ___ Meddelandet skickades via/av Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Amplio 2
Hi I've started working on an update to the Amplio tileset. I wanted to incorporate some of the excellent tiles from Freeland and do a general update on some of the more dated tiles. Major changes from Amplio: * New hills * New mountains * New desert * New tundra * New oasis * New forest and jungle. The jungle is now drawn as an overlay in the same way as the forest instead of being a single tile. * New snow + transitions * New water transitions * Cleanup of water-land transitions (this is a candidate to backport to Amplio also as that one has numerous cutpaste glitches) * Many new specials I have made the new specials larger as I found the old ones a bit small. This might cause overlap problems which needs to be worked out. Screenshots and tarball can be found here: http://forum.freeciv.org/viewtopic.php?t=6224 The tarball currently include all the additional gfx from Amplio which is unchanged (cities, units etc) to be stand-alone. TODO: * Replace the rest of the specials * Make more variations for the jungle * Have a look over the misc gfx like fortress, airport etc and update where needed. Feedback and suggestions are welcome. If the response is positive I would like to eventually commit this to trunk as a tileset alternative. Thanks, Hogne ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15753] should support IPv6 when connecting to metaserver
Follow-up Comment #3, bug #15753 (project freeciv): Is there support for reporting to a dual-staked metaserver via both IPv6 and IPv4 at the same time? No. ___ Reply to this item at: http://gna.org/bugs/?15753 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15801] fix some S2_0 compiler warnings
Follow-up Comment #1, bug #15801 (project freeciv): This second attached patch does the same for 1.14. (file #8828) ___ Additional Item Attachment: File name: compile-warnings-1.14.diff Size:12 KB ___ Reply to this item at: http://gna.org/bugs/?15801 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Amplio 2
Hello Hogne, This new version of the Amplio tileset looks very nice. I'm looking forward to seeing the final version! Here's a suggestion for a more compact theme-format, which can be useful when transferring the tileset over network connections. http://github.com/freecivnet/freeciv-web/blob/master/freeciv-img-extract/freeciv-web-tileset-1.png http://github.com/freecivnet/freeciv-web/blob/master/freeciv-img-extract/freeciv-web-tileset-2.png - Andreas On Tue, 6 Apr 2010, Hogne Håskjold wrote: Hi I've started working on an update to the Amplio tileset. I wanted to incorporate some of the excellent tiles from Freeland and do a general update on some of the more dated tiles. Major changes from Amplio: * New hills * New mountains * New desert * New tundra * New oasis * New forest and jungle. The jungle is now drawn as an overlay in the same way as the forest instead of being a single tile. * New snow + transitions * New water transitions * Cleanup of water-land transitions (this is a candidate to backport to Amplio also as that one has numerous cutpaste glitches) * Many new specials I have made the new specials larger as I found the old ones a bit small. This might cause overlap problems which needs to be worked out. Screenshots and tarball can be found here: http://forum.freeciv.org/viewtopic.php?t=6224 The tarball currently include all the additional gfx from Amplio which is unchanged (cities, units etc) to be stand-alone. TODO: * Replace the rest of the specials * Make more variations for the jungle * Have a look over the misc gfx like fortress, airport etc and update where needed. Feedback and suggestions are welcome. If the response is positive I would like to eventually commit this to trunk as a tileset alternative. Thanks, Hogne___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1589] struct city cleanup
Follow-up Comment #3, patch #1589 (project freeciv): and here it is (file #8829) ___ Additional Item Attachment: File name: 20100406-trunk-struct-city-cleanup.diff Size:91 KB ___ Reply to this item at: http://gna.org/patch/?1589 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1235] [Metaticket] variable city radii
Update of patch #1235 (project freeciv): Depends on: = bugs #15804 ___ Reply to this item at: http://gna.org/patch/?1235 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15804] fix city map (variable city radii, sdl client)
Update of bug #15804 (project freeciv): Category: client-xaw = client-sdl Summary: fix city map (variable city radii, xaw client) = fix city map (variable city radii, sdl client) ___ Reply to this item at: http://gna.org/bugs/?15804 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)
