[Freeciv-Dev] [patch #2231] Summarise differences between default/multiplayer/experimental rulesets
Follow-up Comment #2, patch #2231 (project freeciv): For the multiplayer ruleset which is based on Book's rewonder ruleset, a summary exists, but every change need to be tested: http://forum.freeciv.org/viewtopic.php?t=5815 Moreover, I made free changes described in patch #1838, first comment. ___ Reply to this item at: http://gna.org/patch/?2231 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17284] Memory leak in process_attacker_want with experimental ruleset
Update of bug #17284 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed Planned Release: = 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?17284 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17281] Segmentation fault in get_total_defense_power
Update of bug #17281 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17281 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2252] Updated Polish translation (untested)
Follow-up Comment #4, patch #2252 (project freeciv): Thanks, Daniel! The new errors must have slipped in when i was translating new entries. They're fixed now. I'm working on the translation for the 2.2 branch. (file #11557) ___ Additional Item Attachment: File name: pl.po-0.3-fixed.zipSize:304 KB ___ Reply to this item at: http://gna.org/patch/?2252 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17299] Experimental ruleset documentation and implementation disagree about requirement for Genetic Lab food bonus
Follow-up Comment #1, bug #17299 (project freeciv): I did create the experimental ruleset but I do not remember all details. Nevertheless, I think 21 should be the correct value ___ Reply to this item at: http://gna.org/bugs/?17299 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17300] science_report_combo_set_active(): Tech 76 not found in the combo.
URL: http://gna.org/bugs/?17300 Summary: science_report_combo_set_active(): Tech 76 not found in the combo. Project: Freeciv Submitted by: jtn Submitted on: Sun Dec 12 14:47:03 2010 Category: client-gtk-2.0 Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: S2_3 r18721 Discussion Lock: Any Operating System: None Planned Release: ___ Details: With an S2_3 r18721 freeciv-gtk2 playing the experimental ruleset, I just got this message in the client's terminal 1: science_report_combo_set_active(): Tech 76 not found in the combo. Don't know what I did to trigger this or whether it's reproducible; haven't investigated further. In this session I did get Darwin's Voyage and run off the end of my tech goal and ended up researching nothing briefly, which is rare. (Note to self: some time between T0184 and T0190.) ___ Reply to this item at: http://gna.org/bugs/?17300 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17285] NonMil flag ignored for paradrops
Update of bug #17285 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17285 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17280] The list of buildings to sabotage is often not complete.
Update of bug #17280 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17280 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17299] Experimental ruleset documentation and implementation disagree about requirement for Genetic Lab food bonus
Update of bug #17299 (project freeciv): Status: Need Info = Ready For Test Assigned to:None = jtn ___ Additional Item Attachment: File name: trunk-S2_3-genlab-food-bonus.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?17299 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17299] Experimental ruleset documentation and implementation disagree about requirement for Genetic Lab food bonus
Update of bug #17299 (project freeciv): Category:docs = rulesets ___ Reply to this item at: http://gna.org/bugs/?17299 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17301] Experimental ruleset enables 'foggedborders' without borders=SEE_INSIDE
URL: http://gna.org/bugs/?17301 Summary: Experimental ruleset enables 'foggedborders' without borders=SEE_INSIDE Project: Freeciv Submitted by: jtn Submitted on: Sun Dec 12 15:32:51 2010 Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: jtn Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.3.0 ___ Details: The experimental ruleset enables the 'foggedborders' setting by default. However, the game default for 'borders' is BORDERS_ENABLED. I don't think this is a good combination, as your own borders likely extend outside your vision, so it's possible not to see your *own* borders change, which is confusing. For instance, you can attempt to paradrop to a square that you thought was inside your borders but turns out not to be. I think that 'borders' should default to BORDERS_SEE_INSIDE (see everything inside borders) when 'foggedborders' is enabled -- I think this means you should have an accurate idea of your own borders. Attached a patch which implements this override in the 'experimental' ruleset. ___ Reply to this item at: http://gna.org/bugs/?17301 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17301] Experimental ruleset enables 'foggedborders' without borders=SEE_INSIDE
Additional Item Attachment, bug #17301 (project freeciv): File name: trunk-S2_3-experimental-borders.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?17301 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17302] 'foggedborders' setting short description is confusing
