[Freeciv-Dev] [bug #16776] Research report isn't updated when changing governor in cities report

2010-09-29 Thread Goswin von Brederlow

Follow-up Comment #1, bug #16776 (project freeciv):

Same when changing tax rates.

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[Freeciv-Dev] [bug #16777] Having multiple units on a field resizes the large map view

2010-09-29 Thread Goswin von Brederlow

Follow-up Comment #2, bug #16777 (project freeciv):

I've been seeing this for a long time now. Can't say if it was fixed in some
versions I didn't use but it is still present in a recent svn checkout
(revision 18101).


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[Freeciv-Dev] [bug #16777] Having multiple units on a field resizes the large map view

2010-09-29 Thread Goswin von Brederlow

Follow-up Comment #3, bug #16777 (project freeciv):

Oh, and yes, that is the same behaviour as #15504. Just a different cause.
Probably a different solution too since it should just display less units
before adding the '' icon.


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[Freeciv-Dev] [bug #16778] Client segfaults when buying while the cities report is open

2010-09-29 Thread pepeto

Update of bug #16778 (project freeciv):

Severity:  3 - Normal = 4 - Important  


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[Freeciv-Dev] [bug #16777] Having multiple units on a field resizes the large map view

2010-09-29 Thread pepeto

Follow-up Comment #4, bug #16777 (project freeciv):

 Oh, and yes, that is the same behaviour as #15504. Just a
 different cause. Probably a different solution too since it
 should just display less units before adding the '' icon.

I think it depends of an interface option (like small_display_layout).


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[Freeciv-Dev] [bug #16778] Client segfaults when buying while the cities report is open

2010-09-29 Thread pepeto

Follow-up Comment #1, bug #16778 (project freeciv):

Do you have a savegame I could reproduce the first crash?


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[Freeciv-Dev] [patch #1984] Lendian nation

2010-09-29 Thread Andrzej G.

Additional Item Attachment, patch #1984 (project freeciv):

File name: lendian.rulesetSize:1 KB


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[Freeciv-Dev] [patch #1999] Manx nation

2010-09-29 Thread Andrzej G.

URL:
  http://gna.org/patch/?1999

 Summary: Manx nation
 Project: Freeciv
Submitted by: artaxes
Submitted on: Wednesday 09/29/2010 at 12:54
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

The Isle of Man.
Flag:
http://en.wikipedia.org/wiki/File:Flag_of_the_Isle_of_Man.svg



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---
Date: Wednesday 09/29/2010 at 12:54  Name: manx.ruleset  Size: 2kB   By:
artaxes

http://gna.org/patch/download.php?file_id=10505

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[Freeciv-Dev] [patch #1929] Gothic nation

2010-09-29 Thread Andrzej G.

Follow-up Comment #14, patch #1929 (project freeciv):

OK. Added new Ostrogothic ruleset.

(file #10506)
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[Freeciv-Dev] [bug #16784] Game difficult Level 3 (normal) is too too too hard.

2010-09-29 Thread francesco de leo

URL:
  http://gna.org/bugs/?16784

 Summary: Game difficult Level 3 (normal) is too too too
hard.
 Project: Freeciv
Submitted by: fran12c
Submitted on: mercoledì 29/09/2010 alle 14:34
Category: ai
Severity: 4 - Important
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Game difficult Level 3 (normal) is too too too hard. After few turns AI learn
high level technologies to defeat enemies. Level 2 is easy and it have a good
difficult level. Please, trim level 3, 4 ,5.




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Re: [Freeciv-Dev] Questions about path-finding

2010-09-29 Thread Andreas Røsdal
 On Wed, 22 Sep 2010, Pepeto wrote:
 I think that what happen is that the settlers are AI-controlled by the
 server. You need to free the ai data of the unit before calling
 free_unit_orders(). There are some examples, notably in

 Thanks a lot, I think this might solve my problems.

 There are no reason the client doesn't compute
 the path itself in my opinion, then it is the responsability of the user
 to slow down only its own side.

 While in theory it is probably best to compute the path on the client,
 path-finding for the Freeciv web client hasn't been implemented yet.
 Implementing proper Freeciv path-finding in Javascript is quite a
 challenge, so it will have to be done on the server for now.


Unfortunately, this didn't solve the problem of units randomly becoming AI 
controlled. The problem still occurs. This is the change I did, to free 
the AI data before calling free_unit_orders():

http://github.com/freecivnet/freeciv-web/commit/5bee2ba798507fe259819f8cf819cfec19859748

Is there anything else you can think of that would cause the AI to take 
control over these units? How can I revent this from occuring, or debug 
why it is happening?

Regards,
Andreas

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Re: [Freeciv-Dev] Questions about path-finding

2010-09-29 Thread Pepeto
I don't see how it can happen by an other way. Maybe the player is AI
controlled?

Le mercredi 29 septembre 2010 à 17:34 +0200, Andreas Røsdal a écrit :
  On Wed, 22 Sep 2010, Pepeto wrote:
  I think that what happen is that the settlers are AI-controlled by the
  server. You need to free the ai data of the unit before calling
  free_unit_orders(). There are some examples, notably in
 
  Thanks a lot, I think this might solve my problems.
 
  There are no reason the client doesn't compute
  the path itself in my opinion, then it is the responsability of the user
  to slow down only its own side.
 
  While in theory it is probably best to compute the path on the client,
  path-finding for the Freeciv web client hasn't been implemented yet.
  Implementing proper Freeciv path-finding in Javascript is quite a
  challenge, so it will have to be done on the server for now.
 
 
 Unfortunately, this didn't solve the problem of units randomly becoming AI 
 controlled. The problem still occurs. This is the change I did, to free 
 the AI data before calling free_unit_orders():
 
 http://github.com/freecivnet/freeciv-web/commit/5bee2ba798507fe259819f8cf819cfec19859748
 
 Is there anything else you can think of that would cause the AI to take 
 control over these units? How can I revent this from occuring, or debug 
 why it is happening?
 
 Regards,
 Andreas



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[Freeciv-Dev] [bug #16787] Mali Empire flag

2010-09-29 Thread Daniel Markstedt

URL:
  http://gna.org/bugs/?16787

 Summary: Mali Empire flag
 Project: Freeciv
Submitted by: dmarks
Submitted on: Thursday 09/30/2010 at 06:54
Category: art
Severity: 1 - Wish
Priority: 3 - Low
  Status: None
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

A Mali Empire flag, yellow rectangle inside red rectangle. Allegedly carried
by Musa I on his 1325 pilgrimage to Mecca. Based on
http://commons.wikimedia.org/wiki/File:Mali_empire_flag.jpg which quotes Arab
historian al-Umari as the source.

Could replace the current modern republic of Mali flag.



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---
Date: Thursday 09/30/2010 at 06:54  Name: mali_empire.svg  Size: 229B   By:
dmarks

http://gna.org/bugs/download.php?file_id=10507

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[Freeciv-Dev] [patch #2000] Miao nation

2010-09-29 Thread Daniel Markstedt

URL:
  http://gna.org/patch/?2000

 Summary: Miao nation
 Project: Freeciv
Submitted by: dmarks
Submitted on: Thursday 09/30/2010 at 07:37
Category: rulesets
Priority: 3 - Low
  Status: None
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Miao nation, a southern Chinese ethnic group. A weakness with the current
version is that the city list is in Mandarin Chinese Pinyin rather than
transcribed from Miao/Hmong. The leader list is mainly Hmong Romanized
Popular Alphabet orthography, however, except for 'Qin Liangyu' for whom I
could not find a Miao/Hmong rendering.

Flag could be traced from http://flagspot.net/flags/cn-haina.html



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---
Date: Thursday 09/30/2010 at 07:37  Name: miao.ruleset  Size: 1kB   By:
dmarks

http://gna.org/patch/download.php?file_id=10508

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[Freeciv-Dev] [patch #1717] New Nation - MURCIANS

2010-09-29 Thread J.M. Maalderink

Update of patch #1717 (project freeciv):

  Status: In Progress = Wont Do
 Open/Closed:Open = Closed 

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Follow-up Comment #2:

nation can now be found at http://download.gna.org/freeciv/contrib/nations/

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[Freeciv-Dev] [patch #1882] Seljuk nation

2010-09-29 Thread J.M. Maalderink

Update of patch #1882 (project freeciv):

  Status: In Progress = Need Info  


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[Freeciv-Dev] [patch #1908] Etruscan nation

2010-09-29 Thread J.M. Maalderink

Update of patch #1908 (project freeciv):

  Status: In Progress = Ready For Test 

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Follow-up Comment #3:

I made a similar flag based on the Chimera of Arezzo instead; that's a bit
more Etruscan than a horse.

(file #10509)
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Additional Item Attachment:

File name: etruscan.svg   Size:8 KB


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[Freeciv-Dev] [patch #1921] Komi nation

2010-09-29 Thread J.M. Maalderink

Update of patch #1921 (project freeciv):

  Status: In Progress = Need Info  


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[Freeciv-Dev] [patch #1929] Gothic nation

2010-09-29 Thread J.M. Maalderink

Follow-up Comment #16, patch #1929 (project freeciv):

Vectorized valknut

do we use that one for the Ostrogoths?

(file #10511)
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[Freeciv-Dev] [patch #1976] Seleucid nation

2010-09-29 Thread J.M. Maalderink

Update of patch #1976 (project freeciv):

  Status: In Progress = Ready For Test 

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Follow-up Comment #1:

flag

(file #10512)
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Additional Item Attachment:

File name: seleucid.svg   Size:3 KB


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[Freeciv-Dev] [patch #1999] Manx nation

2010-09-29 Thread J.M. Maalderink

Update of patch #1999 (project freeciv):

  Status:None = In Progress
 Assigned to:None = mixcoatl   


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[Freeciv-Dev] [patch #1929] Gothic nation

2010-09-29 Thread Daniel Markstedt

Follow-up Comment #17, patch #1929 (project freeciv):

Here are some PD vector valknuts with more elegant code, if you're
interested. :)

http://commons.wikimedia.org/wiki/File:Valknut-Symbol-triquetra.svg

http://commons.wikimedia.org/wiki/File:Valknut-Symbol-triquetra-alternate.svg

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[Freeciv-Dev] [patch #2000] Miao nation

2010-09-29 Thread J.M. Maalderink

Update of patch #2000 (project freeciv):

  Status:None = In Progress

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Follow-up Comment #1:

For a second I thought this would be a cat version of the chananeans...



(file #10513)
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File name: hainan.svg Size:4 KB


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[Freeciv-Dev] [patch #1984] Lendian nation

2010-09-29 Thread J.M. Maalderink

Update of patch #1984 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16787] Mali Empire flag

2010-09-29 Thread J.M. Maalderink

Follow-up Comment #1, bug #16787 (project freeciv):

We'll have to separate the Malian nation into two nations then, one for the
medieval state and one for the modern republic.

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[Freeciv-Dev] [patch #1985] Lusatian nation

2010-09-29 Thread J.M. Maalderink

Follow-up Comment #6, patch #1985 (project freeciv):

I've been thinking about making a Moravian nation, but since apparently you
like making Slavic nations perhaps you could make one?

(file #10514)
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[Freeciv-Dev] [patch #1985] Lusatian nation

2010-09-29 Thread J.M. Maalderink

Update of patch #1985 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1990] Northumbrian nation

2010-09-29 Thread J.M. Maalderink

Update of patch #1990 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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