Update of bug #15805 (project freeciv): Category: client-sdl = client-xaw Summary: fix city map (variable city radii, sdl client) = fix city map (variable city radii, xaw client) ___ Reply to this item at: http://gna.org/bugs/?15805 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15790] Fix typo in trade route correction
Update of bug #15790 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/bugs/?15790 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)
Follow-up Comment #20, patch #1330 (project freeciv): Just my opinion but, the city dialog should not be as small as possible. If everything is just available via small clickable icons, it's hard to use. The gtk client uses a lot of space for common tasks (changing production from first city dialog page, arranging workers around the city), and I hope you agree that this is something good that we want to keep. (I don't compile the SDL client much, so take it with a grain of salt, but I find it violates this a bit too much, many things are only available via clicking small icons.) ___ Reply to this item at: http://gna.org/patch/?1330 ___ Meddelandet skickades via/av Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15790] Fix typo in trade route correction
Update of bug #15790 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #4: we haven't run update-po since that went in Oops, no longer true on S2_2 (r17275). I've thus refreshed the po-files for this change too. ___ Reply to this item at: http://gna.org/bugs/?15790 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15738] map view not centered at the start
Follow-up Comment #16, bug #15738 (project freeciv): I see that the map is drawn with canvas_put_rectangle in map_canvas_resized. Does that mean that regardless if moving the origin or not, we still redraw the whole canvas without moving/copying pixels? ___ Reply to this item at: http://gna.org/bugs/?15738 ___ Meddelandet skickades via/av Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)
Follow-up Comment #21, patch #1330 (project freeciv): yes, you are right. To clarify: the size should not be increased or reduced but stay near or at the current size. At the time I started the city radii patches I had no update for the city map ... and it was somehow possible to view the city dialog on my screen. ___ Reply to this item at: http://gna.org/patch/?1330 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1446] [Metaticket] Ruleset object
Follow-up Comment #1, patch #1446 (project freeciv): some ideas about the ruleset rework: 1) at the moment all ruleset data used in the ruleset files is saved in the packet_ruleset_* structs; so use them for a ruleset object: struct ruleset { struct packet_ruleset_game game; ... /* speclist of struct packet_ruleset_specialist */ struct packet_ruleset_specialist_list specialists; ... } 2) simplify the transfer of the ruleset; the available structs can be used; use the new ruleset struct everythere (if possible) 3) split the current ruleset file in two parts (and use code from the ruleset check on client side): * load the data into the new ruleset object (loading the ruleset) * verify the data (loading the ruleset _and_ verifying the transferred ruleset on client side) 4) write a simple function which transforms the ruleset struct into a secfile; perhaps this could be done in generate_packets.py (save/write)? Only the packet_ruleset_* objects and the enums / values for the bv_* variables has to be saved This way the ruleset directory can easily transformed into one (not easy to read?) ruleset file and the ruleset can also be saved in the savegame file. With regard to the nations save only the names and load only the nations which are available and on the list. What do you think about this? ___ Reply to this item at: http://gna.org/patch/?1446 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1589] struct city cleanup
Follow-up Comment #4, patch #1589 (project freeciv): I read especially common/city.[ch]: * I don't understand the _placeholder for searching_ comments. Some values are initialized somewhere else (e.g. pcity-worklist), some others don't (e.g. pcity-client.info_units_present). * _pcity-illness_trade = 0;_ could be moved into the ZERO_VARIABLES_FOR_SEARCHING. * Why do the memset() calls use _something * sizeof(*array)_ instead of sizeof(array) which seems really safer? reduce size of the city structure to its minimal size. * It is not really the case, but I am not sure it would be very useful for Freeciv. The comment /* Nothing behind the union please! */ may be dropped, because it doesn't make sense here. ___ Reply to this item at: http://gna.org/patch/?1589 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1446] [Metaticket] Ruleset object