URL: http://gna.org/bugs/?17302 Summary: 'foggedborders' setting short description is confusing Project: Freeciv Submitted by: jtn Submitted on: Sun Dec 12 15:40:40 2010 Category: general Severity: 2 - Minor Priority: 5 - Normal Status: Ready For Test Assigned to: jtn Originator Email: Open/Closed: Open Release: 2.3.0-beta1 Discussion Lock: Any Operating System: None Planned Release: 2.3.0-beta2 ___ Details: The short description for 'foggedborders' is Whether border changes are seen through fog of war. However, setting this setting means that borders _aren't_ seen through fog of war, which confuses me every time I look at this in the client's server options dialog. The attached patch changes the description to Whether fog of war applies to border changes. ___ Reply to this item at: http://gna.org/bugs/?17302 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17302] 'foggedborders' setting short description is confusing
Update of bug #17302 (project freeciv): Release: 2.3.0-beta1 = 2.2.4,2.3.0-beta1 Planned Release: 2.3.0-beta2 = 2.2.5,2.3.0-beta2 ___ Additional Item Attachment: File name: trunk-S2_3-S2_2-foggedborders-description.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?17302 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17161] Article missing
Update of bug #17161 (project freeciv): Severity: 3 - Normal = 2 - Minor Status:None = Ready For Test Assigned to:None = jtn Planned Release: 2.3.0-beta2 = 2.2.5,2.3.0-beta2 ___ Reply to this item at: http://gna.org/bugs/?17161 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17161] Articles missing in diplomat messages
Update of bug #17161 (project freeciv): Summary: Article missing = Articles missing in diplomat messages ___ Reply to this item at: http://gna.org/bugs/?17161 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17163] String corrections
Update of bug #17163 (project freeciv): Severity: 3 - Normal = 2 - Minor Priority: 3 - Low = 5 - Normal Status:None = Ready For Test Assigned to:None = jtn Release: = 2.3.0-beta1 ___ Follow-up Comment #4: Attached my take on this, incorporating the comments so far and some tweaks of my own. (file #11561) ___ Additional Item Attachment: File name: trunk-S2_3-alliedvictory-etc-strings.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?17163 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17301] Experimental ruleset enables 'foggedborders' without borders=SEE_INSIDE
Follow-up Comment #1, bug #17301 (project freeciv): Personaly I don't like the 'see inside' option as it revals tiles without a unit going where. ___ Reply to this item at: http://gna.org/bugs/?17301 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2257] Update doc/README.ruleset_experimental
URL: http://gna.org/patch/?2257 Summary: Update doc/README.ruleset_experimental Project: Freeciv Submitted by: jtn Submitted on: Sun Dec 12 17:07:09 2010 Category: docs Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: jtn Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: Some embellishments from me after reviewing the diffs / code. (I don't think anyone's actively translating files this obscure in doc/, so I'm assuming this isn't covered by the string freeze. Shout if I'm wrong.) ___ Reply to this item at: http://gna.org/patch/?2257 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17201] Civil war rebels have no capital city
Update of bug #17201 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17201 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17223] Odd output when passing unknown server command
Update of bug #17223 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17223 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17265] Successful attacking diplomat does not get promotion.
Update of bug #17265 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17265 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17271] let debug builds load newer savegames
Update of bug #17271 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17271 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2257] Update doc/README.ruleset_experimental
Additional Item Attachment, patch #2257 (project freeciv): File name: trunk-S2_3-experimental-doc.diff Size:3 KB ___ Reply to this item at: http://gna.org/patch/?2257 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2252] Updated Polish translation (untested)
Follow-up Comment #5, patch #2252 (project freeciv): FYI, turned out that the version 0.3-fixed has some errors after all. Finally, I got gettext running, so I'll upload the 0.4 version soon, with corrections and new bits translated. ___ Reply to this item at: http://gna.org/patch/?2252 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17256] fix comment in tile.c
Update of bug #17256 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17256 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17301] Experimental ruleset enables 'foggedborders' without borders=SEE_INSIDE
Follow-up Comment #2, bug #17301 (project freeciv): I don't think this is a good combination, as your own borders likely extend outside your vision, so it's possible not to see your own borders change, which is confusing. For instance, you can attempt to paradrop to a square that you thought was inside your borders but turns out not to be. I agree except about it is not a good combination. I think it is correct as it is now. ___ Reply to this item at: http://gna.org/bugs/?17301 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17257] redo checks after a terrain change
Update of bug #17257 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17257 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17238] Effect of Adam Smith's wonder is not properly calculated after capture.
