[Freeciv-Dev] [patch #1235] [Metaticket] variable city radii

2010-04-06 Thread Matthias Pfafferodt

Follow-up Comment #22, patch #1235 (project freeciv):

 And what about the xaw client? 

This one too ...

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[Freeciv-Dev] [patch #1236] experimental ruleset

2010-04-06 Thread Matthias Pfafferodt

Follow-up Comment #8, patch #1236 (project freeciv):

additional note: It also helps to compare the new features to the old ones by
running two games (default and experimental ruleset) with identical mapseed
and gameseed and compare the results. This way, I learnt that the tech upkeep
parameters have to be changed for a good game play. Now new values have to be
found ...

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[Freeciv-Dev] [patch #1236] experimental ruleset

2010-04-06 Thread Ulrik Sverdrup

Follow-up Comment #9, patch #1236 (project freeciv):

The experimental ruleset also serves as documentation or example of ruleset
possibilities, something that might be very helpful for people creating
custom rulesets.

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[Freeciv-Dev] Amplio 2

2010-04-06 Thread Hogne Håskjold
Hi

I've started working on an update to the Amplio tileset. I wanted to
incorporate some of the excellent tiles from Freeland and do a general
update on some of the more dated tiles.

Major changes from Amplio:
* New hills
* New mountains
* New desert
* New tundra
* New oasis
* New forest and jungle. The jungle is now drawn as an overlay in the
same way as the forest instead of being a single tile.
* New snow + transitions
* New water transitions
* Cleanup of water-land transitions (this is a candidate to backport
to Amplio also as that one has numerous cutpaste glitches)
* Many new specials

I have made the new specials larger as I found the old ones a bit
small. This might cause overlap problems which needs to be worked out.

Screenshots and tarball can be found here:
http://forum.freeciv.org/viewtopic.php?t=6224

The tarball currently include all the additional gfx from Amplio which
is unchanged (cities, units etc) to be stand-alone.

TODO:
* Replace the rest of the specials
* Make more variations for the jungle
* Have a look over the misc gfx like fortress, airport etc and update
where needed.

Feedback and suggestions are welcome. If the response is positive I
would like to eventually commit this to trunk as a tileset
alternative.

Thanks,
Hogne

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[Freeciv-Dev] [bug #15753] should support IPv6 when connecting to metaserver

2010-04-06 Thread Marko Lindqvist

Follow-up Comment #3, bug #15753 (project freeciv):

 Is there support for reporting to a dual-staked metaserver
 via both IPv6 and IPv4 at the same time?

No.


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[Freeciv-Dev] [bug #15801] fix some S2_0 compiler warnings

2010-04-06 Thread Jason Dorje Short

Follow-up Comment #1, bug #15801 (project freeciv):

This second attached patch does the same for 1.14.

(file #8828)
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Re: [Freeciv-Dev] Amplio 2

2010-04-06 Thread Andreas Røsdal

Hello Hogne,

This new version of the Amplio tileset looks very nice.
I'm looking forward to seeing the final version!

Here's a suggestion for a more compact theme-format, which can be useful 
when transferring the tileset over network connections.


http://github.com/freecivnet/freeciv-web/blob/master/freeciv-img-extract/freeciv-web-tileset-1.png
http://github.com/freecivnet/freeciv-web/blob/master/freeciv-img-extract/freeciv-web-tileset-2.png

 - Andreas


On Tue, 6 Apr 2010, Hogne Håskjold wrote:

Hi

I've started working on an update to the Amplio tileset. I wanted to
incorporate some of the excellent tiles from Freeland and do a general
update on some of the more dated tiles.

Major changes from Amplio:
* New hills
* New mountains
* New desert
* New tundra
* New oasis
* New forest and jungle. The jungle is now drawn as an overlay in the
same way as the forest instead of being a single tile.
* New snow + transitions
* New water transitions
* Cleanup of water-land transitions (this is a candidate to backport
to Amplio also as that one has numerous cutpaste glitches)
* Many new specials

I have made the new specials larger as I found the old ones a bit
small. This might cause overlap problems which needs to be worked out.

Screenshots and tarball can be found here:
http://forum.freeciv.org/viewtopic.php?t=6224

The tarball currently include all the additional gfx from Amplio which
is unchanged (cities, units etc) to be stand-alone.

TODO:
* Replace the rest of the specials
* Make more variations for the jungle
* Have a look over the misc gfx like fortress, airport etc and update
where needed.

Feedback and suggestions are welcome. If the response is positive I
would like to eventually commit this to trunk as a tileset
alternative.

Thanks,
Hogne___
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[Freeciv-Dev] [patch #1589] struct city cleanup

2010-04-06 Thread Matthias Pfafferodt

Follow-up Comment #3, patch #1589 (project freeciv):

and here it is

(file #8829)
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[Freeciv-Dev] [patch #1235] [Metaticket] variable city radii

2010-04-06 Thread Matthias Pfafferodt

Update of patch #1235 (project freeciv):

  Depends on: = bugs #15804


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[Freeciv-Dev] [bug #15804] fix city map (variable city radii, sdl client)

2010-04-06 Thread Matthias Pfafferodt

Update of bug #15804 (project freeciv):

Category:  client-xaw = client-sdl 
 Summary: fix city map (variable city radii, xaw client) =
fix city map (variable city radii, sdl client)


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[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-04-06 Thread Matthias Pfafferodt

Update of bug #15805 (project freeciv):

Category:  client-sdl = client-xaw 
 Summary: fix city map (variable city radii, sdl client) =
fix city map (variable city radii, xaw client)


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[Freeciv-Dev] [bug #15790] Fix typo in trade route correction

2010-04-06 Thread Jacob Nevins

Update of bug #15790 (project freeciv):

  Status:  Ready For Test = In Progress


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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-04-06 Thread Ulrik Sverdrup

Follow-up Comment #20, patch #1330 (project freeciv):

Just my opinion but, the city dialog should not be as small as possible. If
everything is just available via small clickable icons, it's hard to use. The
gtk client uses a lot of space for common tasks (changing production from
first city dialog page, arranging workers around the city), and I hope you
agree that this is something good that we want to keep. (I don't compile the
SDL client much, so take it with a grain of salt, but I find it violates this
a bit too much, many things are only available via clicking small icons.)

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[Freeciv-Dev] [bug #15790] Fix typo in trade route correction

2010-04-06 Thread Jacob Nevins

Update of bug #15790 (project freeciv):

  Status: In Progress = Fixed  
 Open/Closed:Open = Closed 

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Follow-up Comment #4:

 we haven't run update-po since that went in

Oops, no longer true on S2_2 (r17275). I've thus refreshed the po-files for
this change too.

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[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-04-06 Thread Ulrik Sverdrup

Follow-up Comment #16, bug #15738 (project freeciv):

I see that the map is drawn with canvas_put_rectangle in map_canvas_resized.
Does that mean that regardless if moving the origin or not, we still redraw
the whole canvas without moving/copying pixels?


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[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-04-06 Thread Matthias Pfafferodt

Follow-up Comment #21, patch #1330 (project freeciv):

yes, you are right.

To clarify: the size should not be increased or reduced but stay near or at
the current size. At the time I started the city radii patches I had no
update for the city map ... and it was somehow possible to view the city
dialog on my screen.

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[Freeciv-Dev] [patch #1446] [Metaticket] Ruleset object

2010-04-06 Thread Matthias Pfafferodt

Follow-up Comment #1, patch #1446 (project freeciv):

some ideas about the ruleset rework:

1) at the moment all ruleset data used in the ruleset files is saved in the
packet_ruleset_*  structs; so use them for a ruleset object:


struct ruleset {
  struct packet_ruleset_game game;
  ...
  /* speclist of struct packet_ruleset_specialist */
  struct packet_ruleset_specialist_list specialists;
  ...
}


2) simplify the transfer of the ruleset; the available structs can be used;
use the new ruleset struct everythere (if possible)

3) split the current ruleset file in two parts (and use code from the ruleset
check on client side):
   * load the data into the new ruleset object (loading the ruleset)
   * verify the data (loading the ruleset _and_ verifying the transferred
ruleset on client side)

4) write a simple function which transforms the ruleset struct into a
secfile; perhaps this could be done in generate_packets.py (save/write)? Only
the packet_ruleset_* objects and the enums / values for the bv_* variables has
to be saved

This way the ruleset directory can easily transformed into one (not easy to
read?) ruleset file and the ruleset can also be saved in the savegame file.

With regard to the nations save only the names and load only the nations
which are available and on the list.

What do you think about this?

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[Freeciv-Dev] [patch #1589] struct city cleanup

2010-04-06 Thread pepeto

Follow-up Comment #4, patch #1589 (project freeciv):

I read especially common/city.[ch]:
* I don't understand the _placeholder for searching_ comments. Some values
are initialized somewhere else (e.g. pcity-worklist), some others don't
(e.g. pcity-client.info_units_present).
* _pcity-illness_trade = 0;_ could be moved into the
ZERO_VARIABLES_FOR_SEARCHING.
* Why do the memset() calls use _something * sizeof(*array)_ instead of
sizeof(array) which seems really safer?

 reduce size of the city structure to its minimal size.
* It is not really the case, but I am not sure it would be very useful for
Freeciv. The comment

/* Nothing behind the union please! */

may be dropped, because it doesn't make sense here.


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[Freeciv-Dev] [patch #1446] [Metaticket] Ruleset object

2010-04-06 Thread pepeto

Follow-up Comment #2, patch #1446 (project freeciv):

1  2) I have already thought about a such solution for numerous structures
of Freeciv. However, this is quite problematic. Most ruleset types for
example need a translation support that need a gettext() pointer, which
cannot be used in a packet structure.

The delta code actually has some disadvantages that could be solved with lot
of works. Actually, it doesn't send the packet structure through the network.
It checks all values computed in it and send field per field and ignores
changed fields. So, probably the packet structure could be avoided for
sending. We could use accessors instead (like inline functions to read a
field of a structure).

In receiving side, it is quite worse. For example, a client receiving a
packet_city_info that only 1 field changed and was actually received, checks
for all fields to make updates (in client/packhand.c). This make the client
quite slow, especially with unit moves. A similar solution could be done,
dropping the packet concept. common/packets_gen.c could call a function for
each changed field that would probably save lot of time.

This is of course not a part of this item, unfortunately...


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[Freeciv-Dev] [patch #1593] cleanup city map iterators

2010-04-06 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?1593

 Summary: cleanup city map iterators
 Project: Freeciv
Submitted by: syntron
Submitted on: Dienstag 06.04.2010 um 23:46
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

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Details:

remove all *cxy iterators



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File Attachments:


---
Date: Dienstag 06.04.2010 um 23:46  Name:
20100405-05-trunk-cleanup-city-map-iterators.diff  Size: 18kB   By: syntron

http://gna.org/patch/download.php?file_id=8834

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[Freeciv-Dev] [patch #1594] dynamically allocate activity map within struct ai_city

2010-04-06 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?1594

 Summary: dynamically allocate activity map within struct
ai_city
 Project: Freeciv
Submitted by: syntron
Submitted on: Dienstag 06.04.2010 um 23:46
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

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Details:





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---
Date: Dienstag 06.04.2010 um 23:46  Name:
20100405-06-trunk-dynamically-allocate-activity-map-within-struct-ai_ci.diff 
Size: 20kB   By: syntron

http://gna.org/patch/download.php?file_id=8835

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[Freeciv-Dev] [patch #1595] move ai_city to aicity.h

2010-04-06 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?1595

 Summary: move ai_city to aicity.h
 Project: Freeciv
Submitted by: syntron
Submitted on: Dienstag 06.04.2010 um 23:46
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

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Details:





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---
Date: Dienstag 06.04.2010 um 23:46  Name:
20100405-07-trunk-move-ai_city-to-aicity.h.diff  Size: 12kB   By: syntron

http://gna.org/patch/download.php?file_id=8836

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[Freeciv-Dev] [patch #1591] dynamically allocated pcity-tile_output

2010-04-06 Thread Matthias Pfafferodt

Follow-up Comment #1, patch #1591 (project freeciv):

patch order (there could be dependencies):

patch #1595  move ai_city to aicity.h
patch #1594  dynamically allocate activity map within struct ai_city
patch #1593  cleanup city map iterators
patch #1592  dynamically allocate cm_result
patch #1591  dynamically allocated pcity-tile_output


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[Freeciv-Dev] [patch #1591] dynamically allocated pcity-tile_output

2010-04-06 Thread Matthias Pfafferodt

Follow-up Comment #2, patch #1591 (project freeciv):

lower to higher numbers ;-)

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[Freeciv-Dev] [patch #1589] struct city cleanup

2010-04-06 Thread Matthias Pfafferodt

Follow-up Comment #5, patch #1589 (project freeciv):

I will update the patch. About your comments: I would remove the entire block
'ZERO_VARIABLES_FOR_SEARCHING' or list all unused variables within a comment
block. 

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[Freeciv-Dev] [patch #1589] struct city cleanup

2010-04-06 Thread pepeto

Follow-up Comment #6, patch #1589 (project freeciv):

I forgot to tell the most important: it fails to compile the SDL client:

citydlg.c: In function ‘redraw_supported_units_city_dialog’:
citydlg.c:1778: error: ‘struct city’ has no member named
‘info_units_supported’
citydlg.c: In function ‘redraw_army_city_dialog’:
citydlg.c:1836: error: ‘struct city’ has no member named
‘info_units_present’
make[3]: *** [citydlg.lo] Erreur 1



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[Freeciv-Dev] [patch #1589] struct city cleanup

2010-04-06 Thread Matthias Pfafferodt

Follow-up Comment #7, patch #1589 (project freeciv):

s/unused/zero value/

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[Freeciv-Dev] [patch #1589] struct city cleanup

2010-04-06 Thread Matthias Pfafferodt

Follow-up Comment #8, patch #1589 (project freeciv):

 I forgot to tell the most important: it fails to compile the SDL client: 

I did a search and replace using the replace script provided in ./scripts. I
did not take into account, that in the SDL client p_C_ity is used ...

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[Freeciv-Dev] [bug #15808] Cosmetic English grammar/spelling/typographical fixes in strings

2010-04-06 Thread Jacob Nevins

URL:
  http://gna.org/bugs/?15808

 Summary: Cosmetic English grammar/spelling/typographical
fixes in strings
 Project: Freeciv
Submitted by: jtn
Submitted on: Tuesday 04/06/10 at 23:04
Category: None
Severity: 2 - Minor
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.2.1

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Details:

There are a few English strings which are slightly wrong or awkward (in
tense/number/wording, typographically, or otherwise).

These changes should all be sufficiently minor that they will not need
propagating to existing translations. Therefore, when I commit this to S2_2,
I'll refresh the po-files to update the msgids and make sure there are no new
fuzzies as a result, to minimise pain to translators.



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File Attachments:


---
Date: Tuesday 04/06/10 at 23:04  Name: S2_2-english-tweaks.diff  Size: 5kB  
By: jtn
S2_2/trunk r17278: cosmetic tweaks to English strings
http://gna.org/bugs/download.php?file_id=8837
---
Date: Tuesday 04/06/10 at 23:04  Name: trunk-english-tweaks.diff  Size: 5kB  
By: jtn
S2_2/trunk r17278: cosmetic tweaks to English strings
http://gna.org/bugs/download.php?file_id=8838

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[Freeciv-Dev] [bug #15809] Non-localized string in city dialog

2010-04-06 Thread Jordi Negrevernis i Font

URL:
  http://gna.org/bugs/?15809

 Summary: Non-localized string in city dialog
 Project: Freeciv
Submitted by: jorneg
Submitted on: martes 06/04/10 at 22:07
Category: client-gtk-2.0
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.0
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:


The strings to inform for the pollution of the city are not localized.

And I suspect that for the strings for plague risk also...





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File Attachments:


---
Date: martes 06/04/10 at 22:07  Name: Pantallazo-Conta.png  Size: 382kB   By:
jorneg

http://gna.org/bugs/download.php?file_id=8839

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[Freeciv-Dev] [patch #1589] struct city cleanup

2010-04-06 Thread pepeto

Follow-up Comment #9, patch #1589 (project freeciv):

pCity is not real correct Freeciv coding style. Maybe could you replace them
by normal pcity?


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[Freeciv-Dev] [bug #15490] Sanity check NULL != tile_owner(pcenter) failing

2010-04-06 Thread pepeto

Update of bug #15490 (project freeciv):

  Status:None = Confirmed  

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Follow-up Comment #1:

Confirmed on trunk, at revision 17278.

1: in auto_arrange_workers() [cityturn.c::284]: Failed at
[sanitycheck.c::264]:(  34,  19) !(NULL != tile_owner(pcenter)) in
Qamişlo[1]


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[Freeciv-Dev] [bug #15810] Sanity check should use fc_assert()

2010-04-06 Thread pepeto

URL:
  http://gna.org/bugs/?15810

 Summary: Sanity check should use fc_assert()
 Project: Freeciv
Submitted by: pepeto
Submitted on: mardi 06.04.2010 à 22:15
Category: general
Severity: 3 - Normal
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

There is not point to stop Freeciv when a sanity check failure occurs. It
would be very useful for debugging.





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[Freeciv-Dev] [bug #15809] Non-localized string in city dialog

2010-04-06 Thread Jacob Nevins

Update of bug #15809 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = jtn
 Planned Release: = 2.2.1  

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Follow-up Comment #1:

Good grief, you're right. Also a never in the same file
(get_city_dialog_production_full()). Patch attached.

(file #8840)
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Additional Item Attachment:

File name: S2_2-trunk-untranslated-citydlg-strings.diff Size:1 KB


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[Freeciv-Dev] [bug #15809] Non-localized string in city dialog

2010-04-06 Thread Matthias Pfafferodt

Update of bug #15809 (project freeciv):

  Status:  Ready For Test = None   
 Assigned to: jtn = None   
 Planned Release:   2.2.1 = 2.3.0  

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Follow-up Comment #2:

pollution is not marked for translation but illness is; patch attached

(file #8841)
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Additional Item Attachment:

File name: 20100405-trunk-mark-pollution-texts-for-translation.diff Size:1 KB


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[Freeciv-Dev] [bug #15809] Non-localized string in city dialog

2010-04-06 Thread Jacob Nevins

Follow-up Comment #3, bug #15809 (project freeciv):

jinx!

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[Freeciv-Dev] [patch #1589] struct city cleanup

2010-04-06 Thread Matthias Pfafferodt

Follow-up Comment #10, patch #1589 (project freeciv):

its possible but as the sdl client uses capital letters everythere it would
create more confusion (example: pEndCityMenuWidgetList)

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[Freeciv-Dev] [bug #15809] Non-localized string in city dialog

2010-04-06 Thread pepeto

Update of bug #15809 (project freeciv):

  Status:None = Ready For Test 
 Planned Release:   2.3.0 = 2.1.12, 2.2.1, 2.3.0   


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[Freeciv-Dev] [bug #15809] Non-localized string in city dialog

2010-04-06 Thread pepeto

Follow-up Comment #4, bug #15809 (project freeciv):

I worked too slow it seems. You already attached the version for trunk and
S2_2. This is the one for S2_1...


(file #8842)
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File name: S2_1_citydlg_untranslated_text.diff Size:1 KB


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[Freeciv-Dev] [patch #1589] struct city cleanup

2010-04-06 Thread Matthias Pfafferodt

Follow-up Comment #11, patch #1589 (project freeciv):

updated patch

(file #8843)
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File name: 20100405-01-trunk-struct-city-cleanup.diff Size:90 KB


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[Freeciv-Dev] [bug #15809] Non-localized string in city dialog

2010-04-06 Thread Matthias Pfafferodt

Follow-up Comment #5, bug #15809 (project freeciv):

 jinx!

Only 56 seconds to late ;-)

I changed also an additional whitespace error in
get_city_dialog_pollution_text() but else both patches are identical!

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[Freeciv-Dev] [bug #15809] Non-localized string in city dialog

2010-04-06 Thread Jordi Negrevernis i Font

Follow-up Comment #6, bug #15809 (project freeciv):

You gays make competition for solving bugs? ;-)


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[Freeciv-Dev] [bug #15345] Help: document new features illness and migration

2010-04-06 Thread Jacob Nevins

Update of bug #15345 (project freeciv):

  Status:None = Ready For Test 
 Planned Release: = 2.2.1  

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Follow-up Comment #1:

Patch attached. It's quite a substantial change for translators: it adds 20
strings and changes 3.

(file #8845)
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Additional Item Attachment:

File name: help-plague-migration.diff Size:6 KB


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[Freeciv-Dev] [bug #15809] Non-localized string in city dialog

2010-04-06 Thread Jason Dorje Short

Update of bug #15809 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = jdorje 


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[Freeciv-Dev] [bug #15809] Non-localized string in city dialog

2010-04-06 Thread Jason Dorje Short

Update of bug #15809 (project freeciv):

Category:  client-gtk-2.0 = client 


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[Freeciv-Dev] [bug #15809] Non-localized string in city dialog

2010-04-06 Thread Jason Dorje Short

Update of bug #15809 (project freeciv):

 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #15808] Cosmetic English grammar/spelling/typographical fixes in strings

2010-04-06 Thread Jason Dorje Short

Follow-up Comment #1, bug #15808 (project freeciv):

Good eye.  Should it be struck by plague instead of struck by a plague? 
I guess it's correct either way.

Also, bug #15802 should be lumped in with these.

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[Freeciv-Dev] [bug #15513] Put 'All' nations tab at the bottom

2010-04-06 Thread Jason Dorje Short

Update of bug #15513 (project freeciv):

  Status:None = Need Info  

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Follow-up Comment #1:

Agreed.

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[Freeciv-Dev] [bug #15502] Translation Illegal treaty ... they already have this treaty level

2010-04-06 Thread Jason Dorje Short

Update of bug #15502 (project freeciv):

Severity:   2 - Minor = 3 - Normal 

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Follow-up Comment #3:

It sounds to me like there's some deeper issues than just the translation. 
Do you have a savegame and instructions that can reproduce this problem?  And
can you tell us what language is triggering it?

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