Follow-up Comment #2, patch #1446 (project freeciv): 1 2) I have already thought about a such solution for numerous structures of Freeciv. However, this is quite problematic. Most ruleset types for example need a translation support that need a gettext() pointer, which cannot be used in a packet structure. The delta code actually has some disadvantages that could be solved with lot of works. Actually, it doesn't send the packet structure through the network. It checks all values computed in it and send field per field and ignores changed fields. So, probably the packet structure could be avoided for sending. We could use accessors instead (like inline functions to read a field of a structure). In receiving side, it is quite worse. For example, a client receiving a packet_city_info that only 1 field changed and was actually received, checks for all fields to make updates (in client/packhand.c). This make the client quite slow, especially with unit moves. A similar solution could be done, dropping the packet concept. common/packets_gen.c could call a function for each changed field that would probably save lot of time. This is of course not a part of this item, unfortunately... ___ Reply to this item at: http://gna.org/patch/?1446 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1593] cleanup city map iterators
URL: http://gna.org/patch/?1593 Summary: cleanup city map iterators Project: Freeciv Submitted by: syntron Submitted on: Dienstag 06.04.2010 um 23:46 Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: syntron Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: remove all *cxy iterators ___ File Attachments: --- Date: Dienstag 06.04.2010 um 23:46 Name: 20100405-05-trunk-cleanup-city-map-iterators.diff Size: 18kB By: syntron http://gna.org/patch/download.php?file_id=8834 ___ Reply to this item at: http://gna.org/patch/?1593 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1594] dynamically allocate activity map within struct ai_city
URL: http://gna.org/patch/?1594 Summary: dynamically allocate activity map within struct ai_city Project: Freeciv Submitted by: syntron Submitted on: Dienstag 06.04.2010 um 23:46 Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: syntron Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: ___ File Attachments: --- Date: Dienstag 06.04.2010 um 23:46 Name: 20100405-06-trunk-dynamically-allocate-activity-map-within-struct-ai_ci.diff Size: 20kB By: syntron http://gna.org/patch/download.php?file_id=8835 ___ Reply to this item at: http://gna.org/patch/?1594 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1595] move ai_city to aicity.h
URL: http://gna.org/patch/?1595 Summary: move ai_city to aicity.h Project: Freeciv Submitted by: syntron Submitted on: Dienstag 06.04.2010 um 23:46 Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: syntron Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: ___ File Attachments: --- Date: Dienstag 06.04.2010 um 23:46 Name: 20100405-07-trunk-move-ai_city-to-aicity.h.diff Size: 12kB By: syntron http://gna.org/patch/download.php?file_id=8836 ___ Reply to this item at: http://gna.org/patch/?1595 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1591] dynamically allocated pcity-tile_output
Follow-up Comment #1, patch #1591 (project freeciv): patch order (there could be dependencies): patch #1595 move ai_city to aicity.h patch #1594 dynamically allocate activity map within struct ai_city patch #1593 cleanup city map iterators patch #1592 dynamically allocate cm_result patch #1591 dynamically allocated pcity-tile_output ___ Reply to this item at: http://gna.org/patch/?1591 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1591] dynamically allocated pcity-tile_output
Follow-up Comment #2, patch #1591 (project freeciv): lower to higher numbers ;-) ___ Reply to this item at: http://gna.org/patch/?1591 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1589] struct city cleanup
Follow-up Comment #5, patch #1589 (project freeciv): I will update the patch. About your comments: I would remove the entire block 'ZERO_VARIABLES_FOR_SEARCHING' or list all unused variables within a comment block. ___ Reply to this item at: http://gna.org/patch/?1589 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1589] struct city cleanup
Follow-up Comment #6, patch #1589 (project freeciv): I forgot to tell the most important: it fails to compile the SDL client: citydlg.c: In function ‘redraw_supported_units_city_dialog’: citydlg.c:1778: error: ‘struct city’ has no member named ‘info_units_supported’ citydlg.c: In function ‘redraw_army_city_dialog’: citydlg.c:1836: error: ‘struct city’ has no member named ‘info_units_present’ make[3]: *** [citydlg.lo] Erreur 1 ___ Reply to this item at: http://gna.org/patch/?1589 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1589] struct city cleanup