Update of bug #17238 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17238 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2258] use specenum for enum unit_move_type
URL: http://gna.org/patch/?2258 Summary: use specenum for enum unit_move_type Project: Freeciv Submitted by: syntron Submitted on: So 12 Dez 2010 18:29:40 CET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: syntron Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: * rename elements to UMT_* * use the invalid value for MOVETYPE_LAST ___ File Attachments: --- Date: So 12 Dez 2010 18:29:40 CET Name: 20101212-trunk-use-specenum-for-enum-unit_move_type.patch Size: 35kB By: syntron http://gna.org/patch/download.php?file_id=11564 ___ Reply to this item at: http://gna.org/patch/?2258 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2260] use specenum for enum base_gui_type and enum base_flag_id
URL: http://gna.org/patch/?2260 Summary: use specenum for enum base_gui_type and enum base_flag_id Project: Freeciv Submitted by: syntron Submitted on: So 12 Dez 2010 18:29:49 CET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: syntron Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: ___ File Attachments: --- Date: So 12 Dez 2010 18:29:49 CET Name: 20101212-trunk-use-specenum-for-enum-base_gui_type-and-enum-base_fl.patch Size: 7kB By: syntron http://gna.org/patch/download.php?file_id=11566 ___ Reply to this item at: http://gna.org/patch/?2260 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2253] Add take player feature to xaw client
Follow-up Comment #1, patch #2253 (project freeciv): the attached file is identical to the pacth for bug #17290 ___ Reply to this item at: http://gna.org/patch/?2253 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17290] issue with pregame popup dialog when continuing game from middle
Follow-up Comment #1, bug #17290 (project freeciv): In the diff file some important informations are missing: which file should be patched? short comment: there should be no space in the if condition between the bracket and the condition, i.e. not 'if ( A = B)' but 'if (A = B)'. ___ Reply to this item at: http://gna.org/bugs/?17290 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2257] Update doc/README.ruleset_experimental
Follow-up Comment #1, patch #2257 (project freeciv): Thanks for doing the documentation work! It looks good. ___ Reply to this item at: http://gna.org/patch/?2257 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17300] science_report_combo_set_active(): Tech 76 not found in the combo.
Follow-up Comment #1, bug #17300 (project freeciv): You did research a tech and not a future tech? As the tech id should go from 0 to the last valid tech id this would be the only way I could think such an error could happen. Could you send a savegame? ___ Reply to this item at: http://gna.org/bugs/?17300 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17290] issue with pregame popup dialog when continuing game from middle
Follow-up Comment #2, bug #17290 (project freeciv): it should be there, its pages.c Please do test and tell me if there are bugs. small code comment and the code indentation issues will be fixed in next version of the patch ___ Reply to this item at: http://gna.org/bugs/?17290 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2253] Add take player feature to xaw client
Follow-up Comment #2, patch #2253 (project freeciv): ooops wrong patch (file #11567) ___ Additional Item Attachment: File name: trunk_take_player_xaw_client_complete_v1.diff Size:5 KB ___ Reply to this item at: http://gna.org/patch/?2253 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17267] asserts in civmanual (module nation)
Update of bug #17267 (project freeciv): Status:None = Ready For Test Assigned to:None = syntron ___ Follow-up Comment #4: patch for 2.3.0-beta1 (no string changes): fix manual * imitate a server (needed for nation module) * replace a switch fall trough by a break additional patch for 2.3.0-beta2 (string changes): add option '-F', '-d' and '-l' to freeciv-manual * add message about successful creation of the files (file #11568, file #11569) ___ Additional Item Attachment: File name: 20101212-trunk-add-option-F-d-and-l-to-freeciv-manual.patch Size:4 KB File name: 20101212-trunk-fix-manual.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?17267 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17304] Should 'multiplayer' ruleset enable borders+foggedborders by default?
URL: http://gna.org/bugs/?17304 Summary: Should 'multiplayer' ruleset enable borders+foggedborders by default? Project: Freeciv Submitted by: jtn Submitted on: Sun Dec 12 19:45:46 2010 Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: Need Info Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: The current 'multiplayer' ruleset suggests a setting of borders=DISABLED (although it can be overridden). The rational given in 'rewonder' for this is the visibility of enemy movements it gave through fog of war (from longturn.org http://www.longturn.org/node/782/ via forum.freeciv.org http://forum.freeciv.org/viewtopic.php?t=5815postdays=0postorder=ascstart=15): Borders: Once a player explored a land, it can see the border changes there, so it is not possible to sneak and settle near an enemy's base. This is almost the same with playing without fog of war. In the forum thread, Book talks about the 'foggedborders' patch as a remedy for this, and there's discussion of how having no borders causes trouble: I expect that the mechanical issues with having no borders (some sneaky opponent founding cities inside your territory for instance) might be just as problematic as the intelligence gathering weakness of borders showing thru fog of war. Now that 'foggedborders' is in the standard server, should we change the multiplayer ruleset to re-enable borders with foggedborders? (As with bug #17301, I'd recommend setting borders=SEE_INSIDE rather than just borders=ENABLED, so that you can see changes to your _own_ borders.) I don't play multiplayer myself, so I don't have a feel for whether there are other good reasons for disabling borders, or not using SEE_INSIDE. But if someone says it's a good idea, I'm happy to commit the patch. ___ Reply to this item at: http://gna.org/bugs/?17304 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17304] Should 'multiplayer' ruleset enable borders+foggedborders by default?
Additional Item Attachment, bug #17304 (project freeciv): File name: trunk-S2_3-multiplayer-borders.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?17304 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17290] issue with pregame popup dialog when continuing game from middle
Follow-up Comment #3, bug #17290 (project freeciv): it should be there, its pages.c It is missing all information about the file to patch. In the diff only a diot (.) is noted there the filename should be. But this patch is included in the file for patch #2253 (commented out the old line and added the new line). ___ Reply to this item at: http://gna.org/bugs/?17290 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2253] Add take player feature to xaw client
Follow-up Comment #3, patch #2253 (project freeciv): ooops wrong patch but the wrong patch is working ;-) I did only test the examples where it failed before. ___ Reply to this item at: http://gna.org/patch/?2253 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17247] Wrong comment in server/prlhand.c split_player()
Update of bug #17247 (project freeciv): Status:None = Duplicate Assigned to:None = syntron Open/Closed:Open = Closed ___ Follow-up Comment #2: after bug #17201 is applied this one can be closed (no comment left) ___ Reply to this item at: http://gna.org/bugs/?17247 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17305] Multiplayer ruleset: partisans don't require Guerilla Warfare
URL: http://gna.org/bugs/?17305 Summary: Multiplayer ruleset: partisans don't require Guerilla Warfare Project: Freeciv Submitted by: jtn Submitted on: Sun Dec 12 20:40:27 2010 Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: jtn Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.3.0 ___ Details: Reviewing the diffs between the default and multiplayer rulesets, I see that the latter doesn't require someone to know Guerilla Warfare for Partisans to be inspired. This looks like a duplicate of bug #13944 that existed in the default ruleset when rewonder was forked (also noted by cazfi http://forum.freeciv.org/viewtopic.php?t=5815postdays=0postorder=ascstart=30#24386). (The forum thread http://forum.freeciv.org/viewtopic.php?t=5815postdays=0postorder=ascstart=0 doesn't mention it as a deliberate change, and the documentation doesn't match the implementation.) ___ Reply to this item at: http://gna.org/bugs/?17305 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17305] Multiplayer ruleset: partisans don't require Guerilla Warfare
Additional Item Attachment, bug #17305 (project freeciv): File name: trunk-S2_3-multiplayer-partisans.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?17305 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17306] gtk client is missing it's background color
URL: http://gna.org/bugs/?17306 Summary: gtk client is missing it's background color Project: Freeciv Submitted by: syntron Submitted on: So 12 Dez 2010 23:36:05 CET Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: see attached image ___ File Attachments: --- Date: So 12 Dez 2010 23:36:05 CET Name: freeciv-gtk-no_background.jpg Size: 216kB By: syntron http://gna.org/bugs/download.php?file_id=11573 ___ Reply to this item at: http://gna.org/bugs/?17306 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17306] gtk client is missing its background color
Update of bug #17306 (project freeciv): Summary: gtk client is missing it's background color = gtk client is missing its background color ___ Follow-up Comment #1: Same as bug #17124? ___ Reply to this item at: http://gna.org/bugs/?17306 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17300] science_report_combo_set_active(): Tech 76 not found in the combo.
Follow-up Comment #2, bug #17300 (project freeciv): I certainly wasn't anywhere near future tech, and I don't think any of the other (AI) players were either. Will attach a savegame in a bit. ___ Reply to this item at: http://gna.org/bugs/?17300 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7261] Tracking release 2.2.4
Update of task #7261 (project freeciv): Status: In Progress = Need Info Percent Complete: 80% = 90% Assigned to: dmarks = None ___ Follow-up Comment #7: Announcements done. Tried to change the IRC channel topics (#freeciv, #freeciv-dev) but was refused access with You're not channel operator on both as dmarks. ___ Reply to this item at: http://gna.org/task/?7261 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2122] Assamese nation
Update of patch #2122 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #1: Flag and updated ruleset. Flag concept from http://www.crwflags.com/fotw/flags/in-as.html (file #11574, file #11575) ___ Additional Item Attachment: File name: assamese.ruleset Size:1 KB File name: assam.svg Size:3 KB ___ Reply to this item at: http://gna.org/patch/?2122 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev