[Freeciv-Dev] [bug #16776] Research report isn't updated when changing governor in cities report
Follow-up Comment #1, bug #16776 (project freeciv): Same when changing tax rates. ___ Reply to this item at: http://gna.org/bugs/?16776 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16777] Having multiple units on a field resizes the large map view
Follow-up Comment #2, bug #16777 (project freeciv): I've been seeing this for a long time now. Can't say if it was fixed in some versions I didn't use but it is still present in a recent svn checkout (revision 18101). ___ Reply to this item at: http://gna.org/bugs/?16777 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16777] Having multiple units on a field resizes the large map view
Follow-up Comment #3, bug #16777 (project freeciv): Oh, and yes, that is the same behaviour as #15504. Just a different cause. Probably a different solution too since it should just display less units before adding the '' icon. ___ Reply to this item at: http://gna.org/bugs/?16777 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16778] Client segfaults when buying while the cities report is open
Update of bug #16778 (project freeciv): Severity: 3 - Normal = 4 - Important ___ Reply to this item at: http://gna.org/bugs/?16778 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16777] Having multiple units on a field resizes the large map view
Follow-up Comment #4, bug #16777 (project freeciv): Oh, and yes, that is the same behaviour as #15504. Just a different cause. Probably a different solution too since it should just display less units before adding the '' icon. I think it depends of an interface option (like small_display_layout). ___ Reply to this item at: http://gna.org/bugs/?16777 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16778] Client segfaults when buying while the cities report is open
Follow-up Comment #1, bug #16778 (project freeciv): Do you have a savegame I could reproduce the first crash? ___ Reply to this item at: http://gna.org/bugs/?16778 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1984] Lendian nation
Additional Item Attachment, patch #1984 (project freeciv): File name: lendian.rulesetSize:1 KB ___ Reply to this item at: http://gna.org/patch/?1984 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1999] Manx nation
URL: http://gna.org/patch/?1999 Summary: Manx nation Project: Freeciv Submitted by: artaxes Submitted on: Wednesday 09/29/2010 at 12:54 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: The Isle of Man. Flag: http://en.wikipedia.org/wiki/File:Flag_of_the_Isle_of_Man.svg ___ File Attachments: --- Date: Wednesday 09/29/2010 at 12:54 Name: manx.ruleset Size: 2kB By: artaxes http://gna.org/patch/download.php?file_id=10505 ___ Reply to this item at: http://gna.org/patch/?1999 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1929] Gothic nation
Follow-up Comment #14, patch #1929 (project freeciv): OK. Added new Ostrogothic ruleset. (file #10506) ___ Additional Item Attachment: File name: ostrogothic.rulesetSize:1 KB ___ Reply to this item at: http://gna.org/patch/?1929 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16784] Game difficult Level 3 (normal) is too too too hard.
URL: http://gna.org/bugs/?16784 Summary: Game difficult Level 3 (normal) is too too too hard. Project: Freeciv Submitted by: fran12c Submitted on: mercoledì 29/09/2010 alle 14:34 Category: ai Severity: 4 - Important Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: Game difficult Level 3 (normal) is too too too hard. After few turns AI learn high level technologies to defeat enemies. Level 2 is easy and it have a good difficult level. Please, trim level 3, 4 ,5. ___ Reply to this item at: http://gna.org/bugs/?16784 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Questions about path-finding
On Wed, 22 Sep 2010, Pepeto wrote: I think that what happen is that the settlers are AI-controlled by the server. You need to free the ai data of the unit before calling free_unit_orders(). There are some examples, notably in Thanks a lot, I think this might solve my problems. There are no reason the client doesn't compute the path itself in my opinion, then it is the responsability of the user to slow down only its own side. While in theory it is probably best to compute the path on the client, path-finding for the Freeciv web client hasn't been implemented yet. Implementing proper Freeciv path-finding in Javascript is quite a challenge, so it will have to be done on the server for now. Unfortunately, this didn't solve the problem of units randomly becoming AI controlled. The problem still occurs. This is the change I did, to free the AI data before calling free_unit_orders(): http://github.com/freecivnet/freeciv-web/commit/5bee2ba798507fe259819f8cf819cfec19859748 Is there anything else you can think of that would cause the AI to take control over these units? How can I revent this from occuring, or debug why it is happening? Regards, Andreas ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Questions about path-finding
I don't see how it can happen by an other way. Maybe the player is AI controlled? Le mercredi 29 septembre 2010 à 17:34 +0200, Andreas Røsdal a écrit : On Wed, 22 Sep 2010, Pepeto wrote: I think that what happen is that the settlers are AI-controlled by the server. You need to free the ai data of the unit before calling free_unit_orders(). There are some examples, notably in Thanks a lot, I think this might solve my problems. There are no reason the client doesn't compute the path itself in my opinion, then it is the responsability of the user to slow down only its own side. While in theory it is probably best to compute the path on the client, path-finding for the Freeciv web client hasn't been implemented yet. Implementing proper Freeciv path-finding in Javascript is quite a challenge, so it will have to be done on the server for now. Unfortunately, this didn't solve the problem of units randomly becoming AI controlled. The problem still occurs. This is the change I did, to free the AI data before calling free_unit_orders(): http://github.com/freecivnet/freeciv-web/commit/5bee2ba798507fe259819f8cf819cfec19859748 Is there anything else you can think of that would cause the AI to take control over these units? How can I revent this from occuring, or debug why it is happening? Regards, Andreas ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16787] Mali Empire flag