Follow-up Comment #7, patch #1589 (project freeciv): s/unused/zero value/ ___ Reply to this item at: http://gna.org/patch/?1589 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1589] struct city cleanup
Follow-up Comment #8, patch #1589 (project freeciv): I forgot to tell the most important: it fails to compile the SDL client: I did a search and replace using the replace script provided in ./scripts. I did not take into account, that in the SDL client p_C_ity is used ... ___ Reply to this item at: http://gna.org/patch/?1589 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15808] Cosmetic English grammar/spelling/typographical fixes in strings
URL: http://gna.org/bugs/?15808 Summary: Cosmetic English grammar/spelling/typographical fixes in strings Project: Freeciv Submitted by: jtn Submitted on: Tuesday 04/06/10 at 23:04 Category: None Severity: 2 - Minor Priority: 5 - Normal Status: Ready For Test Assigned to: jtn Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.2.1 ___ Details: There are a few English strings which are slightly wrong or awkward (in tense/number/wording, typographically, or otherwise). These changes should all be sufficiently minor that they will not need propagating to existing translations. Therefore, when I commit this to S2_2, I'll refresh the po-files to update the msgids and make sure there are no new fuzzies as a result, to minimise pain to translators. ___ File Attachments: --- Date: Tuesday 04/06/10 at 23:04 Name: S2_2-english-tweaks.diff Size: 5kB By: jtn S2_2/trunk r17278: cosmetic tweaks to English strings http://gna.org/bugs/download.php?file_id=8837 --- Date: Tuesday 04/06/10 at 23:04 Name: trunk-english-tweaks.diff Size: 5kB By: jtn S2_2/trunk r17278: cosmetic tweaks to English strings http://gna.org/bugs/download.php?file_id=8838 ___ Reply to this item at: http://gna.org/bugs/?15808 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15809] Non-localized string in city dialog
URL: http://gna.org/bugs/?15809 Summary: Non-localized string in city dialog Project: Freeciv Submitted by: jorneg Submitted on: martes 06/04/10 at 22:07 Category: client-gtk-2.0 Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.0 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: The strings to inform for the pollution of the city are not localized. And I suspect that for the strings for plague risk also... ___ File Attachments: --- Date: martes 06/04/10 at 22:07 Name: Pantallazo-Conta.png Size: 382kB By: jorneg http://gna.org/bugs/download.php?file_id=8839 ___ Reply to this item at: http://gna.org/bugs/?15809 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1589] struct city cleanup
Follow-up Comment #9, patch #1589 (project freeciv): pCity is not real correct Freeciv coding style. Maybe could you replace them by normal pcity? ___ Reply to this item at: http://gna.org/patch/?1589 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15490] Sanity check NULL != tile_owner(pcenter) failing
Update of bug #15490 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #1: Confirmed on trunk, at revision 17278. 1: in auto_arrange_workers() [cityturn.c::284]: Failed at [sanitycheck.c::264]:( 34, 19) !(NULL != tile_owner(pcenter)) in Qamişlo[1] ___ Reply to this item at: http://gna.org/bugs/?15490 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15810] Sanity check should use fc_assert()
URL: http://gna.org/bugs/?15810 Summary: Sanity check should use fc_assert() Project: Freeciv Submitted by: pepeto Submitted on: mardi 06.04.2010 à 22:15 Category: general Severity: 3 - Normal Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk Discussion Lock: Any Operating System: None Planned Release: ___ Details: There is not point to stop Freeciv when a sanity check failure occurs. It would be very useful for debugging. ___ Reply to this item at: http://gna.org/bugs/?15810 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15809] Non-localized string in city dialog
Update of bug #15809 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Planned Release: = 2.2.1 ___ Follow-up Comment #1: Good grief, you're right. Also a never in the same file (get_city_dialog_production_full()). Patch attached. (file #8840) ___ Additional Item Attachment: File name: S2_2-trunk-untranslated-citydlg-strings.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?15809 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15809] Non-localized string in city dialog
Update of bug #15809 (project freeciv): Status: Ready For Test = None Assigned to: jtn = None Planned Release: 2.2.1 = 2.3.0 ___ Follow-up Comment #2: pollution is not marked for translation but illness is; patch attached (file #8841) ___ Additional Item Attachment: File name: 20100405-trunk-mark-pollution-texts-for-translation.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?15809 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15809] Non-localized string in city dialog
Follow-up Comment #3, bug #15809 (project freeciv): jinx! ___ Reply to this item at: http://gna.org/bugs/?15809 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1589] struct city cleanup
Follow-up Comment #10, patch #1589 (project freeciv): its possible but as the sdl client uses capital letters everythere it would create more confusion (example: pEndCityMenuWidgetList) ___ Reply to this item at: http://gna.org/patch/?1589 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15809] Non-localized string in city dialog
Update of bug #15809 (project freeciv): Status:None = Ready For Test Planned Release: 2.3.0 = 2.1.12, 2.2.1, 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?15809 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15809] Non-localized string in city dialog
Follow-up Comment #4, bug #15809 (project freeciv): I worked too slow it seems. You already attached the version for trunk and S2_2. This is the one for S2_1... (file #8842) ___ Additional Item Attachment: File name: S2_1_citydlg_untranslated_text.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?15809 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1589] struct city cleanup
Follow-up Comment #11, patch #1589 (project freeciv): updated patch (file #8843) ___ Additional Item Attachment: File name: 20100405-01-trunk-struct-city-cleanup.diff Size:90 KB ___ Reply to this item at: http://gna.org/patch/?1589 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15809] Non-localized string in city dialog
Follow-up Comment #5, bug #15809 (project freeciv): jinx! Only 56 seconds to late ;-) I changed also an additional whitespace error in get_city_dialog_pollution_text() but else both patches are identical! ___ Reply to this item at: http://gna.org/bugs/?15809 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15809] Non-localized string in city dialog
Follow-up Comment #6, bug #15809 (project freeciv): You gays make competition for solving bugs? ;-) ___ Reply to this item at: http://gna.org/bugs/?15809 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15345] Help: document new features illness and migration
Update of bug #15345 (project freeciv): Status:None = Ready For Test Planned Release: = 2.2.1 ___ Follow-up Comment #1: Patch attached. It's quite a substantial change for translators: it adds 20 strings and changes 3. (file #8845) ___ Additional Item Attachment: File name: help-plague-migration.diff Size:6 KB ___ Reply to this item at: http://gna.org/bugs/?15345 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15809] Non-localized string in city dialog
Update of bug #15809 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = jdorje ___ Reply to this item at: http://gna.org/bugs/?15809 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15809] Non-localized string in city dialog
Update of bug #15809 (project freeciv): Category: client-gtk-2.0 = client ___ Reply to this item at: http://gna.org/bugs/?15809 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15809] Non-localized string in city dialog
Update of bug #15809 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15809 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15808] Cosmetic English grammar/spelling/typographical fixes in strings
Follow-up Comment #1, bug #15808 (project freeciv): Good eye. Should it be struck by plague instead of struck by a plague? I guess it's correct either way. Also, bug #15802 should be lumped in with these. ___ Reply to this item at: http://gna.org/bugs/?15808 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15513] Put 'All' nations tab at the bottom
Update of bug #15513 (project freeciv): Status:None = Need Info ___ Follow-up Comment #1: Agreed. ___ Reply to this item at: http://gna.org/bugs/?15513 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15502] Translation Illegal treaty ... they already have this treaty level
Update of bug #15502 (project freeciv): Severity: 2 - Minor = 3 - Normal ___ Follow-up Comment #3: It sounds to me like there's some deeper issues than just the translation. Do you have a savegame and instructions that can reproduce this problem? And can you tell us what language is triggering it? ___ Reply to this item at: http://gna.org/bugs/?15502 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev