I don't see how it can happen by an other way. Maybe the player is AI
controlled?

Le mercredi 29 septembre 2010 à 17:34 +0200, Andreas Røsdal a écrit :
> > On Wed, 22 Sep 2010, Pepeto wrote:
> >> I think that what happen is that the settlers are AI-controlled by the
> >> server. You need to free the ai data of the unit before calling
> >> free_unit_orders(). There are some examples, notably in
> >
> > Thanks a lot, I think this might solve my problems.
> >
> >> There are no reason the client doesn't compute
> >> the path itself in my opinion, then it is the responsability of the user
> >> to slow down only its own side.
> >
> > While in theory it is probably best to compute the path on the client,
> > path-finding for the Freeciv web client hasn't been implemented yet.
> > Implementing proper Freeciv path-finding in Javascript is quite a
> > challenge, so it will have to be done on the server for now.
> 
> 
> Unfortunately, this didn't solve the problem of units randomly becoming AI 
> controlled. The problem still occurs. This is the change I did, to free 
> the AI data before calling free_unit_orders():
> 
> http://github.com/freecivnet/freeciv-web/commit/5bee2ba798507fe259819f8cf819cfec19859748
> 
> Is there anything else you can think of that would cause the AI to take 
> control over these units? How can I revent this from occuring, or debug 
> why it is happening?
> 
> Regards,
> Andreas



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