URL: http://gna.org/bugs/?16787 Summary: Mali Empire flag Project: Freeciv Submitted by: dmarks Submitted on: Thursday 09/30/2010 at 06:54 Category: art Severity: 1 - Wish Priority: 3 - Low Status: None Assigned to: mixcoatl Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: A Mali Empire flag, yellow rectangle inside red rectangle. Allegedly carried by Musa I on his 1325 pilgrimage to Mecca. Based on http://commons.wikimedia.org/wiki/File:Mali_empire_flag.jpg which quotes Arab historian al-Umari as the source. Could replace the current modern republic of Mali flag. ___ File Attachments: --- Date: Thursday 09/30/2010 at 06:54 Name: mali_empire.svg Size: 229B By: dmarks http://gna.org/bugs/download.php?file_id=10507 ___ Reply to this item at: http://gna.org/bugs/?16787 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2000] Miao nation
URL: http://gna.org/patch/?2000 Summary: Miao nation Project: Freeciv Submitted by: dmarks Submitted on: Thursday 09/30/2010 at 07:37 Category: rulesets Priority: 3 - Low Status: None Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Miao nation, a southern Chinese ethnic group. A weakness with the current version is that the city list is in Mandarin Chinese Pinyin rather than transcribed from Miao/Hmong. The leader list is mainly Hmong Romanized Popular Alphabet orthography, however, except for 'Qin Liangyu' for whom I could not find a Miao/Hmong rendering. Flag could be traced from http://flagspot.net/flags/cn-haina.html ___ File Attachments: --- Date: Thursday 09/30/2010 at 07:37 Name: miao.ruleset Size: 1kB By: dmarks http://gna.org/patch/download.php?file_id=10508 ___ Reply to this item at: http://gna.org/patch/?2000 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1717] New Nation - MURCIANS
Update of patch #1717 (project freeciv): Status: In Progress = Wont Do Open/Closed:Open = Closed ___ Follow-up Comment #2: nation can now be found at http://download.gna.org/freeciv/contrib/nations/ ___ Reply to this item at: http://gna.org/patch/?1717 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1882] Seljuk nation
Update of patch #1882 (project freeciv): Status: In Progress = Need Info ___ Reply to this item at: http://gna.org/patch/?1882 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1908] Etruscan nation
Update of patch #1908 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #3: I made a similar flag based on the Chimera of Arezzo instead; that's a bit more Etruscan than a horse. (file #10509) ___ Additional Item Attachment: File name: etruscan.svg Size:8 KB ___ Reply to this item at: http://gna.org/patch/?1908 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1921] Komi nation
Update of patch #1921 (project freeciv): Status: In Progress = Need Info ___ Reply to this item at: http://gna.org/patch/?1921 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1929] Gothic nation
Follow-up Comment #16, patch #1929 (project freeciv): Vectorized valknut do we use that one for the Ostrogoths? (file #10511) ___ Additional Item Attachment: File name: valknut.svgSize:3 KB ___ Reply to this item at: http://gna.org/patch/?1929 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1976] Seleucid nation
Update of patch #1976 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: flag (file #10512) ___ Additional Item Attachment: File name: seleucid.svg Size:3 KB ___ Reply to this item at: http://gna.org/patch/?1976 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1999] Manx nation
Update of patch #1999 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?1999 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1929] Gothic nation
Follow-up Comment #17, patch #1929 (project freeciv): Here are some PD vector valknuts with more elegant code, if you're interested. :) http://commons.wikimedia.org/wiki/File:Valknut-Symbol-triquetra.svg http://commons.wikimedia.org/wiki/File:Valknut-Symbol-triquetra-alternate.svg ___ Reply to this item at: http://gna.org/patch/?1929 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2000] Miao nation
Update of patch #2000 (project freeciv): Status:None = In Progress ___ Follow-up Comment #1: For a second I thought this would be a cat version of the chananeans... (file #10513) ___ Additional Item Attachment: File name: hainan.svg Size:4 KB ___ Reply to this item at: http://gna.org/patch/?2000 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1984] Lendian nation
Update of patch #1984 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1984 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16787] Mali Empire flag
Follow-up Comment #1, bug #16787 (project freeciv): We'll have to separate the Malian nation into two nations then, one for the medieval state and one for the modern republic. ___ Reply to this item at: http://gna.org/bugs/?16787 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1985] Lusatian nation
Follow-up Comment #6, patch #1985 (project freeciv): I've been thinking about making a Moravian nation, but since apparently you like making Slavic nations perhaps you could make one? (file #10514) ___ Additional Item Attachment: File name: lusatia.svgSize:0 KB ___ Reply to this item at: http://gna.org/patch/?1985 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1985] Lusatian nation
Update of patch #1985 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1985 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1990] Northumbrian nation
Update of patch #1990 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1990 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev